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Fix vigor on entering world
Forgot to send the event argument, so it was returning early. Fixes #34
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@ -43,7 +43,7 @@ end
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function DragonridingVigor.prototype:EnteringWorld()
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DragonridingVigor.super.prototype.EnteringWorld(self)
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self:CheckShouldShow("player")
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self:CheckShouldShow("PLAYER_ENTERING_WORLD", "player")
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end
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function DragonridingVigor.prototype:CheckShouldShow(event, unit, info)
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