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27 Commits

Author SHA1 Message Date
a2addcb627 Update url for DogTag dependencies 2020-12-04 13:20:42 -06:00
7f84c28538 Update for new release version 2020-12-04 08:50:12 -06:00
924bd4a6ef Update TOC to latest 2020-11-29 12:06:51 -06:00
0f753448d7 Add config setting to control showing anima-charged combo points 2020-11-28 23:00:24 -06:00
891ddc230c Update temp short changelog 2020-11-28 22:50:25 -06:00
06353d4974 Add support for Anima-charged combo points
Requested by Curseforge ticket 291
2020-11-28 20:37:12 -06:00
d44e62bee4 Reformat changelogs
This allows for a nicer release formatting, assuming I keep up with it.
2020-10-18 15:17:25 -05:00
8fe1ef75b7 Revert "Revert "Show "development" as addon version for non-packaged builds""
This reverts commit 087c64ee6a. Now that the community packager is being used, this should work fine.
2020-10-18 15:06:12 -05:00
702aa5bff6 Allow nolib versions to be created 2020-10-18 15:05:43 -05:00
d6e1fd707a Remove 9.0 dev note 2020-10-18 15:05:35 -05:00
88d7dd3982 Fix Options TOC to work with Classic 2020-10-18 09:11:38 -05:00
f495bb15be Change tabs to spaces to try and fix the community packager 2020-10-18 09:04:38 -05:00
087c64ee6a Revert "Show "development" as addon version for non-packaged builds"
This reverts commit 5c19d7f89c. The Twitch client is apparently having problems with alpha versions, so I'm taking guesses as to why that might be.
2020-10-14 13:05:26 -05:00
077f381adb Increased valid ranges by request (wowace ticket #280) 2020-10-14 12:57:34 -05:00
a5be2996da Fix RollTheBones for 9.0 2020-10-13 22:28:10 -05:00
22f473b54d Fix SnD for 9.0, add support for Deeper Stratagem talent
There's still some situations where refreshing SnD can give a much longer buff than expected...I'm not sure what those conditions are, though.
2020-10-13 21:59:44 -05:00
e7f95cbcb6 Holy power is usable by all specs in 9.0 2020-10-13 21:28:37 -05:00
5c19d7f89c Show "development" as addon version for non-packaged builds 2020-10-13 20:32:02 -05:00
f01d6495f8 Update readme to match Curse/WoWAce pages 2020-10-13 20:31:44 -05:00
34ecd95e4f Add github workflow for packaging with the community packager 2020-10-13 09:15:46 -05:00
564919e0c6 Configure for compatibility with community addon packager 2020-10-13 09:02:45 -05:00
a18144aec0 9.0 compatibility updates - initial attempt 2020-10-13 08:46:41 -05:00
53bf76c58a Update mailmap 2020-08-31 21:34:50 -05:00
1140d2e8c5 Update changelog 2020-08-31 21:24:43 -05:00
7d562dfb35 Possible fix for reported Classic issue 2020-08-28 21:20:47 -05:00
7c2fe06fa8 Update changelog 2020-07-13 11:21:59 -05:00
819cc64aca Maybe fix pet health visibility on teleport
Untested fix for a similar issue as seen on other modules.
2020-06-25 10:09:52 -05:00
27 changed files with 551 additions and 134 deletions

45
.github/workflows/release.yml vendored Normal file
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@ -0,0 +1,45 @@
# description of this workflow, can be anything you want
name: Package and release
# we need to let GitHub know _when_ we want to release, typically only when we create a new tag.
# this will target only tags, and not all pushes to the master branch.
# this part can be heavily customized to your liking, like targeting only tags that match a certain word,
# other branches or even pullrequests.
on:
push:
tags:
- '**'
# a workflow is built up as jobs, and within these jobs are steps
jobs:
# "release" is a job, you can name it anything you want
release:
# we can run our steps on pretty much anything, but the "ubuntu-latest" image is a safe bet
runs-on: ubuntu-latest
# specify the environment variables used by the packager, matching the secrets from the project on GitHub
env:
CF_API_KEY: ${{ secrets.CF_API_KEY }}
WOWI_API_TOKEN: ${{ secrets.WOWI_API_TOKEN }}
GITHUB_OAUTH: ${{ secrets.GITHUB_TOKEN }} # "GITHUB_TOKEN" is a secret always provided to the workflow
# for your own token, the name cannot start with "GITHUB_"
# "steps" holds a list of all the steps needed to package and release our AddOn
steps:
# we first have to clone the AddOn project, this is a required step
- name: Clone project
uses: actions/checkout@v1
# once cloned, we just run the GitHub Action for the packager project
- name: Package and release
uses: BigWigsMods/packager@master
# another example where we supply additional arguments, this example is specifically to release
# for the Classic version of the game
- name: Package and release for Classic
uses: BigWigsMods/packager@master
with:
args: -g 1.13.5 -w 0

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@ -1,2 +1,3 @@
Parnic <parnic@parnic.com> Parnic <chris@parnic.com> Parnic <parnic@parnic.com> Parnic <chris@parnic.com>
rokiyo <rokiyo@example.com> Rokiyo <Rokiyo@example.com> rokiyo <rokiyo@example.com> Rokiyo <Rokiyo@example.com>
Parnic <parnic@parnic.com> Chris Pickett <chris@perniciousgames.com>

