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- Never skip resizing player's own auras on redraw. Stops them resetting to normal aura icon size on UI reload.
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@ -1174,7 +1174,7 @@ function IceTargetInfo.prototype:UpdateBuffType(aura)
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end
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end
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local direction = self.moduleSettings.auras[aura].growDirection == "Left" and -1 or 1
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local direction = self.moduleSettings.auras[aura].growDirection == "Left" and -1 or 1
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self.frame[auraFrame].buffs = self:CreateIconFrames(self.frame[auraFrame], direction, self.frame[auraFrame].buffs, aura, true)
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self.frame[auraFrame].buffs = self:CreateIconFrames(self.frame[auraFrame], direction, self.frame[auraFrame].buffs, aura)
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end
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end
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function IceTargetInfo.prototype:SetupAura(aura, i, icon, duration, expirationTime, isFromMe, count, isStealable, auraType)
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function IceTargetInfo.prototype:SetupAura(aura, i, icon, duration, expirationTime, isFromMe, count, isStealable, auraType)
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