mirror of
https://github.com/parnic/ice-hud.git
synced 2025-06-16 06:40:13 -05:00
- replaced AceEvent-2.0 with AceEvent-3.0/AceTimer-3.0
This commit is contained in:
7
.pkgmeta
7
.pkgmeta
@ -5,7 +5,12 @@ externals:
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libs/CallbackHandler-1.0:
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url: svn://svn.wowace.com/wow/ace3/mainline/trunk/CallbackHandler-1.0
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tag: latest
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libs/AceEvent-2.0: svn://svn.wowace.com/wow/ace2/mainline/trunk/AceEvent-2.0
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libs/AceEvent-3.0:
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url: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceEvent-3.0
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tag: latest
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libs/AceTimer-3.0:
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url: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceTimer-3.0
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tag: latest
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libs/AceDB-3.0:
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url: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceDB-3.0
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tag: latest
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@ -415,13 +415,13 @@ end
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-- NORMAL SPELLS --
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-------------------------------------------------------------------------------
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function IceCastBar.prototype:SpellCastSent(unit, spell, rank, target)
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function IceCastBar.prototype:SpellCastSent(event, unit, spell, rank, target)
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if (unit ~= self.unit) then return end
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--IceHUD:Debug("SpellCastSent", unit, spell, rank, target)
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end
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function IceCastBar.prototype:SpellCastStart(unit, spell, rank)
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function IceCastBar.prototype:SpellCastStart(event, unit, spell, rank)
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if (unit ~= self.unit) then return end
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IceHUD:Debug("SpellCastStart", unit, spell, rank)
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--UnitCastingInfo(unit)
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@ -430,7 +430,7 @@ function IceCastBar.prototype:SpellCastStart(unit, spell, rank)
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self.current = spell
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end
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function IceCastBar.prototype:SpellCastStop(unit, spell, rank)
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function IceCastBar.prototype:SpellCastStop(event, unit, spell, rank)
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if (unit ~= self.unit) then return end
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IceHUD:Debug("SpellCastStop", unit, spell, self.current)
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@ -449,7 +449,7 @@ function IceCastBar.prototype:SpellCastStop(unit, spell, rank)
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end
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function IceCastBar.prototype:SpellCastFailed(unit, spell, rank)
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function IceCastBar.prototype:SpellCastFailed(event, unit, spell, rank)
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if (unit ~= self.unit) then return end
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IceHUD:Debug("SpellCastFailed", unit, self.current)
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@ -477,7 +477,7 @@ function IceCastBar.prototype:SpellCastFailed(unit, spell, rank)
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self:StartBar(IceCastBar.Actions.Failure, "Failed")
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end
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function IceCastBar.prototype:CheckChatInterrupt(msg)
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function IceCastBar.prototype:CheckChatInterrupt(event, msg)
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local player, spell = deformat(msg, SPELLINTERRUPTOTHERSELF)
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IceHUD:Debug("CheckChatInterrupt", msg, self.current)
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@ -491,7 +491,7 @@ function IceCastBar.prototype:CheckChatInterrupt(msg)
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end
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end
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function IceCastBar.prototype:SpellCastInterrupted(unit, spell, rank)
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function IceCastBar.prototype:SpellCastInterrupted(event, unit, spell, rank)
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if (unit ~= self.unit) then return end
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IceHUD:Debug("SpellCastInterrupted", unit, self.current)
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@ -505,7 +505,7 @@ function IceCastBar.prototype:SpellCastInterrupted(unit, spell, rank)
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self:StartBar(IceCastBar.Actions.Failure, "Interrupted")
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end
