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12 Commits
Author | SHA1 | Date | |
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54469655f6 | |||
bfcf8de7b4 | |||
07ff89e8f8 | |||
7258f037ee | |||
5f48afadff | |||
149d22ad3a | |||
996942ae0e | |||
be6d1f6862 | |||
3334bb6286 | |||
ed5b8f90a9 | |||
9a3b8fb0bd | |||
980cfd2f8e |
2
.mailmap
Normal file
2
.mailmap
Normal file
@ -0,0 +1,2 @@
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||||
Parnic <parnic@parnic.com> Parnic <chris@parnic.com>
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rokiyo <rokiyo@example.com> Rokiyo <Rokiyo@example.com>
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@ -261,12 +261,12 @@ end
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function IceCore.prototype:RedirectRemovedModules()
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local _, class = UnitClass("player")
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if class == "WARRIOR" and self.settings.modules["SunderCount"] then
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if class == "WARRIOR" and self.settings.modules["SunderCount"] and IceHUD.WowVer < 60000 then
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if self.settings.modules["SunderCount"].enabled or self.settings.modules["SunderCount"].enabled == nil then
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local bFound = false
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for k,v in pairs(self.elements) do
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if v.moduleSettings.customBarType == "Counter"
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if v.moduleSettings.customBarType == "Counter" and v.moduleSettings.auraName
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and string.upper(v.moduleSettings.auraName) == string.upper(GetSpellInfo(SUNDER_SPELL_ID)) then
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bFound = true
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break
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@ -302,7 +302,7 @@ function IceCore.prototype:RedirectRemovedModules()
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if self.settings.modules["LacerateCount"].enabled or self.settings.modules["LacerateCount"].enabled == nil then
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local bFound = false
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for k,v in pairs(self.elements) do
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if v.moduleSettings.customBarType == "Counter"
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if v.moduleSettings.customBarType == "Counter" and v.moduleSettings.auraName
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and string.upper(v.moduleSettings.auraName) == string.upper(GetSpellInfo(LACERATE_SPELL_ID)) then
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bFound = true
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break
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@ -339,7 +339,7 @@ function IceCore.prototype:RedirectRemovedModules()
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if self.settings.modules["MaelstromCount"].enabled or self.settings.modules["MaelstromCount"].enabled == nil then
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local bFound = false
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for k,v in pairs(self.elements) do
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if v.moduleSettings.customBarType == "Counter"
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if v.moduleSettings.customBarType == "Counter" and v.moduleSettings.auraName
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and string.upper(v.moduleSettings.auraName) == string.upper(GetSpellInfo(MAELSTROM_SPELL_ID)) then
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bFound = true
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break
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@ -372,7 +372,7 @@ function IceHUD:GetDebuffCount(unit, ability, onlyMine, matchByName)
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end
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function IceHUD:GetAuraCount(auraType, unit, ability, onlyMine, matchByName)
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if not unit then
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if not unit or not ability then
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return 0
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end
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@ -659,6 +659,11 @@ function IceClassPowerCounter.prototype:SetDisplayMode()
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for i=1, self.numRunes do
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self:SetupRuneTexture(i)
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self.frame.graphical[i]:Show()
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if self.moduleSettings.inactiveDisplayMode == "Darkened" then
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self.frame.graphical[i].runebg:Show()
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else
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self.frame.graphical[i].runebg:Hide()
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end
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end
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end
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end
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@ -691,8 +696,10 @@ function IceClassPowerCounter.prototype:CreateRune(i)
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self.frame.graphical[i] = CreateFrame("Frame", nil, self.frame)
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self.frame.graphical[i]:SetFrameStrata("BACKGROUND")
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self.frame.graphical[i].rune = self.frame.graphical[i]:CreateTexture(nil, "LOW")
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self.frame.graphical[i].rune = self.frame.graphical[i]:CreateTexture(nil, "ARTWORK")
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self.frame.graphical[i].rune:SetVertexColor(0, 0, 0)
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self.frame.graphical[i].runebg = self.frame.graphical[i]:CreateTexture(nil, "BACKGROUND")
