mirror of
https://github.com/parnic/ice-hud.git
synced 2025-06-16 06:40:13 -05:00
Move altpower to a local variable
This isn't used anywhere else, so there's no reason for it to pollute the global namespace. And being local now, it also doesn't need the IceHUD prefix on its name.
This commit is contained in:
@ -1,9 +1,9 @@
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local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
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local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
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IceHUDPlayerAlternatePower = IceCore_CreateClass(IceUnitBar)
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local PlayerAlternatePower = IceCore_CreateClass(IceUnitBar)
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-- Constructor --
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-- Constructor --
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function IceHUDPlayerAlternatePower.prototype:init(moduleName, unit)
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function PlayerAlternatePower.prototype:init(moduleName, unit)
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IceHUDPlayerAlternatePower.super.prototype.init(self, moduleName or "PlayerAlternatePower", "player")
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PlayerAlternatePower.super.prototype.init(self, moduleName or "PlayerAlternatePower", "player")
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self.bTreatEmptyAsFull = true
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self.bTreatEmptyAsFull = true
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self.power = 0
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self.power = 0
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@ -13,8 +13,8 @@ function IceHUDPlayerAlternatePower.prototype:init(moduleName, unit)
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self.powerName = "MANA"
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self.powerName = "MANA"
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end
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end
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function IceHUDPlayerAlternatePower.prototype:GetDefaultSettings()
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function PlayerAlternatePower.prototype:GetDefaultSettings()
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local settings = IceHUDPlayerAlternatePower.super.prototype.GetDefaultSettings(self)
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local settings = PlayerAlternatePower.super.prototype.GetDefaultSettings(self)
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settings["side"] = IceCore.Side.Left
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settings["side"] = IceCore.Side.Left
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settings["offset"] = -1
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settings["offset"] = -1
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@ -25,8 +25,8 @@ function IceHUDPlayerAlternatePower.prototype:GetDefaultSettings()
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return settings
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return settings
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end
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end
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function IceHUDPlayerAlternatePower.prototype:Enable(core)
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function PlayerAlternatePower.prototype:Enable(core)
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IceHUDPlayerAlternatePower.super.prototype.Enable(self, core)
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PlayerAlternatePower.super.prototype.Enable(self, core)
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self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
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self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
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if IceHUD.EventExistsUnitMaxPower then
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if IceHUD.EventExistsUnitMaxPower then
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@ -45,7 +45,7 @@ function IceHUDPlayerAlternatePower.prototype:Enable(core)
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end
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end
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end
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end
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function IceHUDPlayerAlternatePower.prototype:PowerBarShow(event, unit)
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function PlayerAlternatePower.prototype:PowerBarShow(event, unit)
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if unit ~= self.unit then
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if unit ~= self.unit then
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return
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return
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end
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end
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@ -54,7 +54,7 @@ function IceHUDPlayerAlternatePower.prototype:PowerBarShow(event, unit)
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self:Update(self.unit)
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self:Update(self.unit)
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end
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end
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function IceHUDPlayerAlternatePower.prototype:PowerBarHide(event, unit)
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function PlayerAlternatePower.prototype:PowerBarHide(event, unit)
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if unit ~= self.unit then
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if unit ~= self.unit then
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return
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return
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end
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end
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@ -63,12 +63,12 @@ function IceHUDPlayerAlternatePower.prototype:PowerBarHide(event, unit)
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self:Update(self.unit)
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self:Update(self.unit)
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end
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end
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function IceHUDPlayerAlternatePower.prototype:UpdateEvent(event, unit)
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function PlayerAlternatePower.prototype:UpdateEvent(event, unit)
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self:Update(unit)
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self:Update(unit)
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end
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end
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function IceHUDPlayerAlternatePower.prototype:Update(unit)
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function PlayerAlternatePower.prototype:Update(unit)
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IceHUDPlayerAlternatePower.super.prototype.Update(self)
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PlayerAlternatePower.super.prototype.Update(self)
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if (unit and (unit ~= self.unit)) then
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if (unit and (unit ~= self.unit)) then
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return
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return
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end
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end
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@ -92,8 +92,8 @@ function IceHUDPlayerAlternatePower.prototype:Update(unit)
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end
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end
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end
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end
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function IceHUDPlayerAlternatePower.prototype:GetOptions()
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function PlayerAlternatePower.prototype:GetOptions()
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local opts = IceHUDPlayerAlternatePower.super.prototype.GetOptions(self)
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local opts = PlayerAlternatePower.super.prototype.GetOptions(self)
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opts["lowThresholdColor"] = nil
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opts["lowThresholdColor"] = nil
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@ -121,11 +121,11 @@ function IceHUDPlayerAlternatePower.prototype:GetOptions()
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return opts
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return opts
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end
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end
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function IceHUDPlayerAlternatePower.prototype:ShowBlizz()
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function PlayerAlternatePower.prototype:ShowBlizz()
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PlayerPowerBarAlt:GetScript("OnLoad")(PlayerPowerBarAlt)
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PlayerPowerBarAlt:GetScript("OnLoad")(PlayerPowerBarAlt)
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end
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end
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function IceHUDPlayerAlternatePower.prototype:HideBlizz()
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function PlayerAlternatePower.prototype:HideBlizz()
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PlayerPowerBarAlt:Hide()
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PlayerPowerBarAlt:Hide()
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PlayerPowerBarAlt:UnregisterAllEvents()
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PlayerPowerBarAlt:UnregisterAllEvents()
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@ -133,5 +133,5 @@ end
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-- Load us up
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-- Load us up
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if ALTERNATE_POWER_INDEX then
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if ALTERNATE_POWER_INDEX then
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IceHUD.PlayerAlternatePower = IceHUDPlayerAlternatePower:new()
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IceHUD.PlayerAlternatePower = PlayerAlternatePower:new()
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end
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end
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