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5
.pkgmeta
5
.pkgmeta
@ -61,3 +61,8 @@ move-folders:
|
||||
|
||||
tools-used:
|
||||
- libdatabroker-1-1
|
||||
|
||||
ignore:
|
||||
- readme.md
|
||||
|
||||
manual-changelog: changelog.txt
|
||||
|
@ -1,4 +1,4 @@
|
||||
## Interface: 70000
|
||||
## Interface: 70100
|
||||
## Author: Parnic, originally created by Iceroth
|
||||
## Name: IceHUD
|
||||
## Title: IceHUD |cff7fff7f-Ace3-|r
|
||||
@ -6,9 +6,9 @@
|
||||
## Version: @project-version@
|
||||
## SavedVariables: IceCoreDB
|
||||
## OptionalDeps: Ace3, LibSharedMedia-3.0, LibDogTag-3.0, LibDogTag-Unit-3.0, LibRangeCheck-2.0, LibDualSpec-1.0, LibDBIcon-1.0, AceGUI-3.0-SharedMediaWidgets
|
||||
## X-Compatible-With: 60200
|
||||
## X-Compatible-With: 70000
|
||||
## X-Category: HUDs
|
||||
## X-Website: http://www.wowace.com/addons/ice-hud/
|
||||
## X-Website: https://www.wowace.com/projects/ice-hud
|
||||
## X-WoWI-ID: 8149
|
||||
|
||||
#@no-lib-strip@
|
||||
|
@ -1,4 +1,4 @@
|
||||
## Interface: 70000
|
||||
## Interface: 70100
|
||||
## Title: IceHUD |cff7fff7f-Options-|r
|
||||
## Author: Parnic
|
||||
## Version: @project-version@
|
||||
|
@ -152,8 +152,8 @@ Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You
|
||||
set = function(info, v)
|
||||
IceHUD.IceCore:SetScale(v)
|
||||
end,
|
||||
min = 0.5,
|
||||
max = 1.5,
|
||||
min = 0.2,
|
||||
max = 2.0,
|
||||
step = 0.05,
|
||||
isPercent = true,
|
||||
order = 14,
|
||||
|
@ -112,7 +112,7 @@ function IceStackCounter_GetMaxCount(frame)
|
||||
local _, max = GetSpellCharges(frame.moduleSettings.auraName)
|
||||
return max or 1
|
||||
else
|
||||
return frame.moduleSettings.maxCount
|
||||
return tonumber(frame.moduleSettings.maxCount)
|
||||
end
|
||||
end
|
||||
|
||||
@ -130,7 +130,6 @@ function IceStackCounter_Enable(frame)
|
||||
frame:RegisterEvent("UNIT_PET", "UpdateCustomCount")
|
||||
frame:RegisterEvent("PLAYER_PET_CHANGED", "UpdateCustomCount")
|
||||
frame:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateCustomCount")
|
||||
frame:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateCustomCount")
|
||||
frame:RegisterEvent("PLAYER_DEAD", "UpdateCustomCount")
|
||||
frame:RegisterEvent("SPELL_UPDATE_CHARGES", "UpdateCustomCount")
|
||||
|
||||
@ -171,5 +170,9 @@ function IceStackCounter_GetCount(frame)
|
||||
end
|
||||
|
||||
function IceStackCounter_UseTargetAlpha(frame)
|
||||
return frame.lastPoints ~= nil and frame.lastPoints > 0
|
||||
if frame.moduleSettings.auraType == "charges" then
|
||||
return IceStackCounter_GetCount(frame) ~= IceStackCounter_GetMaxCount(frame) or frame.target or frame.combat
|
||||
else
|
||||
return frame.lastPoints ~= nil and frame.lastPoints > 0
|
||||
end
|
||||
end
|
||||
|
1133
changelog.txt
Normal file
1133
changelog.txt
Normal file
File diff suppressed because it is too large
Load Diff
@ -296,6 +296,11 @@ function IceCustomCount.prototype:Enable(core)
|
||||