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self.frame.graphical[i].runebg:SetVertexColor(0, 0, 0)
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self:SetupRuneTexture(i)
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self.frame.graphical[i].shine = self.frame.graphical[i]:CreateTexture(nil, "OVERLAY")
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@ -713,10 +720,14 @@ function IceClassPowerCounter.prototype:CreateRune(i)
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self.frame.graphical[i]:SetHeight(self.runeHeight)
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self.frame.graphical[i].rune:SetWidth(self.runeWidth)
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self.frame.graphical[i].rune:SetHeight(self.runeHeight)
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self.frame.graphical[i].runebg:SetWidth(self.runeWidth)
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self.frame.graphical[i].runebg:SetHeight(self.runeHeight)
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if self.currentGrowMode == self.growModes["width"] then
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self.frame.graphical[i].rune:SetPoint("LEFT", self.frame.graphical[i], "LEFT")
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self.frame.graphical[i].runebg:SetPoint("LEFT", self.frame.graphical[i], "LEFT")
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else
|
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self.frame.graphical[i].rune:SetPoint("BOTTOM", self.frame.graphical[i], "BOTTOM")
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self.frame.graphical[i].runebg:SetPoint("BOTTOM", self.frame.graphical[i], "BOTTOM")
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end
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end
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@ -734,6 +745,7 @@ function IceClassPowerCounter.prototype:SetupRuneTexture(rune)
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-- make sure any texture aside from the special one is square and has the proper coordinates
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self.frame.graphical[rune].rune:SetTexCoord(a, b, c, d)
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self.frame.graphical[rune].runebg:SetTexCoord(a, b, c, d)
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self.frame.graphical[rune]:SetWidth(width)
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self.frame:SetWidth(width*self.numRunes)
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local runeAdjust = rune - (self.numRunes / 2) - 0.5
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@ -754,6 +766,7 @@ function IceClassPowerCounter.prototype:SetupRuneTexture(rune)
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elseif self:GetRuneMode() == "Graphical Clean Circle" then
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self.frame.graphical[rune].rune:SetTexture(IceElement.TexturePath .. "ComboCleanCurves")
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end
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self.frame.graphical[rune].runebg:SetTexture(self.frame.graphical[rune].rune:GetTexture())
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end
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function IceClassPowerCounter.prototype:GetAlphaAdd()
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@ -771,7 +784,7 @@ end
|
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function IceClassPowerCounter.prototype:GetGradientColor(curr)
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local r, g, b = self:GetCustomColor()
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local mr, mg, mb = self:GetCustomMinColor()
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local scale = (curr-1)/(self.numRunes-1)
|
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local scale = self.numRunes == 1 and 0 or ((curr-1)/(self.numRunes-1))
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if r < mr then
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r = ((r-mr)*scale) + mr
|
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@ -185,6 +185,23 @@ function ComboPoints.prototype:GetOptions()
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order = 34
|
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}
|
||||
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opts["bShowWithNoTarget"] =
|
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{
|
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type = 'toggle',
|
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name = L["Show with no target"],
|
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desc = L["Whether or not to display when you have no target selected but have combo points available"],
|
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get = function()
|
||||
return self.moduleSettings.bShowWithNoTarget
|
||||
end,
|
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set = function(info, v)
|
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self.moduleSettings.bShowWithNoTarget = v
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self:UpdateComboPoints()
|
||||
end,
|
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disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
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}
|
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return opts
|
||||
end
|
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|
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@ -202,6 +219,7 @@ function ComboPoints.prototype:GetDefaultSettings()
|
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defaults["graphicalLayout"] = "Horizontal"
|
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defaults["comboGap"] = 0
|
||||
defaults["showAnticipation"] = true
|
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defaults["bShowWithNoTarget"] = true
|
||||
return defaults
|
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end
|
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@ -395,7 +413,12 @@ function ComboPoints.prototype:UpdateComboPoints()
|
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elseif IceHUD.WowVer >= 30000 then
|
||||
-- Parnic: apparently some fights have combo points while the player is in a vehicle?
