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5 Commits
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7f53ef3d90
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2
.github/workflows/release.yml
vendored
2
.github/workflows/release.yml
vendored
@ -42,4 +42,4 @@ jobs:
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- name: Package and release for Classic
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uses: BigWigsMods/packager@master
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with:
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args: -g 1.13.5 -w 0
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args: -g 1.13.6 -w 0
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@ -241,6 +241,8 @@ function Breakables:OnInitialize()
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fontSize = 11,
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growDirection = 2,
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ignoreList = {},
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showTooltipForBreakables = true,
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showTooltipForProfession = true,
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}
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}
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self.db = LibStub("AceDB-3.0"):New("BreakablesDB", self.defaults, true)
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@ -627,6 +629,36 @@ function Breakables:GetOptions()
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end,
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order = 7,
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},
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showTooltipForBreakables = {
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type = "toggle",
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name = L["Show tooltip on breakables"],
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desc = L["Whether or not to show an item tooltip when hovering over a breakable item button."],
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get = function(info)
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return self.settings.showTooltipForBreakables
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end,
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set = function(info, v)
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self.settings.showTooltipForBreakables = v
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if info.uiType == "cmd" then
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print("|cff33ff99Breakables|r: set |cffffff78showTooltipForBreakables|r to " .. tostring(self.settings.showTooltipForBreakables))
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end
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end,
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order = 8,
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},
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showTooltipForProfession = {
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type = "toggle",
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name = L["Show tooltip on profession"],
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desc = L["Whether or not to show an item tooltip when hovering over a profession button on the Breakables bar."],
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get = function(info)
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return self.settings.showTooltipForProfession
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end,
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set = function(info, v)
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self.settings.showTooltipForProfession = v
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if info.uiType == "cmd" then
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print("|cff33ff99Breakables|r: set |cffffff78showTooltipForProfession|r to " .. tostring(self.settings.showTooltipForProfession))
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end
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end,
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order = 9,
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},
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ignoreList = {
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type = 'multiselect',
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name = L["Ignore list"],
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@ -1047,7 +1079,7 @@ end
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function Breakables:OnEnterProfessionButton(btn)
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local spellId = self:GetSpellIdFromProfessionButton(btn.type)
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if spellId then
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if spellId and self.settings.showTooltipForProfession then
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GameTooltip:SetOwner(btn, "ANCHOR_BOTTOMLEFT")
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GameTooltip:SetSpellByID(spellId)
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@ -1062,20 +1094,24 @@ function Breakables:OnLeaveProfessionButton()
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end
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function Breakables:OnEnterBreakableButton(this)
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GameTooltip:SetOwner(this, "ANCHOR_BOTTOMLEFT")
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GameTooltip:SetBagItem(this.bag, this.slot)
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if self.settings.showTooltipForBreakables then
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GameTooltip:SetOwner(this, "ANCHOR_BOTTOMLEFT")
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GameTooltip:SetBagItem(this.bag, this.slot)
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GameTooltip:AddLine(" ")
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GameTooltip:AddLine(L["You can click on this button to break this item without having to click on the profession button first."], 1, 1, 1, 1)
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GameTooltip:AddLine(" ")
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GameTooltip:AddLine(L["You can right-click on this button to ignore this item. Items can be unignored from the options screen."], 1, 1, 1, 1)
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GameTooltip:Show()
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showingTooltip = this
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GameTooltip:AddLine(" ")
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GameTooltip:AddLine(L["You can click on this button to break this item without having to click on the profession button first."], 1, 1, 1, 1)
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GameTooltip:AddLine(" ")
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GameTooltip:AddLine(L["You can right-click on this button to ignore this item. Items can be unignored from the options screen."], 1, 1, 1, 1)
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GameTooltip:Show()
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showingTooltip = this
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end
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end
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function Breakables:OnLeaveBreakableButton()
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GameTooltip:Hide()
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showingTooltip = nil
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if showingTooltip then
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GameTooltip:Hide()
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showingTooltip = nil
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end
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end
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function Breakables:PostClickedBreakableButton(this)
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@ -1,8 +1,8 @@
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#@retail@
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## Interface: 90002
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## Interface: 90005
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#@end-retail@
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#@non-retail@
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# ## Interface: 11305
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# ## Interface: 11306
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#@end-non-retail@
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## Author: Parnic
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## Name: Breakables
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@ -1,5 +1,12 @@
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v1.7.3:
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- Add option to suppress tooltips by request
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- Updated Classic TOC to 1.13.6
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v1.7.2:
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- Updated TOC for 9.0.5
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v1.7.1:
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-Updated TOC to latest
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- Updated TOC to latest
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v1.7.0:
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- Added Shadowlands herbs, ore, and lockboxes
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@ -14,7 +14,6 @@ Typing */brk* will open the configuration settings (or you can get to it from Bl
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* **Max number to display**: this controls the highest number of items that you will see next to your profession button. If this is 5 but you have 10 breakable items in your bags, you will only see 5 at a time.
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* **Show soulbound items**: aimed at enchanters, this controls whether or not you will see items that are soulbound as breakable items or not.
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### **Known issues**
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* If you have more than 5 of a breakable item but split into stacks all smaller than 5, the game will say you do not have enough items to break. The default UI now has a built-in button to compress stacks that should solve this issue.
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* If you know Mass Milling for a specific type of herb, the current alpha will try to use this ability and fail. I am in the process of leveling a scribe up high enough to debug this problem.
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