4c3d5e14f0
- made sure that the target cast bar properly calls up to its super when targets are changed. this makes sure that the internal "i has a target" variable is updated and the alpha settings are then respected as they should be ("ooc and target" takes precedence over "ooc and not full")
2009-05-12 04:09:31 +00:00
bbecc1524c
- added user-submitted custom cooldown tracker module. thanks regmellon!
2009-05-08 04:12:26 +00:00
a1fd911a54
- added buff timer configuration modes to the custom bar
2009-04-26 01:32:34 +00:00
7a2204d33c
- added a rough version of tracking weapon buffs to the player info module
2009-04-26 00:39:28 +00:00
b9c81c88f6
- added a 'display when empty' option to the custom bar that will make it still draw even if the specified buff/debuff is not present
2009-04-26 00:36:35 +00:00
857f2388ee
- added an option to allow modules to hide the animation options in the configuration panel
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- made SnD hide the animation options so that people can't break the bar by enabling animation
2009-04-25 23:20:00 +00:00
8b61b36398
- added more reminders that you have to press Enter after typing strings into various configuration panels before they will save
2009-04-21 04:45:20 +00:00
1d85d5478c
- added support for the PlayerInfo module to hide the default buff frame
2009-04-21 00:09:04 +00:00
b356f404c7
- added support for mh/oh weapon enchants to the custom counter module
2009-04-20 14:46:27 +00:00
1a2238995d
- added the ability to track mh/oh weapon buff durations with the custom bar
2009-04-20 14:39:11 +00:00
aaf2ea5dfb
- added a ToT cast bar (disabled by default)
2009-04-20 00:25:07 +00:00
8163579b78
- added a couple of reminders to press [enter] after typing into text boxes in the custom bar/counter configuration screens
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- fixed a bug causing rune cooldowns to not reset when the player died/res'd if the module was in alpha mode
2009-04-19 21:30:33 +00:00
65fe2434d8
- fixed display of buffs on the player not cast by the player for custom bars
2009-04-19 06:06:40 +00:00
0a0a816701
- more minor cleanups before tagging a new release version
2009-04-19 00:49:33 +00:00
10af4566d6
- added tons of divide-by-zero protection all over the place
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- general cleanup of values passed to UpdateBar
2009-04-18 21:07:42 +00:00
f11192bfd1
- fix for a bug causing the runic power bar to sometimes not update if the player spent all of his remaining runic power at once (like hitting death coil with 40 runic power left)
2009-04-18 07:18:28 +00:00
7a049340c2
- added support for binding a custom bar/counter to a larger variety of units (pets, focus targets, etc.)
2009-04-18 06:37:01 +00:00
a5a9e8ac4d
- updated all modules to use the new UnitAura return value that tells who the caster was. now checking if that return == "player" for figuring out if the player cast it or not
2009-04-17 01:29:05 +00:00
7d37890a31
- added some protection against error messages that were popping up related to SetTexCoord
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- added some protection against a nil access in the player's cast bar under certain circumstances
2009-04-16 13:39:37 +00:00
c7faba52f8
- made the TargetInfo able to be inherited from
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- added a PlayerInfo module (off by default, user requested) that inherits from TargetInfo and adds right-click dismissing buffs functionality
2009-04-10 05:23:31 +00:00
ab27807fa8
- made custom bars/counters work with alpha settings properly
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- made multiple custom bars work together nicely...bad programmer for making local properties instead of class properties
2009-04-10 05:00:27 +00:00
c9fc0bcf89
- added CustomCount module that behaves like the custom bar, but lets the user create a custom counter (the same as the sunder/lacerate/maelstrom counters...could replace those, but they're already in and being used by people, so...bleh)
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- fixed up the buff/debuff retrieval convenience functions to work off either texture name or buff name. also changed up how it picks whether or not to get only buffs from the player
2009-04-08 02:30:17 +00:00
06a7c7a05c
- increased the min/max vertical offset for bars by request
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- fixed a minor typo in the maelstrom counter options
- removed extraneous function from the custom bar
2009-04-08 02:23:07 +00:00
c272fee8c5
- added a header to the properties that are specific to the custom bar so that the options are easier to parse visually
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- grouped all custom bar settings together so they're easier to see
- made sure that custom bar settings are disabled when the module is disabled
2009-04-06 03:16:21 +00:00
c5d0162696
- allow the custom bar to optionally only trigger for buffs/debuffs cast by the player
2009-04-06 03:06:13 +00:00
56fc146f56
- added information dialog when creating a new custom bar about how to use it
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- added confirmation dialog when deleting a custom bar to tell the user that it cannot be undone
- made the custom bar's upper text match the buff/debuff that the user wants to track (it's still editable by the user, but it defaults to the buff name)
- made bar color apply properly when the module is created and when configuring without the bar active
2009-04-04 18:34:33 +00:00
a6222135db
- basic functionality for a module created at runtime by the player to track a specific buff or debuff (by name) on the player or his target
2009-04-04 17:14:25 +00:00
7ffa8968de
- added toggle to enable/disable showing incoming heals on the player's health bar. also cleaned up the implementation a bit to display more consistently and hide when appropriate
2009-03-21 21:44:55 +00:00
955e25cfd2
bug http://www.wowace.com/projects/ice-hud/tickets/16-visual-heal-support/ - added support for LibHealComm by request. not included with the mod, but listed as an opt dep
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- added LDB support by request/from user-submitted code. this basically will only work if a mod that loads before icehud has LDB included
2009-03-20 01:54:50 +00:00
6a361c7771
- fixed HfB buff % (from 3 to 5) and added a version check so that it's correct whenever 3.1 comes out as well (goes to 1 charge of 15% instead of 3 charges of 5% each)
2009-03-19 02:19:13 +00:00
d5759d7a98
- fixed divide-by-zero causing a crash on the PTR (this *really* shouldn't cause a crash since it's UI script, but it would appear that the engine is not check for div-by-0 on the PTR. this could potentially happen in a lot of other places...)