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function IceCastBar.prototype:SpellCastDelayed(unit, delay)
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function IceCastBar.prototype:SpellCastDelayed(event, unit, delay)
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if (unit ~= self.unit) then return end
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--IceHUD:Debug("SpellCastDelayed", unit, UnitCastingInfo(unit))
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@ -518,7 +518,7 @@ function IceCastBar.prototype:SpellCastDelayed(unit, delay)
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end
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function IceCastBar.prototype:SpellCastSucceeded(unit, spell, rank)
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function IceCastBar.prototype:SpellCastSucceeded(event, unit, spell, rank)
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if (unit ~= self.unit) then return end
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--IceHUD:Debug("SpellCastSucceeded", unit, spell, rank)
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@ -556,14 +556,14 @@ end
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-- CHANNELING SPELLS --
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-------------------------------------------------------------------------------
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function IceCastBar.prototype:SpellCastChannelStart(unit)
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function IceCastBar.prototype:SpellCastChannelStart(event, unit)
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if (unit ~= self.unit) then return end
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--IceHUD:Debug("SpellCastChannelStart", unit)
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self:StartBar(IceCastBar.Actions.Channel)
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end
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function IceCastBar.prototype:SpellCastChannelUpdate(unit)
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function IceCastBar.prototype:SpellCastChannelUpdate(event, unit)
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if (unit ~= self.unit or not self.actionStartTime) then return end
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--IceHUD:Debug("SpellCastChannelUpdate", unit, UnitChannelInfo(unit))
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@ -571,7 +571,7 @@ function IceCastBar.prototype:SpellCastChannelUpdate(unit)
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self.actionDuration = endTime/1000 - self.actionStartTime
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end
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function IceCastBar.prototype:SpellCastChannelStop(unit)
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function IceCastBar.prototype:SpellCastChannelStop(event, unit)
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if (unit ~= self.unit) then return end
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--IceHUD:Debug("SpellCastChannelStop", unit)
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@ -1,6 +1,6 @@
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local AceOO = AceLibrary("AceOO-2.0")
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IceCore = AceOO.Class("AceEvent-2.0")
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IceCore = AceOO.Class()
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IceCore.Side = { Left = "LEFT", Right = "RIGHT" }
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@ -31,13 +31,6 @@ function IceCore.prototype:init()
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IceHUD:Debug("IceCore.prototype:init()")
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self.IceHUDFrame = CreateFrame("Frame","IceHUDFrame", UIParent)
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-- We are ready to load modules
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self:RegisterEvent(IceCore.RegisterModule, "Register")
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self:TriggerEvent(IceCore.Loaded)
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self:SetupDefaults()
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end
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@ -1,7 +1,7 @@
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local AceOO = AceLibrary("AceOO-2.0")
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local SML = AceLibrary("LibSharedMedia-3.0")
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IceElement = AceOO.Class("AceEvent-2.0")
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IceElement = AceOO.Class()
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IceElement.virtual = true
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IceElement.TexturePath = IceHUD.Location .. "\\textures\\"
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@ -42,7 +42,10 @@ function IceElement.prototype:init(name)
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self:SetDefaultColor("Text", 1, 1, 1)
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self:SetDefaultColor("undef", 0.7, 0.7, 0.7)
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self:RegisterEvent(IceCore.Loaded, "OnCoreLoad")
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LibStub("AceEvent-3.0"):Embed(self)
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LibStub("AceTimer-3.0"):Embed(self)
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IceHUD:Register(self)
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end
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@ -378,15 +381,6 @@ function IceElement.prototype:Show(bShouldShow)
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end