self:UpdateCustomCount()
|
||||
end
|
||||
|
||||
function IceCustomCount.prototype:TargetChanged()
|
||||
IceCustomCount.super.prototype.TargetChanged(self)
|
||||
self:UpdateCustomCount()
|
||||
end
|
||||
|
||||
|
||||
|
||||
-- 'Protected' methods --------------------------------------------------------
|
||||
@ -324,7 +329,7 @@ end
|
||||
|
||||
function IceCustomCount.prototype:CreateCustomFrame(doTextureUpdate)
|
||||
-- create numeric counts
|
||||
self.frame.numeric = self:FontFactory(self.moduleSettings.countFontSize, nil, self.frame.numeric)
|
||||
self.frame.numeric = self:FontFactory(self.moduleSettings.countFontSize, self.frame, self.frame.numeric)
|
||||
|
||||
self.frame.numeric:SetWidth(50)
|
||||
self.frame.numeric:SetJustifyH("CENTER")
|
||||
@ -421,6 +426,9 @@ function IceCustomCount.prototype:GetGradientColor(curr)
|
||||
local r, g, b = self:GetCustomColor()
|
||||
local mr, mg, mb = self:GetCustomMinColor()
|
||||
local scale = max > 1 and ((curr-1)/(max-1)) or 1
|
||||
if self.moduleSettings.countMode == "Numeric" then
|
||||
scale = max > 1 and (curr/max) or 1
|
||||
end
|
||||
|
||||
r = r * scale + mr * (1-scale)
|
||||
g = g * scale + mg * (1-scale)
|
||||
@ -435,7 +443,13 @@ function IceCustomCount.prototype:UpdateCustomCount()
|
||||
return
|
||||
end
|
||||
|
||||
local points = IceStackCounter_GetCount(self)
|
||||
local points = IceStackCounter_GetCount(self) or 0
|
||||
local max = IceStackCounter_GetMaxCount(self)
|
||||
|
||||
if max > #self.frame.graphical then
|
||||
self:Redraw()
|
||||
return
|
||||
end
|
||||
|
||||
if (self.moduleSettings.countMode == "Numeric") then
|
||||
local r, g, b = self:GetCustomColor()
|
||||
|
@ -250,6 +250,11 @@ function IceCustomCounterBar.prototype:Enable(core)
|
||||
IceStackCounter_Enable(self)
|
||||
end
|
||||
|
||||
function IceCustomCounterBar.prototype:TargetChanged()
|
||||
IceCustomCount.super.prototype.TargetChanged(self)
|
||||
self:UpdateCustomCount()
|
||||
end
|
||||
|
||||
function IceCustomCounterBar.prototype:Redraw()
|
||||
IceCustomCounterBar.super.prototype.Redraw(self)
|
||||
|
||||
@ -319,7 +324,7 @@ function IceCustomCounterBar.prototype:UpdateCustomCount()
|
||||
self.barFrame.icon:Show()
|
||||
end
|
||||
|
||||
if points == nil or points == 0 then
|
||||
if (points == nil or points == 0) and self.moduleSettings.auraType ~= "charges" then
|
||||
self:Show(false)
|
||||
self:UpdateBar(0, "undef")
|
||||
else
|
||||
@ -343,3 +348,7 @@ end
|
||||
function IceCustomCounterBar.prototype:Update()
|
||||
self:UpdateCustomCount()
|
||||
end
|
||||
|
||||
function IceCustomCounterBar.prototype:UseTargetAlpha(scale)
|
||||
return IceStackCounter_UseTargetAlpha(self)
|
||||
end
|
||||
|
@ -165,6 +165,8 @@ function MirrorBarHandler.prototype:init()
|
||||
self:SetDefaultColor("BREATH", 0, 0.5, 1)
|
||||
self:SetDefaultColor("DEATH", 1, 0.7, 0)
|
||||
self:SetDefaultColor("FEIGNDEATH", 1, 0.9, 0)
|
||||
|
||||
self.scalingEnabled = true
