2e462e259d
- hopefully "fixed" (read: worked around) crash that IceHUD was triggering in the client by implementing a Lua-only version of UnitSelectionColor(). the crash was triggered by having DogTags disabled, TargetInfo enabled, and leaving an instance while in combat with one of the instance's mobs targeted (ticket #110 )
2011-01-04 08:36:49 +00:00
34ca35cc59
- another attempt at fixing stack overflow related to dropdown menus for secure frames
2010-12-28 06:42:34 +00:00
fc83f2a7c3
- exposed upper text on snd bar since the string specified there is actually used by the module
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- disabled the potential duration text when the user has duration alpha set to 0
2010-12-27 16:59:06 +00:00
0c0734007d
- fixed a bug where an error message would pop up when enabling the FocusHealth module while a unit is focused that has a raid icon assigned to it
2010-12-26 02:07:21 +00:00
74869ce924
- fixed custom bars not monitoring weapon enchants/poisons correctly
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- fixed custom bars and cooldown bars drawing at full alpha at all times
2010-12-24 08:13:43 +00:00
8d68276ade
- fixed the threat bar flickering in configuration mode
2010-12-20 05:38:29 +00:00
d14a2e5cb7
- added spell ids for holy word: sanctuary and serenity since GetSpellCooldown() is bugged with them by name
2010-12-15 06:35:34 +00:00
5985e86f0e
- made sure that the new custom text colors get set before using them
2010-12-14 07:16:05 +00:00
e3e3d01583
- added custom upper/lower text coloring to custom buff/debuff bars and custom cooldown bars since they don't have any dogtag support
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- fixed lower text to be visible on custom buff/debuff bars and custom cooldown bars
- fixed upper/lower text blocks in the text settings page to not be multi-line if the module doesn't support dogtags so that everything is laid out more cleanly
2010-12-14 06:55:15 +00:00
db060f490c
- split the "buffs per row" setting to exist in both buffs and debuffs sub-groups instead of being a module-wide setting (ticket #103 )
2010-12-14 06:07:01 +00:00
42c9626daa
- added an option to enable/disable mouse interaction on totems
2010-12-14 05:42:12 +00:00
64e7e7cc87
- fixed debuffs on info modules not drawing the proper colored border for the type of debuff
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- fixed buffs not displaying the stealable border for mages if they were stealable
2010-12-14 05:11:37 +00:00
fd70b3df82
- fixed SnD bar (and potential duration bar) to show and hide much more reliably. previously it would sometimes not display the potential duration or the entire module would be visible when it shouldn't be
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- fixed SnD duration bonus from glyph (to 6 seconds from 3)
2010-12-13 05:11:31 +00:00
9257809e38
- fixed some errors that could pop up with totems and custom bars
2010-12-08 14:29:47 +00:00
6eda5b5f9d
- fixed low threshold flashing on custom bars
2010-12-08 04:52:37 +00:00
d4fd3af2d7
- added support for custom buff/debuff trackers to be able to track totems by name
2010-12-06 01:44:07 +00:00
6c1549d6c1
- minor performance optimizations in class counter modules (holy power, shards)
2010-12-05 04:25:40 +00:00
bca32d02b1
- changed custom cooldown bars back to never forcefully hide themselves when set to 'always' display mode. they will now respect the global transparency settings instead. seems like i can't make everyone happy with this setting but this behavior is the most consistent with the rest of the mod
2010-12-05 04:19:45 +00:00
f40a0a9f97
- fixed custom buff bars and cooldown bars multiplying alpha values when they shouldn't have been. at low alpha this meant that they were much more transparent than they should have been
2010-11-22 02:19:23 +00:00
fb09700ec3
- fixed pet health/mana modules getting stuck on the player when leaving an instance while on a vehicle
2010-11-21 22:29:37 +00:00
79bb3324ac
- re-fixed a bug causing the player mana module to not update color when a druid left an LFD instance while in a form and was immediately placed back on a mount and not in a form
2010-11-21 22:01:07 +00:00
b29fc849c0
- fixed configuration mode error in the player info module when the player had weapon buffs applied (ticket #104 )
2010-11-19 16:22:36 +00:00
022eb11678
- patched up the TargetHealth (+ToTHealth +CustomHealth) modules to create the raid icon during CreateFrame() instead of Enable() to ensure that nothing's called in an unexpected order
2010-11-18 19:45:36 +00:00
6771fc0647
- suppressed reported error in the runes module that shouldn't be able to happen (and i can't reproduce)
2010-11-17 21:48:48 +00:00
2acb931960
- added protection against potential nil access reported by a user. i can't reproduce it, though
2010-11-17 03:57:38 +00:00
4484f1af49
- added a toggle for the "override alpha" behavior that displays class counters at in-combat alpha when out of combat if the counter isn't full/empty
2010-11-11 16:16:53 +00:00
405ec76bb8
- fixed the TargetInfo fixup code to only run once per profile instead of every time
2010-11-11 15:58:48 +00:00
addbc37ff3
- minor update to force a full redraw when entering/leaving an instance to help make sure the runes are in a good state
2010-11-10 03:18:22 +00:00
2f56914194
- set runes back to coloring themselves instead of having a gray border and maybe fixed the issue where the wrong texture could get applied to death runes
2010-11-10 03:02:45 +00:00
36c91a36c8
- don't force-set the color of each rune since they're already set in the texture. this does remove the nice border coloration we had before, but oh well. setting colors on colored textures is bad.
