mirror of
https://github.com/parnic/ice-hud.git
synced 2025-06-16 06:40:13 -05:00
- made TargetHealth and TargetMana extensible so that new unit bars can be made from them easily
- added TargetTargetHealth and TargetTargetMana (idea and some code borrowed from Dark Imakuni at http://www.wowinterface.com/downloads/info10699-IceHUD-TargetofTarget.html )
This commit is contained in:
@ -1,15 +1,20 @@
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local AceOO = AceLibrary("AceOO-2.0")
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local MobHealth = nil
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local TargetHealth = AceOO.Class(IceUnitBar)
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TargetHealth.prototype.color = nil
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IceTargetHealth = AceOO.Class(IceUnitBar)
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IceTargetHealth.prototype.color = nil
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IceTargetHealth.prototype.determineColor = true
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IceTargetHealth.prototype.registerEvents = true
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-- Constructor --
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function TargetHealth.prototype:init()
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TargetHealth.super.prototype.init(self, "TargetHealth", "target")
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function IceTargetHealth.prototype:init(moduleName, unit)
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if not moduleName or not unit then
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IceTargetHealth.super.prototype.init(self, "TargetHealth", "target")
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else
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IceTargetHealth.super.prototype.init(self, moduleName, unit)
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end
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self:SetDefaultColor("TargetHealthHostile", 231, 31, 36)
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self:SetDefaultColor("TargetHealthFriendly", 46, 223, 37)
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self:SetDefaultColor("TargetHealthNeutral", 210, 219, 87)
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@ -18,8 +23,8 @@ function TargetHealth.prototype:init()
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end
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function TargetHealth.prototype:GetDefaultSettings()
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local settings = TargetHealth.super.prototype.GetDefaultSettings(self)
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function IceTargetHealth.prototype:GetDefaultSettings()
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local settings = IceTargetHealth.super.prototype.GetDefaultSettings(self)
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settings["side"] = IceCore.Side.Left
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settings["offset"] = 2
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@ -40,8 +45,8 @@ end
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-- OVERRIDE
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function TargetHealth.prototype:GetOptions()
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local opts = TargetHealth.super.prototype.GetOptions(self)
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function IceTargetHealth.prototype:GetOptions()
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local opts = IceTargetHealth.super.prototype.GetOptions(self)
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opts["mobhealth"] = {
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type = "toggle",
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@ -228,14 +233,16 @@ function TargetHealth.prototype:GetOptions()
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end
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function TargetHealth.prototype:Enable(core)
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TargetHealth.super.prototype.Enable(self, core)
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function IceTargetHealth.prototype:Enable(core)
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IceTargetHealth.super.prototype.Enable(self, core)
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self:RegisterEvent("UNIT_HEALTH", "Update")
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self:RegisterEvent("UNIT_MAXHEALTH", "Update")
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self:RegisterEvent("UNIT_FLAGS", "Update")
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self:RegisterEvent("UNIT_FACTION", "Update")
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self:RegisterEvent("RAID_TARGET_UPDATE", "UpdateRaidTargetIcon")
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if self.registerEvents then
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self:RegisterEvent("UNIT_HEALTH", "Update")
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self:RegisterEvent("UNIT_MAXHEALTH", "Update")
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self:RegisterEvent("UNIT_FLAGS", "Update")
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self:RegisterEvent("UNIT_FACTION", "Update")
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self:RegisterEvent("RAID_TARGET_UPDATE", "UpdateRaidTargetIcon")
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end
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if (self.moduleSettings.hideBlizz) then
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self:HideBlizz()
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@ -247,14 +254,15 @@ function TargetHealth.prototype:Enable(core)
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end
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function TargetHealth.prototype:Disable(core)
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TargetHealth.super.prototype.Disable(self, core)
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function IceTargetHealth.prototype:Disable(core)
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IceTargetHealth.super.prototype.Disable(self, core)
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end
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function TargetHealth.prototype:Update(unit)
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TargetHealth.super.prototype.Update(self)
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function IceTargetHealth.prototype:Update(unit)
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IceTargetHealth.super.prototype.Update(self)
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if (unit and (unit ~= self.unit)) then
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return
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end
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@ -268,25 +276,27 @@ function TargetHealth.prototype:Update(unit)
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self:UpdateRaidTargetIcon()
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self.color = "TargetHealthFriendly" -- friendly > 4
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if self.determineColor then
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self.color = "TargetHealthFriendly" -- friendly > 4
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local reaction = UnitReaction("target", "player")
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if (reaction and (reaction == 4)) then
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self.color = "TargetHealthNeutral"