|
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local isInVehicle = UnitHasVehicleUI("player")
|
||||
points = GetComboPoints(isInVehicle and "vehicle" or "player", "target")
|
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local checkUnit = isInVehicle and "vehicle" or "player"
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if IceHUD.WowVer >= 60000 then
|
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points = UnitPower(checkUnit, 4)
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else
|
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points = GetComboPoints(checkUnit, "target")
|
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end
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_, _, _, anticipate = UnitAura("player", AnticipationAuraName)
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else
|
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points = GetComboPoints("target")
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@ -416,7 +439,7 @@ function ComboPoints.prototype:UpdateComboPoints()
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pointsText = pointsText.."+"..tostring(anticipate)
|
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end
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if points == 0 and anticipate == 0 then
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if (points == 0 and anticipate == 0) or (not UnitExists("target") and not self.moduleSettings.bShowWithNoTarget) then
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self.frame.numeric:SetText(nil)
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else
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self.frame.numeric:SetText(pointsText)
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@ -425,19 +448,21 @@ function ComboPoints.prototype:UpdateComboPoints()
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self.frame.numeric:SetText()
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for i = 1, table.getn(self.frame.graphical) do
|
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if (points > 0) or (anticipate > 0) then
|
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local hideIfNoTarget = not UnitExists("target") and not self.moduleSettings.bShowWithNoTarget
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|
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if ((points > 0) or (anticipate > 0)) and not hideIfNoTarget then
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self.frame.graphicalBG[i]:Show()
|
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else
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self.frame.graphicalBG[i]:Hide()
|
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end
|
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|
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if (i <= points) then
|
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if (i <= points) and not hideIfNoTarget then
|
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self.frame.graphical[i]:Show()
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else
|
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self.frame.graphical[i]:Hide()
|
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end
|
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|
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if (i <= anticipate) then
|
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if (i <= anticipate) and not hideIfNoTarget then
|
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self.frame.graphicalAnt[i]:Show()
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else
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self.frame.graphicalAnt[i]:Hide()
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@ -30,6 +30,23 @@ function ComboPointsBar.prototype:GetOptions()
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order = 31
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}
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opts["bShowWithNoTarget"] =
|
||||
{
|
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type = 'toggle',
|
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name = L["Show with no target"],
|
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desc = L["Whether or not to display when you have no target selected but have combo points available"],
|
||||
get = function()
|
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return self.moduleSettings.bShowWithNoTarget
|
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end,
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set = function(info, v)
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self.moduleSettings.bShowWithNoTarget = v
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self:UpdateComboPoints()
|
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end,
|
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disabled = function()
|
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return not self.moduleSettings.enabled
|
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end,
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}
|
||||
|
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return opts
|
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end
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@ -40,6 +57,7 @@ function ComboPointsBar.prototype:GetDefaultSettings()
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defaults.enabled = false
|
||||
defaults.alwaysDisplay = false
|
||||
defaults.desiredLerpTime = 0.05
|
||||
defaults.bShowWithNoTarget = true
|
||||
return defaults
|
||||
end
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|
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@ -69,7 +87,12 @@ function ComboPointsBar.prototype:UpdateComboPoints()
|
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elseif IceHUD.WowVer >= 30000 then
|
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-- Parnic: apparently some fights have combo points while the player is in a vehicle?
