- made combo points module show 5 combo points while in config mode
- added horizontal offset to combo points module
- added ability make combo points add vertically instead of horizontally (if in graphical mode)
- something's busted with the rune module if you spawn into the world and that module is at 0% alpha...trying to track that down now, but i gotta go to bed. could be a result of this change, maybe not.
- added a new round combo point texture (user-submitted)
- fixed a bug in the slice and dice module that caused it to stay visible for much longer than it should have under certain circumstances
- updated SliceAndDice module to be more efficient outside of combat (avoids unnecessary OnUpdate stuff)
- updated SliceAndDice module to use the new UnitBuff return values in wotlk properly/register the changed wotlk events/new combo point parameters
- updated DruidMana module to update every frame in wotlk since the other mana frames need to...this still needs dogtag to be updated to work fully in wotlk
- updated ComboPoints module to use the new combo point functionality and events in wotlk
- changed how frames are shown and hidden so we don't call show/hide unnecessarily
- widened the min/max offset numbers to allow greater placement flexibility
- Improved TargetInfo and ToT module
- RoundBar texture looks better than ever
- PlayerHealth and TargetHealth modules have an option to turn off Blizzard default frames
- Fixed MH3 rounding bug