|
||||
end
|
||||
|
||||
|
||||
@ -540,6 +542,7 @@ function MirrorBarHandler.prototype:SetSettings(bar)
|
||||
bar.moduleSettings.barVerticalOffset = self.moduleSettings.barVerticalOffset
|
||||
bar.moduleSettings.alwaysFullAlpha = self.moduleSettings.alwaysFullAlpha
|
||||
bar.moduleSettings.rotateBar = self.moduleSettings.rotateBar
|
||||
bar.moduleSettings.scale = self.moduleSettings.scale
|
||||
end
|
||||
|
||||
|
||||
|
@ -13,6 +13,7 @@ function PlayerAbsorb.prototype:GetDefaultSettings()
|
||||
|
||||
settings["side"] = IceCore.Side.Left
|
||||
settings["offset"] = 3
|
||||
settings["enabled"] = true
|
||||
|
||||
return settings
|
||||
end
|
||||
|
@ -5,6 +5,7 @@ local IceHUD = _G.IceHUD
|
||||
|
||||
PlayerHealth.prototype.resting = nil
|
||||
PlayerHealth.prototype.pendingBlizzardPartyHide = false
|
||||
PlayerHealth.prototype.absorbAmount = 0
|
||||
|
||||
local configMode = false
|
||||
local HealComm
|
||||
@ -16,6 +17,7 @@ function PlayerHealth.prototype:init()
|
||||
|
||||
self:SetDefaultColor("PlayerHealth", 37, 164, 30)
|
||||
self:SetDefaultColor("PlayerHealthHealAmount", 37, 164, 30)
|
||||
self:SetDefaultColor("PlayerHealthAbsorbAmount", 220, 220, 220)
|
||||
end
|
||||
|
||||
|
||||
@ -27,12 +29,14 @@ function PlayerHealth.prototype:GetDefaultSettings()
|
||||
settings["hideBlizz"] = false
|
||||
settings["hideBlizzParty"] = false
|
||||
settings["upperText"] = "[PercentHP:Round]"
|
||||
settings["lowerText"] = "[FractionalHP:HPColor:Bracket]"
|
||||
settings["lowerText"] = "[FractionalHP:Short:HPColor:Bracket]"
|
||||
settings["allowMouseInteraction"] = false
|
||||
settings["allowMouseInteractionCombat"] = false
|
||||
settings["healAlpha"] = 0.6
|
||||
settings["absorbAlpha"] = 0.6
|
||||
settings["lockIconAlpha"] = false
|
||||
settings["showIncomingHeals"] = true
|
||||
settings["showAbsorbs"] = true
|
||||
|
||||
settings["showStatusIcon"] = true
|
||||
settings["statusIconOffset"] = {x=110, y=0}
|
||||
@ -107,6 +111,8 @@ function PlayerHealth.prototype:Enable(core)
|
||||
self:RegisterEvent("UNIT_HEAL_PREDICTION", "IncomingHealPrediction")
|
||||
end
|
||||
|
||||
self:RegisterEvent("UNIT_ABSORB_AMOUNT_CHANGED", "UpdateAbsorbAmount")
|
||||
|
||||
if (self.moduleSettings.hideBlizz) then
|
||||
self:HideBlizz()
|
||||
end
|
||||
@ -164,6 +170,11 @@ function PlayerHealth.prototype:IncomingHealPrediction(event, unit)
|
||||
end
|
||||
end
|
||||
|
||||
function PlayerHealth.prototype:UpdateAbsorbAmount()
|
||||
self.absorbAmount = UnitGetTotalAbsorbs(self.unit) or 0
|
||||
self:Update()
|
||||
end
|
||||
|
||||
|
||||
-- OVERRIDE
|
||||
function PlayerHealth.prototype:GetOptions()
|
||||
@ -327,6 +338,52 @@ function PlayerHealth.prototype:GetOptions()
|
||||
order = 43.7
|
||||
}
|
||||
|
||||
opts["showAbsorbs"] =
|
||||
{
|
||||
type = 'toggle',
|
||||
name = L["Show absorbs"],
|
||||
desc = L["Whether or not to show absorb amounts as a lighter-colored bar on top of your current health."],
