Commit Graph

881 Commits

Author SHA1 Message Date
af5574e4a6 - added local copy of _G.IceHUD to modules that reference it frequently for a minor lookup speed boost 2010-10-20 05:22:27 +00:00
0fc23444e2 - added description text to each custom module explaining what type of module it is. it was pretty difficult to figure out what kind of custom module you were looking at in the config after you created it 2010-10-20 05:08:49 +00:00
ef18b488da - minor garbage generation fix (thanks Torhal!) 2010-10-20 04:30:48 +00:00
3cc7b1b1fb - fixed SetBottomText1 to propertly set text colors on the upper text line
- eclipse bar now colors the numerical value to whatever direction the bar is heading
2010-10-20 03:49:34 +00:00
1b86b760a3 - more minor fixes to vengeance text formatting 2010-10-19 03:52:32 +00:00
564037b353 - fixed Vengeance module to work for all classes 2010-10-19 03:03:26 +00:00
843129c900 - initial rev of 'vengeance' module submitted by user Rokiyo 2010-10-18 12:32:12 +00:00
88908d5cfb - fixed the lag bar being completely wrong when using a meeting stone to summon someone. (no UNIT_SPELLCAST_SENT event is fired that instance so lag can't be computed) 2010-10-18 01:58:09 +00:00
559ad7b66e - put "tag: latest" back onto LibDogTag and LibDogTag-Unit 2010-10-18 00:22:28 +00:00
fa5246a27e - very minor perf gain by not doing the per-frame update on invisible modules
- nuked the primary offender of garbage generation. there is more to get rid of but finding it is a tedious process
2010-10-17 22:50:59 +00:00
4ab939477f - fixed error caused by disabling click targeting on the targethealth frame 2010-10-17 22:26:53 +00:00
a59c99d91f - added option for non-dogtag users to hide each line of text on the TargetInfo module individually 2010-10-17 21:37:36 +00:00
ee74e12ef9 - fixed totem module not resetting totems when going through a load screen (entering/leaving instance, etc.) 2010-10-17 21:18:35 +00:00
cb77e8358b - fixed 'inverse' mode to work with potential SnD bar
- expanded range of class power counters (shards, holy power) by request
- fixed lacerate and sunder count modules to work with 3 max charges instead of 5 as per the new patch (these *really* need to go away and be auto-replaced by custom counters...)
- yet another fix for text sometimes displaying the unit name for PetHealth
- fixed how the 'second highest threat' bar is drawn so that it actually works with all textures
2010-10-17 20:20:00 +00:00
3af07ee30d - removed ClickCastFrame unregistration to avoid problems with people who have the older version of clique (basically everyone) 2010-10-17 05:46:54 +00:00
f63c263669 - cleanup of mouse interaction for all modules 2010-10-16 20:00:35 +00:00
7bf4c9b56e - fixed "allow click-targeting in combat" option for the new version of clique 2010-10-16 19:49:39 +00:00
1f2738432b - more fixes for compatibility between clique and the info modules 2010-10-16 19:35:42 +00:00
8a980e45eb - setup clique unregistration for whenever the new clique changes go live 2010-10-16 19:23:58 +00:00
d2d3a76035 - RIP HungerForBlood module 2010-10-16 18:10:39 +00:00
eefedd6a93 - only create the fontstring for upper/lower text if it doesn't already exist. (sigh, garbage generation) 2010-10-16 15:43:57 +00:00
88a309ef8c - fixed "bar visible" checkbox to also hide/show the solar portion of the eclipse bar 2010-10-16 15:40:37 +00:00
dc85c43a3e - fixed lower text popping back up when it shouldn't 2010-10-16 14:45:25 +00:00
af432dc2e1 - fixed snd glyph detection due to new return value on GetGlyphSocketInfo 2010-10-16 06:05:13 +00:00
5d68b2f6eb - fixed certain buffs not displaying a tooltip on mouseover in the info modules 2010-10-16 04:19:56 +00:00
