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- Fixed a bug in the warlock power module with reloading the ui/logging in while in Demonology spec and having the power module set to Numeric display mode which caused the number to be replaced with an ellipsis. That was a long sentence.
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@ -23,6 +23,8 @@ function ShardCounter.prototype:Enable(core)
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self:RegisterEvent("PLAYER_SPECIALIZATION_CHANGED", "UpdatePowerType")
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self:RegisterEvent("PLAYER_SPECIALIZATION_CHANGED", "UpdatePowerType")
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end
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end
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self:UpdatePowerType()
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self:UpdatePowerType()
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self.frame:SetWidth(self.runeWidth * self.numRunes)
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end
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end
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function ShardCounter.prototype:UpdateRunePower(event, arg1, arg2)
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function ShardCounter.prototype:UpdateRunePower(event, arg1, arg2)
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