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9 Commits
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fcf156e048 | |||
aa559113eb | |||
5fe8776249 | |||
08e8d3a087 | |||
2eae8fa419 | |||
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a739b7ba99 | |||
176603ec51 | |||
0cdfde1758 |
@ -1,4 +1,4 @@
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## Interface: 70100
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## Interface: 70200
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## Author: Parnic, originally created by Iceroth
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## Name: IceHUD
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## Title: IceHUD |cff7fff7f-Ace3-|r
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@ -6,7 +6,7 @@
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## Version: @project-version@
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## SavedVariables: IceCoreDB
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## OptionalDeps: Ace3, LibSharedMedia-3.0, LibDogTag-3.0, LibDogTag-Unit-3.0, LibRangeCheck-2.0, LibDualSpec-1.0, LibDBIcon-1.0, AceGUI-3.0-SharedMediaWidgets
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## X-Compatible-With: 70000
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## X-Compatible-With: 70100
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## X-Category: HUDs
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## X-Website: https://www.wowace.com/projects/ice-hud
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## X-WoWI-ID: 8149
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@ -1,4 +1,4 @@
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## Interface: 70100
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## Interface: 70200
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## Title: IceHUD |cff7fff7f-Options-|r
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## Author: Parnic
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## Version: @project-version@
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@ -1,3 +1,14 @@
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v1.10.15.1:
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- Fixed an error in IceHUD's usage of GetLFGProposal()'s return values exposed by the 7.2.5 Chromie quests
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v1.10.15:
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- Fixed error on 7.2 due to a CVar being removed
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- Updated TOC for 7.2
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v1.10.14:
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- Fixed Holy Word: Serenity not being trackable in the Custom Cooldown module (ticket #232).
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- Updated Stagger bar to allow the user to set the max to 100% if desired.
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v1.10.13.1:
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- Fixed "0" showing up for some users after 1.10.13 by adding a "show when zero" checkbox to custom counters (disabled by default). Anyone who has used IceHUD for a very long time has automatically-converted custom counter modules that replaced the old "maelstrom", "lacerate", and "sunder" modules that used to exist, each of which exhibited the behavior after the last update.
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@ -358,7 +358,10 @@ end
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function CastBar.prototype:CVarUpdate(...)
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self.useFixedLatency = self.moduleSettings.respectLagTolerance and GetCVar("reducedLagTolerance") == "1"
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self.fixedLatency = tonumber(GetCVar("maxSpellStartRecoveryoffset")) / 1000
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local recoveryOffset = GetCVar("maxSpellStartRecoveryoffset")
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if recoveryOffset ~= nil then
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self.fixedLatency = tonumber(recoveryOffset) / 1000
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end
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end
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function CastBar.prototype:Disable(core)
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@ -18,7 +18,7 @@ IceClassPowerCounter.prototype.requiredSpec = nil
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IceClassPowerCounter.prototype.shouldShowUnmodified = false
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IceClassPowerCounter.prototype.unmodifiedMaxPerRune = 10
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IceClassPowerCounter.prototype.unit = "player"
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IceClassPowerCounter.prototype.round = ceil
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IceClassPowerCounter.prototype.growModes = { width = 1, height = 2 }
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IceClassPowerCounter.prototype.currentGrowMode = nil
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@ -501,13 +501,17 @@ function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
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local percentReady = self.shouldShowUnmodified and (UnitPower("player", self.unitPower, true) / self.unmodifiedMaxPerRune) or numReady
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if self:GetRuneMode() == "Numeric" or self.moduleSettings.alsoShowNumeric then
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self.frame.numeric:SetText(tostring(percentReady))
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if self.numericFormat then
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self.frame.numeric:SetText(format(self.numericFormat, percentReady))
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else
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self.frame.numeric:SetText(tostring(percentReady))
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end
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self.frame.numeric:SetTextColor(self:GetColor(self.numericColor))
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end
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if self:GetRuneMode() ~= "Numeric" then
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for i=1, self.numRunes do
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if i <= ceil(percentReady) then
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if i <= self.round(percentReady) then
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if self:GetRuneMode() == "Graphical" then
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self.frame.graphical[i].rune:SetVertexColor(1, 1, 1)
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else
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@ -21,11 +21,6 @@ IceCustomCDBar.prototype.cooldownDuration = 0
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IceCustomCDBar.prototype.cooldownEndTime = 0
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IceCustomCDBar.prototype.coolingDown = false
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-- super temp...remove this when blizzard fixes these spells to work by name with GetSpellCooldown()
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local brokenSpellsNameToId = {}
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table.insert(brokenSpellsNameToId, {"Holy Word: Serenity",88684})
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table.insert(brokenSpellsNameToId, {"Holy Word: Sanctuary",88685})
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-- Constructor --
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function IceCustomCDBar.prototype:init()
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IceCustomCDBar.super.prototype.init(self, "MyCustomCDBar")
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@ -821,14 +816,6 @@ function IceCustomCDBar.prototype:IsReady()
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end
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function IceCustomCDBar.prototype:GetSpellNameOrId(spellName)
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-- super temp hax. certain spells (the new 'morphing' spells) do not work by name with GetSpellCooldown(), only id.