|
||||
get = function()
|
||||
return self.moduleSettings.showAbsorbs
|
||||
end,
|
||||
set = function(info, v)
|
||||
if not v then
|
||||
self.absorbFrame.bar:Hide()
|
||||
else
|
||||
self.absorbFrame.bar:Show()
|
||||
end
|
||||
|
||||
self.moduleSettings.showAbsorbs = v
|
||||
|
||||
self:Update()
|
||||
end,
|
||||
disabled = function()
|
||||
return not (self.moduleSettings.enabled and IceHUD.WowVer >= 70000)
|
||||
end,
|
||||
order = 43.8
|
||||
}
|
||||
|
||||
opts["absorbAlpha"] =
|
||||
{
|
||||
type = "range",
|
||||
name = L["Absorb bar alpha"],
|
||||
desc = L["What alpha value to use for the bar that displays how much effective health you have including absorbs (This gets multiplied by the bar's current alpha to stay in line with the bar on top of it)"],
|
||||
min = 0,
|
||||
max = 100,
|
||||
step = 5,
|
||||
get = function()
|
||||
return self.moduleSettings.absorbAlpha * 100
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.absorbAlpha = v / 100.0
|
||||
self:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled or not self.moduleSettings.showAbsorbs
|
||||
end,
|
||||
order = 43.9
|
||||
}
|
||||
|
||||
opts["iconSettings"] =
|
||||
{
|
||||
type = 'group',
|
||||
@ -824,6 +881,7 @@ function PlayerHealth.prototype:CreateFrame()
|
||||
PlayerHealth.super.prototype.CreateFrame(self)
|
||||
|
||||
self:CreateHealBar()
|
||||
self:CreateAbsorbBar()
|
||||
end
|
||||
|
||||
|
||||
@ -880,6 +938,18 @@ function PlayerHealth.prototype:CreateHealBar()
|
||||
end
|
||||
end
|
||||
|
||||
function PlayerHealth.prototype:CreateAbsorbBar()
|
||||
self.absorbFrame = self:BarFactory(self.absorbFrame, "LOW","BACKGROUND")
|
||||
|
||||
self.absorbFrame.bar:SetVertexColor(self:GetColor("PlayerHealthAbsorbAmount", self.alpha * self.moduleSettings.absorbAlpha))
|
||||
|
||||
self:UpdateBar(1, "undef")
|
||||
|
||||
if not self.moduleSettings.showAbsorbs or UnitGetTotalAbsorbs == nil then
|
||||
self.absorbFrame.bar:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function PlayerHealth.prototype:EnableClickTargeting(bEnable)
|
||||
if bEnable then
|
||||
@ -1151,7 +1221,7 @@ function PlayerHealth.prototype:CheckPvP()
|
||||
minx, maxx, miny, maxy = 0.05, 0.605, 0.015, 0.57
|
||||
elseif UnitIsPVP(self.unit) then
|
||||
pvpMode = UnitFactionGroup(self.unit)
|
||||
|
||||
|
||||
if pvpMode == "Neutral" then
|
||||
pvpMode = "FFA"
|
||||
end
|
||||
@ -1216,7 +1286,7 @@ function PlayerHealth.prototype:Update(unit)
|
||||
local percent
|
||||
|
||||
if incomingHealAmt > 0 then
|
||||
percent = self.maxHealth ~= 0 and ((self.health + incomingHealAmt) / self.maxHealth) or 0
|
||||
percent = self.maxHealth ~= 0 and ((self.health + (self.absorbAmount or 0) + incomingHealAmt) / self.maxHealth) or 0
|
||||
if self.moduleSettings.reverse then
|
||||
percent = 1 - percent
|
||||
-- Rokiyo: I'm thinking the frama strata should also to be set to medium if we're in reverse.
