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32 Commits

Author SHA1 Message Date
b65909c570 Wrath updates for Paladin GCD, Rogue SnD 2022-08-30 22:25:16 -05:00
b33a82622f Update changelogs 2022-08-30 22:03:46 -05:00
96a8fb2c3d Bump TOC for retail 2022-08-30 22:01:00 -05:00
6c623d6965 Initial Wrath-Classic compatibility
Briefly fought a training dummy with a Death Knight and a Shaman. I'm sure stuff like Slice-and-dice will need attention for talents moving around and such.
2022-08-30 21:59:58 -05:00
d31872512e Add support for blocked submenu options
Some menus, such as when targeting other players, use mixins which are themselves menus. We have to dive down one more layer to resolve those. The official UI source does this submenu thing (as opposed to recursion) so this should exactly mimic how the base game now works.
2022-06-06 09:02:43 -05:00
d424afdab1 Rework blocked menu options for 9.2.5
Since 9.2.5 completely re-worked UnitPopupMenus, IceHUD's "Set Focus" right-click menu option overrides were broken. This restores the override so that it can still suppress the tainted functionality.

Additionally, it turns out that having Clique installed replaces this entire thing somehow and makes Set Focus et al function (with IceHUD's ClickCastFrames registration). I don't know what that magic is about, but none of this munging happens and the tainted paths work fine. Interesting.

Fixes wowace ticket #319
2022-06-05 23:30:09 -05:00
9500bdf393 Fix error on BCC
Fixes #21
2022-06-01 16:26:12 -05:00
6325ed1ade Fix changelogs
This is why Unreleased is used instead...
2022-06-01 08:31:05 -05:00
a4c44a5809 Update TOC 2022-06-01 08:30:21 -05:00
82db70969a Remove UnitPopupButtons usage
I need to find a way to reintroduce this, but Blizzard's new method of building these frames doesn't look like it's going to be particularly easy. This stops error popups on 9.2.5
2022-06-01 08:29:39 -05:00
47931922bd Fix target health updating infrequently on Classic 2022-05-02 12:22:07 -05:00
af74c9e3fe Update changelog 2022-03-28 10:30:30 -05:00
611f37a1f3 Add reported missing nil check
Fixes #20 (github)
2022-03-25 21:30:54 -05:00
5d8b83e5ef Update changelog 2022-03-24 11:54:20 -05:00
53fdb48b05 Fix reported TBC issue of target health updates
For some reason, on TBC classic target health is not updating frequently. I waded through the official TBC source code, and it looks like if predictedHealth is enabled (which it is by default), then the default UI uses an OnUpdate handler to update the target's health bar. So now I'm doing the same.
2022-03-24 11:51:58 -05:00
b64294ca11 Minor optimization for ZM puzzle detection
COMBAT_LOG_EVENT_UNFILTERED is a spam-fest, so let's only subscribe to it when we absolutely have to. This could arguably by done entirely in UNIT_AURA, but since we don't know for sure that a given UNIT_AURA event was the removal of a buff, there is a potential problem with trying to detect exactly when the puzzle session was finished. This code can potentially mis-detect puzzle starting, or hide the addon again when it's already hidden, but there shouldn't be an issue in practice. If this turns out to be problematic, I will roll back to the previous method.
2022-03-23 23:07:20 -05:00
0785265feb Convenience method for looking for any buff from a list 2022-03-23 23:04:00 -05:00
4007f1258b Fix whitespace 2022-03-23 11:40:12 -05:00
c7c92d468e Update changelog 2022-03-22 22:59:38 -05:00
eee20f17b4 Change method of hiding the target frame
See 51e2debc4d for the PlayerFrame version of this (and reasoning for this)
2022-03-22 22:57:36 -05:00
0aa584d81a Hide IceHUD during Zereth Mortis puzzles 2022-03-22 22:56:57 -05:00
51e2debc4d Change method of hiding the player frame
This existing method worked fine for many years, but seems to have become inadequate in 9.2, likely due to this change that's restoring player frame visibility sometimes: 20f786e45b

Fixes #19 (Github)
2022-03-22 15:58:10 -05:00
d48ae9b12a Update TOCs 2022-03-22 08:25:50 -05:00
83028c159f Prep for release 2022-01-28 11:22:18 -06:00
a8a3da753e Update TOC for BCC, changelog 2022-01-28 11:18:32 -06:00
9e77fa6831 fix totem bar dismissal (#18)
* fix totem bar dismissal