|
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local isInVehicle = UnitHasVehicleUI("player")
|
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points = GetComboPoints(isInVehicle and "vehicle" or "player", "target")
|
||||
local checkUnit = isInVehicle and "vehicle" or "player"
|
||||
if IceHUD.WowVer >= 60000 then
|
||||
points = UnitPower(checkUnit, 4)
|
||||
else
|
||||
points = GetComboPoints(checkUnit, "target")
|
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end
|
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else
|
||||
points = GetComboPoints("target")
|
||||
end
|
||||
@ -78,7 +101,7 @@ function ComboPointsBar.prototype:UpdateComboPoints()
|
||||
points = nil
|
||||
end
|
||||
|
||||
if points == nil or points == 0 then
|
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if points == nil or points == 0 or (not UnitExists("target") and not self.moduleSettings.bShowWithNoTarget) then
|
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self:Show(self.moduleSettings.alwaysDisplay)
|
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self:UpdateBar(0, "undef")
|
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else
|
||||
|
@ -549,6 +549,10 @@ end
|
||||
|
||||
|
||||
function IceCustomCount.prototype:UpdateCustomCount()
|
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if not self.moduleSettings.auraName then
|
||||
return
|
||||
end
|
||||
|
||||
local points
|
||||
if IceHUD.IceCore:IsInConfigMode() then
|
||||
points = tonumber(self.moduleSettings.maxCount)
|
||||
|
@ -60,30 +60,31 @@ StaticPopupDialogs["ICEHUD_BUFF_DISMISS_UNAVAILABLE"] =
|
||||
hideOnEscape = 0,
|
||||
}
|
||||
|
||||
local function OnBuffMouseUp(frame, button)
|
||||
if IceHUD.WowVer >= 40000 then
|
||||
if button == "RightButton" then
|
||||
StaticPopup_Show("ICEHUD_BUFF_DISMISS_UNAVAILABLE")
|
||||
end
|
||||
else
|
||||
--[[ if( button == "RightButton" ) then
|
||||
if buffs[i].type == "mh" then
|
||||
CancelItemTempEnchantment(1)
|
||||
elseif buffs[i].type == "oh" then
|
||||
CancelItemTempEnchantment(2)
|
||||
else
|
||||
CancelUnitBuff("player", i)
|
||||
end
|
||||
end]]
|
||||
-- playerinfo buffclick event handle
|
||||
function PlayerInfo.prototype:BuffClick(this,event)
|
||||
-- We want to catch the rightbutton click.
|
||||
-- We also need to check for combat lockdown. The api won't allow cancelling during combat lockdown.
|
||||
if( event == "RightButton" ) and not InCombatLockdown() then
|
||||
if this.type == "mh" then
|
||||
CancelItemTempEnchantment(1)
|
||||
elseif this.type == "oh" then
|
||||
CancelItemTempEnchantment(2)
|
||||
else
|
||||
CancelUnitBuff(self.unit, this.id)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function PlayerInfo.prototype:CreateIconFrames(parent, direction, buffs, type)
|
||||
local buffs = PlayerInfo.super.prototype.CreateIconFrames(self, parent, direction, buffs, type)
|
||||
|
||||
if not self.MyOnClickBuffFunc then
|
||||
self.MyOnClickBuffFunc = function(this,event) self:BuffClick(this,event) end
|
||||
end
|
||||
|
||||
for i = 1, IceCore.BuffLimit do
|
||||
if (self.moduleSettings.mouseBuff) then
|
||||
buffs[i]:SetScript("OnMouseUp", OnBuffMouseUp)
|
||||
buffs[i]:SetScript("OnMouseUp", self.MyOnClickBuffFunc)
|
||||
else
|
||||
buffs[i]:SetScript("OnMouseUp", nil)
|
||||
end
|
||||
|
@ -195,15 +195,15 @@ function ShardCounter.prototype:GetRuneTexture(rune)
|
||||
end
|
||||
|
||||
function ShardCounter.prototype:ShowBlizz()
|
||||
ShardBarFrame:Show()
|
||||
WarlockPowerFrame:Show()
|
