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1.13.3
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1.13.4-alp
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4de8cb0d27
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ea28a05051
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2
.github/workflows/release.yml
vendored
2
.github/workflows/release.yml
vendored
@ -42,4 +42,4 @@ jobs:
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- name: Package and release for Classic
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uses: BigWigsMods/packager@master
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with:
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args: -g 1.13.5 -w 0
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args: -g 1.13.6 -w 0
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@ -2,7 +2,7 @@
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## Interface: 90005
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#@end-retail@
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#@non-retail@
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# ## Interface: 11305
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# ## Interface: 11306
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#@end-non-retail@
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## Author: Parnic, originally created by Iceroth
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## Name: IceHUD
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@ -2,7 +2,7 @@
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## Interface: 90005
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#@end-retail@
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#@non-retail@
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# ## Interface: 11305
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# ## Interface: 11306
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#@end-non-retail@
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## Title: IceHUD |cff7fff7f-Options-|r
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## Author: Parnic
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@ -1,5 +1,9 @@
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# Changelog
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vNext:
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- Show Demon Hunter Fury top text as the raw Fury amount instead of a 0-100 scale with DogTags off. (ticket #301)
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v1.13.3:
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- Activated Totems module for all classes in Shadowlands. Some class abilities spawn units that live for a specific amount of time, and the game handles these as Totems.
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@ -387,7 +387,7 @@ function PlayerMana.prototype:Update(unit, powertype)
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if not IceHUD.IceCore:ShouldUseDogTags() then
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-- extra hack for whiny rogues (are there other kind?)
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local displayPercentage = self.manaPercentage
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if self.manaType == SPELL_POWER_ENERGY or self.manaType == SPELL_POWER_FOCUS then
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if self.manaType == SPELL_POWER_ENERGY or self.manaType == SPELL_POWER_FOCUS or self.manaType == SPELL_POWER_FURY then
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displayPercentage = self.mana
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else
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displayPercentage = math.floor(displayPercentage * 100)
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@ -1,7 +1,5 @@
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# Changelog
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v1.13.3:
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vNext:
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- Activated Totems module for all classes in Shadowlands. Some class abilities spawn units that live for a specific amount of time, and the game handles these as Totems.
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- Fixed an issue where mana bars could use the wrong alpha settings if the player's maximum mana was 0 (such as during the use of Soulshape).
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- Update TOC for 9.0.5
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- Show Demon Hunter Fury top text as the raw Fury amount instead of a 0-100 scale with DogTags off. (ticket #301)
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