mirror of
https://github.com/parnic/ice-hud.git
synced 2025-06-16 14:50:13 -05:00
Compare commits
217 Commits
Author | SHA1 | Date | |
---|---|---|---|
118aa0f493
|
|||
48ee6c0270
|
|||
395de299f0
|
|||
588ba76ef5
|
|||
9fc64bcfe4
|
|||
a4945641fb
|
|||
195b7ab264
|
|||
410cc2b634
|
|||
6986131d73
|
|||
43aff89b5c
|
|||
b3a1602d6c
|
|||
c558010b25
|
|||
af42f4a4f3
|
|||
ccdabc210c
|
|||
32e2ce3902
|
|||
9764694568
|
|||
337bd72545
|
|||
c4d35b9766
|
|||
7dfe505db2
|
|||
a8f175fad4
|
|||
1591b36e89
|
|||
8ddc6c5911
|
|||
bbab772044
|
|||
d27fb83f02
|
|||
59e8ac2de8
|
|||
ef9fcdf29b
|
|||
ac8effb177
|
|||
b89bc5516e
|
|||
5ae7771fea
|
|||
0d146ab10f
|
|||
02ad6253d3 | |||
6445b424b3 | |||
383b7cae2f | |||
62201381c5 | |||
161b0215be | |||
11ef3354f0 | |||
be64b56da6 | |||
4a6868a906 | |||
47362d4cb0 | |||
26502214b2 | |||
ee3d107863 | |||
beb080b104 | |||
2d48f3a24c | |||
5605fcbc2b | |||
7ebe7a05d7 | |||
bb4d7640ed | |||
388e314371 | |||
89ef91b9b3 | |||
0f7a2ff4f1 | |||
3ea273fe47 | |||
5003608a34 | |||
c21fe96707 | |||
d108ac9e2e | |||
6c4e815b9e | |||
46daddbed9 | |||
1b64adc77c | |||
35e56ebec6 | |||
5fe8776249 | |||
08e8d3a087 | |||
2eae8fa419 | |||
94850e53dd | |||
a739b7ba99 | |||
176603ec51 | |||
0cdfde1758 | |||
2f7b081790 | |||
b7883036fd | |||
dd3371c22c | |||
7e65e506c5 | |||
ce1558a18e | |||
49f8a6c6b2 | |||
d9bd5e3f36 | |||
151e54746f | |||
d7505b73b1 | |||
f10a647590 | |||
54bd441f16 | |||
4a7212fc00 | |||
e6f87b52bb | |||
d38c32cf34 | |||
a3bd338ff6 | |||
55a376b959 | |||
5b201ffee1 | |||
103e8b4eee | |||
bda8da8b9a | |||
60a3293095 | |||
e26ccdfba1 | |||
ed0dee1e08 | |||
152a3898a7 | |||
2c5ea0c96b | |||
858436e052 | |||
19de27387e | |||
6348da4ecc | |||
491baa5936 | |||
f74233dcfa | |||
0c729d77e9 | |||
7ec918ecb6 | |||
29dc1b8955 | |||
e36b87a407 | |||
880e2e3278 | |||
a5de40f087 | |||
6090814d4e | |||
c78f618149 | |||
6133a59ef3 | |||
a201aa5149 | |||
34d3060df3 | |||
9e7b34d43c | |||
2d4d32fa1f | |||
ca544384b8 | |||
46152e92f4 | |||
f0cafee719 | |||
f8c7875501 | |||
715f9584fb | |||
6824721947 | |||
0ac00068b3 | |||
5ca6f20944 | |||
d9218343d5 | |||
e9020becc0 | |||
c0771ea8f4 | |||
5771f990c7 | |||
702ebbd86a | |||
f214c945af | |||
debaf7f1ff | |||
d05c1dac18 | |||
aec7852011 | |||
8fef3a2b8c | |||
2646481d11 | |||
c75ffcc6fc | |||
b487aaf351 | |||
2235364df9 | |||
a8b6f53a68 | |||
ba2f873b60 | |||
7221e78290 | |||
97d04c174a | |||
6f0ddb7f6d | |||
0188a3fc0b | |||
a3a6cbb7f4 | |||
9ed739fb1b | |||
ab1ad06185 | |||
7b3d910956 | |||
6906f3545d | |||
5d718a4d07 | |||
e7ddb66531 | |||
b328ad0739 | |||
b9cfe48d03 | |||
f9b4d7acbb | |||
e15dc1d226 | |||
c49e0ad84a | |||
e219dac245 | |||
975fd3fbf4 | |||
1b3b9a1bb9 | |||
6610de6814 | |||
45a8f66249 | |||
e1e216d9dd | |||
316ec05e78 | |||
3c3088aa16 | |||
e54c645b99 | |||
5fbf85811e | |||
9b5df60efa | |||
efc25bdb9c | |||
a9e96ca151 | |||
2a98dc961d | |||
3aef209816 | |||
c4adadb301 | |||
7421f916ad | |||
45686f5a36 | |||
30f3210d30 | |||
fe656f463d | |||
b9d1447698 | |||
2c93dbc365 | |||
e7717731cb | |||
fa64f46bc1 | |||
b6fe6b215d | |||
976047a9bc | |||
ad72976b24 | |||
4d20a073ae | |||
776bbf7ab3 | |||
7249f4ebcd | |||
8e13a8075d | |||
fc49de127a | |||
c0ca456c9c | |||
2126dc4bce | |||
2415f9a0e6 | |||
fc58eec85e | |||
ec38972f8c | |||
1dfbd13d67 | |||
d946fe36dd | |||
55fc88acdc | |||
1fc1d476cc | |||
84577ae5e9 | |||
6daa9ea927 | |||
e5eb235aef | |||
02c1d04874 | |||
9026b95f6f | |||
74255c2ac3 | |||
b066269ba0 | |||
56ae139c52 | |||
560e0674da | |||
67df0a178b | |||
5e04739306 | |||
605b4884df | |||
d30d971cda | |||
1a62f6b33a | |||
63462ae340 | |||
d9571c6636 | |||
866c439621 | |||
5e778647ff | |||
54469655f6 | |||
bfcf8de7b4 | |||
07ff89e8f8 | |||
7258f037ee | |||
5f48afadff | |||
149d22ad3a | |||
996942ae0e | |||
be6d1f6862 | |||
3334bb6286 | |||
ed5b8f90a9 | |||
9a3b8fb0bd | |||
980cfd2f8e |
2
.mailmap
Normal file
2
.mailmap
Normal file
@ -0,0 +1,2 @@
|
||||
Parnic <parnic@parnic.com> Parnic <chris@parnic.com>
|
||||
rokiyo <rokiyo@example.com> Rokiyo <Rokiyo@example.com>
|
13
.pkgmeta
13
.pkgmeta
@ -43,11 +43,9 @@ externals:
|
||||
url: svn://svn.wowace.com/wow/libsharedmedia-3-0/mainline/trunk
|
||||
tag: latest
|
||||
libs/LibDogTag-3.0:
|
||||
url: svn://svn.wowace.com/wow/libdogtag-3-0/mainline/trunk
|
||||
tag: latest
|
||||
url: git://git.wowace.com/wow/libdogtag-3-0/mainline.git
|
||||
libs/LibDogTag-Unit-3.0:
|
||||
url: svn://svn.wowace.com/wow/libdogtag-unit-3-0/mainline/trunk
|
||||
tag: latest
|
||||
url: git://git.wowace.com/wow/libdogtag-unit-3-0/mainline.git
|
||||
libs/LibDBIcon-1.0:
|
||||
url: svn://svn.wowace.com/wow/libdbicon-1-0/mainline/trunk/LibDBIcon-1.0
|
||||
libs/LibDualSpec-1.0:
|
||||
@ -62,4 +60,9 @@ move-folders:
|
||||
IceHUD/IceHUD_Options: IceHUD_Options
|
||||
|
||||
tools-used:
|
||||
- libdatabroker-1-1
|
||||
- libdatabroker-1-1
|
||||
|
||||
ignore:
|
||||
- readme.md
|
||||
|
||||
manual-changelog: changelog.txt
|
||||
|
@ -171,6 +171,7 @@ function IceBarElement.prototype:GetDefaultSettings()
|
||||
settings["rotateBar"] = false
|
||||
settings["markers"] = {}
|
||||
settings["bAllowExpand"] = true
|
||||
settings["textVerticalGap"] = 0
|
||||
|
||||
return settings
|
||||
end
|
||||
@ -724,6 +725,26 @@ do
|
||||
order = 11.3,
|
||||
},
|
||||
|
||||
textVerticalGap = {
|
||||
type = 'range',
|
||||
name = L["Text Vertical Gap"],
|
||||
desc = L["Gap between Upper and Lower text vertically"],
|
||||
min = 0,
|
||||
max = 10,
|
||||
step = 1,
|
||||
get = function()
|
||||
return self.moduleSettings.textVerticalGap
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.textVerticalGap = v
|
||||
self:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
order = 11.4,
|
||||
},
|
||||
|
||||
textHeader = {
|
||||
type = 'header',
|
||||
name = L["Upper Text"],
|
||||
@ -946,6 +967,8 @@ function IceBarElement.prototype:CreateFrame()
|
||||
|
||||
if self.moduleSettings.rotateBar then
|
||||
self:RotateHorizontal()
|
||||
else
|
||||
self:ResetRotation()
|
||||
end
|
||||
end
|
||||
|
||||
@ -1114,8 +1137,13 @@ function IceBarElement.prototype:CreateTexts()
|
||||
offy = self.moduleSettings.textVerticalOffset
|
||||
end
|
||||
|
||||
local offgap = 0
|
||||
if self.moduleSettings.textVerticalGap ~= nil then
|
||||
offgap = self.moduleSettings.textVerticalGap
|
||||
end
|
||||
|
||||
self.frame.bottomUpperText:SetPoint("TOP"..ownPoint , self.frame, "BOTTOM"..parentPoint, offx, offy)
|
||||
self.frame.bottomLowerText:SetPoint("TOP"..ownPoint , self.frame, "BOTTOM"..parentPoint, offx, offy - 14)
|
||||
self.frame.bottomLowerText:SetPoint("TOP"..ownPoint , self.frame, "BOTTOM"..parentPoint, offx, offy - (14 + offgap))
|
||||
|
||||
if (self.moduleSettings.textVisible["upper"]) then
|
||||
self.frame.bottomUpperText:Show()
|
||||
@ -1140,7 +1168,7 @@ function IceBarElement.prototype:Flip(side)
|
||||
end
|
||||
|
||||
-- Rokiyo: bar is the only required argument, scale & top are optional
|
||||
function IceBarElement.prototype:SetBarCoord(barFrame, scale, top)
|
||||
function IceBarElement.prototype:SetBarCoord(barFrame, scale, top, overrideReverse)
|
||||
if not scale then scale = 0 end
|
||||
scale = IceHUD:Clamp(scale, 0, 1)
|
||||
|
||||
@ -1150,7 +1178,12 @@ function IceBarElement.prototype:SetBarCoord(barFrame, scale, top)
|
||||
local min_y, max_y
|
||||
local offset_y = 0
|
||||
|
||||
if IceHUD:xor(self.moduleSettings.reverse, top) then
|
||||
local reverse = self.moduleSettings.reverse
|
||||
if overrideReverse then
|
||||
reverse = false
|
||||
end
|
||||
|
||||
if IceHUD:xor(reverse, top) then
|
||||
if self.moduleSettings.inverse == "INVERSE" then
|
||||
min_y = 1 - scale
|
||||
max_y = 1
|
||||
@ -1426,6 +1459,16 @@ function IceBarElement.prototype:SetScaledColor(colorVar, percent, maxColor, min
|
||||
colorVar.b = ((maxColor.b - minColor.b) * percent) + minColor.b
|
||||
end
|
||||
|
||||
function IceBarElement.prototype:Round(num)
|
||||
if (num > 1000000) then
|
||||
return IceHUD:MathRound(num/1000000, 1) .. "M"
|
||||
end
|
||||
if (num > 1000) then
|
||||
return IceHUD:MathRound(num/1000, 1) .. "k"
|
||||
end
|
||||
return num
|
||||
end
|
||||
|
||||
-- To be overridden
|
||||
function IceBarElement.prototype:Update()
|
||||
end
|
||||
|
1163
IceCastBar.lua
1163
IceCastBar.lua
File diff suppressed because it is too large
Load Diff
85
IceCore.lua
85
IceCore.lua
@ -93,6 +93,8 @@ function IceCore.prototype:SetupDefaults()
|
||||
TextDecoration = "Shadow",
|
||||
|
||||
bHideDuringPetBattles = true,
|
||||
bHideInBarberShop = true,
|
||||
bHideDuringShellGame = true,
|
||||
},
|
||||
global = {
|
||||
lastRunVersion = 0,
|
||||
@ -141,7 +143,7 @@ function IceCore.prototype:CheckDisplayUpdateMessage()
|
||||
thisVersion = @project-date-integer@
|
||||
--@end-non-debug@]===]
|
||||
--@debug@
|
||||
thisVersion = 9999
|
||||
thisVersion = 99999999999999
|
||||
--@end-debug@
|
||||
if self.accountSettings.lastRunVersion < thisVersion then
|
||||
if self.accountSettings.lastRunVersion < 549 then
|
||||
@ -166,6 +168,19 @@ function IceCore.prototype:CheckDisplayUpdateMessage()
|
||||
self.settings.modules["LacerateCount"] = {}
|
||||
end
|
||||
end
|
||||
if self.accountSettings.lastRunVersion <= 20160527053225 then
|
||||
if self.settings.modules["DruidMana"] ~= nil then
|
||||
self.settings.modules["PlayerAltMana"] = self.settings.modules["DruidMana"]
|
||||
self.settings.modules["DruidMana"] = nil
|
||||
end
|
||||
end
|
||||
if self.accountSettings.lastRunVersion <= 20180720033008 then
|
||||
if self.settings.modules["HarmonyPower"] ~= nil then
|
||||
self.settings.modules["Chi"] = self.settings.modules["HarmonyPower"]
|
||||
self.settings.modules["HarmonyPower"] = nil
|
||||
self.settings.colors["ChiNumeric"] = self.settings.colors["HarmonyPowerNumeric"]
|
||||
end
|
||||
end
|
||||
self.accountSettings.lastRunVersion = thisVersion
|
||||
end
|
||||
end
|
||||
@ -202,31 +217,25 @@ function IceCore.prototype:Enable(userToggle)
|
||||
end
|
||||
|
||||
for k,v in pairs(self.settings.modules) do
|
||||
local newModule
|
||||
|
||||
if self.settings.modules[k].customBarType == "Bar" and IceCustomBar ~= nil then
|
||||
local newBar
|
||||
newBar = IceCustomBar:new()
|
||||
newBar.elementName = k
|
||||
self:AddNewDynamicModule(newBar, true)
|
||||
newModule = IceCustomBar:new()
|
||||
elseif self.settings.modules[k].customBarType == "Counter" and IceCustomCount ~= nil then
|
||||
local newCounter
|
||||
newCounter = IceCustomCount:new()
|
||||
newCounter.elementName = k
|
||||
self:AddNewDynamicModule(newCounter, true)
|
||||
newModule = IceCustomCount:new()
|
||||
elseif self.settings.modules[k].customBarType == "CounterBar" and IceCustomCounterBar ~= nil then
|
||||
newModule = IceCustomCounterBar:new()
|
||||
elseif self.settings.modules[k].customBarType == "CD" and IceCustomCDBar ~= nil then
|
||||
local newCD
|
||||
newCD = IceCustomCDBar:new()
|
||||
newCD.elementName = k
|
||||
self:AddNewDynamicModule(newCD, true)
|
||||
newModule = IceCustomCDBar:new()
|
||||
elseif self.settings.modules[k].customBarType == "Health" and IceCustomHealth ~= nil then
|
||||
local newHealth
|
||||
newHealth = IceCustomHealth:new()
|
||||
newHealth.elementName = k
|
||||
self:AddNewDynamicModule(newHealth, true)
|
||||
newModule = IceCustomHealth:new()
|
||||
elseif self.settings.modules[k].customBarType == "Mana" and IceCustomMana ~= nil then
|
||||
local newMana
|
||||
newMana = IceCustomMana:new()
|
||||
newMana.elementName = k
|
||||
self:AddNewDynamicModule(newMana, true)
|
||||
newModule = IceCustomMana:new()
|
||||
end
|
||||
|
||||
if newModule ~= nil then
|
||||
newModule.elementName = k
|
||||
self:AddNewDynamicModule(newModule, true)
|
||||
end
|
||||
end
|
||||
|
||||
@ -244,6 +253,9 @@ function IceCore.prototype:Enable(userToggle)
|
||||
|
||||
self.IceHUDFrame:RegisterEvent("PET_BATTLE_OPENING_START")
|
||||
self.IceHUDFrame:RegisterEvent("PET_BATTLE_OVER")
|
||||
self.IceHUDFrame:RegisterEvent("BARBER_SHOP_OPEN")
|
||||
self.IceHUDFrame:RegisterEvent("BARBER_SHOP_CLOSE")
|
||||
self.IceHUDFrame:RegisterEvent("UNIT_AURA")
|
||||
self.IceHUDFrame:SetScript("OnEvent", function(self, event, ...)
|
||||
if (event == "PET_BATTLE_OPENING_START") then
|
||||
if IceHUD.IceCore.settings.bHideDuringPetBattles then
|
||||
@ -253,6 +265,23 @@ function IceCore.prototype:Enable(userToggle)
|
||||
if IceHUD.IceCore.settings.bHideDuringPetBattles then
|
||||
self:Show()
|
||||
end
|
||||
elseif (event == "BARBER_SHOP_OPEN") then
|
||||
if IceHUD.IceCore.settings.bHideInBarberShop then
|
||||
self:Hide()
|
||||
end
|
||||
elseif (event == "BARBER_SHOP_CLOSE") then
|
||||
if IceHUD.IceCore.settings.bHideInBarberShop then
|
||||
self:Show()
|
||||
end
|
||||
elseif (event == "UNIT_AURA") then
|
||||
local unit = ...
|
||||
if IceHUD.IceCore.settings.bHideDuringShellGame and unit == "player" and IceHUD:HasDebuffs("player", {271571})[1] and UnitInVehicle("player") then
|
||||
self:RegisterEvent("UNIT_EXITED_VEHICLE")
|
||||
self:Hide()
|
||||
end
|
||||
elseif (event == "UNIT_EXITED_VEHICLE") then
|
||||
self:UnregisterEvent("UNIT_EXITED_VEHICLE")
|
||||
self:Show()
|
||||
end
|
||||
end)
|
||||
|
||||
@ -261,12 +290,12 @@ end
|
||||
|
||||
function IceCore.prototype:RedirectRemovedModules()
|
||||
local _, class = UnitClass("player")
|
||||
if class == "WARRIOR" and self.settings.modules["SunderCount"] then
|
||||
if class == "WARRIOR" and self.settings.modules["SunderCount"] and GetSpellInfo(SUNDER_SPELL_ID) and IceHUD.WowVer < 60000 then
|
||||
if self.settings.modules["SunderCount"].enabled or self.settings.modules["SunderCount"].enabled == nil then
|
||||
local bFound = false
|
||||
|
||||
for k,v in pairs(self.elements) do
|
||||
if v.moduleSettings.customBarType == "Counter"
|
||||
if v.moduleSettings.customBarType == "Counter" and v.moduleSettings.auraName
|
||||
and string.upper(v.moduleSettings.auraName) == string.upper(GetSpellInfo(SUNDER_SPELL_ID)) then
|
||||
bFound = true
|
||||
break
|
||||
@ -298,11 +327,11 @@ function IceCore.prototype:RedirectRemovedModules()
|
||||
self.settings.modules["SunderCount"] = nil
|
||||
end
|
||||
|
||||
if class == "DRUID" and self.settings.modules["LacerateCount"] then
|
||||
if class == "DRUID" and self.settings.modules["LacerateCount"] and GetSpellInfo(LACERATE_SPELL_ID) then
|
||||
if self.settings.modules["LacerateCount"].enabled or self.settings.modules["LacerateCount"].enabled == nil then
|
||||
local bFound = false
|
||||
for k,v in pairs(self.elements) do
|
||||
if v.moduleSettings.customBarType == "Counter"
|
||||
if v.moduleSettings.customBarType == "Counter" and v.moduleSettings.auraName
|
||||
and string.upper(v.moduleSettings.auraName) == string.upper(GetSpellInfo(LACERATE_SPELL_ID)) then
|
||||
bFound = true
|
||||
break
|
||||
@ -335,11 +364,11 @@ function IceCore.prototype:RedirectRemovedModules()
|
||||
self.settings.modules["LacerateCount"] = nil
|
||||
end
|
||||
|
||||
if class == "SHAMAN" and self.settings.modules["MaelstromCount"] then
|
||||
if class == "SHAMAN" and self.settings.modules["MaelstromCount"] and GetSpellInfo(MAELSTROM_SPELL_ID) then
|
||||
if self.settings.modules["MaelstromCount"].enabled or self.settings.modules["MaelstromCount"].enabled == nil then
|
||||
local bFound = false
|
||||
for k,v in pairs(self.elements) do
|
||||
if v.moduleSettings.customBarType == "Counter"
|
||||
if v.moduleSettings.customBarType == "Counter" and v.moduleSettings.auraName
|
||||
and string.upper(v.moduleSettings.auraName) == string.upper(GetSpellInfo(MAELSTROM_SPELL_ID)) then
|
||||
bFound = true
|
||||
break
|
||||
@ -489,6 +518,8 @@ function IceCore.prototype:Disable(userToggle)
|
||||
|
||||
self.IceHUDFrame:UnregisterEvent("PET_BATTLE_OPENING_START")
|
||||
self.IceHUDFrame:UnregisterEvent("PET_BATTLE_OVER")
|
||||
self.IceHUDFrame:UnregisterEvent("BARBER_SHOP_OPEN")
|
||||
self.IceHUDFrame:UnregisterEvent("BARBER_SHOP_CLOSE")
|
||||
self.IceHUDFrame:SetScript("OnEvent", nil)
|
||||
|
||||
self.enabled = false
|
||||
|
@ -130,6 +130,8 @@ function IceElement.prototype:GetBarTypeDescription(barType)
|
||||
retval = L["(De)Buff watcher"]
|
||||
elseif barType == "Counter" then
|
||||
retval = L["Counter"]
|
||||
elseif barType == "CounterBar" then
|
||||
retval = L["CounterBar"]
|
||||
elseif barType == "Health" then
|
||||
retval = HEALTH
|
||||
elseif barType == "Mana" then
|
||||
|
74
IceHUD.lua
74
IceHUD.lua
@ -18,9 +18,11 @@ IceHUD.debugging = false
|
||||
|
||||
IceHUD.WowVer = select(4, GetBuildInfo())
|
||||
|
||||
IceHUD.UnitPowerEvent = IceHUD.WowVer < 80000 and "UNIT_POWER" or "UNIT_POWER_UPDATE"
|
||||
|
||||
IceHUD.validBarList = { "Bar", "HiBar", "RoundBar", "ColorBar", "RivetBar", "RivetBar2", "CleanCurves", "GlowArc",
|
||||
"BloodGlaives", "ArcHUD", "FangRune", "DHUD", "CleanCurvesOut", "CleanTank", "PillTank", "GemTank" }
|
||||
IceHUD.validCustomModules = {Bar="Buff/Debuff watcher", Counter="Buff/Debuff stack counter", CD="Cooldown bar", Health="Health bar", Mana="Mana bar"}
|
||||
IceHUD.validCustomModules = {Bar="Buff/Debuff watcher", Counter="Buff/Debuff stack counter", CD="Cooldown bar", Health="Health bar", Mana="Mana bar", CounterBar="Stack count bar"}
|
||||
|
||||
--@debug@
|
||||
IceHUD.optionsLoaded = true
|
||||
@ -78,6 +80,21 @@ StaticPopupDialogs["ICEHUD_CUSTOM_COUNTER_CREATED"] =
|
||||
end,
|
||||
}
|
||||
|
||||
StaticPopupDialogs["ICEHUD_CUSTOM_COUNTER_BAR_CREATED"] =
|
||||
{
|
||||
text = L["A custom counter bar has been created and can be configured through Module Settings => MyCustomCounterBar. It is highly recommended that you change the bar name of this module so that it's easier to identify."],
|
||||
button1 = OKAY,
|
||||
timeout = 0,
|
||||
whileDead = 1,
|
||||
hideOnEscape = 0,
|
||||
OnShow = function(self)
|
||||
self:SetFrameStrata("TOOLTIP")
|
||||
end,
|
||||
OnHide = function(self)
|
||||
self:SetFrameStrata("DIALOG")
|
||||
end,
|
||||
}
|
||||
|
||||
StaticPopupDialogs["ICEHUD_CUSTOM_CD_CREATED"] =
|
||||
{
|
||||
text = L["A custom cooldown bar has been created and can be configured through Module Settings => MyCustomCD. It is highly recommended that you change the bar name of this module so that it's easier to identify."],
|
||||
@ -257,10 +274,10 @@ function IceHUD:OnEnable(isFirst)
|
||||
IceHUD_Options:OnLoad()
|
||||
--@end-debug@
|
||||
|
||||
if isFirst then
|
||||
-- if isFirst then
|
||||
self:SetDebugging(self.IceCore:GetDebug())
|
||||
self.debugFrame = ChatFrame2
|
||||
end
|
||||
self.debugFrame = ChatFrame1
|
||||
-- end
|
||||
end
|
||||
|
||||
-- add settings changes/updates here so that existing users don't lose their settings
|
||||
@ -343,8 +360,12 @@ function IceHUD:LoadOptions()
|
||||
return true
|
||||
end
|
||||
|
||||
function IceHUD:Debug(msg)
|
||||
function IceHUD:Debug(...)
|
||||
if self.debugging then
|
||||
local msg = ""
|
||||
for n=1,select('#', ...) do
|
||||
msg = msg .. tostring(select(n, ...)) .. " "
|
||||
end
|
||||
self.debugFrame:AddMessage(msg)
|
||||
end
|
||||
end
|
||||
@ -372,12 +393,12 @@ function IceHUD:GetDebuffCount(unit, ability, onlyMine, matchByName)
|
||||
end
|
||||
|
||||
function IceHUD:GetAuraCount(auraType, unit, ability, onlyMine, matchByName)
|
||||
if not unit then
|
||||
if not unit or not ability then
|
||||
return 0
|
||||
end
|
||||
|
||||
if unit == "main hand weapon" or unit == "off hand weapon" then
|
||||
local hasMainHandEnchant, mainHandExpiration, mainHandCharges, hasOffHandEnchant, offHandExpiration, offHandCharges
|
||||
local hasMainHandEnchant, mainHandExpiration, mainHandCharges, mainHandEnchantID, hasOffHandEnchant, offHandExpiration, offHandCharges, offHandEnchantID
|
||||
= GetWeaponEnchantInfo()
|
||||
|
||||
if unit == "main hand weapon" and hasMainHandEnchant then
|
||||
@ -390,7 +411,12 @@ function IceHUD:GetAuraCount(auraType, unit, ability, onlyMine, matchByName)
|
||||
end
|
||||
|
||||
local i = 1
|
||||
local name, _, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
|
||||
local name, _, texture, applications
|
||||
if IceHUD.WowVer < 80000 then
|
||||
name, _, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
|
||||
else
|
||||
name, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
|
||||
end
|
||||
while name do
|
||||
if (not matchByName and string.match(texture:upper(), ability:upper()))
|
||||
or (matchByName and string.match(name:upper(), ability:upper())) then
|
||||
@ -398,7 +424,11 @@ function IceHUD:GetAuraCount(auraType, unit, ability, onlyMine, matchByName)
|
||||
end
|
||||
|
||||
i = i + 1
|
||||
name, _, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
|
||||
if IceHUD.WowVer < 80000 then
|
||||
name, _, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
|
||||
else
|
||||
name, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
|
||||
end
|
||||
end
|
||||
|
||||
return 0
|
||||
@ -407,13 +437,18 @@ end
|
||||
do
|
||||
local retval = {}
|
||||
|
||||
function IceHUD:HasBuffs(unit, spellIDs)
|
||||
function IceHUD:HasBuffs(unit, spellIDs, filter)
|
||||
for i=1, #spellIDs do
|
||||
retval[i] = false
|
||||
end
|
||||
|
||||
local i = 1
|
||||
local name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i)
|
||||
local name, _, texture, applications, _, _, _, _, _, _, auraID
|
||||
if IceHUD.WowVer < 80000 then
|
||||
name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i, filter)
|
||||
else
|
||||
name, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i, filter)
|
||||
end
|
||||
while name do
|
||||
for i=1, #spellIDs do
|
||||
if spellIDs[i] == auraID then
|
||||
@ -423,11 +458,19 @@ do
|
||||
end
|
||||
|
||||
i = i + 1
|
||||
name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i)
|
||||
if IceHUD.WowVer < 80000 then
|
||||
name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i, filter)
|
||||
else
|
||||
name, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i, filter)
|
||||
end
|
||||
end
|
||||
|
||||
return retval
|
||||
end
|
||||
|
||||
function IceHUD:HasDebuffs(unit, spellIDs, filter)
|
||||
return IceHUD:HasBuffs(unit, spellIDs, filter and filter.."|HARMFUL" or "HARMFUL")
|
||||
end
|
||||
end
|
||||
|
||||
function IceHUD:OnDisable()
|
||||
@ -536,6 +579,9 @@ function IceHUD:CreateCustomModuleAndNotify(moduleKey, settings)
|
||||
elseif moduleKey == "Counter" then -- custom counter
|
||||
newMod = IceCustomCount:new()
|
||||
popupMsg = "ICEHUD_CUSTOM_COUNTER_CREATED"
|
||||
elseif moduleKey == "CounterBar" then -- custom counter bar
|
||||
newMod = IceCustomCounterBar:new()
|
||||
popupMsg = "ICEHUD_CUSTOM_COUNTER_BAR_CREATED"
|
||||
elseif moduleKey == "CD" then -- cooldown bar
|
||||
newMod = IceCustomCDBar:new()
|
||||
popupMsg = "ICEHUD_CUSTOM_CD_CREATED"
|
||||
@ -702,7 +748,9 @@ local function figure_unit_menu(unit)
|
||||
end
|
||||
|
||||
IceHUD_UnitFrame_DropDown = CreateFrame("Frame", "IceHUD_UnitFrame_DropDown", UIParent, "UIDropDownMenuTemplate")
|
||||
UnitPopupFrames[#UnitPopupFrames+1] = "IceHUD_UnitFrame_DropDown"
|
||||
if UnitPopupFrames then
|
||||
UnitPopupFrames[#UnitPopupFrames+1] = "IceHUD_UnitFrame_DropDown"
|
||||
end
|
||||
|
||||
IceHUD.DropdownUnit = nil
|
||||
UIDropDownMenu_Initialize(IceHUD_UnitFrame_DropDown, function()
|
||||
|
17
IceHUD.toc
17
IceHUD.toc
@ -1,14 +1,13 @@
|
||||
## Interface: 60000
|
||||
## Interface: 80100
|
||||
## Author: Parnic, originally created by Iceroth
|
||||
## Name: IceHUD
|
||||
## Title: IceHUD |cff7fff7f-Ace3-|r
|
||||
## Notes: Another HUD addon
|
||||
## Version: @project-version@ (Revision: @project-revision@)
|
||||
## Version: @project-version@
|
||||
## SavedVariables: IceCoreDB
|
||||
## OptionalDeps: Ace3, LibSharedMedia-3.0, LibDogTag-3.0, LibDogTag-Unit-3.0, LibRangeCheck-2.0, LibDualSpec-1.0, LibDBIcon-1.0, AceGUI-3.0-SharedMediaWidgets
|
||||
## X-Compatible-With: 50400
|
||||
## X-Category: HUDs
|
||||
## X-Website: http://www.wowace.com/projects/ice-hud/
|
||||
## X-Website: https://www.wowace.com/projects/ice-hud
|
||||
## X-WoWI-ID: 8149
|
||||
|
||||
#@no-lib-strip@
|
||||
@ -26,16 +25,15 @@ IceElement.lua
|
||||
IceBarElement.lua
|
||||
IceUnitBar.lua
|
||||
IceCastBar.lua
|
||||
IceStackCounter.lua
|
||||
|
||||
# IceHUD modules
|
||||
# - Feel free to comment these out if you like
|
||||
modules\PlayerHealth.lua
|
||||
modules\PlayerMana.lua
|
||||
modules\TargetHealth.lua
|
||||
modules\TargetMana.lua
|
||||
modules\PetHealth.lua
|
||||
modules\PetMana.lua
|
||||
modules\DruidMana.lua
|
||||
modules\TargetInfo.lua
|
||||
modules\TargetOfTarget.lua
|
||||
modules\ComboPoints.lua
|
||||
@ -59,6 +57,7 @@ modules\FocusThreat.lua
|
||||
modules\RangeCheck.lua
|
||||
modules\CustomBar.lua
|
||||
modules\CustomCount.lua
|
||||
modules\CustomCounterBar.lua
|
||||
# - make sure PlayerInfo loads after TargetInfo since it inherits
|
||||
modules\PlayerInfo.lua
|
||||
modules\PetInfo.lua
|
||||
@ -78,13 +77,17 @@ modules\HolyPower.lua
|
||||
modules\Shards.lua
|
||||
modules\EclipseBar.lua
|
||||
modules\Vengeance.lua
|
||||
modules\Resolve.lua
|
||||
modules\PlayerAlternatePower.lua
|
||||
modules\HarmonyPower.lua
|
||||
modules\MonkManaBar.lua
|
||||
modules\ShadowOrbs.lua
|
||||
modules\TargetAbsorb.lua
|
||||
modules\PlayerAbsorb.lua
|
||||
modules\FocusAbsorb.lua
|
||||
modules\Stagger.lua
|
||||
modules\PlayerAltMana.lua
|
||||
modules\ArcaneCharges.lua
|
||||
modules\RollTheBones.lua
|
||||
|
||||
#@do-not-package@
|
||||
IceHUD_Options\Options.lua
|
||||
|
@ -1,4 +1,4 @@
|
||||
## Interface: 60000
|
||||
## Interface: 80100
|
||||
## Title: IceHUD |cff7fff7f-Options-|r
|
||||
## Author: Parnic
|
||||
## Version: @project-version@
|
||||
|
@ -65,13 +65,25 @@ Expand "|cffffdc42Module Settings|r", expand PlayerHealth (or TargetHealth for t
|
||||
Expand "|cffffdc42Module Settings|r", expand PlayerInfo (or TargetInfo for targets), select Buff Settings or Debuff Settings, and un-check "show buffs" (or "show debuffs").
|
||||
|
||||
|cff9999ff12. How do I turn off these big huge bars that pulse whenever one of my abilities procs?|r
|
||||
This isn't |cff9999ffIceHUD|r - it's Blizzard's new Spell Alerts they added in 4.0.1. Interface options => Combat => "Show Spell Alerts" to turn them off or search for a mod to tweak their positioning/size/etc.
|
||||
This isn't |cff9999ffIceHUD|r - it's Blizzard's Spell Alerts they added in 4.0.1. Interface options => Combat => "Spell Alert Opacity" to turn them off or search for a mod to tweak their positioning/size/etc.
|
||||
|
||||
|cff9999ff13. I don't like where some of the bars are placed. How do I put the health/mana on the left/right?|r
|
||||
Expand "|cffffdc42Module Settings|r", expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is.
|
||||
|
||||
|cff9999ff14. Which module displays Monk Chi power?|r
|
||||
This module is called HarmonyPower. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. I feel like it's too late to change now that many people are familiar with the Harmony name.]]
|
||||
Prior to |cff9999ffIceHUD|r v1.11.2, this module was called |cffdcff42HarmonyPower|r. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. |cff9999ffIceHUD|r v1.11.2 changed this module to be called |cffdcff42Chi|r.
|
||||
|
||||
|cff9999ff15. How do I add commas/periods into big numbers like health?|r
|
||||
If you have |cff42ffffDogTags|r enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc.
|
||||
|
||||
|cff9999ff16. The countdown timers on buffs and debuffs completely obscure the icon. How do I disable the timer text?|r
|
||||
|cff9999ffIceHUD|r is not responsible for this countdown text and cannot control it. The 6.0 patch added an option in the game client to display counts on top of cooldowns. Look at the Action Bars menu under the game's Interface options. You can turn the text on or off there. Mods like |cff42ffffOmniCC|r or |cff42ffffCooldownCount|r will generally give you the same feature but allow you to control when, where, and how the text shows up.
|
||||
|
||||
|cff9999ff17. When I rotate some modules 90 degrees, such as the castbar, the bar appears to wiggle up and down as it fills or empties. How do I fix this?|r
|
||||
This is a side effect of the animation API that I'm co-opting to force a rotation without having to provide duplicates of every bar texture in the mod. Any bar moving sufficiently quickly and updating rapidly will cause this. |cff9999ffIceHUD|r is intended to be a vertically-oriented mod, so the rotation feature is there for people who are willing to accept the side effects that come with it. My suggestion is to use one of the many horizontally-oriented bar mods out there if you're wanting horizontal bars. |cff42ffffQuartz|r is a good castbar replacement that you can use and disable |cff9999ffIceHUD|r's built-in castbar, for example.
|
||||
|
||||
|cff9999ff18. How do I get rid of the bars that showed up beneath the player in the 7.0 patch?|r
|
||||
Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.]]
