Commit Graph

35 Commits

Author SHA1 Message Date
fa8b895214 - mana modules animate regardless of 'predictedPower' setting now
- fixed occasional flickering in the cast bar and threat bar when they are first displayed
- minor code cleanup
2010-11-06 03:03:46 +00:00
99e8b651d3 - Fixed Threat module's aggro bar positioning incorrectly
- Fixed combining expand & reverse modes causing bars to position incorrectly.
- All empty bars now skip resizing calculations and just Hide() immediately.
- Threat & SnD modules now use the new bar resizing system.
- Enabled expanding fill for SnD module
2010-11-03 17:23:31 +00:00
286e413198 - Refactored how bars are created and resized.
- Enabled the "expand" bar fill for the PlayerHealth module.
2010-11-02 15:08:42 +00:00
cb1eca5f0d - Unbreaking some modules that broke in r731 2010-10-30 16:06:44 +00:00
52a0e26759 - Most modules now support a new bar filling mode: Expanding outwards from the middle. 2010-10-30 15:08:05 +00:00
e003fab854 - removed most of the rest of the garbage that was being generated during combat or when changing targets
- reduced cpu usage by 33%-50% across the board (and more in some cases) by changing how updates are registered and how often they run. now the 'update period' slider actually matters. it defaults to 0.033 meaning that frames update about 30 times a second instead of every frame
- fixed the "always" display mode for cooldown bars to respect alpha settings (ooc/with target/in combat/etc.)
2010-10-25 02:05:58 +00:00
af5574e4a6 - added local copy of _G.IceHUD to modules that reference it frequently for a minor lookup speed boost 2010-10-20 05:22:27 +00:00
cb77e8358b - fixed 'inverse' mode to work with potential SnD bar
- expanded range of class power counters (shards, holy power) by request
- fixed lacerate and sunder count modules to work with 3 max charges instead of 5 as per the new patch (these *really* need to go away and be auto-replaced by custom counters...)
- yet another fix for text sometimes displaying the unit name for PetHealth
- fixed how the 'second highest threat' bar is drawn so that it actually works with all textures
2010-10-17 20:20:00 +00:00
08861ecfe7 - first shot at localization of all configuration settings in IceHUD using AceLocale. note that all of these conversions were generated programmatically so it's possible that something went awry...very casual testing seemed okay, however. 2010-09-26 05:14:42 +00:00
250adfc2db - removed the last remnants of Ace2 (AceOO-2.0 and AceLibrary) thanks to a huge amount of help from ckknight for metatables 2010-09-17 05:41:04 +00:00
1961b66f57 - big giant options screen usability cleanup:
- colorized the FAQ and Module Settings description text to be more readable
- removed custom coloring from certain options that didn't match the rest
- hid a few debug-only settings
- consolidated all the 'create custom module' buttons into a drop-down + create button
- clarified description of some options so that their intent/purpose is more clear
- moved around/cleaned up headers for consistency
- doubled the width of long options so that they don't get cut off and ...'d
2010-09-12 22:36:02 +00:00
9d40348b80 - removed a few old CancelScheduledEvent calls on bars that weren't actually scheduling any repeating timers any more and added a few CancelTimers to modules that weren't previously canceling their scheduled timers
- converted CancelScheduledEvent to CancelTimer for modules that are still scheduling repeating timers...not sure why CancelScheduledEvent didn't throw any errors (since i don't see how it exists) but whatever
- removed a bunch of "function() self:Thing() end" closures in ScheduleRepeatingTimer calls that didn't need to be there
2010-09-11 01:42:29 +00:00
e95db24dd0 - replaced AceEvent-2.0 with AceEvent-3.0/AceTimer-3.0 2010-09-10 06:30:56 +00:00
59344a134a - converted most of the mod to ace3. the only ace2 remaining is AceEvent-2 (probably easy to get away from) and AceOO-2 (not so easy)
- the ace3 conversion also broke the dependence on Waterfall and gave a much better configuration screen through AceConfigDialog; plus Waterfall is very broken in Cataclysm and it's unclear whether anyone will bother to fix it or not
- fixed a bug with the custom CD bar when changing profiles where it would generate endless errors until a reloadui
- removed DewDrop library as it was no longer in use
- temporarily removed FuBar plugin as it doesn't work as a mixin with AceAddon-3. i will eventually be bringing this back in some form (before the next full release version)
- removed an unused 'about' button on the config page and some empty headers...not sure why they were ever there
2010-09-05 20:11:33 +00:00
ecb71c9abc - moved the xor method out to IceHUD instead of being a CastBar local function
- made second threat bar and aggro bar behave properly with new invert/reverse
2010-07-20 03:17:49 +00:00
8f56026f09 - added a "second highest threat" overlay to the Threat module that shows where the next-closest person is on the threat bar (in terms of their raw threat value divided by yours) iff you're the current tank. this is untested in a raid environment, though it should work. also, the second bar doesn't animate. i don't really think it needs to, but it could be made to if desired 2010-07-13 04:57:17 +00:00
aa930dc3a2 - fixed the cast lag indicator, the incoming heal indicator, and aggro pull indicator to draw on the proper area of the bar when the bar is set to reverse direction 2010-04-17 22:22:42 +00:00
aeb3ed2026 - added some code to hide a bar if its height would have been set to 0. not sure why, but GlowArc and HiBar are having issues with zero-height bars, so this seems to fix it without needing to figure out what's up with the texture 2010-03-25 19:55:29 +00:00
06daebe0fd - MAJOR thanks to Shefki for finding and fixing most of the 3.3.3 issues!
