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- switched UnitMana* calls to UnitPower* calls as that seems to be the replacement Blizzard is using in cataclysm
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@ -202,8 +202,8 @@ function IceUnitBar.prototype:Update()
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self.maxHealth = UnitHealthMax(self.unit)
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self.healthPercentage = self.maxHealth ~= 0 and (self.health/self.maxHealth) or 0
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self.mana = UnitMana(self.unit)
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self.maxMana = UnitManaMax(self.unit)
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self.mana = UnitPower(self.unit)
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self.maxMana = UnitPowerMax(self.unit)
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self.manaPercentage = self.maxMana ~= 0 and (self.mana/self.maxMana) or 0
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_, self.unitClass = UnitClass(self.unit)
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