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7
.github/workflows/release.yml
vendored
7
.github/workflows/release.yml
vendored
@ -42,4 +42,9 @@ jobs:
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- name: Package and release for Classic
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uses: BigWigsMods/packager@master
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with:
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args: -g 1.13.5 -w 0
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args: -g classic -w 0
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- name: Package and release for TBC
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uses: BigWigsMods/packager@master
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with:
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args: -g bc -w 0
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@ -18,6 +18,7 @@ IceHUD.debugging = false
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IceHUD.WowVer = select(4, GetBuildInfo())
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IceHUD.WowClassic = WOW_PROJECT_ID and WOW_PROJECT_ID == WOW_PROJECT_CLASSIC
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IceHUD.WowClassicBC = WOW_PROJECT_ID and WOW_PROJECT_ID == WOW_PROJECT_BURNING_CRUSADE_CLASSIC
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IceHUD.UnitPowerEvent = "UNIT_POWER_UPDATE"
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10
IceHUD.toc
10
IceHUD.toc
@ -1,9 +1,7 @@
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#@retail@
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## Interface: 90001
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#@end-retail@
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#@non-retail@
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# ## Interface: 11305
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#@end-non-retail@
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## Interface: 90005
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## Interface-Retail: 90005
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## Interface-Classic: 11306
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## Interface-BC: 20501
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## Author: Parnic, originally created by Iceroth
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## Name: IceHUD
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## Title: IceHUD |cff7fff7f-Ace3-|r
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@ -1,9 +1,7 @@
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#@retail@
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## Interface: 90001
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#@end-retail@
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#@non-retail@
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# ## Interface: 11305
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#@end-non-retail@
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## Interface: 90005
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## Interface-Retail: 90005
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## Interface-Classic: 11306
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## Interface-BC: 20501
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## Title: IceHUD |cff7fff7f-Options-|r
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## Author: Parnic
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## Version: @project-version@
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@ -243,7 +243,14 @@ function IceUnitBar.prototype:Update()
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self.mana = IceHUD:MathRound(self.mana / 100)
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self.maxMana = IceHUD:MathRound(self.maxMana / 100)
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end
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self.manaPercentage = self.maxMana ~= 0 and (self.mana/self.maxMana) or 0
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-- account for cases where maxMana is 0, perhaps briefly (during certain spells, for example)
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-- and properly handle it as full. this allows for proper alpha handling during these times.
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if self.maxMana == self.mana then
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self.manaPercentage = 1
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else
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self.manaPercentage = self.maxMana ~= 0 and (self.mana/self.maxMana) or 0
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end
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local locClass
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locClass, self.unitClass = UnitClass(self.unit)
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20
changelog.md
20
changelog.md
@ -1,5 +1,25 @@
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# Changelog
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v1.13.4:
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- Show Demon Hunter Fury top text as the raw Fury amount instead of a 0-100 scale with DogTags off. (ticket #301)
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- Package newer LibDogTag to fix upgrade bug in that library.
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v1.13.3:
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- Activated Totems module for all classes in Shadowlands. Some class abilities spawn units that live for a specific amount of time, and the game handles these as Totems.
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- Fixed an issue where mana bars could use the wrong alpha settings if the player's maximum mana was 0 (such as during the use of Soulshape).
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- Update TOC for 9.0.5
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v1.13.2:
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- Fixed which version of LibDogTag was being packaged. The previous version did not have 9.0 compatibility and was generating errors (ticket #293).
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v1.13.1:
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- Added support for Anima-charged combo points for Kyrian covenant (ticket #291).
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- Updated TOC for 9.0.2
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v1.13.0:
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- Made compatible with 9.0
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@ -12,12 +12,20 @@ if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
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SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
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end
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local GetUnitChargedPowerPoints = GetUnitChargedPowerPoints
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if not GetUnitChargedPowerPoints then
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GetUnitChargedPowerPoints = function()
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return nil
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end
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end
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-- Constructor --
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function ComboPoints.prototype:init()
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ComboPoints.super.prototype.init(self, "ComboPoints")
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self:SetDefaultColor("ComboPoints", 1, 1, 0)
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self:SetDefaultColor("AnticipationPoints", 1, 0, 1)
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self:SetDefaultColor("KyrianAnimaComboPoint", 0.3137254901960784, 0.3725490196078432, 1)
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self.scalingEnabled = true
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end
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@ -215,8 +223,29 @@ function ComboPoints.prototype:GetOptions()
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 35
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}
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if IceHUD.WowVer >= 90000 then
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opts["bShowAnimaCharged"] = {
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type = 'toggle',
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width = 'double',
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name = L["Show Anima-charged points"],
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desc = L["Whether or not to color an anima-charged combo point a separate color. Set the KyrianAnimaComboPoint color to the color you would like it to be."],
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get = function()
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return self.moduleSettings.bShowAnimaCharged
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end,
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set = function(info, v)
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self.moduleSettings.bShowAnimaCharged = v
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self:UpdateChargedComboPoints()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 36
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}
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end
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return opts
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end
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@ -235,6 +264,7 @@ function ComboPoints.prototype:GetDefaultSettings()
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defaults["comboGap"] = 0
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defaults["showAnticipation"] = true
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defaults["bShowWithNoTarget"] = true
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defaults["bShowAnimaCharged"] = true