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@ -24,7 +24,7 @@ externals:
tag: latest tag: latest
libs/AceGUI-3.0: libs/AceGUI-3.0:
url: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceGUI-3.0 url: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceGUI-3.0
tag: latest tag: latest
libs/AceGUI-3.0-SharedMediaWidgets: libs/AceGUI-3.0-SharedMediaWidgets:
url: svn://svn.wowace.com/wow/ace-gui-3-0-shared-media-widgets/mainline/trunk/AceGUI-3.0-SharedMediaWidgets url: svn://svn.wowace.com/wow/ace-gui-3-0-shared-media-widgets/mainline/trunk/AceGUI-3.0-SharedMediaWidgets
tag: latest tag: latest
@ -43,9 +43,13 @@ externals:
url: svn://svn.wowace.com/wow/libsharedmedia-3-0/mainline/trunk url: svn://svn.wowace.com/wow/libsharedmedia-3-0/mainline/trunk
tag: latest tag: latest
libs/LibDogTag-3.0: libs/LibDogTag-3.0:
url: git://git.wowace.com/wow/libdogtag-3-0/mainline.git url: https://repos.wowace.com/wow/libdogtag-3-0
tag: latest
type: git
libs/LibDogTag-Unit-3.0: libs/LibDogTag-Unit-3.0:
url: git://git.wowace.com/wow/libdogtag-unit-3-0/mainline.git url: https://repos.wowace.com/wow/libdogtag-unit-3-0
tag: latest
type: git
libs/LibDBIcon-1.0: libs/LibDBIcon-1.0:
url: svn://svn.wowace.com/wow/libdbicon-1-0/mainline/trunk/LibDBIcon-1.0 url: svn://svn.wowace.com/wow/libdbicon-1-0/mainline/trunk/LibDBIcon-1.0
libs/LibDualSpec-1.0: libs/LibDualSpec-1.0:
@ -65,4 +69,6 @@ tools-used:
ignore: ignore:
- readme.md - readme.md
manual-changelog: changelog.txt manual-changelog: this_version.md
enable-nolib-creation: yes

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@ -415,7 +415,7 @@ do
type='range', type='range',
name = L["Bar vertical offset"], name = L["Bar vertical offset"],
desc = L["Adjust the vertical placement of this bar"], desc = L["Adjust the vertical placement of this bar"],
min = -400, min = -600,
max = 600, max = 600,
step = 1, step = 1,
get = function() get = function()
@ -436,7 +436,7 @@ do
type='range', type='range',
name = L["Bar horizontal adjust"], name = L["Bar horizontal adjust"],
desc = L["This is a per-pixel horizontal adjustment. You should probably use the 'offset' setting above as it is designed to snap bars together. This may be used in the case of a horizontal bar needing to be positioned outside the normal bar locations."], desc = L["This is a per-pixel horizontal adjustment. You should probably use the 'offset' setting above as it is designed to snap bars together. This may be used in the case of a horizontal bar needing to be positioned outside the normal bar locations."],
min = -400, min = -600,
max = 600, max = 600,
step = 1, step = 1,
get = function() get = function()
@ -1040,7 +1040,7 @@ end
-- Creates the actual bar -- Creates the actual bar
function IceBarElement.prototype:CreateBar() function IceBarElement.prototype:CreateBar()
self.barFrame = self:BarFactory(self.barFrame, "LOW", "ARTWORK") self.barFrame = self:BarFactory(self.barFrame, "LOW", "ARTWORK", "Bar")
self:SetBarCoord(self.barFrame) self:SetBarCoord(self.barFrame)
self.barFrame.bar:SetBlendMode(self.settings.barBlendMode) self.barFrame.bar:SetBlendMode(self.settings.barBlendMode)
@ -1050,9 +1050,9 @@ end
-- Returns a barFrame & barFrame.bar -- Returns a barFrame & barFrame.bar
-- Rokiyo: Currently keeping old behaviour of running through bar creation on every Redraw, but I'm not convinced we need to. -- Rokiyo: Currently keeping old behaviour of running through bar creation on every Redraw, but I'm not convinced we need to.
function IceBarElement.prototype:BarFactory(barFrame, frameStrata, textureLayer) function IceBarElement.prototype:BarFactory(barFrame, frameStrata, textureLayer, nameSuffix)
if not (barFrame) then if not (barFrame) then
barFrame = CreateFrame("Frame", nil, self.frame) barFrame = CreateFrame("Frame", "IceHUD_"..self.elementName.."_"..(nameSuffix or "Bar"), self.frame)
end end
barFrame:SetFrameStrata(frameStrata and frameStrata or "LOW") barFrame:SetFrameStrata(frameStrata and frameStrata or "LOW")
@ -1584,7 +1584,7 @@ function IceBarElement.prototype:CreateMarker(idx)
self.Markers[idx] = nil self.Markers[idx] = nil
end end
self.Markers[idx] = self:BarFactory(self.Markers[idx], "MEDIUM", "OVERLAY") self.Markers[idx] = self:BarFactory(self.Markers[idx], "MEDIUM", "OVERLAY", "Marker"..idx)
local color = self.moduleSettings.markers[idx].color local color = self.moduleSettings.markers[idx].color
self.Markers[idx].bar:SetVertexColor(color.r, color.g, color.b, self.alpha) self.Markers[idx].bar:SetVertexColor(color.r, color.g, color.b, self.alpha)

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@ -69,7 +69,7 @@ function IceElement.prototype:Create(parent)
self.parent = parent self.parent = parent
if not self.masterFrame then if not self.masterFrame then
self.masterFrame = CreateFrame("Frame", nil, self.parent) self.masterFrame = CreateFrame("Frame", "IceHUD_Element_"..self.elementName, self.parent)
self.masterFrame:SetFrameStrata("MEDIUM") self.masterFrame:SetFrameStrata("MEDIUM")
end end
self:CreateFrame() self:CreateFrame()

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@ -259,6 +259,10 @@ function IceHUD:NotifyOptionsChange()
end end
function IceHUD:OnEnable(isFirst) function IceHUD:OnEnable(isFirst)
-- if isFirst then
self:SetDebugging(self.IceCore:GetDebug())
self.debugFrame = ChatFrame1
-- end
self:Debug("IceHUD:OnEnable()") self:Debug("IceHUD:OnEnable()")
if self.db.profile.enable then if self.db.profile.enable then
@ -274,11 +278,6 @@ function IceHUD:OnEnable(isFirst)
--@debug@ --@debug@
IceHUD_Options:OnLoad() IceHUD_Options:OnLoad()
--@end-debug@ --@end-debug@
-- if isFirst then
self:SetDebugging(self.IceCore:GetDebug())
self.debugFrame = ChatFrame1
-- end
end end
-- add settings changes/updates here so that existing users don't lose their settings -- add settings changes/updates here so that existing users don't lose their settings
@ -367,7 +366,11 @@ function IceHUD:Debug(...)
for n=1,select('#', ...) do for n=1,select('#', ...) do
msg = msg .. tostring(select(n, ...)) .. " " msg = msg .. tostring(select(n, ...)) .. " "
end end
self.debugFrame:AddMessage(msg) if self.debugFrame then
self.debugFrame:AddMessage(msg)
else
print(msg)
end
end end
end end

