Commit Graph

452 Commits

Author SHA1 Message Date
a51fe8e06f - changed the pet health/mana bars to monitor the player whenever the player enters a vehicle since the player bars already change to display vehicle info in that situation 2010-10-21 02:49:59 +00:00
78b825c79d - added AceGUI-3.0-SharedMediaWidgets support to the font selection box and ToT bar texture selection 2010-10-21 02:20:09 +00:00
04a885b123 - fixed a bug causing bar font size adjustments to not take effect/display until a ui reload 2010-10-21 01:42:35 +00:00
1a3b4cbda9 - super temp hax to make the custom cd bar work with "Holy Word: Aspire". none of the spell api functions work when that spell is passed by name but they do work with the spell id, so i built a table of names => ids that gets checked before calling any api's 2010-10-21 01:09:14 +00:00
af5574e4a6 - added local copy of _G.IceHUD to modules that reference it frequently for a minor lookup speed boost 2010-10-20 05:22:27 +00:00
0fc23444e2 - added description text to each custom module explaining what type of module it is. it was pretty difficult to figure out what kind of custom module you were looking at in the config after you created it 2010-10-20 05:08:49 +00:00
3cc7b1b1fb - fixed SetBottomText1 to propertly set text colors on the upper text line
- eclipse bar now colors the numerical value to whatever direction the bar is heading
2010-10-20 03:49:34 +00:00
1b86b760a3 - more minor fixes to vengeance text formatting 2010-10-19 03:52:32 +00:00
564037b353 - fixed Vengeance module to work for all classes 2010-10-19 03:03:26 +00:00
843129c900 - initial rev of 'vengeance' module submitted by user Rokiyo 2010-10-18 12:32:12 +00:00
88908d5cfb - fixed the lag bar being completely wrong when using a meeting stone to summon someone. (no UNIT_SPELLCAST_SENT event is fired that instance so lag can't be computed) 2010-10-18 01:58:09 +00:00
fa5246a27e - very minor perf gain by not doing the per-frame update on invisible modules
- nuked the primary offender of garbage generation. there is more to get rid of but finding it is a tedious process
2010-10-17 22:50:59 +00:00
4ab939477f - fixed error caused by disabling click targeting on the targethealth frame 2010-10-17 22:26:53 +00:00
a59c99d91f - added option for non-dogtag users to hide each line of text on the TargetInfo module individually 2010-10-17 21:37:36 +00:00
ee74e12ef9 - fixed totem module not resetting totems when going through a load screen (entering/leaving instance, etc.) 2010-10-17 21:18:35 +00:00
cb77e8358b - fixed 'inverse' mode to work with potential SnD bar
- expanded range of class power counters (shards, holy power) by request
- fixed lacerate and sunder count modules to work with 3 max charges instead of 5 as per the new patch (these *really* need to go away and be auto-replaced by custom counters...)
- yet another fix for text sometimes displaying the unit name for PetHealth
- fixed how the 'second highest threat' bar is drawn so that it actually works with all textures
2010-10-17 20:20:00 +00:00
3af07ee30d - removed ClickCastFrame unregistration to avoid problems with people who have the older version of clique (basically everyone) 2010-10-17 05:46:54 +00:00
f63c263669 - cleanup of mouse interaction for all modules 2010-10-16 20:00:35 +00:00
7bf4c9b56e - fixed "allow click-targeting in combat" option for the new version of clique 2010-10-16 19:49:39 +00:00
1f2738432b - more fixes for compatibility between clique and the info modules 2010-10-16 19:35:42 +00:00
8a980e45eb - setup clique unregistration for whenever the new clique changes go live 2010-10-16 19:23:58 +00:00
d2d3a76035 - RIP HungerForBlood module 2010-10-16 18:10:39 +00:00
88a309ef8c - fixed "bar visible" checkbox to also hide/show the solar portion of the eclipse bar 2010-10-16 15:40:37 +00:00
af432dc2e1 - fixed snd glyph detection due to new return value on GetGlyphSocketInfo 2010-10-16 06:05:13 +00:00
5d68b2f6eb - fixed certain buffs not displaying a tooltip on mouseover in the info modules 2010-10-16 04:19:56 +00:00
c529fa5510 - fixed ability to set 'max count' to 0 and screw up a custom counter 2010-10-16 03:55:46 +00:00
d315ee3e3c - fixed bar text not properly hiding on bars that use RegisterUnitWatch to control visibility 2010-10-16 03:07:19 +00:00