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elseif (reaction and (reaction < 4)) then
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self.color = "TargetHealthHostile"
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end
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local reaction = UnitReaction("target", "player")
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if (reaction and (reaction == 4)) then
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self.color = "TargetHealthNeutral"
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elseif (reaction and (reaction < 4)) then
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self.color = "TargetHealthHostile"
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end
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if (self.moduleSettings.classColor) then
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self.color = self.unitClass
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end
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if (self.moduleSettings.classColor) then
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self.color = self.unitClass
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end
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if (self.moduleSettings.scaleHealthColor) then
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self.color = "ScaledHealthColor"
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end
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if (self.moduleSettings.scaleHealthColor) then
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self.color = "ScaledHealthColor"
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end
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if (self.tapped) then
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self.color = "Tapped"
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if (self.tapped) then
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self.color = "Tapped"
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end
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end
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self:UpdateBar(self.health/self.maxHealth, self.color)
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@ -316,14 +326,10 @@ function TargetHealth.prototype:Update(unit)
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self:SetBottomText2()
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end
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end
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if self.frame.raidIcon then
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self.frame.raidIcon:SetAlpha(self.moduleSettings.lockIconAlpha and 1 or self.alpha)
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end
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end
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function TargetHealth.prototype:CreateRaidIconFrame()
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function IceTargetHealth.prototype:CreateRaidIconFrame()
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if (not self.frame.raidIcon) then
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self.frame.raidIcon = CreateFrame("Frame", nil, self.frame)
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end
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@ -342,13 +348,13 @@ function TargetHealth.prototype:CreateRaidIconFrame()
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self.frame.raidIcon:Hide()
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end
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function TargetHealth.prototype:SetRaidIconPlacement()
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function IceTargetHealth.prototype:SetRaidIconPlacement()
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self.frame.raidIcon:ClearAllPoints()
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self.frame.raidIcon:SetPoint("BOTTOM", self.frame, "TOPLEFT", self.moduleSettings.raidIconXOffset, self.moduleSettings.raidIconYOffset)
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end
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function TargetHealth.prototype:UpdateRaidTargetIcon()
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function IceTargetHealth.prototype:UpdateRaidTargetIcon()
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if self.moduleSettings.raidIconOnTop then
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self.frame.raidIcon:SetFrameStrata("MEDIUM")
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else
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@ -368,10 +374,14 @@ function TargetHealth.prototype:UpdateRaidTargetIcon()
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else
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self.frame.raidIcon:Hide()
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end
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if self.frame.raidIcon then
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self.frame.raidIcon:SetAlpha(self.moduleSettings.lockIconAlpha and 1 or self.alpha)
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end
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end
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function TargetHealth.prototype:Round(health)
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function IceTargetHealth.prototype:Round(health)
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if (health > 1000000) then
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return self:MathRound(health/1000000, 1) .. "M"
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end
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@ -382,7 +392,7 @@ function TargetHealth.prototype:Round(health)
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end
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function TargetHealth.prototype:MathRound(num, idp)
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function IceTargetHealth.prototype:MathRound(num, idp)
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local mult = 10^(idp or 0)
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return math.floor(num * mult + 0.5) / mult
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end
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@ -391,7 +401,7 @@ end
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function TargetHealth.prototype:ShowBlizz()
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function IceTargetHealth.prototype:ShowBlizz()
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TargetFrame:Show()
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TargetFrame:RegisterEvent("PLAYER_TARGET_CHANGED")
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TargetFrame:RegisterEvent("UNIT_HEALTH")
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@ -409,7 +419,7 @@ function TargetHealth.prototype:ShowBlizz()
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end
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function TargetHealth.prototype:HideBlizz()
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function IceTargetHealth.prototype:HideBlizz()
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TargetFrame:Hide()
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TargetFrame:UnregisterAllEvents()
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@ -420,4 +430,4 @@ end
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-- Load us up
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IceHUD.TargetHealth = TargetHealth:new()
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IceHUD.TargetHealth = IceTargetHealth:new()
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