de880222b0
- fixed default rune frame showing up sometimes when the player has the "hide blizzard frame" option disabled in the runes module
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- fixed default runes from being incorrect (showing 6 blood runes) after re-enabling them from the runes module while the game is running
2010-10-14 22:56:48 +00:00
6a74e70845
- drycoded a potential fix for configuration mode no longer working as of 1.7.0.3
2010-10-14 20:31:56 +00:00
f284fde0b6
- fixed CC module spell id's by removing spells/effects that no longer exist, adding some new ones, and updating id's of ones that have changed
2010-10-14 15:23:35 +00:00
3c67fbe36b
- fixed entangling roots spell id's
2010-10-14 13:23:20 +00:00
99c45e7312
- fixed text on bars using RegisterUnitWatch to be hidden properly (more fallout from the change in r644 - this was specific to people that had dogtag support disabled)
2010-10-14 05:50:03 +00:00
3f3eabf8df
- more fixes to frame reparenting (from r644 - attempts to fix text when bars are rotated)
2010-10-14 02:26:10 +00:00
6e97485333
- attempt to fix ticket #81
2010-10-14 01:56:14 +00:00
272f0fd42d
- fixed text getting rotated along with bars when choosing the "rotate 90 degrees" option
2010-10-14 01:31:47 +00:00
d83f0b23fd
- hopefully fixed gcd module to work for all classes without relying on specific spell ids
2010-10-13 14:14:22 +00:00
6f2878be32
- fixed Blizzard's default runes to be properly hidden when the default player health frame is left enabled
2010-10-13 06:55:53 +00:00
40284d6c03
- removed x-compat
2010-10-12 04:11:36 +00:00
22939b14f0
- toc bump to 4.0
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- removed LibHealComm-4.0 from OptionalDeps
2010-10-12 02:49:31 +00:00
3a68ef1a61
- fixed rotation of inverted bars to draw the bar correctly
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- better method of turning the player and pet casting frames back when enabling the "show default cast bar" option in the player cast bar
2010-10-11 05:50:10 +00:00
4e1c8ecf12
- added ability for spell ids to be specified instead of names for custom bars and cooldown bars. when an id is typed it will attempt to resolve to the buff name
2010-10-11 05:42:37 +00:00
bf59e26ce1
- minor change to pick up loc fix
2010-10-10 14:53:34 +00:00
44fef3457d
- made sure to call UnregisterUnitWatch whenever the FocusHealth or a CustomHealth module is unloaded
2010-10-10 05:27:00 +00:00
1471a96937
- fixed /icehudcl to actually work again as a command-line interface to the options table (surprised this wasn't reported)
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- made the OpenConfig method able to close the dialog if it's already open. this restores old behavior that was lost in the move to ace3
2010-10-10 01:05:09 +00:00
e68b509448
- removed the "abbreviate health" option from the focus health bar if the user is using dogtags since it doesn't apply then
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- fixed the SnD potential bar to rotate properly with the main bar
2010-10-10 00:35:21 +00:00
e3833eb1e2
- hid the "Low Threshold Color" option on custom bars and cooldown bars since the option doesn't apply to them
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- updated the description of a few "low threshold" settings so they make more sense to users (don't reference variable names)
2010-10-10 00:16:19 +00:00
1a3ba61e6d
- fixed the "low threshold" flash to work properly on rotated bars
2010-10-10 00:03:15 +00:00
6d3dcaa0dc
- fixed incoming heal bar to display properly on 4.0 clients
2010-10-09 06:20:17 +00:00
f357dac2bf
- don't auto-hide the incoming heal bar when LibHealComm isn't available if the user is on 4.0
2010-10-09 05:50:08 +00:00
0186185192
- added user-requested option to specify the space between each buff/debuff on the info modules
2010-10-09 05:04:16 +00:00
5e6b0d40ad
- tiny spacing update
2010-10-07 23:51:26 +00:00
0b108c2afb
- now that Eclipse doesn't decay, use the appropriate alpha value regardless of whether or not the user has some power left over. it used to stay at the "in combat" setting until the bar was back at 0
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- fixed a bug with "hidden" mode for inactive shards/runes where the unactivated runes would show up darkened when changing targets out of combat
2010-10-07 13:10:40 +00:00
051fa5822b
- added new DHUD bar texture set and alternate elite/rare icons by request (ticket 80). the earliest place we found these textures was in the original DHUD which has no license at all, so it should be okay to use them. they are called DHUD in the mod, so it's clear that i'm not trying to pretend that we made them up or they are unique to IceHUD
2010-10-06 04:19:21 +00:00
e1f2d4318b
- added the ability to further customize the shard and holy power modules by displaying all the existing custom counter textures in place of shards/holy runes and colorizing them based on how many are available
2010-10-05 03:42:51 +00:00
8c865351f9
- added highlighting around buffs on the targetinfo module (and other *info modules) that are spellstealable if the player is a mage
2010-10-05 00:23:43 +00:00
d01d3587a0
- allowed pvp and party role icons to be offset more
2010-10-02 21:56:43 +00:00
3989e9b024
- evidently i neglected to add acelocale to pkgmeta back in r615 when localization came online. oops.
