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https://github.com/parnic/breakables.git
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45
.github/workflows/release.yml
vendored
Normal file
45
.github/workflows/release.yml
vendored
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@ -0,0 +1,45 @@
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# description of this workflow, can be anything you want
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name: Package and release
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# we need to let GitHub know _when_ we want to release, typically only when we create a new tag.
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# this will target only tags, and not all pushes to the master branch.
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# this part can be heavily customized to your liking, like targeting only tags that match a certain word,
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# other branches or even pullrequests.
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on:
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push:
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tags:
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- '**'
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# a workflow is built up as jobs, and within these jobs are steps
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jobs:
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# "release" is a job, you can name it anything you want
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release:
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# we can run our steps on pretty much anything, but the "ubuntu-latest" image is a safe bet
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runs-on: ubuntu-latest
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# specify the environment variables used by the packager, matching the secrets from the project on GitHub
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env:
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CF_API_KEY: ${{ secrets.CF_API_KEY }}
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WOWI_API_TOKEN: ${{ secrets.WOWI_API_TOKEN }}
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GITHUB_OAUTH: ${{ secrets.GITHUB_TOKEN }} # "GITHUB_TOKEN" is a secret always provided to the workflow
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# for your own token, the name cannot start with "GITHUB_"
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# "steps" holds a list of all the steps needed to package and release our AddOn
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steps:
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# we first have to clone the AddOn project, this is a required step
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- name: Clone project
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uses: actions/checkout@v1
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# once cloned, we just run the GitHub Action for the packager project
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- name: Package and release
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uses: BigWigsMods/packager@master
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# another example where we supply additional arguments, this example is specifically to release
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# for the Classic version of the game
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- name: Package and release for Classic
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uses: BigWigsMods/packager@master
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with:
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args: -g 1.13.6 -w 0
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2
.pkgmeta
2
.pkgmeta
@ -39,3 +39,5 @@ ignore:
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- readme.md
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manual-changelog: changelog.txt
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enable-nolib-creation: yes
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@ -39,6 +39,13 @@ local AdditionalMillableItems = {
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152510,
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152511,
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168487,
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-- Shadowlands herbs
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168586, -- rising glory
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168589, -- marrowroot
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170554, -- vigil's torch
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168583, -- widowbloom
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169701, -- death blossom
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171315, -- nightshade
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}
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local AdditionalProspectableItems = {
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@ -51,6 +58,13 @@ local AdditionalProspectableItems = {
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152513,
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152579,
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168185,
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-- Shadowlands ore
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171828, -- laestrite
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171833, -- elethium
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171829, -- solenium
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171830, -- oxxein
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171831, -- phaedrum
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171832, -- sinvyr
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}
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local MassMilling = {
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@ -70,6 +84,13 @@ local MassMilling = {
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[124106] = 209664,
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[128304] = 210116,
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[151565] = 247861,
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-- shadowlands
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[168586] = 311417,
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[168589] = 311416,
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[170554] = 311414,
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[168583] = 311415,
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[169701] = 311413,
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[171315] = 311418,
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}
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local HerbCombineItems = {
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@ -87,6 +108,13 @@ local HerbCombineItems = {
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109627, -- starflower petal
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109628, -- nagrand arrowbloom petal
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109629, -- talador orchid petal
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-- shadowlands
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169550, -- rising glory petal
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168591, -- marrowroot petal
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169699, -- vigil's torch petal
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169698, -- widowbloom petal
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169700, -- death blossom petal
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169697, -- nightshade petal
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}
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local UnProspectableItems = {
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@ -145,6 +173,11 @@ local PickableItems = {
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116920, -- true steel lockbox
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121331, -- leystone lockbox
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169475, -- barnacled lockbox
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-- shadowlands
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179311, -- venthyr
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180532, -- maldraxxi
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180533, -- kyrian
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180522, -- night fae
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}
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local CanPickLock = false
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@ -208,6 +241,8 @@ function Breakables:OnInitialize()
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fontSize = 11,
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growDirection = 2,
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ignoreList = {},
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showTooltipForBreakables = true,
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showTooltipForProfession = true,
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}
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}
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self.db = LibStub("AceDB-3.0"):New("BreakablesDB", self.defaults, true)
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@ -594,6 +629,36 @@ function Breakables:GetOptions()
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end,
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order = 7,
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},
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showTooltipForBreakables = {
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type = "toggle",
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name = L["Show tooltip on breakables"],
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desc = L["Whether or not to show an item tooltip when hovering over a breakable item button."],
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get = function(info)