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@ -1,15 +1,25 @@
## Interface: 80300 #@retail@
## Interface: 90002
#@end-retail@
#@non-retail@
# ## Interface: 11305
#@end-non-retail@
## Author: Parnic, originally created by Iceroth ## Author: Parnic, originally created by Iceroth
## Name: IceHUD ## Name: IceHUD
## Title: IceHUD |cff7fff7f-Ace3-|r ## Title: IceHUD |cff7fff7f-Ace3-|r
## Notes: Another HUD addon ## Notes: Another HUD addon
## Version: @project-version@ #@debug@
## Version: development
#@end-debug@
#@non-debug@
# ## Version: @project-version@
#@end-non-debug@
## SavedVariables: IceCoreDB ## SavedVariables: IceCoreDB
## OptionalDeps: Ace3, LibSharedMedia-3.0, LibDogTag-3.0, LibDogTag-Unit-3.0, LibRangeCheck-2.0, LibDualSpec-1.0, LibDBIcon-1.0, AceGUI-3.0-SharedMediaWidgets ## OptionalDeps: Ace3, LibSharedMedia-3.0, LibDogTag-3.0, LibDogTag-Unit-3.0, LibRangeCheck-2.0, LibDualSpec-1.0, LibDBIcon-1.0, AceGUI-3.0-SharedMediaWidgets
## X-Category: HUDs ## X-Category: HUDs
## X-Website: https://www.wowace.com/projects/ice-hud ## X-Website: https://www.wowace.com/projects/ice-hud
## X-Curse-Project-ID: 5394
## X-WoWI-ID: 8149 ## X-WoWI-ID: 8149
## X-Compatible-With: 11302
#@no-lib-strip@ #@no-lib-strip@
# Libraries # Libraries

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@ -1,4 +1,9 @@
## Interface: 80300 #@retail@
## Interface: 90002
#@end-retail@
#@non-retail@
# ## Interface: 11305
#@end-non-retail@
## Title: IceHUD |cff7fff7f-Options-|r ## Title: IceHUD |cff7fff7f-Options-|r
## Author: Parnic ## Author: Parnic
## Version: @project-version@ ## Version: @project-version@

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@ -171,7 +171,7 @@ end
-- Creates the low amount warning frame -- Creates the low amount warning frame
function IceUnitBar.prototype:CreateFlashFrame() function IceUnitBar.prototype:CreateFlashFrame()
if not (self.flashFrame) then if not (self.flashFrame) then
self.flashFrame = CreateFrame("Frame", nil, self.frame) self.flashFrame = CreateFrame("Frame", "IceHUD_"..self.elementName.."_Flash", self.frame)
end end
self.flashFrame:SetFrameStrata("BACKGROUND") self.flashFrame:SetFrameStrata("BACKGROUND")

File diff suppressed because it is too large Load Diff

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@ -398,7 +398,7 @@ end
function CastBar.prototype:CreateLagBar() function CastBar.prototype:CreateLagBar()
if self.lagBar == nil then if self.lagBar == nil then
self.lagBar = self:BarFactory(self.lagBar, "LOW", "OVERLAY") self.lagBar = self:BarFactory(self.lagBar, "LOW", "OVERLAY", "Lag")
end end
local r, g, b = self:GetColor("CastLag") local r, g, b = self:GetColor("CastLag")

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@ -12,12 +12,20 @@ if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
end end
local GetUnitChargedPowerPoints = GetUnitChargedPowerPoints
if not GetUnitChargedPowerPoints then
GetUnitChargedPowerPoints = function()
return nil
end
end
-- Constructor -- -- Constructor --
function ComboPoints.prototype:init() function ComboPoints.prototype:init()
ComboPoints.super.prototype.init(self, "ComboPoints") ComboPoints.super.prototype.init(self, "ComboPoints")
self:SetDefaultColor("ComboPoints", 1, 1, 0) self:SetDefaultColor("ComboPoints", 1, 1, 0)
self:SetDefaultColor("AnticipationPoints", 1, 0, 1) self:SetDefaultColor("AnticipationPoints", 1, 0, 1)
self:SetDefaultColor("KyrianAnimaComboPoint", 0.3137254901960784, 0.3725490196078432, 1)
self.scalingEnabled = true self.scalingEnabled = true
end end
@ -215,8 +223,29 @@ function ComboPoints.prototype:GetOptions()
disabled = function() disabled = function()
return not self.moduleSettings.enabled return not self.moduleSettings.enabled
end, end,
order = 35
} }
if IceHUD.WowVer >= 90000 then
opts["bShowAnimaCharged"] = {
type = 'toggle',
width = 'double',
name = L["Show Anima-charged points"],
desc = L["Whether or not to color an anima-charged combo point a separate color. Set the KyrianAnimaComboPoint color to the color you would like it to be."],
get = function()
return self.moduleSettings.bShowAnimaCharged
end,
set = function(info, v)
self.moduleSettings.bShowAnimaCharged = v
self:UpdateChargedComboPoints()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 36
}
end
return opts return opts
end end
@ -235,6 +264,7 @@ function ComboPoints.prototype:GetDefaultSettings()
defaults["comboGap"] = 0 defaults["comboGap"] = 0
defaults["showAnticipation"] = true defaults["showAnticipation"] = true
defaults["bShowWithNoTarget"] = true defaults["bShowWithNoTarget"] = true
defaults["bShowAnimaCharged"] = true
return defaults return defaults
end end
@ -274,11 +304,16 @@ function ComboPoints.prototype:Enable(core)
self:RegisterEvent("PLAYER_COMBO_POINTS", "UpdateComboPoints") self:RegisterEvent("PLAYER_COMBO_POINTS", "UpdateComboPoints")
end end
if IceHUD.WowVer >= 90000 then
self:RegisterEvent("UNIT_POWER_POINT_CHARGE", "UpdateChargedComboPoints")
end
if self.moduleSettings.comboMode == "Graphical" then if self.moduleSettings.comboMode == "Graphical" then
self.moduleSettings.comboMode = "Graphical Bar" self.moduleSettings.comboMode = "Graphical Bar"
end end
self:CreateComboFrame(true) self:CreateComboFrame(true)
self:UpdateChargedComboPoints()
end end
function ComboPoints.prototype:UpdateMaxComboPoints(event, unit, powerType) function ComboPoints.prototype:UpdateMaxComboPoints(event, unit, powerType)
@ -291,6 +326,13 @@ function ComboPoints.prototype:UpdateMaxComboPoints(event, unit, powerType)
end end
end end
function ComboPoints.prototype:UpdateChargedComboPoints()
local chargedPowerPoints = GetUnitChargedPowerPoints("player")
self.chargedPowerPointIndex = chargedPowerPoints and chargedPowerPoints[1]
self:CreateComboFrame()
self:UpdateComboPoints()
end
-- 'Protected' methods -------------------------------------------------------- -- 'Protected' methods --------------------------------------------------------
-- OVERRIDE -- OVERRIDE
@ -399,7 +441,12 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
if (self.moduleSettings.gradient) then if (self.moduleSettings.gradient) then
g = g - ((1 / maxComboPoints)*i) g = g - ((1 / maxComboPoints)*i)
end end
self.frame.graphical[i].texture:SetVertexColor(r, g, b)
if i == self.chargedPowerPointIndex and self.moduleSettings.bShowAnimaCharged then
self.frame.graphical[i].texture:SetVertexColor(self:GetColor("KyrianAnimaComboPoint"))
else
self.frame.graphical[i].texture:SetVertexColor(r, g, b)
end
self.frame.graphical[i]:Hide() self.frame.graphical[i]:Hide()
end end

