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https://github.com/parnic/ice-hud.git
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Add Spell ID support for aura tracking (#31)
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11
IceHUD.lua
11
IceHUD.lua
@ -36,6 +36,7 @@ else
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end
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-- compatibility/feature flags
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IceHUD.GetPlayerAuraBySpellID = _G["C_UnitAuras"] and C_UnitAuras.GetPlayerAuraBySpellID
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IceHUD.SpellFunctionsReturnRank = IceHUD.WowMain and IceHUD.WowVer < 80000
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IceHUD.EventExistsPlayerPetChanged = IceHUD.WowMain and IceHUD.WowVer < 80000
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IceHUD.EventExistsPetBarChanged = IceHUD.WowMain and IceHUD.WowVer < 80000
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@ -494,6 +495,16 @@ function IceHUD:GetAuraCount(auraType, unit, ability, onlyMine, matchByName)
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return 0
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end
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-- Support for Spell IDs
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if (IceHUD.GetPlayerAuraBySpellID and tonumber(ability) ~= nil) then
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local aura = C_UnitAuras.GetPlayerAuraBySpellID(ability)
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if aura ~= nil then
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return aura.applications
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else
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return 0
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end
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end
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local i = 1
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local name, _, texture, applications
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if IceHUD.SpellFunctionsReturnRank then
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@ -52,7 +52,13 @@ function IceStackCounter_GetOptions(frame, opts)
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opts["auraName"] = {
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type = 'input',
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name = L["Aura to track"],
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desc = L["Which buff/debuff this counter will be tracking. \n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
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desc = function()
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if IceHUD.GetPlayerAuraBySpellID then
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return L["Which buff/debuff this counter will be tracking. Can use the name or spell id. \n\nRemember to press ENTER after filling out this box with the name you want or it will not save."]
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else
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return L["Which buff/debuff this counter will be tracking. \n\nRemember to press ENTER after filling out this box with the name you want or it will not save."]
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end
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end,
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get = function()
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return frame.moduleSettings.auraName
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end,
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@ -1,5 +1,9 @@
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# Changelog
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v1.14.3:
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- Add Spell ID support for aura tracking.
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v1.14.2:
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- Fix CC and Invuln modules not showing immediately when they should.
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@ -329,16 +329,18 @@ function IceCustomBar.prototype:GetOptions()
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opts["buffToTrack"] = {
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type = 'input',
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name = L["Aura to track"],
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desc = L["Which buff/debuff this bar will be tracking.\n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
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desc = function()
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if IceHUD.GetPlayerAuraBySpellID then
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return L["Which buff/debuff this bar will be tracking. Can use the name or spell id. \n\nRemember to press ENTER after filling out this box with the name you want or it will not save."]
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else
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return L["Which buff/debuff this bar will be tracking.\n\nRemember to press ENTER after filling out this box with the name you want or it will not save."]
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end
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end,
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get = function()
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return self.moduleSettings.buffToTrack
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end,
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set = function(info, v)
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local orig = v
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--Parnic: we now allow spell IDs to be used directly
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--if tonumber(v) ~= nil then
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-- v = GetSpellInfo(tonumber(v))
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--end
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if v == nil then
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v = orig
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end
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@ -1,5 +1,9 @@
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# Changelog
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v1.14.3:
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- Add Spell ID support for aura tracking.
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v1.14.2:
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- Fix CC and Invuln modules not showing immediately when they should.
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