|
||||
}
|
||||
}
|
||||
},
|
||||
@ -140,8 +152,8 @@ This module is called HarmonyPower. Harmony was the original name for Chi back w
|
||||
set = function(info, v)
|
||||
IceHUD.IceCore:SetScale(v)
|
||||
end,
|
||||
min = 0.5,
|
||||
max = 1.5,
|
||||
min = 0.2,
|
||||
max = 2.0,
|
||||
step = 0.05,
|
||||
isPercent = true,
|
||||
order = 14,
|
||||
@ -368,7 +380,41 @@ This module is called HarmonyPower. Harmony was the original name for Chi back w
|
||||
end
|
||||
end,
|
||||
order = 34,
|
||||
}
|
||||
},
|
||||
|
||||
bHideInBarberShop = {
|
||||
type = 'toggle',
|
||||
name = L["Hide in barbershops"],
|
||||
desc = L["This will hide the entire mod when interacting with a barbershop."],
|
||||
width = 'double',
|
||||
get = function()
|
||||
return IceHUD.IceCore.settings.bHideInBarberShop
|
||||
end,
|
||||
set = function(info, value)
|
||||
IceHUD.IceCore.settings.bHideInBarberShop = value
|
||||
if not value then
|
||||
IceHUD.IceCore.IceHUDFrame:Show()
|
||||
end
|
||||
end,
|
||||
order = 35,
|
||||
},
|
||||
|
||||
bHideDuringShellGame = {
|
||||
type = 'toggle',
|
||||
name = L["Hide during shell game"],
|
||||
desc = L["This will hide the entire mod when playing the BfA Tortollan shell game world quest."],
|
||||
width = 'double',
|
||||
get = function()
|
||||
return IceHUD.IceCore.settings.bHideDuringShellGame
|
||||
end,
|
||||
set = function(info, value)
|
||||
IceHUD.IceCore.settings.bHideDuringShellGame = value
|
||||
if not value then
|
||||
IceHUD.IceCore.IceHUDFrame:Show()
|
||||
end
|
||||
end,
|
||||
order = 36,
|
||||
},
|
||||
}
|
||||
},
|
||||
|
||||
|
180
IceStackCounter.lua
Normal file
180
IceStackCounter.lua
Normal file
@ -0,0 +1,180 @@
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||
|
||||
local validUnits = {"player", "target", "focus", "pet", "vehicle", "targettarget", "main hand weapon", "off hand weapon"}
|
||||
local buffOrDebuff = {"buff", "debuff", "charges", "spell count"}
|
||||
|
||||
-- OVERRIDE
|
||||
function IceStackCounter_GetOptions(frame, opts)
|
||||
opts["customHeader"] = {
|
||||
type = 'header',
|
||||
name = L["Aura settings"],
|
||||
order = 30.1,
|
||||
}
|
||||
|
||||
opts["auraTarget"] = {
|
||||
type = 'select',
|
||||
values = validUnits,
|
||||
name = L["Unit to track"],
|
||||
desc = L["Select which unit that this bar should be looking for buffs/debuffs on"],
|
||||
get = function(info)
|
||||
return IceHUD:GetSelectValue(info, frame.moduleSettings.auraTarget)
|
||||
end,
|
||||
set = function(info, v)
|
||||
frame.moduleSettings.auraTarget = info.option.values[v]
|
||||
frame.unit = info.option.values[v]
|
||||
frame:Redraw()
|
||||
IceHUD:NotifyOptionsChange()
|
||||
end,
|
||||
disabled = function()
|
||||
return not frame.moduleSettings.enabled or frame.moduleSettings.auraType == "charges" or frame.moduleSettings.auraType == "spell count"
|
||||
end,
|
||||
order = 30.4,
|
||||
}
|
||||
|
||||
opts["auraType"] = {
|
||||
type = 'select',
|
||||
values = buffOrDebuff,
|
||||
name = L["Buff or debuff?"],
|
||||
desc = L["Whether we are tracking a buff or debuff"],
|
||||
get = function(info)
|
||||
return IceHUD:GetSelectValue(info, frame.moduleSettings.auraType)
|
||||
end,
|
||||
set = function(info, v)
|
||||
frame.moduleSettings.auraType = info.option.values[v]
|
||||
frame:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not frame.moduleSettings.enabled or frame.unit == "main hand weapon" or frame.unit == "off hand weapon"
|
||||
end,
|
||||
order = 30.5,
|
||||
}
|
||||
|
||||
opts["auraName"] = {
|
||||
type = 'input',
|
||||
name = L["Aura to track"],
|
||||
desc = L["Which buff/debuff this counter will be tracking. \n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
|
||||
get = function()
|
||||
return frame.moduleSettings.auraName
|
||||
end,
|
||||
set = function(info, v)
|
||||
frame.moduleSettings.auraName = v
|
||||
frame:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not frame.moduleSettings.enabled or frame.unit == "main hand weapon" or frame.unit == "off hand weapon"
|
||||
end,
|
||||
usage = "<which aura to track>",
|
||||
order = 30.6,
|
||||
}
|
||||
|
||||
opts["trackOnlyMine"] = {
|
||||
type = 'toggle',
|
||||
name = L["Only track auras by me"],
|
||||
desc = L["Checking this means that only buffs or debuffs that the player applied will trigger this bar"],
|
||||
get = function()
|
||||
return frame.moduleSettings.onlyMine
|
||||
end,
|
||||
set = function(info, v)
|
||||
frame.moduleSettings.onlyMine = v
|
||||
frame:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not frame.moduleSettings.enabled or frame.unit == "main hand weapon" or frame.unit == "off hand weapon"
|
||||
or frame.moduleSettings.auraType == "charges" or frame.moduleSettings.auraType == "spell count"
|
||||
end,
|
||||
order = 30.7,
|
||||
}
|
||||
|
||||
opts["maxCount"] = {
|
||||
type = 'input',
|
||||
name = L["Maximum applications"],
|
||||
desc = L["How many total applications of this buff/debuff can be applied. For example, only 5 sunders can ever be on a target, so this would be set to 5 for tracking Sunder.\n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
|
||||
get = function()
|
||||
return tostring(frame.moduleSettings.maxCount)
|
||||
end,
|
||||
set = function(info, v)
|
||||
if not v or not tonumber(v) or tonumber(v) <= 0 then
|
||||
v = 5
|
||||
end
|
||||
frame.moduleSettings.maxCount = tonumber(v)
|
||||
frame:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not frame.moduleSettings.enabled or frame.moduleSettings.auraType == "charges"
|
||||
end,
|
||||
usage = "<the maximum number of valid applications>",
|
||||
order = 30.9,
|
||||
}
|
||||
end
|
||||
|
||||
function IceStackCounter_GetMaxCount(frame)
|
||||
if frame.moduleSettings.auraType == "charges" then
|
||||
local _, max = GetSpellCharges(frame.moduleSettings.auraName)
|
||||
return max or 1
|
||||
else
|
||||
return tonumber(frame.moduleSettings.maxCount)
|
||||
end
|
||||
end
|
||||
|
||||
function IceStackCounter_GetDefaultSettings(defaults)
|
||||
defaults["maxCount"] = 5
|
||||
defaults["auraTarget"] = "player"
|
||||
defaults["auraName"] = ""
|
||||
defaults["onlyMine"] = true
|
||||
defaults["auraType"] = "buff"
|
||||
end
|
||||
|
||||
|
||||
function IceStackCounter_Enable(frame)
|
||||
frame:RegisterEvent("UNIT_AURA", "UpdateCustomCount")
|
||||
frame:RegisterEvent("UNIT_PET", "UpdateCustomCount")
|
||||
if IceHUD.WowVer < 80000 then
|
||||
frame:RegisterEvent("PLAYER_PET_CHANGED", "UpdateCustomCount")
|
||||
end
|
||||
frame:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateCustomCount")
|
||||
frame:RegisterEvent("PLAYER_DEAD", "UpdateCustomCount")
|
||||
frame:RegisterEvent("SPELL_UPDATE_CHARGES", "UpdateCustomCount")
|
||||
|
||||
frame.unit = frame.moduleSettings.auraTarget or "player"
|
||||
|
||||
if not tonumber(frame.moduleSettings.maxCount) or tonumber(frame.moduleSettings.maxCount) <= 0 then
|
||||
frame.moduleSettings.maxCount = 5
|
||||
frame:Redraw()
|
||||
end
|
||||
end
|
||||
|
||||
function IceStackCounter_GetCount(frame)
|
||||
if not frame.moduleSettings.auraName then
|
||||
return
|
||||
end
|
||||
|
||||
local points
|
||||
if IceHUD.IceCore:IsInConfigMode() then
|
||||
points = tonumber(frame.moduleSettings.maxCount)
|
||||
else
|
||||
if frame.moduleSettings.auraType == "charges" then
|
||||
points = GetSpellCharges(frame.moduleSettings.auraName) or 0
|
||||
elseif frame.moduleSettings.auraType == "spell count" then
|
||||
points = GetSpellCount(frame.moduleSettings.auraName) or 0
|
||||
else
|
||||
points = IceHUD:GetAuraCount(frame.moduleSettings.auraType == "buff" and "HELPFUL" or "HARMFUL",
|
||||
frame.unit, frame.moduleSettings.auraName, frame.moduleSettings.onlyMine, true)
|
||||
end
|
||||
end
|
||||
|
||||
frame.lastPoints = points
|
||||
|
||||
if (points == 0) then
|
||||
points = nil
|
||||
end
|
||||
|
||||
return points
|
||||
end
|
||||
|
||||
function IceStackCounter_UseTargetAlpha(frame)
|
||||
if frame.moduleSettings.auraType == "charges" then
|
||||
return IceStackCounter_GetCount(frame) ~= IceStackCounter_GetMaxCount(frame) or frame.target or frame.combat
|
||||
else
|
||||
return frame.lastPoints ~= nil and frame.lastPoints > 0
|
||||
end
|
||||
end
|
@ -19,6 +19,11 @@ IceUnitBar.prototype.hasPet = nil
|
||||
|
||||
IceUnitBar.prototype.noFlash = nil
|
||||
|
||||
local SPELL_POWER_INSANITY = SPELL_POWER_INSANITY
|
||||
if IceHUD.WowVer >= 80000 then
|
||||
SPELL_POWER_INSANITY = Enum.PowerType.Insanity
|
||||
end
|
||||
|
||||
-- Constructor --
|
||||
function IceUnitBar.prototype:init(name, unit)
|
||||
IceUnitBar.super.prototype.init(self, name)
|
||||
@ -85,7 +90,7 @@ function IceUnitBar.prototype:GetOptions()
|
||||
end,
|
||||
min = 0,
|
||||
max = 1,
|
||||
step = 0.05,
|
||||
step = 0.01,
|
||||
isPercent = true,
|
||||
order = 30.091
|
||||
}
|
||||
@ -197,13 +202,15 @@ end
|
||||
function IceUnitBar.prototype:RotateHorizontal()
|
||||
IceUnitBar.super.prototype.RotateHorizontal(self)
|
||||
|
||||
self:RotateFrame(self.flashFrame)
|
||||
if IceHUD.WowVer < 70000 then
|
||||
self:RotateFrame(self.flashFrame)
|
||||
end
|
||||
end
|
||||
|
||||
function IceUnitBar.prototype:ResetRotation()
|
||||
IceUnitBar.super.prototype.ResetRotation(self)
|
||||
|
||||
if self.flashFrame.anim then
|
||||
if IceHUD.WowVer < 70000 and self.flashFrame and self.flashFrame.anim then
|
||||
self.flashFrame.anim:Stop()
|
||||
end
|
||||
end
|
||||
@ -213,14 +220,22 @@ end
|
||||
function IceUnitBar.prototype:Update()
|
||||
IceUnitBar.super.prototype.Update(self)
|
||||
|
||||
self.tapped = UnitIsTapped(self.unit) and (not UnitIsTappedByPlayer(self.unit))
|
||||
if IceHUD.WowVer < 70000 then
|
||||
self.tapped = UnitIsTapped(self.unit) and (not UnitIsTappedByPlayer(self.unit))
|
||||
else
|
||||
self.tapped = UnitIsTapDenied(self.unit)
|
||||
end
|
||||
|
||||
self.health = UnitHealth(self.unit)
|
||||
self.maxHealth = UnitHealthMax(self.unit)
|
||||
self.healthPercentage = self.maxHealth ~= 0 and (self.health/self.maxHealth) or 0
|
||||
|
||||
self.mana = UnitPower(self.unit)
|
||||
self.maxMana = UnitPowerMax(self.unit)
|
||||
self.mana = UnitPower(self.unit, UnitPowerType(self.unit))
|
||||
self.maxMana = UnitPowerMax(self.unit, UnitPowerType(self.unit))
|
||||
if IceHUD.WowVer >= 70300 and UnitPowerType(self.unit) == SPELL_POWER_INSANITY then
|
||||
self.mana = IceHUD:MathRound(self.mana / 100)
|
||||
self.maxMana = IceHUD:MathRound(self.maxMana / 100)
|
||||
end
|
||||
self.manaPercentage = self.maxMana ~= 0 and (self.mana/self.maxMana) or 0
|
||||
|
||||
local locClass
|
||||
|
1205
changelog.txt
Normal file
1205
changelog.txt
Normal file
File diff suppressed because it is too large
Load Diff
@ -1,4 +1,5 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/..\FrameXML\UI.xsd">
|
||||
<!--@non-debug@
|
||||
<Script file="libs\LibStub\LibStub.lua"/>
|
||||
<Script file="libs\CallbackHandler-1.0\CallbackHandler-1.0.lua"/>
|
||||
<Include file="libs\AceDB-3.0\AceDB-3.0.xml"/>
|
||||
@ -18,4 +19,5 @@
|
||||
<Script file="LibDataBroker-1.1.lua"/>
|
||||
<Script file="libs\LibDBIcon-1.0\LibDBIcon-1.0.lua"/>
|
||||
<Script file="libs\LibDualSpec-1.0\LibDualSpec-1.0.lua"/>
|
||||
@end-non-debug@-->
|
||||
</Ui>
|
||||
|
66
modules/ArcaneCharges.lua
Normal file
66
modules/ArcaneCharges.lua
Normal file
@ -0,0 +1,66 @@
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||
local ArcaneCharges = IceCore_CreateClass(IceClassPowerCounter)
|
||||
|
||||
local SPELL_POWER_ARCANE_CHARGES = SPELL_POWER_ARCANE_CHARGES
|
||||
if IceHUD.WowVer >= 80000 then
|
||||
SPELL_POWER_ARCANE_CHARGES = Enum.PowerType.ArcaneCharges
|
||||
end
|
||||
|
||||
function ArcaneCharges.prototype:init()
|
||||
ArcaneCharges.super.prototype.init(self, "ArcaneCharges")
|
||||
|
||||
self:SetDefaultColor("ArcaneChargesNumeric", 150, 150, 255)
|
||||
|
||||
self.unit = "player"
|
||||
self.numericColor = "ArcaneChargesNumeric"
|
||||
self.unitPower = SPELL_POWER_ARCANE_CHARGES
|
||||
self.minLevel = 0
|
||||
self.bTreatEmptyAsFull = true
|
||||
self.runeWidth = self.runeHeight
|
||||
self.requiredSpec = SPEC_MAGE_ARCANE
|
||||
end
|
||||
|
||||
function ArcaneCharges.prototype:Enable(core)
|
||||
self.numRunes = UnitPowerMax(self.unit, SPELL_POWER_ARCANE_CHARGES)
|
||||
self.runeCoords = { }
|
||||
for i = 1, self.numRunes do
|
||||
self.runeCoords[#self.runeCoords + 1] = {0, 1, 0, 1}
|
||||
end
|
||||
|
||||
ArcaneCharges.super.prototype.Enable(self, core)
|
||||
|
||||
end
|
||||
|
||||
function ArcaneCharges.prototype:GetOptions()
|
||||
local opts = ArcaneCharges.super.prototype.GetOptions(self)
|
||||
|
||||
opts.hideBlizz.desc = L["Hides Blizzard Arcane Charges frame and disables all events related to it.\n\nNOTE: Blizzard attaches the arcane charges UI to the player's unitframe, so if you have that hidden in PlayerHealth, then this won't do anything."]
|
||||
|
||||
return opts
|
||||
end
|
||||
|
||||
function ArcaneCharges.prototype:GetRuneAtlas(rune)
|
||||
return "Mage-ArcaneCharge"
|
||||
end
|
||||
|
||||
function ArcaneCharges.prototype:GetShineAtlas(rune)
|
||||
return "Mage-ArcaneCharge-SmallSpark"
|
||||
end
|
||||
|
||||
function ArcaneCharges.prototype:ShowBlizz()
|
||||
MageArcaneChargesFrame:Show()
|
||||
|
||||
MageArcaneChargesFrame:GetScript("OnLoad")(MageArcaneChargesFrame)
|
||||
end
|
||||
|
||||
function ArcaneCharges.prototype:HideBlizz()
|
||||
MageArcaneChargesFrame:Hide()
|
||||
|
||||
MageArcaneChargesFrame:UnregisterAllEvents()
|
||||
end
|
||||
|
||||
-- Load us up
|
||||
local _, unitClass = UnitClass("player")
|
||||
if (unitClass == "MAGE" and IceHUD.WowVer >= 70000) then
|
||||
IceHUD.ArcaneCharges = ArcaneCharges:new()
|
||||
end
|
@ -1,476 +1,516 @@
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||
local CastBar = IceCore_CreateClass(IceCastBar)
|
||||
|
||||
local IceHUD = _G.IceHUD
|
||||
|
||||
CastBar.prototype.lagBar = nil
|
||||
CastBar.prototype.spellCastSent = nil
|
||||
|
||||
|
||||
-- Constructor --
|
||||
function CastBar.prototype:init()
|
||||
CastBar.super.prototype.init(self, "CastBar")
|
||||
|
||||
self:SetDefaultColor("CastLag", 255, 0, 0)
|
||||
self:SetDefaultColor("CastNotInRange", 200, 200, 200)
|
||||
|
||||
self.unit = "player"
|
||||
end
|
||||
|
||||
|
||||
-- 'Public' methods -----------------------------------------------------------
|
||||
|
||||
-- OVERRIDE
|
||||
function CastBar.prototype:GetDefaultSettings()
|
||||
local settings = CastBar.super.prototype.GetDefaultSettings(self)
|
||||
|
||||
settings["side"] = IceCore.Side.Left
|
||||
settings["offset"] = 0
|
||||
settings["flashInstants"] = "Caster"
|
||||
settings["flashFailures"] = "Caster"
|
||||
settings["lagAlpha"] = 0.7
|
||||
settings["showBlizzCast"] = false
|
||||
settings["shouldAnimate"] = false
|
||||
settings["hideAnimationSettings"] = true
|
||||
settings["usesDogTagStrings"] = false
|
||||
settings["rangeColor"] = true
|
||||
settings["bAllowExpand"] = false
|
||||
|
||||
return settings
|
||||
end
|
||||
|
||||
|
||||
-- OVERRIDE
|
||||
function CastBar.prototype:GetOptions()
|
||||
local opts = CastBar.super.prototype.GetOptions(self)
|
||||
|
||||
opts["flashInstants"] =
|
||||
{
|
||||
type = 'select',
|
||||
name = L["Flash Instant Spells"],
|
||||
desc = L["Defines when cast bar should flash on instant spells"],
|
||||
get = function(info)
|
||||
return IceHUD:GetSelectValue(info, self.moduleSettings.flashInstants)
|
||||
end,
|
||||
set = function(info, value)
|
||||
self.moduleSettings.flashInstants = info.option.values[value]
|
||||
end,
|
||||
values = { "Always", "Caster", "Never" },
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
order = 40
|
||||
}
|
||||
|
||||
opts["flashFailures"] =
|
||||
{
|
||||
type = 'select',
|
||||
name = L["Flash on Spell Failures"],
|
||||
desc = L["Defines when cast bar should flash on failed spells"],
|
||||
get = function(info)
|
||||
return IceHUD:GetSelectValue(info, self.moduleSettings.flashFailures)
|
||||
end,
|
||||
set = function(info, value)
|
||||
self.moduleSettings.flashFailures = info.option.values[value]
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
values = { "Always", "Caster", "Never" },
|
||||
order = 41
|
||||
}
|
||||
|
||||
opts["lagAlpha"] =
|
||||
{
|
||||
type = 'range',
|
||||
name = L["Lag Indicator alpha"],
|
||||
desc = L["Lag indicator alpha (0 is disabled)"],
|
||||
min = 0,
|
||||
max = 1,
|
||||
step = 0.1,
|
||||
get = function()
|
||||
return self.moduleSettings.lagAlpha
|
||||
end,
|
||||
set = function(info, value)
|
||||
self.moduleSettings.lagAlpha = value
|
||||
self:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
order = 42
|
||||
}
|
||||
|
||||
opts["showBlizzCast"] =
|
||||
{
|
||||
type = 'toggle',
|
||||
name = L["Show default cast bar"],
|
||||
desc = L["Whether or not to show the default cast bar."],
|
||||
get = function()
|
||||
return self.moduleSettings.showBlizzCast
|
||||
end,
|
||||
set = function(info, value)
|
||||
self.moduleSettings.showBlizzCast = value
|
||||
self:ToggleBlizzCast(self.moduleSettings.showBlizzCast)
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
order = 43
|
||||
}
|
||||
|
||||
opts["barVisible"] = {
|
||||
type = 'toggle',
|
||||
name = L["Bar visible"],
|
||||
desc = L["Toggle bar visibility"],
|
||||
get = function()
|
||||
return self.moduleSettings.barVisible['bar']
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.barVisible['bar'] = v
|
||||
if v then
|
||||
self.barFrame:Show()
|
||||
else
|
||||
self.barFrame:Hide()
|
||||
end
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
order = 28
|
||||
}
|
||||
|
||||
opts["bgVisible"] = {
|
||||
type = 'toggle',
|
||||
name = L["Bar background visible"],
|
||||
desc = L["Toggle bar background visibility"],
|
||||
get = function()
|
||||
return self.moduleSettings.barVisible['bg']
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.barVisible['bg'] = v
|
||||
if v then
|
||||
self.frame.bg:Show()
|
||||
else
|
||||
self.frame.bg:Hide()
|
||||
end
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
order = 29
|
||||
}
|
||||
|
||||
opts["rangeColor"] = {
|
||||
type = 'toggle',
|
||||
name = L["Change color when not in range"],
|
||||
desc = L["Changes the bar color to the CastNotInRange color when the target goes out of range for the current spell."],
|
||||
width = 'double',
|
||||
get = function()
|
||||
return self.moduleSettings.rangeColor
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.rangeColor = v
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
order = 30
|
||||
}
|
||||
|
||||
opts["textSettings"] =
|
||||
{
|
||||
type = 'group',
|
||||
name = "|c"..self.configColor..L["Text Settings"].."|r",
|
||||
desc = L["Settings related to texts"],
|
||||
order = 32,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
args = {
|
||||
fontsize = {
|
||||
type = 'range',
|
||||
name = L["Bar Font Size"],
|
||||
desc = L["Bar Font Size"],
|
||||
get = function()
|
||||
return self.moduleSettings.barFontSize
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.barFontSize = v
|
||||
self:Redraw()
|
||||
end,
|
||||
min = 8,
|
||||
max = 20,
|
||||
step = 1,
|
||||
order = 11
|
||||
},
|
||||
|
||||
lockFontAlpha = {
|
||||
type = "toggle",
|
||||
name = L["Lock Bar Text Alpha"],
|
||||
desc = L["Locks text alpha to 100%"],
|
||||
get = function()
|
||||
return self.moduleSettings.lockUpperTextAlpha
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.lockUpperTextAlpha = v
|
||||
self:Redraw()
|
||||
end,
|
||||
order = 13
|
||||
},
|
||||
|
||||
upperTextVisible = {
|
||||
type = 'toggle',
|
||||
name = L["Spell cast text visible"],
|
||||
desc = L["Toggle spell cast text visibility"],
|
||||
get = function()
|
||||
return self.moduleSettings.textVisible['upper']
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.textVisible['upper'] = v
|
||||
self:Redraw()
|
||||
end,
|
||||
order = 14
|
||||
},
|
||||
|
||||
textVerticalOffset = {
|
||||
type = 'range',
|
||||
name = L["Text Vertical Offset"],
|
||||
desc = L["Offset of the text from the bar vertically (negative is farther below)"],
|
||||
min = -250,
|
||||
max = 350,
|
||||
step = 1,
|
||||
get = function()
|
||||
return self.moduleSettings.textVerticalOffset
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.textVerticalOffset = v
|
||||
self:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end
|
||||
},
|
||||
|
||||
textHorizontalOffset = {
|
||||
type = 'range',
|
||||
name = L["Text Horizontal Offset"],
|
||||
desc = L["Offset of the text from the bar horizontally"],
|
||||
min = -350,
|
||||
max = 350,
|
||||
step = 1,
|
||||
get = function()
|
||||
return self.moduleSettings.textHorizontalOffset
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.textHorizontalOffset = v
|
||||
self:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end
|
||||
},
|
||||
|
||||
forceJustifyText = {
|
||||
type = 'select',
|
||||
name = L["Force Text Justification"],
|
||||
desc = L["This sets the alignment for the text on this bar"],
|
||||
get = function()
|
||||
return self.moduleSettings.forceJustifyText
|
||||
end,
|
||||
set = function(info, value)
|
||||
self.moduleSettings.forceJustifyText = value
|
||||
self:Redraw()
|
||||
end,
|
||||
values = { NONE = "None", LEFT = "Left", RIGHT = "Right" },
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return opts
|
||||
end
|
||||
|
||||
function CastBar.prototype:Enable(core)
|
||||
CastBar.super.prototype.Enable(self, core)
|
||||
|
||||
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
|
||||
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
|
||||
self:RegisterEvent("PLAYER_ENTERING_WORLD", "CheckVehicle")
|
||||
|
||||
self:RegisterEvent("CVAR_UPDATE", "CVarUpdate")
|
||||
|
||||
self:CVarUpdate()
|
||||
|
||||
if self.moduleSettings.enabled and not self.moduleSettings.showBlizzCast then
|
||||
self:ToggleBlizzCast(false)
|
||||
end
|
||||
|
||||
if self.moduleSettings.shouldAnimate then
|
||||
self.moduleSettings.shouldAnimate = false
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function CastBar.prototype:EnteringVehicle(event, unit, arg2)
|
||||
if (self.unit == "player" and IceHUD:ShouldSwapToVehicle(unit, arg2)) then
|
||||
self.unit = "vehicle"
|
||||
self:Update(self.unit)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function CastBar.prototype:ExitingVehicle(event, unit)
|
||||
if (unit == "player" and self.unit == "vehicle") then
|
||||
self.unit = "player"
|
||||
self:Update(self.unit)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function CastBar.prototype:CheckVehicle()
|
||||
if UnitHasVehicleUI("player") then
|
||||
self:EnteringVehicle(nil, "player", true)
|
||||
else
|
||||
self:ExitingVehicle(nil, "player")
|
||||
end
|
||||
end
|
||||
|
||||
function CastBar.prototype:CVarUpdate(...)
|
||||
self.useFixedLatency = GetCVar("reducedLagTolerance") == "1"
|
||||
self.fixedLatency = tonumber(GetCVar("maxSpellStartRecoveryoffset")) / 1000
|
||||
end
|
||||
|
||||
function CastBar.prototype:Disable(core)
|
||||
CastBar.super.prototype.Disable(self, core)
|
||||
|
||||
if self.moduleSettings.showBlizzCast then
|
||||
self:ToggleBlizzCast(true)
|
||||
end
|
||||
end
|
||||
|
||||
function CastBar.prototype:ToggleBlizzCast(on)
|
||||
if on then
|
||||
-- restore blizz cast bar
|
||||
CastingBarFrame:GetScript("OnLoad")(CastingBarFrame)
|
||||
PetCastingBarFrame:GetScript("OnLoad")(PetCastingBarFrame)
|
||||
else
|
||||
-- remove blizz cast bar
|
||||
CastingBarFrame:UnregisterAllEvents()
|
||||
PetCastingBarFrame:UnregisterAllEvents()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- OVERRIDE
|
||||
function CastBar.prototype:CreateFrame()
|
||||
CastBar.super.prototype.CreateFrame(self)
|
||||
|
||||
self:CreateLagBar()
|
||||
end
|
||||
|
||||
|
||||
function CastBar.prototype:CreateLagBar()
|
||||
self.lagBar = self:BarFactory(self.lagBar, "LOW","BACKGROUND")
|
||||
self:SetBarCoord(self.lagBar, 0 , true)
|
||||
|
||||
local r, g, b = self:GetColor("CastLag")
|
||||
if (self.settings.backgroundToggle) then
|
||||
r, g, b = self:GetColor("CastCasting")
|
||||
end
|
||||
self.lagBar.bar:SetVertexColor(r, g, b, self.moduleSettings.lagAlpha)
|
||||
|
||||
self.lagBar.bar:Hide()
|
||||
end
|
||||
|
||||
|
||||
-- OVERRIDE
|
||||
function CastBar.prototype:SpellCastSent(event, unit, spell, rank, target)
|
||||
CastBar.super.prototype.SpellCastSent(self, event, unit, spell, rank, target)
|
||||
if (unit ~= self.unit) then return end
|
||||
|
||||
self.spellCastSent = GetTime()
|
||||
end
|
||||
|
||||
-- OVERRIDE
|
||||
function CastBar.prototype:SpellCastStart(event, unit, spell, rank)
|
||||
CastBar.super.prototype.SpellCastStart(self, event, unit, spell, rank)
|
||||
if (unit ~= self.unit) then return end
|
||||
|
||||
if not self:IsVisible() or not self.actionDuration then
|
||||
return
|
||||
end
|
||||
|
||||
local scale
|
||||
if self.unit == "vehicle" then
|
||||
scale = 0
|
||||
elseif self.useFixedLatency then
|
||||
scale = IceHUD:Clamp(self.fixedLatency / self.actionDuration, 0, 1)
|
||||
else
|
||||
local now = GetTime()
|
||||
local lag = now - (self.spellCastSent or now)
|
||||
scale = IceHUD:Clamp(lag / self.actionDuration, 0, 1)
|
||||
end
|
||||
|
||||
self.lagBar:SetFrameStrata("BACKGROUND")
|
||||
self:SetBarCoord(self.lagBar, scale, true)
|
||||
|
||||
self.spellCastSent = nil
|
||||
end
|
||||
|
||||
|
||||
-- OVERRIDE
|
||||
function CastBar.prototype:SpellCastChannelStart(event, unit)
|
||||
CastBar.super.prototype.SpellCastChannelStart(self, event, unit)
|
||||
if (unit ~= self.unit) then return end
|
||||
|
||||
if not self:IsVisible() or not self.actionDuration then
|
||||
return
|
||||
end
|
||||
|
||||
local scale
|
||||
if self.unit == "vehicle" then
|
||||
scale = 0
|
||||
elseif self.useFixedLatency then
|
||||
scale = IceHUD:Clamp(self.fixedLatency / self.actionDuration, 0, 1)
|
||||
else
|
||||
local now = GetTime()
|
||||
local lag = now - (self.spellCastSent or now)
|
||||
scale = IceHUD:Clamp(lag / self.actionDuration, 0, 1)
|
||||
end
|
||||
|
||||
local top = not self.moduleSettings.reverseChannel
|
||||
|
||||
self.lagBar:SetFrameStrata("MEDIUM")
|
||||
self:SetBarCoord(self.lagBar, scale, top)
|
||||
|
||||
self.spellCastSent = nil
|
||||
end
|
||||
|
||||
|
||||
function CastBar.prototype:UpdateBar(scale, color, alpha)
|
||||
local bCheckRange = true
|
||||
local inRange
|
||||
|
||||
if not self.moduleSettings.rangeColor or not self.current or not self.action or not UnitExists("target") then
|
||||
bCheckRange = false
|
||||
else
|
||||
inRange = IsSpellInRange(self.current, "target")
|
||||
if inRange == nil then
|
||||
bCheckRange = false
|
||||
end
|
||||
end
|
||||
|
||||
if bCheckRange and inRange == 0 then
|
||||
color = "CastNotInRange"
|
||||
end
|
||||
|
||||
CastBar.super.prototype.UpdateBar(self, scale, color, alpha)
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
-- Load us up
|
||||
IceHUD.PlayerCast = CastBar:new()
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||
local CastBar = IceCore_CreateClass(IceCastBar)
|
||||
|
||||
local IceHUD = _G.IceHUD
|
||||
|
||||
CastBar.prototype.spellCastSent = nil
|
||||
|
||||
-- Constructor --
|
||||
function CastBar.prototype:init()
|
||||
CastBar.super.prototype.init(self, "CastBar")
|
||||
|
||||
self:SetDefaultColor("CastLag", 255, 0, 0)
|
||||
self:SetDefaultColor("CastNotInRange", 200, 200, 200)
|
||||
|
||||
self.unit = "player"
|
||||
end
|
||||
|
||||
|
||||
-- 'Public' methods -----------------------------------------------------------
|
||||
|
||||
-- OVERRIDE
|
||||
function CastBar.prototype:GetDefaultSettings()
|
||||
local settings = CastBar.super.prototype.GetDefaultSettings(self)
|
||||
|
||||
settings["side"] = IceCore.Side.Left
|
||||
settings["offset"] = 0
|
||||
settings["flashInstants"] = "Caster"
|
||||
settings["flashFailures"] = "Caster"
|
||||
settings["lagAlpha"] = 0.7
|
||||
settings["showBlizzCast"] = false
|
||||
settings["shouldAnimate"] = false
|
||||
settings["hideAnimationSettings"] = true
|
||||
settings["usesDogTagStrings"] = false
|
||||
settings["rangeColor"] = true
|
||||
settings["bAllowExpand"] = false
|
||||
settings["respectLagTolerance"] = true
|
||||
|
||||
return settings
|
||||
end
|
||||
|
||||
|
||||
-- OVERRIDE
|
||||
function CastBar.prototype:GetOptions()
|
||||
local opts = CastBar.super.prototype.GetOptions(self)
|
||||
|
||||
opts["flashInstants"] =
|
||||
{
|
||||
type = 'select',
|
||||
name = L["Flash Instant Spells"],
|
||||
desc = L["Defines when cast bar should flash on instant spells"],
|
||||
get = function(info)
|
||||
return IceHUD:GetSelectValue(info, self.moduleSettings.flashInstants)
|
||||
end,
|
||||
set = function(info, value)
|
||||
self.moduleSettings.flashInstants = info.option.values[value]
|
||||
end,
|
||||
values = { "Always", "Caster", "Never" },
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
order = 40
|
||||
}
|
||||
|
||||
opts["flashFailures"] =
|
||||
{
|
||||
type = 'select',
|
||||
name = L["Flash on Spell Failures"],
|
||||
desc = L["Defines when cast bar should flash on failed spells"],
|
||||
get = function(info)
|
||||
return IceHUD:GetSelectValue(info, self.moduleSettings.flashFailures)
|
||||
end,
|
||||
set = function(info, value)
|
||||
self.moduleSettings.flashFailures = info.option.values[value]
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
values = { "Always", "Caster", "Never" },
|
||||
order = 41
|
||||
}
|
||||
|
||||
opts["lagAlpha"] =
|
||||
{
|
||||
type = 'range',
|
||||
name = L["Lag Indicator alpha"],
|
||||
desc = L["Lag indicator alpha (0 is disabled)"],
|
||||
min = 0,
|
||||
max = 1,
|
||||
step = 0.1,
|
||||
get = function()
|
||||
return self.moduleSettings.lagAlpha
|
||||
end,
|
||||
set = function(info, value)
|
||||
self.moduleSettings.lagAlpha = value
|
||||
self:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
order = 42
|
||||
}
|
||||
|
||||
opts["showBlizzCast"] =
|
||||
{
|
||||
type = 'toggle',
|
||||
name = L["Show default cast bar"],
|
||||
desc = L["Whether or not to show the default cast bar."],
|
||||
get = function()
|
||||
return self.moduleSettings.showBlizzCast
|
||||
end,
|
||||
set = function(info, value)
|
||||
self.moduleSettings.showBlizzCast = value
|
||||
self:ToggleBlizzCast(self.moduleSettings.showBlizzCast)
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
order = 43
|
||||
}
|
||||
|
||||
opts["respectLagTolerance"] =
|
||||
{
|
||||
type = 'toggle',
|
||||
name = L["Respect lag tolerance"],
|
||||
desc = L["When checked, if a 'Custom Lag Tolerance' is set in the game's Combat options, the lag indicator will always use that tolerance value. Otherwise, it uses the computed latency."],
|
||||
get = function()
|
||||
return self.moduleSettings.respectLagTolerance
|
||||
end,
|
||||
set = function(info, value)
|
||||
self.moduleSettings.respectLagTolerance = value
|
||||
self:CVarUpdate()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled or GetCVar("reducedLagTolerance") == "0"
|
||||
end,
|
||||
order = 42.1,
|
||||
}
|
||||
|
||||
opts["barVisible"] = {
|
||||
type = 'toggle',
|
||||
name = L["Bar visible"],
|
||||
desc = L["Toggle bar visibility"],
|
||||
get = function()
|
||||
return self.moduleSettings.barVisible['bar']
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.barVisible['bar'] = v
|
||||
if v then
|
||||
self.barFrame:Show()
|
||||
else
|
||||
self.barFrame:Hide()
|
||||
end
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
order = 28
|
||||
}
|
||||
|
||||
opts["bgVisible"] = {
|
||||
type = 'toggle',
|
||||
name = L["Bar background visible"],
|
||||
desc = L["Toggle bar background visibility"],
|
||||
get = function()
|
||||
return self.moduleSettings.barVisible['bg']
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.barVisible['bg'] = v
|
||||
if v then
|
||||
self.frame.bg:Show()
|
||||
else
|
||||
self.frame.bg:Hide()
|
||||
end
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
order = 29
|
||||
}
|
||||
|
||||
opts["rangeColor"] = {
|
||||
type = 'toggle',
|
||||
name = L["Change color when not in range"],
|
||||
desc = L["Changes the bar color to the CastNotInRange color when the target goes out of range for the current spell."],
|
||||
width = 'double',
|
||||
get = function()
|
||||
return self.moduleSettings.rangeColor
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.rangeColor = v
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
order = 30
|
||||
}
|
||||
|
||||
opts["textSettings"] =
|
||||
{
|
||||
type = 'group',
|
||||
name = "|c"..self.configColor..L["Text Settings"].."|r",
|
||||
desc = L["Settings related to texts"],
|
||||
order = 32,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
args = {
|
||||
fontsize = {
|
||||
type = 'range',
|
||||
name = L["Bar Font Size"],
|
||||
desc = L["Bar Font Size"],
|
||||
get = function()
|
||||
return self.moduleSettings.barFontSize
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.barFontSize = v
|
||||
self:Redraw()
|
||||
end,
|
||||
min = 8,
|
||||
max = 20,
|
||||
step = 1,
|
||||
order = 11
|
||||
},
|
||||
|
||||
lockFontAlpha = {
|
||||
type = "toggle",
|
||||
name = L["Lock Bar Text Alpha"],
|
||||
desc = L["Locks text alpha to 100%"],
|
||||
get = function()
|
||||
return self.moduleSettings.lockUpperTextAlpha
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.lockUpperTextAlpha = v
|
||||
self:Redraw()
|
||||
end,
|
||||
order = 13
|
||||
},
|
||||
|
||||
upperTextVisible = {
|
||||
type = 'toggle',
|
||||
name = L["Spell cast text visible"],
|
||||
desc = L["Toggle spell cast text visibility"],
|
||||
get = function()
|
||||
return self.moduleSettings.textVisible['upper']
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.textVisible['upper'] = v
|
||||
self:Redraw()
|
||||
end,
|
||||
order = 14
|
||||
},
|
||||
|
||||
textVerticalOffset = {
|
||||
type = 'range',
|
||||
name = L["Text Vertical Offset"],
|
||||
desc = L["Offset of the text from the bar vertically (negative is farther below)"],
|
||||
min = -250,
|
||||
max = 350,
|
||||
step = 1,
|
||||
get = function()
|
||||
return self.moduleSettings.textVerticalOffset
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.textVerticalOffset = v
|
||||
self:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end
|
||||
},
|
||||
|
||||
textHorizontalOffset = {
|
||||
type = 'range',
|
||||
name = L["Text Horizontal Offset"],
|
||||
desc = L["Offset of the text from the bar horizontally"],
|
||||
min = -350,
|
||||
max = 350,
|
||||
step = 1,
|
||||
get = function()
|
||||
return self.moduleSettings.textHorizontalOffset
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.textHorizontalOffset = v
|
||||
self:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end
|
||||
},
|
||||
|
||||
forceJustifyText = {
|
||||
type = 'select',
|
||||
name = L["Force Text Justification"],
|
||||
desc = L["This sets the alignment for the text on this bar"],
|
||||
get = function()
|
||||
return self.moduleSettings.forceJustifyText
|
||||
end,
|
||||
set = function(info, value)
|
||||
self.moduleSettings.forceJustifyText = value
|
||||
self:Redraw()
|
||||
end,
|
||||
values = { NONE = "None", LEFT = "Left", RIGHT = "Right" },
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return opts
|
||||
end
|
||||
|
||||
function CastBar.prototype:Enable(core)
|
||||
CastBar.super.prototype.Enable(self, core)
|
||||
|
||||
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
|
||||
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
|
||||
self:RegisterEvent("PLAYER_ENTERING_WORLD", "CheckVehicle")
|
||||
|
||||
self:RegisterEvent("CVAR_UPDATE", "CVarUpdate")
|
||||
|
||||
self:CVarUpdate()
|
||||
|
||||
if self.moduleSettings.enabled and not self.moduleSettings.showBlizzCast then
|
||||
self:ToggleBlizzCast(false)
|
||||
end
|
||||
|
||||
if self.moduleSettings.shouldAnimate then
|
||||
self.moduleSettings.shouldAnimate = false
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function CastBar.prototype:EnteringVehicle(event, unit, arg2)
|
||||
if (self.unit == "player" and IceHUD:ShouldSwapToVehicle(unit, arg2)) then
|
||||
self.unit = "vehicle"
|
||||
self:Update(self.unit)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function CastBar.prototype:ExitingVehicle(event, unit)
|
||||
if (unit == "player" and self.unit == "vehicle") then
|
||||
self.unit = "player"
|
||||
self:Update(self.unit)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function CastBar.prototype:CheckVehicle()
|
||||
if UnitHasVehicleUI("player") then
|
||||
self:EnteringVehicle(nil, "player", true)
|
||||
else
|
||||
self:ExitingVehicle(nil, "player")
|
||||
end
|
||||
end
|
||||
|
||||
function CastBar.prototype:CVarUpdate(...)