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@ -6,6 +6,13 @@ if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
end end
local GetUnitChargedPowerPoints = GetUnitChargedPowerPoints
if not GetUnitChargedPowerPoints then
GetUnitChargedPowerPoints = function()
return nil
end
end
function ComboPointsBar.prototype:init() function ComboPointsBar.prototype:init()
ComboPointsBar.super.prototype.init(self, "ComboPointsBar") ComboPointsBar.super.prototype.init(self, "ComboPointsBar")
@ -57,7 +64,6 @@ end
function ComboPointsBar.prototype:GetDefaultSettings() function ComboPointsBar.prototype:GetDefaultSettings()
local defaults = ComboPointsBar.super.prototype.GetDefaultSettings(self) local defaults = ComboPointsBar.super.prototype.GetDefaultSettings(self)
defaults.textVisible['lower'] = false
defaults.offset = 8 defaults.offset = 8
defaults.enabled = false defaults.enabled = false
defaults.alwaysDisplay = false defaults.alwaysDisplay = false
@ -83,6 +89,18 @@ function ComboPointsBar.prototype:Enable(core)
else else
self:RegisterEvent("PLAYER_COMBO_POINTS", "UpdateComboPoints") self:RegisterEvent("PLAYER_COMBO_POINTS", "UpdateComboPoints")
end end
if IceHUD.WowVer >= 90000 then
self:RegisterEvent("UNIT_POWER_POINT_CHARGE", "UpdateChargedComboPoints")
end
self:UpdateChargedComboPoints()
end
function ComboPointsBar.prototype:UpdateChargedComboPoints()
local chargedPowerPoints = GetUnitChargedPowerPoints("player")
self.chargedPowerPointIndex = chargedPowerPoints and chargedPowerPoints[1]
self:UpdateComboPoints()
end end
function ComboPointsBar.prototype:CreateFrame() function ComboPointsBar.prototype:CreateFrame()
@ -129,6 +147,7 @@ function ComboPointsBar.prototype:UpdateComboPoints(...)
end end
self:SetBottomText1(points or "0") self:SetBottomText1(points or "0")
self:SetBottomText2(self.chargedPowerPointIndex)
end end
function ComboPointsBar.prototype:Update() function ComboPointsBar.prototype:Update()

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@ -122,7 +122,7 @@ function IceCustomCount.prototype:GetOptions()
self.moduleSettings.vpos = v self.moduleSettings.vpos = v
self:Redraw() self:Redraw()
end, end,
min = -400, min = -700,
max = 700, max = 700,
step = 1, step = 1,
disabled = function() disabled = function()

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@ -107,7 +107,7 @@ function EclipseBar.prototype:CreateFrame()
end end
function EclipseBar.prototype:CreateSolarBar() function EclipseBar.prototype:CreateSolarBar()
self.solarBar = self:BarFactory(self.solarBar,"BACKGROUND", "ARTWORK") self.solarBar = self:BarFactory(self.solarBar,"BACKGROUND", "ARTWORK", "Solar")
self:SetBarCoord(self.solarBar, 0.5, true) self:SetBarCoord(self.solarBar, 0.5, true)
self.solarBar.bar:SetVertexColor(self:GetColor("EclipseSolar", 1)) self.solarBar.bar:SetVertexColor(self:GetColor("EclipseSolar", 1))

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@ -255,7 +255,7 @@ function GlobalCoolDown.prototype:CreateFrame()
end end
function GlobalCoolDown.prototype:CreateLagBar() function GlobalCoolDown.prototype:CreateLagBar()
self.lagBar = self:BarFactory(self.lagBar, "LOW", "OVERLAY") self.lagBar = self:BarFactory(self.lagBar, "LOW", "OVERLAY", "Lag")
local r, g, b = self:GetColor("CastLag") local r, g, b = self:GetColor("CastLag")
if (self.settings.backgroundToggle) then if (self.settings.backgroundToggle) then

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@ -32,7 +32,7 @@ function HolyPower.prototype:init()
self.numericColor = "HolyPowerNumeric" self.numericColor = "HolyPowerNumeric"
self.unitPower = SPELL_POWER_HOLY_POWER self.unitPower = SPELL_POWER_HOLY_POWER
self.minLevel = PALADINPOWERBAR_SHOW_LEVEL self.minLevel = PALADINPOWERBAR_SHOW_LEVEL
if IceHUD.WowVer >= 70000 then if IceHUD.WowVer >= 70000 and IceHUD.WowVer < 90000 then
self.requiredSpec = SPEC_PALADIN_RETRIBUTION self.requiredSpec = SPEC_PALADIN_RETRIBUTION
end end
self.bTreatEmptyAsFull = true self.bTreatEmptyAsFull = true