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-- Event Handlers -------------------------------------------------------------
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-- Register ourself to the core
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function IceElement.prototype:OnCoreLoad()
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self:TriggerEvent(IceCore.RegisterModule, self)
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end
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-- Combat event handlers ------------------------------------------------------
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function IceElement.prototype:InCombat()
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22
IceHUD.lua
22
IceHUD.lua
@ -5,6 +5,9 @@ local ACR = LibStub("AceConfigRegistry-3.0")
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local ConfigDialog = LibStub("AceConfigDialog-3.0")
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local icon = LibStub("LibDBIcon-1.0")
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local pendingModuleLoads = {}
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local bReadyToRegisterModules = false
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IceHUD.CurrTagVersion = 3
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IceHUD.debugging = false
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@ -770,6 +773,9 @@ function IceHUD:OnInitialize()
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self:Debug("IceHUD:OnInitialize()")
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self.IceCore = IceCore:new()
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self:RegisterPendingModules()
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self.IceCore:SetupDefaults()
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bReadyToRegisterModules = true
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self.db = LibStub("AceDB-3.0"):New("IceCoreDB", self.IceCore.defaults, "Default")
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self.db.RegisterCallback(self, "OnProfileShutdown", "PreProfileChanged")
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@ -991,3 +997,19 @@ function IceHUD:GetSelectValue(info, val)
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return 1
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end
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function IceHUD:Register(element)
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assert(element, "Trying to register a nil module")
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if not bReadyToRegisterModules then
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pendingModuleLoads[#pendingModuleLoads+1] = element
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else
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self.IceCore:Register(element)
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end
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end
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function IceHUD:RegisterPendingModules()
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for i=1, #pendingModuleLoads do
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self.IceCore:Register(pendingModuleLoads[i])
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end
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pendingModuleLoads = {}
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end
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@ -8,7 +8,8 @@
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<Include file="libs\AceDBOptions-3.0\AceDBOptions-3.0.xml"/>
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<Include file="libs\AceGUI-3.0\AceGUI-3.0.xml"/>
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<Include file="libs\AceConfig-3.0\AceConfig-3.0.xml"/>
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<Script file="libs\AceEvent-2.0\AceEvent-2.0.lua"/>
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<Include file="libs\AceEvent-3.0\AceEvent-3.0.xml"/>
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<Include file="libs\AceTimer-3.0\AceTimer-3.0.xml"/>
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<Include file="libs\AceConsole-3.0\AceConsole-3.0.xml"/>
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<Include file="libs\AceAddon-3.0\AceAddon-3.0.xml"/>
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<Include file="libs\LibDogTag-3.0\lib.xml"/>
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@ -327,7 +327,7 @@ function CastBar.prototype:Enable(core)
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end
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function CastBar.prototype:EnteringVehicle(unit, arg2)
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function CastBar.prototype:EnteringVehicle(event, unit, arg2)
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if (self.unit == "player" and IceHUD:ShouldSwapToVehicle(unit, arg2)) then
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self.unit = "vehicle"
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self:Update(self.unit)
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@ -335,7 +335,7 @@ function CastBar.prototype:EnteringVehicle(unit, arg2)
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end
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function CastBar.prototype:ExitingVehicle(unit)
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function CastBar.prototype:ExitingVehicle(event, unit)
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if (unit == "player" and self.unit == "vehicle") then
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self.unit = "player"