fd406cc177 - added pulsing to the shard counter and holy power modules whenever they are maxed out. if this feature goes well then it should probably be ported over to the existing counter modules as well 2010-10-15 06:16:04 +00:00
af0c4c7023 - added option to use out-of-combat alpha on class power bars (holy power, shards) when targeting a friendly 2010-10-15 04:48:46 +00:00
5c122c227d - fixed icons on the target health bar not always hiding when they should 2010-10-15 01:08:51 +00:00
86ee5ca6c1 - fixed icons rotating with bars incorrectly when setting bar to be rotated 90 degrees 2010-10-15 00:30:27 +00:00
de880222b0 - fixed default rune frame showing up sometimes when the player has the "hide blizzard frame" option disabled in the runes module
- fixed default runes from being incorrect (showing 6 blood runes) after re-enabling them from the runes module while the game is running
2010-10-14 22:56:48 +00:00
f284fde0b6 - fixed CC module spell id's by removing spells/effects that no longer exist, adding some new ones, and updating id's of ones that have changed 2010-10-14 15:23:35 +00:00
3c67fbe36b - fixed entangling roots spell id's 2010-10-14 13:23:20 +00:00
99c45e7312 - fixed text on bars using RegisterUnitWatch to be hidden properly (more fallout from the change in r644 - this was specific to people that had dogtag support disabled) 2010-10-14 05:50:03 +00:00
3f3eabf8df - more fixes to frame reparenting (from r644 - attempts to fix text when bars are rotated) 2010-10-14 02:26:10 +00:00
6e97485333 - attempt to fix ticket #81 2010-10-14 01:56:14 +00:00
272f0fd42d - fixed text getting rotated along with bars when choosing the "rotate 90 degrees" option 2010-10-14 01:31:47 +00:00
d83f0b23fd - hopefully fixed gcd module to work for all classes without relying on specific spell ids 2010-10-13 14:14:22 +00:00
6f2878be32 - fixed Blizzard's default runes to be properly hidden when the default player health frame is left enabled 2010-10-13 06:55:53 +00:00
3a68ef1a61 - fixed rotation of inverted bars to draw the bar correctly
- better method of turning the player and pet casting frames back when enabling the "show default cast bar" option in the player cast bar
2010-10-11 05:50:10 +00:00
4e1c8ecf12 - added ability for spell ids to be specified instead of names for custom bars and cooldown bars. when an id is typed it will attempt to resolve to the buff name 2010-10-11 05:42:37 +00:00
44fef3457d - made sure to call UnregisterUnitWatch whenever the FocusHealth or a CustomHealth module is unloaded 2010-10-10 05:27:00 +00:00
e68b509448 - removed the "abbreviate health" option from the focus health bar if the user is using dogtags since it doesn't apply then
- fixed the SnD potential bar to rotate properly with the main bar
2010-10-10 00:35:21 +00:00
e3833eb1e2 - hid the "Low Threshold Color" option on custom bars and cooldown bars since the option doesn't apply to them
- updated the description of a few "low threshold" settings so they make more sense to users (don't reference variable names)
2010-10-10 00:16:19 +00:00
6d3dcaa0dc - fixed incoming heal bar to display properly on 4.0 clients 2010-10-09 06:20:17 +00:00
f357dac2bf - don't auto-hide the incoming heal bar when LibHealComm isn't available if the user is on 4.0 2010-10-09 05:50:08 +00:00
0186185192 - added user-requested option to specify the space between each buff/debuff on the info modules 2010-10-09 05:04:16 +00:00
0b108c2afb - now that Eclipse doesn't decay, use the appropriate alpha value regardless of whether or not the user has some power left over. it used to stay at the "in combat" setting until the bar was back at 0
- fixed a bug with "hidden" mode for inactive shards/runes where the unactivated runes would show up darkened when changing targets out of combat
2010-10-07 13:10:40 +00:00
051fa5822b - added new DHUD bar texture set and alternate elite/rare icons by request (ticket 80). the earliest place we found these textures was in the original DHUD which has no license at all, so it should be okay to use them. they are called DHUD in the mod, so it's clear that i'm not trying to pretend that we made them up or they are unique to IceHUD 2010-10-06 04:19:21 +00:00