|
||||
self.useFixedLatency = self.moduleSettings.respectLagTolerance and GetCVar("reducedLagTolerance") == "1"
|
||||
local recoveryOffset = GetCVar("maxSpellStartRecoveryoffset")
|
||||
if recoveryOffset ~= nil then
|
||||
self.fixedLatency = tonumber(recoveryOffset) / 1000
|
||||
end
|
||||
end
|
||||
|
||||
function CastBar.prototype:Disable(core)
|
||||
CastBar.super.prototype.Disable(self, core)
|
||||
|
||||
if self.moduleSettings.showBlizzCast then
|
||||
self:ToggleBlizzCast(true)
|
||||
end
|
||||
end
|
||||
|
||||
function CastBar.prototype:ToggleBlizzCast(on)
|
||||
if on then
|
||||
-- restore blizz cast bar
|
||||
CastingBarFrame:GetScript("OnLoad")(CastingBarFrame)
|
||||
PetCastingBarFrame:GetScript("OnLoad")(PetCastingBarFrame)
|
||||
else
|
||||
-- remove blizz cast bar
|
||||
CastingBarFrame:UnregisterAllEvents()
|
||||
PetCastingBarFrame:UnregisterAllEvents()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- OVERRIDE
|
||||
function CastBar.prototype:CreateFrame()
|
||||
CastBar.super.prototype.CreateFrame(self)
|
||||
|
||||
self:CreateLagBar()
|
||||
end
|
||||
|
||||
|
||||
function CastBar.prototype:CreateLagBar()
|
||||
if self.lagBar == nil then
|
||||
self.lagBar = self:BarFactory(self.lagBar, "LOW", "OVERLAY")
|
||||
end
|
||||
|
||||
local r, g, b = self:GetColor("CastLag")
|
||||
if (self.settings.backgroundToggle) then
|
||||
r, g, b = self:GetColor("CastCasting")
|
||||
end
|
||||
|
||||
self.lagBar.bar:SetVertexColor(r, g, b, self.moduleSettings.lagAlpha)
|
||||
self.lagBar.bar:Hide()
|
||||
end
|
||||
|
||||
|
||||
-- OVERRIDE
|
||||
function CastBar.prototype:SpellCastSent(event, unit, target, castGuid, spellId)
|
||||
CastBar.super.prototype.SpellCastSent(self, event, unit, target, castGuid, spellId)
|
||||
if (unit ~= self.unit) then return end
|
||||
|
||||
if IceHUD.WowVer < 70000 then
|
||||
self.spellCastSent = GetTime()
|
||||
end
|
||||
end
|
||||
|
||||
-- OVERRIDE
|
||||
function CastBar.prototype:SpellCastChanged(event, arg1)
|
||||
CastBar.super.prototype.SpellCastChanged(self, event, arg1)
|
||||
if IceHUD.WowVer >= 70000 then
|
||||
self.spellCastSent = GetTime()
|
||||
end
|
||||
end
|
||||
|
||||
-- OVERRIDE
|
||||
function CastBar.prototype:SpellCastStart(event, unit, castGuid, spellId)
|
||||
CastBar.super.prototype.SpellCastStart(self, event, unit, castGuid, spellId)
|
||||
if (unit ~= self.unit or not spellId) then return end
|
||||
|
||||
if not self:IsVisible() or not self.actionDuration then
|
||||
return
|
||||
end
|
||||
|
||||
self:UpdateLagBar()
|
||||
self.nextLagUpdate = GetTime() + (select(2, GetSpellCooldown(IceHUD.GlobalCoolDown:GetSpellId())) / 2)
|
||||
end
|
||||
|
||||
|
||||
-- OVERRIDE
|
||||
function CastBar.prototype:SpellCastChannelStart(event, unit)
|
||||
CastBar.super.prototype.SpellCastChannelStart(self, event, unit)
|
||||
if (unit ~= self.unit) then return end
|
||||
|
||||
if not self:IsVisible() or not self.actionDuration then
|
||||
return
|
||||
end
|
||||
|
||||
self:UpdateLagBar(self.moduleSettings.reverseChannel)
|
||||
end
|
||||
|
||||
-- OVERRIDE
|
||||
function CastBar.prototype:SpellCastSucceeded(event, unit, castGuid, spellId)
|
||||
CastBar.super.prototype.SpellCastSucceeded(self, event, unit, castGuid, spellId)
|
||||
|
||||
if not self.actionDuration or unit ~= self.unit then
|
||||
return
|
||||
end
|
||||
|
||||
self:UpdateLagBar()
|
||||
self.nextLagUpdate = GetTime() + (select(2, GetSpellCooldown(IceHUD.GlobalCoolDown:GetSpellId())) / 2)
|
||||
end
|
||||
|
||||
|
||||
function CastBar.prototype:UpdateLagBar(isChannel)
|
||||
local now = GetTime()
|
||||
if self.nextLagUpdate and now <= self.nextLagUpdate then
|
||||
return
|
||||
end
|
||||
|
||||
local scale
|
||||
if self.unit == "vehicle" then
|
||||
scale = 0
|
||||
elseif self.useFixedLatency then
|
||||
scale = IceHUD:Clamp(self.fixedLatency / self.actionDuration, 0, 1)
|
||||
else
|
||||
local lag = now - (self.spellCastSent or now)
|
||||
if lag >= (self.actionDuration / 2) then
|
||||
scale = 0
|
||||
else
|
||||
scale = IceHUD:Clamp(lag / self.actionDuration, 0, 1)
|
||||
end
|
||||
end
|
||||
|
||||
self:SetBarCoord(self.lagBar, scale, not isChannel, true)
|
||||
|
||||
self.spellCastSent = nil
|
||||
end
|
||||
|
||||
|
||||
function CastBar.prototype:UpdateBar(scale, color, alpha)
|
||||
local bCheckRange = true
|
||||
local inRange
|
||||
|
||||
if not self.moduleSettings.rangeColor or not self.current or not self.action or not UnitExists("target") then
|
||||
bCheckRange = false
|
||||
else
|
||||
inRange = IsSpellInRange(self.current, "target")
|
||||
if inRange == nil then
|
||||
bCheckRange = false
|
||||
end
|
||||
end
|
||||
|
||||
if bCheckRange and inRange == 0 then
|
||||
color = "CastNotInRange"
|
||||
end
|
||||
|
||||
CastBar.super.prototype.UpdateBar(self, scale, color, alpha)
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
-- Load us up
|
||||
IceHUD.PlayerCast = CastBar:new()
|
||||
|
@ -17,7 +17,8 @@ IceClassPowerCounter.prototype.DesiredAnimPause = 0.5
|
||||
IceClassPowerCounter.prototype.requiredSpec = nil
|
||||
IceClassPowerCounter.prototype.shouldShowUnmodified = false
|
||||
IceClassPowerCounter.prototype.unmodifiedMaxPerRune = 10
|
||||
|
||||
IceClassPowerCounter.prototype.unit = "player"
|
||||
IceClassPowerCounter.prototype.round = ceil
|
||||
IceClassPowerCounter.prototype.growModes = { width = 1, height = 2 }
|
||||
IceClassPowerCounter.prototype.currentGrowMode = nil
|
||||
|
||||
@ -418,6 +419,11 @@ end
|
||||
function IceClassPowerCounter.prototype:Enable(core)
|
||||
IceClassPowerCounter.super.prototype.Enable(self, core)
|
||||
|
||||
if IceHUD.WowVer >= 70000 then
|
||||
self.numRunes = UnitPowerMax(self.unit, self.unitPower)
|
||||
end
|
||||
self:CreateFrame()
|
||||
|
||||
self:CheckValidLevel(nil, UnitLevel("player"))
|
||||
end
|
||||
|
||||
@ -459,7 +465,7 @@ end
|
||||
function IceClassPowerCounter.prototype:DisplayCounter()
|
||||
self:UnregisterEvent("PLAYER_LEVEL_UP")
|
||||
|
||||
self:RegisterEvent("UNIT_POWER", "UpdateRunePower")
|
||||
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateRunePower")
|
||||
self:RegisterEvent("UNIT_DISPLAYPOWER", "UpdateRunePower")
|
||||
self:RegisterEvent("PLAYER_ENTERING_WORLD", "UpdateRunePower")
|
||||
|
||||
@ -479,21 +485,33 @@ function IceClassPowerCounter.prototype:Disable(core)
|
||||
end
|
||||
|
||||
function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
|
||||
if event and (event == "UNIT_POWER" or event == "UNIT_POWER_FREQUENT") and arg1 ~= "player" and arg1 ~= "vehicle" then
|
||||
if event and (event == IceHUD.UnitPowerEvent or event == "UNIT_POWER_FREQUENT") and arg1 ~= "player" and arg1 ~= "vehicle" then
|
||||
return
|
||||
end
|
||||
|
||||
if IceHUD.WowVer >= 70000 then
|
||||
local numMax = UnitPowerMax(self.unit, self.unitPower)
|
||||
if numMax ~= self.numRunes then
|
||||
self.numRunes = numMax
|
||||
self:CreateFrame()
|
||||
end
|
||||
end
|
||||
|
||||
local numReady = UnitPower("player", self.unitPower)
|
||||
local percentReady = self.shouldShowUnmodified and (UnitPower("player", self.unitPower, true) / self.unmodifiedMaxPerRune) or numReady
|
||||
|
||||
if self:GetRuneMode() == "Numeric" or self.moduleSettings.alsoShowNumeric then
|
||||
self.frame.numeric:SetText(tostring(percentReady))
|
||||
if self.numericFormat then
|
||||
self.frame.numeric:SetText(format(self.numericFormat, percentReady))
|
||||
else
|
||||
self.frame.numeric:SetText(tostring(percentReady))
|
||||
end
|
||||
self.frame.numeric:SetTextColor(self:GetColor(self.numericColor))
|
||||
end
|
||||
|
||||
if self:GetRuneMode() ~= "Numeric" then
|
||||
for i=1, self.numRunes do
|
||||
if i <= ceil(percentReady) then
|
||||
if i <= self.round(percentReady) then
|
||||
if self:GetRuneMode() == "Graphical" then
|
||||
self.frame.graphical[i].rune:SetVertexColor(1, 1, 1)
|
||||
else
|
||||
@ -624,9 +642,20 @@ function IceClassPowerCounter.prototype:ShineFinished(rune)
|
||||
end
|
||||
|
||||
function IceClassPowerCounter.prototype:GetRuneTexture(rune)
|
||||
assert(false, "Must override GetRuneTexture in child classes")
|
||||
return nil
|
||||
end
|
||||
|
||||
function IceClassPowerCounter.prototype:GetRuneAtlas(rune)
|
||||
return nil
|
||||
end
|
||||
|
||||
function IceClassPowerCounter.prototype:UseAtlasSize(rune)
|
||||
return false
|
||||
end
|
||||
|
||||
function IceClassPowerCounter.prototype:GetShineAtlas(rune)
|
||||
return nil
|
||||
end
|
||||
|
||||
function IceClassPowerCounter.prototype:CreateFrame()
|
||||
IceClassPowerCounter.super.prototype.CreateFrame(self)
|
||||
@ -691,14 +720,18 @@ function IceClassPowerCounter.prototype:CreateRune(i)
|
||||
self.frame.graphical[i] = CreateFrame("Frame", nil, self.frame)
|
||||
self.frame.graphical[i]:SetFrameStrata("BACKGROUND")
|
||||
|
||||
self.frame.graphical[i].rune = self.frame.graphical[i]:CreateTexture(nil, "LOW")
|
||||
self.frame.graphical[i].rune = self.frame.graphical[i]:CreateTexture(nil, "ARTWORK")
|
||||
self.frame.graphical[i].rune:SetVertexColor(0, 0, 0)
|
||||
self:SetupRuneTexture(i)
|
||||
|
||||
self.frame.graphical[i].shine = self.frame.graphical[i]:CreateTexture(nil, "OVERLAY")
|
||||
self.frame.graphical[i].shine:SetTexture("Interface\\ComboFrame\\ComboPoint")
|
||||
self.frame.graphical[i].shine:SetBlendMode("ADD")
|
||||
if self:GetShineAtlas(i) then
|
||||
self.frame.graphical[i].shine:SetAtlas(self:GetShineAtlas(i))
|
||||
else
|
||||
self.frame.graphical[i].shine:SetTexture("Interface\\ComboFrame\\ComboPoint")
|
||||
self.frame.graphical[i].shine:SetTexCoord(0.5625, 1, 0, 1)
|
||||
end
|
||||
self.frame.graphical[i].shine:SetBlendMode("ADD")
|
||||
self.frame.graphical[i].shine:ClearAllPoints()
|
||||
self.frame.graphical[i].shine:SetPoint("CENTER", self.frame.graphical[i], "CENTER")
|
||||
|
||||
@ -744,7 +777,12 @@ function IceClassPowerCounter.prototype:SetupRuneTexture(rune)
|
||||
end
|
||||
|
||||
if self:GetRuneMode() == "Graphical" then
|
||||
self.frame.graphical[rune].rune:SetTexture(self:GetRuneTexture(rune))
|
||||
local tex = self:GetRuneTexture(rune)
|
||||
if tex then
|
||||
self.frame.graphical[rune].rune:SetTexture(tex)
|
||||
else
|
||||
self.frame.graphical[rune].rune:SetAtlas(self:GetRuneAtlas(rune), self:UseAtlasSize(rune))
|
||||
end
|
||||
elseif self:GetRuneMode() == "Graphical Bar" then
|
||||
self.frame.graphical[rune].rune:SetTexture(IceElement.TexturePath .. "Combo")
|
||||
elseif self:GetRuneMode() == "Graphical Circle" then
|
||||
@ -771,7 +809,7 @@ end
|
||||
function IceClassPowerCounter.prototype:GetGradientColor(curr)
|
||||
local r, g, b = self:GetCustomColor()
|
||||
local mr, mg, mb = self:GetCustomMinColor()
|
||||
local scale = (curr-1)/(self.numRunes-1)
|
||||
local scale = self.numRunes == 1 and 0 or ((curr-1)/(self.numRunes-1))
|
||||
|
||||
if r < mr then
|
||||
r = ((r-mr)*scale) + mr
|
||||
|
@ -3,11 +3,15 @@ local ComboPoints = IceCore_CreateClass(IceElement)
|
||||
|
||||
local IceHUD = _G.IceHUD
|
||||
|
||||
local AnticipationAuraName = "Anticipation"
|
||||
local AnticipationSpellId = 114015
|
||||
|
||||
ComboPoints.prototype.comboSize = 20
|
||||
|
||||
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
|
||||
if IceHUD.WowVer >= 80000 then
|
||||
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
|
||||
end
|
||||
|
||||
-- Constructor --
|
||||
function ComboPoints.prototype:init()
|
||||
ComboPoints.super.prototype.init(self, "ComboPoints")
|
||||
@ -18,6 +22,15 @@ function ComboPoints.prototype:init()
|
||||
end
|
||||
|
||||
|
||||
function ComboPoints.prototype:GetMaxComboPoints()
|
||||
local retval = UnitPowerMax("player", SPELL_POWER_COMBO_POINTS)
|
||||
if retval == 0 then -- accommodate non-rogues who still need combo point displays for some specific encounters/quests
|
||||
retval = 5
|
||||
end
|
||||
|
||||
return retval
|
||||
end
|
||||
|
||||
|
||||
-- 'Public' methods -----------------------------------------------------------
|
||||
|
||||
@ -150,28 +163,30 @@ function ComboPoints.prototype:GetOptions()
|
||||
order = 33.2
|
||||
}
|
||||
|
||||
opts["anticipation"] = {
|
||||
type = "toggle",
|
||||
name = L["Show Anticipation"],
|
||||
desc = L["Show points stored by the Anticipation talent"],
|
||||
get = function()
|
||||
return self.moduleSettings.showAnticipation
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.showAnticipation = v
|
||||
self:AddAnticipation() -- This will activate or deactivate as needed
|
||||
self:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
order = 33.3
|
||||
}
|
||||
if IceHUD.WowVer < 70000 then
|
||||
opts["anticipation"] = {
|
||||
type = "toggle",
|
||||
name = L["Show Anticipation"],
|
||||
desc = L["Show points stored by the Anticipation talent"],
|
||||
get = function()
|
||||
return self.moduleSettings.showAnticipation
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.showAnticipation = v
|
||||
self:AddAnticipation() -- This will activate or deactivate as needed
|
||||
self:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
order = 33.3
|
||||
}
|
||||
end
|
||||
|
||||
opts["gradient"] = {
|
||||
type = "toggle",
|
||||
name = L["Change color"],
|
||||
desc = L["1 combo point: yellow, 5 combo points: red"],
|
||||
desc = L["1 combo point: yellow, max combo points: red"],
|
||||
get = function()
|
||||
return self.moduleSettings.gradient
|
||||
end,
|
||||
@ -185,6 +200,23 @@ function ComboPoints.prototype:GetOptions()
|
||||
order = 34
|
||||
}
|
||||
|
||||
opts["bShowWithNoTarget"] =
|
||||
{
|
||||
type = 'toggle',
|
||||
name = L["Show with no target"],
|
||||
desc = L["Whether or not to display when you have no target selected but have combo points available"],
|
||||
get = function()
|
||||
return self.moduleSettings.bShowWithNoTarget
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.bShowWithNoTarget = v
|
||||
self:UpdateComboPoints()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
}
|
||||
|
||||
return opts
|
||||
end
|
||||
|
||||
@ -202,6 +234,7 @@ function ComboPoints.prototype:GetDefaultSettings()
|
||||
defaults["graphicalLayout"] = "Horizontal"
|
||||
defaults["comboGap"] = 0
|
||||
defaults["showAnticipation"] = true
|
||||
defaults["bShowWithNoTarget"] = true
|
||||
return defaults
|
||||
end
|
||||
|
||||
@ -221,11 +254,20 @@ function ComboPoints.prototype:Enable(core)
|
||||
|
||||
self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateComboPoints")
|
||||
if IceHUD.WowVer >= 30000 then
|
||||
self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints")
|
||||
if IceHUD.WowVer < 70000 then
|
||||
self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints")
|
||||
else
|
||||
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateComboPoints")
|
||||
if IceHUD.WowVer < 80000 then
|
||||
self:RegisterEvent("UNIT_MAXPOWER", "UpdateMaxComboPoints")
|
||||
end
|
||||
end
|
||||
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "UpdateComboPoints")
|
||||
self:RegisterEvent("UNIT_EXITED_VEHICLE", "UpdateComboPoints")
|
||||
self:RegisterEvent("PLAYER_TALENT_UPDATE", "AddAnticipation")
|
||||
self:AddAnticipation()
|
||||
if IceHUD.WowVer < 70000 then
|
||||
self:RegisterEvent("PLAYER_TALENT_UPDATE", "AddAnticipation")
|
||||
self:AddAnticipation()
|
||||
end
|
||||
else
|
||||
self:RegisterEvent("PLAYER_COMBO_POINTS", "UpdateComboPoints")
|
||||
end
|
||||
@ -237,7 +279,15 @@ function ComboPoints.prototype:Enable(core)
|
||||
self:CreateComboFrame(true)
|
||||
end
|
||||
|
||||
|
||||
function ComboPoints.prototype:UpdateMaxComboPoints(event, unit, powerType)
|
||||
if unit == "player" and powerType == "COMBO_POINTS" then
|
||||
for i = 1, #self.frame.graphical do
|
||||
self.frame.graphicalBG[i]:Hide()
|
||||
self.frame.graphical[i]:Hide()
|
||||
end
|
||||
self:Redraw()
|
||||
end
|
||||
end
|
||||
|
||||
-- 'Protected' methods --------------------------------------------------------
|
||||
|
||||
@ -247,11 +297,11 @@ function ComboPoints.prototype:CreateFrame()
|
||||
|
||||
self.frame:SetFrameStrata("BACKGROUND")
|
||||
if self.moduleSettings.graphicalLayout == "Horizontal" then
|
||||
self.frame:SetWidth(self.comboSize*5)
|
||||
self.frame:SetWidth((self.comboSize - 5)*self:GetMaxComboPoints())
|
||||
self.frame:SetHeight(1)
|
||||
else
|
||||
self.frame:SetWidth(1)
|
||||
self.frame:SetHeight(self.comboSize*5)
|
||||
self.frame:SetHeight(self.comboSize*self:GetMaxComboPoints())
|
||||
end
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:SetPoint("TOP", self.parent, "BOTTOM", self.moduleSettings.hpos, self.moduleSettings.vpos)
|
||||
@ -280,14 +330,16 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
|
||||
end
|
||||
|
||||
local i
|
||||
local maxComboPoints = self:GetMaxComboPoints()
|
||||
|
||||
-- create backgrounds
|
||||
for i = 1, 5 do
|
||||
for i = 1, maxComboPoints do
|
||||
if (not self.frame.graphicalBG[i]) then
|
||||
local frame = CreateFrame("Frame", nil, self.frame)
|
||||
self.frame.graphicalBG[i] = frame
|
||||
frame.texture = frame:CreateTexture()
|
||||
frame.texture:SetAllPoints(frame)
|
||||
forceTextureUpdate = true
|
||||
end
|
||||
|
||||
if forceTextureUpdate then
|
||||
@ -306,9 +358,9 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
|
||||
self.frame.graphicalBG[i]:SetWidth(self.comboSize)
|
||||
self.frame.graphicalBG[i]:SetHeight(self.comboSize)
|
||||
if self.moduleSettings.graphicalLayout == "Horizontal" then
|
||||
self.frame.graphicalBG[i]:SetPoint("TOPLEFT", ((i-1) * (self.comboSize-5)) + (i-1) + ((i-1) * self.moduleSettings.comboGap), 0)
|
||||
self.frame.graphicalBG[i]:SetPoint("TOPLEFT", ((i-1) * (self.comboSize-5)) - 2.5 + ((i-1) * self.moduleSettings.comboGap), 0)
|
||||
else
|
||||
self.frame.graphicalBG[i]:SetPoint("TOPLEFT", 0, -1 * (((i-1) * (self.comboSize-5)) + (i-1) + ((i-1) * self.moduleSettings.comboGap)))
|
||||
self.frame.graphicalBG[i]:SetPoint("TOPLEFT", 0, -1 * (((i-1) * (self.comboSize-5)) - 2.5 + ((i-1) * self.moduleSettings.comboGap)))
|
||||
end
|
||||
self.frame.graphicalBG[i]:SetAlpha(0.15)
|
||||
self.frame.graphicalBG[i].texture:SetVertexColor(self:GetColor("ComboPoints"))
|
||||
@ -317,12 +369,13 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
|
||||
end
|
||||
|
||||
-- create combo points
|
||||
for i = 1, 5 do
|
||||
for i = 1, maxComboPoints do
|
||||
if (not self.frame.graphical[i]) then
|
||||
local frame = CreateFrame("Frame", nil, self.frame)
|
||||
self.frame.graphical[i] = frame
|
||||
frame.texture = frame:CreateTexture()
|
||||
frame.texture:SetAllPoints(frame)
|
||||
forceTextureUpdate = true
|
||||
end
|
||||
|
||||
if forceTextureUpdate then
|
||||
@ -342,7 +395,7 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
|
||||
|
||||
local r, g, b = self:GetColor("ComboPoints")
|
||||
if (self.moduleSettings.gradient) then
|
||||
g = g - (0.15*i)
|
||||
g = g - ((1 / maxComboPoints)*i)
|
||||
end
|
||||
self.frame.graphical[i].texture:SetVertexColor(r, g, b)
|
||||
|
||||
@ -350,53 +403,72 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
|
||||
end
|
||||
|
||||
-- create Anticipation points
|
||||
for i = 1, 5 do
|
||||
if (not self.frame.graphicalAnt[i]) then
|
||||
local frame = CreateFrame("Frame", nil, self.frame)
|
||||
self.frame.graphicalAnt[i] = frame
|
||||
frame.texture = frame:CreateTexture()
|
||||
frame.texture:SetAllPoints(frame)
|
||||
end
|
||||
|
||||
if forceTextureUpdate then
|
||||
if self.moduleSettings.comboMode == "Graphical Bar" then
|
||||
self.frame.graphicalAnt[i].texture:SetTexture(IceElement.TexturePath .. "Combo")
|
||||
elseif self.moduleSettings.comboMode == "Graphical Circle" then
|
||||
self.frame.graphicalAnt[i].texture:SetTexture(IceElement.TexturePath .. "ComboRound")
|
||||
elseif self.moduleSettings.comboMode == "Graphical Glow" then
|
||||
self.frame.graphicalAnt[i].texture:SetTexture(IceElement.TexturePath .. "ComboGlow")
|
||||
elseif self.moduleSettings.comboMode == "Graphical Clean Circle" then
|
||||
self.frame.graphicalAnt[i].texture:SetTexture(IceElement.TexturePath .. "ComboCleanCurves")
|
||||
if IceHUD.WowVer < 70000 then
|
||||
for i = 1, 5 do
|
||||
if (not self.frame.graphicalAnt[i]) then
|
||||
local frame = CreateFrame("Frame", nil, self.frame)
|
||||
self.frame.graphicalAnt[i] = frame
|
||||
frame.texture = frame:CreateTexture()
|
||||
frame.texture:SetAllPoints(frame)
|
||||
end
|
||||
|
||||
if forceTextureUpdate then
|
||||
if self.moduleSettings.comboMode == "Graphical Bar" then
|
||||
self.frame.graphicalAnt[i].texture:SetTexture(IceElement.TexturePath .. "Combo")
|
||||
elseif self.moduleSettings.comboMode == "Graphical Circle" then
|
||||
self.frame.graphicalAnt[i].texture:SetTexture(IceElement.TexturePath .. "ComboRound")
|
||||
elseif self.moduleSettings.comboMode == "Graphical Glow" then
|
||||
self.frame.graphicalAnt[i].texture:SetTexture(IceElement.TexturePath .. "ComboGlow")
|
||||
elseif self.moduleSettings.comboMode == "Graphical Clean Circle" then
|
||||
self.frame.graphicalAnt[i].texture:SetTexture(IceElement.TexturePath .. "ComboCleanCurves")
|
||||
end
|
||||
end
|
||||
|
||||
self.frame.graphicalAnt[i]:SetFrameStrata("LOW")
|
||||
self.frame.graphicalAnt[i]:SetFrameLevel(self.frame.graphical[i]:GetFrameLevel() + 1)
|
||||
self.frame.graphicalAnt[i]:SetWidth(math.floor(self.comboSize / 2))
|
||||
self.frame.graphicalAnt[i]:SetHeight(math.floor(self.comboSize / 2))
|
||||
|
||||
self.frame.graphicalAnt[i]:SetPoint("CENTER", self.frame.graphical[i], "CENTER")
|
||||
|
||||
local r, g, b = self:GetColor("AnticipationPoints")
|
||||
if (self.moduleSettings.gradient) then
|
||||
r = r - 0.25 * (i - 1) -- Go to straight blue, which is most visible against the redorange
|
||||
end
|
||||
self.frame.graphicalAnt[i].texture:SetVertexColor(r, g, b)
|
||||
|
||||
self.frame.graphicalAnt[i]:Hide()
|
||||
end
|
||||
|
||||
self.frame.graphicalAnt[i]:SetFrameStrata("LOW")
|
||||
self.frame.graphicalAnt[i]:SetFrameLevel(self.frame.graphical[i]:GetFrameLevel() + 1)
|
||||
self.frame.graphicalAnt[i]:SetWidth(math.floor(self.comboSize / 2))
|
||||
self.frame.graphicalAnt[i]:SetHeight(math.floor(self.comboSize / 2))
|
||||
|
||||
self.frame.graphicalAnt[i]:SetPoint("CENTER", self.frame.graphical[i], "CENTER")
|
||||
|
||||
local r, g, b = self:GetColor("AnticipationPoints")
|
||||
if (self.moduleSettings.gradient) then
|
||||
r = r - 0.25 * (i - 1) -- Go to straight blue, which is most visible against the redorange
|
||||
end
|
||||
self.frame.graphicalAnt[i].texture:SetVertexColor(r, g, b)
|
||||
|
||||
self.frame.graphicalAnt[i]:Hide()
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function ComboPoints.prototype:UpdateComboPoints()
|
||||
function ComboPoints.prototype:UpdateComboPoints(...)
|
||||
if select('#', ...) >= 3 and select(1, ...) == IceHUD.UnitPowerEvent and select(3, ...) ~= "COMBO_POINTS" then
|
||||
return
|
||||
end
|
||||
|
||||
local points, anticipate, _
|
||||
if IceHUD.IceCore:IsInConfigMode() then
|
||||
points = 5
|
||||
points = self:GetMaxComboPoints()
|
||||
elseif IceHUD.WowVer >= 30000 then
|
||||
-- Parnic: apparently some fights have combo points while the player is in a vehicle?
|
||||
local isInVehicle = UnitHasVehicleUI("player")
|
||||
points = GetComboPoints(isInVehicle and "vehicle" or "player", "target")
|
||||
_, _, _, anticipate = UnitAura("player", AnticipationAuraName)
|
||||
local checkUnit = isInVehicle and "vehicle" or "player"
|
||||
if IceHUD.WowVer >= 60000 then
|
||||
points = UnitPower(checkUnit, SPELL_POWER_COMBO_POINTS)
|
||||
else
|
||||
points = GetComboPoints(checkUnit, "target")
|
||||
end
|
||||
|
||||
if IceHUD.WowVer < 70000 then
|
||||
if IceHUD.WowVer < 80000 then
|
||||
_, _, _, anticipate = UnitAura("player", GetSpellInfo(AnticipationSpellId))
|
||||
else
|
||||
_, _, anticipate = UnitAura("player", GetSpellInfo(AnticipationSpellId))
|
||||
end
|
||||
else
|
||||
anticipate = 0
|
||||
end
|
||||
else
|
||||
points = GetComboPoints("target")
|
||||
end
|
||||
@ -404,10 +476,14 @@ function ComboPoints.prototype:UpdateComboPoints()
|
||||
points = points or 0
|
||||
anticipate = self.moduleSettings.showAnticipation and anticipate or 0
|
||||
|
||||
if self:GetMaxComboPoints() > #self.frame.graphical then
|
||||
self:CreateComboFrame(true)
|
||||
end
|
||||
|
||||
if (self.moduleSettings.comboMode == "Numeric") then
|
||||
local r, g, b = self:GetColor("ComboPoints")
|
||||
if (self.moduleSettings.gradient and points) then
|
||||
g = g - (0.15*points)
|
||||
g = g - ((1 / self:GetMaxComboPoints())*points)
|
||||
end
|
||||
self.frame.numeric:SetTextColor(r, g, b, 0.7)
|
||||
|
||||
@ -416,7 +492,7 @@ function ComboPoints.prototype:UpdateComboPoints()
|
||||
pointsText = pointsText.."+"..tostring(anticipate)
|
||||
end
|
||||
|
||||
if points == 0 and anticipate == 0 then
|
||||
if (points == 0 and anticipate == 0) or (not UnitExists("target") and not self.moduleSettings.bShowWithNoTarget) then
|
||||
self.frame.numeric:SetText(nil)
|
||||
else
|
||||
self.frame.numeric:SetText(pointsText)
|
||||
@ -424,23 +500,27 @@ function ComboPoints.prototype:UpdateComboPoints()
|
||||
else
|
||||
self.frame.numeric:SetText()
|
||||
|
||||
for i = 1, table.getn(self.frame.graphical) do
|
||||
if (points > 0) or (anticipate > 0) then
|
||||
for i = 1, self:GetMaxComboPoints() do
|
||||
local hideIfNoTarget = not UnitExists("target") and not self.moduleSettings.bShowWithNoTarget
|
||||
|
||||
if ((points > 0) or (anticipate > 0)) and not hideIfNoTarget then
|
||||
self.frame.graphicalBG[i]:Show()
|
||||
else
|
||||
self.frame.graphicalBG[i]:Hide()
|
||||
end
|
||||
|
||||
if (i <= points) then
|
||||
if (i <= points) and not hideIfNoTarget then
|
||||
self.frame.graphical[i]:Show()
|
||||
else
|
||||
self.frame.graphical[i]:Hide()
|
||||
end
|
||||
|
||||
if (i <= anticipate) then
|
||||
self.frame.graphicalAnt[i]:Show()
|
||||
else
|
||||
self.frame.graphicalAnt[i]:Hide()
|
||||
if i <= #self.frame.graphicalAnt then
|
||||
if (i <= anticipate) and not hideIfNoTarget then
|
||||
self.frame.graphicalAnt[i]:Show()
|
||||
else
|
||||
self.frame.graphicalAnt[i]:Hide()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -451,7 +531,12 @@ do
|
||||
|
||||
function ComboPoints.prototype:CheckAnticipation(e, unit) -- UNIT_AURA handler
|
||||
if UnitIsUnit(unit, "player") then
|
||||
local _, _, _, newAntStacks = UnitAura("player", AnticipationAuraName)
|
||||
local _, _, _, newAntStacks
|
||||
if IceHUD.WowVer < 80000 then
|
||||
_, _, _, newAntStacks = UnitAura("player", GetSpellInfo(AnticipationSpellId))
|
||||
else
|
||||
_, _, newAntStacks = UnitAura("player", GetSpellInfo(AnticipationSpellId))
|
||||
end
|
||||
if newAntStacks ~= antStacks then
|
||||
antStacks = newAntStacks
|
||||
self:UpdateComboPoints()
|
||||
|
@ -1,6 +1,11 @@
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||
local ComboPointsBar = IceCore_CreateClass(IceBarElement)
|
||||
|
||||
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
|
||||
if IceHUD.WowVer >= 80000 then
|
||||
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
|
||||
end
|
||||
|
||||
function ComboPointsBar.prototype:init()
|
||||
ComboPointsBar.super.prototype.init(self, "ComboPointsBar")
|
||||
|
||||
@ -30,6 +35,23 @@ function ComboPointsBar.prototype:GetOptions()
|
||||
order = 31
|
||||
}
|
||||
|
||||
opts["bShowWithNoTarget"] =
|
||||
{
|
||||
type = 'toggle',
|
||||
name = L["Show with no target"],
|
||||
desc = L["Whether or not to display when you have no target selected but have combo points available"],
|
||||
get = function()
|
||||
return self.moduleSettings.bShowWithNoTarget
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.bShowWithNoTarget = v
|
||||
self:UpdateComboPoints()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
}
|
||||
|
||||
return opts
|
||||
end
|
||||
|
||||
@ -40,6 +62,7 @@ function ComboPointsBar.prototype:GetDefaultSettings()
|
||||
defaults.enabled = false
|
||||
defaults.alwaysDisplay = false
|
||||
defaults.desiredLerpTime = 0.05
|
||||
defaults.bShowWithNoTarget = true
|
||||
return defaults
|
||||
end
|
||||
|
||||
@ -48,7 +71,11 @@ function ComboPointsBar.prototype:Enable(core)
|
||||
|
||||
self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateComboPoints")
|
||||
if IceHUD.WowVer >= 30000 then
|
||||
self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints")
|
||||
if IceHUD.WowVer < 70000 then
|
||||
self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints")
|
||||
else
|
||||
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateComboPoints")
|
||||
end
|
||||
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "UpdateComboPoints")
|
||||
self:RegisterEvent("UNIT_EXITED_VEHICLE", "UpdateComboPoints")
|
||||
else
|
||||
@ -62,14 +89,25 @@ function ComboPointsBar.prototype:CreateFrame()
|
||||
self:UpdateComboPoints()
|
||||
end
|
||||
|
||||
function ComboPointsBar.prototype:UpdateComboPoints()
|
||||
local color = {}
|
||||
|
||||
function ComboPointsBar.prototype:UpdateComboPoints(...)
|
||||
if select('#', ...) >= 3 and select(1, ...) == IceHUD.UnitPowerEvent and select(3, ...) ~= "COMBO_POINTS" then
|
||||
return
|
||||
end
|
||||
|
||||
local points
|
||||
if IceHUD.IceCore:IsInConfigMode() then
|
||||
points = 5
|
||||
points = UnitPowerMax("player", SPELL_POWER_COMBO_POINTS)
|
||||
elseif IceHUD.WowVer >= 30000 then
|
||||
-- Parnic: apparently some fights have combo points while the player is in a vehicle?
|
||||
local isInVehicle = UnitHasVehicleUI("player")
|
||||
points = GetComboPoints(isInVehicle and "vehicle" or "player", "target")
|
||||
local checkUnit = isInVehicle and "vehicle" or "player"
|
||||
if IceHUD.WowVer >= 60000 then
|
||||
points = UnitPower(checkUnit, SPELL_POWER_COMBO_POINTS)
|
||||
else
|
||||
points = GetComboPoints(checkUnit, "target")
|
||||
end
|
||||
else
|
||||
points = GetComboPoints("target")
|
||||
end
|
||||
@ -78,18 +116,21 @@ function ComboPointsBar.prototype:UpdateComboPoints()
|
||||
points = nil
|
||||
end
|
||||
|
||||
if points == nil or points == 0 then
|
||||
if points == nil or points == 0 or (not UnitExists("target") and not self.moduleSettings.bShowWithNoTarget) then
|
||||
self:Show(self.moduleSettings.alwaysDisplay)
|
||||
self:UpdateBar(0, "undef")
|
||||
else
|
||||
self:Show(true)
|
||||
local color = {}
|
||||
self:SetScaledColor(color, (points - 1) / 4.0, self.settings.colors["ComboPointsBarMax"], self.settings.colors["ComboPointsBarMin"])
|
||||
self:UpdateBar(points / 5.0, "undef")
|
||||
self.barFrame.bar:SetVertexColor(color.r, color.g, color.b, 1)
|
||||
self:UpdateBar(points / UnitPowerMax("player", SPELL_POWER_COMBO_POINTS), "undef")
|
||||
self.barFrame.bar:SetVertexColor(color.r, color.g, color.b, self.alpha)
|
||||
end
|
||||
|
||||
self:SetBottomText1(points or "0")
|
||||
end
|
||||
|
||||
function ComboPointsBar.prototype:Update()
|
||||
self:UpdateComboPoints()
|
||||
end
|
||||
|
||||
IceHUD.ComboPointsBar = ComboPointsBar:new()
|
||||
|
@ -36,7 +36,9 @@ function IceCustomBar.prototype:Enable(core)
|
||||
|
||||
self:RegisterEvent("UNIT_AURA", "UpdateCustomBarEvent")
|
||||
self:RegisterEvent("UNIT_PET", "UpdateCustomBarEvent")
|
||||
self:RegisterEvent("PLAYER_PET_CHANGED", "UpdateCustomBarEvent")
|
||||
if IceHUD.WowVer < 80000 then
|
||||
self:RegisterEvent("PLAYER_PET_CHANGED", "UpdateCustomBarEvent")
|
||||
end
|
||||
self:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateCustomBarEvent")
|
||||
if self.unitClass == "SHAMAN" then
|
||||
self:RegisterEvent("PLAYER_TOTEM_UPDATE", "UpdateTotems")
|
||||
@ -157,6 +159,7 @@ function IceCustomBar.prototype:GetDefaultSettings()
|
||||
settings["lowerTextColor"] = {r=1, g=1, b=1}
|
||||
settings["upperTextColor"] = {r=1, g=1, b=1}
|
||||
settings["customUnit"] = "player"
|
||||
settings["minCount"] = 0
|
||||
|
||||
return settings
|
||||
end
|
||||
@ -166,8 +169,6 @@ function IceCustomBar.prototype:CreateBar()
|
||||
|
||||
if not self.barFrame.icon then
|
||||
self.barFrame.icon = self.masterFrame:CreateTexture(nil, "LOW")
|
||||
-- default texture so that 'config mode' can work without activating the bar first
|
||||
self.barFrame.icon:SetTexture("Interface\\Icons\\Spell_Frost_Frost")
|
||||
-- this cuts off the border around the buff icon
|
||||
self.barFrame.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
|
||||
self.barFrame.icon:SetDrawLayer("OVERLAY")
|
||||
@ -386,6 +387,24 @@ function IceCustomBar.prototype:GetOptions()
|
||||
order = 30.7,
|
||||
}
|
||||
|
||||
opts["minCount"] = {
|
||||
type = 'input',
|
||||
name = L["Minimum stacks to show"],
|
||||
desc = L["Only show the bar when the number of applications of this buff or debuff exceeds this number"],
|
||||
get = function()
|
||||
return self.moduleSettings.minCount and tostring(self.moduleSettings.minCount) or "0"
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.minCount = tonumber(v)
|
||||
self:Redraw()
|
||||
self:UpdateCustomBar(self.unit)
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
order = 30.71,
|
||||
}
|
||||
|
||||
opts["barColor"] = {
|
||||
type = 'color',
|
||||
name = L["Bar color"],
|
||||
@ -614,12 +633,12 @@ end
|
||||
-- 'Protected' methods --------------------------------------------------------
|
||||
|
||||
function IceCustomBar.prototype:GetAuraDuration(unitName, buffName)
|
||||
if not unitName or not buffName then
|
||||
if not unitName or not buffName or buffName == "" then
|
||||
return nil
|
||||
end
|
||||
|
||||
if unitName == "main hand weapon" or unitName == "off hand weapon" then
|
||||
local hasMainHandEnchant, mainHandExpiration, mainHandCharges, hasOffHandEnchant, offHandExpiration, offHandCharges
|
||||
local hasMainHandEnchant, mainHandExpiration, mainHandCharges, mainHandEnchantID, hasOffHandEnchant, offHandExpiration, offHandCharges, offHandEnchantID
|
||||
= GetWeaponEnchantInfo()
|
||||
|
||||
if unitName == "main hand weapon" and hasMainHandEnchant then
|
||||
@ -645,7 +664,12 @@ function IceCustomBar.prototype:GetAuraDuration(unitName, buffName)
|
||||
local remaining
|
||||
local isBuff = self.moduleSettings.buffOrDebuff == "buff" and true or false
|
||||
local buffFilter = (isBuff and "HELPFUL" or "HARMFUL") .. (self.moduleSettings.trackOnlyMine and "|PLAYER" or "")
|
||||
local buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
|
||||
local buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId
|
||||
if IceHUD.WowVer < 80000 then
|
||||
buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
|
||||
else
|
||||
buff, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
|
||||
end
|
||||
local isMine = unitCaster == "player"
|
||||
local mySpellId = tonumber(self.moduleSettings.buffToTrack)
|
||||
local checkId = mySpellId ~= nil
|
||||
@ -671,7 +695,11 @@ function IceCustomBar.prototype:GetAuraDuration(unitName, buffName)
|
||||
|
||||
i = i + 1;
|
||||
|
||||
buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
|
||||
if IceHUD.WowVer < 80000 then
|
||||
buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
|
||||
else
|
||||
buff, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
|
||||
end
|
||||
isMine = unitCaster == "player"
|
||||
end
|
||||
|
||||
@ -716,16 +744,15 @@ function IceCustomBar.prototype:UpdateCustomBar(unit, fromUpdate)
|
||||
|
||||
local now = GetTime()
|
||||
local remaining = nil
|
||||
local count = 0
|
||||
local auraIcon = nil
|
||||
local endTime = 0
|
||||
|
||||
if not fromUpdate then
|
||||
if tonumber(self.moduleSettings.buffToTrack) == nil then
|
||||
self.auraDuration, remaining, count, auraIcon, endTime =
|
||||
self.auraDuration, remaining, self.auraBuffCount, auraIcon, endTime =
|
||||
self:GetAuraDuration(self.unit, self.moduleSettings.buffToTrack)
|
||||
else
|
||||
self.auraDuration, remaining, count, auraIcon, endTime =
|
||||
self.auraDuration, remaining, self.auraBuffCount, auraIcon, endTime =
|
||||
self:GetAuraDuration(self.unit, GetSpellInfo(self.moduleSettings.buffToTrack))
|
||||
end
|
||||
|
||||
@ -747,13 +774,19 @@ function IceCustomBar.prototype:UpdateCustomBar(unit, fromUpdate)
|
||||
end
|
||||
|
||||
if IceHUD.IceCore:IsInConfigMode() or self.moduleSettings.displayAuraIcon then
|
||||
if IceHUD.IceCore:IsInConfigMode() and not self.barFrame.icon:GetTexture() then
|
||||
self.barFrame.icon:SetTexture("Interface\\Icons\\Spell_Frost_Frost")
|
||||
end
|
||||
|
||||
self.barFrame.icon:Show()
|
||||
else
|
||||
self.barFrame.icon:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
if self.auraEndTime ~= nil and (self.auraEndTime == 0 or self.auraEndTime >= now) then
|
||||
self.auraBuffCount = self.auraBuffCount or 0
|
||||
|
||||
if self.auraEndTime ~= nil and (self.auraEndTime == 0 or self.auraEndTime >= now) and (not self.moduleSettings.minCount or self.auraBuffCount >= self.moduleSettings.minCount) then
|
||||
if not self:ShouldAlwaysSubscribe() and not fromUpdate and not IceHUD.IceCore:IsUpdateSubscribed(self) then
|
||||
if not self.UpdateCustomBarFunc then
|
||||
self.UpdateCustomBarFunc = function() self:UpdateCustomBar(self.unit, true) end
|
||||
@ -803,8 +836,6 @@ function IceCustomBar.prototype:UpdateCustomBar(unit, fromUpdate)
|
||||
end
|
||||
end
|
||||
fullString = self.moduleSettings.upperText .. (not self.bIsAura and (" " .. buffString) or "")
|
||||
else
|
||||
self.auraBuffCount = 0
|
||||
end
|
||||
|
||||
if DogTag ~= nil then
|
||||
|
@ -21,11 +21,6 @@ IceCustomCDBar.prototype.cooldownDuration = 0
|
||||
IceCustomCDBar.prototype.cooldownEndTime = 0
|
||||
IceCustomCDBar.prototype.coolingDown = false
|
||||
|
||||
-- super temp...remove this when blizzard fixes these spells to work by name with GetSpellCooldown()
|
||||
local brokenSpellsNameToId = {}
|
||||
table.insert(brokenSpellsNameToId, {"Holy Word: Serenity",88684})
|
||||
table.insert(brokenSpellsNameToId, {"Holy Word: Sanctuary",88685})
|
||||
|
||||
-- Constructor --
|
||||
function IceCustomCDBar.prototype:init()
|
||||
IceCustomCDBar.super.prototype.init(self, "MyCustomCDBar")
|
||||
@ -137,8 +132,6 @@ function IceCustomCDBar.prototype:CreateBar()
|
||||
|
||||
if not self.barFrame.icon then
|
||||
self.barFrame.icon = self.masterFrame:CreateTexture(nil, "LOW")
|
||||
-- default texture so that 'config mode' can work without activating the bar first
|
||||
self.barFrame.icon:SetTexture("Interface\\Icons\\Spell_Frost_Frost")
|
||||
-- this cuts off the border around the buff icon
|
||||
self.barFrame.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
|
||||
self.barFrame.icon:SetDrawLayer("OVERLAY")
|
||||
@ -680,6 +673,9 @@ function IceCustomCDBar.prototype:UpdateIcon()
|
||||
end
|
||||
|
||||
if IceHUD.IceCore:IsInConfigMode() or self.moduleSettings.displayAuraIcon then
|
||||
if not self.barFrame.icon:GetTexture() and IceHUD.IceCore:IsInConfigMode() then
|
||||
self.barFrame.icon:SetTexture("Interface\\Icons\\Spell_Frost_Frost")
|
||||
end
|
||||
self.barFrame.icon:Show()
|
||||
else
|
||||
self.barFrame.icon:Hide()
|
||||
@ -699,7 +695,10 @@ function IceCustomCDBar.prototype:UpdateItemUnitInventoryChanged(event, unit)
|
||||
end
|
||||
end
|
||||
|
||||
function IceCustomCDBar.prototype:UpdateCustomBarEvent()
|
||||
function IceCustomCDBar.prototype:UpdateCustomBarEvent(event, unit)
|
||||
if unit ~= self.unit then
|
||||
return
|
||||
end
|
||||
if not self.moduleSettings.cooldownType or self.moduleSettings.cooldownType == COOLDOWN_TYPE_SPELL then
|
||||
self:UpdateCustomBar()
|
||||
end
|
||||
@ -727,6 +726,8 @@ function IceCustomCDBar.prototype:UpdateCustomBar(fromUpdate)
|
||||
else
|
||||
self.cooldownEndTime = remaining + now
|
||||
end
|
||||
|
||||
self:UpdateIcon()
|
||||
end
|
||||
|
||||
if self.cooldownEndTime and self.cooldownEndTime >= now then
|
||||
@ -801,7 +802,9 @@ function IceCustomCDBar.prototype:IsReady()
|
||||
local checkSpell = self:GetSpellNameOrId(self.moduleSettings.cooldownToTrack)
|
||||
|
||||
if (IsUsableSpell(checkSpell)) then
|
||||
if (not self.moduleSettings.bIgnoreRange and SpellHasRange(checkSpell)) or (self.moduleSettings.bOnlyShowWithTarget) then
|
||||
if self.moduleSettings.bIgnoreRange and self.moduleSettings.bOnlyShowWithTarget then
|
||||
is_ready = UnitExists("target") and 1 or nil
|
||||
elseif (not self.moduleSettings.bIgnoreRange and SpellHasRange(checkSpell)) or (self.moduleSettings.bOnlyShowWithTarget) then
|
||||
if (UnitExists("target") and (not SpellHasRange(checkSpell) or IsSpellInRange(checkSpell, "target") == 1))
|
||||
or (not UnitExists("target") and not self.moduleSettings.bOnlyShowWithTarget and IsSpellInRange(checkSpell, "player")) then
|
||||
is_ready = 1
|
||||
@ -821,14 +824,6 @@ function IceCustomCDBar.prototype:IsReady()
|
||||
end
|
||||
|
||||
function IceCustomCDBar.prototype:GetSpellNameOrId(spellName)
|
||||
-- super temp hax. certain spells (the new 'morphing' spells) do not work by name with GetSpellCooldown(), only id.