|
||||
@ -1230,6 +1300,23 @@ function PlayerHealth.prototype:Update(unit)
|
||||
self:SetBarCoord(self.healFrame, percent)
|
||||
end
|
||||
|
||||
if self.moduleSettings.showAbsorbs and self.absorbFrame and self.absorbFrame.bar and self.absorbAmount then
|
||||
local percent
|
||||
|
||||
if self.absorbAmount > 0 then
|
||||
percent = self.maxHealth ~= 0 and ((self.health + self.absorbAmount) / self.maxHealth) or 0
|
||||
if self.moduleSettings.reverse then
|
||||
percent = 1 - percent
|
||||
end
|
||||
else
|
||||
percent = 0
|
||||
end
|
||||
|
||||
percent = IceHUD:Clamp(percent, 0, 1)
|
||||
|
||||
self:SetBarCoord(self.absorbFrame, percent)
|
||||
end
|
||||
|
||||
if not IceHUD.IceCore:ShouldUseDogTags() then
|
||||
self:SetBottomText1(math.floor(self.healthPercentage * 100))
|
||||
self:SetBottomText2(self:GetFormattedText(self.health, self.maxHealth), textColor)
|
||||
@ -1399,6 +1486,9 @@ function PlayerHealth.prototype:UpdateBar(scale, color, alpha)
|
||||
if self.healFrame and self.healFrame.bar then
|
||||
self.healFrame.bar:SetVertexColor(self:GetColor("PlayerHealthHealAmount", self.alpha * self.moduleSettings.healAlpha))
|
||||
end
|
||||
if self.absorbFrame and self.absorbFrame.bar then
|
||||
self.absorbFrame.bar:SetVertexColor(self:GetColor("PlayerHealthAbsorbAmount", self.alpha * self.moduleSettings.absorbAlpha))
|
||||
end
|
||||
--[[ seems to be causing taint. oh well
|
||||
if self.frame.button then
|
||||
if self.alpha == 0 then
|
||||
|
@ -34,7 +34,7 @@ function PlayerMana.prototype:GetDefaultSettings()
|
||||
settings["tickerEnabled"] = true
|
||||
settings["tickerAlpha"] = 0.5
|
||||
settings["upperText"] = "[PercentMP:Round]"
|
||||
settings["lowerText"] = "[FractionalMP:PowerColor]"
|
||||
settings["lowerText"] = "[FractionalMP:Short:PowerColor]"
|
||||
|
||||
return settings
|
||||
end
|
||||
@ -174,7 +174,7 @@ function PlayerMana.prototype:CheckVehicle()
|
||||
end
|
||||
|
||||
function PlayerMana.prototype:ShouldUseTicker()
|
||||
return IceHUD.WowVer < 30000 or not GetCVarBool("predictedPower")
|
||||
return IceHUD.WowVer < 30000 or (IceHUD.WowVer < 70100 and not GetCVarBool("predictedPower"))
|
||||
end
|
||||
|
||||
function PlayerMana.prototype:SetupOnUpdate(enable)
|
||||
|
@ -21,6 +21,13 @@ if IceHUD.WowVer >= 70000 then
|
||||
GetRuneType = function() return RUNETYPE_LEGION end
|
||||
end
|
||||
|
||||
local RUNEMODE_DEFAULT = "Blizzard"
|
||||
local RUNEMODE_NUMERIC = "Numeric"
|
||||
local RUNEMODE_BAR = "Graphical Bar"
|
||||
local RUNEMODE_CIRCLE = "Graphical Circle"
|
||||
local RUNEMODE_GLOW = "Graphical Glow"
|
||||
local RUNEMODE_CLEANCIRCLE = "Graphical Clean Circle"
|
||||
|
||||
-- setup the names to be more easily readable
|
||||
Runes.prototype.runeNames = {
|
||||
[RUNETYPE_BLOOD] = "Blood",
|
||||
@ -34,6 +41,8 @@ Runes.prototype.runeSize = 25
|
||||
-- blizzard has hardcoded 6 runes right now, so i'll do the same...see RuneFrame.xml
|
||||
Runes.prototype.numRunes = 6
|
||||
|
||||
Runes.prototype.lastRuneState = {}
|
||||
|
||||
-- Constructor --
|
||||
function Runes.prototype:init()
|
||||
Runes.super.prototype.init(self, "Runes")
|
||||
@ -152,6 +161,9 @@ function Runes.prototype:GetOptions()
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
hidden = function()
|
||||
return self.moduleSettings.runeMode ~= RUNEMODE_DEFAULT
|
||||
end,
|
||||