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for i=1,#brokenSpellsNameToId do
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if spellName == brokenSpellsNameToId[i][1] then
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spellName = brokenSpellsNameToId[i][2]
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break
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end
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end
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return spellName
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end
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@ -45,7 +45,10 @@ end
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function GlobalCoolDown.prototype:CVarUpdate()
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self.useFixedLatency = self.moduleSettings.respectLagTolerance and GetCVar("reducedLagTolerance") == "1"
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self.fixedLatency = tonumber(GetCVar("maxSpellStartRecoveryoffset")) / 1000.0
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local recoveryOffset = GetCVar("maxSpellStartRecoveryoffset")
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if recoveryOffset ~= nil then
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self.fixedLatency = tonumber(recoveryOffset) / 1000.0
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end
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end
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-- OVERRIDE
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@ -1078,9 +1078,9 @@ function PlayerHealth.prototype:CheckPartyRole()
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if configMode or IceHUD:GetIsInLFGGroup() then
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if (configMode or self.moduleSettings.showPartyRoleIcon) and not self.frame.PartyRoleIcon then
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local isTank, isHeal, isDPS
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local proposalExists, typeID, id, name
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local proposalExists, typeID, id, subtypeID, name
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local texture, role, hasResponded, totalEncounters, completedEncounters, numMembers, isleader
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proposalExists, typeID, id, name, texture, role, hasResponded, totalEncounters, completedEncounters, numMembers, isleader = GetLFGProposal()
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proposalExists, id, typeID, subtypeID, name, texture, role, hasResponded, totalEncounters, completedEncounters, numMembers, isleader = GetLFGProposal()
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local p = self.unit
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if IceHUD.WowVer < 40000 then
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@ -1096,7 +1096,7 @@ function PlayerHealth.prototype:CheckPartyRole()
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IceHUD:Debug( tostring(proposalExists) .."**".. tostring(typeID) .."**".. tostring(id) .."**".. tostring(name) .."**".. tostring(texture) .."**".. tostring(role) .."**".. tostring(hasResponded) .."**".. tostring(totalEncounters) .."**".. tostring(completedEncounters) .."**".. tostring(numMembers) .."**".. tostring(isleader) )
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if proposalExists == true then
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IceHUD:Debug(tostring(typeID).." "..role)
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IceHUD:Debug(tostring(typeID).." "..(role or ""))
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isTank = (role == "TANK")
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isHeal = (role == "HEALER")
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isDPS = (role == "DAMAGER")
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@ -3,14 +3,26 @@ local ShardCounter = IceCore_CreateClass(IceClassPowerCounter)
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local CurrentSpec = nil
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local AfflictionCoords =
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{
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{0.01562500, 0.28125000, 0.00781250, 0.13281250},
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{0.01562500, 0.28125000, 0.00781250, 0.13281250},
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{0.01562500, 0.28125000, 0.00781250, 0.13281250},
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{0.01562500, 0.28125000, 0.00781250, 0.13281250},
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{0.01562500, 0.28125000, 0.00781250, 0.13281250},
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}
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local AfflictionCoords
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if IceHUD.WowVer < 70200 then
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AfflictionCoords =
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{
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{0.01562500, 0.28125000, 0.00781250, 0.13281250},
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{0.01562500, 0.28125000, 0.00781250, 0.13281250},
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{0.01562500, 0.28125000, 0.00781250, 0.13281250},
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{0.01562500, 0.28125000, 0.00781250, 0.13281250},
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{0.01562500, 0.28125000, 0.00781250, 0.13281250},
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}
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else
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AfflictionCoords =
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{
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{0, 1, 0, 1},
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{0, 1, 0, 1},
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{0, 1, 0, 1},
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{0, 1, 0, 1},