|
||||
for i=1,#brokenSpellsNameToId do
|
||||
if spellName == brokenSpellsNameToId[i][1] then
|
||||
spellName = brokenSpellsNameToId[i][2]
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
return spellName
|
||||
end
|
||||
|
||||
|
@ -6,9 +6,6 @@ local IceHUD = _G.IceHUD
|
||||
IceCustomCount.prototype.countSize = 20
|
||||
IceCustomCount.prototype.lastPoints = 0
|
||||
|
||||
local validUnits = {"player", "target", "focus", "pet", "vehicle", "targettarget", "main hand weapon", "off hand weapon"}
|
||||
local buffOrDebuff = {"buff", "debuff"}
|
||||
|
||||
-- Constructor --
|
||||
function IceCustomCount.prototype:init()
|
||||
IceCustomCount.super.prototype.init(self, "CustomCount")
|
||||
@ -20,12 +17,7 @@ end
|
||||
-- OVERRIDE
|
||||
function IceCustomCount.prototype:GetOptions()
|
||||
local opts = IceCustomCount.super.prototype.GetOptions(self)
|
||||
|
||||
opts["customHeader"] = {
|
||||
type = 'header',
|
||||
name = L["Aura settings"],
|
||||
order = 30.1,
|
||||
}
|
||||
IceStackCounter_GetOptions(self, opts)
|
||||
|
||||
opts["deleteme"] = {
|
||||
type = 'execute',
|
||||
@ -75,79 +67,6 @@ function IceCustomCount.prototype:GetOptions()
|
||||
order = 30.3,
|
||||
}
|
||||
|
||||
opts["auraTarget"] = {
|
||||
type = 'select',
|
||||
values = validUnits,
|
||||
name = L["Unit to track"],
|
||||
desc = L["Select which unit that this bar should be looking for buffs/debuffs on"],
|
||||
get = function(info)
|
||||
return IceHUD:GetSelectValue(info, self.moduleSettings.auraTarget)
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.auraTarget = info.option.values[v]
|
||||
self.unit = info.option.values[v]
|
||||
self:Redraw()
|
||||
IceHUD:NotifyOptionsChange()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
order = 30.4,
|
||||
}
|
||||
|
||||
opts["auraType"] = {
|
||||
type = 'select',
|
||||
values = buffOrDebuff,
|
||||
name = L["Buff or debuff?"],
|
||||
desc = L["Whether we are tracking a buff or debuff"],
|
||||
get = function(info)
|
||||
return IceHUD:GetSelectValue(info, self.moduleSettings.auraType)
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.auraType = info.option.values[v]
|
||||
self:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled or self.unit == "main hand weapon" or self.unit == "off hand weapon"
|
||||
end,
|
||||
order = 30.5,
|
||||
}
|
||||
|
||||
opts["auraName"] = {
|
||||
type = 'input',
|
||||
name = L["Aura to track"],
|
||||
desc = L["Which buff/debuff this counter will be tracking. \n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
|
||||
get = function()
|
||||
return self.moduleSettings.auraName
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.auraName = v
|
||||
self:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled or self.unit == "main hand weapon" or self.unit == "off hand weapon"
|
||||
end,
|
||||
usage = "<which aura to track>",
|
||||
order = 30.6,
|
||||
}
|
||||
|
||||
opts["trackOnlyMine"] = {
|
||||
type = 'toggle',
|
||||
name = L["Only track auras by me"],
|
||||
desc = L["Checking this means that only buffs or debuffs that the player applied will trigger this bar"],
|
||||
get = function()
|
||||
return self.moduleSettings.onlyMine
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.onlyMine = v
|
||||
self:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled or self.unit == "main hand weapon" or self.unit == "off hand weapon"
|
||||
end,
|
||||
order = 30.7,
|
||||
}
|
||||
|
||||
opts["countColor"] = {
|
||||
type = 'color',
|
||||
name = L["Count color"],
|
||||
@ -186,28 +105,6 @@ function IceCustomCount.prototype:GetOptions()
|
||||
order = 30.81,
|
||||
}
|
||||
|
||||
opts["maxCount"] = {
|
||||
type = 'input',
|
||||
name = L["Maximum applications"],
|
||||
desc = L["How many total applications of this buff/debuff can be applied. For example, only 5 sunders can ever be on a target, so this would be set to 5 for tracking Sunder.\n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
|
||||
get = function()
|
||||
return tostring(self.moduleSettings.maxCount)
|
||||
end,
|
||||
set = function(info, v)
|
||||
if not v or not tonumber(v) or tonumber(v) <= 0 then
|
||||
v = 5
|
||||
end
|
||||
self.moduleSettings.maxCount = tonumber(v)
|
||||
self:CreateCustomFrame(true)
|
||||
self:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
usage = "<the maximum number of valid applications>",
|
||||
order = 30.9,
|
||||
}
|
||||
|
||||
opts["normalHeader"] = {
|
||||
type = 'header',
|
||||
name = L["Counter look and feel"],
|
||||
@ -283,7 +180,6 @@ function IceCustomCount.prototype:GetOptions()
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.countMode = info.option.values[v]
|
||||
self:CreateCustomFrame(true)
|
||||
self:Redraw()
|
||||
IceHUD:NotifyOptionsChange()
|
||||
end,
|
||||
@ -349,6 +245,23 @@ function IceCustomCount.prototype:GetOptions()
|
||||
order = 34
|
||||
}
|
||||
|
||||
opts["showWhenZero"] = {
|
||||
type = 'toggle',
|
||||
name = L["Show when zero"],
|
||||
desc = L["Whether or not to show the counter when the value is zero. This will cause a 0 to be displayed at all times for Numeric mode and faded markers for graphical mode."],
|
||||
get = function()
|
||||
return self.moduleSettings.showWhenZero
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.showWhenZero = v
|
||||
self:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
order = 35,
|
||||
}
|
||||
|
||||
return opts
|
||||
end
|
||||
|
||||
@ -360,10 +273,10 @@ function IceCustomCount.prototype:GetCustomMinColor()
|
||||
return self.moduleSettings.countMinColor.r, self.moduleSettings.countMinColor.g, self.moduleSettings.countMinColor.b, self.alpha
|
||||
end
|
||||
|
||||
|
||||
-- OVERRIDE
|
||||
function IceCustomCount.prototype:GetDefaultSettings()
|
||||
local defaults = IceCustomCount.super.prototype.GetDefaultSettings(self)
|
||||
IceStackCounter_GetDefaultSettings(defaults)
|
||||
|
||||
defaults["vpos"] = 0
|
||||
defaults["hpos"] = 0
|
||||
defaults["countFontSize"] = 20
|
||||
@ -373,14 +286,10 @@ function IceCustomCount.prototype:GetDefaultSettings()
|
||||
defaults["alwaysFullAlpha"] = true
|
||||
defaults["graphicalLayout"] = "Horizontal"
|
||||
defaults["countGap"] = 0
|
||||
defaults["maxCount"] = 5
|
||||
defaults["auraTarget"] = "player"
|
||||
defaults["auraName"] = ""
|
||||
defaults["onlyMine"] = true
|
||||
defaults["customBarType"] = "Counter"
|
||||
defaults["countMinColor"] = {r=1, g=1, b=0, a=1}
|
||||
defaults["countColor"] = {r=1, g=0, b=0, a=1}
|
||||
defaults["auraType"] = "buff"
|
||||
|
||||
return defaults
|
||||
end
|
||||
|
||||
@ -390,6 +299,7 @@ function IceCustomCount.prototype:Redraw()
|
||||
IceCustomCount.super.prototype.Redraw(self)
|
||||
|
||||
self:CreateFrame()
|
||||
self:CreateCustomFrame(true)
|
||||
self:UpdateCustomCount()
|
||||
end
|
||||
|
||||
@ -398,22 +308,13 @@ end
|
||||
function IceCustomCount.prototype:Enable(core)
|
||||
IceCustomCount.super.prototype.Enable(self, core)
|
||||
|
||||
self:RegisterEvent("UNIT_AURA", "UpdateCustomCount")
|
||||
self:RegisterEvent("UNIT_PET", "UpdateCustomCount")
|
||||
self:RegisterEvent("PLAYER_PET_CHANGED", "UpdateCustomCount")
|
||||
self:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateCustomCount")
|
||||
self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateCustomCount")
|
||||
self:RegisterEvent("PLAYER_DEAD", "UpdateCustomCount")
|
||||
self:CreateCustomFrame(true)
|
||||
IceStackCounter_Enable(self)
|
||||
self:UpdateCustomCount()
|
||||
end
|
||||
|
||||
self.unit = self.moduleSettings.auraTarget or "player"
|
||||
|
||||
if not tonumber(self.moduleSettings.maxCount) or tonumber(self.moduleSettings.maxCount) <= 0 then
|
||||
self.moduleSettings.maxCount = 5
|
||||
self:CreateCustomFrame(true)
|
||||
self:Redraw()
|
||||
else
|
||||
self:CreateCustomFrame(true)
|
||||
end
|
||||
function IceCustomCount.prototype:TargetChanged()
|
||||
IceCustomCount.super.prototype.TargetChanged(self)
|
||||
self:UpdateCustomCount()
|
||||
end
|
||||
|
||||
@ -427,11 +328,11 @@ function IceCustomCount.prototype:CreateFrame()
|
||||
|
||||
self.frame:SetFrameStrata("BACKGROUND")
|
||||
if self.moduleSettings.graphicalLayout == "Horizontal" then
|
||||
self.frame:SetWidth((self.countSize + self.moduleSettings.countGap)*self.moduleSettings.maxCount)
|
||||
self.frame:SetWidth((self.countSize + self.moduleSettings.countGap)*IceStackCounter_GetMaxCount(self))
|
||||
self.frame:SetHeight(1)
|
||||
else
|
||||
self.frame:SetWidth(1)
|
||||
self.frame:SetHeight((self.countSize + self.moduleSettings.countGap)*self.moduleSettings.maxCount)
|
||||
self.frame:SetHeight((self.countSize + self.moduleSettings.countGap)*IceStackCounter_GetMaxCount(self))
|
||||
end
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:SetPoint("TOP", self.parent, "BOTTOM", self.moduleSettings.hpos, self.moduleSettings.vpos)
|
||||
@ -445,7 +346,7 @@ end
|
||||
|
||||
function IceCustomCount.prototype:CreateCustomFrame(doTextureUpdate)
|
||||
-- create numeric counts
|
||||
self.frame.numeric = self:FontFactory(self.moduleSettings.countFontSize, nil, self.frame.numeric)
|
||||
self.frame.numeric = self:FontFactory(self.moduleSettings.countFontSize, self.frame, self.frame.numeric)
|
||||
|
||||
self.frame.numeric:SetWidth(50)
|
||||
self.frame.numeric:SetJustifyH("CENTER")
|
||||
@ -458,8 +359,10 @@ function IceCustomCount.prototype:CreateCustomFrame(doTextureUpdate)
|
||||
self.frame.graphical = {}
|
||||
end
|
||||
|
||||
local max = IceStackCounter_GetMaxCount(self)
|
||||
|
||||
-- create backgrounds
|
||||
for i = 1, self.moduleSettings.maxCount do
|
||||
for i = 1, max do
|
||||
if (not self.frame.graphicalBG[i]) then
|
||||
local frame = CreateFrame("Frame", nil, self.frame)
|
||||
self.frame.graphicalBG[i] = frame
|
||||
@ -493,7 +396,7 @@ function IceCustomCount.prototype:CreateCustomFrame(doTextureUpdate)
|
||||
end
|
||||
|
||||
-- create counts
|
||||
for i = 1, self.moduleSettings.maxCount do
|
||||
for i = 1, max do
|
||||
if (not self.frame.graphical[i]) then
|
||||
local frame = CreateFrame("Frame", nil, self.frame)
|
||||
self.frame.graphical[i] = frame
|
||||
@ -524,7 +427,7 @@ end
|
||||
|
||||
|
||||
function IceCustomCount.prototype:SetCustomColor()
|
||||
for i=1, self.moduleSettings.maxCount do
|
||||
for i=1, IceStackCounter_GetMaxCount(self) do
|
||||
self.frame.graphicalBG[i].texture:SetVertexColor(self:GetCustomColor())
|
||||
|
||||
local r, g, b = self:GetCustomColor()
|
||||
@ -536,9 +439,13 @@ function IceCustomCount.prototype:SetCustomColor()
|
||||
end
|
||||
|
||||
function IceCustomCount.prototype:GetGradientColor(curr)
|
||||
local max = IceStackCounter_GetMaxCount(self)
|
||||
local r, g, b = self:GetCustomColor()
|
||||
local mr, mg, mb = self:GetCustomMinColor()
|
||||
local scale = (curr-1)/(self.moduleSettings.maxCount-1)
|
||||
local scale = max > 1 and ((curr-1)/(max-1)) or 1
|
||||
if self.moduleSettings.countMode == "Numeric" and self.moduleSettings.showWhenZero then
|
||||
scale = max > 1 and (curr/max) or 1
|
||||
end
|
||||
|
||||
r = r * scale + mr * (1-scale)
|
||||
g = g * scale + mg * (1-scale)
|
||||
@ -549,18 +456,19 @@ end
|
||||
|
||||
|
||||
function IceCustomCount.prototype:UpdateCustomCount()
|
||||
local points
|
||||
if IceHUD.IceCore:IsInConfigMode() then
|
||||
points = tonumber(self.moduleSettings.maxCount)
|
||||
else
|
||||
points = IceHUD:GetAuraCount(self.moduleSettings.auraType == "buff" and "HELPFUL" or "HARMFUL",
|
||||
self.unit, self.moduleSettings.auraName, self.moduleSettings.onlyMine, true)
|
||||
if not self.moduleSettings.auraName then
|
||||
return
|
||||
end
|
||||
|
||||
self.lastPoints = points
|
||||
local points = IceStackCounter_GetCount(self)
|
||||
if not points and self.moduleSettings.showWhenZero then
|
||||
points = 0
|
||||
end
|
||||
local max = IceStackCounter_GetMaxCount(self)
|
||||
|
||||
if (points == 0) then
|
||||
points = nil
|
||||
if max > #self.frame.graphical then
|
||||
self:Redraw()
|
||||
return
|
||||
end
|
||||
|
||||
if (self.moduleSettings.countMode == "Numeric") then
|
||||
@ -593,5 +501,5 @@ function IceCustomCount.prototype:UpdateCustomCount()
|
||||
end
|
||||
|
||||
function IceCustomCount.prototype:UseTargetAlpha(scale)
|
||||
return self.lastPoints ~= nil and self.lastPoints > 0
|
||||
return IceStackCounter_UseTargetAlpha(self)
|
||||
end
|
||||
|
353
modules/CustomCounterBar.lua
Normal file
353
modules/CustomCounterBar.lua
Normal file
@ -0,0 +1,353 @@
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||
IceCustomCounterBar = IceCore_CreateClass(IceBarElement)
|
||||
|
||||
IceCustomCounterBar.prototype.currColor = {}
|
||||
|
||||
local AuraIconWidth = 20
|
||||
local AuraIconHeight = 20
|
||||
local DefaultAuraIcon = "Interface\\Icons\\Spell_Frost_Frost"
|
||||
|
||||
function IceCustomCounterBar.prototype:init()
|
||||
IceCustomCounterBar.super.prototype.init(self, "CustomCounterBar")
|
||||
|
||||
self.bTreatEmptyAsFull = true
|
||||
end
|
||||
|
||||
function IceCustomCounterBar.prototype:GetOptions()
|
||||
local opts = IceCustomCounterBar.super.prototype.GetOptions(self)
|
||||
IceStackCounter_GetOptions(self, opts)
|
||||
|
||||
opts["deleteme"] = {
|
||||
type = 'execute',
|
||||
name = L["Delete me"],
|
||||
desc = L["Deletes this custom module and all associated settings. Cannot be undone!"],
|
||||
func = function()
|
||||
local dialog = StaticPopup_Show("ICEHUD_DELETE_CUSTOM_MODULE")
|
||||
if dialog then
|
||||
dialog.data = self
|
||||
end
|
||||
end,
|
||||
order = 20.1,
|
||||
}
|
||||
|
||||
opts["duplicateme"] = {
|
||||
type = 'execute',
|
||||
name = L["Duplicate me"],
|
||||
desc = L["Creates a new module of this same type and with all the same settings."],
|
||||
func = function()
|
||||
IceHUD:CreateCustomModuleAndNotify(self.moduleSettings.customBarType, self.moduleSettings)
|
||||
end,
|
||||
order = 20.2,
|
||||
}
|
||||
|
||||
opts["type"] = {
|
||||
type = "description",
|
||||
name = string.format("%s %s", L["Module type:"], tostring(self:GetBarTypeDescription(self.moduleSettings.customBarType))),
|
||||
order = 21,
|
||||
}
|
||||
|
||||
opts["name"] = {
|
||||
type = 'input',
|
||||
name = L["Counter name"],
|
||||
desc = L["The name of this counter (must be unique!). \n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
|
||||
get = function()
|
||||
return self.elementName
|
||||
end,
|
||||
set = function(info, v)
|
||||
if v ~= "" then
|
||||
IceHUD.IceCore:RenameDynamicModule(self, v)
|
||||
end
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
usage = "<a name for this bar>",
|
||||
order = 29.91,
|
||||
}
|
||||
|
||||
opts["countColor"] = {
|
||||
type = 'color',
|
||||
name = L["Count color"],
|
||||
desc = L["The color for this counter"],
|
||||
get = function()
|
||||
return self.moduleSettings.countColor.r, self.moduleSettings.countColor.g, self.moduleSettings.countColor.b, 1
|
||||
end,
|
||||
set = function(info, r,g,b)
|
||||
self.moduleSettings.countColor.r = r
|
||||
self.moduleSettings.countColor.g = g
|
||||
self.moduleSettings.countColor.b = b
|
||||
self:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
order = 29.95,
|
||||
}
|
||||
|
||||
opts["countMinColor"] = {
|
||||
type = 'color',
|
||||
name = L["Count minimum color"],
|
||||
desc = L["The minimum color for this counter (only used if Change Color is enabled)"],
|
||||
get = function()
|
||||
return self.moduleSettings.countMinColor.r, self.moduleSettings.countMinColor.g,self.moduleSettings.countMinColor.b, 1
|
||||
end,
|
||||
set = function(info, r,g,b)
|
||||
self.moduleSettings.countMinColor.r = r
|
||||
self.moduleSettings.countMinColor.g = g
|
||||
self.moduleSettings.countMinColor.b = b
|
||||
self:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled or not self.moduleSettings.gradient
|
||||
end,
|
||||
order = 29.96,
|
||||
}
|
||||
|
||||
opts["gradient"] = {
|
||||
type = "toggle",
|
||||
name = L["Change color"],
|
||||
desc = L["This will fade the graphical representation from the min color specified to the regular color\n\n(e.g. if the min color is yellow, the color is red, and there are 3 total applications, then the first would be yellow, second orange, and third red)"],
|
||||
get = function()
|
||||
return self.moduleSettings.gradient
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.gradient = v
|
||||
self:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
order = 29.97
|
||||
}
|
||||
|
||||
opts["iconSettings"] = {
|
||||
type = 'group',
|
||||
name = "|c"..self.configColor..L["Icon Settings"].."|r",
|
||||
args = {
|
||||
displayAuraIcon = {
|
||||
type = 'toggle',
|
||||
name = L["Display aura icon"],
|
||||
desc = L["Whether or not to display an icon for the aura that this bar is tracking"],
|
||||
get = function()
|
||||
return self.moduleSettings.displayAuraIcon
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.displayAuraIcon = v
|
||||
if self.barFrame.icon then
|
||||
if v then
|
||||
self.barFrame.icon:Show()
|
||||
else
|
||||
self.barFrame.icon:Hide()
|
||||
end
|
||||
end
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
order = 40.1,
|
||||
},
|
||||
|
||||
auraIconXOffset = {
|
||||
type = 'range',
|
||||
min = -250,
|
||||
max = 250,
|
||||
step = 1,
|
||||
name = L["Aura icon horizontal offset"],
|
||||
desc = L["Adjust the horizontal position of the aura icon"],
|
||||
get = function()
|
||||
return self.moduleSettings.auraIconXOffset
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.auraIconXOffset = v
|
||||
self:PositionIcons()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled or not self.moduleSettings.displayAuraIcon
|
||||
end,
|
||||
order = 40.2,
|
||||
},
|
||||
|
||||
auraIconYOffset = {
|
||||
type = 'range',
|
||||
min = -250,
|
||||
max = 250,
|
||||
step = 1,
|
||||
name = L["Aura icon vertical offset"],
|
||||
desc = L["Adjust the vertical position of the aura icon"],
|
||||
get = function()
|
||||
return self.moduleSettings.auraIconYOffset
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.auraIconYOffset = v
|
||||
self:PositionIcons()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled or not self.moduleSettings.displayAuraIcon
|
||||
end,
|
||||
order = 40.3,
|
||||
},
|
||||
|
||||
auraIconScale = {
|
||||
type = 'range',
|
||||
min = 0.1,
|
||||
max = 3.0,
|
||||
step = 0.05,
|
||||
name = L["Aura icon scale"],
|
||||
desc = L["Adjusts the size of the aura icon for this bar"],
|
||||
get = function()
|
||||
return self.moduleSettings.auraIconScale
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.auraIconScale = v
|
||||
self:PositionIcons()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled or not self.moduleSettings.displayAuraIcon
|
||||
end,
|
||||
order = 40.4,
|
||||
},
|
||||
},
|
||||
}
|
||||
|
||||
return opts
|
||||
end
|
||||
|
||||
function IceCustomCounterBar.prototype:GetDefaultSettings()
|
||||
local defaults = IceCustomCounterBar.super.prototype.GetDefaultSettings(self)
|
||||
IceStackCounter_GetDefaultSettings(defaults)
|
||||
|
||||
defaults.textVisible['lower'] = false
|
||||
defaults.offset = 9
|
||||
defaults.desiredLerpTime = 0.1
|
||||
defaults.customBarType = "CounterBar"
|
||||
defaults.countMinColor = {r=1, g=1, b=0, a=1}
|
||||
defaults.countColor = {r=1, g=0, b=0, a=1}
|
||||
defaults.gradient = false
|
||||
defaults.usesDogTagStrings = false
|
||||
defaults.displayAuraIcon = false
|
||||
defaults.auraIconXOffset = 40
|
||||
defaults.auraIconYOffset = 0
|
||||
defaults.auraIconScale = 1
|
||||
|
||||
return defaults
|
||||
end
|
||||
|
||||
function IceCustomCounterBar.prototype:Enable(core)
|
||||
IceCustomCounterBar.super.prototype.Enable(self, core)
|
||||
|
||||
if self.moduleSettings.auraIconScale == nil then
|
||||
self.moduleSettings.auraIconScale = 1
|
||||
end
|
||||
if self.moduleSettings.auraIconXOffset == nil then
|
||||
self.moduleSettings.auraIconXOffset = 40
|
||||
end
|
||||
if self.moduleSettings.auraIconYOffset == nil then
|
||||
self.moduleSettings.auraIconYOffset = 0
|
||||
end
|
||||
|
||||
self:UpdateAuraIcon()
|
||||
|
||||
IceStackCounter_Enable(self)
|
||||
end
|
||||
|
||||
function IceCustomCounterBar.prototype:TargetChanged()
|
||||
IceCustomCount.super.prototype.TargetChanged(self)
|
||||
self:UpdateCustomCount()
|
||||
end
|
||||
|
||||
function IceCustomCounterBar.prototype:Redraw()
|
||||
IceCustomCounterBar.super.prototype.Redraw(self)
|
||||
|
||||
self:UpdateAuraIcon()
|
||||
self:UpdateCustomCount()
|
||||
end
|
||||
|
||||
function IceCustomCounterBar.prototype:PositionIcons()
|
||||
if not self.barFrame or not self.barFrame.icon then
|
||||
return
|
||||
end
|
||||
|
||||
self.barFrame.icon:ClearAllPoints()
|
||||
self.barFrame.icon:SetPoint("TOPLEFT", self.frame, "TOPLEFT", self.moduleSettings.auraIconXOffset, self.moduleSettings.auraIconYOffset)
|
||||
self.barFrame.icon:SetWidth(AuraIconWidth * (self.moduleSettings.auraIconScale or 1))
|
||||
self.barFrame.icon:SetHeight(AuraIconHeight * (self.moduleSettings.auraIconScale or 1))
|
||||
end
|
||||
|
||||
function IceCustomCounterBar.prototype:CreateFrame()
|
||||
IceCustomCounterBar.super.prototype.CreateFrame(self)
|
||||
|
||||
if not self.barFrame.icon then
|
||||
self.barFrame.icon = self.masterFrame:CreateTexture(nil, "LOW")
|
||||
self.barFrame.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
|
||||
self.barFrame.icon:SetDrawLayer("OVERLAY")
|
||||
self.barFrame.icon:Hide()
|
||||
end
|
||||
self:PositionIcons()
|
||||
|
||||
self:UpdateCustomCount()
|
||||
end
|
||||
|
||||
function IceCustomCounterBar.prototype:Show(bShouldShow)
|
||||
IceCustomCounterBar.super.prototype.Show(self, bShouldShow)
|
||||
|
||||
if self.moduleSettings.displayAuraIcon then
|
||||
self.barFrame.icon:Show()
|
||||
else
|
||||
self.barFrame.icon:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
function IceCustomCounterBar.prototype:UpdateAuraIcon()
|
||||
if not self.barFrame or not self.barFrame.icon then
|
||||
return
|
||||
end
|
||||
|
||||
local auraIcon, _
|
||||
_, _, auraIcon = GetSpellInfo(self.moduleSettings.auraName)
|
||||
|
||||
self.barFrame.icon:SetTexture(auraIcon)
|
||||
end
|
||||
|
||||
function IceCustomCounterBar.prototype:UpdateCustomCount()
|
||||
local points = IceStackCounter_GetCount(self) or 0
|
||||
local max = IceStackCounter_GetMaxCount(self) or 1
|
||||
local percent = IceHUD:Clamp(1.0 * points / (max > 0 and max or 1), 0, 1)
|
||||
|
||||
if IceHUD.IceCore:IsInConfigMode() then
|
||||
if not self.barFrame.icon:GetTexture() then
|
||||
self.barFrame.icon:SetTexture(DefaultAuraIcon)
|
||||
end
|
||||
|
||||
points = IceStackCounter_GetMaxCount(self)
|
||||
percent = 1
|
||||
self.barFrame.icon:Show()
|
||||
end
|
||||
|
||||
if (points == nil or points == 0) and self.moduleSettings.auraType ~= "charges" then
|
||||
self:Show(false)
|
||||
self:UpdateBar(0, "undef")
|
||||
else
|
||||
self:Show(true)
|
||||
|
||||
self.currColor.r = self.moduleSettings.countColor.r
|
||||
self.currColor.g = self.moduleSettings.countColor.g
|
||||
self.currColor.b = self.moduleSettings.countColor.b
|
||||
|
||||
if self.moduleSettings.gradient then
|
||||
self:SetScaledColor(self.currColor, percent, self.moduleSettings.countColor, self.moduleSettings.countMinColor)
|
||||
end
|
||||
|
||||
self:UpdateBar(percent, "undef")
|
||||
self.barFrame.bar:SetVertexColor(self.currColor.r, self.currColor.g, self.currColor.b, self.alpha)
|
||||
end
|
||||
|
||||
self:SetBottomText1(points or "0")
|
||||
end
|
||||
|
||||
function IceCustomCounterBar.prototype:Update()
|
||||
self:UpdateCustomCount()
|
||||
end
|
||||
|
||||
function IceCustomCounterBar.prototype:UseTargetAlpha(scale)
|
||||
return IceStackCounter_UseTargetAlpha(self)
|
||||
end
|
@ -1,76 +0,0 @@
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||
local DruidMana = IceCore_CreateClass(IceUnitBar)
|
||||
|
||||
DruidMana.prototype.druidMana = nil
|
||||
DruidMana.prototype.druidManaMax = nil
|
||||
|
||||
local MANA_POWER_INDEX = SPELL_POWER_MANA
|
||||
|
||||
-- Constructor --
|
||||
function DruidMana.prototype:init()
|
||||
DruidMana.super.prototype.init(self, "DruidMana", "player")
|
||||
|
||||
self.side = IceCore.Side.Right
|
||||
self.offset = 0
|
||||
|
||||
self:SetDefaultColor("DruidMana", 87, 82, 141)
|
||||
end
|
||||
|
||||
|
||||
function DruidMana.prototype:GetDefaultSettings()
|
||||
local settings = DruidMana.super.prototype.GetDefaultSettings(self)
|
||||
|
||||
settings["side"] = IceCore.Side.Right
|
||||
settings["offset"] = 0
|
||||
settings["textVisible"] = {upper = true, lower = false}
|
||||
settings["upperText"] = "[PercentDruidMP:Round]"
|
||||
settings["lowerText"] = "[FractionalDruidMP:Color('3071bf'):Bracket]"
|
||||
|
||||
return settings
|
||||
end
|
||||
|
||||
|
||||
function DruidMana.prototype:Enable(core)
|
||||
DruidMana.super.prototype.Enable(self, core)
|
||||
|
||||
self:RegisterEvent("UPDATE_SHAPESHIFT_FORM", "Update")
|
||||
if IceHUD.WowVer >= 40000 then
|
||||
self:RegisterEvent("UNIT_POWER", "Update")
|
||||
self:RegisterEvent("UNIT_MAXPOWER", "Update")
|
||||
else
|
||||
self:RegisterEvent("UNIT_MAXMANA", "Update")
|
||||
self:RegisterEvent("UNIT_MANA", "Update")
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function DruidMana.prototype:Disable(core)
|
||||
DruidMana.super.prototype.Disable(self, core)
|
||||
end
|
||||
|
||||
|
||||
function DruidMana.prototype:Update()
|
||||
DruidMana.super.prototype.Update(self)
|
||||
|
||||
local forms = (UnitPowerType(self.unit) ~= 0)
|
||||
|
||||
self.druidMana = UnitPower(self.unit, MANA_POWER_INDEX)
|
||||
self.druidManaMax = UnitPowerMax(self.unit, MANA_POWER_INDEX)
|
||||
|
||||
if (not self.alive or not forms or not self.druidMana or not self.druidManaMax or self.druidManaMax == 0) then
|
||||
self:Show(false)
|
||||
return
|
||||
else
|
||||
self:Show(true)
|
||||
end
|
||||
|
||||
self:UpdateBar(self.druidManaMax ~= 0 and self.druidMana / self.druidManaMax or 0, "DruidMana")
|
||||
end
|
||||
|
||||
|
||||
|
||||
-- Load us up (if we are a druid)
|
||||
local _, unitClass = UnitClass("player")
|
||||
if (unitClass == "DRUID") then
|
||||
IceHUD.DruidMana = DruidMana:new()
|
||||
end
|
@ -190,6 +190,6 @@ function EclipseBar.prototype:MyOnUpdate()
|
||||
end
|
||||
|
||||
local _, unitClass = UnitClass("player")
|
||||
if (unitClass == "DRUID" and IceHUD.WowVer >= 40000) then
|
||||
if (unitClass == "DRUID" and IceHUD.WowVer >= 40000 and IceHUD.WowVer < 70000) then
|
||||
IceHUD.EclipseBar = EclipseBar:new()
|
||||
end
|
||||
|
@ -1,6 +1,14 @@
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||
local FocusMana = IceCore_CreateClass(IceUnitBar)
|
||||
|
||||
local SPELL_POWER_RAGE = SPELL_POWER_RAGE
|
||||
local SPELL_POWER_FOCUS = SPELL_POWER_FOCUS
|
||||
local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY
|
||||
if IceHUD.WowVer >= 80000 then
|
||||
SPELL_POWER_RAGE = Enum.PowerType.Rage
|
||||
SPELL_POWER_FOCUS = Enum.PowerType.Focus
|
||||
SPELL_POWER_ENERGY = Enum.PowerType.Energy
|
||||
end
|
||||
|
||||
-- Constructor --
|
||||
function FocusMana.prototype:init()
|
||||
@ -32,8 +40,10 @@ function FocusMana.prototype:Enable(core)
|
||||
FocusMana.super.prototype.Enable(self, core)
|
||||
|
||||
if IceHUD.WowVer >= 40000 then
|
||||
self:RegisterEvent("UNIT_POWER", "UpdateEvent")
|
||||
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
|
||||
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
|
||||
if IceHUD.WowVer < 80000 then
|
||||
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
|
||||
end
|
||||
else
|
||||
self:RegisterEvent("UNIT_MANA", "UpdateEvent")
|
||||
self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent")
|
||||
|
@ -1,8 +1,6 @@
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||
local GlobalCoolDown = IceCore_CreateClass(IceBarElement)
|
||||
|
||||
local maxSpellCastSkipTimeMs = 1500
|
||||
|
||||
-- Constructor --
|
||||
function GlobalCoolDown.prototype:init()
|
||||
GlobalCoolDown.super.prototype.init(self, "GlobalCoolDown")
|
||||
@ -18,27 +16,39 @@ end
|
||||
function GlobalCoolDown.prototype:Enable(core)
|
||||
GlobalCoolDown.super.prototype.Enable(self, core)
|
||||
|
||||
if self.moduleSettings.inverse == "EXPAND" then
|
||||
self.moduleSettings.inverse = "NORMAL"
|
||||
end
|
||||
|
||||
self:RegisterEvent("CURRENT_SPELL_CAST_CHANGED", "SpellCastChanged")
|
||||
|
||||
--self:RegisterEvent("ACTIONBAR_UPDATE_COOLDOWN", "CooldownStateChanged")
|
||||
self:RegisterEvent("UNIT_SPELLCAST_START","CooldownStateChanged")
|
||||
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START","CooldownStateChanged")
|
||||
self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED","CooldownStateChanged")
|
||||
|
||||
self:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED","CooldownAborted")
|
||||
self:RegisterEvent("UNIT_SPELLCAST_FAILED","CooldownAborted")
|
||||
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP","SpellCastStop")
|
||||
self:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED","SpellCastStop")
|
||||
self:RegisterEvent("UNIT_SPELLCAST_FAILED","SpellCastStop")
|
||||
self:RegisterEvent("UNIT_SPELLCAST_STOP","SpellCastStop")
|
||||
|
||||
self:RegisterEvent("CVAR_UPDATE", "CVarUpdate")
|
||||
|
||||
self:CVarUpdate()
|
||||
|
||||
self:Show(false)
|
||||
|
||||
self.frame:SetFrameStrata("TOOLTIP")
|
||||
self.frame:SetFrameStrata("LOW")
|
||||
|
||||
self.CDSpellId = self:GetSpellId()
|
||||
end
|
||||
|
||||
function GlobalCoolDown.prototype:CooldownAborted(event, unit, spell)
|
||||
if unit ~= "player" or not spell or not self.CurrSpell or self.CurrSpell ~= spell then
|
||||
return
|
||||
function GlobalCoolDown.prototype:CVarUpdate()
|
||||
self.useFixedLatency = self.moduleSettings.respectLagTolerance and GetCVar("reducedLagTolerance") == "1"
|
||||
local recoveryOffset = GetCVar("maxSpellStartRecoveryoffset")
|
||||
if recoveryOffset ~= nil then
|
||||
self.fixedLatency = tonumber(recoveryOffset) / 1000.0
|
