- Ticket #173: added a toggle to hide the entire HUD during pet battles.

This commit is contained in:
Parnic
2013-10-26 16:18:17 +00:00
parent 9396aa245e
commit e562a7cf9f
2 changed files with 38 additions and 1 deletions

View File

@ -91,6 +91,8 @@ function IceCore.prototype:SetupDefaults()
minimap = {},
TextDecoration = "Shadow",
bHideDuringPetBattles = true,
},
global = {
lastRunVersion = 0,
@ -240,6 +242,20 @@ function IceCore.prototype:Enable(userToggle)
IceHUD_Options:GenerateModuleOptions()
end
self.IceHUDFrame:RegisterEvent("PET_BATTLE_OPENING_START")
self.IceHUDFrame:RegisterEvent("PET_BATTLE_OVER")
self.IceHUDFrame:SetScript("OnEvent", function(self, event, ...)
if (event == "PET_BATTLE_OPENING_START") then
if IceHUD.IceCore.settings.bHideDuringPetBattles then
self:Hide()
end
elseif (event == "PET_BATTLE_OVER") then
if IceHUD.IceCore.settings.bHideDuringPetBattles then
self:Show()
end
end
end)
self.enabled = true
end
@ -471,6 +487,10 @@ function IceCore.prototype:Disable(userToggle)
end
end
self.IceHUDFrame:UnregisterEvent("PET_BATTLE_OPENING_START")
self.IceHUDFrame:UnregisterEvent("PET_BATTLE_OVER")
self.IceHUDFrame:SetScript("OnEvent", nil)
self.enabled = false
end

View File

@ -350,8 +350,25 @@ This module is called HarmonyPower. Harmony was the original name for Chi back w
IceHUD.IceCore.settings.bTreatFriendlyAsTarget = value
IceHUD.IceCore:Redraw()
end,
order = 32
order = 33,
},
bHideDuringPetBattles = {
type = 'toggle',
name = L["Hide during pet battles"],
desc = L["This will hide the entire mod during pet battles."],
width = 'double',
get = function()
return IceHUD.IceCore.settings.bHideDuringPetBattles
end,
set = function(info, value)
IceHUD.IceCore.settings.bHideDuringPetBattles = value
if not value then
IceHUD.IceCore.IceHUDFrame:Show()
end
end,
order = 34,
}
}
},