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self:Update(self.unit)
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@ -415,16 +415,16 @@ end
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-- OVERRIDE
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function CastBar.prototype:SpellCastSent(unit, spell, rank, target)
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CastBar.super.prototype.SpellCastSent(self, unit, spell, rank, target)
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function CastBar.prototype:SpellCastSent(event, unit, spell, rank, target)
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CastBar.super.prototype.SpellCastSent(self, event, unit, spell, rank, target)
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if (unit ~= self.unit) then return end
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self.spellCastSent = GetTime()
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end
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-- OVERRIDE
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function CastBar.prototype:SpellCastStart(unit, spell, rank)
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CastBar.super.prototype.SpellCastStart(self, unit, spell, rank)
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function CastBar.prototype:SpellCastStart(event, unit, spell, rank)
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CastBar.super.prototype.SpellCastStart(self, event, unit, spell, rank)
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if (unit ~= self.unit) then return end
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if not self:IsVisible() or not self.actionDuration then
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@ -471,8 +471,8 @@ end
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-- OVERRIDE
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function CastBar.prototype:SpellCastChannelStart(unit)
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CastBar.super.prototype.SpellCastChannelStart(self, unit)
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function CastBar.prototype:SpellCastChannelStart(event, unit)
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CastBar.super.prototype.SpellCastChannelStart(self, event, unit)
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if (unit ~= self.unit) then return end
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if not self:IsVisible() or not self.actionDuration then
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@ -23,10 +23,10 @@ end
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function IceCustomBar.prototype:Enable(core)
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IceCustomBar.super.prototype.Enable(self, core)
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self:RegisterEvent("UNIT_AURA", "UpdateCustomBar")
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self:RegisterEvent("UNIT_PET", "UpdateCustomBar")
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self:RegisterEvent("PLAYER_PET_CHANGED", "UpdateCustomBar")
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self:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateCustomBar")
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self:RegisterEvent("UNIT_AURA", "UpdateCustomBarEvent")
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self:RegisterEvent("UNIT_PET", "UpdateCustomBarEvent")
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self:RegisterEvent("PLAYER_PET_CHANGED", "UpdateCustomBarEvent")
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self:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateCustomBarEvent")
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if self.moduleSettings.auraIconScale == nil then
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self.moduleSettings.auraIconScale = 1
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@ -496,6 +496,10 @@ function IceCustomBar.prototype:GetAuraDuration(unitName, buffName)
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return nil, nil, nil, nil
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end
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function IceCustomBar.prototype:UpdateCustomBarEvent(event, unit)
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self:UpdateCustomBar(unit)
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end
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function IceCustomBar.prototype:UpdateCustomBar(unit, fromUpdate)
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if unit and unit ~= self.unit and not (self.unit == "main hand weapon" or self.unit == "off hand weapon") then
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return
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|
@ -25,8 +25,8 @@ end
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function IceCustomCDBar.prototype:Enable(core)
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IceCustomCDBar.super.prototype.Enable(self, core)
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self:RegisterEvent("SPELL_UPDATE_COOLDOWN", "UpdateCustomBar")
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self:RegisterEvent("SPELL_UPDATE_USEABLE", "UpdateCustomBar")
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self:RegisterEvent("SPELL_UPDATE_COOLDOWN", "UpdateCustomBarEvent")
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self:RegisterEvent("SPELL_UPDATE_USEABLE", "UpdateCustomBarEvent")
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self:Show(true)
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@ -439,6 +439,10 @@ function IceCustomCDBar.prototype:UpdateIcon()
|
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end
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end