||||
end
|
||||
|
||||
self.CurrLerpTime = self.moduleSettings.desiredLerpTime
|
||||
self.CurrSpell = nil
|
||||
end
|
||||
|
||||
-- OVERRIDE
|
||||
@ -57,6 +67,9 @@ function GlobalCoolDown.prototype:GetDefaultSettings()
|
||||
settings["bHideMarkerSettings"] = true
|
||||
settings["showDuringCast"] = true
|
||||
settings["barVisible"]["bg"] = false
|
||||
settings["bAllowExpand"] = false
|
||||
settings["lagAlpha"] = 0.7
|
||||
settings["respectLagTolerance"] = true
|
||||
|
||||
return settings
|
||||
end
|
||||
@ -84,6 +97,45 @@ function GlobalCoolDown.prototype:GetOptions()
|
||||
order = 21,
|
||||
}
|
||||
|
||||
opts["lagAlpha"] =
|
||||
{
|
||||
type = 'range',
|
||||
name = L["Lag Indicator alpha"],
|
||||
desc = L["Lag indicator alpha (0 is disabled)"],
|
||||
min = 0,
|
||||
max = 1,
|
||||
step = 0.1,
|
||||
get = function()
|
||||
return self.moduleSettings.lagAlpha
|
||||
end,
|
||||
set = function(info, value)
|
||||
self.moduleSettings.lagAlpha = value
|
||||
self:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
order = 42
|
||||
}
|
||||
|
||||
opts["respectLagTolerance"] =
|
||||
{
|
||||
type = 'toggle',
|
||||
name = L["Respect lag tolerance"],
|
||||
desc = L["When checked, if a 'Custom Lag Tolerance' is set in the game's Combat options, the lag indicator will always use that tolerance value. Otherwise, it uses the computed latency."],
|
||||
get = function()
|
||||
return self.moduleSettings.respectLagTolerance
|
||||
end,
|
||||
set = function(info, value)
|
||||
self.moduleSettings.respectLagTolerance = value
|
||||
self:CVarUpdate()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled or GetCVar("reducedLagTolerance") == "0"
|
||||
end,
|
||||
order = 42.1,
|
||||
}
|
||||
|
||||
return opts
|
||||
end
|
||||
|
||||
@ -91,6 +143,22 @@ function GlobalCoolDown.prototype:IsFull(scale)
|
||||
return false
|
||||
end
|
||||
|
||||
function GlobalCoolDown.prototype:SpellCastChanged(event, cancelled)
|
||||
self.spellCastSent = GetTime()
|
||||
end
|
||||
|
||||
function GlobalCoolDown.prototype:SpellCastStop(event, unit, castGuid, spellId)
|
||||
if unit ~= "player" or not spellId or not self.CurrSpellGuid or self.CurrSpellGuid ~= castGuid then
|
||||
return
|
||||
end
|
||||
|
||||
self.CurrSpellGuid = nil
|
||||
|
||||
if event == "UNIT_SPELLCAST_INTERRUPTED" or event == "UNIT_SPELLCAST_FAILED" then
|
||||
self.CurrLerpTime = self.moduleSettings.desiredLerpTime
|
||||
end
|
||||
end
|
||||
|
||||
function GlobalCoolDown.prototype:GetSpellCastTime(spell)
|
||||
if not spell then
|
||||
return nil, nil
|
||||
@ -110,20 +178,31 @@ function GlobalCoolDown.prototype:GetSpellCastTime(spell)
|
||||
end
|
||||
end
|
||||
|
||||
function GlobalCoolDown.prototype:CooldownStateChanged(event, unit, spell)
|
||||
if unit ~= "player" or not spell then
|
||||
function GlobalCoolDown.prototype:CooldownStateChanged(event, unit, castGuid, spellId)
|
||||
if unit ~= "player" or not spellId then
|
||||
return
|
||||
end
|
||||
|
||||
if not self.moduleSettings.showDuringCast then
|
||||
local castTime = self:GetSpellCastTime(spell)
|
||||
if castTime and castTime > maxSpellCastSkipTimeMs then
|
||||
return
|
||||
end
|
||||
-- Ignore all events unrelated to the spell currently being cast
|
||||
if self.CurrSpellGuid and self.CurrSpellGuid ~= castGuid then
|
||||
return
|
||||
end
|
||||
|
||||
-- Update the current spell ID for all events indicating a spellcast is starting
|
||||
if event ~= "UNIT_SPELLCAST_SUCCEEDED" then
|
||||
self.CurrSpellGuid = castGuid
|
||||
end
|
||||
|
||||
local start, dur = GetSpellCooldown(self.CDSpellId)
|
||||
|
||||
if not self.moduleSettings.showDuringCast then
|
||||
local castTime = self:GetSpellCastTime(spellId)
|
||||
local channeledSpellName = UnitChannelInfo(unit)
|
||||
if (castTime and castTime >= dur*1000) or channeledSpellName then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
if start and dur ~= nil and dur > 0 and dur <= 1.5 then
|
||||
local bRestart = not self.startTime or start > self.startTime + 0.5
|
||||
if bRestart then
|
||||
@ -136,15 +215,23 @@ function GlobalCoolDown.prototype:CooldownStateChanged(event, unit, spell)
|
||||
self.CurrLerpTime = 0
|
||||
self.lastLerpTime = GetTime()
|
||||
self.moduleSettings.desiredLerpTime = dur or 1
|
||||
self.CurrSpell = spell
|
||||
|
||||
self:UpdateBar(0, "GlobalCoolDown")
|
||||
self:Show(true)
|
||||
end
|
||||
end
|
||||
|
||||
if event == "UNIT_SPELLCAST_SUCCEEDED" then
|
||||
self.CurrSpell = nil
|
||||
-- Update latency indicator
|
||||
local scale = 0
|
||||
if self.useFixedLatency then
|
||||
scale = IceHUD:Clamp(self.fixedLatency / self.duration, 0, 1)
|
||||
else
|
||||
local now = GetTime()
|
||||
local lag = now - (self.spellCastSent or now)
|
||||
scale = IceHUD:Clamp(lag / self.duration, 0, 1)
|
||||
end
|
||||
|
||||
self:SetBarCoord(self.lagBar, scale, false, true)
|
||||
self.spellCastSent = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@ -163,9 +250,25 @@ function GlobalCoolDown.prototype:CreateFrame()
|
||||
self.barFrame.bar:SetVertexColor(self:GetColor("GlobalCoolDown", 0.8))
|
||||
local r, g, b = self.settings.backgroundColor.r, self.settings.backgroundColor.g, self.settings.backgroundColor.b
|
||||
self.frame.bg:SetVertexColor(r, g, b, 0.6)
|
||||
|
||||
self:CreateLagBar()
|
||||
end
|
||||
|
||||
function GlobalCoolDown.prototype:CreateLagBar()
|
||||
self.lagBar = self:BarFactory(self.lagBar, "LOW", "OVERLAY")
|
||||
|
||||
local r, g, b = self:GetColor("CastLag")
|
||||
if (self.settings.backgroundToggle) then
|
||||
r, g, b = self:GetColor("CastCasting")
|
||||
end
|
||||
|
||||
self.lagBar.bar:SetVertexColor(r, g, b, self.moduleSettings.lagAlpha)
|
||||
self.lagBar.bar:Hide()
|
||||
end
|
||||
|
||||
function GlobalCoolDown.prototype:GetSpellId()
|
||||
return 61304
|
||||
--[[
|
||||
local defaultSpells
|
||||
|
||||
defaultSpells = {
|
||||
@ -184,6 +287,7 @@ function GlobalCoolDown.prototype:GetSpellId()
|
||||
|
||||
local _, unitClass = UnitClass("player")
|
||||
return defaultSpells[unitClass]
|
||||
]]
|
||||
end
|
||||
|
||||
-- Load us up
|
||||
|
@ -1,10 +1,15 @@
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||
local HarmonyPower = IceCore_CreateClass(IceClassPowerCounter)
|
||||
|
||||
function HarmonyPower.prototype:init()
|
||||
HarmonyPower.super.prototype.init(self, "HarmonyPower")
|
||||
local SPELL_POWER_CHI = SPELL_POWER_CHI
|
||||
if IceHUD.WowVer >= 80000 then
|
||||
SPELL_POWER_CHI = Enum.PowerType.Chi
|
||||
end
|
||||
|
||||
self:SetDefaultColor("HarmonyPowerNumeric", 218, 231, 31)
|
||||
function HarmonyPower.prototype:init()
|
||||
HarmonyPower.super.prototype.init(self, "Chi")
|
||||
|
||||
self:SetDefaultColor("ChiNumeric", 218, 231, 31)
|
||||
|
||||
-- pulled from MonkHarmonyBar.xml in Blizzard's UI source
|
||||
self.runeCoords =
|
||||
@ -14,14 +19,18 @@ function HarmonyPower.prototype:init()
|
||||
{0.00390625, 0.08593750, 0.71093750, 0.87500000},
|
||||
{0.00390625, 0.08593750, 0.71093750, 0.87500000},
|
||||
{0.00390625, 0.08593750, 0.71093750, 0.87500000},
|
||||
{0.00390625, 0.08593750, 0.71093750, 0.87500000},
|
||||
}
|
||||
self.numRunes = 4
|
||||
self.numericColor = "HarmonyPowerNumeric"
|
||||
self.numericColor = "ChiNumeric"
|
||||
if IceHUD.WowVer >= 50100 then
|
||||
self.unitPower = SPELL_POWER_CHI
|
||||
else
|
||||
self.unitPower = SPELL_POWER_LIGHT_FORCE
|
||||
end
|
||||
if IceHUD.WowVer >= 70000 then
|
||||
self.requiredSpec = SPEC_MONK_WINDWALKER
|
||||
end
|
||||
self.minLevel = 0
|
||||
self.bTreatEmptyAsFull = true
|
||||
self.unit = "player"
|
||||
@ -45,10 +54,6 @@ function HarmonyPower.prototype:UpdateRunePower(event, arg1, arg2)
|
||||
return
|
||||
end
|
||||
|
||||
if self.fakeNumRunes ~= nil and self.fakeNumRunes > 0 then
|
||||
numRunes = self.fakeNumRunes
|
||||
end
|
||||
|
||||
if numRunes ~= self.numRunes then
|
||||
if numRunes < self.numRunes and #self.frame.graphical >= numRunes then
|
||||
for i=numRunes + 1, #self.frame.graphical do
|
||||
@ -91,15 +96,23 @@ function HarmonyPower.prototype:GetRuneTexture(rune)
|
||||
end
|
||||
|
||||
function HarmonyPower.prototype:ShowBlizz()
|
||||
MonkHarmonyBar:Show()
|
||||
local frame = MonkHarmonyBarFrame
|
||||
if frame == nil then
|
||||
frame = MonkHarmonyBar
|
||||
end
|
||||
|
||||
MonkHarmonyBar:GetScript("OnLoad")(MonkHarmonyBar)
|
||||
frame:Show()
|
||||
frame:GetScript("OnLoad")(frame)
|
||||
end
|
||||
|
||||
function HarmonyPower.prototype:HideBlizz()
|
||||
MonkHarmonyBar:Hide()
|
||||
local frame = MonkHarmonyBarFrame
|
||||
if frame == nil then
|
||||
frame = MonkHarmonyBar
|
||||
end
|
||||
|
||||
MonkHarmonyBar:UnregisterAllEvents()
|
||||
frame:Hide()
|
||||
frame:UnregisterAllEvents()
|
||||
end
|
||||
|
||||
-- Load us up
|
||||
|
@ -1,6 +1,11 @@
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||
local HolyPower = IceCore_CreateClass(IceClassPowerCounter)
|
||||
|
||||
local SPELL_POWER_HOLY_POWER = SPELL_POWER_HOLY_POWER
|
||||
if IceHUD.WowVer >= 80000 then
|
||||
SPELL_POWER_HOLY_POWER = Enum.PowerType.HolyPower
|
||||
end
|
||||
|
||||
function HolyPower.prototype:init()
|
||||
HolyPower.super.prototype.init(self, "HolyPower")
|
||||
|
||||
@ -27,6 +32,9 @@ function HolyPower.prototype:init()
|
||||
self.numericColor = "HolyPowerNumeric"
|
||||
self.unitPower = SPELL_POWER_HOLY_POWER
|
||||
self.minLevel = PALADINPOWERBAR_SHOW_LEVEL
|
||||
if IceHUD.WowVer >= 70000 then
|
||||
self.requiredSpec = SPEC_PALADIN_RETRIBUTION
|
||||
end
|
||||
self.bTreatEmptyAsFull = true
|
||||
self.unit = "player"
|
||||
self.numRunes = 5
|
||||
@ -75,15 +83,23 @@ function HolyPower.prototype:GetRuneTexture(rune)
|
||||
end
|
||||
|
||||
function HolyPower.prototype:ShowBlizz()
|
||||
PaladinPowerBar:Show()
|
||||
local frame = PaladinPowerBarFrame
|
||||
if frame == nil then
|
||||
frame = PaladinPowerBar
|
||||
end
|
||||
|
||||
PaladinPowerBar:GetScript("OnLoad")(PaladinPowerBar)
|
||||
frame:Show()
|
||||
frame:GetScript("OnLoad")(frame)
|
||||
end
|
||||
|
||||
function HolyPower.prototype:HideBlizz()
|
||||
PaladinPowerBar:Hide()
|
||||
local frame = PaladinPowerBarFrame
|
||||
if frame == nil then
|
||||
frame = PaladinPowerBar
|
||||
end
|
||||
|
||||
PaladinPowerBar:UnregisterAllEvents()
|
||||
frame:Hide()
|
||||
frame:UnregisterAllEvents()
|
||||
end
|
||||
|
||||
function HolyPower.prototype:UpdateRunePower(event)
|
||||
|
@ -165,6 +165,8 @@ function MirrorBarHandler.prototype:init()
|
||||
self:SetDefaultColor("BREATH", 0, 0.5, 1)
|
||||
self:SetDefaultColor("DEATH", 1, 0.7, 0)
|
||||
self:SetDefaultColor("FEIGNDEATH", 1, 0.9, 0)
|
||||
|
||||
self.scalingEnabled = true
|
||||
end
|
||||
|
||||
|
||||
@ -540,6 +542,7 @@ function MirrorBarHandler.prototype:SetSettings(bar)
|
||||
bar.moduleSettings.barVerticalOffset = self.moduleSettings.barVerticalOffset
|
||||
bar.moduleSettings.alwaysFullAlpha = self.moduleSettings.alwaysFullAlpha
|
||||
bar.moduleSettings.rotateBar = self.moduleSettings.rotateBar
|
||||
bar.moduleSettings.scale = self.moduleSettings.scale
|
||||
end
|
||||
|
||||
|
||||
|
@ -1,53 +0,0 @@
|
||||
local MonkManaBar = IceCore_CreateClass(IceHUDPlayerAlternatePower)
|
||||
|
||||
function MonkManaBar.prototype:init(moduleName, unit)
|
||||
MonkManaBar.super.prototype.init(self, "MonkMana", unit)
|
||||
|
||||
self.bTreatEmptyAsFull = false
|
||||
end
|
||||
|
||||
function MonkManaBar.prototype:GetDefaultSettings()
|
||||
local settings = MonkManaBar.super.prototype.GetDefaultSettings(self)
|
||||
|
||||
settings["upperText"] = "[PercentMonkMP:Round]"
|
||||
settings["lowerText"] = "[Concatenate(MonkMP:Short, \"/\", MaxMonkMP:Short):Bracket]"
|
||||
|
||||
return settings
|
||||
end
|
||||
|
||||
function MonkManaBar.prototype:GetOptions()
|
||||
local opts = MonkManaBar.super.prototype.GetOptions(self)
|
||||
|
||||
opts.showBlizz = nil
|
||||
opts.hideBlizz = nil
|
||||
|
||||
return opts
|
||||
end
|
||||
|
||||
function MonkManaBar.prototype:Enable(core)
|
||||
self.specRestriction = SPEC_MONK_MISTWEAVER
|
||||
self.powerIndex = SPELL_POWER_MANA
|
||||
self:RegisterEvent("PLAYER_SPECIALIZATION_CHANGED", "CheckShouldShowOnSpecChange")
|
||||
self:RegisterEvent("UNIT_DISPLAYPOWER", "CheckShouldShowOnSpecChange")
|
||||
|
||||
MonkManaBar.super.prototype.Enable(self, core)
|
||||
|
||||
self:CheckShouldShowOnSpecChange(nil, self.unit)
|
||||
end
|
||||
|
||||
function MonkManaBar.prototype:CheckShouldShowOnSpecChange(event, unit)
|
||||
if unit ~= self.unit and event ~= "PLAYER_SPECIALIZATION_CHANGED" then
|
||||
return
|
||||
end
|
||||
|
||||
if GetSpecialization() == self.specRestriction then
|
||||
self:PowerBarShow(event, self.unit)
|
||||
else
|
||||
self:PowerBarHide(event, self.unit)
|
||||
end
|
||||
end
|
||||
|
||||
-- Load us up
|
||||
if select(2, UnitClass("player")) == "MONK" then
|
||||
IceHUD.MonkManaBar = MonkManaBar:new()
|
||||
end
|
@ -42,8 +42,10 @@ function PetHealth.prototype:Enable(core)
|
||||
PetHealth.super.prototype.Enable(self, core)
|
||||
|
||||
self:RegisterEvent("PET_UI_UPDATE", "CheckPet");
|
||||
self:RegisterEvent("PLAYER_PET_CHANGED", "CheckPet");
|
||||
self:RegisterEvent("PET_BAR_CHANGED", "CheckPet");
|
||||
if IceHUD.WowVer < 80000 then
|
||||
self:RegisterEvent("PLAYER_PET_CHANGED", "CheckPet");
|
||||
end
|
||||
self:RegisterEvent(IceHUD.WowVer < 80000 and "PET_BAR_CHANGED" or "PET_BAR_UPDATE_USABLE", "CheckPet");
|
||||
self:RegisterEvent("UNIT_PET", "CheckPet");
|
||||
|
||||
self:RegisterEvent("UNIT_HEALTH", "UpdateEvent")
|
||||
|
@ -1,6 +1,17 @@
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||
local PetMana = IceCore_CreateClass(IceUnitBar)
|
||||
|
||||
local SPELL_POWER_RAGE = SPELL_POWER_RAGE
|
||||
local SPELL_POWER_FOCUS = SPELL_POWER_FOCUS
|
||||
local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY
|
||||
local SPELL_POWER_RUNIC_POWER = SPELL_POWER_RUNIC_POWER
|
||||
if IceHUD.WowVer >= 80000 then
|
||||
SPELL_POWER_RAGE = Enum.PowerType.Rage
|
||||
SPELL_POWER_FOCUS = Enum.PowerType.Focus
|
||||
SPELL_POWER_ENERGY = Enum.PowerType.Energy
|
||||
SPELL_POWER_RUNIC_POWER = Enum.PowerType.RunicPower
|
||||
end
|
||||
|
||||
-- Constructor --
|
||||
function PetMana.prototype:init()
|
||||
PetMana.super.prototype.init(self, "PetMana", "pet")
|
||||
@ -51,13 +62,17 @@ function PetMana.prototype:Enable(core)
|
||||
PetMana.super.prototype.Enable(self, core)
|
||||
|
||||
self:RegisterEvent("PET_UI_UPDATE", "CheckPet")
|
||||
self:RegisterEvent("PLAYER_PET_CHANGED", "CheckPet")
|
||||
self:RegisterEvent("PET_BAR_CHANGED", "CheckPet")
|
||||
if IceHUD.WowVer < 80000 then
|
||||
self:RegisterEvent("PLAYER_PET_CHANGED", "CheckPet")
|
||||
end
|
||||
self:RegisterEvent(IceHUD.WowVer < 80000 and "PET_BAR_CHANGED" or "PET_BAR_UPDATE_USABLE", "CheckPet")
|
||||
self:RegisterEvent("UNIT_PET", "CheckPet")
|
||||
|
||||
if IceHUD.WowVer >= 40000 then
|
||||
self:RegisterEvent("UNIT_POWER", "UpdateEvent")
|
||||
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
|
||||
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
|
||||
if IceHUD.WowVer < 80000 then
|
||||
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
|
||||
end
|
||||
else
|
||||
self:RegisterEvent("UNIT_MANA", "UpdateEvent")
|
||||
self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent")
|
||||
|
@ -13,15 +13,10 @@ function PlayerAbsorb.prototype:GetDefaultSettings()
|
||||
|
||||
settings["side"] = IceCore.Side.Left
|
||||
settings["offset"] = 3
|
||||
settings["enabled"] = true
|
||||
|
||||
return settings
|
||||
end
|
||||
|
||||
function PlayerAbsorb.prototype:MyRegisterCustomEvents()
|
||||
end
|
||||
|
||||
function PlayerAbsorb.prototype:MyUnregisterCustomEvents()
|
||||
end
|
||||
|
||||
-- Load us up
|
||||
IceHUD.PlayerAbsorb = PlayerAbsorb:new()
|
||||
|
113
modules/PlayerAltMana.lua
Normal file
113
modules/PlayerAltMana.lua
Normal file
@ -0,0 +1,113 @@
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||
local PlayerAltMana = IceCore_CreateClass(IceUnitBar)
|
||||
|
||||
PlayerAltMana.prototype.PlayerAltMana = nil
|
||||
PlayerAltMana.prototype.PlayerAltManaMax = nil
|
||||
|
||||
local _, unitClass = UnitClass("player")
|
||||
|
||||
local SPELL_POWER_MANA = SPELL_POWER_MANA
|
||||
local SPELL_POWER_INSANITY = SPELL_POWER_INSANITY
|
||||
if IceHUD.WowVer >= 80000 then
|
||||
SPELL_POWER_MANA = Enum.PowerType.Mana
|
||||
SPELL_POWER_INSANITY = Enum.PowerType.Insanity
|
||||
end
|
||||
|
||||
-- Constructor --
|
||||
function PlayerAltMana.prototype:init()
|
||||
PlayerAltMana.super.prototype.init(self, "PlayerAltMana", "player")
|
||||
|
||||
self.side = IceCore.Side.Right
|
||||
self.offset = 0
|
||||
|
||||
self:SetDefaultColor("PlayerAltMana", 87, 82, 141)
|
||||
end
|
||||
|
||||
function PlayerAltMana.prototype:GetDefaultSettings()
|
||||
local settings = PlayerAltMana.super.prototype.GetDefaultSettings(self)
|
||||
|
||||
settings["side"] = IceCore.Side.Right
|
||||
settings["offset"] = 0
|
||||
settings["textVisible"] = {upper = true, lower = false}
|
||||
settings["upperText"] = "[PercentMana:Round]"
|
||||
settings["lowerText"] = "[FractionalMana:Color('3071bf'):Bracket]"
|
||||
|
||||
return settings
|
||||
end
|
||||
|
||||
function GetEventsToRegister()
|
||||
return {"UNIT_DISPLAYPOWER"}
|
||||
--[[ if unitClass == "PRIEST" then
|
||||
return {"PLAYER_SPECIALIZATION_CHANGED"}
|
||||
elseif unitClass == "SHAMAN" then
|
||||
return {"PLAYER_SPECIALIZATION_CHANGED"}
|
||||
elseif unitClass == "DRUID" then
|
||||
return {"UPDATE_SHAPESHIFT_FORM"}
|
||||
end
|
||||
]]-- probably not necessary, but could use as a fallback
|
||||
end
|
||||
|
||||
function PlayerAltMana.prototype:Enable(core)
|
||||
PlayerAltMana.super.prototype.Enable(self, core)
|
||||
|
||||
local eventsToRegister = GetEventsToRegister()
|
||||
for i = 1, #eventsToRegister do
|
||||
self:RegisterEvent(eventsToRegister[i], "Update")
|
||||
end
|
||||
self:RegisterEvent("UNIT_POWER_FREQUENT", "Update")
|
||||
self:RegisterEvent("UNIT_MAXPOWER", "Update")
|
||||
end
|
||||
|
||||
|
||||
function PlayerAltMana.prototype:Disable(core)
|
||||
PlayerAltMana.super.prototype.Disable(self, core)
|
||||
end
|
||||
|
||||
function ShouldShow(unit)
|
||||
if unitClass == "MONK" then
|
||||
return GetSpecialization() == SPEC_MONK_MISTWEAVER
|
||||
end
|
||||
return UnitPowerType(unit) ~= SPELL_POWER_MANA
|
||||
--[[ if unitClass == "PRIEST" then
|
||||
return UnitPowerType(unit) == SPELL_POWER_INSANITY
|
||||
elseif unitClass == "SHAMAN" then
|
||||
return GetSpecialization() ~= SPEC_SHAMAN_RESTORATION
|
||||
elseif unitClass == "DRUID" then
|
||||
return UnitPowerType(unit) ~= SPELL_POWER_MANA
|
||||
end
|
||||
]]-- probably not necessary, but could use as a fallback
|
||||
end
|
||||
|
||||
function PlayerAltMana.prototype:Update()
|
||||
PlayerAltMana.super.prototype.Update(self)
|
||||
|
||||
self.PlayerAltMana = UnitPower(self.unit, SPELL_POWER_MANA)
|
||||
self.PlayerAltManaMax = UnitPowerMax(self.unit, SPELL_POWER_MANA)
|
||||
self.PlayerAltManaPercentage = self.PlayerAltManaMax ~= 0 and (self.PlayerAltMana/self.PlayerAltManaMax) or 0
|
||||
|
||||
if (not self.alive or not ShouldShow(self.unit) or not self.PlayerAltMana or not self.PlayerAltManaMax or self.PlayerAltManaMax == 0) then
|
||||
self:Show(false)
|
||||
return
|
||||
else
|
||||
self:Show(true)
|
||||
end
|
||||
|
||||
if not IceHUD.IceCore:ShouldUseDogTags() and self.frame:IsVisible() then
|
||||
self:SetBottomText1(math.floor(self.PlayerAltManaPercentage * 100))
|
||||
|
||||
if (self.PlayerAltManaMax ~= 100) then
|
||||
self:SetBottomText2(self:GetFormattedText(self:Round(self.PlayerAltMana), self:Round(self.PlayerAltManaMax)), "PlayerMana")
|
||||
else
|
||||
self:SetBottomText2()
|
||||
end
|
||||
end
|
||||
|
||||
self:UpdateBar(self.PlayerAltManaMax ~= 0 and self.PlayerAltMana / self.PlayerAltManaMax or 0, "PlayerAltMana")
|
||||
end
|
||||
|
||||
if (unitClass == "PRIEST" and IceHUD.WowVer >= 70000)
|
||||
or (unitClass == "DRUID")
|
||||
or (unitClass == "SHAMAN" and IceHUD.WowVer >= 70000)
|
||||
or (unitClass == "MONK" and IceHUD.WowVer < 70000) then
|
||||
IceHUD.PlayerAltMana = PlayerAltMana:new()
|
||||
end
|
@ -28,8 +28,10 @@ end
|
||||
function IceHUDPlayerAlternatePower.prototype:Enable(core)
|
||||
IceHUDPlayerAlternatePower.super.prototype.Enable(self, core)
|
||||
|
||||
self:RegisterEvent("UNIT_POWER", "UpdateEvent")
|
||||
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
|
||||
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
|
||||
if IceHUD.WowVer < 80000 then
|
||||
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
|
||||
end
|
||||
self:RegisterEvent("UNIT_POWER_BAR_SHOW", "PowerBarShow")
|
||||
self:RegisterEvent("UNIT_POWER_BAR_HIDE", "PowerBarHide")
|
||||
|
||||
|
@ -5,6 +5,7 @@ local IceHUD = _G.IceHUD
|
||||
|
||||
PlayerHealth.prototype.resting = nil
|
||||
PlayerHealth.prototype.pendingBlizzardPartyHide = false
|
||||
PlayerHealth.prototype.absorbAmount = 0
|
||||
|
||||
local configMode = false
|
||||
local HealComm
|
||||
@ -16,6 +17,7 @@ function PlayerHealth.prototype:init()
|
||||
|
||||
self:SetDefaultColor("PlayerHealth", 37, 164, 30)
|
||||
self:SetDefaultColor("PlayerHealthHealAmount", 37, 164, 30)
|
||||
self:SetDefaultColor("PlayerHealthAbsorbAmount", 220, 220, 220)
|
||||
end
|
||||
|
||||
|
||||
@ -27,12 +29,14 @@ function PlayerHealth.prototype:GetDefaultSettings()
|
||||
settings["hideBlizz"] = false
|
||||
settings["hideBlizzParty"] = false
|
||||
settings["upperText"] = "[PercentHP:Round]"
|
||||
settings["lowerText"] = "[FractionalHP:HPColor:Bracket]"
|
||||
settings["lowerText"] = "[FractionalHP:Short:HPColor:Bracket]"
|
||||
settings["allowMouseInteraction"] = false
|
||||
settings["allowMouseInteractionCombat"] = false
|
||||
settings["healAlpha"] = 0.6
|
||||
settings["absorbAlpha"] = 0.6
|
||||
settings["lockIconAlpha"] = false
|
||||
settings["showIncomingHeals"] = true
|
||||
settings["showAbsorbs"] = true
|
||||
|
||||
settings["showStatusIcon"] = true
|
||||
settings["statusIconOffset"] = {x=110, y=0}
|
||||
@ -107,6 +111,8 @@ function PlayerHealth.prototype:Enable(core)
|
||||
self:RegisterEvent("UNIT_HEAL_PREDICTION", "IncomingHealPrediction")
|
||||
end
|
||||
|
||||
self:RegisterEvent("UNIT_ABSORB_AMOUNT_CHANGED", "UpdateAbsorbAmount")
|
||||
|
||||
if (self.moduleSettings.hideBlizz) then
|
||||
self:HideBlizz()
|
||||
end
|
||||
@ -164,6 +170,11 @@ function PlayerHealth.prototype:IncomingHealPrediction(event, unit)
|
||||
end
|
||||
end
|
||||
|
||||
function PlayerHealth.prototype:UpdateAbsorbAmount()
|
||||
self.absorbAmount = UnitGetTotalAbsorbs(self.unit) or 0
|
||||
self:Update()
|
||||
end
|
||||
|
||||
|
||||
-- OVERRIDE
|
||||
function PlayerHealth.prototype:GetOptions()
|
||||
@ -327,6 +338,52 @@ function PlayerHealth.prototype:GetOptions()
|
||||
order = 43.7
|
||||
}
|
||||
|
||||
opts["showAbsorbs"] =
|
||||
{
|
||||
type = 'toggle',
|
||||
name = L["Show absorbs"],
|
||||
desc = L["Whether or not to show absorb amounts as a lighter-colored bar on top of your current health."],
|
||||
get = function()
|
||||
return self.moduleSettings.showAbsorbs
|
||||
end,
|
||||
set = function(info, v)
|
||||
if not v then
|
||||
self.absorbFrame.bar:Hide()
|
||||
else
|
||||
self.absorbFrame.bar:Show()
|
||||
end
|
||||
|
||||
self.moduleSettings.showAbsorbs = v
|
||||
|
||||
self:Update()
|
||||
end,
|
||||
disabled = function()
|
||||
return not (self.moduleSettings.enabled and IceHUD.WowVer >= 70000)
|
||||
end,
|
||||
order = 43.8
|
||||
}
|
||||
|
||||
opts["absorbAlpha"] =
|
||||
{
|
||||
type = "range",
|
||||
name = L["Absorb bar alpha"],
|
||||
desc = L["What alpha value to use for the bar that displays how much effective health you have including absorbs (This gets multiplied by the bar's current alpha to stay in line with the bar on top of it)"],
|
||||
min = 0,
|
||||
max = 100,
|
||||
step = 5,
|
||||
get = function()
|
||||
return self.moduleSettings.absorbAlpha * 100
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.absorbAlpha = v / 100.0
|
||||
self:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled or not self.moduleSettings.showAbsorbs
|
||||
end,
|
||||
order = 43.9
|
||||
}
|
||||
|
||||
opts["iconSettings"] =
|
||||
{
|
||||
type = 'group',
|
||||
@ -824,6 +881,7 @@ function PlayerHealth.prototype:CreateFrame()
|
||||
PlayerHealth.super.prototype.CreateFrame(self)
|
||||
|
||||
self:CreateHealBar()
|
||||
self:CreateAbsorbBar()
|
||||
end
|
||||
|
||||
|
||||
@ -880,6 +938,18 @@ function PlayerHealth.prototype:CreateHealBar()
|
||||
end
|
||||
end
|
||||
|
||||
function PlayerHealth.prototype:CreateAbsorbBar()
|
||||
self.absorbFrame = self:BarFactory(self.absorbFrame, "LOW","BACKGROUND")
|
||||
|
||||
self.absorbFrame.bar:SetVertexColor(self:GetColor("PlayerHealthAbsorbAmount", self.alpha * self.moduleSettings.absorbAlpha))
|
||||
|
||||
self:UpdateBar(1, "undef")
|
||||
|
||||
if not self.moduleSettings.showAbsorbs or UnitGetTotalAbsorbs == nil then
|
||||
self.absorbFrame.bar:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function PlayerHealth.prototype:EnableClickTargeting(bEnable)
|
||||
if bEnable then
|
||||
@ -1008,9 +1078,9 @@ function PlayerHealth.prototype:CheckPartyRole()
|
||||
if configMode or IceHUD:GetIsInLFGGroup() then
|
||||
if (configMode or self.moduleSettings.showPartyRoleIcon) and not self.frame.PartyRoleIcon then
|
||||
local isTank, isHeal, isDPS
|
||||
local proposalExists, typeID, id, name
|
||||
local proposalExists, typeID, id, subtypeID, name
|
||||
local texture, role, hasResponded, totalEncounters, completedEncounters, numMembers, isleader
|
||||
proposalExists, typeID, id, name, texture, role, hasResponded, totalEncounters, completedEncounters, numMembers, isleader = GetLFGProposal()
|
||||
proposalExists, id, typeID, subtypeID, name, texture, role, hasResponded, totalEncounters, completedEncounters, numMembers, isleader = GetLFGProposal()
|
||||
|
||||
local p = self.unit
|
||||
if IceHUD.WowVer < 40000 then
|
||||
@ -1026,7 +1096,7 @@ function PlayerHealth.prototype:CheckPartyRole()
|
||||
IceHUD:Debug( tostring(proposalExists) .."**".. tostring(typeID) .."**".. tostring(id) .."**".. tostring(name) .."**".. tostring(texture) .."**".. tostring(role) .."**".. tostring(hasResponded) .."**".. tostring(totalEncounters) .."**".. tostring(completedEncounters) .."**".. tostring(numMembers) .."**".. tostring(isleader) )
|
||||
|
||||
if proposalExists == true then
|
||||
IceHUD:Debug(tostring(typeID).." "..role)
|
||||
IceHUD:Debug(tostring(typeID).." "..(role or ""))
|
||||
isTank = (role == "TANK")
|
||||
isHeal = (role == "HEALER")
|
||||
isDPS = (role == "DAMAGER")
|
||||
@ -1151,7 +1221,7 @@ function PlayerHealth.prototype:CheckPvP()
|
||||
minx, maxx, miny, maxy = 0.05, 0.605, 0.015, 0.57
|
||||
elseif UnitIsPVP(self.unit) then
|
||||
pvpMode = UnitFactionGroup(self.unit)
|
||||
|
||||
|
||||
if pvpMode == "Neutral" then
|
||||
pvpMode = "FFA"
|
||||
end
|
||||
@ -1216,7 +1286,7 @@ function PlayerHealth.prototype:Update(unit)
|
||||
local percent
|
||||
|
||||
if incomingHealAmt > 0 then
|
||||
percent = self.maxHealth ~= 0 and ((self.health + incomingHealAmt) / self.maxHealth) or 0
|
||||
percent = self.maxHealth ~= 0 and ((self.health + (self.absorbAmount or 0) + incomingHealAmt) / self.maxHealth) or 0
|
||||
if self.moduleSettings.reverse then
|
||||
percent = 1 - percent
|
||||
-- Rokiyo: I'm thinking the frama strata should also to be set to medium if we're in reverse.
|
||||
@ -1230,6 +1300,23 @@ function PlayerHealth.prototype:Update(unit)
|
||||
self:SetBarCoord(self.healFrame, percent)
|
||||
end
|
||||
|
||||
if self.moduleSettings.showAbsorbs and self.absorbFrame and self.absorbFrame.bar and self.absorbAmount then
|
||||
local percent
|
||||
|
||||
if self.absorbAmount > 0 then
|
||||
percent = self.maxHealth ~= 0 and ((self.health + self.absorbAmount) / self.maxHealth) or 0
|
||||
if self.moduleSettings.reverse then
|
||||
percent = 1 - percent
|
||||
end
|
||||
else
|
||||
percent = 0
|
||||
end
|
||||
|
||||
percent = IceHUD:Clamp(percent, 0, 1)
|
||||
|
||||
self:SetBarCoord(self.absorbFrame, percent)
|
||||
end
|
||||
|
||||
if not IceHUD.IceCore:ShouldUseDogTags() then
|
||||
self:SetBottomText1(math.floor(self.healthPercentage * 100))
|
||||
self:SetBottomText2(self:GetFormattedText(self.health, self.maxHealth), textColor)
|
||||
@ -1399,6 +1486,9 @@ function PlayerHealth.prototype:UpdateBar(scale, color, alpha)
|
||||
if self.healFrame and self.healFrame.bar then
|
||||
self.healFrame.bar:SetVertexColor(self:GetColor("PlayerHealthHealAmount", self.alpha * self.moduleSettings.healAlpha))
|
||||
end
|
||||
if self.absorbFrame and self.absorbFrame.bar then
|
||||
self.absorbFrame.bar:SetVertexColor(self:GetColor("PlayerHealthAbsorbAmount", self.alpha * self.moduleSettings.absorbAlpha))
|
||||
end
|
||||
--[[ seems to be causing taint. oh well
|
||||
if self.frame.button then
|
||||
if self.alpha == 0 then
|
||||
|
@ -60,30 +60,35 @@ StaticPopupDialogs["ICEHUD_BUFF_DISMISS_UNAVAILABLE"] =
|
||||
hideOnEscape = 0,
|
||||
}
|
||||
|
||||
local function OnBuffMouseUp(frame, button)
|
||||
if IceHUD.WowVer >= 40000 then
|
||||
if button == "RightButton" then
|
||||
StaticPopup_Show("ICEHUD_BUFF_DISMISS_UNAVAILABLE")
|
||||
end
|
||||
else
|
||||
--[[ if( button == "RightButton" ) then
|
||||
if buffs[i].type == "mh" then
|
||||
CancelItemTempEnchantment(1)
|
||||
elseif buffs[i].type == "oh" then
|
||||
CancelItemTempEnchantment(2)
|
||||
else
|
||||
CancelUnitBuff("player", i)
|
||||
end
|
||||
end]]
|
||||
-- playerinfo buffclick event handle
|
||||
function PlayerInfo.prototype:BuffClick(this,event)
|
||||
if not self:AllowMouseBuffInteraction(this) then
|
||||
return
|
||||
end
|
||||
|
||||
-- We want to catch the rightbutton click.
|
||||
-- We also need to check for combat lockdown. The api won't allow cancelling during combat lockdown.