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return defaults
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end
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@ -274,11 +304,16 @@ function ComboPoints.prototype:Enable(core)
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self:RegisterEvent("PLAYER_COMBO_POINTS", "UpdateComboPoints")
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end
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if IceHUD.WowVer >= 90000 then
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self:RegisterEvent("UNIT_POWER_POINT_CHARGE", "UpdateChargedComboPoints")
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end
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if self.moduleSettings.comboMode == "Graphical" then
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self.moduleSettings.comboMode = "Graphical Bar"
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end
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self:CreateComboFrame(true)
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self:UpdateChargedComboPoints()
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end
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function ComboPoints.prototype:UpdateMaxComboPoints(event, unit, powerType)
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@ -291,6 +326,13 @@ function ComboPoints.prototype:UpdateMaxComboPoints(event, unit, powerType)
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end
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end
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function ComboPoints.prototype:UpdateChargedComboPoints()
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local chargedPowerPoints = GetUnitChargedPowerPoints("player")
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self.chargedPowerPointIndex = chargedPowerPoints and chargedPowerPoints[1]
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self:CreateComboFrame()
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self:UpdateComboPoints()
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end
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-- 'Protected' methods --------------------------------------------------------
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-- OVERRIDE
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@ -399,7 +441,12 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
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if (self.moduleSettings.gradient) then
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g = g - ((1 / maxComboPoints)*i)
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end
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self.frame.graphical[i].texture:SetVertexColor(r, g, b)
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if i == self.chargedPowerPointIndex and self.moduleSettings.bShowAnimaCharged then
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self.frame.graphical[i].texture:SetVertexColor(self:GetColor("KyrianAnimaComboPoint"))
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else
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self.frame.graphical[i].texture:SetVertexColor(r, g, b)
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end
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self.frame.graphical[i]:Hide()
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end
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@ -6,6 +6,13 @@ if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
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SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
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end
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local GetUnitChargedPowerPoints = GetUnitChargedPowerPoints
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if not GetUnitChargedPowerPoints then
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GetUnitChargedPowerPoints = function()
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return nil
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end
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end
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function ComboPointsBar.prototype:init()
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ComboPointsBar.super.prototype.init(self, "ComboPointsBar")
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@ -57,7 +64,6 @@ end
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function ComboPointsBar.prototype:GetDefaultSettings()
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local defaults = ComboPointsBar.super.prototype.GetDefaultSettings(self)
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defaults.textVisible['lower'] = false
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defaults.offset = 8
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defaults.enabled = false
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defaults.alwaysDisplay = false
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@ -83,6 +89,18 @@ function ComboPointsBar.prototype:Enable(core)
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else
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self:RegisterEvent("PLAYER_COMBO_POINTS", "UpdateComboPoints")
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end
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if IceHUD.WowVer >= 90000 then
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self:RegisterEvent("UNIT_POWER_POINT_CHARGE", "UpdateChargedComboPoints")
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end
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self:UpdateChargedComboPoints()
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end
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function ComboPointsBar.prototype:UpdateChargedComboPoints()
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local chargedPowerPoints = GetUnitChargedPowerPoints("player")
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self.chargedPowerPointIndex = chargedPowerPoints and chargedPowerPoints[1]
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self:UpdateComboPoints()
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end
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function ComboPointsBar.prototype:CreateFrame()
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@ -129,6 +147,7 @@ function ComboPointsBar.prototype:UpdateComboPoints(...)
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end
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self:SetBottomText1(points or "0")
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self:SetBottomText2(self.chargedPowerPointIndex)
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end
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function ComboPointsBar.prototype:Update()
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@ -387,7 +387,7 @@ function PlayerMana.prototype:Update(unit, powertype)
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if not IceHUD.IceCore:ShouldUseDogTags() then
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-- extra hack for whiny rogues (are there other kind?)
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local displayPercentage = self.manaPercentage
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if self.manaType == SPELL_POWER_ENERGY or self.manaType == SPELL_POWER_FOCUS then
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if self.manaType == SPELL_POWER_ENERGY or self.manaType == SPELL_POWER_FOCUS or self.manaType == SPELL_POWER_FURY then
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displayPercentage = self.mana
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else
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displayPercentage = math.floor(displayPercentage * 100)
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@ -245,7 +245,7 @@ function Totems.prototype:UpdateTotem(event, totem, ...)
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if not totem or tonumber(totem) ~= totem or totem < 1 or totem > self.numTotems or not GetTotemInfo then
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return
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end
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local thisTotemName = self.totemNames[TOTEM_PRIORITIES[totem]]
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local haveTotem, name, startTime, duration, icon = GetTotemInfo(totem);
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if duration > 0 then
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self.frame.graphical[totem].totem:SetTexture(icon)
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@ -422,6 +422,6 @@ end
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-- Load us up
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local _, unitClass = UnitClass("player")
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if (unitClass == "SHAMAN") or (unitClass == "DRUID") then
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if IceHUD.WowVer >= 90000 or (unitClass == "SHAMAN") or (unitClass == "DRUID") then
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IceHUD.Totems = Totems:new()
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end
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@ -1,7 +1,6 @@
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# Changelog
|
||||
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v1.13.0:
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v1.13.4:
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- Made compatible with 9.0
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- Improved frame naming/debuggability
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- Updated TOC for 9.0
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- Show Demon Hunter Fury top text as the raw Fury amount instead of a 0-100 scale with DogTags off. (ticket #301)
|
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- Package newer LibDogTag to fix upgrade bug in that library.
|
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|
Reference in New Issue
Block a user