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@ -280,8 +280,8 @@ function MirrorBarHandler.prototype:GetOptions()
type='range', type='range',
name = L["Bar vertical offset"], name = L["Bar vertical offset"],
desc = L["Adjust the vertical placement of this bar"], desc = L["Adjust the vertical placement of this bar"],
min = -400, min = -600,
max = 400, max = 600,
step = 1, step = 1,
get = function() get = function()
return self.moduleSettings.barVerticalOffset return self.moduleSettings.barVerticalOffset

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@ -49,7 +49,9 @@ function PetHealth.prototype:Enable(core)
self:RegisterEvent("UNIT_PET", "CheckPet"); self:RegisterEvent("UNIT_PET", "CheckPet");
self:RegisterEvent("UNIT_HEALTH", "UpdateEvent") self:RegisterEvent("UNIT_HEALTH", "UpdateEvent")
self:RegisterEvent("UNIT_HEALTH_FREQUENT", "UpdateEvent") if IceHUD.WowVer < 90000 then
self:RegisterEvent("UNIT_HEALTH_FREQUENT", "UpdateEvent")
end
self:RegisterEvent("UNIT_MAXHEALTH", "UpdateEvent") self:RegisterEvent("UNIT_MAXHEALTH", "UpdateEvent")
if UnitHasVehicleUI then if UnitHasVehicleUI then
@ -223,6 +225,7 @@ function PetHealth.prototype:ExitingVehicle(event, unit)
end end
function PetHealth.prototype:EnteringWorld() function PetHealth.prototype:EnteringWorld()
self:TargetChanged()
self:Update(self.unit) self:Update(self.unit)
if UnitHasVehicleUI then if UnitHasVehicleUI then

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@ -242,6 +242,7 @@ function PetMana.prototype:ExitingVehicle(event, unit)
end end
function PetMana.prototype:EnteringWorld() function PetMana.prototype:EnteringWorld()
self:TargetChanged()
self:Update(self.unit) self:Update(self.unit)
if UnitHasVehicleUI then if UnitHasVehicleUI then

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@ -68,7 +68,9 @@ function PlayerHealth.prototype:Enable(core)
PlayerHealth.super.prototype.Enable(self, core) PlayerHealth.super.prototype.Enable(self, core)
self:RegisterEvent("UNIT_HEALTH", "UpdateEvent") self:RegisterEvent("UNIT_HEALTH", "UpdateEvent")
self:RegisterEvent("UNIT_HEALTH_FREQUENT", "UpdateEvent") if IceHUD.WowVer < 90000 then
self:RegisterEvent("UNIT_HEALTH_FREQUENT", "UpdateEvent")
end
self:RegisterEvent("UNIT_MAXHEALTH", "UpdateEvent") self:RegisterEvent("UNIT_MAXHEALTH", "UpdateEvent")
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld") self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
@ -934,7 +936,7 @@ function PlayerHealth.prototype:CreateBackground(redraw)
end end
function PlayerHealth.prototype:CreateHealBar() function PlayerHealth.prototype:CreateHealBar()
self.healFrame = self:BarFactory(self.healFrame, "LOW","BACKGROUND") self.healFrame = self:BarFactory(self.healFrame, "LOW","BACKGROUND", "Heal")
self.healFrame.bar:SetVertexColor(self:GetColor("PlayerHealthHealAmount", self.alpha * self.moduleSettings.healAlpha)) self.healFrame.bar:SetVertexColor(self:GetColor("PlayerHealthHealAmount", self.alpha * self.moduleSettings.healAlpha))
@ -946,7 +948,7 @@ function PlayerHealth.prototype:CreateHealBar()
end end
function PlayerHealth.prototype:CreateAbsorbBar() function PlayerHealth.prototype:CreateAbsorbBar()
self.absorbFrame = self:BarFactory(self.absorbFrame, "LOW","BACKGROUND") self.absorbFrame = self:BarFactory(self.absorbFrame, "LOW","BACKGROUND", "Absorb")
self.absorbFrame.bar:SetVertexColor(self:GetColor("PlayerHealthAbsorbAmount", self.alpha * self.moduleSettings.absorbAlpha)) self.absorbFrame.bar:SetVertexColor(self:GetColor("PlayerHealthAbsorbAmount", self.alpha * self.moduleSettings.absorbAlpha))