* limit insecure DestroyTotem fix to Classic/TBC

* fix fussy commit

Co-authored-by: Wiktor Ozimek <wiktor.ozimek@gmail.com>
2021-11-24 13:25:10 -06:00
e4919fb1fe Update TOCs 2021-11-11 13:00:39 -06:00
724a3001ed Prep for release 2021-10-14 19:55:56 -05:00
8226679ccd Update TOC for Classic 1.14.0 2021-10-13 22:15:21 -05:00
2c0b3d5f6f Update changelog 2021-10-12 21:22:51 -05:00
a08c2455c6 Support multiple anima-charged combo points
#16
2021-10-12 21:11:39 -05:00
8868b16785 Fix FocusMana event registration on Classic builds
Thanks to Lethay's comments on WowAce.
2021-09-25 09:34:44 -05:00
18 changed files with 362 additions and 87 deletions

View File

@ -48,3 +48,8 @@ jobs:
uses: BigWigsMods/packager@master
with:
args: -g bcc -w 0
- name: Package and release for Wrath
uses: BigWigsMods/packager@master
with:
args: -g wrath -w 0

View File

@ -41,6 +41,26 @@ IceCore.TextDecorationStyle = {
NoDecoration = L["No decoration"],
}
local ZM_MAP_ID = 1970
IceCore.zmPuzzleIds = {
--Fugueal Protolock
366046,
366108,
359488,
--Mezzonic Protolock
366042,
366106,
351405,
--Cantaric Protolock
365840,
366107,
348792,
}
IceCore.zmPuzzleMap = {}
for i=1, #IceCore.zmPuzzleIds do
IceCore.zmPuzzleMap[IceCore.zmPuzzleIds[i]] = true
end
local SUNDER_SPELL_ID = 7386
local LACERATE_SPELL_ID = 33745
local MAELSTROM_SPELL_ID = 53817
@ -259,6 +279,10 @@ function IceCore.prototype:Enable(userToggle)
self.IceHUDFrame:RegisterEvent("BARBER_SHOP_OPEN")
self.IceHUDFrame:RegisterEvent("BARBER_SHOP_CLOSE")
end
if C_Map then
self.IceHUDFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
self.IceHUDFrame:RegisterEvent("ZONE_CHANGED")
end
self.IceHUDFrame:RegisterEvent("UNIT_AURA")
self.IceHUDFrame:SetScript("OnEvent", function(self, event, ...)
if (event == "PET_BATTLE_OPENING_START") then
@ -279,13 +303,48 @@ function IceCore.prototype:Enable(userToggle)
end
elseif (event == "UNIT_AURA") then
local unit = ...
if IceHUD.IceCore.settings.bHideDuringShellGame and unit == "player" and IceHUD:HasDebuffs("player", {271571})[1] and UnitInVehicle("player") then
if unit ~= "player" then
return
end
if IceHUD.IceCore.settings.bHideDuringShellGame and IceHUD:HasAnyDebuff("player", {271571}) and UnitInVehicle("player") then
self:RegisterEvent("UNIT_EXITED_VEHICLE")
self:Hide()
elseif C_Map then
local bestMapID = C_Map.GetBestMapForUnit("player")
if bestMapID ~= ZM_MAP_ID then
return
end
if IceHUD:HasAnyBuff("player", IceCore.zmPuzzleIds) then
self:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
self:Hide()
end
end
elseif (event == "UNIT_EXITED_VEHICLE") then
self:UnregisterEvent("UNIT_EXITED_VEHICLE")
self:Show()
elseif (event == "PLAYER_ENTERING_WORLD" or event == "ZONE_CHANGED") then
if C_Map then
local bestMapID = C_Map.GetBestMapForUnit("player")
if bestMapID == ZM_MAP_ID then
if IceHUD:HasAnyBuff("player", IceCore.zmPuzzleIds) then
self:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
self:Hide()
end
end
end
elseif (event == "COMBAT_LOG_EVENT_UNFILTERED") then
local _,subevent,_,_,_,_,_,_,destName,_,_,spellId = CombatLogGetCurrentEventInfo()
if subevent == "SPELL_AURA_REMOVED" then
if destName == UnitName("player") then
if IceCore.zmPuzzleMap[spellId] then
self:Show()
self:UnregisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
end
end
end
end
end)