c529fa5510 - fixed ability to set 'max count' to 0 and screw up a custom counter 2010-10-16 03:55:46 +00:00
d315ee3e3c - fixed bar text not properly hiding on bars that use RegisterUnitWatch to control visibility 2010-10-16 03:07:19 +00:00
998ff6167f - fixed scaling to affect the text and icons again like it used to 2010-10-15 13:02:33 +00:00
fd406cc177 - added pulsing to the shard counter and holy power modules whenever they are maxed out. if this feature goes well then it should probably be ported over to the existing counter modules as well 2010-10-15 06:16:04 +00:00
af0c4c7023 - added option to use out-of-combat alpha on class power bars (holy power, shards) when targeting a friendly 2010-10-15 04:48:46 +00:00
5c122c227d - fixed icons on the target health bar not always hiding when they should 2010-10-15 01:08:51 +00:00
e9ac3fd078 - potentially fixed reported error message though i've never seen it pop up myself
- fixed one instance of some global taint (neglected to declare _ as a local var)
2010-10-15 00:32:28 +00:00
86ee5ca6c1 - fixed icons rotating with bars incorrectly when setting bar to be rotated 90 degrees 2010-10-15 00:30:27 +00:00
de880222b0 - fixed default rune frame showing up sometimes when the player has the "hide blizzard frame" option disabled in the runes module
- fixed default runes from being incorrect (showing 6 blood runes) after re-enabling them from the runes module while the game is running
2010-10-14 22:56:48 +00:00
6a74e70845 - drycoded a potential fix for configuration mode no longer working as of 1.7.0.3 2010-10-14 20:31:56 +00:00
f284fde0b6 - fixed CC module spell id's by removing spells/effects that no longer exist, adding some new ones, and updating id's of ones that have changed 2010-10-14 15:23:35 +00:00
3c67fbe36b - fixed entangling roots spell id's 2010-10-14 13:23:20 +00:00
99c45e7312 - fixed text on bars using RegisterUnitWatch to be hidden properly (more fallout from the change in r644 - this was specific to people that had dogtag support disabled) 2010-10-14 05:50:03 +00:00
3f3eabf8df - more fixes to frame reparenting (from r644 - attempts to fix text when bars are rotated) 2010-10-14 02:26:10 +00:00
6e97485333 - attempt to fix ticket #81 2010-10-14 01:56:14 +00:00
272f0fd42d - fixed text getting rotated along with bars when choosing the "rotate 90 degrees" option 2010-10-14 01:31:47 +00:00
d83f0b23fd - hopefully fixed gcd module to work for all classes without relying on specific spell ids 2010-10-13 14:14:22 +00:00
6f2878be32 - fixed Blizzard's default runes to be properly hidden when the default player health frame is left enabled 2010-10-13 06:55:53 +00:00
40284d6c03 - removed x-compat 2010-10-12 04:11:36 +00:00
22939b14f0 - toc bump to 4.0
- removed LibHealComm-4.0 from OptionalDeps
2010-10-12 02:49:31 +00:00
3a68ef1a61 - fixed rotation of inverted bars to draw the bar correctly
- better method of turning the player and pet casting frames back when enabling the "show default cast bar" option in the player cast bar
2010-10-11 05:50:10 +00:00
4e1c8ecf12 - added ability for spell ids to be specified instead of names for custom bars and cooldown bars. when an id is typed it will attempt to resolve to the buff name 2010-10-11 05:42:37 +00:00
bf59e26ce1 - minor change to pick up loc fix 2010-10-10 14:53:34 +00:00
44fef3457d - made sure to call UnregisterUnitWatch whenever the FocusHealth or a CustomHealth module is unloaded 2010-10-10 05:27:00 +00:00
1471a96937 - fixed /icehudcl to actually work again as a command-line interface to the options table (surprised this wasn't reported)
- made the OpenConfig method able to close the dialog if it's already open. this restores old behavior that was lost in the move to ace3
2010-10-10 01:05:09 +00:00