View File

@ -9,6 +9,8 @@ local maxComboPoints = 5
local rtbEndTime = 0 local rtbEndTime = 0
local rtbDuration = 0 local rtbDuration = 0
local rtbCount = 0 local rtbCount = 0
local sixComboPointsTalentID = 19240
local behaviorDependsOnComboPoints = IceHUD.WowVer < 90000
local CurrMaxRtBDuration = 0 local CurrMaxRtBDuration = 0
local PotentialRtBDuration = 0 local PotentialRtBDuration = 0
@ -33,12 +35,14 @@ function RollTheBones.prototype:init()
self.moduleSettings.shouldAnimate = false self.moduleSettings.shouldAnimate = false
self:SetDefaultColor("RollTheBones", 1, 0.6, 0.2) self:SetDefaultColor("RollTheBones", 1, 0.6, 0.2)
self:SetDefaultColor("RollTheBones2", 0.75, 1, 0.2) if behaviorDependsOnComboPoints then
self:SetDefaultColor("RollTheBones3", 0.4, 1, 0.2) self:SetDefaultColor("RollTheBones2", 0.75, 1, 0.2)
self:SetDefaultColor("RollTheBones4", 0.4, 1, 0.2) self:SetDefaultColor("RollTheBones3", 0.4, 1, 0.2)
self:SetDefaultColor("RollTheBones5", 0.1, 1, 0.7) self:SetDefaultColor("RollTheBones4", 0.4, 1, 0.2)
self:SetDefaultColor("RollTheBones6", 0.1, 1, 0.7) self:SetDefaultColor("RollTheBones5", 0.1, 1, 0.7)
self:SetDefaultColor("RollTheBonesPotential", 1, 1, 1) self:SetDefaultColor("RollTheBones6", 0.1, 1, 0.7)
self:SetDefaultColor("RollTheBonesPotential", 1, 1, 1)
end
self.bTreatEmptyAsFull = true self.bTreatEmptyAsFull = true
end end
@ -50,7 +54,10 @@ function RollTheBones.prototype:Enable(core)
RollTheBones.super.prototype.Enable(self, core) RollTheBones.super.prototype.Enable(self, core)
self:RegisterEvent("UNIT_AURA", "UpdateRollTheBones") self:RegisterEvent("UNIT_AURA", "UpdateRollTheBones")
self:RegisterEvent(IceHUD.UnitPowerEvent, "ComboPointsChanged")
if behaviorDependsOnComboPoints then
self:RegisterEvent(IceHUD.UnitPowerEvent, "ComboPointsChanged")
end
if not self.moduleSettings.alwaysFullAlpha then if not self.moduleSettings.alwaysFullAlpha then
self:Show(false) self:Show(false)
@ -106,41 +113,60 @@ function RollTheBones.prototype:GetOptions()
opts["textSettings"].args["upperTextString"]["desc"] = "The text to display under this bar. # will be replaced with the number of Roll the Bones seconds remaining." opts["textSettings"].args["upperTextString"]["desc"] = "The text to display under this bar. # will be replaced with the number of Roll the Bones seconds remaining."
opts["textSettings"].args["upperTextString"].hidden = false opts["textSettings"].args["upperTextString"].hidden = false
opts["showAsPercentOfMax"] = if behaviorDependsOnComboPoints then
{ opts["showAsPercentOfMax"] =
type = 'toggle', {
name = L["Show bar as % of maximum"], type = 'toggle',
desc = L["If this is checked, then the RtB buff time shows as a percent of the maximum attainable (taking set bonuses and talents into account). Otherwise, the bar always goes from full to empty when applying RtB no matter the duration."], name = L["Show bar as % of maximum"],
get = function() desc = L["If this is checked, then the RtB buff time shows as a percent of the maximum attainable (taking set bonuses and talents into account). Otherwise, the bar always goes from full to empty when applying RtB no matter the duration."],
return self.moduleSettings.showAsPercentOfMax get = function()
end, return self.moduleSettings.showAsPercentOfMax
set = function(info, v) end,
self.moduleSettings.showAsPercentOfMax = v set = function(info, v)
end, self.moduleSettings.showAsPercentOfMax = v
disabled = function() end,
return not self.moduleSettings.enabled disabled = function()
end return not self.moduleSettings.enabled
} end
}
opts["durationAlpha"] = opts["durationAlpha"] =
{ {
type = "range", type = "range",
name = L["Potential RtB time bar alpha"], name = L["Potential RtB time bar alpha"],
desc = L["What alpha value to use for the bar that displays how long your RtB will last if you activate it. (This gets multiplied by the bar's current alpha to stay in line with the bar on top of it)"], desc = L["What alpha value to use for the bar that displays how long your RtB will last if you activate it. (This gets multiplied by the bar's current alpha to stay in line with the bar on top of it)"],
min = 0, min = 0,
max = 100, max = 100,
step = 5, step = 5,
get = function() get = function()
return self.moduleSettings.durationAlpha * 100 return self.moduleSettings.durationAlpha * 100
end, end,
set = function(info, v) set = function(info, v)
self.moduleSettings.durationAlpha = v / 100.0 self.moduleSettings.durationAlpha = v / 100.0
self:Redraw() self:Redraw()
end, end,
disabled = function() disabled = function()
return not self.moduleSettings.enabled return not self.moduleSettings.enabled
end end
} }
opts["bUseMultipleBuffColors"] =
{
type = 'toggle',
name = L["Use multiple buff colors"],
desc = L["If this is checked, then the bar uses different colors depending on how many RtB buffs you have"],
get = function()
return self.moduleSettings.bUseMultipleBuffColors
end,
set = function(info, v)
self.moduleSettings.bUseMultipleBuffColors = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
}
end
opts["bShowWithNoTarget"] = opts["bShowWithNoTarget"] =
{ {
@ -159,23 +185,6 @@ function RollTheBones.prototype:GetOptions()
end, end,
} }
opts["bUseMultipleBuffColors"] =
{
type = 'toggle',
name = L["Use multiple buff colors"],
desc = L["If this is checked, then the bar uses different colors depending on how many RtB buffs you have"],
get = function()
return self.moduleSettings.bUseMultipleBuffColors
end,
set = function(info, v)
self.moduleSettings.bUseMultipleBuffColors = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
}
return opts return opts
end end
@ -186,7 +195,11 @@ function RollTheBones.prototype:CreateFrame()
end end
function RollTheBones.prototype:CreateDurationBar() function RollTheBones.prototype:CreateDurationBar()
self.durationFrame = self:BarFactory(self.durationFrame, "BACKGROUND","ARTWORK") if not behaviorDependsOnComboPoints then
return
end
self.durationFrame = self:BarFactory(self.durationFrame, "BACKGROUND","ARTWORK", "Duration")
-- Rokiyo: Do we need to call this here? -- Rokiyo: Do we need to call this here?
self.CurrScale = 0 self.CurrScale = 0
@ -204,7 +217,9 @@ end
function RollTheBones.prototype:RotateHorizontal() function RollTheBones.prototype:RotateHorizontal()
RollTheBones.super.prototype.RotateHorizontal(self) RollTheBones.super.prototype.RotateHorizontal(self)
self:RotateFrame(self.durationFrame) if self.durationFrame then
self:RotateFrame(self.durationFrame)
end
end end
function RollTheBones.prototype:ResetRotation() function RollTheBones.prototype:ResetRotation()
@ -308,7 +323,7 @@ function RollTheBones.prototype:UpdateRollTheBones(event, unit, fromUpdate)
if not remaining then if not remaining then
remaining = rtbEndTime - now remaining = rtbEndTime - now
end end
local denominator = (self.moduleSettings.showAsPercentOfMax and CurrMaxRtBDuration or rtbDuration) local denominator = ((self.moduleSettings.showAsPercentOfMax and behaviorDependsOnComboPoints) and CurrMaxRtBDuration or rtbDuration)
self:UpdateBar(denominator ~= 0 and remaining / denominator or 0, self:GetColorName(rtbCount)) self:UpdateBar(denominator ~= 0 and remaining / denominator or 0, self:GetColorName(rtbCount))
else else
self:UpdateBar(0, "RollTheBones") self:UpdateBar(0, "RollTheBones")
@ -326,13 +341,13 @@ function RollTheBones.prototype:UpdateRollTheBones(event, unit, fromUpdate)
-- somewhat redundant, but we also need to check potential remaining time -- somewhat redundant, but we also need to check potential remaining time
if (remaining ~= nil) or PotentialRtBDuration > 0 then if (remaining ~= nil) or PotentialRtBDuration > 0 then
local potText = " (" .. PotentialRtBDuration .. ")" local potText = behaviorDependsOnComboPoints and " (" .. PotentialRtBDuration .. ")" or ""
self:SetBottomText1(self.moduleSettings.upperText .. tostring(floor(remaining or 0)) .. (self.moduleSettings.durationAlpha ~= 0 and potText or "")) self:SetBottomText1(self.moduleSettings.upperText .. tostring(floor(remaining or 0)) .. (self.moduleSettings.durationAlpha ~= 0 and potText or ""))
end end
end end
function RollTheBones.prototype:GetColorName(count) function RollTheBones.prototype:GetColorName(count)
if self.moduleSettings.bUseMultipleBuffColors and count >= 2 then if behaviorDependsOnComboPoints and self.moduleSettings.bUseMultipleBuffColors and count >= 2 then
return "RollTheBones"..count return "RollTheBones"..count
else else
return "RollTheBones" return "RollTheBones"
@ -352,13 +367,17 @@ function RollTheBones.prototype:TargetChanged()
end end
function RollTheBones.prototype:UpdateDurationBar(event, unit) function RollTheBones.prototype:UpdateDurationBar(event, unit)
if not self.durationFrame then
return
end
if unit and unit ~= self.unit then if unit and unit ~= self.unit then
return return
end end
local points = RTBGetComboPoints(self.unit) local points = RTBGetComboPoints(self.unit)
-- check for Deeper Stratagem -- check for Deeper Stratagem
local _, _, _, DeeperStratagem = GetTalentInfo(3, 1, 1) local _, _, _, DeeperStratagem = GetTalentInfoByID(sixComboPointsTalentID, GetActiveSpecGroup())
if DeeperStratagem then if DeeperStratagem then
-- first, set the cached upper limit of RtB duration -- first, set the cached upper limit of RtB duration

