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https://github.com/parnic/LibDogTag-Unit-3.0.git
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removed special handling of elites in DifficultyColor; the color is now based solely on the mob's level.
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@ -543,8 +543,6 @@ DogTag:AddTag("Unit", "DifficultyColor", {
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local level = UnitLevel(unit)
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if level <= 0 then
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level = 99
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elseif UnitClassification(unit) ~= "normal" then
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level = level + 3
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end
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local info = GetDifficultyColor(level)
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if value then
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