- changed GetDifficultyColor to GetQuestDifficultyColor. looks like this function was deprecated a while ago, but was removed in 3.2

This commit is contained in:
Parnic
2009-07-18 04:49:46 +00:00
parent 727e65dbdf
commit 53fc7b4878

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@ -1195,7 +1195,7 @@ function IceTargetInfo.prototype:TargetLevel(unit)
if (unit == self.unit or unit == internal) then
self.level = UnitLevel(self.unit)
local color = GetDifficultyColor((self.level > 0) and self.level or 100)
local color = GetQuestDifficultyColor((self.level > 0) and self.level or 100)
if (self.level > 0) then
if (UnitClassification(self.unit) == "elite") then