View File

@ -20,6 +20,7 @@ local impSndBonusPerRank = 0.25
local maxComboPoints = 5 local maxComboPoints = 5
local sndEndTime = 0 local sndEndTime = 0
local sndDuration = 0 local sndDuration = 0
local sixComboPointsTalentID = 19240
local CurrMaxSnDDuration = 0 local CurrMaxSnDDuration = 0
local PotentialSnDDuration = 0 local PotentialSnDDuration = 0
@ -66,6 +67,11 @@ function SliceAndDice.prototype:Enable(core)
self:RegisterEvent(IceHUD.UnitPowerEvent, "ComboPointsChanged") self:RegisterEvent(IceHUD.UnitPowerEvent, "ComboPointsChanged")
end end
if IceHUD.WowVer >= 70000 then
self:RegisterEvent("PLAYER_TALENT_UPDATE", "CheckMaxComboPoints")
self:CheckMaxComboPoints()
end
if not self.moduleSettings.alwaysFullAlpha then if not self.moduleSettings.alwaysFullAlpha then
self:Show(false) self:Show(false)
else else
@ -75,6 +81,11 @@ function SliceAndDice.prototype:Enable(core)
self:SetBottomText1("") self:SetBottomText1("")
end end
function SliceAndDice.prototype:CheckMaxComboPoints()
local talentID, name, texture, selected, available, spellID, unknown, row, column, known, grantedByAura = GetTalentInfoByID(sixComboPointsTalentID, GetActiveSpecGroup())
maxComboPoints = selected and 6 or 5
end
function SliceAndDice.prototype:Disable(core) function SliceAndDice.prototype:Disable(core)
SliceAndDice.super.prototype.Disable(self, core) SliceAndDice.super.prototype.Disable(self, core)
end end
@ -182,7 +193,7 @@ function SliceAndDice.prototype:CreateFrame()
end end
function SliceAndDice.prototype:CreateDurationBar() function SliceAndDice.prototype:CreateDurationBar()
self.durationFrame = self:BarFactory(self.durationFrame, "BACKGROUND","ARTWORK") self.durationFrame = self:BarFactory(self.durationFrame, "BACKGROUND","ARTWORK", "Duration")
-- Rokiyo: Do we need to call this here? -- Rokiyo: Do we need to call this here?
self.CurrScale = 0 self.CurrScale = 0
@ -270,6 +281,10 @@ local function HasSpell(id)
end end
local function ShouldHide() local function ShouldHide()
if IceHUD.WowVer >= 90000 then
return false
end
return --[[(IceHUD.WowVer < 70000 or not IsSpellKnown(193316)) and]] not IsPlayerSpell(5171) -- IsSpellKnown returns incorrect info for SnD in 7.0 return --[[(IceHUD.WowVer < 70000 or not IsSpellKnown(193316)) and]] not IsPlayerSpell(5171) -- IsSpellKnown returns incorrect info for SnD in 7.0
-- commented code is here in case we decide we'd like to use this module for Roll the Bones. -- commented code is here in case we decide we'd like to use this module for Roll the Bones.
-- if we do, though, the "active" check gets way more complicated since it can activate any number of 6 different abilities -- if we do, though, the "active" check gets way more complicated since it can activate any number of 6 different abilities

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@ -137,7 +137,7 @@ function StaggerBar.prototype:CreateFrame()
end end
function StaggerBar.prototype:CreateTimerBar() function StaggerBar.prototype:CreateTimerBar()
self.timerFrame = self:BarFactory(self.timerFrame, "MEDIUM","ARTWORK") self.timerFrame = self:BarFactory(self.timerFrame, "MEDIUM","ARTWORK", "Timer")
self.CurrScale = 0 self.CurrScale = 0