- fixed runes module
- fixed a few other minor issues
2010-03-25 04:15:22 +00:00
4cb3f59ff2 Fix for removal of SetTexCoordModifiesRect in 3.3.3. 2010-03-24 23:54:14 +00:00
ff8f7f335a - super temporary hack to get IceHUD back into a working state. this forces all users to use the RivetBar preset since straight vertical bars are the only things that work right now. a future update will fix the problem for real 2010-03-24 01:49:52 +00:00
43fbe08fcd - user-submitted modification to last user-submitted threat fixes 2010-03-15 02:01:30 +00:00
815a866593 - added user-submitted modifications to the threat bar so that mirror image and fade will display the threat the player will have when they wear off. this is largely untested by me 2010-03-14 22:06:20 +00:00
d104fcfb21 - updated every other reference to a bar's texture to use the accessor method instead. this allows overridden textures to work globally 2009-07-27 05:48:12 +00:00
9e00802862 - added a focus threat module by request 2009-07-08 03:18:04 +00:00
7d37890a31 - added some protection against error messages that were popping up related to SetTexCoord
- added some protection against a nil access in the player's cast bar under certain circumstances
2009-04-16 13:39:37 +00:00
72363e27e3 - made the threat module use raw threat percentages by default so that its display matches Omen's.
- added an option to the threat module to display the scaled percent (the old method) instead of raw. this will cause it to disagree with Omen, but it's displaying the same information, only in a different way
2009-01-07 04:23:00 +00:00
4420d84209 - added separate configuration for the "resting" and "combat" portions of the player status icon
- prettified/organized some configuration screens a bit
2008-12-02 07:01:47 +00:00
1ce4de9bce - made the threat module only display while the player is in combat or the player has some threat on his target
- added an option to only display the threat module while in a group. set by default
2008-11-20 03:50:59 +00:00
6790d58ecd - set focus cast default scale to match focus health/mana
- set default sides and offsets on all bars to avoid them overlapping each other (fixes mirror/threat overlap and a few others)
2008-10-21 02:09:53 +00:00
473e77e2da - made alpha settings properly affect non-bar elements (range finder, targetinfo, combo points, etc.)
- something's busted with the rune module if you spawn into the world and that module is at 0% alpha...trying to track that down now, but i gotta go to bed. could be a result of this change, maybe not.
2008-10-17 06:46:11 +00:00
c18653cae7 - added user-submitted ArcHUD-like textures and preset
- modified cast lag and threat pull indicators to use a custom color instead of being an alpha'd version of the background
- fixed a bug where runic power would use the "not full" aggro setting when it was empty (it should behave like rage and treat "not full" as empty)
2008-10-14 20:05:03 +00:00
844fcfad26 v1.3.3-Release
- interface version up to 3.0! hooray new stuff.
- mod version bumped to 1.3.3 for all the new stuff and 3.0 client compatibility
- made the threat module wow 3.0-compatible (these changes do not branch based on interface version due to the removal of lots of libs...there's no goin' back now!)
- fixed text display on threat module to actually show threat % as intended
- extracted MathRound function to make it accessible to all modules instead of being embedded within TargetHealth
- added a few more user-submitted bar textures
- removed LibDruidMana and fixed up DruidMana module to work with the new UnitPower API
2008-10-14 05:05:58 +00:00
b85b9a48ad v.1.3.2 - bumped toc version of icehud to 1.3.2 in preparation of the next repo tag
- made aggro alpha setting on the threat bar actually work
2008-10-09 15:41:01 +00:00
b734f105b1 - added Threat module (since the standalone one on WoWI has been abandoned. this is simply the code for that addon + fixes from acapela for Threat-1.0 to Threat-2.0); disabled by default 2008-09-28 04:43:06 +00:00