View File

@ -19,22 +19,36 @@ IceHUD.debugging = false
IceHUD.WowVer = select(4, GetBuildInfo())
IceHUD.WowMain = not WOW_PROJECT_ID or WOW_PROJECT_ID == WOW_PROJECT_MAINLINE
IceHUD.WowClassic = WOW_PROJECT_ID and WOW_PROJECT_ID == WOW_PROJECT_CLASSIC
IceHUD.WowClassicBC = WOW_PROJECT_ID and WOW_PROJECT_ID == WOW_PROJECT_BURNING_CRUSADE_CLASSIC
IceHUD.WowClassicBC = false
IceHUD.WowClassicWrath = false
if WOW_PROJECT_ID and WOW_PROJECT_ID == WOW_PROJECT_BURNING_CRUSADE_CLASSIC then
if not LE_EXPANSION_LEVEL_CURRENT or LE_EXPANSION_LEVEL_CURRENT == LE_EXPANSION_BURNING_CRUSADE then
IceHUD.WowClassicBC = true
elseif LE_EXPANSION_LEVEL_CURRENT == LE_EXPANSION_WRATH_OF_THE_LICH_KING then
IceHUD.WowClassicWrath = true
end
end
-- compatibility/feature flags
IceHUD.SpellFunctionsReturnRank = IceHUD.WowMain and IceHUD.WowVer < 80000
IceHUD.EventExistsPlayerPetChanged = IceHUD.WowVer < 80000 and not IceHUD.WowClassic and not IceHUD.WowClassicBC
IceHUD.EventExistsPetBarChanged = IceHUD.WowVer < 80000 and not IceHUD.WowClassic and not IceHUD.WowClassicBC
IceHUD.EventExistsPlayerPetChanged = IceHUD.WowVer < 80000 and not IceHUD.WowClassic and not IceHUD.WowClassicBC and not IceHUD.WowClassicWrath
IceHUD.EventExistsPetBarChanged = IceHUD.WowVer < 80000 and not IceHUD.WowClassic and not IceHUD.WowClassicBC and not IceHUD.WowClassicWrath
IceHUD.EventExistsPlayerComboPoints = IceHUD.WowMain and IceHUD.WowVer < 30000
IceHUD.EventExistsUnitComboPoints = IceHUD.WowMain and IceHUD.WowVer < 70000
IceHUD.EventExistsUnitMaxPower = IceHUD.WowMain and IceHUD.WowVer < 80000
IceHUD.EventExistsGroupRosterUpdate = IceHUD.WowVer >= 50000 or IceHUD.WowClassic or IceHUD.WowClassicBC
IceHUD.EventExistsGroupRosterUpdate = IceHUD.WowVer >= 50000 or IceHUD.WowClassic or IceHUD.WowClassicBC or IceHUD.WowClassicWrath
IceHUD.EventExistsUnitDynamicFlags = IceHUD.WowMain and IceHUD.WowVer < 80000
IceHUD.PerPowerEventsExist = IceHUD.WowMain and IceHUD.WowVer < 40000
IceHUD.PerTargetComboPoints = IceHUD.WowVer < 60000
IceHUD.CanTrackOtherUnitBuffs = not IceHUD.WowClassic
IceHUD.CanTrackGCD = not IceHUD.WowClassic
IceHUD.GetSpellInfoReturnsFunnel = IceHUD.WowMain and IceHUD.WowVer < 60000
IceHUD.CanHookDestroyTotem = IceHUD.WowClassic or IceHUD.WowClassicBC or IceHUD.WowClassicWrath
IceHUD.ShouldUpdateTargetHealthEveryTick = (IceHUD.WowClassic or IceHUD.WowClassicBC) and GetCVarBool("predictedHealth")
IceHUD.UsesUIPanelButtonTemplate = IceHUD.WowVer >= 50000 or IceHUD.WowClassic or IceHUD.WowClassicBC or IceHUD.WowClassicWrath
IceHUD.EventExistsSpellcastInterruptible = IceHUD.WowVer >= 30200 and not IceHUD.WowClassicWrath
IceHUD.DeathKnightUnholyFrostRunesSwapped = IceHUD.WowVer < 70300 and not IceHUD.WowClassicWrath
IceHUD.UseFallbackPaladinGCDSpell = IceHUD.WowClassic or IceHUD.WowClassicBC or IceHUD.WowClassicWrath
IceHUD.UnitPowerEvent = "UNIT_POWER_UPDATE"
@ -42,6 +56,8 @@ IceHUD.validBarList = { "Bar", "HiBar", "RoundBar", "ColorBar", "RivetBar", "Riv