View File

@ -23,6 +23,13 @@ if IceHUD.WowVer >= 50000 or IceHUD.WowClassic then
MAX_NUM_RAID_MEMBERS = MAX_RAID_MEMBERS MAX_NUM_RAID_MEMBERS = MAX_RAID_MEMBERS
end end
local UnitGroupRolesAssigned = UnitGroupRolesAssigned
if not UnitGroupRolesAssigned then
UnitGroupRolesAssigned = function()
return "NONE"
end
end
local MAX_NUM_RAID_MEMBERS = 40 local MAX_NUM_RAID_MEMBERS = 40
local MAX_NUM_PARTY_MEMBERS = 5 local MAX_NUM_PARTY_MEMBERS = 5
@ -224,7 +231,7 @@ end
-- create the aggro range indicator bar -- create the aggro range indicator bar
function IceThreat.prototype:CreateAggroBar() function IceThreat.prototype:CreateAggroBar()
self.aggroBar = self:BarFactory(self.aggroBar, "BACKGROUND","ARTWORK") self.aggroBar = self:BarFactory(self.aggroBar, "BACKGROUND","ARTWORK", "Aggro")
local r, g, b = self:GetColor("ThreatPullAggro") local r, g, b = self:GetColor("ThreatPullAggro")
if (self.settings.backgroundToggle) then if (self.settings.backgroundToggle) then
@ -236,7 +243,7 @@ function IceThreat.prototype:CreateAggroBar()
end end
function IceThreat.prototype:CreateSecondThreatBar() function IceThreat.prototype:CreateSecondThreatBar()
self.secondThreatBar = self:BarFactory(self.secondThreatBar, "MEDIUM", "OVERLAY") self.secondThreatBar = self:BarFactory(self.secondThreatBar, "MEDIUM", "OVERLAY", "SecondThreat")
self.secondThreatBar.bar:SetVertexColor(self:GetColor("ThreatSecondPlace", self.alpha * self.moduleSettings.secondPlaceThreatAlpha)) self.secondThreatBar.bar:SetVertexColor(self:GetColor("ThreatSecondPlace", self.alpha * self.moduleSettings.secondPlaceThreatAlpha))

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@ -1,11 +1,13 @@
# IceHUD
IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD, MetaHUD, and others designed to keep your focus in the center of the screen where your character is. IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD, MetaHUD, and others designed to keep your focus in the center of the screen where your character is.
## **What it is**
### **What it is** * Player and target health and mana bars, casting and mirror bars, pet health and mana bars, druid mana bar in forms, extensive target info, ToT display, and much more, in a vertically-oriented heads-up display.
* Player and target health and mana bars, casting and mirror bars, pet health and mana bars, druid mana bar in forms, extensive target info, ToT display, and much more
## **Short feature list**
### **Short feature list**
* Lots of different bar shapes and patterns to make the HUD look like you want * Lots of different bar shapes and patterns to make the HUD look like you want
* Class-specific modules such as combo point counters, Slice'n'dice timers, druid mana trackers, Eclipse bar, Holy Power monitoring, Warlock shard tracking, and more * Class-specific modules such as combo point counters, Slice'n'dice timers, druid mana trackers, Eclipse bar, Holy Power monitoring, Warlock shard tracking, and more
* Target-of-target bars, Crowd Control timers, Range Finders, Threat meters, and plenty of other helpful modules * Target-of-target bars, Crowd Control timers, Range Finders, Threat meters, and plenty of other helpful modules
@ -15,13 +17,12 @@ IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD
* Fully customizable bars and counters capable of tracking buff/debuff applications on any unit, spell/ability cooldowns, and the health/mana of any unit you specify. The custom health/mana bars will even work with crazy unit specifications like "focustargettargetfocustarget" if you want! * Fully customizable bars and counters capable of tracking buff/debuff applications on any unit, spell/ability cooldowns, and the health/mana of any unit you specify. The custom health/mana bars will even work with crazy unit specifications like "focustargettargetfocustarget" if you want!
* Highly configurable (can totally re-arrange all bars, change text display, etc.) * Highly configurable (can totally re-arrange all bars, change text display, etc.)
## **Slash commands**
### **Slash commands**
* /icehud - opens the configuration UI to tweak any setting * /icehud - opens the configuration UI to tweak any setting
* /icehudCL - command-line access to tweak IceHUD settings (for use with macros, etc.) * /icehudCL - command-line access to tweak IceHUD settings (for use with macros, etc.)
## **Frequently Asked Questions**
# **Frequently Asked Questions**
1. **How do I hide the default Blizzard player, target unit frames and party unit frames?** 1. **How do I hide the default Blizzard player, target unit frames and party unit frames?**
Type /icehud, expand the "Module Settings" section, click "Player Health" or "Target Health," and check "Hide Blizzard Frame" and/or "Hide Blizzard Party Frame". (NOTE: before version 1.3.7, the player/target unitframes were hidden by default. Follow the same steps to enable them if desired) Type /icehud, expand the "Module Settings" section, click "Player Health" or "Target Health," and check "Hide Blizzard Frame" and/or "Hide Blizzard Party Frame". (NOTE: before version 1.3.7, the player/target unitframes were hidden by default. Follow the same steps to enable them if desired)
@ -80,5 +81,7 @@ IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD
1. **Why is there no target castbar for Classic?** 1. **Why is there no target castbar for Classic?**
The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. IceHUD doesn't support the type of inaccurate guessing at combat log details that would be required to get a semi-useful target castbar. The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. IceHUD doesn't support the type of inaccurate guessing at combat log details that would be required to get a semi-useful target castbar.
1. **Why do buff/debuff timers not work in Classic?**
The Classic game client doesn't provide this information to addons because it wasn't a feature when the game first released. You can install the LibClassicDurations addon to enable support, but it's a best guess and not completely accurate.
See [here](https://www.wowace.com/projects/ice-hud/issues/113) for a user-created guide to creating new IceHUD textures. See [here](https://www.wowace.com/projects/ice-hud/issues/113) for a user-created guide to creating new IceHUD textures.

5
this_version.md Normal file
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@ -0,0 +1,5 @@
# Changelog
v1.13.2:
- Fixed which version of LibDogTag was being packaged. The previous version did not have 9.0 compatibility and was generating errors (ticket #293).