2010-11-08 04:57:18 +00:00
ea55374ea8
- fixed PlayerInfo module misbehaving with temporary weapon enchants
2010-11-06 23:28:30 +00:00
24eb568f0b
- minor optimization in the threat bar
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- fixed threat bar to display properly again
- added support for pets to the second highest threat feature
2010-11-06 17:32:28 +00:00
3ab6ccdb18
- fixed the GCD bar not animating
2010-11-06 15:04:12 +00:00
fa8b895214
- mana modules animate regardless of 'predictedPower' setting now
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- fixed occasional flickering in the cast bar and threat bar when they are first displayed
- minor code cleanup
2010-11-06 03:03:46 +00:00
c221371d8b
- disabled an optimization that was overstepping its bounds and causing issues
2010-11-05 05:31:19 +00:00
94c2099736
- same fix as r763, but for the player's cast bar this time
2010-11-05 05:02:16 +00:00
4149d4e733
- fixed the player's health and mana bars monitoring the wrong unit whenever the player leaves an instance while in a vehicle
2010-11-05 04:55:25 +00:00
878585e6fe
- fixed buffs tiling in the wrong direction
2010-11-05 02:33:37 +00:00
a93bcaf190
- pedantically replaced sets of spaces with tabs. i'm that guy.
2010-11-05 01:48:46 +00:00
508b022572
- fixed the eclipse bar turning gray when adjusting settings that caused a Redraw()
2010-11-05 01:39:06 +00:00
93c70c545e
- Fixed not being able to set icon sizes for debuffs
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- Rearranged the config screen for Info modules
2010-11-05 01:30:36 +00:00
74d759bc99
- removed check for shouldHideBarRotation, since all bars can now be rotated.
2010-11-03 20:25:18 +00:00
99e8b651d3
- Fixed Threat module's aggro bar positioning incorrectly
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- Fixed combining expand & reverse modes causing bars to position incorrectly.
- All empty bars now skip resizing calculations and just Hide() immediately.
- Threat & SnD modules now use the new bar resizing system.
- Enabled expanding fill for SnD module
2010-11-03 17:23:31 +00:00
2b3f606f20
- Added support for rotated markers.
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- Enabled bar rotation for the Eclipse module.
2010-11-02 19:28:09 +00:00
18332f70f7
- Added support for rotation in the new bar resizing system.
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- Enabled bar rotation for the CastBar module.
2010-11-02 16:05:13 +00:00
286e413198
- Refactored how bars are created and resized.
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- Enabled the "expand" bar fill for the PlayerHealth module.
2010-11-02 15:08:42 +00:00
2645a6292a
- made all buffs/debuffs display on the info modules when in configuration mode
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- compressed buffs/debuffs on the info modules so that they will not make room for a large buff if the previous row never had a large buff on it. this fixes every row being separated by enough vertical space to make room for the larger of "buff size" and "own buff size" settings
2010-10-31 03:51:28 +00:00
a7135bcd73
- borrowed some code from PB4 to properly hide the DK Rune frame when the player frame is not hidden
2010-10-31 02:23:09 +00:00
841e903d8d
- made class power counters continue to display as long as they're not full/empty (depending on the class)
2010-10-30 18:35:19 +00:00
cb1eca5f0d
- Unbreaking some modules that broke in r731
2010-10-30 16:06:44 +00:00