2009-03-02 04:45:27 +00:00
337e04cf71
bug http://www.wowace.com/projects/ice-hud/tickets/14-taint-issue-with-focus-module/ - Taint Issue with Focus Module
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- changed to using RegisterUnitWatch on the focus module
2009-03-01 16:44:48 +00:00
429fa4858e
- added a configurable RunicPower color to the player, target, and tot mana bars
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- made runic power behave like energy and rage for the "low threshold" flashing behavior
2009-02-26 03:57:33 +00:00
4cf8741527
- potential fix for a castbar bug with channeled spells
2009-02-13 14:14:52 +00:00
ad8ac9c873
- made the cast bar lag use the bar texture instead of the background texture. works much better to color on top of
2009-02-13 05:03:07 +00:00
a7c498b4d0
- added user-requested toggle to color the TargetHealth bar by hostility if the target is an NPC and the bar is set to use class coloring (instead of health % coloring)
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- cleaned up the options and options dependencies a bit in the target health module
2009-01-19 04:57:53 +00:00
7108ec7dce
- added a fourth line of text (empty by default) by request to the TargetInfo module
2009-01-12 00:31:56 +00:00
3fd5e59689
- fixed a bug introduced in 1.4 that was causing taint in the target health module
2009-01-10 23:33:08 +00:00
df2eaeda18
- fix for HfB text staying on the screen after the buff has timed out (Thanks Tunde!)
2009-01-08 00:45:52 +00:00
1ed406f8e3
- set HfB bar to be always visible (even with 0 duration) because secure/clickable frames cannot be dynamically shown or hidden during combat unless they're directly tied to a unit's targeted status
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- cleaned up "allow click casting" option to properly disable itself without having to reload the ui
2009-01-07 06:46:37 +00:00
9936e94983
- re-added click-targeting on the target health bar (optionally). this time using RegisterUnitWatch so that it shows and hides properly even in combat
2009-01-07 06:33:48 +00:00
72363e27e3
- made the threat module use raw threat percentages by default so that its display matches Omen's.
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- added an option to the threat module to display the scaled percent (the old method) instead of raw. this will cause it to disagree with Omen, but it's displaying the same information, only in a different way
2009-01-07 04:23:00 +00:00
adab3a7ae3
- fixed range check module to work with dogtags disabled
2009-01-07 01:15:59 +00:00
4df215afc8
- added settings to allow greater customization of buff/debuff frames in the TargetInfo module (grow direction, anchor points, offsets)
2009-01-06 07:15:22 +00:00
765ab7fa2b
- unified icon configurations for the target health bar (pvp, raid, classification) and prettied up the options a bit
2009-01-06 06:35:09 +00:00
6cb944be08
- added graphical gap settings to combo points, lacerate/sunder/malestrom count, and runes modules
2009-01-02 07:37:26 +00:00
84299bfba3
- changed default GCD spell for rogues to be sin strike instead of cheap shot
2009-01-01 06:12:33 +00:00
b6bad56c2d
- added Shockwave to the CC list
2008-12-16 07:03:39 +00:00
72359a098d
- added mage Deep Freeze to the CC modules
2008-12-10 16:04:21 +00:00
062e994e7b
- vehicle fixes! vehicles now regenerate mana/energy properly instead of relying on events to fire (which seem to be too slow)
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- pet bar is now properly colored for all types of vehicles (was sometimes failing previously for vehicles with energy)
2008-12-04 04:03:37 +00:00