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Update changelog
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@ -1,3 +1,6 @@
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v1.12.14:
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- Fixed pet health/mana sometimes using the wrong alpha if the player teleported.
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v1.12.13:
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- Fixed various class power indicators using the wrong alpha visibility if the player teleported (like with a Hearthstone) when they had a target selected.
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- Show Hunter Focus top text as the raw Focus amount instead of a 0-100 scale with DogTags off.
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@ -242,6 +242,7 @@ function PetMana.prototype:ExitingVehicle(event, unit)
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end
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function PetMana.prototype:EnteringWorld()
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self:TargetChanged()
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self:Update(self.unit)
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if UnitHasVehicleUI then
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