"BloodGlaives", "ArcHUD", "FangRune", "DHUD", "CleanCurvesOut", "CleanTank", "PillTank", "GemTank" }
IceHUD.validCustomModules = {Bar="Buff/Debuff watcher", Counter="Buff/Debuff stack counter", CD="Cooldown bar", Health="Health bar", Mana="Mana bar", CounterBar="Stack count bar"}
IceHUD_UnitFrame_DropDown = CreateFrame("Frame", "IceHUD_UnitFrame_DropDown", UIParent, "UIDropDownMenuTemplate")
--@debug@
IceHUD.optionsLoaded = true
--@end-debug@
@ -341,7 +357,7 @@ end
-- blizzard interface options
local blizOptionsPanel = CreateFrame("FRAME", "IceHUDConfigPanel", UIParent)
blizOptionsPanel.name = "IceHUD"
blizOptionsPanel.button = CreateFrame("BUTTON", "IceHUDOpenConfigButton", blizOptionsPanel, (IceHUD.WowVer >= 50000 or IceHUD.WowClassic or IceHUD.WowClassicBC) and "UIPanelButtonTemplate" or "UIPanelButtonTemplate2")
blizOptionsPanel.button = CreateFrame("BUTTON", "IceHUDOpenConfigButton", blizOptionsPanel, IceHUD.UsesUIPanelButtonTemplate and "UIPanelButtonTemplate" or "UIPanelButtonTemplate2")
blizOptionsPanel.button:SetText("Open IceHUD configuration")
blizOptionsPanel.button:SetWidth(240)
blizOptionsPanel.button:SetHeight(30)
@ -492,6 +508,30 @@ do
function IceHUD:HasDebuffs(unit, spellIDs, filter)
return IceHUD:HasBuffs(unit, spellIDs, filter and filter.."|HARMFUL" or "HARMFUL")
end
function IceHUD:HasAnyBuff(unit, spellIDs, filter)
local buffs = IceHUD:HasBuffs(unit, spellIDs, filter)
for i=1, #buffs do
if buffs[i] then
return true
end
end
return false
end
function IceHUD:HasAnyDebuff(unit, spellIDs, filter)
local debuffs = IceHUD:HasDebuffs(unit, spellIDs, filter)
for i=1, #debuffs do
if debuffs[i] then
return true
end
end
return false
end
end
function IceHUD:OnDisable()
@ -658,13 +698,17 @@ function IceHUD:GetIsInLFGGroup()
return IsInLFGGroup
end
local BLACKLISTED_UNIT_MENU_OPTIONS = {
local BLACKLISTED_UNIT_MENU_OPTIONS = {}
if UnitPopupButtons then
BLACKLISTED_UNIT_MENU_OPTIONS = {
SET_FOCUS = "ICEHUD_SET_FOCUS",
CLEAR_FOCUS = "ICEHUD_CLEAR_FOCUS",
PET_DISMISS = "ICEHUD_PET_DISMISS",
LOCK_FOCUS_FRAME = true,
UNLOCK_FOCUS_FRAME = true,
}
if select(2, UnitClass("player")) ~= "WARLOCK" then
BLACKLISTED_UNIT_MENU_OPTIONS[PET_DISMISS] = "ICEHUD_PET_DISMISS"
end
UnitPopupButtons["ICEHUD_SET_FOCUS"] = {
text = L["Type %s to set focus"]:format(SLASH_FOCUS1),
@ -683,6 +727,40 @@ UnitPopupButtons["ICEHUD_PET_DISMISS"] = {
tooltipText = L["Blizzard currently does not provide a proper way to right-click dismiss a pet with custom unit frames."],
dist = 0,
}
elseif UnitPopupSetFocusButtonMixin then
IceHUDUnitPopupSetFocusButtonMixin = CreateFromMixins(UnitPopupButtonBaseMixin)
function IceHUDUnitPopupSetFocusButtonMixin:GetText()
return L["Type %s to set focus"]:format(SLASH_FOCUS1)
end
function IceHUDUnitPopupSetFocusButtonMixin:OnClick()
end
IceHUDUnitPopupClearFocusButtonMixin = CreateFromMixins(UnitPopupButtonBaseMixin)
function IceHUDUnitPopupClearFocusButtonMixin:GetText()
return L["Type %s to clear focus"]:format(SLASH_CLEARFOCUS1)
end
function IceHUDUnitPopupClearFocusButtonMixin:OnClick()