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{0, 1, 0, 1},
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}
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end
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local DestructionCoords =
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{
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@ -36,6 +48,10 @@ function ShardCounter.prototype:init()
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if IceHUD.WowVer >= 70000 then
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self.runeHeight = 23
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self.runeWidth = 26
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if IceHUD.WowVer >= 70200 then
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self.runeHeight = 27
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self.runeWidth = 22
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end
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self.runeCoords = AfflictionCoords
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self.unitPower = SPELL_POWER_SOUL_SHARDS
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self.unit = "player"
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@ -45,6 +61,16 @@ end
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function ShardCounter.prototype:Enable(core)
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if IceHUD.WowVer >= 70000 then
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self.numRunes = UnitPowerMax(self.unit, self.unitPower)
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if GetSpecialization() == SPEC_WARLOCK_DESTRUCTION then
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self.shouldShowUnmodified = true
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self.numericFormat = "%.1f"
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self.round = floor
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else
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self.shouldShowUnmodified = nil
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self.numericFormat = nil
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self.round = nil
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end
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end
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ShardCounter.super.prototype.Enable(self, core)
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@ -205,6 +231,10 @@ function ShardCounter.prototype:GetDefaultSettings()
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end
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function ShardCounter.prototype:GetRuneTexture(rune)
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if IceHUD.WowVer >= 70200 then
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return nil
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end
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if not rune or rune ~= tonumber(rune) then
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return
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end
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@ -222,6 +252,10 @@ function ShardCounter.prototype:GetRuneTexture(rune)
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return "Interface\\PlayerFrame\\UI-WarlockShard"
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end
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function ShardCounter.prototype:GetRuneAtlas(rune)
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return "Warlock-ReadyShard"
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end
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function ShardCounter.prototype:ShowBlizz()
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WarlockPowerFrame:Show()
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@ -71,7 +71,7 @@ function StaggerBar.prototype:GetOptions()
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name = "Max Percent",
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desc = "Maximum percentage of your maximum health for the Stagger bar to represent. I.e, if set to 20%, the bar will be full when the Stagger damage over time effect is dealing 20% of your maximum health per second.",
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min = 0,
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max = 50,
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max = 100,
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step = 1,
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get = function()
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return self.moduleSettings.maxPercent
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@ -1074,9 +1074,9 @@ function IceTargetHealth.prototype:CheckPartyRole()
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if self.configMode or IceHUD:GetIsInLFGGroup() then
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if self.configMode or self.moduleSettings.showPartyRoleIcon then
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local isTank, isHeal, isDPS
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local proposalExists, typeID, id, name
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local proposalExists, typeID, id, subtypeID, name
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local texture, role, hasResponded, totalEncounters, completedEncounters, numMembers, isleader
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proposalExists, typeID, id, name, texture, role, hasResponded, totalEncounters, completedEncounters, numMembers, isleader = GetLFGProposal()
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proposalExists, id, typeID, subtypeID, name, texture, role, hasResponded, totalEncounters, completedEncounters, numMembers, isleader = GetLFGProposal()
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local p = self.unit
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if IceHUD.WowVer < 40000 then
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Reference in New Issue
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