|
||||
if( event == "RightButton" ) and not InCombatLockdown() then
|
||||
if this.type == "mh" then
|
||||
CancelItemTempEnchantment(1)
|
||||
elseif this.type == "oh" then
|
||||
CancelItemTempEnchantment(2)
|
||||
else
|
||||
CancelUnitBuff(self.unit, this.id)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function PlayerInfo.prototype:CreateIconFrames(parent, direction, buffs, type)
|
||||
local buffs = PlayerInfo.super.prototype.CreateIconFrames(self, parent, direction, buffs, type)
|
||||
|
||||
if not self.MyOnClickBuffFunc then
|
||||
self.MyOnClickBuffFunc = function(this,event) self:BuffClick(this,event) end
|
||||
end
|
||||
|
||||
for i = 1, IceCore.BuffLimit do
|
||||
if (self.moduleSettings.mouseBuff) then
|
||||
buffs[i]:SetScript("OnMouseUp", OnBuffMouseUp)
|
||||
buffs[i]:SetScript("OnMouseUp", self.MyOnClickBuffFunc)
|
||||
else
|
||||
buffs[i]:SetScript("OnMouseUp", nil)
|
||||
end
|
||||
@ -136,7 +141,7 @@ function PlayerInfo.prototype:UpdateBuffs(unit, fromRepeated)
|
||||
PlayerInfo.super.prototype.UpdateBuffs(self)
|
||||
end
|
||||
|
||||
local hasMainHandEnchant, mainHandExpiration, mainHandCharges, hasOffHandEnchant, offHandExpiration, offHandCharges
|
||||
local hasMainHandEnchant, mainHandExpiration, mainHandCharges, mainHandEnchantID, hasOffHandEnchant, offHandExpiration, offHandCharges, offHandEnchantID
|
||||
= GetWeaponEnchantInfo()
|
||||
|
||||
local startingNum = 0
|
||||
|
@ -3,6 +3,29 @@ local PlayerMana = IceCore_CreateClass(IceUnitBar)
|
||||
|
||||
local IceHUD = _G.IceHUD
|
||||
|
||||
local SPELL_POWER_MANA = SPELL_POWER_MANA
|
||||
local SPELL_POWER_RAGE = SPELL_POWER_RAGE
|
||||
local SPELL_POWER_FOCUS = SPELL_POWER_FOCUS
|
||||
local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY
|
||||
local SPELL_POWER_RUNIC_POWER = SPELL_POWER_RUNIC_POWER
|
||||
local SPELL_POWER_INSANITY = SPELL_POWER_INSANITY
|
||||
local SPELL_POWER_FURY = SPELL_POWER_FURY
|
||||
local SPELL_POWER_MAELSTROM = SPELL_POWER_MAELSTROM
|
||||
local SPELL_POWER_PAIN = SPELL_POWER_PAIN
|
||||
local SPELL_POWER_LUNAR_POWER = SPELL_POWER_LUNAR_POWER
|
||||
if IceHUD.WowVer >= 80000 then
|
||||
SPELL_POWER_MANA = Enum.PowerType.Mana
|
||||
SPELL_POWER_RAGE = Enum.PowerType.Rage
|
||||
SPELL_POWER_FOCUS = Enum.PowerType.Focus
|
||||
SPELL_POWER_ENERGY = Enum.PowerType.Energy
|
||||
SPELL_POWER_RUNIC_POWER = Enum.PowerType.RunicPower
|
||||
SPELL_POWER_INSANITY = Enum.PowerType.Insanity
|
||||
SPELL_POWER_FURY = Enum.PowerType.Fury
|
||||
SPELL_POWER_MAELSTROM = Enum.PowerType.Maelstrom
|
||||
SPELL_POWER_PAIN = Enum.PowerType.Pain
|
||||
SPELL_POWER_LUNAR_POWER = Enum.PowerType.LunarPower
|
||||
end
|
||||
|
||||
PlayerMana.prototype.manaType = nil
|
||||
PlayerMana.prototype.tickStart = nil
|
||||
PlayerMana.prototype.previousEnergy = nil
|
||||
@ -16,6 +39,12 @@ function PlayerMana.prototype:init()
|
||||
self:SetDefaultColor("PlayerEnergy", 218, 231, 31)
|
||||
self:SetDefaultColor("PlayerFocus", 242, 149, 98)
|
||||
self:SetDefaultColor("PlayerRunicPower", 62, 54, 152)
|
||||
if IceHUD.WowVer >= 70000 then
|
||||
self:SetDefaultColor("PlayerInsanity", 150, 50, 255)
|
||||
self:SetDefaultColor("PlayerFury", 201, 66, 253)
|
||||
self:SetDefaultColor("PlayerMaelstrom", 62, 54, 152)
|
||||
self:SetDefaultColor("PlayerPain", 255, 156, 0)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@ -28,7 +57,7 @@ function PlayerMana.prototype:GetDefaultSettings()
|
||||
settings["tickerEnabled"] = true
|
||||
settings["tickerAlpha"] = 0.5
|
||||
settings["upperText"] = "[PercentMP:Round]"
|
||||
settings["lowerText"] = "[FractionalMP:PowerColor]"
|
||||
settings["lowerText"] = "[FractionalMP:Short:PowerColor]"
|
||||
|
||||
return settings
|
||||
end
|
||||
@ -94,6 +123,27 @@ end
|
||||
order = 53
|
||||
}
|
||||
|
||||
opts["scaleManaColorForAll"] = {
|
||||
type = "toggle",
|
||||
name = L["Scale for non-mana users"],
|
||||
desc = L["Uses the 'color bar by mana %' setting/colors even for classes that don't use Mana"],
|
||||
width = 'double',
|
||||
get = function()
|
||||
return self.moduleSettings.scaleManaColorForAll
|
||||
end,
|
||||
set = function(info, value)
|
||||
self.moduleSettings.scaleManaColorForAll = value
|
||||
self:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
hidden = function()
|
||||
return not self.moduleSettings.scaleManaColor
|
||||
end,
|
||||
order = 53.1
|
||||
}
|
||||
|
||||
return opts
|
||||
end
|
||||
|
||||
@ -104,8 +154,10 @@ function PlayerMana.prototype:Enable(core)
|
||||
self:CreateTickerFrame()
|
||||
|
||||
if IceHUD.WowVer >= 40000 then
|
||||
self:RegisterEvent("UNIT_POWER", "UpdateEvent")
|
||||
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
|
||||
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
|
||||
if IceHUD.WowVer < 80000 then
|
||||
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
|
||||
end
|
||||
else
|
||||
self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent")
|
||||
self:RegisterEvent("UNIT_MAXRAGE", "UpdateEvent")
|
||||
@ -147,7 +199,7 @@ function PlayerMana.prototype:CheckVehicle()
|
||||
end
|
||||
|
||||
function PlayerMana.prototype:ShouldUseTicker()
|
||||
return IceHUD.WowVer < 30000 or not GetCVarBool("predictedPower")
|
||||
return IceHUD.WowVer < 30000 or (IceHUD.WowVer < 70100 and not GetCVarBool("predictedPower"))
|
||||
end
|
||||
|
||||
function PlayerMana.prototype:SetupOnUpdate(enable)
|
||||
@ -233,15 +285,24 @@ function PlayerMana.prototype:ManaType(event, unit)
|
||||
end
|
||||
end
|
||||
|
||||
if self.manaType == SPELL_POWER_RAGE or self.manaType == SPELL_POWER_RUNIC_POWER then
|
||||
self.bTreatEmptyAsFull = true
|
||||
else
|
||||
self.bTreatEmptyAsFull = false
|
||||
end
|
||||
self.bTreatEmptyAsFull = self:TreatEmptyAsFull()
|
||||
|
||||
self:Update(self.unit)
|
||||
end
|
||||
|
||||
function PlayerMana.prototype:TreatEmptyAsFull()
|
||||
return self.manaType == SPELL_POWER_RAGE or self.manaType == SPELL_POWER_RUNIC_POWER
|
||||
or (IceHUD.WowVer >= 70000 and (self.manaType == SPELL_POWER_LUNAR_POWER or self.manaType == SPELL_POWER_INSANITY
|
||||
or self.manaType == SPELL_POWER_FURY or self.manaType == SPELL_POWER_PAIN or self.manaType == SPELL_POWER_MAELSTROM))
|
||||
end
|
||||
|
||||
function PlayerMana.prototype:IsFull(scale)
|
||||
if IceHUD.WowVer >= 80000 and self.manaType == SPELL_POWER_LUNAR_POWER and IsPlayerSpell(202430) then
|
||||
return scale - 0.5 >= 0
|
||||
end
|
||||
|
||||
return PlayerMana.super.prototype.IsFull(self, scale)
|
||||
end
|
||||
|
||||
function PlayerMana.prototype:UpdateEvent(event, unit, powertype)
|
||||
self:Update(unit, powertype)
|
||||
@ -275,11 +336,10 @@ function PlayerMana.prototype:Update(unit, powertype)
|
||||
end
|
||||
|
||||
local color = "PlayerMana"
|
||||
if (self.moduleSettings.scaleManaColor) then
|
||||
color = "ScaledManaColor"
|
||||
end
|
||||
if not (self.alive) then
|
||||
color = "Dead"
|
||||
elseif (self.moduleSettings.scaleManaColor and (UnitPowerType(self.unit) == SPELL_POWER_MANA or self.moduleSettings.scaleManaColorForAll)) then
|
||||
color = "ScaledManaColor"
|
||||
else
|
||||
if (self.manaType == SPELL_POWER_RAGE) then
|
||||
color = "PlayerRage"
|
||||
@ -289,6 +349,14 @@ function PlayerMana.prototype:Update(unit, powertype)
|
||||
color = "PlayerRunicPower"
|
||||
elseif (self.manaType == SPELL_POWER_FOCUS) then
|
||||
color = "PlayerFocus"
|
||||
elseif (IceHUD.WowVer >= 70000 and self.manaType == SPELL_POWER_INSANITY) then
|
||||
color = "PlayerInsanity"
|
||||
elseif (IceHUD.WowVer >= 70000 and self.manaType == SPELL_POWER_FURY) then
|
||||
color = "PlayerFury"
|
||||
elseif (IceHUD.WowVer >= 70000 and self.manaType == SPELL_POWER_MAELSTROM) then
|
||||
color = "PlayerMaelstrom"
|
||||
elseif (IceHUD.WowVer >= 70000 and self.manaType == SPELL_POWER_PAIN) then
|
||||
color = "PlayerPain"
|
||||
end
|
||||
end
|
||||
|
||||
@ -296,8 +364,8 @@ function PlayerMana.prototype:Update(unit, powertype)
|
||||
|
||||
self:ConditionalUpdateFlash()
|
||||
|
||||
if (self.manaPercentage == 1 and self.manaType ~= SPELL_POWER_RAGE and self.manaType ~= SPELL_POWER_RUNIC_POWER)
|
||||
or (self.manaPercentage == 0 and (self.manaType == SPELL_POWER_RAGE or self.manaType == SPELL_POWER_RUNIC_POWER)) then
|
||||
if (self.manaPercentage == 1 and not self:TreatEmptyAsFull())
|
||||
or (self.manaPercentage == 0 and self:TreatEmptyAsFull()) then
|
||||
self:SetupOnUpdate(false)
|
||||
else
|
||||
self:SetupOnUpdate(true)
|
||||
@ -347,13 +415,13 @@ function PlayerMana.prototype:UpdateEnergy(event, unit)
|
||||
return
|
||||
end
|
||||
|
||||
self.previousEnergy = UnitPower(self.unit)
|
||||
self.previousEnergy = UnitPower(self.unit, UnitPowerType(self.unit))
|
||||
if IceHUD.WowVer < 40000 then
|
||||
self:Update(unit)
|
||||
end
|
||||
|
||||
if self:ShouldUseTicker() and
|
||||
((not (self.previousEnergy) or (self.previousEnergy <= UnitPower(self.unit))) and
|
||||
((not (self.previousEnergy) or (self.previousEnergy <= UnitPower(self.unit, UnitPowerType(self.unit)))) and
|
||||
(self.moduleSettings.tickerEnabled) and self.manaType == SPELL_POWER_ENERGY) then
|
||||
self.tickStart = GetTime()
|
||||
self.tickerFrame:Show()
|
||||
|
85
modules/Resolve.lua
Normal file
85
modules/Resolve.lua
Normal file
@ -0,0 +1,85 @@
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||
local Resolve = IceCore_CreateClass(IceUnitBar)
|
||||
|
||||
local RESOLVE_SPELL_ID = 158300
|
||||
local RESOLVE_MAX = 240
|
||||
|
||||
Resolve.prototype.current = nil
|
||||
Resolve.prototype.max = RESOLVE_MAX
|
||||
|
||||
-- constructor
|
||||
function Resolve.prototype:init()
|
||||
Resolve.super.prototype.init(self, "Resolve", "player")
|
||||
|
||||
self.current = 0
|
||||
self:SetDefaultColor("Resolve", 200, 45, 45)
|
||||
|
||||
self.bTreatEmptyAsFull = true
|
||||
end
|
||||
|
||||
-- default settings
|
||||
function Resolve.prototype:GetDefaultSettings()
|
||||
local defaults = Resolve.super.prototype.GetDefaultSettings(self)
|
||||
defaults.enabled = false
|
||||
defaults.usesDogTagStrings = false
|
||||
defaults.lockUpperTextAlpha = false
|
||||
defaults.shouldAnimate = false
|
||||
defaults.hideAnimationSettings = true
|
||||
defaults.offset = 5
|
||||
defaults.side = IceCore.Side.Left
|
||||
return defaults
|
||||
end
|
||||
|
||||
-- enable plugin
|
||||
function Resolve.prototype:Enable(core)
|
||||
Resolve.super.prototype.Enable(self, core)
|
||||
|
||||
-- Avoiding iteration where I can
|
||||
self:RegisterEvent("UNIT_AURA", "UpdateCurrent")
|
||||
|
||||
self:Update()
|
||||
end
|
||||
|
||||
-- disable plugin
|
||||
function Resolve.prototype:Disable(core)
|
||||
Resolve.super.prototype.Disable(self, core)
|
||||
|
||||
self:UnregisterAllEvents()
|
||||
end
|
||||
|
||||
-- scan the tooltip and extract the Resolve value
|
||||
do
|
||||
local spellName = GetSpellInfo(RESOLVE_SPELL_ID)
|
||||
|
||||
function Resolve.prototype:UpdateCurrent(event, unit)
|
||||
if (unit and (unit ~= self.unit)) then
|
||||
return
|
||||
end
|
||||
|
||||
self.current = select(IceHUD.WowVer < 80000 and 15 or 14, UnitAura(self.unit, spellName)) or 0
|
||||
|
||||
self:Update()
|
||||
end
|
||||
end
|
||||
|
||||
function Resolve.prototype:Update()
|
||||
Resolve.super.prototype.Update(self)
|
||||
|
||||
if self.current == 0 then
|
||||
self:Show(false)
|
||||
return
|
||||
else
|
||||
self:Show(true)
|
||||
end
|
||||
|
||||
self:UpdateBar(self.current / self.max, "Resolve")
|
||||
self:SetBottomText1(floor((self.current / self.max) * 100) .. "%")
|
||||
self:SetBottomText2(tostring(self.current) .."/"..tostring(self.max))
|
||||
end
|
||||
|
||||
-- Load for tanks only
|
||||
local _, unitClass = UnitClass("player")
|
||||
if ((unitClass == "DEATHKNIGHT" or unitClass == "DRUID" or unitClass == "PALADIN" or unitClass == "WARRIOR" or unitClass == "MONK")
|
||||
and IceHUD.WowVer >= 60000 and IceHUD.WowVer < 70000) then
|
||||
IceHUD.Resolve = Resolve:new()
|
||||
end
|
451
modules/RollTheBones.lua
Normal file
451
modules/RollTheBones.lua
Normal file
@ -0,0 +1,451 @@
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||
local RollTheBones = IceCore_CreateClass(IceUnitBar)
|
||||
|
||||
local IceHUD = _G.IceHUD
|
||||
|
||||
local baseTime = 12
|
||||
local gapPerComboPoint = 6
|
||||
local maxComboPoints = 5
|
||||
local rtbEndTime = 0
|
||||
local rtbDuration = 0
|
||||
local rtbCount = 0
|
||||
|
||||
local CurrMaxRtBDuration = 0
|
||||
local PotentialRtBDuration = 0
|
||||
|
||||
local RtBBuffs = {199603, 193358, 193357, 193359, 199600, 193356}
|
||||
local RtBSet = {}
|
||||
for _, v in ipairs(RtBBuffs) do
|
||||
RtBSet[v] = true
|
||||
end
|
||||
|
||||
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
|
||||
if IceHUD.WowVer >= 80000 then
|
||||
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
|
||||
end
|
||||
|
||||
-- Constructor --
|
||||
function RollTheBones.prototype:init()
|
||||
RollTheBones.super.prototype.init(self, "RollTheBones", "player")
|
||||
|
||||
self.moduleSettings = {}
|
||||
self.moduleSettings.desiredLerpTime = 0
|
||||
self.moduleSettings.shouldAnimate = false
|
||||
|
||||
self:SetDefaultColor("RollTheBones", 1, 0.6, 0.2)
|
||||
self:SetDefaultColor("RollTheBones2", 0.75, 1, 0.2)
|
||||
self:SetDefaultColor("RollTheBones3", 0.4, 1, 0.2)
|
||||
self:SetDefaultColor("RollTheBones4", 0.4, 1, 0.2)
|
||||
self:SetDefaultColor("RollTheBones5", 0.1, 1, 0.7)
|
||||
self:SetDefaultColor("RollTheBones6", 0.1, 1, 0.7)
|
||||
self:SetDefaultColor("RollTheBonesPotential", 1, 1, 1)
|
||||
|
||||
self.bTreatEmptyAsFull = true
|
||||
end
|
||||
|
||||
-- 'Public' methods -----------------------------------------------------------
|
||||
|
||||
-- OVERRIDE
|
||||
function RollTheBones.prototype:Enable(core)
|
||||
RollTheBones.super.prototype.Enable(self, core)
|
||||
|
||||
self:RegisterEvent("UNIT_AURA", "UpdateRollTheBones")
|
||||
self:RegisterEvent(IceHUD.UnitPowerEvent, "ComboPointsChanged")
|
||||
|
||||
if not self.moduleSettings.alwaysFullAlpha then
|
||||
self:Show(false)
|
||||
else
|
||||
self:UpdateRollTheBones()
|
||||
end
|
||||
|
||||
self:SetBottomText1("")
|
||||
end
|
||||
|
||||
function RollTheBones.prototype:Disable(core)
|
||||
RollTheBones.super.prototype.Disable(self, core)
|
||||
end
|
||||
|
||||
function RollTheBones.prototype:ComboPointsChanged(...)
|
||||
if select('#', ...) >= 3 and select(1, ...) == IceHUD.UnitPowerEvent and select(3, ...) ~= "COMBO_POINTS" then
|
||||
return
|
||||
end
|
||||
|
||||
self:TargetChanged()
|
||||
self:UpdateDurationBar()
|
||||
end
|
||||
|
||||
-- OVERRIDE
|
||||
function RollTheBones.prototype:GetDefaultSettings()
|
||||
local settings = RollTheBones.super.prototype.GetDefaultSettings(self)
|
||||
|
||||
settings["enabled"] = false
|
||||
settings["shouldAnimate"] = false
|
||||
settings["desiredLerpTime"] = nil
|
||||
settings["lowThreshold"] = 0
|
||||
settings["side"] = IceCore.Side.Right
|
||||
settings["offset"] = 6
|
||||
settings["upperText"]="RtB:"
|
||||
settings["showAsPercentOfMax"] = true
|
||||
settings["durationAlpha"] = 0.6
|
||||
settings["usesDogTagStrings"] = false
|
||||
settings["lockLowerFontAlpha"] = false
|
||||
settings["lowerTextString"] = ""
|
||||
settings["lowerTextVisible"] = false
|
||||
settings["hideAnimationSettings"] = true
|
||||
settings["bAllowExpand"] = true
|
||||
settings["bShowWithNoTarget"] = true
|
||||
settings["bUseMultipleBuffColors"] = true
|
||||
|
||||
return settings
|
||||
end
|
||||
|
||||
-- OVERRIDE
|
||||
function RollTheBones.prototype:GetOptions()
|
||||
local opts = RollTheBones.super.prototype.GetOptions(self)
|
||||
|
||||
opts["textSettings"].args["upperTextString"]["desc"] = "The text to display under this bar. # will be replaced with the number of Roll the Bones seconds remaining."
|
||||
opts["textSettings"].args["upperTextString"].hidden = false
|
||||
|
||||
opts["showAsPercentOfMax"] =
|
||||
{
|
||||
type = 'toggle',
|
||||
name = L["Show bar as % of maximum"],
|
||||
desc = L["If this is checked, then the RtB buff time shows as a percent of the maximum attainable (taking set bonuses and talents into account). Otherwise, the bar always goes from full to empty when applying RtB no matter the duration."],
|
||||
get = function()
|
||||
return self.moduleSettings.showAsPercentOfMax
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.showAsPercentOfMax = v
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end
|
||||
}
|
||||
|
||||
opts["durationAlpha"] =
|
||||
{
|
||||
type = "range",
|
||||
name = L["Potential RtB time bar alpha"],
|
||||
desc = L["What alpha value to use for the bar that displays how long your RtB will last if you activate it. (This gets multiplied by the bar's current alpha to stay in line with the bar on top of it)"],
|
||||
min = 0,
|
||||
max = 100,
|
||||
step = 5,
|
||||
get = function()
|
||||
return self.moduleSettings.durationAlpha * 100
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.durationAlpha = v / 100.0
|
||||
self:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end
|
||||
}
|
||||
|
||||
opts["bShowWithNoTarget"] =
|
||||
{
|
||||
type = 'toggle',
|
||||
name = L["Show with no target"],
|
||||
desc = L["Whether or not to display when you have no target selected but have combo points available"],
|
||||
get = function()
|
||||
return self.moduleSettings.bShowWithNoTarget
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.bShowWithNoTarget = v
|
||||
self:ComboPointsChanged()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
}
|
||||
|
||||
opts["bUseMultipleBuffColors"] =
|
||||
{
|
||||
type = 'toggle',
|
||||
name = L["Use multiple buff colors"],
|
||||
desc = L["If this is checked, then the bar uses different colors depending on how many RtB buffs you have"],
|
||||
get = function()
|
||||
return self.moduleSettings.bUseMultipleBuffColors
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.bUseMultipleBuffColors = v
|
||||
self:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
}
|
||||
|
||||
return opts
|
||||
end
|
||||
|
||||
function RollTheBones.prototype:CreateFrame()
|
||||
RollTheBones.super.prototype.CreateFrame(self)
|
||||
|
||||
self:CreateDurationBar()
|
||||
end
|
||||
|
||||
function RollTheBones.prototype:CreateDurationBar()
|
||||
self.durationFrame = self:BarFactory(self.durationFrame, "BACKGROUND","ARTWORK")
|
||||
|
||||
-- Rokiyo: Do we need to call this here?
|
||||
self.CurrScale = 0
|
||||
|
||||
self.durationFrame.bar:SetVertexColor(self:GetColor("RollTheBonesPotential", self.moduleSettings.durationAlpha))
|
||||
self.durationFrame.bar:SetHeight(0)
|
||||
|
||||
self:UpdateBar(1, "undef")
|
||||
|
||||
-- force update the bar...if we're in here, then either the UI was just loaded or the player is jacking with the options.
|
||||
-- either way, make sure the duration bar matches accordingly
|
||||
self:UpdateDurationBar()
|
||||
end
|
||||
|
||||
function RollTheBones.prototype:RotateHorizontal()
|
||||
RollTheBones.super.prototype.RotateHorizontal(self)
|
||||
|
||||
self:RotateFrame(self.durationFrame)
|
||||
end
|
||||
|
||||
function RollTheBones.prototype:ResetRotation()
|
||||
RollTheBones.super.prototype.ResetRotation(self)
|
||||
|
||||
if self.durationFrame and self.durationFrame.anim then
|
||||
self.durationFrame.anim:Stop()
|
||||
end
|
||||
end
|
||||
|
||||
-- 'Protected' methods --------------------------------------------------------
|
||||
|
||||
function RollTheBones.prototype:GetBuffDuration(unitName, ids)
|
||||
local i = 1
|
||||
local buff, _, type, duration, endTime, spellId
|
||||
if IceHUD.WowVer < 80000 then
|
||||
buff, _, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
|
||||
else
|
||||
buff, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
|
||||
end
|
||||
|
||||
local realDuration, remaining, count
|
||||
local now = GetTime()
|
||||
|
||||
count = 0
|
||||
while buff do
|
||||
if (spellId and ids[spellId]) then
|
||||
if endTime then
|
||||
realDuration = duration
|
||||
remaining = endTime - now
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
|
||||
i = i + 1;
|
||||
|
||||
if IceHUD.WowVer < 80000 then
|
||||
buff, _, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
|
||||
else
|
||||
buff, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
if count > 0 then
|
||||
return realDuration, remaining, count
|
||||
else
|
||||
return nil, nil, 0
|
||||
end
|
||||
end
|
||||
|
||||
function RollTheBones.prototype:MyOnUpdate()
|
||||
RollTheBones.super.prototype.MyOnUpdate(self)
|
||||
if self.bUpdateRtb then
|
||||
self:UpdateRollTheBones(nil, self.unit, true)
|
||||
end
|
||||
if self.target or self.moduleSettings.bShowWithNoTarget then
|
||||
self:UpdateDurationBar()
|
||||
end
|
||||
end
|
||||
|
||||
local function RTBGetComboPoints(unit)
|
||||
return UnitPower(unit, SPELL_POWER_COMBO_POINTS)
|
||||
end
|
||||
|
||||
-- use this to figure out if Roll the Bones is available or not. neither IsSpellKnown nor IsPlayerSpell are correct for it
|
||||
-- when SnD is known, but this is.
|
||||
local function HasSpell(id)
|
||||
local spell = GetSpellInfo(id)
|
||||
return spell == GetSpellInfo(spell)
|
||||
end
|
||||
|
||||
local function ShouldHide()
|
||||
return not HasSpell(193316)
|
||||
end
|
||||
|
||||
function RollTheBones.prototype:UpdateRollTheBones(event, unit, fromUpdate)
|
||||
if unit and unit ~= self.unit then
|
||||
return
|
||||
end
|
||||
|
||||
local now = GetTime()
|
||||
local remaining = nil
|
||||
|
||||
if not fromUpdate then
|
||||
rtbDuration, remaining, rtbCount = self:GetBuffDuration(self.unit, RtBSet)
|
||||
|
||||
if not remaining then
|
||||
rtbEndTime = 0
|
||||
else
|
||||
rtbEndTime = remaining + now
|
||||
end
|
||||
end
|
||||
|
||||
if rtbEndTime and rtbEndTime >= now then
|
||||
if not fromUpdate then
|
||||
self.bUpdateRtb = true
|
||||
end
|
||||
|
||||
self:Show(true)
|
||||
if not remaining then
|
||||
remaining = rtbEndTime - now
|
||||
end
|
||||
local denominator = (self.moduleSettings.showAsPercentOfMax and CurrMaxRtBDuration or rtbDuration)
|
||||
self:UpdateBar(denominator ~= 0 and remaining / denominator or 0, self:GetColorName(rtbCount))
|
||||
else
|
||||
self:UpdateBar(0, "RollTheBones")
|
||||
|
||||
if RTBGetComboPoints(self.unit) == 0 or (not UnitExists("target") and not self.moduleSettings.bShowWithNoTarget) or ShouldHide() then
|
||||
if self.bIsVisible then
|
||||
self.bUpdateRtb = nil
|
||||
end
|
||||
|
||||
if not self.moduleSettings.alwaysFullAlpha or ShouldHide() then
|
||||
self:Show(false)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- somewhat redundant, but we also need to check potential remaining time
|
||||
if (remaining ~= nil) or PotentialRtBDuration > 0 then
|
||||
local potText = " (" .. PotentialRtBDuration .. ")"
|
||||
self:SetBottomText1(self.moduleSettings.upperText .. tostring(floor(remaining or 0)) .. (self.moduleSettings.durationAlpha ~= 0 and potText or ""))
|
||||
end
|
||||
end
|
||||
|
||||
function RollTheBones.prototype:GetColorName(count)
|
||||
if self.moduleSettings.bUseMultipleBuffColors and count >= 2 then
|
||||
return "RollTheBones"..count
|
||||
else
|
||||
return "RollTheBones"
|
||||
end
|
||||
end
|
||||
|
||||
function RollTheBones.prototype:TargetChanged()
|
||||
if self.moduleSettings.bShowWithNoTarget and RTBGetComboPoints(self.unit) > 0 then
|
||||
self.target = true
|
||||
else
|
||||
self.target = UnitExists("target")
|
||||
end
|
||||
self:Update(self.unit)
|
||||
|
||||
self:UpdateDurationBar()
|
||||
self:UpdateRollTheBones()
|
||||
end
|
||||
|
||||
function RollTheBones.prototype:UpdateDurationBar(event, unit)
|
||||
if unit and unit ~= self.unit then
|
||||
return
|
||||
end
|
||||
|
||||
local points = RTBGetComboPoints(self.unit)
|
||||
-- check for Deeper Stratagem
|
||||
local _, _, _, DeeperStratagem = GetTalentInfo(3, 1, 1)
|
||||
|
||||
if DeeperStratagem then
|
||||
-- first, set the cached upper limit of RtB duration
|
||||
CurrMaxRtBDuration = self:GetMaxBuffTime(maxComboPoints + 1)
|
||||
else
|
||||
CurrMaxRtBDuration = self:GetMaxBuffTime(maxComboPoints)
|
||||
end
|
||||
|
||||
if event then
|
||||
self:UpdateRollTheBones()
|
||||
end
|
||||
|
||||
-- player doesn't want to show the percent of max or the alpha is zeroed out, so don't bother with the duration bar
|
||||
if not self.moduleSettings.showAsPercentOfMax or self.moduleSettings.durationAlpha == 0 or (points == 0 and not self:IsVisible())
|
||||
or ShouldHide() then
|
||||
self.durationFrame:Hide()
|
||||
return
|
||||
end
|
||||
self.durationFrame:Show()
|
||||
|
||||
-- if we have combo points and a target selected, go ahead and show the bar so the duration bar can be seen
|
||||
if points > 0 and (UnitExists("target") or self.moduleSettings.bShowWithNoTarget) then
|
||||
self:Show(true)
|
||||
end
|
||||
|
||||
if self.moduleSettings.durationAlpha > 0 then
|
||||
PotentialRtBDuration = self:GetMaxBuffTime(points)
|
||||
|
||||
-- compute the scale from the current number of combo points
|
||||
local scale = IceHUD:Clamp(PotentialRtBDuration / CurrMaxRtBDuration, 0, 1)
|
||||
|
||||
-- sadly, animation uses bar-local variables so we can't use the animation for 2 bar textures on the same bar element
|
||||
if (self.moduleSettings.reverse) then
|
||||
scale = 1 - scale
|
||||
end
|
||||
|
||||
self.durationFrame.bar:SetVertexColor(self:GetColor("RollTheBonesPotential", self.moduleSettings.durationAlpha))
|
||||
self:SetBarCoord(self.durationFrame, scale)
|
||||
end
|
||||
|
||||
if rtbEndTime < GetTime() then
|
||||
local potText = " (" .. PotentialRtBDuration .. ")"
|
||||
self:SetBottomText1(self.moduleSettings.upperText .. "0" .. (self.moduleSettings.durationAlpha > 0 and potText or ""))
|
||||
end
|
||||
end
|
||||
|
||||
function RollTheBones.prototype:GetMaxBuffTime(numComboPoints)
|
||||
local maxduration
|
||||
|
||||
if numComboPoints == 0 then
|
||||
return 0
|
||||
end
|
||||
|
||||
maxduration = baseTime + ((numComboPoints - 1) * gapPerComboPoint)
|
||||
|
||||
return maxduration
|
||||
end
|
||||
|
||||
function RollTheBones.prototype:GetItemIdFromItemLink(linkStr)
|
||||
local itemId
|
||||
local _
|
||||
|
||||
if linkStr then
|
||||
_, itemId, _, _, _, _, _, _, _ = strsplit(":", linkStr)
|
||||
end
|
||||
|
||||
return itemId or 0
|
||||
end
|
||||
|
||||
function RollTheBones.prototype:IsItemIdInList(itemId, list)
|
||||
for i=1,#list do
|
||||
if string.match(itemId, list[i]) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
function RollTheBones.prototype:OutCombat()
|
||||
RollTheBones.super.prototype.OutCombat(self)
|
||||
|
||||
self:UpdateRollTheBones()
|
||||
end
|
||||
|
||||
local _, unitClass = UnitClass("player")
|
||||
-- Load us up
|
||||
if unitClass == "ROGUE" and IceHUD.WowVer >= 70000 then
|
||||
IceHUD.RollTheBones = RollTheBones:new()
|
||||
end
|
@ -3,12 +3,30 @@ local Runes = IceCore_CreateClass(IceElement)
|
||||
|
||||
local IceHUD = _G.IceHUD
|
||||
|
||||
-- blizzard cracks me up. the below block is copied verbatim from RuneFrame.lua ;)
|
||||
--Readability == win
|
||||
local CooldownFrame_SetTimer = CooldownFrame_SetTimer
|
||||
if IceHUD.WowVer >= 70000 then
|
||||
CooldownFrame_SetTimer = CooldownFrame_Set
|
||||
end
|
||||
|
||||
local RUNETYPE_BLOOD = 1;
|
||||
local RUNETYPE_DEATH = 2;
|
||||
local RUNETYPE_FROST = 3;
|
||||
local RUNETYPE_DEATH = IceHUD.WowVer < 70300 and 2 or 3;
|
||||
local RUNETYPE_FROST = IceHUD.WowVer < 70300 and 3 or 2;
|
||||
local RUNETYPE_CHROMATIC = 4;
|
||||
local RUNETYPE_LEGION = 5; -- not real, but makes for an easy update
|
||||
|
||||
local GetRuneType = GetRuneType
|
||||
if IceHUD.WowVer >= 70000 and IceHUD.WowVer < 70300 then
|
||||
GetRuneType = function() return RUNETYPE_LEGION end
|
||||
elseif IceHUD.WowVer >= 70300 then
|
||||
GetRuneType = function() return GetSpecialization() end
|
||||
end
|
||||
|
||||
local RUNEMODE_DEFAULT = "Blizzard"
|
||||
local RUNEMODE_NUMERIC = "Numeric"
|
||||
local RUNEMODE_BAR = "Graphical Bar"
|
||||
local RUNEMODE_CIRCLE = "Graphical Circle"
|
||||
local RUNEMODE_GLOW = "Graphical Glow"
|
||||
local RUNEMODE_CLEANCIRCLE = "Graphical Clean Circle"
|
||||
|
||||
-- setup the names to be more easily readable
|
||||
Runes.prototype.runeNames = {
|
||||
@ -16,20 +34,34 @@ Runes.prototype.runeNames = {
|
||||
[RUNETYPE_DEATH] = "Unholy",
|
||||
[RUNETYPE_FROST] = "Frost",
|
||||
[RUNETYPE_CHROMATIC] = "Death",
|
||||
[RUNETYPE_LEGION] = "SingleRune",
|
||||
}
|
||||
|
||||
Runes.prototype.runeSize = 25
|
||||
-- blizzard has hardcoded 6 runes right now, so i'll do the same...see RuneFrame.xml
|
||||
Runes.prototype.numRunes = 6
|
||||
|
||||
Runes.prototype.lastRuneState = {}
|
||||
|
||||
local SPELL_POWER_RUNES = SPELL_POWER_RUNES
|
||||
if IceHUD.WowVer >= 80000 then
|
||||
SPELL_POWER_RUNES = Enum.PowerType.Runes
|
||||
end
|
||||
|
||||
-- Constructor --
|
||||
function Runes.prototype:init()
|
||||
Runes.super.prototype.init(self, "Runes")
|
||||
|
||||
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_BLOOD], 255, 0, 0)
|
||||
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_DEATH], 0, 207, 0)
|
||||
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_FROST], 0, 255, 255)
|
||||
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_CHROMATIC], 204, 26, 255)
|
||||
if IceHUD.WowVer < 70000 or IceHUD.WowVer >= 70300 then
|
||||
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_BLOOD], 255, 0, 0)
|
||||
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_DEATH], 0, 207, 0)
|
||||
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_FROST], 0, 255, 255)
|
||||
if IceHUD.WowVer < 70300 then
|
||||
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_CHROMATIC], 204, 26, 255)
|
||||
end
|
||||
else
|
||||
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_LEGION], 204, 204, 255)
|
||||
end
|
||||
self.scalingEnabled = true
|
||||
end
|
||||
|
||||
@ -136,6 +168,9 @@ function Runes.prototype:GetOptions()
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
hidden = function()
|
||||
return self.moduleSettings.runeMode ~= RUNEMODE_DEFAULT
|
||||
end,
|
||||
order = 36
|
||||
}
|
||||
|
||||
@ -159,6 +194,42 @@ function Runes.prototype:GetOptions()
|
||||
order = 34.1
|
||||
}
|
||||
|
||||
opts["runeMode"] = {
|
||||
type = 'select',
|
||||
name = L["Rune display mode"],
|
||||
desc = L["What graphical representation each rune should have. When setting to anything other than 'graphical', the module will behave more like combo points and simply show how many are active."],
|
||||
get = function(info)
|
||||
return IceHUD:GetSelectValue(info, self.moduleSettings.runeMode)
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.runeMode = info.option.values[v]
|
||||
self:ResetRuneAvailability()
|
||||
self:Redraw()
|
||||
end,
|
||||
values = { RUNEMODE_DEFAULT, RUNEMODE_NUMERIC, RUNEMODE_BAR, RUNEMODE_CIRCLE, RUNEMODE_GLOW, RUNEMODE_CLEANCIRCLE },
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
order = 35.5,
|
||||
}
|
||||
|
||||
opts["showWhenNotFull"] = {
|
||||
type = 'toggle',
|
||||
name = L["Show when not full"],
|
||||
desc = L["Whether to show the Runes module any time the player has fewer than max runes available (regardless of combat/target status)."],
|
||||
get = function()
|
||||
return self.moduleSettings.showWhenNotFull
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.showWhenNotFull = v
|
||||
self:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
order = 38,
|
||||
}
|
||||
|
||||
return opts
|
||||
end
|
||||
|
||||
@ -176,7 +247,9 @@ function Runes.prototype:GetDefaultSettings()
|
||||
defaults["alwaysFullAlpha"] = false
|
||||
defaults["displayMode"] = "Horizontal"
|
||||
defaults["cooldownMode"] = "Cooldown"
|
||||
defaults["runeMode"] = RUNEMODE_DEFAULT
|
||||
defaults["runeGap"] = 0
|
||||
defaults["showWhenNotFull"] = false
|
||||
|
||||
return defaults
|
||||
end
|
||||
@ -192,11 +265,25 @@ end
|
||||
|
||||
-- OVERRIDE
|
||||
function Runes.prototype:Enable(core)
|
||||
if IceHUD.WowVer >= 70000 then
|
||||
self.numRunes = UnitPowerMax("player", SPELL_POWER_RUNES)
|
||||
end
|
||||
|
||||
for i=1,self.numRunes do
|
||||
self.lastRuneState[i] = select(3, GetRuneCooldown(i))
|
||||
end
|
||||
|
||||
Runes.super.prototype.Enable(self, core)
|
||||
|
||||
self:RegisterEvent("RUNE_POWER_UPDATE", "UpdateRunePower")
|
||||
self:RegisterEvent("RUNE_TYPE_UPDATE", "UpdateRuneType")
|
||||
self:RegisterEvent("RUNE_POWER_UPDATE", "ResetRuneAvailability")
|
||||
if IceHUD.WowVer < 80000 then
|
||||
self:RegisterEvent("RUNE_TYPE_UPDATE", "UpdateRuneType")
|
||||
end
|
||||
if IceHUD.WowVer >= 70300 then
|
||||
self:RegisterEvent("PLAYER_SPECIALIZATION_CHANGED", "UpdateRuneColors")
|
||||
end
|
||||
self:RegisterEvent("PLAYER_ENTERING_WORLD", "ResetRuneAvailability")
|
||||
self:RegisterEvent("UNIT_MAXPOWER", "CheckMaxNumRunes")
|
||||
|
||||
if (self.moduleSettings.hideBlizz) then
|
||||
self:HideBlizz()
|
||||
@ -211,62 +298,104 @@ function Runes.prototype:Disable(core)
|
||||
end
|
||||
end
|
||||
|
||||
function Runes.prototype:ResetRuneAvailability()
|
||||
for i=1, self.numRunes do
|
||||
self:UpdateRunePower(nil, i, true)
|
||||
function Runes.prototype:CheckMaxNumRunes(event, unit, powerType)
|
||||
if unit ~= "player" then
|
||||
return
|
||||
end
|
||||
|
||||
if UnitPowerMax("player", SPELL_POWER_RUNES) ~= self.numRunes then
|
||||
self.numRunes = UnitPowerMax("player", SPELL_POWER_RUNES)
|
||||
for i = 1, #self.frame.graphical do
|
||||
self.frame.graphical[i]:Hide()
|
||||
end
|
||||
self:Redraw()
|
||||
end
|
||||
end
|
||||
|
||||
function Runes.prototype:ResetRuneAvailability(event)
|
||||
for i=1, self.numRunes do
|
||||
self:UpdateRunePower(event, i, not event)
|
||||
end
|
||||
|
||||
self:Redraw()
|
||||
end
|
||||
|
||||
-- simply shows/hides the foreground rune when it becomes usable/unusable. this allows the background transparent rune to show only
|
||||
function Runes.prototype:UpdateRunePower(event, rune, dontFlash)
|
||||
if not rune or not self.frame.graphical or #self.frame.graphical < rune then
|
||||
if rune and (not self.frame.graphical or #self.frame.graphical < rune) then
|
||||
return
|
||||
end
|
||||
|
||||
-- DEFAULT_CHAT_FRAME:AddMessage("Runes.prototype:UpdateRunePower: rune="..rune.." usable="..(usable and "yes" or "no").." GetRuneType(rune)="..GetRuneType(rune));
|
||||
if self.moduleSettings.runeMode == RUNEMODE_NUMERIC then
|
||||
self.frame.numeric:SetText(tostring(self:GetNumRunesAvailable()))
|
||||
return
|
||||
end
|
||||
|
||||
local start, duration, usable = GetRuneCooldown(rune)
|
||||
|
||||
local lastState = self.lastRuneState[rune]
|
||||
self.lastRuneState[rune] = usable
|
||||
|
||||
-- if lastState == usable then
|
||||
-- return
|
||||
-- end
|
||||
|
||||
-- print("Runes.prototype:UpdateRunePower: rune="..rune.." usable="..(usable and "yes" or "no").." GetRuneType(rune)="..GetRuneType(rune));
|
||||
|
||||
if usable then
|
||||
if self.moduleSettings.cooldownMode == "Cooldown" then
|
||||
self.frame.graphical[rune].cd:Hide()
|
||||
elseif self.moduleSettings.cooldownMode == "Alpha" then
|
||||
if self.moduleSettings.cooldownMode == "Alpha" or self.moduleSettings.runeMode ~= RUNEMODE_DEFAULT then
|
||||
self.frame.graphical[rune]:SetAlpha(1)
|
||||
elseif self.moduleSettings.cooldownMode == "Cooldown" then
|
||||
self.frame.graphical[rune].cd:Hide()
|
||||
elseif self.moduleSettings.cooldownMode == "Both" then
|
||||
self.frame.graphical[rune].cd:Hide()
|
||||
self.frame.graphical[rune]:SetAlpha(1)
|
||||
end
|
||||
|
||||
if not dontFlash then
|
||||
if not dontFlash and lastState ~= usable then
|
||||
local fadeInfo={
|
||||
mode = "IN",
|
||||
timeToFade = 0.5,
|
||||
finishedFunc = function(rune) self:ShineFinished(rune) end,
|
||||
finishedArg1 = rune
|
||||
timeToFade = 0.25,
|
||||
finishedFunc = Runes.prototype.ShineFinished,
|
||||
finishedArg1 = self,
|
||||
finishedArg2 = rune
|
||||
}
|
||||
UIFrameFade(self.frame.graphical[rune].shine, fadeInfo);
|
||||
end
|
||||
else
|
||||
if self.moduleSettings.cooldownMode == "Cooldown" then
|
||||
self.frame.graphical[rune].cd:SetCooldown(GetRuneCooldown(rune))
|
||||
elseif start ~= nil and duration ~= nil then
|
||||
if self.moduleSettings.runeMode ~= RUNEMODE_DEFAULT then
|
||||
self.frame.graphical[rune]:SetAlpha(0)
|
||||
elseif self.moduleSettings.cooldownMode == "Cooldown" then
|
||||
CooldownFrame_SetTimer(self.frame.graphical[rune].cd, start, duration, true)
|
||||
self.frame.graphical[rune].cd:Show()
|
||||
elseif self.moduleSettings.cooldownMode == "Alpha" then
|
||||
self.frame.graphical[rune]:SetAlpha(0.2)
|
||||
elseif self.moduleSettings.cooldownMode == "Both" then
|
||||
self.frame.graphical[rune].cd:SetCooldown(GetRuneCooldown(rune))
|
||||
CooldownFrame_SetTimer(self.frame.graphical[rune].cd, start, duration, true)
|
||||
self.frame.graphical[rune].cd:Show()
|
||||
self.frame.graphical[rune]:SetAlpha(0.2)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Runes.prototype:GetNumRunesAvailable()
|
||||
local available = 0
|
||||
|
||||
for i=1,self.numRunes do
|
||||
if select(3, GetRuneCooldown(i)) then
|
||||
available = available + 1
|
||||
end
|
||||
end
|
||||
|
||||
return available
|
||||
end
|
||||
|
||||
function Runes.prototype:ShineFinished(rune)
|
||||
UIFrameFadeOut(self.frame.graphical[rune].shine, 0.5);
|
||||
end
|
||||
|
||||
function Runes.prototype:UpdateRuneType(event, rune)
|
||||
-- DEFAULT_CHAT_FRAME:AddMessage("Runes.prototype:UpdateRuneType: rune="..rune.." GetRuneType(rune)="..GetRuneType(rune));
|
||||
IceHUD:Debug("Runes.prototype:UpdateRuneType: rune="..rune.." GetRuneType(rune)="..GetRuneType(rune));
|
||||
|
||||
if not rune or tonumber(rune) ~= rune or rune < 1 or rune > self.numRunes then
|
||||
return
|
||||
@ -283,11 +412,30 @@ function Runes.prototype:UpdateRuneType(event, rune)
|
||||
self.frame.graphical[rune].rune:SetVertexColor(self:GetColor("Runes"..thisRuneName))
|
||||
end
|
||||
|
||||
function Runes.prototype:GetRuneTexture(runeName)
|
||||
if not runeName then
|
||||
return ""
|
||||
function Runes.prototype:UpdateRuneColors()
|
||||
for i=1,self.numRunes do
|
||||
self:UpdateRuneType(nil, i)
|
||||
end
|
||||
return "Interface\\PlayerFrame\\UI-PlayerFrame-DeathKnight-"..runeName
|
||||
end
|
||||
|
||||
function Runes.prototype:GetRuneTexture(runeName)
|
||||
if IceHUD.WowVer >= 70300 then
|
||||
runeName = self.runeNames[RUNETYPE_LEGION]
|
||||
end
|
||||
|
||||
if self.moduleSettings.runeMode == RUNEMODE_DEFAULT and runeName then
|
||||
return "Interface\\PlayerFrame\\UI-PlayerFrame-DeathKnight-"..runeName
|
||||
elseif self.moduleSettings.runeMode == RUNEMODE_BAR then
|
||||
return IceElement.TexturePath .. "Combo"
|
||||
elseif self.moduleSettings.runeMode == RUNEMODE_CIRCLE then
|
||||
return IceElement.TexturePath .. "ComboRound"
|
||||
elseif self.moduleSettings.runeMode == RUNEMODE_GLOW then
|
||||
return IceElement.TexturePath .. "ComboGlow"
|
||||
elseif self.moduleSettings.runeMode == RUNEMODE_CLEANCIRCLE then
|
||||
return IceElement.TexturePath .. "ComboCleanCurves"
|
||||
end
|
||||
|
||||
return ""
|
||||
end
|
||||
|
||||
-- 'Protected' methods --------------------------------------------------------
|
||||
@ -309,13 +457,19 @@ end
|
||||
|
||||
function Runes.prototype:CreateRuneFrame()
|
||||
-- create numeric runes
|
||||
self.frame.numeric = self:FontFactory(self.moduleSettings.runeFontSize, nil, self.frame.numeric)
|
||||
if not self.frame.numeric then
|
||||
self.frame.numeric = self:FontFactory(self.moduleSettings.runeFontSize, self.frame)
|
||||
end
|
||||
|
||||
self.frame.numeric:SetWidth(50)
|
||||
self.frame.numeric:SetJustifyH("CENTER")
|
||||
|
||||
self.frame.numeric:SetPoint("TOP", self.frame, "TOP", 0, 0)
|
||||
self.frame.numeric:Hide()
|
||||
if self.moduleSettings.runeMode == RUNEMODE_NUMERIC then
|
||||
self.frame.numeric:Show()
|
||||
else
|
||||
self.frame.numeric:Hide()
|
||||
end
|
||||
|
||||
if (not self.frame.graphical) then
|
||||
self.frame.graphical = {}
|
||||
@ -355,13 +509,15 @@ function Runes.prototype:CreateRune(i, type, name)
|
||||
self.frame.graphical[i]:SetHeight(self.runeSize)
|
||||
|
||||
-- hax for blizzard's swapping the unholy and frost rune placement on the default ui...
