removed special handling of elites in DifficultyColor; the color is now based solely on the mob's level.

This commit is contained in:
ellipsis
2008-03-30 00:44:07 +00:00
parent 2a89fde515
commit d7ad5a682e

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@ -543,8 +543,6 @@ DogTag:AddTag("Unit", "DifficultyColor", {
local level = UnitLevel(unit)
if level <= 0 then
level = 99
elseif UnitClassification(unit) ~= "normal" then
level = level + 3
end
local info = GetDifficultyColor(level)
if value then