||||
|
||||
ShardBarFrame:GetScript("OnLoad")(ShardBarFrame)
|
||||
WarlockPowerFrame:GetScript("OnLoad")(WarlockPowerFrame)
|
||||
end
|
||||
|
||||
function ShardCounter.prototype:HideBlizz()
|
||||
ShardBarFrame:Hide()
|
||||
WarlockPowerFrame:Hide()
|
||||
|
||||
ShardBarFrame:UnregisterAllEvents()
|
||||
WarlockPowerFrame:UnregisterAllEvents()
|
||||
end
|
||||
|
||||
-- Load us up
|
||||
|
@ -50,7 +50,7 @@ function SliceAndDice.prototype:Enable(core)
|
||||
SliceAndDice.super.prototype.Enable(self, core)
|
||||
|
||||
self:RegisterEvent("UNIT_AURA", "UpdateSliceAndDice")
|
||||
self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateDurationBar")
|
||||
self:RegisterEvent("UNIT_COMBO_POINTS", "ComboPointsChanged")
|
||||
|
||||
if not self.moduleSettings.alwaysFullAlpha then
|
||||
self:Show(false)
|
||||
@ -61,16 +61,15 @@ function SliceAndDice.prototype:Enable(core)
|
||||
self:SetBottomText1("")
|
||||
end
|
||||
|
||||
function SliceAndDice.prototype:TargetChanged()
|
||||
SliceAndDice.super.prototype.TargetChanged(self)
|
||||
self:UpdateDurationBar()
|
||||
self:UpdateSliceAndDice()
|
||||
end
|
||||
|
||||
function SliceAndDice.prototype:Disable(core)
|
||||
SliceAndDice.super.prototype.Disable(self, core)
|
||||
end
|
||||
|
||||
function SliceAndDice.prototype:ComboPointsChanged()
|
||||
self:TargetChanged()
|
||||
self:UpdateDurationBar()
|
||||
end
|
||||
|
||||
-- OVERRIDE
|
||||
function SliceAndDice.prototype:GetDefaultSettings()
|
||||
local settings = SliceAndDice.super.prototype.GetDefaultSettings(self)
|
||||
@ -90,6 +89,7 @@ function SliceAndDice.prototype:GetDefaultSettings()
|
||||
settings["lowerTextVisible"] = false
|
||||
settings["hideAnimationSettings"] = true
|
||||
settings["bAllowExpand"] = true
|
||||
settings["bShowWithNoTarget"] = true
|
||||
|
||||
return settings
|
||||
end
|
||||
@ -137,6 +137,23 @@ function SliceAndDice.prototype:GetOptions()
|
||||
end
|
||||
}
|
||||
|
||||
opts["bShowWithNoTarget"] =
|
||||
{
|
||||
type = 'toggle',
|
||||
name = L["Show with no target"],
|
||||
desc = L["Whether or not to display when you have no target selected but have combo points available"],
|
||||
get = function()
|
||||
return self.moduleSettings.bShowWithNoTarget
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.bShowWithNoTarget = v
|
||||
self:ComboPointsChanged()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
}
|
||||
|
||||
return opts
|
||||
end
|
||||
|
||||
@ -212,11 +229,21 @@ function SliceAndDice.prototype:MyOnUpdate()
|
||||
if self.bUpdateSnd then
|
||||
self:UpdateSliceAndDice(nil, self.unit, true)
|
||||
end
|
||||
if self.target then
|
||||
if self.target or self.moduleSettings.bShowWithNoTarget then
|
||||
self:UpdateDurationBar()
|
||||
end
|
||||
end
|
||||
|
||||
local function SNDGetComboPoints(unit)
|
||||
if IceHUD.WowVer >= 60000 then
|
||||
return UnitPower(unit, 4)
|
||||
elseif IceHUD.WowVer >= 30000 then
|
||||
return GetComboPoints(unit, "target")
|
||||
else
|
||||
return GetComboPoints()
|
||||
end
|
||||
end
|
||||
|
||||
function SliceAndDice.prototype:UpdateSliceAndDice(event, unit, fromUpdate)
|
||||
if unit and unit ~= self.unit then
|
||||
return
|
||||
@ -249,7 +276,7 @@ function SliceAndDice.prototype:UpdateSliceAndDice(event, unit, fromUpdate)
|
||||
else
|
||||
self:UpdateBar(0, "SliceAndDice")
|
||||
|
||||
if ((IceHUD.WowVer >= 30000 and GetComboPoints(self.unit, "target") == 0) or (IceHUD.WowVer < 30000 and GetComboPoints() == 0)) or not UnitExists("target") then
|
||||