end
IceHUDUnitPopupPetDismissButtonMixin = CreateFromMixins(UnitPopupButtonBaseMixin)
function IceHUDUnitPopupPetDismissButtonMixin:GetText()
return L["Use your Dismiss Pet spell to dismiss a pet"]
end
function IceHUDUnitPopupPetDismissButtonMixin:CanShow()
return UnitPopupPetDismissButtonMixin:CanShow()
end
function IceHUDUnitPopupPetDismissButtonMixin:OnClick()
end
BLACKLISTED_UNIT_MENU_OPTIONS[SET_FOCUS] = IceHUDUnitPopupSetFocusButtonMixin
BLACKLISTED_UNIT_MENU_OPTIONS[CLEAR_FOCUS] = IceHUDUnitPopupClearFocusButtonMixin
BLACKLISTED_UNIT_MENU_OPTIONS[LOCK_FOCUS_FRAME] = true
BLACKLISTED_UNIT_MENU_OPTIONS[UNLOCK_FOCUS_FRAME] = true
if select(2, UnitClass("player")) ~= "WARLOCK" then
BLACKLISTED_UNIT_MENU_OPTIONS[PET_DISMISS] = IceHUDUnitPopupPetDismissButtonMixin
end
end
local munged_unit_menus = {}
local function munge_unit_menu(menu)
@ -703,13 +781,36 @@ local function munge_unit_menu(menu)
end
local found = false
local _, v
if data.GetMenuButtons then
local btns = data.GetMenuButtons()
for i=1, #btns do
if btns[i].IsMenu() then
local subbtns = btns[i].GetMenuButtons()
for j=1, #subbtns do
if BLACKLISTED_UNIT_MENU_OPTIONS[subbtns[j]:GetText()] then
found = true
break
end
end
else
if BLACKLISTED_UNIT_MENU_OPTIONS[btns[i]:GetText()] then
found = true
break
end
end
if found then
break
end
end
else
for _, v in ipairs(data) do
if BLACKLISTED_UNIT_MENU_OPTIONS[v] then
found = true
break
end
end
end
if not found then
-- nothing to remove or add, we're all fine here.
@ -718,17 +819,44 @@ local function munge_unit_menu(menu)
end
local new_data = {}
if data.GetMenuButtons then
local new_buttons_list = {}
local btns = data.GetMenuButtons()
for i=1, #btns do
if btns[i].IsMenu() then
local subbtns = btns[i].GetMenuButtons()
for j=1, #subbtns do
local blacklisted = BLACKLISTED_UNIT_MENU_OPTIONS[subbtns[j]:GetText()]
if not blacklisted then
new_buttons_list[#new_buttons_list+1] = subbtns[j]
elseif blacklisted ~= true then
new_buttons_list[#new_buttons_list+1] = blacklisted
end
end
else
local blacklisted = BLACKLISTED_UNIT_MENU_OPTIONS[btns[i]:GetText()]
if not blacklisted then
new_buttons_list[#new_buttons_list+1] = btns[i]
elseif blacklisted ~= true then
new_buttons_list[#new_buttons_list+1] = blacklisted
end
end
end
new_data = data
function new_data:GetMenuButtons()
return new_buttons_list
end
else
for _, v in ipairs(data) do
local blacklisted = BLACKLISTED_UNIT_MENU_OPTIONS[v]
if v == "PET_DISMISS" and select(2, UnitClass("player")) == "WARLOCK" then
blacklisted = false
end
if not blacklisted then
new_data[#new_data+1] = v
elseif blacklisted ~= true then
new_data[#new_data+1] = blacklisted
end
end
end
local new_menu_name = "ICEHUD_" .. menu
UnitPopupMenus[new_menu_name] = new_data
@ -772,7 +900,6 @@ local function figure_unit_menu(unit)
return "PLAYER"
end
IceHUD_UnitFrame_DropDown = CreateFrame("Frame", "IceHUD_UnitFrame_DropDown", UIParent, "UIDropDownMenuTemplate")
if UnitPopupFrames then
UnitPopupFrames[#UnitPopupFrames+1] = "IceHUD_UnitFrame_DropDown"
end

