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- Ticket #173: added a toggle to hide the entire HUD during pet battles.
This commit is contained in:
20
IceCore.lua
20
IceCore.lua
@ -91,6 +91,8 @@ function IceCore.prototype:SetupDefaults()
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minimap = {},
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TextDecoration = "Shadow",
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bHideDuringPetBattles = true,
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},
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global = {
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lastRunVersion = 0,
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@ -240,6 +242,20 @@ function IceCore.prototype:Enable(userToggle)
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IceHUD_Options:GenerateModuleOptions()
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end
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self.IceHUDFrame:RegisterEvent("PET_BATTLE_OPENING_START")
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self.IceHUDFrame:RegisterEvent("PET_BATTLE_OVER")
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self.IceHUDFrame:SetScript("OnEvent", function(self, event, ...)
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if (event == "PET_BATTLE_OPENING_START") then
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if IceHUD.IceCore.settings.bHideDuringPetBattles then
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self:Hide()
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end
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elseif (event == "PET_BATTLE_OVER") then
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if IceHUD.IceCore.settings.bHideDuringPetBattles then
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self:Show()
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end
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end
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end)
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self.enabled = true
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end
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@ -471,6 +487,10 @@ function IceCore.prototype:Disable(userToggle)
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end
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end
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self.IceHUDFrame:UnregisterEvent("PET_BATTLE_OPENING_START")
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self.IceHUDFrame:UnregisterEvent("PET_BATTLE_OVER")
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self.IceHUDFrame:SetScript("OnEvent", nil)
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self.enabled = false
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end
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@ -350,8 +350,25 @@ This module is called HarmonyPower. Harmony was the original name for Chi back w
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IceHUD.IceCore.settings.bTreatFriendlyAsTarget = value
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IceHUD.IceCore:Redraw()
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end,
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order = 32
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order = 33,
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},
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bHideDuringPetBattles = {
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type = 'toggle',
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name = L["Hide during pet battles"],
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desc = L["This will hide the entire mod during pet battles."],
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width = 'double',
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get = function()
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return IceHUD.IceCore.settings.bHideDuringPetBattles
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end,
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set = function(info, value)
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IceHUD.IceCore.settings.bHideDuringPetBattles = value
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if not value then
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IceHUD.IceCore.IceHUDFrame:Show()
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end
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end,
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order = 34,
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}
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}
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},
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