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- fixed incoming heal bar to display properly on 4.0 clients
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@ -147,7 +147,7 @@ function PlayerHealth.prototype:HealComm_ModifierChanged(event, guid)
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end
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end
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function PlayerHealth.prototype:IncomingHealPrediction(unit)
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function PlayerHealth.prototype:IncomingHealPrediction(event, unit)
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if IceHUD.WowVer >= 40000 then
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if unit and unit ~= self.unit then
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return
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