Commit Graph

452 Commits

Author SHA1 Message Date
97d4a6898e - fixes for cataclysm: added UNIT_POWER/UNIT_MAXPOWER event registrations in place of all the old power types, fixed mirror bar, targetinfo, and targetoftarget SetScripts to pass 'this' and 'arg#' around where necessary
- still broken for cata: GlobalCoolDown module, LibDogTag (needs to be fixed by one of its maintainers or I need to port to LuaTexts...fixing dogtag would be vastly easier), and Waterfall (not sure what to do about this one just yet)
2010-09-04 22:49:39 +00:00
f5c5cf556d - fixed potential taint issues on PetHealth bar by using (Un)RegisterUnitWatch instead of manually showing/hiding it 2010-07-27 02:18:04 +00:00
cb69ebe421 - added focustarget and pettarget as valid units to look for buffs/debuffs on with a custom bar
- made custom bars able to track auras (buffs with no end time like paladin auras, righteous fury, stealth, etc.)
2010-07-27 01:29:23 +00:00
915e36af68 - fixed a few taint issues in the ToTHealth and CustomHealth modules
- removed some duplicated code in CustomHealth for click-targeting
2010-07-27 00:30:55 +00:00
374ff3d324 - fixed a few edge cases where custom cooldown bars would not display when the spell was ready and the bar was set to "when ready" mode. this could happen if the player ran out of mana then gained enough back to cast the spell or for ranged spells where the target moved in and out of range 2010-07-26 23:50:46 +00:00
863e150a34 - added generic custom health and mana bars so that users can monitor any unit they want complete with click-targeting/-casting 2010-07-26 03:13:03 +00:00
b2bedc381b - added click-targeting to pet health module 2010-07-25 23:42:13 +00:00
7e042dc3ec - added optional scaling to spell icons on the cast bars, custom bars, and cooldown bars 2010-07-25 20:25:17 +00:00
12093a32fa - fixed bars disappearing when they were set to reverse and they filled up
- also fixed an issue where deleting a custom cooldown bar while it was set to "always" display would cause it to get stuck on the screen until the next UI reload
2010-07-24 18:40:35 +00:00
54476799a4 - fixed an issue where right-clicking weapon buffs in the PlayerInfo module wasn't canceling weapon buffs
- fixed an issue where weapon buff cooldowns would flicker every second in PlayerInfo
- fixed an issue where canceling weapon buffs would sometimes cause a duplicate to stick around in PlayerInfo
2010-07-22 05:58:08 +00:00
2ad38ae8e7 - fixed a bug with custom cooldown bars that would cause the bar to flash if a maximum duration was specified higher than 1.5 2010-07-20 03:47:53 +00:00
ecb71c9abc - moved the xor method out to IceHUD instead of being a CastBar local function
- made second threat bar and aggro bar behave properly with new invert/reverse
2010-07-20 03:17:49 +00:00
c6dbacc5fa - forgot to fix channeling's lag bar to behave properly with all the new combinations of inverting/reversing 2010-07-20 02:12:37 +00:00
9d174f453c - fixed the player cast bar's lag indicator for all combinations of inverse and reverse options 2010-07-20 01:54:21 +00:00
44ee8e66a6 - fixed TargetTargetHealth module from not hiding when the player was the ToT and the self-display mode was set to "hide" 2010-07-20 01:23:44 +00:00
0a73b2883e - WIP version of optionally hiding TargetOfTarget modules if the player is the active target. everything seems to work except for TargetOfTargetHealth and I'm not quite sure why yet...need to check it out further 2010-07-19 19:30:43 +00:00
1ce2c37e96 - added individual checkboxes to show buffs/debuffs in any info module that derives from (or is) TargetInfo (which should be all of them) 2010-07-19 19:29:42 +00:00
2908f68656 - added user-submitted Role icon to the PlayerHealth bar for random dungeon groups (Thanks Grim Notepad!) 2010-07-19 05:14:57 +00:00
9e4e63e55f - fixed an issue where a disabled custom bar was always showing its icon as the default IceHUD icon and was not being properly hidden 2010-07-14 13:21:26 +00:00
8f56026f09 - added a "second highest threat" overlay to the Threat module that shows where the next-closest person is on the threat bar (in terms of their raw threat value divided by yours) iff you're the current tank. this is untested in a raid environment, though it should work. also, the second bar doesn't animate. i don't really think it needs to, but it could be made to if desired 2010-07-13 04:57:17 +00:00
51cdf9fb1f - if "always display at full alpha" is checked for slice and dice bar, then don't let it hide itself 2010-07-13 02:51:26 +00:00
f1ce0700e3 - switched UnitMana* calls to UnitPower* calls as that seems to be the replacement Blizzard is using in cataclysm 2010-07-02 16:23:35 +00:00
242bc75ea1 - fixed the slice'n'dice duration bar from not showing up when one of its alpha values is set to 0 2010-06-25 18:03:32 +00:00
61ae20461b - when a custom CD bar is set to "when ready" display mode, it will only display an empty bar. therefore, empty should behave like full for the purposes of alpha ooc/target/etc. settings 2010-06-03 06:41:37 +00:00