|
||||
local runeSwapI
|
||||
if i == 3 or i == 4 then
|
||||
runeSwapI = i + 2
|
||||
elseif i == 5 or i == 6 then
|
||||
runeSwapI = i - 2
|
||||
else
|
||||
runeSwapI = i
|
||||
local runeSwapI = i
|
||||
if IceHUD.WowVer < 70000 then
|
||||
if i == 3 or i == 4 then
|
||||
runeSwapI = i + 2
|
||||
elseif i == 5 or i == 6 then
|
||||
runeSwapI = i - 2
|
||||
else
|
||||
runeSwapI = i
|
||||
end
|
||||
end
|
||||
if self.moduleSettings.displayMode == "Horizontal" then
|
||||
self.frame.graphical[i]:SetPoint("TOPLEFT", (runeSwapI-1) * (self.runeSize-5) + (runeSwapI-1) + ((runeSwapI-1) * self.moduleSettings.runeGap), 0)
|
||||
@ -369,14 +525,21 @@ function Runes.prototype:CreateRune(i, type, name)
|
||||
self.frame.graphical[i]:SetPoint("TOPLEFT", 0, -1 * ((runeSwapI-1) * (self.runeSize-5) + (runeSwapI-1) + ((runeSwapI-1) * self.moduleSettings.runeGap)))
|
||||
end
|
||||
|
||||
self.frame.graphical[i].rune:SetTexture(self:GetRuneTexture(name))
|
||||
local runeTex = self:GetRuneTexture(name)
|
||||
self.frame.graphical[i].rune:SetTexture(runeTex)
|
||||
self.frame.graphical[i].rune:SetVertexColor(self:GetColor("Runes"..name))
|
||||
self.frame.graphical[i]:Show()
|
||||
if self.moduleSettings.runeMode ~= RUNEMODE_NUMERIC then
|
||||
self.frame.graphical[i]:Show()
|
||||
else
|
||||
self.frame.graphical[i]:Hide()
|
||||
end
|
||||
|
||||
self.frame.graphical[i].cd:SetFrameStrata("BACKGROUND")
|
||||
self.frame.graphical[i].cd:SetFrameLevel(self.frame.graphical[i]:GetFrameLevel()+1)
|
||||
self.frame.graphical[i].cd:ClearAllPoints()
|
||||
self.frame.graphical[i].cd:SetAllPoints(self.frame.graphical[i])
|
||||
self.frame.graphical[i].cd:SetSwipeTexture(runeTex)
|
||||
self.frame.graphical[i].cd:SetDrawEdge(false)
|
||||
|
||||
self.frame.graphical[i].shine:SetTexture("Interface\\ComboFrame\\ComboPoint")
|
||||
self.frame.graphical[i].shine:SetBlendMode("ADD")
|
||||
@ -396,13 +559,7 @@ function Runes.prototype:ShowBlizz()
|
||||
RuneFrame:Show()
|
||||
|
||||
RuneFrame:GetScript("OnLoad")(RuneFrame)
|
||||
RuneFrame:GetScript("OnEvent")(frame, "PLAYER_ENTERING_WORLD")
|
||||
for i=1, self.numRunes do
|
||||
local frame = _G["RuneButtonIndividual"..i]
|
||||
if frame then
|
||||
frame:GetScript("OnLoad")(frame)
|
||||
end
|
||||
end
|
||||
RuneFrame:GetScript("OnEvent")(RuneFrame, "PLAYER_ENTERING_WORLD")
|
||||
end
|
||||
|
||||
local function hook_playerframe()
|
||||
@ -445,6 +602,14 @@ function Runes.prototype:CheckCombat()
|
||||
self:Redraw()
|
||||
end
|
||||
|
||||
function Runes.prototype:UseTargetAlpha(scale)
|
||||
if not self.moduleSettings.showWhenNotFull then
|
||||
return Runes.super.prototype.UseTargetAlpha(scale)
|
||||
else
|
||||
return self:GetNumRunesAvailable() ~= self.numRunes
|
||||
end
|
||||
end
|
||||
|
||||
-- Load us up
|
||||
local _, unitClass = UnitClass("player")
|
||||
if (unitClass == "DEATHKNIGHT") then
|
||||
|
@ -103,7 +103,7 @@ end
|
||||
|
||||
-- Load us up
|
||||
local _, unitClass = UnitClass("player")
|
||||
if (unitClass == "PRIEST" and IceHUD.WowVer >= 50000) then
|
||||
if (unitClass == "PRIEST" and IceHUD.WowVer >= 50000 and IceHUD.WowVer < 70000) then
|
||||
IceHUD.ShadowOrbs = ShadowOrbs:new()
|
||||
end
|
||||
|
||||
|
@ -3,13 +3,26 @@ local ShardCounter = IceCore_CreateClass(IceClassPowerCounter)
|
||||
|
||||
local CurrentSpec = nil
|
||||
|
||||
local AfflictionCoords =
|
||||
{
|
||||
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
|
||||
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
|
||||
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
|
||||
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
|
||||
}
|
||||
local AfflictionCoords
|
||||
if IceHUD.WowVer < 70200 then
|
||||
AfflictionCoords =
|
||||
{
|
||||
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
|
||||
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
|
||||
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
|
||||
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
|
||||
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
|
||||
}
|
||||
else
|
||||
AfflictionCoords =
|
||||
{
|
||||
{0, 1, 0, 1},
|
||||
{0, 1, 0, 1},
|
||||
{0, 1, 0, 1},
|
||||
{0, 1, 0, 1},
|
||||
{0, 1, 0, 1},
|
||||
}
|
||||
end
|
||||
|
||||
local DestructionCoords =
|
||||
{
|
||||
@ -24,6 +37,11 @@ local DemonologyCoords =
|
||||
{0.03906250, 0.55468750, 0.10546875, 0.19921875},
|
||||
}
|
||||
|
||||
local SPELL_POWER_SOUL_SHARDS = SPELL_POWER_SOUL_SHARDS
|
||||
if IceHUD.WowVer >= 80000 then
|
||||
SPELL_POWER_SOUL_SHARDS = Enum.PowerType.SoulShards
|
||||
end
|
||||
|
||||
function ShardCounter.prototype:init()
|
||||
ShardCounter.super.prototype.init(self, "Warlock Power")
|
||||
|
||||
@ -31,12 +49,38 @@ function ShardCounter.prototype:init()
|
||||
|
||||
self.numericColor = "ShardCounterNumeric"
|
||||
self.minLevel = SHARDBAR_SHOW_LEVEL
|
||||
|
||||
if IceHUD.WowVer >= 70000 then
|
||||
self.runeHeight = 23
|
||||
self.runeWidth = 26
|
||||
if IceHUD.WowVer >= 70200 then
|
||||
self.runeHeight = 27
|
||||
self.runeWidth = 22
|
||||
end
|
||||
self.runeCoords = AfflictionCoords
|
||||
self.unitPower = SPELL_POWER_SOUL_SHARDS
|
||||
self.unit = "player"
|
||||
end
|
||||
end
|
||||
|
||||
function ShardCounter.prototype:Enable(core)
|
||||
if IceHUD.WowVer >= 70000 then
|
||||
self.numRunes = UnitPowerMax(self.unit, self.unitPower)
|
||||
|
||||
if IceHUD.WowVer >= 80000 or GetSpecialization() == SPEC_WARLOCK_DESTRUCTION then
|
||||
self.shouldShowUnmodified = true
|
||||
self.numericFormat = "%.1f"
|
||||
self.round = floor
|
||||
else
|
||||
self.shouldShowUnmodified = nil
|
||||
self.numericFormat = nil
|
||||
self.round = nil
|
||||
end
|
||||
end
|
||||
|
||||
ShardCounter.super.prototype.Enable(self, core)
|
||||
|
||||
if IceHUD.WowVer >= 50000 then
|
||||
if IceHUD.WowVer >= 50000 and IceHUD.WowVer < 70000 then
|
||||
self:RegisterEvent("PLAYER_TALENT_UPDATE", "UpdatePowerType")
|
||||
self:RegisterEvent("UNIT_DISPLAYPOWER", "UpdatePowerType")
|
||||
self:RegisterEvent("ACTIVE_TALENT_GROUP_CHANGED", "UpdatePowerType")
|
||||
@ -44,12 +88,14 @@ function ShardCounter.prototype:Enable(core)
|
||||
self:RegisterEvent("PLAYER_SPECIALIZATION_CHANGED", "UpdatePowerType")
|
||||
self:RegisterEvent("UNIT_MAXPOWER", "UpdatePowerType")
|
||||
end
|
||||
self:UpdatePowerType()
|
||||
if IceHUD.WowVer < 70000 then
|
||||
self:UpdatePowerType()
|
||||
end
|
||||
end
|
||||
|
||||
function ShardCounter.prototype:UpdateRunePower(event, arg1, arg2)
|
||||
if IceHUD.WowVer >= 50000 then
|
||||
if event == "UNIT_POWER_FREQUENT" and arg1 == "player" then
|
||||
if IceHUD.WowVer >= 50000 and IceHUD.WowVer < 70000 then
|
||||
if event == "UNIT_POWER_FREQUENT" and arg1 == self.unit then
|
||||
if CurrentSpec == SPEC_WARLOCK_DESTRUCTION and arg2 ~= "BURNING_EMBERS" then
|
||||
return
|
||||
elseif CurrentSpec == SPEC_WARLOCK_DEMONOLOGY and arg2 ~= "DEMONIC_FURY" then
|
||||
@ -60,18 +106,25 @@ function ShardCounter.prototype:UpdateRunePower(event, arg1, arg2)
|
||||
end
|
||||
end
|
||||
|
||||
if event == "PLAYER_ENTERING_WORLD" then
|
||||
if event == "PLAYER_ENTERING_WORLD" and IceHUD.WowVer < 70000 then
|
||||
self:UpdatePowerType(event)
|
||||
end
|
||||
|
||||
ShardCounter.super.prototype.UpdateRunePower(self, event, arg1, arg2)
|
||||
end
|
||||
|
||||
function ShardCounter.prototype:CheckGreenFire()
|
||||
if IsSpellKnown(WARLOCK_GREEN_FIRE) then
|
||||
self:Redraw();
|
||||
self:UnregisterEvent("SPELLS_CHANGED")
|
||||
end
|
||||
end
|
||||
|
||||
function ShardCounter.prototype:UpdatePowerType(event)
|
||||
if IceHUD.WowVer >= 50000 then
|
||||
if IceHUD.WowVer >= 50000 and IceHUD.WowVer < 80000 then
|
||||
CurrentSpec = GetSpecialization()
|
||||
else
|
||||
-- all warlocks use shards in pre-5.0, so just act like our spec is affliction
|
||||
-- all warlocks use shards in pre-5.0/post-8.0, so just act like our spec is affliction
|
||||
CurrentSpec = SPEC_WARLOCK_AFFLICTION
|
||||
end
|
||||
|
||||
@ -83,7 +136,7 @@ function ShardCounter.prototype:UpdatePowerType(event)
|
||||
self.runeCoords = AfflictionCoords
|
||||
self.unitPower = SPELL_POWER_SOUL_SHARDS
|
||||
|
||||
local powerMax = UnitPowerMax("player", self.unitPower)
|
||||
local powerMax = UnitPowerMax(self.unit, self.unitPower)
|
||||
if powerMax == 0 then -- abort abort! this is bad.
|
||||
return
|
||||
end
|
||||
@ -95,7 +148,7 @@ function ShardCounter.prototype:UpdatePowerType(event)
|
||||
|
||||
if IceHUD.WowVer >= 50000 then
|
||||
if not IsPlayerSpell(WARLOCK_SOULBURN) then
|
||||
self.requiredSpec = -1
|
||||
self.requiredSpec = nil
|
||||
self:RegisterEvent("SPELLS_CHANGED", "UpdatePowerType")
|
||||
else
|
||||
self:UnregisterEvent("SPELLS_CHANGED", "UpdatePowerType")
|
||||
@ -105,7 +158,7 @@ function ShardCounter.prototype:UpdatePowerType(event)
|
||||
self.runeCoords = DestructionCoords
|
||||
self.unitPower = SPELL_POWER_BURNING_EMBERS
|
||||
|
||||
local powerMax = UnitPowerMax("player", self.unitPower)
|
||||
local powerMax = UnitPowerMax(self.unit, self.unitPower)
|
||||
if powerMax == 0 then -- abort abort! this is bad.
|
||||
return
|
||||
end
|
||||
@ -119,8 +172,10 @@ function ShardCounter.prototype:UpdatePowerType(event)
|
||||
self.currentGrowMode = self.growModes["height"]
|
||||
|
||||
if not IsPlayerSpell(WARLOCK_BURNING_EMBERS) then
|
||||
self.requiredSpec = -1
|
||||
self.requiredSpec = nil
|
||||
self:RegisterEvent("SPELLS_CHANGED", "UpdatePowerType")
|
||||
elseif not IsSpellKnown(WARLOCK_GREEN_FIRE) then
|
||||
self:RegisterEvent("SPELLS_CHANGED", "CheckGreenFire")
|
||||
else
|
||||
self:UnregisterEvent("SPELLS_CHANGED", "UpdatePowerType")
|
||||
end
|
||||
@ -133,7 +188,7 @@ function ShardCounter.prototype:UpdatePowerType(event)
|
||||
self.numConsideredFull = 99
|
||||
self.currentGrowMode = self.growModes["width"]
|
||||
else
|
||||
self.requiredSpec = -1
|
||||
self.requiredSpec = nil
|
||||
self:RegisterEvent("SPELLS_CHANGED", "UpdatePowerType")
|
||||
end
|
||||
|
||||
@ -181,12 +236,20 @@ function ShardCounter.prototype:GetDefaultSettings()
|
||||
end
|
||||
|
||||
function ShardCounter.prototype:GetRuneTexture(rune)
|
||||
if IceHUD.WowVer >= 70200 then
|
||||
return nil
|
||||
end
|
||||
|
||||
if not rune or rune ~= tonumber(rune) then
|
||||
return
|
||||
end
|
||||
|
||||
if CurrentSpec == SPEC_WARLOCK_DESTRUCTION then
|
||||
return "Interface\\PlayerFrame\\Warlock-DestructionUI"
|
||||
if IsSpellKnown(WARLOCK_GREEN_FIRE) then
|
||||
return "Interface\\PlayerFrame\\Warlock-DestructionUI-Green"
|
||||
else
|
||||
return "Interface\\PlayerFrame\\Warlock-DestructionUI"
|
||||
end
|
||||
elseif CurrentSpec == SPEC_WARLOCK_DEMONOLOGY then
|
||||
return "Interface\\PlayerFrame\\Warlock-DemonologyUI"
|
||||
end
|
||||
@ -194,16 +257,20 @@ function ShardCounter.prototype:GetRuneTexture(rune)
|
||||
return "Interface\\PlayerFrame\\UI-WarlockShard"
|
||||
end
|
||||
|
||||
function ShardCounter.prototype:ShowBlizz()
|
||||
ShardBarFrame:Show()
|
||||
function ShardCounter.prototype:GetRuneAtlas(rune)
|
||||
return "Warlock-ReadyShard"
|
||||
end
|
||||
|
||||
ShardBarFrame:GetScript("OnLoad")(ShardBarFrame)
|
||||
function ShardCounter.prototype:ShowBlizz()
|
||||
WarlockPowerFrame:Show()
|
||||
|
||||
WarlockPowerFrame:GetScript("OnLoad")(WarlockPowerFrame)
|
||||
end
|
||||
|
||||
function ShardCounter.prototype:HideBlizz()
|
||||
ShardBarFrame:Hide()
|
||||
WarlockPowerFrame:Hide()
|
||||
|
||||
ShardBarFrame:UnregisterAllEvents()
|
||||
WarlockPowerFrame:UnregisterAllEvents()
|
||||
end
|
||||
|
||||
-- Load us up
|
||||
|
@ -29,6 +29,11 @@ if IceHUD.WowVer >= 50000 then
|
||||
gapPerComboPoint = 6
|
||||
end
|
||||
|
||||
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
|
||||
if IceHUD.WowVer >= 80000 then
|
||||
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
|
||||
end
|
||||
|
||||
-- Constructor --
|
||||
function SliceAndDice.prototype:init()
|
||||
SliceAndDice.super.prototype.init(self, "SliceAndDice", "player")
|
||||
@ -50,7 +55,11 @@ function SliceAndDice.prototype:Enable(core)
|
||||
SliceAndDice.super.prototype.Enable(self, core)
|
||||
|
||||
self:RegisterEvent("UNIT_AURA", "UpdateSliceAndDice")
|
||||
self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateDurationBar")
|
||||
if IceHUD.WowVer < 70000 then
|
||||
self:RegisterEvent("UNIT_COMBO_POINTS", "ComboPointsChanged")
|
||||
else
|
||||
self:RegisterEvent(IceHUD.UnitPowerEvent, "ComboPointsChanged")
|
||||
end
|
||||
|
||||
if not self.moduleSettings.alwaysFullAlpha then
|
||||
self:Show(false)
|
||||
@ -61,16 +70,19 @@ function SliceAndDice.prototype:Enable(core)
|
||||
self:SetBottomText1("")
|
||||
end
|
||||
|
||||
function SliceAndDice.prototype:TargetChanged()
|
||||
SliceAndDice.super.prototype.TargetChanged(self)
|
||||
self:UpdateDurationBar()
|
||||
self:UpdateSliceAndDice()
|
||||
end
|
||||
|
||||
function SliceAndDice.prototype:Disable(core)
|
||||
SliceAndDice.super.prototype.Disable(self, core)
|
||||
end
|
||||
|
||||
function SliceAndDice.prototype:ComboPointsChanged(...)
|
||||
if select('#', ...) >= 3 and select(1, ...) == IceHUD.UnitPowerEvent and select(3, ...) ~= "COMBO_POINTS" then
|
||||
return
|
||||
end
|
||||
|
||||
self:TargetChanged()
|
||||
self:UpdateDurationBar()
|
||||
end
|
||||
|
||||
-- OVERRIDE
|
||||
function SliceAndDice.prototype:GetDefaultSettings()
|
||||
local settings = SliceAndDice.super.prototype.GetDefaultSettings(self)
|
||||
@ -90,6 +102,7 @@ function SliceAndDice.prototype:GetDefaultSettings()
|
||||
settings["lowerTextVisible"] = false
|
||||
settings["hideAnimationSettings"] = true
|
||||
settings["bAllowExpand"] = true
|
||||
settings["bShowWithNoTarget"] = true
|
||||
|
||||
return settings
|
||||
end
|
||||
@ -137,6 +150,23 @@ function SliceAndDice.prototype:GetOptions()
|
||||
end
|
||||
}
|
||||
|
||||
opts["bShowWithNoTarget"] =
|
||||
{
|
||||
type = 'toggle',
|
||||
name = L["Show with no target"],
|
||||
desc = L["Whether or not to display when you have no target selected but have combo points available"],
|
||||
get = function()
|
||||
return self.moduleSettings.bShowWithNoTarget
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.bShowWithNoTarget = v
|
||||
self:ComboPointsChanged()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
}
|
||||
|
||||
return opts
|
||||
end
|
||||
|
||||
@ -171,7 +201,7 @@ end
|
||||
function SliceAndDice.prototype:ResetRotation()
|
||||
SliceAndDice.super.prototype.ResetRotation(self)
|
||||
|
||||
if self.durationFrame.anim then
|
||||
if self.durationFrame and self.durationFrame.anim then
|
||||
self.durationFrame.anim:Stop()
|
||||
end
|
||||
end
|
||||
@ -180,15 +210,15 @@ end
|
||||
|
||||
function SliceAndDice.prototype:GetBuffDuration(unitName, buffName)
|
||||
local i = 1
|
||||
local buff, rank, texture, count, type, duration, endTime, remaining
|
||||
if IceHUD.WowVer >= 30000 then
|
||||
buff, rank, texture, count, type, duration, endTime = UnitBuff(unitName, i)
|
||||
local buff, _, texture, duration, endTime, remaining
|
||||
if IceHUD.WowVer < 80000 then
|
||||
buff, _, texture, _, _, duration, endTime = UnitBuff(unitName, i)
|
||||
else
|
||||
buff, rank, texture, count, duration, remaining = UnitBuff(unitName, i)
|
||||
buff, texture, _, _, duration, endTime = UnitBuff(unitName, i)
|
||||
end
|
||||
|
||||
while buff do
|
||||
if (texture and string.match(texture, buffName)) then
|
||||
if (texture and (type(buffName) == 'string' and string.match(texture, buffName) or texture == buffName)) then
|
||||
if endTime and not remaining then
|
||||
remaining = endTime - GetTime()
|
||||
end
|
||||
@ -197,10 +227,10 @@ function SliceAndDice.prototype:GetBuffDuration(unitName, buffName)
|
||||
|
||||
i = i + 1;
|
||||
|
||||
if IceHUD.WowVer >= 30000 then
|
||||
buff, rank, texture, count, type, duration, endTime = UnitBuff(unitName, i)
|
||||
if IceHUD.WowVer < 80000 then
|
||||
buff, _, texture, _, _, duration, endTime = UnitBuff(unitName, i)
|
||||
else
|
||||
buff, rank, texture, count, duration, remaining = UnitBuff(unitName, i)
|
||||
buff, texture, _, _, duration, endTime = UnitBuff(unitName, i)
|
||||
end
|
||||
end
|
||||
|
||||
@ -212,11 +242,35 @@ function SliceAndDice.prototype:MyOnUpdate()
|
||||
if self.bUpdateSnd then
|
||||
self:UpdateSliceAndDice(nil, self.unit, true)
|
||||
end
|
||||
if self.target then
|
||||
if self.target or self.moduleSettings.bShowWithNoTarget then
|
||||
self:UpdateDurationBar()
|
||||
end
|
||||
end
|
||||
|
||||
local function SNDGetComboPoints(unit)
|
||||
if IceHUD.WowVer >= 60000 then
|
||||
return UnitPower(unit, SPELL_POWER_COMBO_POINTS)
|
||||
elseif IceHUD.WowVer >= 30000 then
|
||||
return GetComboPoints(unit, "target")
|
||||
else
|
||||
return GetComboPoints()
|
||||
end
|
||||
end
|
||||
|
||||
-- use this to figure out if Roll the Bones is available or not. neither IsSpellKnown nor IsPlayerSpell are correct for it
|
||||
-- when SnD is known, but this is.
|
||||
local function HasSpell(id)
|
||||
local spell = GetSpellInfo(id)
|
||||
return spell == GetSpellInfo(spell)
|
||||
end
|
||||
|
||||
local function ShouldHide()
|
||||
return --[[(IceHUD.WowVer < 70000 or not IsSpellKnown(193316)) and]] not IsPlayerSpell(5171) -- IsSpellKnown returns incorrect info for SnD in 7.0
|
||||
-- commented code is here in case we decide we'd like to use this module for Roll the Bones.
|
||||
-- if we do, though, the "active" check gets way more complicated since it can activate any number of 6 different abilities
|
||||
-- with different durations
|
||||
end
|
||||
|
||||
function SliceAndDice.prototype:UpdateSliceAndDice(event, unit, fromUpdate)
|
||||
if unit and unit ~= self.unit then
|
||||
return
|
||||
@ -226,7 +280,7 @@ function SliceAndDice.prototype:UpdateSliceAndDice(event, unit, fromUpdate)
|
||||
local remaining = nil
|
||||
|
||||
if not fromUpdate or IceHUD.WowVer < 30000 then
|
||||
sndDuration, remaining = self:GetBuffDuration(self.unit, "Ability_Rogue_SliceDice")
|
||||
sndDuration, remaining = self:GetBuffDuration(self.unit, IceHUD.WowVer < 80000 and "Ability_Rogue_SliceDice" or 132306)
|
||||
|
||||
if not remaining then
|
||||
sndEndTime = 0
|
||||
@ -249,12 +303,12 @@ function SliceAndDice.prototype:UpdateSliceAndDice(event, unit, fromUpdate)
|
||||
else
|
||||
self:UpdateBar(0, "SliceAndDice")
|
||||
|
||||
if ((IceHUD.WowVer >= 30000 and GetComboPoints(self.unit, "target") == 0) or (IceHUD.WowVer < 30000 and GetComboPoints() == 0)) or not UnitExists("target") then
|
||||
if SNDGetComboPoints(self.unit) == 0 or (not UnitExists("target") and not self.moduleSettings.bShowWithNoTarget) or ShouldHide() then
|
||||
if self.bIsVisible then
|
||||
self.bUpdateSnd = nil
|
||||
end
|
||||
|
||||
if not self.moduleSettings.alwaysFullAlpha then
|
||||
if not self.moduleSettings.alwaysFullAlpha or ShouldHide() then
|
||||
self:Show(false)
|
||||
end
|
||||
end
|
||||
@ -267,18 +321,24 @@ function SliceAndDice.prototype:UpdateSliceAndDice(event, unit, fromUpdate)
|
||||
end
|
||||
end
|
||||
|
||||
function SliceAndDice.prototype:TargetChanged()
|
||||
if self.moduleSettings.bShowWithNoTarget and SNDGetComboPoints(self.unit) > 0 then
|
||||
self.target = true
|
||||
else
|
||||
self.target = UnitExists("target")
|
||||
end
|
||||
self:Update(self.unit)
|
||||
|
||||
self:UpdateDurationBar()
|
||||
self:UpdateSliceAndDice()
|
||||
end
|
||||
|
||||
function SliceAndDice.prototype:UpdateDurationBar(event, unit)
|
||||
if unit and unit ~= self.unit then
|
||||
return
|
||||
end
|
||||
|
||||
local points
|
||||
if IceHUD.WowVer >= 30000 then
|
||||
points = GetComboPoints(self.unit, "target")
|
||||
else
|
||||
points = GetComboPoints("target")
|
||||
end
|
||||
local scale
|
||||
local points = SNDGetComboPoints(self.unit)
|
||||
|
||||
-- first, set the cached upper limit of SnD duration
|
||||
CurrMaxSnDDuration = self:GetMaxBuffTime(maxComboPoints)
|
||||
@ -288,14 +348,15 @@ function SliceAndDice.prototype:UpdateDurationBar(event, unit)
|
||||
end
|
||||
|
||||
-- player doesn't want to show the percent of max or the alpha is zeroed out, so don't bother with the duration bar
|
||||
if not self.moduleSettings.showAsPercentOfMax or self.moduleSettings.durationAlpha == 0 or (points == 0 and not self:IsVisible()) then
|
||||
if not self.moduleSettings.showAsPercentOfMax or self.moduleSettings.durationAlpha == 0 or (points == 0 and not self:IsVisible())
|
||||
or ShouldHide() then
|
||||
self.durationFrame:Hide()
|
||||
return
|
||||
end
|
||||
self.durationFrame:Show()
|
||||
|
||||
-- if we have combo points and a target selected, go ahead and show the bar so the duration bar can be seen
|
||||
if points > 0 and UnitExists("target") then
|
||||
if points > 0 and (UnitExists("target") or self.moduleSettings.bShowWithNoTarget) then
|
||||
self:Show(true)
|
||||
end
|
||||
|
||||
@ -303,7 +364,7 @@ function SliceAndDice.prototype:UpdateDurationBar(event, unit)
|
||||
PotentialSnDDuration = self:GetMaxBuffTime(points)
|
||||
|
||||
-- compute the scale from the current number of combo points
|
||||
scale = IceHUD:Clamp(PotentialSnDDuration / CurrMaxSnDDuration, 0, 1)
|
||||
local scale = IceHUD:Clamp(PotentialSnDDuration / CurrMaxSnDDuration, 0, 1)
|
||||
|
||||
-- sadly, animation uses bar-local variables so we can't use the animation for 2 bar textures on the same bar element
|
||||
if (self.moduleSettings.reverse) then
|
||||
|
316
modules/Stagger.lua
Normal file
316
modules/Stagger.lua
Normal file
@ -0,0 +1,316 @@
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||
local StaggerBar = IceCore_CreateClass(IceUnitBar)
|
||||
local IceHUD = _G.IceHUD
|
||||
|
||||
local tostring = tostring
|
||||
local floor = math.floor
|
||||
local min = math.min
|
||||
local strform = string.format
|
||||
|
||||
local playerName = ""
|
||||
local LightID = 124275
|
||||
local ModerateID = 124274
|
||||
local HeavyID = 124273
|
||||
local StaggerID = 124255
|
||||
local staggerNames = {"", "", ""}
|
||||
local staggerIds = {LightID, ModerateID, HeavyID}
|
||||
|
||||
local MinLevel = 10
|
||||
|
||||
StaggerBar.prototype.StaggerDuration = 0
|
||||
StaggerBar.prototype.StaggerEndTime = 0
|
||||
|
||||
function StaggerBar.prototype:init()
|
||||
StaggerBar.super.prototype.init(self, "Stagger", "player")
|
||||
|
||||
self:SetDefaultColor("Stagger1", 200, 180, 20)
|
||||
self:SetDefaultColor("Stagger2", 200, 90, 10)
|
||||
self:SetDefaultColor("Stagger3", 200, 0, 0)
|
||||
self:SetDefaultColor("StaggerTime", 255, 255, 255)
|
||||
|
||||
self.bTreatEmptyAsFull = false
|
||||
end
|
||||
|
||||
function StaggerBar.prototype:Redraw()
|
||||
StaggerBar.super.prototype.Redraw(self)
|
||||
|
||||
self:MyOnUpdate()
|
||||
end
|
||||
|
||||
function StaggerBar.prototype:GetDefaultSettings()
|
||||
local settings = StaggerBar.super.prototype.GetDefaultSettings(self)
|
||||
|
||||
settings["enabled"] = true
|
||||
settings["shouldAnimate"] = true
|
||||
settings["lowThreshold"] = 0
|
||||
settings["side"] = IceCore.Side.Left
|
||||
settings["offset"] = 3
|
||||
settings["upperText"]=""
|
||||
settings["showAsPercentOfMax"] = true
|
||||
settings["maxPercent"] = 20
|
||||
settings["timerAlpha"] = 0.3
|
||||
settings["lockLowerFontAlpha"] = false
|
||||
settings["lowerTextString"] = ""
|
||||
settings["lowerTextVisible"] = false
|
||||
settings["hideAnimationSettings"] = true
|
||||
settings["bAllowExpand"] = true
|
||||
settings["bShowWithNoTarget"] = true
|
||||
settings["upperText"] = "[PercentStagger]"
|
||||
settings["lowerText"] = "[FractionalStagger:Short]"
|
||||
|
||||
return settings
|
||||
end
|
||||
|
||||
function StaggerBar.prototype:GetOptions()
|
||||
local opts = StaggerBar.super.prototype.GetOptions(self)
|
||||
|
||||
opts.reverse.hidden = true
|
||||
|
||||
opts["maxPercent"] =
|
||||
{
|
||||
type = "range",
|
||||
name = "Max Percent",
|
||||
desc = "Maximum percentage of your maximum health for the Stagger bar to represent. I.e, if set to 20%, the bar will be full when the Stagger damage over time effect is dealing 20% of your maximum health per second.",
|
||||
min = 0,
|
||||
max = 100,
|
||||
step = 1,
|
||||
get = function()
|
||||
return self.moduleSettings.maxPercent
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.maxPercent = v
|
||||
self:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end
|
||||
}
|
||||
|
||||
opts["timerAlpha"] =
|
||||
{
|
||||
type = "range",
|
||||
name = "Timer bar alpha",
|
||||
desc = "What alpha value to use for the bar that displays how long until Stagger wears off.",
|
||||
min = 0,
|
||||
max = 100,
|
||||
step = 5,
|
||||
get = function()
|
||||
return self.moduleSettings.timerAlpha * 100
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.timerAlpha = v / 100
|
||||
self:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end
|
||||
}
|
||||
|
||||
return opts
|
||||
end
|
||||
|
||||
function StaggerBar.prototype:Enable(core)
|
||||
StaggerBar.super.prototype.Enable(self, core)
|
||||
|
||||
playerName = UnitName(self.unit)
|
||||
staggerNames[1] = GetSpellInfo(LightID)
|
||||
staggerNames[2] = GetSpellInfo(ModerateID)
|
||||
staggerNames[3] = GetSpellInfo(HeavyID)
|
||||
|
||||
self:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
|
||||
self:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
self:RegisterEvent("ACTIVE_TALENT_GROUP_CHANGED")
|
||||
|
||||
self:UpdateShown()
|
||||
end
|
||||
|
||||
function StaggerBar.prototype:Disable(core)
|
||||
StaggerBar.super.prototype.Disable(self, core)
|
||||
end
|
||||
|
||||
function StaggerBar.prototype:CreateFrame()
|
||||
StaggerBar.super.prototype.CreateFrame(self)
|
||||
self:CreateTimerBar()
|
||||
|
||||
self:UpdateShown()
|
||||
self:UpdateAlpha()
|
||||
end
|
||||
|
||||
function StaggerBar.prototype:CreateTimerBar()
|
||||
self.timerFrame = self:BarFactory(self.timerFrame, "MEDIUM","ARTWORK")
|
||||
|
||||
self.CurrScale = 0
|
||||
|
||||
self.timerFrame.bar:SetVertexColor(self:GetColor("StaggerTime", self.moduleSettings.timerAlpha))
|
||||
self.timerFrame.bar:SetHeight(0)
|
||||
|
||||
self:UpdateBar(1, "undef")
|
||||
self:UpdateTimerFrame()
|
||||
end
|
||||
|
||||
function StaggerBar.prototype:UpdateShown()
|
||||
if GetSpecialization() == SPEC_MONK_BREWMASTER and not UnitInVehicle(self.unit) and UnitLevel(self.unit) >= MinLevel then
|
||||
self:Show(true)
|
||||
else
|
||||
self:Show(false)
|
||||
end
|
||||
end
|
||||
|
||||
function StaggerBar.prototype:PLAYER_ENTERING_WORLD()
|
||||
self:UpdateStaggerBar()
|
||||
end
|
||||
|
||||
function StaggerBar.prototype:ACTIVE_TALENT_GROUP_CHANGED()
|
||||
self:UpdateStaggerBar()
|
||||
end
|
||||
|
||||
function StaggerBar.prototype:GetDebuffInfo()
|
||||
if IceHUD.WowVer >= 70000 then
|
||||
self.amount = UnitStagger(self.unit) or 0
|
||||
self.staggerLevel = 1
|
||||
|
||||
local healthMax = UnitHealthMax(self.unit)
|
||||
local percent = self.amount / healthMax
|
||||
if percent >= STAGGER_YELLOW_TRANSITION then
|
||||
self.staggerLevel = 2
|
||||
elseif percent >= STAGGER_RED_TRANSITION then
|
||||
self.staggerLevel = 3
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
local amount = 0
|
||||
local duration = 0
|
||||
local staggerLevel = 1
|
||||
|
||||
for i = 1, IceCore.BuffLimit do
|
||||
local debuffID = select(IceHUD.WowVer < 80000 and 11 or 10, UnitDebuff(self.unit, i))
|
||||
|
||||
if debuffID == LightID or debuffID == ModerateID or debuffID == HeavyID then
|
||||
local spellName = UnitDebuff(self.unit, i)
|
||||
|
||||
duration = select(IceHUD.WowVer < 80000 and 6 or 5, UnitAura(self.unit, spellName, "", "HARMFUL"))
|
||||
amount = select(IceHUD.WowVer < 80000 and 15 or 14, UnitAura(self.unit, spellName, "", "HARMFUL"))
|
||||
staggerLevel = (debuffID == LightID) and 1 or (debuffID == ModerateID) and 2 or 3
|
||||
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
self.amount = amount or 0
|
||||
self.duration = duration or 0
|
||||
self.staggerLevel = staggerLevel or 1
|
||||
end
|
||||
|
||||
function StaggerBar.prototype:COMBAT_LOG_EVENT_UNFILTERED(...)
