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Fixed shard numeric formatting incorrectly in non-Destruction specs
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@ -67,7 +67,7 @@ function ShardCounter.prototype:Enable(core)
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if IceHUD.WowVer >= 70000 then
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self.numRunes = UnitPowerMax(self.unit, self.unitPower)
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if GetSpecialization() == SPEC_WARLOCK_DESTRUCTION then
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if IceHUD.WowVer >= 80000 or GetSpecialization() == SPEC_WARLOCK_DESTRUCTION then
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self.shouldShowUnmodified = true
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self.numericFormat = "%.1f"
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self.round = floor
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