Commit Graph

881 Commits

Author SHA1 Message Date
7108ec7dce - added a fourth line of text (empty by default) by request to the TargetInfo module 2009-01-12 00:31:56 +00:00
3fd5e59689 - fixed a bug introduced in 1.4 that was causing taint in the target health module 2009-01-10 23:33:08 +00:00
df2eaeda18 - fix for HfB text staying on the screen after the buff has timed out (Thanks Tunde!) 2009-01-08 00:45:52 +00:00
1ed406f8e3 - set HfB bar to be always visible (even with 0 duration) because secure/clickable frames cannot be dynamically shown or hidden during combat unless they're directly tied to a unit's targeted status
- cleaned up "allow click casting" option to properly disable itself without having to reload the ui
2009-01-07 06:46:37 +00:00
9936e94983 - re-added click-targeting on the target health bar (optionally). this time using RegisterUnitWatch so that it shows and hides properly even in combat 2009-01-07 06:33:48 +00:00
72363e27e3 - made the threat module use raw threat percentages by default so that its display matches Omen's.
- added an option to the threat module to display the scaled percent (the old method) instead of raw. this will cause it to disagree with Omen, but it's displaying the same information, only in a different way
2009-01-07 04:23:00 +00:00
adab3a7ae3 - fixed range check module to work with dogtags disabled 2009-01-07 01:15:59 +00:00
1a6ff9fe7f - separated alpha settings for "OOC and target" and "OOC and not full"; existing user settings are preserved (target gets copied to the new Not Full setting) the first time this version (or later) of the addon is loaded by a user with existing settings 2009-01-06 07:41:27 +00:00
4df215afc8 - added settings to allow greater customization of buff/debuff frames in the TargetInfo module (grow direction, anchor points, offsets) 2009-01-06 07:15:22 +00:00
765ab7fa2b - unified icon configurations for the target health bar (pvp, raid, classification) and prettied up the options a bit 2009-01-06 06:35:09 +00:00
6cb944be08 - added graphical gap settings to combo points, lacerate/sunder/malestrom count, and runes modules 2009-01-02 07:37:26 +00:00
e979bb9345 http://www.wowace.com/projects/ice-hud/tickets/10-unable-to-reset-with-a-error/ - "Reset" configuration now works properly 2009-01-01 17:54:00 +00:00
84299bfba3 - changed default GCD spell for rogues to be sin strike instead of cheap shot 2009-01-01 06:12:33 +00:00
3dc4e59b57 - fixed a potential nil access if some other mod has redefined RAID_CLASS_COLORS like a naughty little addon
- clarified some settings text a smidge
2009-01-01 01:47:20 +00:00
b6bad56c2d - added Shockwave to the CC list 2008-12-16 07:03:39 +00:00
72359a098d - added mage Deep Freeze to the CC modules 2008-12-10 16:04:21 +00:00
062e994e7b - vehicle fixes! vehicles now regenerate mana/energy properly instead of relying on events to fire (which seem to be too slow)
- pet bar is now properly colored for all types of vehicles (was sometimes failing previously for vehicles with energy)
2008-12-04 04:03:37 +00:00
f61e554040 - fixed bug with changing profiles created by r320 2008-12-02 07:09:36 +00:00
4420d84209 - added separate configuration for the "resting" and "combat" portions of the player status icon
- prettified/organized some configuration screens a bit
2008-12-02 07:01:47 +00:00
f2b2d8d78d - made sure that "lower text" and "upper text" configuration options are not present if a given module cannot use dogtags 2008-12-02 06:29:55 +00:00
6b7a118ada - fixed a bug that caused the /icehud slash command to not work when the addon was disabled (and therefore be unable to re-enable it). ouch! 2008-12-02 06:06:28 +00:00
5cf45f027a - fixed an error when adjusting the status icon's position while it's not visible on the screen 2008-11-26 20:44:53 +00:00
c094e2930c - fixed TargetTargetMana bar to be able to use its own colors instead of inheriting what TargetMana was set to 2008-11-26 16:38:46 +00:00
98d8dfe438 - fixed buff/debuff filter in the TargetInfo module to properly filter on hostile units as well as friendlies. not sure why this was setup to ignore the filter for hostiles in the first place, but it was just creating confusion 2008-11-26 05:15:28 +00:00
a569320504 - fixed a bug in the HfB module causing all sorts of havoc to be wreaked when trying to activate animation on the bar 2008-11-26 05:00:08 +00:00
f733c44f69 - added black background to TargetOfTarget bar for readability
- made ToT text vertical align to CENTER instead of TOP so that it scales appropriately
- made ToT bar color always green so that names aren't covered up when they match the reaction color
- made ToT name/health percentage color always white instead of the reaction color for visibility reasons
2008-11-24 21:33:01 +00:00
4992b5e3e3 - added pvp indicator to TargetHealth/TargetTargetHealth bars