View File

@ -1,7 +1,8 @@
## Interface: 90100
## Interface-Retail: 90100
## Interface-Classic: 11307
## Interface-BCC: 20502
## Interface: 90207
## Interface-Retail: 90207
## Interface-Classic: 11403
## Interface-BCC: 20504
## Interface-Wrath: 30400
## Author: Parnic, originally created by Iceroth
## Name: IceHUD
## Title: IceHUD |cff7fff7f-Ace3-|r

View File

@ -1,7 +1,8 @@
## Interface: 90100
## Interface-Retail: 90100
## Interface-Classic: 11307
## Interface-BCC: 20502
## Interface: 90207
## Interface-Retail: 90207
## Interface-Classic: 11403
## Interface-BCC: 20504
## Interface-Wrath: 30400
## Title: IceHUD |cff7fff7f-Options-|r
## Author: Parnic
## Version: @project-version@

View File

@ -1,5 +1,55 @@
# Changelog
v1.13.15:
- Updated TOC for Retail (9.2.7).
- Added Wrath-Classic compatibility.
v1.13.14.3:
- Restored right-click menus on Info and Health bars when targeting other players.
v1.13.14.2:
- Restored right-click menus on Info and Health bars.
v1.13.14.1:
- Restored guard around array that doesn't exist on Classic clients.
v1.13.14:
- Fixed target health updating infrequently on Classic.
- Fixed compatibility with WoW 9.2.5.
- Updated TOC for all game flavors.
v1.13.13:
- Slight optimization of Zereth Mortis puzzle detection logic.
- Fixed target health updating infrequently on Classic-BC.
- Fixed reported error in TargetInvuln module.
v1.13.12:
- Hide IceHUD during Zereth Mortis puzzles
- Fixed default player and target frames coming back sometimes (github issue #19)
- Updated TOC for 9.2.0 and 1.14.2
v1.13.11:
- Fixed totem bar dismissal for BC-Classic and Classic
- Updated TOC for BC-Clasic
v1.13.10:
- Updated TOCs for 9.1.5 and 1.14.1
v1.13.9:
- Fixed FocusMana modules attempting to register invalid events in Classic builds.
- Add support for multiple anima-charged combo points to display at once.
- Update TOC for Classic 1.14.0
v1.13.8.1:
- Updated TOC for BC-Classic and Classic.

View File

@ -330,8 +330,7 @@ function ComboPoints.prototype:UpdateMaxComboPoints(event, unit, powerType)
end
function ComboPoints.prototype:UpdateChargedComboPoints()
local chargedPowerPoints = GetUnitChargedPowerPoints("player")
self.chargedPowerPointIndex = chargedPowerPoints and chargedPowerPoints[1]
self.chargedPowerPoints = GetUnitChargedPowerPoints("player")
self:CreateComboFrame()
self:UpdateComboPoints()
end
@ -445,7 +444,7 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
g = g - ((1 / maxComboPoints)*i)
end
if i == self.chargedPowerPointIndex and self.moduleSettings.bShowAnimaCharged then
if self.moduleSettings.bShowAnimaCharged and self:IsAnimaChargedPoint(i) then
self.frame.graphical[i].texture:SetVertexColor(self:GetColor("KyrianAnimaComboPoint"))
else
self.frame.graphical[i].texture:SetVertexColor(r, g, b)
@ -494,6 +493,20 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
end
end
function ComboPoints.prototype:IsAnimaChargedPoint(point)
if not self.chargedPowerPoints then
return false
end
for i=1, #self.chargedPowerPoints do
if self.chargedPowerPoints[i] == point then
return true
end
end
return false
end
function ComboPoints.prototype:UpdateComboPoints(...)
if select('#', ...) >= 3 and select(1, ...) == IceHUD.UnitPowerEvent and select(3, ...) ~= "COMBO_POINTS" then
return

View File

@ -39,9 +39,9 @@ end
function FocusMana.prototype:Enable(core)
FocusMana.super.prototype.Enable(self, core)
if IceHUD.WowVer >= 40000 then
if not IceHUD.PerPowerEventsExist then
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
if IceHUD.WowVer < 80000 then
if IceHUD.EventExistsUnitMaxPower then
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
end
else

