mirror of
https://github.com/parnic/ice-hud.git
synced 2025-06-16 06:40:13 -05:00
Move altpower to a local variable
This isn't used anywhere else, so there's no reason for it to pollute the global namespace. And being local now, it also doesn't need the IceHUD prefix on its name.
This commit is contained in:
@ -1,9 +1,9 @@
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local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
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IceHUDPlayerAlternatePower = IceCore_CreateClass(IceUnitBar)
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local PlayerAlternatePower = IceCore_CreateClass(IceUnitBar)
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-- Constructor --
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function IceHUDPlayerAlternatePower.prototype:init(moduleName, unit)
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IceHUDPlayerAlternatePower.super.prototype.init(self, moduleName or "PlayerAlternatePower", "player")
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function PlayerAlternatePower.prototype:init(moduleName, unit)
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PlayerAlternatePower.super.prototype.init(self, moduleName or "PlayerAlternatePower", "player")
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self.bTreatEmptyAsFull = true
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self.power = 0
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@ -13,8 +13,8 @@ function IceHUDPlayerAlternatePower.prototype:init(moduleName, unit)
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self.powerName = "MANA"
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end
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function IceHUDPlayerAlternatePower.prototype:GetDefaultSettings()
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local settings = IceHUDPlayerAlternatePower.super.prototype.GetDefaultSettings(self)
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function PlayerAlternatePower.prototype:GetDefaultSettings()
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local settings = PlayerAlternatePower.super.prototype.GetDefaultSettings(self)
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settings["side"] = IceCore.Side.Left
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settings["offset"] = -1
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@ -25,8 +25,8 @@ function IceHUDPlayerAlternatePower.prototype:GetDefaultSettings()
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return settings
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end
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function IceHUDPlayerAlternatePower.prototype:Enable(core)
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IceHUDPlayerAlternatePower.super.prototype.Enable(self, core)
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function PlayerAlternatePower.prototype:Enable(core)
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PlayerAlternatePower.super.prototype.Enable(self, core)
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self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
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if IceHUD.EventExistsUnitMaxPower then
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@ -45,7 +45,7 @@ function IceHUDPlayerAlternatePower.prototype:Enable(core)
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end
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end
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function IceHUDPlayerAlternatePower.prototype:PowerBarShow(event, unit)
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function PlayerAlternatePower.prototype:PowerBarShow(event, unit)
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if unit ~= self.unit then
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return
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end
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@ -54,7 +54,7 @@ function IceHUDPlayerAlternatePower.prototype:PowerBarShow(event, unit)
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self:Update(self.unit)
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end
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function IceHUDPlayerAlternatePower.prototype:PowerBarHide(event, unit)
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function PlayerAlternatePower.prototype:PowerBarHide(event, unit)
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if unit ~= self.unit then
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return
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end
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@ -63,12 +63,12 @@ function IceHUDPlayerAlternatePower.prototype:PowerBarHide(event, unit)
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self:Update(self.unit)
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end
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function IceHUDPlayerAlternatePower.prototype:UpdateEvent(event, unit)
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function PlayerAlternatePower.prototype:UpdateEvent(event, unit)
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self:Update(unit)
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end
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function IceHUDPlayerAlternatePower.prototype:Update(unit)
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IceHUDPlayerAlternatePower.super.prototype.Update(self)
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function PlayerAlternatePower.prototype:Update(unit)
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PlayerAlternatePower.super.prototype.Update(self)
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if (unit and (unit ~= self.unit)) then
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return
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end
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@ -92,8 +92,8 @@ function IceHUDPlayerAlternatePower.prototype:Update(unit)
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end
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end
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function IceHUDPlayerAlternatePower.prototype:GetOptions()
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local opts = IceHUDPlayerAlternatePower.super.prototype.GetOptions(self)
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function PlayerAlternatePower.prototype:GetOptions()
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local opts = PlayerAlternatePower.super.prototype.GetOptions(self)
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opts["lowThresholdColor"] = nil
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@ -121,11 +121,11 @@ function IceHUDPlayerAlternatePower.prototype:GetOptions()
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return opts
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end
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function IceHUDPlayerAlternatePower.prototype:ShowBlizz()
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function PlayerAlternatePower.prototype:ShowBlizz()
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PlayerPowerBarAlt:GetScript("OnLoad")(PlayerPowerBarAlt)
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end
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function IceHUDPlayerAlternatePower.prototype:HideBlizz()
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function PlayerAlternatePower.prototype:HideBlizz()
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PlayerPowerBarAlt:Hide()
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PlayerPowerBarAlt:UnregisterAllEvents()
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@ -133,5 +133,5 @@ end
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-- Load us up
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if ALTERNATE_POWER_INDEX then
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IceHUD.PlayerAlternatePower = IceHUDPlayerAlternatePower:new()
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IceHUD.PlayerAlternatePower = PlayerAlternatePower:new()
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end
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