- moved some icons into their own Icon Settings group for the TargetHealth/TargetTargetHealth bars configuration
2008-11-24 20:59:26 +00:00
7ccacbfe4c - fixed localization problem with clicking HfB bar to cast HfB (untested, submitted by module author) 2008-11-24 07:09:40 +00:00
bb3c254bbd - removed the rogue-/druid-only restriction since the Malygos fight needs combo points on the drakes 2008-11-24 04:43:37 +00:00
f71fede18d - fixed http://www.wowace.com/projects/ice-hud/tickets/8-module-target-info-long-targetnames-overwrites-the/ : target name in the TargetInfo module no longer spills to the next line or gets cut off if it's too long 2008-11-20 04:02:25 +00:00
1ce4de9bce - made the threat module only display while the player is in combat or the player has some threat on his target
- added an option to only display the threat module while in a group. set by default
2008-11-20 03:50:59 +00:00
58b95f87be - adding HungerForBlood user-submitted module. I don't have an assassination rogue and don't plan on having one, so this is _untested_ by me. the author is responsible for fixing bugs in it
- also updated a few settings in SliceAndDice to conform with the rest of the mod
2008-11-20 03:22:36 +00:00
41505f73ff - switched from UnitIsInVehicle to Blizzard's method of UnitHasVehicleUI for determining where to get combo points from
- registered ENTERED_VEHICLE and EXITED_VEHICLE events to update the combo points appropriately
2008-11-20 01:12:13 +00:00
f1bdda7027 - possible fix for malygos fight where the player uses combo points while in a vehicle 2008-11-20 01:02:36 +00:00
10aaf683a4 - made runes flash when they become active whether the cooldown or alpha setting is being used 2008-11-18 06:28:45 +00:00
7076712792 - set independentProfile true so that the profiles menu appears again 2008-11-17 05:12:52 +00:00
8210e25858 - added proper support for profiles instead of storing everything in account-wide un-customizable settings
- added FuBar support...why has this not been in and why haven't i noticed it?!
2008-11-17 04:50:18 +00:00
5bf37b221d - added an option to allow Rune cooldowns to be displayed in either a cooldown wipe or a simple alpha fade 2008-11-16 20:32:30 +00:00
f6fdfb1047 - added the ability for runes to draw vertically stacked. new configuration option to choose horizontal/vertical alignment 2008-11-14 18:07:32 +00:00
ac6ecf5b69 - added a cooldown wipe to Runes with a "shine" when the cooldown is over (cooldown currently displays in a square instead of adhering to the circular icon...working on that)
- added the ability for elements to boost the alpha value a bit. runes were way too dark previously
- removed all of the background code for runes since the cooldown wipe makes it extraneous
2008-11-14 18:00:33 +00:00
9f972d7c84 - changed default for rune module to not be locked at 100% alpha 2008-11-14 07:11:03 +00:00
3f930d4ed2 - fixed a potential nil access problem in the CastBar
- fixed a bug causing TargetInfo lines to be forced to contain data. now any of the lines can be empty if the user chooses
2008-11-13 21:59:03 +00:00
4923e3c2ca - more fixes to the Runes module's visibility when entering/exiting combat, etc. 2008-11-04 03:37:26 +00:00
5b8abb6eb5 - added some sanity checking to the runes module so that we don't try to create a rune that doesn't exist...this shouldn't ever catch anything, but arenas seem to cause issues so who knows 2008-11-03 03:14:39 +00:00
2f1181b5ea - fixed a bug with PlayerMana disabling OnUpdate code for warriors and DK's when their bar was full instead of when it is empty
- fixed a bug with DK runes appearing to be available as soon as a fight was done instead of when they actually became available again
2008-11-03 02:52:57 +00:00
efcbb55286 - hopefully fixed a bug with max'ing out the player's mana bar with a mana potion, life tap, mana gem, etc.; now letting the animation finish out normally before turning off the OnUpdate 2008-11-02 21:13:45 +00:00
2814ba0d20 performance optimizations:
- only run the OnUpdate code for the player mana bar when the player's power is not full
- never run the every-frame OnUpdate for TargetMana or DruidMana bars since we don't need quite that level of granularity
2008-10-29 04:01:11 +00:00
eaa7b73b85 - fixed a bug with showing the "spellcast failed" flash on the player's castbar if the player tried to activate a trinket/cast another spell while casting a different one 2008-10-29 02:55:51 +00:00
49a590e879 - added a global toggle for DogTags so they can be enabled or disabled for the mod
- added an optional rare/elite/rare-elite indicator to the target health bar (off by default)
- made configuration mode show target raid icons (and the new elite indicator as well)
2008-10-26 23:02:13 +00:00
f9de9f8c92 - fixed a bug in the TargetInfo module that cropped up in 3.0 when LibDogTag is not present causing the module to not display 2008-10-26 17:48:34 +00:00