View File

@ -286,7 +286,7 @@ function GlobalCoolDown.prototype:GetSpellId()
MONK=100780, -- jab
}
if IceHUD.WowClassicBC or IceHUD.WowClassic then
if IceHUD.UseFallbackPaladinGCDSpell then
defaultSpells["PALADIN"] = 635
end

View File

@ -1407,15 +1407,18 @@ end
function PlayerHealth.prototype:ShowBlizz()
PlayerFrame:Show()
PlayerFrame:GetScript("OnLoad")(PlayerFrame)
PlayerFrame:SetParent(self.OriginalPlayerFrameParent or UIParent)
end
function PlayerHealth.prototype:HideBlizz()
PlayerFrame:Hide()
if not self.PlayerFrameParent then
self.PlayerFrameParent = CreateFrame("Frame")
self.PlayerFrameParent:Hide()
end
PlayerFrame:UnregisterAllEvents()
self.OriginalPlayerFrameParent = PlayerFrame:GetParent()
PlayerFrame:SetParent(self.PlayerFrameParent)
end
function PlayerHealth.prototype:HideBlizzardParty()

View File

@ -203,7 +203,7 @@ function PlayerMana.prototype:CheckVehicle()
end
function PlayerMana.prototype:ShouldUseTicker()
return IceHUD.WowVer < 30000 or (IceHUD.WowVer < 70100 and not GetCVarBool("predictedPower"))
return IceHUD.WowVer < 30000 or (IceHUD.WowVer < 70100 and not GetCVarBool("predictedPower") and not IceHUD.WowClassicWrath)
end
function PlayerMana.prototype:SetupOnUpdate(enable)

View File

@ -9,15 +9,15 @@ if CooldownFrame_Set then
end
local RUNETYPE_BLOOD = 1;
local RUNETYPE_DEATH = IceHUD.WowVer < 70300 and 2 or 3;
local RUNETYPE_FROST = IceHUD.WowVer < 70300 and 3 or 2;
local RUNETYPE_DEATH = IceHUD.DeathKnightUnholyFrostRunesSwapped and 2 or 3;
local RUNETYPE_FROST = IceHUD.DeathKnightUnholyFrostRunesSwapped and 3 or 2;
local RUNETYPE_CHROMATIC = 4;
local RUNETYPE_LEGION = 5; -- not real, but makes for an easy update
local GetRuneType = GetRuneType
if IceHUD.WowVer >= 70000 and IceHUD.WowVer < 70300 then
if IceHUD.WowVer >= 70000 and IceHUD.WowVer < 70300 and RUNETYPE_LEGION then
GetRuneType = function() return RUNETYPE_LEGION end
elseif IceHUD.WowVer >= 70300 then
elseif IceHUD.WowVer >= 70300 and GetSpecialization then
GetRuneType = function() return GetSpecialization() end
end

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@ -42,6 +42,10 @@ elseif IceHUD.WowClassicBC then
impSndBonusPerRank = 0.15
impSndTalentPage = 2
impSndTalentIdx = 4
elseif IceHUD.WowClassicWrath then
impSndBonusPerRank = 0.25
impSndTalentPage = 2
impSndTalentIdx = 23
end
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
@ -290,7 +294,7 @@ local function HasSpell(id)
end
local function ShouldHide()
if IceHUD.WowVer >= 90000 or IceHUD.WowClassicBC then
if IceHUD.WowVer >= 90000 or IceHUD.WowClassicBC or IceHUD.WowClassicWrath then
return false
end

View File

@ -15,7 +15,7 @@ end
function TargetCast.prototype:Enable(core)
TargetCast.super.prototype.Enable(self, core)
if IceHUD.WowVer >= 30200 then
if IceHUD.EventExistsSpellcastInterruptible then
self:RegisterEvent("UNIT_SPELLCAST_INTERRUPTIBLE", "SpellCastInterruptible")
self:RegisterEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE", "SpellCastNotInterruptible")
end