7c9f099c32 - fixed "when ready" option for the custom cooldown bar not working as intended (it was showing when ready OR cooling down) 2010-05-29 16:47:13 +00:00
e95e399176 - added an option that allows a custom bar to track a substring or full name at the user's discretion. previously it was always a substring match. this was causing a custom bar for "trauma" to also trigger for "mind trauma", for example. 2010-05-17 15:07:16 +00:00
1615f666ce - fixed maximum duration configuration not working for cooldown bars 2010-05-06 12:56:26 +00:00
4829931b2f - fixed a bug where the player's icons (specifically seen with the party leader icon) would go full alpha when they first appeared instead of the proper alpha value 2010-05-06 02:56:08 +00:00
3b0e98f528 - changed DK GCD spell to death coil from plague strike 2010-05-04 02:10:41 +00:00
b13ee96e8d - reverted r500 because it was causing taint 2010-04-24 14:49:46 +00:00
228111204a - fixed pet health to be colored properly whenever the "color bar by health %" option is checked 2010-04-24 14:11:56 +00:00
0605c66f6c - set the default bar texture back to roundbar
- split the buff/debuff filter into a buff filter and a debuff filter
2010-04-23 04:36:18 +00:00
c20ce4235c - fixed a problem with the cast lag indicator for channeled spells that i caused in an attempt to fix the lag indicator not working for reversed bars 2010-04-20 17:55:20 +00:00
aa930dc3a2 - fixed the cast lag indicator, the incoming heal indicator, and aggro pull indicator to draw on the proper area of the bar when the bar is set to reverse direction 2010-04-17 22:22:42 +00:00
d6e3ae3cd9 - fixed up the clickable frame for player and target to be hidden/unclickable when the bar alpha is at 0 2010-04-12 05:26:46 +00:00
5b991c24d3 - fixed the incoming heal bar being invisible sometimes (such as the bar alpha being 0 when OOC, >0 when not full, and the player being OOC with a non-full bar) 2010-04-11 23:48:51 +00:00
97db5aeb5e - added ArcHUD clickable area fixes to the target health bar as well 2010-04-10 21:27:06 +00:00
d438d97e13 - fixed the player's clickable area when using the ArcHUD texture to be on the outside edge of the bar instead of the inside 2010-04-05 05:22:34 +00:00
a5f1ee8df3 - added oft-requested combo points bar 2010-04-05 03:49:48 +00:00
6d1ca7f55e - user-submitted change care of JX:
Added mechanism to provide common throttled updates to all bars, even those that are hidden.
Added "Display when ready" option to Custom Cooldown bar to replace "Display when empty" toggle.
Modified Custom Cooldown bar to use common throttled updates. This should be rolled out to all bars eventually.
Tidied up display of spell icons in Custom Cooldown bar. There was a problem with the appropriate aura icon not being loaded correctly until the spell had fired.
2010-04-05 02:11:46 +00:00
e3f8fb3a49 - made sure to unregister OnUpdate in custom bars and cd bars after the bar is hidden
- added the spell icon functionality from the custom bar to the custom cd bar
2010-04-01 20:37:33 +00:00
c9743fa003 - made sure to set the custom bar's buff icon to draw on top of the bar
- fixed the custom bar to call up to the super's version of TargetChanged so that the internal "i has a target" property is kept updated
- made custom bar weapon buffs display an appropriate icon
2010-04-01 19:28:11 +00:00
48f1ccfe95 - fixed the non-interruptible check to work for the target cast bar's TargetChanged event
- fixed :Redraw from causing a cast bar to draw gray and stop updating (could happen if spell interruptibility changed mid-cast)
2010-04-01 16:04:45 +00:00
9d387b5f36 - fixed bug introduced in r485 that prevented the target cast bar from showing up when changing targets while the target is casting 2010-04-01 15:35:28 +00:00
046c363664 - added an optional icon to be displayed alongside a custom bar that shows what spell the bar is tracking. default is off 2010-03-31 18:50:54 +00:00
014fc5fa18 - added protection against giving a custom bar/cooldown/counter an empty name causing it to disappear from the options list 2010-03-30 23:34:09 +00:00
149dfdb305 - added theoretically-functional feature to display a different cast bar color (red by default) if a target's spell is non-interruptible. took implementation from blizzard frames (including mid-cast event hook) but largely untested. enabled by default. 2010-03-29 06:13:51 +00:00
792de0eeab - added "maximum duration" feature to cooldown bars by request 2010-03-28 13:47:40 +00:00
5268134748 - fixed a bug i caused in a user-submitted feature 2010-03-26 04:40:53 +00:00
aeb3ed2026 - added some code to hide a bar if its height would have been set to 0. not sure why, but GlowArc and HiBar are having issues with zero-height bars, so this seems to fix it without needing to figure out what's up with the texture 2010-03-25 19:55:29 +00:00