order = 36
|
||||
}
|
||||
|
||||
@ -175,6 +187,42 @@ function Runes.prototype:GetOptions()
|
||||
order = 34.1
|
||||
}
|
||||
|
||||
opts["runeMode"] = {
|
||||
type = 'select',
|
||||
name = L["Rune display mode"],
|
||||
desc = L["What graphical representation each rune should have. When setting to anything other than 'graphical', the module will behave more like combo points and simply show how many are active."],
|
||||
get = function(info)
|
||||
return IceHUD:GetSelectValue(info, self.moduleSettings.runeMode)
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.runeMode = info.option.values[v]
|
||||
self:ResetRuneAvailability()
|
||||
self:Redraw()
|
||||
end,
|
||||
values = { RUNEMODE_DEFAULT, RUNEMODE_NUMERIC, RUNEMODE_BAR, RUNEMODE_CIRCLE, RUNEMODE_GLOW, RUNEMODE_CLEANCIRCLE },
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
order = 35.5,
|
||||
}
|
||||
|
||||
opts["showWhenNotFull"] = {
|
||||
type = 'toggle',
|
||||
name = L["Show when not full"],
|
||||
desc = L["Whether to show the Runes module any time the player has fewer than max runes available (regardless of combat/target status)."],
|
||||
get = function()
|
||||
return self.moduleSettings.showWhenNotFull
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.showWhenNotFull = v
|
||||
self:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
order = 38,
|
||||
}
|
||||
|
||||
return opts
|
||||
end
|
||||
|
||||
@ -192,7 +240,9 @@ function Runes.prototype:GetDefaultSettings()
|
||||
defaults["alwaysFullAlpha"] = false
|
||||
defaults["displayMode"] = "Horizontal"
|
||||
defaults["cooldownMode"] = "Cooldown"
|
||||
defaults["runeMode"] = RUNEMODE_DEFAULT
|
||||
defaults["runeGap"] = 0
|
||||
defaults["showWhenNotFull"] = false
|
||||
|
||||
return defaults
|
||||
end
|
||||
@ -212,6 +262,10 @@ function Runes.prototype:Enable(core)
|
||||
self.numRunes = UnitPowerMax("player", SPELL_POWER_RUNES)
|
||||
end
|
||||
|
||||
for i=1,self.numRunes do
|
||||
self.lastRuneState[i] = select(3, GetRuneCooldown(i))
|
||||
end
|
||||
|
||||
Runes.super.prototype.Enable(self, core)
|
||||
|
||||
self:RegisterEvent("RUNE_POWER_UPDATE", "UpdateRunePower")
|
||||
@ -259,15 +313,45 @@ function Runes.prototype:UpdateRunePower(event, rune, dontFlash)
|
||||
return
|
||||
end
|
||||
|
||||
if self.moduleSettings.runeMode == RUNEMODE_NUMERIC then
|
||||
self.frame.numeric:SetText(tostring(self:GetNumRunesAvailable()))
|
||||
return
|
||||
end
|
||||
|
||||
local start, duration, usable = GetRuneCooldown(rune)
|
||||
|
||||
local lastState = self.lastRuneState[rune]
|
||||
self.lastRuneState[rune] = usable
|
||||
|
||||
if self.moduleSettings.runeMode ~= RUNEMODE_DEFAULT then
|
||||
if lastState == usable then
|
||||
return
|
||||
end
|
||||
|
||||
if usable then
|
||||
for i=1,self.numRunes do
|
||||
if self.frame.graphical[i]:GetAlpha() == 0 then
|
||||
rune = i
|
||||
break
|
||||
end
|
||||
end
|
||||
else
|
||||
for i=1,self.numRunes do
|
||||
if self.frame.graphical[i]:GetAlpha() == 0 then
|
||||
break
|
||||
end
|
||||
rune = i
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- print("Runes.prototype:UpdateRunePower: rune="..rune.." usable="..(usable and "yes" or "no").." GetRuneType(rune)="..GetRuneType(rune));
|
||||
|
||||
if usable then
|
||||
if self.moduleSettings.cooldownMode == "Cooldown" then
|
||||
self.frame.graphical[rune].cd:Hide()