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@ -642,6 +642,10 @@ function IceTargetHealth.prototype:Enable(core)
self:RegisterEvent("LFG_PROPOSAL_FAILED", "CheckPartyRole")
self:RegisterEvent("LFG_ROLE_UPDATE", "CheckPartyRole")
end
if IceHUD.ShouldUpdateTargetHealthEveryTick and self.unit == "target" then
self.frame:SetScript("OnUpdate", function() self:Update(self.unit) end)
end
end
if (self.moduleSettings.hideBlizz) then
@ -659,6 +663,10 @@ function IceTargetHealth.prototype:Disable(core)
UnregisterUnitWatch(self.frame)
if self.registerEvents and IceHUD.ShouldUpdateTargetHealthEveryTick and self.unit == "target" then
self.frame:SetScript("OnUpdate", nil)
end
if self.moduleSettings.hideBlizz then
self:ShowBlizz()
end
@ -1057,20 +1065,25 @@ end
function IceTargetHealth.prototype:ShowBlizz()
TargetFrame:Show()
TargetFrame:GetScript("OnLoad")(TargetFrame)
ComboFrame:Show()
ComboFrame:GetScript("OnLoad")(ComboFrame)
TargetFrame:SetParent(self.OriginalTargetFrameParent or UIParent)
ComboFrame:SetParent(self.OriginalComboFrameParent or UIParent)
end
function IceTargetHealth.prototype:HideBlizz()
TargetFrame:Hide()
TargetFrame:UnregisterAllEvents()
if not self.TargetFrameParent then
self.TargetFrameParent = CreateFrame("Frame")
self.TargetFrameParent:Hide()
end
if not self.ComboFrameParent then
self.ComboFrameParent = CreateFrame("Frame")
self.ComboFrameParent:Hide()
end
ComboFrame:Hide()
ComboFrame:UnregisterAllEvents()
self.OriginalTargetFrameParent = TargetFrame:GetParent()
TargetFrame:SetParent(self.TargetFrameParent)
self.OriginalComboFrameParent = ComboFrame:GetParent()
ComboFrame:SetParent(self.ComboFrameParent)
end
function IceTargetHealth.prototype:UpdateBar(scale, color, alpha)

View File

@ -197,7 +197,7 @@ end
function TargetInvuln.prototype:UpdateTargetBuffs(event, unit, isUpdate)
local name, duration, remaining
if not isUpdate then
if not isUpdate or not self.lastUpdateTime then
self.buffName, self.buffDuration, self.buffRemaining = self:GetMaxbuffDuration(self.unit, self.buffList)
else
self.buffRemaining = math.max(0, self.buffRemaining - (GetTime() - self.lastUpdateTime))

View File

@ -339,7 +339,6 @@ function Totems.prototype:CreateTotem(i, name)
return
end
local haveTotem, name, startTime, duration, icon = GetTotemInfo(i)
local bWasNewFrame = false
if (not self.frame.graphical[i]) then
self.frame.graphical[i] = CreateFrame("Frame", nil, self.frame)
self.frame.graphical[i].totem = self.frame.graphical[i]:CreateTexture(nil, "LOW")
@ -348,7 +347,6 @@ function Totems.prototype:CreateTotem(i, name)
self.frame.graphical[i].totem:SetTexture(icon)
self.frame.graphical[i].totem:SetAllPoints(self.frame.graphical[i])
bWasNewFrame = true
end
self.frame.graphical[i]:SetFrameStrata("BACKGROUND")
@ -405,18 +403,19 @@ function Totems.prototype:CreateTotem(i, name)
self.frame.graphical[i]:EnableMouse(true)
self.frame.graphical[i]:SetScript("OnEnter", self.graphicalOnEnter)
self.frame.graphical[i]:SetScript("OnLeave", self.graphicalOnLeave)
if IceHUD.CanHookDestroyTotem then
self.frame.graphical[i]:SetScript("OnMouseUp", self.graphicalOnMouseUp)
end
else
self.frame.graphical[i]:EnableMouse(false)
self.frame.graphical[i]:SetScript("OnEnter", nil)
self.frame.graphical[i]:SetScript("OnLeave", nil)
if IceHUD.CanHookDestroyTotem then
self.frame.graphical[i]:SetScript("OnMouseUp", nil)
end
end
self.frame.graphical[i].slot = i
self.frame.graphical[i].name = name
-- it looks like HookScript will continue to add handlers every time instead of replacing them like SetScript
if (bWasNewFrame) then
--self.frame.graphical[i]:HookScript("OnMouseUp", self.graphicalOnMouseUp)
end
end
-- Load us up

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@ -1,6 +1,6 @@
# Changelog
v1.13.8.1:
v1.13.15:
- Fixed Paladin GCD not functioning in BC-Classic.
- Updated TOC for BC-Classic and Classic.
- Updated TOC for Retail (9.2.7).
- Added Wrath-Classic compatibility.