2010-09-28 16:13:33 +00:00
51ee5972d4
- fixed a bug where cooldown timers wouldn't always reset when an ability was brought off cooldown early
2010-09-28 04:06:28 +00:00
cd0f08837a
- replaced GetMasteryIndex with GetPrimaryTalentTree to work with the latest beta
2010-09-27 13:37:19 +00:00
058ea24ba6
- localized a few more strings
2010-09-27 01:53:58 +00:00
08861ecfe7
- first shot at localization of all configuration settings in IceHUD using AceLocale. note that all of these conversions were generated programmatically so it's possible that something went awry...very casual testing seemed okay, however.
2010-09-26 05:14:42 +00:00
4bf79adda5
- added the ability to duplicate an existing custom bar
2010-09-26 00:31:12 +00:00
056fdd6d22
- added LibDBIcon to optional deps
2010-09-25 18:41:16 +00:00
368b8ee8f0
- apparently i had the LibDualSpec git path wrong. i should probably install TortoiseGit at some point
2010-09-25 18:34:13 +00:00
cdba966618
- setup the toc to properly strip out embeds.xml whenever it's building a no-lib version. wow, this has been broken forever. nice.
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- added support for LibDualSpec-1.0
- wrapped a bit of debug code in --@debug@
2010-09-25 18:31:57 +00:00
1af2c4d831
- added some more protection against people tweaking settings or changing profiles while in combat and added a warning message explaining that stuff could be broked if they manage to do it anyway
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- fixed cooldown bars that are set to "when ready" to be properly hidden when the module is disabled or profiles are changed
2010-09-22 05:47:01 +00:00
bd96c59012
- added calls to disable updates on custom modules as they are disabled so that they don't stick around on screen when they shouldn't
2010-09-22 00:19:13 +00:00
cd50276d35
- minor fixes to enabling a module and how updates are handled that should allow custom modules to react appropriately when they are enabled while a player has the buff they're monitoring
2010-09-22 00:15:35 +00:00
1fa11ea3dd
- fix for custom modules generating a ton of errors if they're disabled while active (such as when changing profiles). there is still a bug where they stop running their updates like they're supposed to, but this will at least take care of the error spam
2010-09-21 13:50:35 +00:00
631f3dd734
- added a tooltip to the LDB launcher
2010-09-21 03:49:41 +00:00
feabf4002d
- set custom counters to display out of combat if they are not 0
2010-09-21 03:02:08 +00:00
fbb0bfd3ec
- nuked the HungerForBlood module if the user is on a 4.0+ client since the ability is going away
2010-09-19 21:29:07 +00:00
5feb89bfb8
- minor cleanup of the GCD module to make it (hopefully) more reliable
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- doubled the maximum width of the rangecheck frame to ideally knock out the occasional complaint that certain fonts make the text spill onto a second line (never seen that myself)
2010-09-19 20:39:41 +00:00
a242f50cb4
- moved all "icons" settings from being under a header to being in their own group. this should unify the "icon settings" features of all modules
2010-09-19 06:39:59 +00:00
7646dba873
- added party role icon to TargetHealth module (and CustomHealth by virtue of inheritance)
2010-09-19 06:27:54 +00:00
36d2592e78
- minor cleanup of unused stuff in IceCore
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- fixed the GCD to update its bar color as the user changes it instead of requiring re-enabling the module or reloading the ui
- clarified some tooltip text on the TargetInfo module's text blocks
- added DogTag support to the ToT module by request
2010-09-19 04:10:31 +00:00
c41a34794d
- fixed the GCD module to be available in the module settings list again
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- tweaked options visibility and made 'bg visible' work on the GCD module
2010-09-18 21:25:19 +00:00