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v1.14.13
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v1.14.16-a
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@ -1,8 +1,8 @@
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## Interface: 100002
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## Interface-Retail: 100002
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## Interface: 100005
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## Interface-Retail: 100005
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## Interface-Classic: 11403
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## Interface-BCC: 20504
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## Interface-Wrath: 30400
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## Interface-Wrath: 30401
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## Author: Parnic, originally created by Iceroth
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## Name: IceHUD
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## Title: IceHUD |cff7fff7f-Ace3-|r
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@ -1,8 +1,8 @@
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## Interface: 100002
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## Interface-Retail: 100002
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## Interface: 100005
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## Interface-Retail: 100005
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## Interface-Classic: 11403
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## Interface-BCC: 20504
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## Interface-Wrath: 30400
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## Interface-Wrath: 30401
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## Title: IceHUD |cff7fff7f-Options-|r
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## Author: Parnic
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## Version: @project-version@
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13
changelog.md
13
changelog.md
@ -1,5 +1,18 @@
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# Changelog
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v1.14.16:
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- Exposed the option in the Totems module to hide the Blizzard Totems frame or not, and changed the default value to not hide when on a version of the game that doesn't support right-clicking to destroy totems (any version after Wrath). This enables using the default Totems frame to cancel totems early.
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- Fixed a reported error when playing Darkmoon Faire games.
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v1.14.15:
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- Updated TOCs for 10.0.5
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v1.14.14:
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- Fixed PlayerAlternatePower bar showing up when it shouldn't have, such as when casting Power Word: Shield before ever having done anything to trigger a game-level "alternate power" event, such as mounting a Dragonriding mount.
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v1.14.13:
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- Fixed Vigor module hiding default Climbing, Film, etc. UIs. (wowace ticket #336)
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@ -616,7 +616,10 @@ function IceClassPowerCounter.prototype:SetRuneCoords(rune, percent)
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local left, right, top, bottom = 0, 1, 0, 1
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if self:GetRuneMode() == "Graphical" then
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left, right, top, bottom = unpack(self.runeCoords[rune])
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local coords = self.runeCoords[rune]
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if coords then
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left, right, top, bottom = unpack(coords)
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end
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end
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if self.currentGrowMode == self.growModes["height"] then
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@ -874,7 +877,10 @@ function IceClassPowerCounter.prototype:SetupRuneTexture(rune)
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local a,b,c,d = 0, 1, 0, 1
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if self:GetRuneMode() == "Graphical" then
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width = self.runeWidth
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a,b,c,d = unpack(self.runeCoords[rune])
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local coords = self.runeCoords[rune]
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if coords then
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a,b,c,d = unpack(coords)
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end
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end
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-- make sure any texture aside from the special one is square and has the proper coordinates
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@ -35,11 +35,12 @@ function PlayerAlternatePower.prototype:Enable(core)
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self:RegisterEvent("UNIT_POWER_BAR_SHOW", "PowerBarShow")
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self:RegisterEvent("UNIT_POWER_BAR_HIDE", "PowerBarHide")
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self.wantToShow = true
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self:Update(self.unit)
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if self.maxPower == 0 then
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self:Show(false)
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else
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self.wantToShow = true
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end
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if self.moduleSettings.hideBlizz then
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self:HideBlizz()
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@ -89,11 +89,11 @@ function Totems.prototype:GetOptions()
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end,
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order = 31
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}
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--[[
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opts["hideBlizz"] = {
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type = "toggle",
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name = L["Hide Blizzard Frame"],
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desc = L["Hides Blizzard Rune frame and disables all events related to it"],
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desc = L["Hides Blizzard frame and disables all events related to it.\n\nNOTE: Blizzard attaches this UI to the player's unitframe, so if you have that hidden in PlayerHealth, then this won't do anything."],
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get = function()
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return self.moduleSettings.hideBlizz
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end,
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@ -110,7 +110,7 @@ function Totems.prototype:GetOptions()
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end,
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order = 32
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}
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--]]
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opts["displayMode"] = {
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type = 'select',
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name = L["Totem orientation"],
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@ -193,7 +193,7 @@ function Totems.prototype:GetDefaultSettings()
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defaults["totemFontSize"] = 20
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defaults["totemMode"] = "Graphical"
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defaults["usesDogTagStrings"] = false
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defaults["hideBlizz"] = true
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defaults["hideBlizz"] = IceHUD.CanHookDestroyTotem
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defaults["alwaysFullAlpha"] = false
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defaults["displayMode"] = "Horizontal"
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defaults["cooldownMode"] = "Cooldown"
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@ -1,5 +1,18 @@
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# Changelog
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v1.14.16:
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- Exposed the option in the Totems module to hide the Blizzard Totems frame or not, and changed the default value to not hide when on a version of the game that doesn't support right-clicking to destroy totems (any version after Wrath). This enables using the default Totems frame to cancel totems early.
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- Fixed a reported error when playing Darkmoon Faire games.
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v1.14.15:
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- Updated TOCs for 10.0.5
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v1.14.14:
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- Fixed PlayerAlternatePower bar showing up when it shouldn't have, such as when casting Power Word: Shield before ever having done anything to trigger a game-level "alternate power" event, such as mounting a Dragonriding mount.
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v1.14.13:
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- Fixed Vigor module hiding default Climbing, Film, etc. UIs. (wowace ticket #336)
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|
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