if SNDGetComboPoints(self.unit) == 0 or (not UnitExists("target") and not self.moduleSettings.bShowWithNoTarget) then
|
||||
if self.bIsVisible then
|
||||
self.bUpdateSnd = nil
|
||||
end
|
||||
@ -267,18 +294,24 @@ function SliceAndDice.prototype:UpdateSliceAndDice(event, unit, fromUpdate)
|
||||
end
|
||||
end
|
||||
|
||||
function SliceAndDice.prototype:TargetChanged()
|
||||
if self.moduleSettings.bShowWithNoTarget and SNDGetComboPoints(self.unit) > 0 then
|
||||
self.target = true
|
||||
else
|
||||
self.target = UnitExists("target")
|
||||
end
|
||||
self:Update(self.unit)
|
||||
|
||||
self:UpdateDurationBar()
|
||||
self:UpdateSliceAndDice()
|
||||
end
|
||||
|
||||
function SliceAndDice.prototype:UpdateDurationBar(event, unit)
|
||||
if unit and unit ~= self.unit then
|
||||
return
|
||||
end
|
||||
|
||||
local points
|
||||
if IceHUD.WowVer >= 30000 then
|
||||
points = GetComboPoints(self.unit, "target")
|
||||
else
|
||||
points = GetComboPoints("target")
|
||||
end
|
||||
local scale
|
||||
local points = SNDGetComboPoints(self.unit)
|
||||
|
||||
-- first, set the cached upper limit of SnD duration
|
||||
CurrMaxSnDDuration = self:GetMaxBuffTime(maxComboPoints)
|
||||
@ -295,7 +328,7 @@ function SliceAndDice.prototype:UpdateDurationBar(event, unit)
|
||||
self.durationFrame:Show()
|
||||
|
||||
-- if we have combo points and a target selected, go ahead and show the bar so the duration bar can be seen
|
||||
if points > 0 and UnitExists("target") then
|
||||
if points > 0 and (UnitExists("target") or self.moduleSettings.bShowWithNoTarget) then
|
||||
self:Show(true)
|
||||
end
|
||||
|
||||
@ -303,7 +336,7 @@ function SliceAndDice.prototype:UpdateDurationBar(event, unit)
|
||||
PotentialSnDDuration = self:GetMaxBuffTime(points)
|
||||
|
||||
-- compute the scale from the current number of combo points
|
||||
scale = IceHUD:Clamp(PotentialSnDDuration / CurrMaxSnDDuration, 0, 1)
|
||||
local scale = IceHUD:Clamp(PotentialSnDDuration / CurrMaxSnDDuration, 0, 1)
|
||||
|
||||
-- sadly, animation uses bar-local variables so we can't use the animation for 2 bar textures on the same bar element
|
||||
if (self.moduleSettings.reverse) then
|
||||
|
@ -344,7 +344,7 @@ end
|
||||
function TargetCC.prototype:UpdateTargetDebuffs(event, unit, isUpdate)
|
||||
local name, duration, remaining
|
||||
|
||||
if not isUpdate then
|
||||
if not isUpdate or not self.lastUpdateTime then
|
||||
self.debuffName, self.debuffDuration, self.debuffRemaining = self:GetMaxDebuffDuration(self.unit, self.debuffList)
|
||||
else
|
||||
self.debuffRemaining = math.max(0, self.debuffRemaining - (GetTime() - self.lastUpdateTime))
|
||||
|
@ -1390,7 +1390,7 @@ function IceTargetInfo.prototype:UpdateBuffType(aura)
|
||||
icon = [[Interface\Icons\Spell_Frost_Frost]]
|
||||
duration = 60
|
||||
expirationTime = GetTime() + 59
|
||||
count = 1
|
||||
count = math.random(5)
|
||||
end
|
||||
|
||||
if icon then
|
||||
|
@ -120,6 +120,7 @@ end
|
||||
|
||||
-- Load for tanks only
|
||||
local _, unitClass = UnitClass("player")
|
||||
if ((unitClass == "DEATHKNIGHT" or unitClass == "DRUID" or unitClass == "PALADIN" or unitClass == "WARRIOR" or unitClass == "MONK") and IceHUD.WowVer >= 40000) then
|
||||
if ((unitClass == "DEATHKNIGHT" or unitClass == "DRUID" or unitClass == "PALADIN" or unitClass == "WARRIOR" or unitClass == "MONK")
|
||||
and IceHUD.WowVer >= 40000 and IceHUD.WowVer < 60000) then
|
||||
IceHUD.Vengeance = Vengeance:new()
|
||||
end
|
||||
end
|
||||
|
Reference in New Issue
Block a user