|
||||
elseif self.moduleSettings.cooldownMode == "Alpha" then
|
||||
if self.moduleSettings.cooldownMode == "Alpha" or self.moduleSettings.runeMode ~= RUNEMODE_DEFAULT then
|
||||
self.frame.graphical[rune]:SetAlpha(1)
|
||||
elseif self.moduleSettings.cooldownMode == "Cooldown" then
|
||||
self.frame.graphical[rune].cd:Hide()
|
||||
elseif self.moduleSettings.cooldownMode == "Both" then
|
||||
self.frame.graphical[rune].cd:Hide()
|
||||
self.frame.graphical[rune]:SetAlpha(1)
|
||||
@ -283,7 +367,9 @@ function Runes.prototype:UpdateRunePower(event, rune, dontFlash)
|
||||
UIFrameFade(self.frame.graphical[rune].shine, fadeInfo);
|
||||
end
|
||||
elseif start ~= nil and duration ~= nil then
|
||||
if self.moduleSettings.cooldownMode == "Cooldown" then
|
||||
if self.moduleSettings.runeMode ~= RUNEMODE_DEFAULT then
|
||||
self.frame.graphical[rune]:SetAlpha(0)
|
||||
elseif self.moduleSettings.cooldownMode == "Cooldown" then
|
||||
CooldownFrame_SetTimer(self.frame.graphical[rune].cd, start, duration, true)
|
||||
self.frame.graphical[rune].cd:Show()
|
||||
elseif self.moduleSettings.cooldownMode == "Alpha" then
|
||||
@ -294,6 +380,20 @@ function Runes.prototype:UpdateRunePower(event, rune, dontFlash)
|
||||
self.frame.graphical[rune]:SetAlpha(0.2)
|
||||
end
|
||||
end
|
||||
|
||||
self:Redraw()
|
||||
end
|
||||
|
||||
function Runes.prototype:GetNumRunesAvailable()
|
||||
local available = 0
|
||||
|
||||
for i=1,self.numRunes do
|
||||
if select(3, GetRuneCooldown(i)) then
|
||||
available = available + 1
|
||||
end
|
||||
end
|
||||
|
||||
return available
|
||||
end
|
||||
|
||||
function Runes.prototype:ShineFinished(rune)
|
||||
@ -319,10 +419,19 @@ function Runes.prototype:UpdateRuneType(event, rune)
|
||||
end
|
||||
|
||||
function Runes.prototype:GetRuneTexture(runeName)
|
||||
if not runeName then
|
||||
return ""
|
||||
if self.moduleSettings.runeMode == RUNEMODE_DEFAULT and runeName then
|
||||
return "Interface\\PlayerFrame\\UI-PlayerFrame-DeathKnight-"..runeName
|
||||
elseif self.moduleSettings.runeMode == RUNEMODE_BAR then
|
||||
return IceElement.TexturePath .. "Combo"
|
||||
elseif self.moduleSettings.runeMode == RUNEMODE_CIRCLE then
|
||||
return IceElement.TexturePath .. "ComboRound"
|
||||
elseif self.moduleSettings.runeMode == RUNEMODE_GLOW then
|
||||
return IceElement.TexturePath .. "ComboGlow"
|
||||
elseif self.moduleSettings.runeMode == RUNEMODE_CLEANCIRCLE then
|
||||
return IceElement.TexturePath .. "ComboCleanCurves"
|
||||
end
|
||||
return "Interface\\PlayerFrame\\UI-PlayerFrame-DeathKnight-"..runeName
|
||||
|
||||
return ""
|
||||
end
|
||||
|
||||
-- 'Protected' methods --------------------------------------------------------
|
||||
@ -344,13 +453,19 @@ end
|
||||
|
||||
function Runes.prototype:CreateRuneFrame()
|
||||
-- create numeric runes
|
||||
self.frame.numeric = self:FontFactory(self.moduleSettings.runeFontSize, nil, self.frame.numeric)
|
||||
if not self.frame.numeric then
|
||||
self.frame.numeric = self:FontFactory(self.moduleSettings.runeFontSize, self.frame)
|
||||
end
|
||||
|
||||
self.frame.numeric:SetWidth(50)
|
||||
self.frame.numeric:SetJustifyH("CENTER")
|
||||
|
||||
self.frame.numeric:SetPoint("TOP", self.frame, "TOP", 0, 0)
|
||||
self.frame.numeric:Hide()
|
||||
if self.moduleSettings.runeMode == RUNEMODE_NUMERIC then
|
||||