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return self.settings.showTooltipForBreakables
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end,
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set = function(info, v)
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self.settings.showTooltipForBreakables = v
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if info.uiType == "cmd" then
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print("|cff33ff99Breakables|r: set |cffffff78showTooltipForBreakables|r to " .. tostring(self.settings.showTooltipForBreakables))
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end
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end,
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order = 8,
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},
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showTooltipForProfession = {
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type = "toggle",
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name = L["Show tooltip on profession"],
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desc = L["Whether or not to show an item tooltip when hovering over a profession button on the Breakables bar."],
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get = function(info)
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return self.settings.showTooltipForProfession
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end,
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set = function(info, v)
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self.settings.showTooltipForProfession = v
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if info.uiType == "cmd" then
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print("|cff33ff99Breakables|r: set |cffffff78showTooltipForProfession|r to " .. tostring(self.settings.showTooltipForProfession))
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end
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end,
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order = 9,
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},
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ignoreList = {
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type = 'multiselect',
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name = L["Ignore list"],
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@ -1014,7 +1079,7 @@ end
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function Breakables:OnEnterProfessionButton(btn)
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local spellId = self:GetSpellIdFromProfessionButton(btn.type)
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if spellId then
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if spellId and self.settings.showTooltipForProfession then
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GameTooltip:SetOwner(btn, "ANCHOR_BOTTOMLEFT")
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GameTooltip:SetSpellByID(spellId)
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@ -1029,20 +1094,24 @@ function Breakables:OnLeaveProfessionButton()
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end
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function Breakables:OnEnterBreakableButton(this)
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GameTooltip:SetOwner(this, "ANCHOR_BOTTOMLEFT")
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GameTooltip:SetBagItem(this.bag, this.slot)
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if self.settings.showTooltipForBreakables then
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GameTooltip:SetOwner(this, "ANCHOR_BOTTOMLEFT")
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GameTooltip:SetBagItem(this.bag, this.slot)
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GameTooltip:AddLine(" ")
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GameTooltip:AddLine(L["You can click on this button to break this item without having to click on the profession button first."], 1, 1, 1, 1)
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GameTooltip:AddLine(" ")
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GameTooltip:AddLine(L["You can right-click on this button to ignore this item. Items can be unignored from the options screen."], 1, 1, 1, 1)
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GameTooltip:Show()
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showingTooltip = this
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GameTooltip:AddLine(" ")
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GameTooltip:AddLine(L["You can click on this button to break this item without having to click on the profession button first."], 1, 1, 1, 1)
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GameTooltip:AddLine(" ")
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GameTooltip:AddLine(L["You can right-click on this button to ignore this item. Items can be unignored from the options screen."], 1, 1, 1, 1)
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GameTooltip:Show()
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showingTooltip = this
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end
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end
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function Breakables:OnLeaveBreakableButton()
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GameTooltip:Hide()
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showingTooltip = nil
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if showingTooltip then
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GameTooltip:Hide()
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showingTooltip = nil
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end
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end
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function Breakables:PostClickedBreakableButton(this)
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@ -1,12 +1,23 @@
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## Interface: 80300
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#@retail@
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## Interface: 90005
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#@end-retail@
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#@non-retail@
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# ## Interface: 11306
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#@end-non-retail@
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## Author: Parnic
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## Name: Breakables
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## Title: Breakables |cff7fff7f-Ace3-|r
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## Notes: Tracks herbs/ore/items that can be broken into component pieces
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## Version: @project-version@ (Revision: @project-revision@)
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#@debug@
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## Version: development
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#@end-debug@
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#@non-debug@
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# ## Version: @project-version@
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#@end-non-debug@
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## SavedVariables: BreakablesDB
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## OptionalDeps: Ace3, LibBabble-Inventory-3.0, Masque
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## X-Compatible-With: 80200
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## X-Curse-Project-ID: 16629
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## X-WoWI-ID: 17929
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#@no-lib-strip@
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embeds.xml
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@ -1,3 +1,17 @@
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v1.7.3:
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- Add option to suppress tooltips by request
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- Updated Classic TOC to 1.13.6
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v1.7.2:
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- Updated TOC for 9.0.5
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v1.7.1:
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- Updated TOC to latest
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v1.7.0:
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- Added Shadowlands herbs, ore, and lockboxes
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- Updated TOC for 9.0
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v1.6.4:
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- Updated TOC for 8.3
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@ -14,7 +14,6 @@ Typing */brk* will open the configuration settings (or you can get to it from Bl
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* **Max number to display**: this controls the highest number of items that you will see next to your profession button. If this is 5 but you have 10 breakable items in your bags, you will only see 5 at a time.
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* **Show soulbound items**: aimed at enchanters, this controls whether or not you will see items that are soulbound as breakable items or not.
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### **Known issues**
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* If you have more than 5 of a breakable item but split into stacks all smaller than 5, the game will say you do not have enough items to break. The default UI now has a built-in button to compress stacks that should solve this issue.
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* If you know Mass Milling for a specific type of herb, the current alpha will try to use this ability and fail. I am in the process of leveling a scribe up high enough to debug this problem.
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Reference in New Issue
Block a user