|
||||
local eventArgs = {...}
|
||||
if (CombatLogGetCurrentEventInfo) then
|
||||
eventArgs = {CombatLogGetCurrentEventInfo()}
|
||||
end
|
||||
|
||||
if eventArgs[9] == playerName then
|
||||
if eventArgs[12] == StaggerID or eventArgs[2] == "SWING_DAMAGE" or eventArgs[2] == "SPELL_AURA_APPLIED" or eventArgs[2] == "SPELL_AURA_REMOVED" then
|
||||
self:UpdateStaggerBar()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function StaggerBar.prototype:UpdateStaggerBar()
|
||||
self:GetDebuffInfo()
|
||||
|
||||
-- local health = UnitHealth(self.unit)
|
||||
local maxHealth = UnitHealthMax(self.unit)
|
||||
local scale = IceHUD:Clamp((self.amount / maxHealth) * (100 / self.moduleSettings.maxPercent), 0, 1)
|
||||
|
||||
if self.amount > 0 and (IceHUD.WowVer >= 70000 or self.duration <= 10) then
|
||||
-- self.timerFrame.bar:SetVertexColor(self:GetColor("StaggerTime", self.moduleSettings.timerAlpha))
|
||||
self:UpdateBar(scale or 0, "Stagger"..self.staggerLevel)
|
||||
self:UpdateShown()
|
||||
self:UpdateTimerFrame()
|
||||
else
|
||||
self:UpdateBar(0, "Stagger1")
|
||||
self:Show(false)
|
||||
end
|
||||
end
|
||||
|
||||
function StaggerBar.prototype:GetDebuffDuration(unitName, buffId)
|
||||
local name, _, duration, endTime
|
||||
if IceHUD.WowVer < 80000 then
|
||||
name, _, _, _, _, duration, endTime = UnitDebuff(unitName, buffName)
|
||||
else
|
||||
for i = 1, IceCore.BuffLimit do
|
||||
local id
|
||||
name, _, _, _, duration, endTime, _, _, _, id = UnitDebuff(unitName, i)
|
||||
|
||||
if id == buffId then
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if name then
|
||||
return duration, endTime - GetTime()
|
||||
end
|
||||
|
||||
return nil, nil
|
||||
end
|
||||
|
||||
function StaggerBar.prototype:MyOnUpdate()
|
||||
StaggerBar.super.prototype.MyOnUpdate(self)
|
||||
|
||||
if self.bUpdateTimer then
|
||||
self:UpdateTimerFrame(nil, self.unit, true)
|
||||
end
|
||||
end
|
||||
|
||||
function StaggerBar.prototype:UpdateTimerFrame(event, unit, fromUpdate)
|
||||
if unit and unit ~= self.unit then
|
||||
return
|
||||
end
|
||||
|
||||
local now = GetTime()
|
||||
local remaining = nil
|
||||
|
||||
if not fromUpdate then
|
||||
for i = 1, 3 do
|
||||
self.StaggerDuration, remaining = self:GetDebuffDuration(self.unit, staggerIds[i])
|
||||
|
||||
if remaining then
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if not remaining then
|
||||
self.StaggerEndTime = 0
|
||||
else
|
||||
self.StaggerEndTime = remaining + now
|
||||
end
|
||||
end
|
||||
|
||||
if self.StaggerEndTime and self.StaggerEndTime >= now then
|
||||
if not fromUpdate then
|
||||
self.bUpdateTimer = true
|
||||
end
|
||||
|
||||
if not remaining and (self.StaggerEndTime and self.StaggerEndTime >= now) then
|
||||
remaining = self.StaggerEndTime - now
|
||||
end
|
||||
|
||||
if remaining then
|
||||
self:SetBarCoord(self.timerFrame, IceHUD:Clamp(remaining / 10, 0, 1))
|
||||
self.timerFrame:Show()
|
||||
else
|
||||
self:SetBarCoord(self.timerFrame, 0)
|
||||
self.timerFrame:Hide()
|
||||
end
|
||||
else
|
||||
self:SetBarCoord(self.timerFrame, 0)
|
||||
self.timerFrame:Hide()
|
||||
self.bUpdateTimer = false
|
||||
end
|
||||
end
|
||||
|
||||
local _, unitClass = UnitClass("player")
|
||||
if unitClass == "MONK" then
|
||||
IceHUD.StaggerBar = StaggerBar:new()
|
||||
end
|
@ -4,13 +4,8 @@ IceTargetAbsorb.prototype.highestAbsorbSinceLastZero = 0
|
||||
IceTargetAbsorb.prototype.ColorName = "TargetAbsorb"
|
||||
|
||||
local UnitGetTotalAbsorbs = UnitGetTotalAbsorbs
|
||||
if IceHUD.WowVer < 50200 then
|
||||
UnitGetTotalAbsorbs = nil
|
||||
end
|
||||
|
||||
-- Constructor --
|
||||
function IceTargetAbsorb.prototype:init(moduleName, unit, colorName)
|
||||
-- not sure if this is necessary...i think it is...this way, we can instantiate this bar on its own or as a parent class
|
||||
if moduleName == nil or unit == nil then
|
||||
IceTargetAbsorb.super.prototype.init(self, "TargetAbsorb", "target")
|
||||
else
|
||||
@ -29,50 +24,61 @@ function IceTargetAbsorb.prototype:GetDefaultSettings()
|
||||
|
||||
settings["side"] = IceCore.Side.Right
|
||||
settings["offset"] = 3
|
||||
settings["upperText"] = "[TotalAbsorb]"
|
||||
settings["upperText"] = "[TotalAbsorb:VeryShort]"
|
||||
|
||||
return settings
|
||||
end
|
||||
|
||||
-- OVERRIDE
|
||||
function IceTargetAbsorb.prototype:Enable(core)
|
||||
IceTargetAbsorb.super.prototype.Enable(self, core)
|
||||
|
||||
self:RegisterEvent("UNIT_ABSORB_AMOUNT_CHANGED", "UpdateAbsorbAmount")
|
||||
self:MyRegisterCustomEvents()
|
||||
|
||||
self:UpdateAbsorbAmount("UNIT_ABSORB_AMOUNT_CHANGED", self.unit)
|
||||
self:UpdateAbsorbAmount()
|
||||
|
||||
self:Show(false)
|
||||
end
|
||||
|
||||
function IceTargetAbsorb.prototype:MyRegisterCustomEvents()
|
||||
self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateAbsorbAmount")
|
||||
end
|
||||
|
||||
function IceTargetAbsorb.prototype:MyUnregisterCustomEvents()
|
||||
self:UnregisterEvent("PLAYER_TARGET_CHANGED")
|
||||
end
|
||||
|
||||
function IceTargetAbsorb.prototype:Update()
|
||||
self:UpdateAbsorbAmount()
|
||||
end
|
||||
|
||||
function IceTargetAbsorb.prototype:UpdateAbsorbAmount(event, unit)
|
||||
if UnitGetTotalAbsorbs == nil or (event == "UNIT_ABSORB_AMOUNT_CHANGED" and unit ~= self.unit) then
|
||||
if event == "UNIT_ABSORB_AMOUNT_CHANGED" and unit ~= self.unit then
|
||||
return
|
||||
end
|
||||
|
||||
local absorbAmount = UnitGetTotalAbsorbs(self.unit)
|
||||
local absorbAmount = UnitGetTotalAbsorbs(self.unit) or 0
|
||||
|
||||
if absorbAmount == nil or absorbAmount <= 0 then
|
||||
if absorbAmount <= 0 then
|
||||
self.highestAbsorbSinceLastZero = 0
|
||||
elseif absorbAmount > self.highestAbsorbSinceLastZero then
|
||||
self.highestAbsorbSinceLastZero = absorbAmount
|
||||
end
|
||||
|
||||
if absorbAmount == nil or absorbAmount <= 0 or self.highestAbsorbSinceLastZero <= 0 then
|
||||
self.absorbPercent = self.highestAbsorbSinceLastZero ~= 0 and absorbAmount / self.highestAbsorbSinceLastZero or 0
|
||||
|
||||
if absorbAmount <= 0 or self.highestAbsorbSinceLastZero <= 0 then
|
||||
self:Show(false)
|
||||
else
|
||||
self:Show(true)
|
||||
self:UpdateBar(absorbAmount / self.highestAbsorbSinceLastZero, self.ColorName)
|
||||
end
|
||||
|
||||
if not IceHUD.IceCore:ShouldUseDogTags() and self.frame:IsVisible() then
|
||||
if (self.PlayerAltManaMax ~= 100) then
|
||||
self:SetBottomText1(self:GetFormattedText(self:Round(absorbAmount)), self.ColorName)
|
||||
else
|
||||
self:SetBottomText1()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function IceTargetAbsorb.prototype:Disable(core)
|
||||
@ -82,4 +88,6 @@ function IceTargetAbsorb.prototype:Disable(core)
|
||||
self:MyUnregisterCustomEvents()
|
||||
end
|
||||
|
||||
IceHUD.TargetAbsorb = IceTargetAbsorb:new()
|
||||
if UnitGetTotalAbsorbs ~= nil then
|
||||
IceHUD.TargetAbsorb = IceTargetAbsorb:new()
|
||||
end
|
||||
|
@ -35,9 +35,9 @@ local StunCCList = {
|
||||
-- bash
|
||||
5211,
|
||||
-- Maim
|
||||
22570,
|
||||
-- pounce
|
||||
9005,
|
||||
203123,
|
||||
-- Rake
|
||||
163505,
|
||||
-- war stomp
|
||||
20549,
|
||||
-- deep freeze
|
||||
@ -45,9 +45,16 @@ local StunCCList = {
|
||||
-- shockwave
|
||||
46968,
|
||||
-- Gnaw
|
||||
47481,
|
||||
91800,
|
||||
91797,
|
||||
-- Fists of Fury
|
||||
113656,
|
||||
-- Fist of Justice
|
||||
105593,
|
||||
-- Remorseless Winter
|
||||
115001,
|
||||
-- Between the Eyes
|
||||
199804,
|
||||
}
|
||||
|
||||
local IncapacitateCCList = {
|
||||
@ -73,6 +80,14 @@ local IncapacitateCCList = {
|
||||
28271,
|
||||
-- Polymorph: Penguin
|
||||
59634,
|
||||
-- Polymorph: Monkey
|
||||
161354,
|
||||
-- Polymorph: Polar Bear Cub
|
||||
120137,
|
||||
-- Polymorph: Porcupine
|
||||
120140,
|
||||
-- Polymorph: Direhorn
|
||||
162625,
|
||||
-- Hibernate
|
||||
2637,
|
||||
-- Freezing Trap Effect
|
||||
@ -108,6 +123,16 @@ local FearCCList = {
|
||||
5246,
|
||||
-- Hex
|
||||
51514,
|
||||
-- Hex: Compy
|
||||
210873,
|
||||
-- Hex: Wicker Mongrel
|
||||
277784,
|
||||
-- Hex: Zandalari Tendonripper
|
||||
277778,
|
||||
-- Hex: Spider
|
||||
211004,
|
||||
-- Hex: Skeletal Hatchling
|
||||
269352,
|
||||
-- Scare Beast
|
||||
1513,
|
||||
}
|
||||
@ -177,7 +202,7 @@ local RootCCList = {
|
||||
-- Venom Web Spray
|
||||
54706,
|
||||
-- Chains of Ice
|
||||
45524,
|
||||
96294,
|
||||
-- Disable
|
||||
116095,
|
||||
}
|
||||
@ -226,6 +251,7 @@ function TargetCC.prototype:PopulateSpellList(debuffListVar, ccList, ccName)
|
||||
|
||||
if spellName and spellName ~= "" then
|
||||
debuffListVar[spellName] = ccName
|
||||
debuffListVar[ccList[i]] = ccName
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -309,7 +335,12 @@ end
|
||||
|
||||
function TargetCC.prototype:GetMaxDebuffDuration(unitName, debuffNames)
|
||||
local i = 1
|
||||
local debuff, rank, texture, count, debuffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HARMFUL")
|
||||
local debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId
|
||||
if IceHUD.WowVer < 80000 then
|
||||
debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
|
||||
else
|
||||
debuff, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
|
||||
end
|
||||
local isMine = unitCaster == "player"
|
||||
local result = {nil, nil, nil}
|
||||
local remaining
|
||||
@ -317,7 +348,7 @@ function TargetCC.prototype:GetMaxDebuffDuration(unitName, debuffNames)
|
||||
while debuff do
|
||||
remaining = endTime - GetTime()
|
||||
|
||||
if debuffNames[debuff] and (not self.moduleSettings.onlyShowForMyDebuffs or isMine) then
|
||||
if debuffNames[spellId] and (not self.moduleSettings.onlyShowForMyDebuffs or isMine) then
|
||||
if result[0] then
|
||||
if result[2] < remaining then
|
||||
result = {debuff, duration, remaining}
|
||||
@ -329,7 +360,11 @@ function TargetCC.prototype:GetMaxDebuffDuration(unitName, debuffNames)
|
||||
|
||||
i = i + 1;
|
||||
|
||||
debuff, rank, texture, count, debuffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HARMFUL")
|
||||
if IceHUD.WowVer < 80000 then
|
||||
debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
|
||||
else
|
||||
debuff, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
|
||||
end
|
||||
isMine = unitCaster == "player"
|
||||
end
|
||||
|
||||
@ -344,7 +379,7 @@ end
|
||||
function TargetCC.prototype:UpdateTargetDebuffs(event, unit, isUpdate)
|
||||
local name, duration, remaining
|
||||
|
||||
if not isUpdate then
|
||||
if not isUpdate or not self.lastUpdateTime then
|
||||
self.debuffName, self.debuffDuration, self.debuffRemaining = self:GetMaxDebuffDuration(self.unit, self.debuffList)
|
||||
else
|
||||
self.debuffRemaining = math.max(0, self.debuffRemaining - (GetTime() - self.lastUpdateTime))
|
||||
|
@ -82,15 +82,17 @@ function TargetCast.prototype:TargetChanged(unit)
|
||||
return
|
||||
end
|
||||
|
||||
local spell, _, _, _, _, _, _, _, notInterruptibleCast = UnitCastingInfo(self.unit)
|
||||
if (spell) then
|
||||
local spell = UnitCastingInfo(self.unit)
|
||||
local notInterruptible = select(IceHUD.WowVer < 80000 and 9 or 8, UnitCastingInfo(self.unit))
|
||||
if spell then
|
||||
self.notInterruptible = notInterruptibleCast
|
||||
self:StartBar(IceCastBar.Actions.Cast)
|
||||
return
|
||||
end
|
||||
|
||||
local channel, _, _, _, _, _, _, notInterruptibleChannel = UnitChannelInfo(self.unit)
|
||||
if (channel) then
|
||||
local channel = UnitChannelInfo(self.unit)
|
||||
notInterruptible = select(IceHUD.WowVer < 80000 and 8 or 7, UnitChannelInfo(self.unit))
|
||||
if channel then
|
||||
self.notInterruptible = notInterruptibleChannel
|
||||
self:StartBar(IceCastBar.Actions.Channel)
|
||||
return
|
||||
@ -167,9 +169,11 @@ function TargetCast.prototype:GetOptions()
|
||||
end
|
||||
|
||||
function TargetCast.prototype:StartBar(action, message)
|
||||
local spell, rank, displayName, icon, startTime, endTime, isTradeSkill, castId, notInterruptible = UnitCastingInfo(self.unit)
|
||||
if not (spell) then
|
||||
spell, rank, displayName, icon, startTime, endTime, isTradeSkill, notInterruptible = UnitChannelInfo(self.unit)
|
||||
local spell = UnitCastingInfo(self.unit)
|
||||
local notInterruptible = select(IceHUD.WowVer < 80000 and 9 or 8, UnitCastingInfo(self.unit))
|
||||
if not spell then
|
||||
spell = UnitChannelInfo(self.unit)
|
||||
notInterruptible = select(IceHUD.WowVer < 80000 and 8 or 7, UnitChannelInfo(self.unit))
|
||||
end
|
||||
|
||||
if not spell then
|
||||
|
@ -43,7 +43,7 @@ function IceTargetHealth.prototype:GetDefaultSettings()
|
||||
settings["classColor"] = false
|
||||
settings["hideBlizz"] = false
|
||||
settings["upperText"] = "[PercentHP:Round]"
|
||||
settings["lowerText"] = "[(HP:Round \"/\" MaxHP:Round):HPColor:Bracket]"
|
||||
settings["lowerText"] = "[FractionalHP:Short:HPColor:Bracket]"
|
||||
settings["raidIconOnTop"] = true
|
||||
settings["showRaidIcon"] = true
|
||||
settings["raidIconXOffset"] = 12
|
||||
@ -972,17 +972,6 @@ function IceTargetHealth.prototype:UpdateRaidTargetIcon()
|
||||
end
|
||||
|
||||
|
||||
function IceTargetHealth.prototype:Round(health)
|
||||
if (health > 1000000) then
|
||||
return IceHUD:MathRound(health/1000000, 1) .. "M"
|
||||
end
|
||||
if (health > 1000) then
|
||||
return IceHUD:MathRound(health/1000, 1) .. "k"
|
||||
end
|
||||
return health
|
||||
end
|
||||
|
||||
|
||||
function IceTargetHealth.prototype:CheckPvP()
|
||||
local pvpMode = nil
|
||||
local minx, maxx, miny, maxy
|
||||
@ -1074,9 +1063,9 @@ function IceTargetHealth.prototype:CheckPartyRole()
|
||||
if self.configMode or IceHUD:GetIsInLFGGroup() then
|
||||
if self.configMode or self.moduleSettings.showPartyRoleIcon then
|
||||
local isTank, isHeal, isDPS
|
||||
local proposalExists, typeID, id, name
|
||||
local proposalExists, typeID, id, subtypeID, name
|
||||
local texture, role, hasResponded, totalEncounters, completedEncounters, numMembers, isleader
|
||||
proposalExists, typeID, id, name, texture, role, hasResponded, totalEncounters, completedEncounters, numMembers, isleader = GetLFGProposal()
|
||||
proposalExists, id, typeID, subtypeID, name, texture, role, hasResponded, totalEncounters, completedEncounters, numMembers, isleader = GetLFGProposal()
|
||||
|
||||
local p = self.unit
|
||||
if IceHUD.WowVer < 40000 then
|
||||
|
@ -1,6 +1,11 @@
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||
IceTargetInfo = IceCore_CreateClass(IceElement)
|
||||
|
||||
local CooldownFrame_SetTimer = CooldownFrame_SetTimer
|
||||
if IceHUD.WowVer >= 70000 then
|
||||
CooldownFrame_SetTimer = CooldownFrame_Set
|
||||
end
|
||||
|
||||
local DogTag = nil
|
||||
|
||||
local internal = "internal"
|
||||
@ -124,7 +129,9 @@ function IceTargetInfo.prototype:Enable(core)
|
||||
self:RegisterEvent("UNIT_LEVEL", "TargetLevel")
|
||||
|
||||
self:RegisterEvent("UNIT_FLAGS", "TargetFlags")
|
||||
self:RegisterEvent("UNIT_DYNAMIC_FLAGS", "TargetFlags")
|
||||
if IceHUD.WowVer < 80000 then
|
||||
self:RegisterEvent("UNIT_DYNAMIC_FLAGS", "TargetFlags")
|
||||
end
|
||||
|
||||
self:RegisterEvent("RAID_TARGET_UPDATE", "UpdateRaidTargetIcon")
|
||||
|
||||
@ -953,6 +960,23 @@ function IceTargetInfo.prototype:GetOptions()
|
||||
order = 39.3,
|
||||
}
|
||||
|
||||
opts["showRaidIcon"] = {
|
||||
type = 'toggle',
|
||||
name = L['Show raid icon'],
|
||||
desc = L['Whether or not to show the raid icon for this unit.'],
|
||||
get = function()
|
||||
return self.moduleSettings.showRaidIcon
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.showRaidIcon = v
|
||||
self:UpdateRaidTargetIcon()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
order = 37.02,
|
||||
}
|
||||
|
||||
return opts
|
||||
end
|
||||
|
||||
@ -1006,6 +1030,7 @@ function IceTargetInfo.prototype:GetDefaultSettings()
|
||||
["sortByExpiration"] = true,
|
||||
}
|
||||
}
|
||||
defaults["showRaidIcon"] = true
|
||||
|
||||
return defaults
|
||||
end
|
||||
@ -1320,6 +1345,7 @@ do
|
||||
icon:SetHeight(size-2)
|
||||
end
|
||||
else
|
||||
frame.texture:SetTexture(0, 0, 0, 0.5)
|
||||
icon:SetWidth(size-2)
|
||||
icon:SetHeight(size-2)
|
||||
end
|
||||
@ -1383,14 +1409,19 @@ function IceTargetInfo.prototype:UpdateBuffType(aura)
|
||||
|
||||
if self.moduleSettings.auras[aura].show then
|
||||
for i = 1, IceCore.BuffLimit do
|
||||
local name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable = UnitAura(self.unit, i, reaction .. (filter and "|PLAYER" or ""))
|
||||
local name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable
|
||||
if IceHUD.WowVer < 80000 then
|
||||
name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable = UnitAura(self.unit, i, reaction .. (filter and "|PLAYER" or ""))
|
||||
else
|
||||
name, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable = UnitAura(self.unit, i, reaction .. (filter and "|PLAYER" or ""))
|
||||
end
|
||||
local isFromMe = (unitCaster == "player")
|
||||
|
||||
if not icon and IceHUD.IceCore:IsInConfigMode() and UnitExists(self.unit) then
|
||||
icon = [[Interface\Icons\Spell_Frost_Frost]]
|
||||
duration = 60
|
||||
expirationTime = GetTime() + 59
|
||||
count = 1
|
||||
count = math.random(5)
|
||||
end
|
||||
|
||||
if icon then
|
||||
@ -1445,7 +1476,7 @@ function IceTargetInfo.prototype:SetupAura(aura, i, icon, duration, expirationTi
|
||||
if (duration and duration > 0 and expirationTime and expirationTime > 0) then
|
||||
local start = expirationTime - duration
|
||||
|
||||
frame.cd:SetCooldown(start, duration)
|
||||
CooldownFrame_SetTimer(frame.cd, start, duration, true)
|
||||
frame.cd:Show()
|
||||
else
|
||||
frame.cd:Hide()
|
||||
@ -1474,7 +1505,7 @@ function IceTargetInfo.prototype:AuraChanged(event, unit)
|
||||
end
|
||||
|
||||
function IceTargetInfo.prototype:UpdateRaidTargetIcon()
|
||||
if not (UnitExists(self.unit)) then
|
||||
if not (UnitExists(self.unit)) or not self.moduleSettings.showRaidIcon then
|
||||
self.frame.raidIcon:Hide()
|
||||
return
|
||||
end
|
||||
@ -1624,7 +1655,11 @@ end
|
||||
|
||||
function IceTargetInfo.prototype:TargetFlags(event, unit)
|
||||
if (unit == self.unit or unit == internal) then
|
||||
self.tapped = UnitIsTapped(self.unit) and (not UnitIsTappedByPlayer(self.unit))
|
||||
if IceHUD.WowVer < 70000 then
|
||||
self.tapped = UnitIsTapped(self.unit) and (not UnitIsTappedByPlayer(self.unit))
|
||||
else
|
||||
self.tapped = UnitIsTapDenied(self.unit)
|
||||
end
|
||||
self.targetCombat = UnitAffectingCombat(self.unit) and " |cffee4030Combat|r" or ""
|
||||
self:UpdateBuffs()
|
||||
self:Update(unit)
|
||||
@ -1669,6 +1704,19 @@ function IceTargetInfo.prototype:Update(unit)
|
||||
self:UpdateAlpha()
|
||||
end
|
||||
|
||||
function IceTargetInfo.prototype:UpdateAlpha()
|
||||
IceTargetInfo.super.prototype.UpdateAlpha(self)
|
||||
|
||||
-- Temp until Blizzard fixes their cooldown wipes. http://www.wowinterface.com/forums/showthread.php?t=49950
|
||||
for i = 1, #self.frame["buffFrame"].iconFrames do
|
||||
self.frame["buffFrame"].iconFrames[i].cd:SetSwipeColor(0, 0, 0, self.alpha)
|
||||
self.frame["buffFrame"].iconFrames[i].cd:SetDrawEdge(false)
|
||||
end
|
||||
for i = 1, #self.frame["debuffFrame"].iconFrames do
|
||||
self.frame["debuffFrame"].iconFrames[i].cd:SetSwipeColor(0, 0, 0, self.alpha)
|
||||
self.frame["debuffFrame"].iconFrames[i].cd:SetDrawEdge(false)
|
||||
end
|
||||
end
|
||||
|
||||
function IceTargetInfo.prototype:OnEnter(frame)
|
||||
if self.moduleSettings.mouseTooltip then
|
||||
@ -1685,13 +1733,24 @@ function IceTargetInfo.prototype:OnLeave(frame)
|
||||
self.frame.highLight:Hide()
|
||||
end
|
||||
|
||||
|
||||
function IceTargetInfo.prototype:BuffOnEnter(this)
|
||||
function IceTargetInfo.prototype:AllowMouseBuffInteraction(id)
|
||||
if (not self:IsVisible()) then
|
||||
return
|
||||
return false
|
||||
end
|
||||
|
||||
if not self.unit or not this.id then
|
||||
if not self.unit or not id then
|
||||
return false
|
||||
end
|
||||
|
||||
if self.alpha == 0 then
|
||||
return false
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
function IceTargetInfo.prototype:BuffOnEnter(this)
|
||||
if not self:AllowMouseBuffInteraction(this.id) then
|
||||
return
|
||||
end
|
||||
|
||||
|
@ -146,7 +146,12 @@ end
|
||||
|
||||
function TargetInvuln.prototype:GetMaxbuffDuration(unitName, buffNames)
|
||||
local i = 1
|
||||
local buff, rank, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
|
||||
local buff, rank, texture, count, buffType, duration, endTime, unitCaster
|
||||
if IceHUD.WowVer < 80000 then
|
||||
buff, rank, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
|
||||
else
|
||||
buff, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
|
||||
end
|
||||
local isMine = unitCaster == "player"
|
||||
local result = {nil, nil, nil}
|
||||
local remaining
|
||||
@ -173,7 +178,11 @@ function TargetInvuln.prototype:GetMaxbuffDuration(unitName, buffNames)
|
||||
|
||||
i = i + 1;
|
||||
|
||||
buff, rank, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
|
||||
if IceHUD.WowVer < 80000 then
|
||||
buff, rank, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
|
||||
else
|
||||
buff, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
|
||||
end
|
||||
isMine = unitCaster == "player"
|
||||
end
|
||||
|
||||
|
@ -4,6 +4,28 @@ IceTargetMana.prototype.registerEvents = true
|
||||
IceTargetMana.prototype.color = nil
|
||||
IceTargetMana.prototype.determineColor = true
|
||||
|
||||
local SPELL_POWER_MANA = SPELL_POWER_MANA
|
||||
local SPELL_POWER_RAGE = SPELL_POWER_RAGE
|
||||
local SPELL_POWER_FOCUS = SPELL_POWER_FOCUS
|
||||
local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY
|
||||
local SPELL_POWER_RUNIC_POWER = SPELL_POWER_RUNIC_POWER
|
||||
local SPELL_POWER_INSANITY = SPELL_POWER_INSANITY
|
||||
local SPELL_POWER_FURY = SPELL_POWER_FURY
|
||||
local SPELL_POWER_MAELSTROM = SPELL_POWER_MAELSTROM
|
||||
local SPELL_POWER_PAIN = SPELL_POWER_PAIN
|
||||
local SPELL_POWER_LUNAR_POWER = SPELL_POWER_LUNAR_POWER
|
||||
if IceHUD.WowVer >= 80000 then
|
||||
SPELL_POWER_MANA = Enum.PowerType.Mana
|
||||
SPELL_POWER_RAGE = Enum.PowerType.Rage
|
||||
SPELL_POWER_FOCUS = Enum.PowerType.Focus
|
||||
SPELL_POWER_ENERGY = Enum.PowerType.Energy
|
||||
SPELL_POWER_RUNIC_POWER = Enum.PowerType.RunicPower
|
||||
SPELL_POWER_INSANITY = Enum.PowerType.Insanity
|
||||
SPELL_POWER_FURY = Enum.PowerType.Fury
|
||||
SPELL_POWER_MAELSTROM = Enum.PowerType.Maelstrom
|
||||
SPELL_POWER_PAIN = Enum.PowerType.Pain
|
||||
SPELL_POWER_LUNAR_POWER = Enum.PowerType.LunarPower
|
||||
end
|
||||
|
||||
-- Constructor --
|
||||
function IceTargetMana.prototype:init(moduleName, unit)
|
||||
@ -18,6 +40,12 @@ function IceTargetMana.prototype:init(moduleName, unit)
|
||||
self:SetDefaultColor("TargetEnergy", 228, 242, 31)
|
||||
self:SetDefaultColor("TargetFocus", 242, 149, 98)
|
||||
self:SetDefaultColor("TargetRunicPower", 52, 64, 221)
|
||||
if IceHUD.WowVer >= 70000 then
|
||||
self:SetDefaultColor("TargetInsanity", 150, 50, 255)
|
||||
self:SetDefaultColor("TargetFury", 255, 50, 255)
|
||||
self:SetDefaultColor("TargetMaelstrom", 52, 64, 221)
|
||||
self:SetDefaultColor("TargetPain", 255, 50, 255)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@ -27,7 +55,7 @@ function IceTargetMana.prototype:GetDefaultSettings()
|
||||
settings["side"] = IceCore.Side.Right
|
||||
settings["offset"] = 2
|
||||
settings["upperText"] = "[PercentMP:Round]"
|
||||
settings["lowerText"] = "[FractionalMP:PowerColor]"
|
||||
settings["lowerText"] = "[FractionalMP:Short:PowerColor]"
|
||||
settings["onlyShowMana"] = false
|
||||
|
||||
return settings
|
||||
@ -39,8 +67,10 @@ function IceTargetMana.prototype:Enable(core)
|
||||
|
||||
if self.registerEvents then
|
||||
if IceHUD.WowVer >= 40000 then
|
||||
self:RegisterEvent("UNIT_POWER", "UpdateEvent")
|
||||
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
|
||||
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
|
||||
if IceHUD.WowVer < 80000 then
|
||||
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
|
||||
end
|
||||
else
|
||||
self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent")
|
||||
self:RegisterEvent("UNIT_MAXRAGE", "UpdateEvent")
|
||||
@ -105,6 +135,14 @@ function IceTargetMana.prototype:Update(unit)
|
||||
self.color = "TargetEnergy"
|
||||
elseif (manaType == SPELL_POWER_RUNIC_POWER) then
|
||||
self.color = "TargetRunicPower"
|
||||
elseif (IceHUD.WowVer >= 70000 and manaType == SPELL_POWER_INSANITY) then
|
||||
self.color = "TargetInsanity"
|
||||
elseif (IceHUD.WowVer >= 70000 and manaType == SPELL_POWER_FURY) then
|
||||
self.color = "TargetFury"
|
||||
elseif (IceHUD.WowVer >= 70000 and manaType == SPELL_POWER_MAELSTROM) then
|
||||
self.color = "TargetMaelstrom"
|
||||
elseif (IceHUD.WowVer >= 70000 and manaType == SPELL_POWER_PAIN) then
|
||||
self.color = "TargetPain"
|
||||
end
|
||||
|
||||
if (self.tapped) then
|
||||
@ -112,11 +150,7 @@ function IceTargetMana.prototype:Update(unit)
|
||||
end
|
||||
end
|
||||
|
||||
if manaType == SPELL_POWER_RAGE or manaType == SPELL_POWER_RUNIC_POWER then
|
||||
self.bTreatEmptyAsFull = true
|
||||
else
|
||||
self.bTreatEmptyAsFull = false
|
||||
end
|
||||
self.bTreatEmptyAsFull = self:TreatEmptyAsFull(manaType)
|
||||
|
||||
self:UpdateBar(self.manaPercentage, self.color)
|
||||
|
||||
@ -126,6 +160,11 @@ function IceTargetMana.prototype:Update(unit)
|
||||
end
|
||||
end
|
||||
|
||||
function IceTargetMana.prototype:TreatEmptyAsFull(manaType)
|
||||
return manaType == SPELL_POWER_RAGE or manaType == SPELL_POWER_RUNIC_POWER
|
||||
or (IceHUD.WowVer >= 70000 and (manaType == SPELL_POWER_LUNAR_POWER or manaType == SPELL_POWER_INSANITY
|
||||
or manaType == SPELL_POWER_FURY or manaType == SPELL_POWER_PAIN or manaType == SPELL_POWER_MAELSTROM))
|
||||
end
|
||||
|
||||
-- OVERRIDE
|
||||
function IceTargetMana.prototype:GetOptions()
|
||||
|
@ -485,7 +485,12 @@ function TargetOfTarget.prototype:UpdateBuffs()
|
||||
|
||||
if (self.moduleSettings.showDebuffs) then
|
||||
for i = 1, IceCore.BuffLimit do
|
||||
local buffName, buffRank, buffTexture, buffApplications = UnitDebuff(self.unit, i)
|
||||
local buffName, buffRank, buffTexture, buffApplications
|
||||
if IceHUD.WowVer < 80000 then
|
||||
buffName, buffRank, buffTexture, buffApplications = UnitDebuff(self.unit, i)
|
||||
else
|
||||
buffName, buffTexture, buffApplications = UnitDebuff(self.unit, i)
|
||||
end
|
||||
|
||||
if (buffApplications and (buffApplications > 1)) then
|
||||
debuffs = debuffs + 1
|
||||
|
@ -24,7 +24,7 @@ function TargetTargetHealth.prototype:GetDefaultSettings()
|
||||
settings["selfColor"] = { r = 0, g = 0, b = 1 }
|
||||
settings["selfDisplayMode"] = "Color as SelfColor"
|
||||
settings["upperText"] = "[PercentHP:Round]"
|
||||
settings["lowerText"] = "[(HP:Round \"/\" MaxHP:Round):HPColor:Bracket]"
|
||||
settings["lowerText"] = "[FractionalHP:Short:HPColor:Bracket]"
|
||||
settings["barVerticalOffset"] = 35
|
||||
settings["scale"] = 0.7
|
||||
settings["enabled"] = false
|
||||
|
@ -21,7 +21,7 @@ function TargetTargetMana.prototype:GetDefaultSettings()
|
||||
settings["side"] = IceCore.Side.Right
|
||||
settings["offset"] = 11
|
||||
settings["upperText"] = "[PercentMP:Round]"
|
||||
settings["lowerText"] = "[FractionalMP:PowerColor]"
|
||||
settings["lowerText"] = "[FractionalMP:Short:PowerColor]"
|
||||
settings["barVerticalOffset"] = 35
|
||||
settings["scale"] = 0.7
|
||||
settings["enabled"] = false
|
||||
|
@ -332,7 +332,7 @@ threatValue = 100
|
||||
scaledPercentZeroToOne = 0
|
||||
scaledPercent = 0
|
||||
|
||||
IceHUD:Debug( "Threat: nil threat on valid target" )
|
||||
--IceHUD:Debug( "Threat: nil threat on valid target" )
|
||||
else
|
||||
if self.moduleSettings.showScaledThreat then
|
||||
scaledPercentZeroToOne = scaledPercent / 100
|
||||
|
@ -1,6 +1,11 @@
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||
local Totems = IceCore_CreateClass(IceElement)
|
||||
|
||||
local CooldownFrame_SetTimer = CooldownFrame_SetTimer
|
||||
if IceHUD.WowVer >= 70000 then
|
||||
CooldownFrame_SetTimer = CooldownFrame_Set
|
||||
end
|
||||
|
||||
-- the below block is copied from TotemFrame.lua
|
||||
local FIRE_TOTEM_SLOT = 1;
|
||||
local EARTH_TOTEM_SLOT = 2;
|
||||
@ -239,7 +244,7 @@ function Totems.prototype:UpdateTotem(event, totem, ...)
|
||||
local haveTotem, name, startTime, duration, icon = GetTotemInfo(totem);
|
||||
if duration > 0 then
|
||||
self.frame.graphical[totem].totem:SetTexture(icon)
|
||||
self.frame.graphical[totem].cd:SetCooldown(startTime, duration)
|
||||
CooldownFrame_SetTimer(self.frame.graphical[totem].cd, startTime, duration, true)
|
||||
self.frame.graphical[totem].cd:Show()
|
||||
self.frame.graphical[totem]:Show()
|
||||
else
|
||||
@ -367,7 +372,7 @@ function Totems.prototype:CreateTotem(i, name)
|
||||
self.frame.graphical[i].cd:ClearAllPoints()
|
||||
self.frame.graphical[i].cd:SetAllPoints(self.frame.graphical[i])
|
||||
if duration > 0 then
|
||||
self.frame.graphical[i].cd:SetCooldown(startTime, duration)
|
||||
CooldownFrame_SetTimer(self.frame.graphical[i].cd, startTime, duration, true)
|
||||
self.frame.graphical[i].cd:Show()
|
||||
self.frame.graphical[i]:Show()
|
||||
end
|
||||
|
@ -120,6 +120,7 @@ end
|
||||
|
||||
-- Load for tanks only
|
||||
local _, unitClass = UnitClass("player")
|
||||
if ((unitClass == "DEATHKNIGHT" or unitClass == "DRUID" or unitClass == "PALADIN" or unitClass == "WARRIOR" or unitClass == "MONK") and IceHUD.WowVer >= 40000) then
|
||||
if ((unitClass == "DEATHKNIGHT" or unitClass == "DRUID" or unitClass == "PALADIN" or unitClass == "WARRIOR" or unitClass == "MONK")
|
||||
and IceHUD.WowVer >= 40000 and IceHUD.WowVer < 60000) then
|
||||
IceHUD.Vengeance = Vengeance:new()
|
||||
end
|
||||
end
|
||||
|
81
readme.md
Normal file
81
readme.md
Normal file
@ -0,0 +1,81 @@
|
||||
IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD, MetaHUD, and others designed to keep your focus in the center of the screen where your character is.
|
||||
|
||||
|
||||
### **What it is**
|
||||
* Player and target health and mana bars, casting and mirror bars, pet health and mana bars, druid mana bar in forms, extensive target info, ToT display, and much more
|
||||
|
||||
|
||||
### **Short feature list**
|
||||
* Lots of different bar shapes and patterns to make the HUD look like you want
|
||||
* Class-specific modules such as combo point counters, Slice'n'dice timers, druid mana trackers, Eclipse bar, Holy Power monitoring, Warlock shard tracking, and more
|
||||
* Target-of-target bars, Crowd Control timers, Range Finders, Threat meters, and plenty of other helpful modules
|
||||
* Lots of DogTag-supported strings for extreme customizability (with the option to completely disable DogTag support for those that dislike the CPU toll that it takes)
|
||||
* Cast lag indicator (optional)
|
||||
* Alpha settings for in combat, target selected, etc.
|
||||
* Fully customizable bars and counters capable of tracking buff/debuff applications on any unit, spell/ability cooldowns, and the health/mana of any unit you specify. The custom health/mana bars will even work with crazy unit specifications like "focustargettargetfocustarget" if you want!
|
||||
* Highly configurable (can totally re-arrange all bars, change text display, etc.)
|
||||
|
||||
|
||||
### **Slash commands**
|
||||
* /icehud - opens the configuration UI to tweak any setting
|
||||
* /icehudCL - command-line access to tweak IceHUD settings (for use with macros, etc.)
|
||||
|
||||
|
||||
# **Frequently Asked Questions**
|
||||
|
||||
1. **How do I hide the default Blizzard player, target unit frames and party unit frames?**
|
||||
Type /icehud, expand the "Module Settings" section, click "Player Health" or "Target Health," and check "Hide Blizzard Frame" and/or "Hide Blizzard Party Frame". (NOTE: before version 1.3.7, the player/target unitframes were hidden by default. Follow the same steps to enable them if desired)
|
||||
|
||||
1. **How do I turn off click-targeting and menus on the player bar?**
|
||||
Type /icehud, expand the "Module Settings" section, click "Player Health," un-check "Allow click-targeting." Note that as of v1.3, there is now an option to allow click-targeting out of combat, but turn it off while in combat.
|
||||
|
||||
1. **How do I hide the HUD or change its transparency based on combat, targeting, etc.?**
|
||||
Type /icehud, check the "Transparency Settings" section. Nearly any combination of states should be available for tweaking.
|
||||
|
||||
1. **Even if the rest of the HUD is transparent, the health percentages seem to show up. Why?**
|
||||
Type /icehud, expand the "Module Settings" section, expand "Player Health," click "Text Settings," look for options about keeping the lower/upper text blocks alpha locked. If the text is alpha locked, it will not drop below 100%, otherwise it respects its bar's transparency setting. Player Health/Mana, Target Health/Mana, and pet bars should all have these options.
|
||||
|
||||
1. **Is there any way to see combo points for Rogues and Druids or sunder applications for Warriors?**
|
||||
Yes, check the "Combo Points" and "Sunders" modules in the /icehud configuration panel. (Note that these modules may not show up if you're not of the appropriate class to see them. They should be present for their respective classes, however.)
|
||||
|
||||
1. **What's this thing at the top of the player's cast bar and threat bar? It's darker than the rest of the bar.** (and may be colored red)
|
||||
That's the Cast Lag Indicator (or the aggro-pull warning for the Threat bar) that shows you when you can start casting a new spell and still be able to finish the current one (based on your lag to the server). You can disable this in the Player Cast Bar settings under the /icehud configuration screen.
|
||||
|
||||
1. **Is there a bar that shows breath underwater and if so, how can I adjust it?**
|
||||
Yes, this is called the MirrorBarHandler in the module settings portion of the /icehud configuration. It's called that because it mirrors casting bar behavior, displays more than just breathing (fatigue is one example), and that's what Blizzard calls it. It can be moved/adjusted/resized/etc. as with any other module.
|
||||
|
||||
1. **There's a long green bar that sometimes shows up below everything else. What is it?**
|
||||
That would be the TargetOfTarget module. That module is available for people who don't want the full ToT health/mana bars, but do want some sort of ToT representation on the screen. It's configurable through the /icehud module settings.
|
||||
|
||||
1. **IceHUD needs a bar or counter for buff/debuff X!**
|
||||
Good news: as of v1.5, you can create as many bars and counters for any buffs or debuffs you want! Type /icehud, select one of the custom module types in the drop-down at the top of the settings page, and press the Create button. This will create a custom module and automatically select it in the list. It is highly recommend that you rename the bar as soon as possible to avoid any confusion later.
|
||||
|
||||
1. **How do I turn off the resting/combat/PvP/etc. icons on the player or target?**
|
||||
Type /icehud, expand Module Settings, expand PlayerHealth (or TargetHealth for targets), click Icon Settings. You can control every aspect of the icons there including location, visibility, draw order, etc.
|
||||
|
||||
1. **How do I turn off buffs/debuffs on the player's or target's bar?**
|
||||
Type /icehud, expand Module Settings, expand PlayerInfo (or TargetInfo for targets), select Buff Settings or Debuff Settings, and un-check "show buffs" (or "show debuffs").
|
||||
|
||||
1. **How do I turn off these big huge bars that pulse whenever one of my abilities procs?**
|
||||
This isn't IceHUD - it's Blizzard's Spell Alerts they added in 4.0.1. Interface options => Combat => "Spell Alert Opacity" to turn them off or search for a mod to tweak their positioning/size/etc.
|
||||
|
||||
1. **I don't like where some of the bars are placed. How do I put the health/mana on the left/right?**
|
||||
Type /icehud, expand Module Settings, expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is.
|
||||
|
||||
1. **Which module displays Monk Chi power?**
|
||||
Prior to v1.11.2, this module was called HarmonyPower. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. IceHUD v1.11.2 changed this module to be called Chi.
|
||||
|
||||
1. **How do I add commas/periods into big numbers like health?**
|
||||
If you have DogTags enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc.
|
||||
|
||||
1. **The countdown timers on buffs and debuffs completely obscure the icon. How do I disable or adjust the text?**
|
||||
IceHUD is not responsible for this countdown text and cannot control it. The 6.0 patch added an option in the game client to display counts on top of cooldowns. Look at the Action Bars menu under the game's Interface options. You can turn the text on or off there. Mods like OmniCC or CooldownCount will generally give you the same feature but allow you to control when, where, and how the text shows up.
|
||||
|
||||
1. **When I rotate some modules 90 degrees, such as the castbar, the bar appears to wiggle up and down as it fills or empties. How do I fix this?**
|
||||
This is a side effect of the animation API that I'm co-opting to force a rotation without having to provide duplicates of every bar texture in the mod. Any bar moving sufficiently quickly and updating rapidly will cause this. IceHUD is intended to be a vertically-oriented mod, so the rotation feature is there for people who are willing to accept the side effects that come with it. My suggestion is to use one of the many horizontally-oriented bar mods out there if you're wanting horizontal bars. Quartz is a good castbar replacement that you can use and disable IceHUD's built-in castbar, for example.
|
||||
|
||||
1. **How do I get rid of the bars that showed up beneath the player in the 7.0 patch?**
|
||||
Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.
|
||||
|
||||
|
||||
See [here](https://www.wowace.com/projects/ice-hud/issues/113) for a user-created guide to creating new IceHUD textures.
|
Reference in New Issue
Block a user