self.frame.numeric:Show()
|
||||
else
|
||||
self.frame.numeric:Hide()
|
||||
end
|
||||
|
||||
if (not self.frame.graphical) then
|
||||
self.frame.graphical = {}
|
||||
@ -409,7 +524,11 @@ function Runes.prototype:CreateRune(i, type, name)
|
||||
local runeTex = self:GetRuneTexture(name)
|
||||
self.frame.graphical[i].rune:SetTexture(runeTex)
|
||||
self.frame.graphical[i].rune:SetVertexColor(self:GetColor("Runes"..name))
|
||||
self.frame.graphical[i]:Show()
|
||||
if self.moduleSettings.runeMode ~= RUNEMODE_NUMERIC then
|
||||
self.frame.graphical[i]:Show()
|
||||
else
|
||||
self.frame.graphical[i]:Hide()
|
||||
end
|
||||
|
||||
self.frame.graphical[i].cd:SetFrameStrata("BACKGROUND")
|
||||
self.frame.graphical[i].cd:SetFrameLevel(self.frame.graphical[i]:GetFrameLevel()+1)
|
||||
@ -485,6 +604,14 @@ function Runes.prototype:CheckCombat()
|
||||
self:Redraw()
|
||||
end
|
||||
|
||||
function Runes.prototype:UseTargetAlpha(scale)
|
||||
if not self.moduleSettings.showWhenNotFull then
|
||||
return Runes.super.prototype.UseTargetAlpha(scale)
|
||||
else
|
||||
return self:GetNumRunesAvailable() ~= self.numRunes
|
||||
end
|
||||
end
|
||||
|
||||
-- Load us up
|
||||
local _, unitClass = UnitClass("player")
|
||||
if (unitClass == "DEATHKNIGHT") then
|
||||
|
@ -35,9 +35,9 @@ local StunCCList = {
|
||||
-- bash
|
||||
5211,
|
||||
-- Maim
|
||||
22570,
|
||||
-- pounce
|
||||
9005,
|
||||
203123,
|
||||
-- Rake
|
||||
163505,
|
||||
-- war stomp
|
||||
20549,
|
||||
-- deep freeze
|
||||
|
@ -43,7 +43,7 @@ function IceTargetHealth.prototype:GetDefaultSettings()
|
||||
settings["classColor"] = false
|
||||
settings["hideBlizz"] = false
|
||||
settings["upperText"] = "[PercentHP:Round]"
|
||||
settings["lowerText"] = "[(HP:Round \"/\" MaxHP:Round):HPColor:Bracket]"
|
||||
settings["lowerText"] = "[FractionalHP:Short:HPColor:Bracket]"
|
||||
settings["raidIconOnTop"] = true
|
||||
settings["showRaidIcon"] = true
|
||||
settings["raidIconXOffset"] = 12
|
||||
|
@ -33,7 +33,7 @@ function IceTargetMana.prototype:GetDefaultSettings()
|
||||
settings["side"] = IceCore.Side.Right
|
||||
settings["offset"] = 2
|
||||
settings["upperText"] = "[PercentMP:Round]"
|
||||
settings["lowerText"] = "[FractionalMP:PowerColor]"
|
||||
settings["lowerText"] = "[FractionalMP:Short:PowerColor]"
|
||||
settings["onlyShowMana"] = false
|
||||
|
||||
return settings
|
||||
|
@ -24,7 +24,7 @@ function TargetTargetHealth.prototype:GetDefaultSettings()
|
||||
settings["selfColor"] = { r = 0, g = 0, b = 1 }
|
||||
settings["selfDisplayMode"] = "Color as SelfColor"
|
||||
settings["upperText"] = "[PercentHP:Round]"
|
||||
settings["lowerText"] = "[(HP:Round \"/\" MaxHP:Round):HPColor:Bracket]"
|
||||
settings["lowerText"] = "[FractionalHP:Short:HPColor:Bracket]"
|
||||
settings["barVerticalOffset"] = 35
|
||||
settings["scale"] = 0.7
|
||||
settings["enabled"] = false
|
||||
|
@ -21,7 +21,7 @@ function TargetTargetMana.prototype:GetDefaultSettings()
|
||||
settings["side"] = IceCore.Side.Right
|
||||
settings["offset"] = 11
|
||||
settings["upperText"] = "[PercentMP:Round]"
|
||||
settings["lowerText"] = "[FractionalMP:PowerColor]"
|
||||
settings["lowerText"] = "[FractionalMP:Short:PowerColor]"
|
||||
settings["barVerticalOffset"] = 35
|
||||
settings["scale"] = 0.7
|
||||
settings["enabled"] = false
|
||||
|
Reference in New Issue
Block a user