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|
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function IceCustomCDBar.prototype:UpdateCustomBarEvent()
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self:UpdateCustomBar()
|
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end
|
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|
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function IceCustomCDBar.prototype:UpdateCustomBar(fromUpdate)
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local now = GetTime()
|
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local remaining = nil
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|
@ -536,11 +536,7 @@ function IceCustomCount.prototype:GetGradientColor(curr)
|
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end
|
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|
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|
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function IceCustomCount.prototype:UpdateCustomCount(unit)
|
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if unit and unit ~= self.unit and self.unit ~= "main hand weapon" and self.unit ~= "off hand weapon" then
|
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return
|
||||
end
|
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|
||||
function IceCustomCount.prototype:UpdateCustomCount()
|
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local points
|
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if IceHUD.IceCore:IsInConfigMode() then
|
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points = tonumber(self.moduleSettings.maxCount)
|
||||
|
@ -103,7 +103,7 @@ function IceCustomHealth.prototype:Enable(core)
|
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self:SetUnit(self.moduleSettings.unitToTrack)
|
||||
self:CreateFrame()
|
||||
|
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self:ScheduleRepeatingEvent(self.elementName, self.Update, IceHUD.IceCore:UpdatePeriod(), self)
|
||||
self:ScheduleRepeatingTimer(function() self:Update() end, IceHUD.IceCore:UpdatePeriod())
|
||||
end
|
||||
|
||||
function IceCustomHealth.prototype:Disable(core)
|
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|
@ -104,7 +104,7 @@ function IceCustomMana.prototype:Enable(core)
|
||||
|
||||
self:CreateFrame()
|
||||
|
||||
self:ScheduleRepeatingEvent(self.elementName, self.Update, IceHUD.IceCore:UpdatePeriod(), self)
|
||||
self:ScheduleRepeatingTimer(function() self:Update() end, IceHUD.IceCore:UpdatePeriod())
|
||||
end
|
||||
|
||||
function IceCustomMana.prototype:Disable(core)
|
||||
|
@ -38,7 +38,7 @@ function FocusCast.prototype:Enable(core)
|
||||
end
|
||||
|
||||
|
||||
function FocusCast.prototype:FocusChanged(unit)
|
||||
function FocusCast.prototype:FocusChanged(event, unit)
|
||||
if not (UnitExists(self.unit)) then
|
||||
self:StopBar()
|
||||
return
|
||||
|
@ -252,10 +252,10 @@ end
|
||||
function FocusHealth.prototype:Enable(core)
|
||||
FocusHealth.super.prototype.Enable(self, core)
|
||||
|
||||
self:RegisterEvent("UNIT_HEALTH", "Update")
|
||||
self:RegisterEvent("UNIT_MAXHEALTH", "Update")
|
||||
self:RegisterEvent("UNIT_FLAGS", "Update")
|
||||
self:RegisterEvent("UNIT_FACTION", "Update")
|
||||
self:RegisterEvent("UNIT_HEALTH", "UpdateEvent")
|
||||
self:RegisterEvent("UNIT_MAXHEALTH", "UpdateEvent")
|
||||
self:RegisterEvent("UNIT_FLAGS", "UpdateEvent")
|
||||
self:RegisterEvent("UNIT_FACTION", "UpdateEvent")
|
||||
self:RegisterEvent("RAID_TARGET_UPDATE", "UpdateRaidFocusIcon")
|
||||
self:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateFocus")
|
||||
|
||||
@ -329,7 +329,9 @@ function FocusHealth.prototype:Disable(core)
|
||||
FocusHealth.super.prototype.Disable(self, core)
|
||||
end
|
||||
|
||||
|
||||
function FocusHealth.prototype:UpdateEvent(event, unit)
|
||||
self:Update(unit)
|
||||
end
|
||||
|
||||
function FocusHealth.prototype:Update(unit)
|
||||
FocusHealth.super.prototype.Update(self)
|
||||
|
@ -33,20 +33,20 @@ function FocusMana.prototype:Enable(core)
|
||||
FocusMana.super.prototype.Enable(self, core)
|
||||
|
||||
if IceHUD.WowVer >= 40000 then
|
||||
self:RegisterEvent("UNIT_POWER", "Update")
|
||||
self:RegisterEvent("UNIT_MAXPOWER", "Update")
|
||||
self:RegisterEvent("UNIT_POWER", "UpdateEvent")
|
||||
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
|
||||
else
|
||||
self:RegisterEvent("UNIT_MANA", "Update")
|
||||
self:RegisterEvent("UNIT_MAXMANA", "Update")
|
||||
self:RegisterEvent("UNIT_RAGE", "Update")
|
||||
self:RegisterEvent("UNIT_MAXRAGE", "Update")
|
||||
self:RegisterEvent("UNIT_ENERGY", "Update")
|
||||
self:RegisterEvent("UNIT_MAXENERGY", "Update")
|
||||
self:RegisterEvent("UNIT_FOCUS", "Update")
|
||||
self:RegisterEvent("UNIT_MAXFOCUS", "Update")
|
||||
self:RegisterEvent("UNIT_MANA", "UpdateEvent")
|
||||
self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent")
|
||||
self:RegisterEvent("UNIT_RAGE", "UpdateEvent")
|
||||
self:RegisterEvent("UNIT_MAXRAGE", "UpdateEvent")
|
||||
self:RegisterEvent("UNIT_ENERGY", "UpdateEvent")
|
||||
self:RegisterEvent("UNIT_MAXENERGY", "UpdateEvent")
|
||||
self:RegisterEvent("UNIT_FOCUS", "UpdateEvent")
|
||||
self:RegisterEvent("UNIT_MAXFOCUS", "UpdateEvent")
|
||||
end
|
||||
self:RegisterEvent("UNIT_AURA", "Update")
|
||||
self:RegisterEvent("UNIT_FLAGS", "Update")
|
||||
self:RegisterEvent("UNIT_AURA", "UpdateEvent")
|
||||
self:RegisterEvent("UNIT_FLAGS", "UpdateEvent")
|
||||
self:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateFocus")
|
||||
|
||||
self:Update(self.unit)
|
||||
@ -56,6 +56,10 @@ function FocusMana.prototype:UpdateFocus()
|
||||
self:Update(self.unit)
|
||||
end
|
||||
|
||||
function FocusMana.prototype:Update(event, unit)
|
||||
self:Update(unit)
|
||||
end
|
||||
|
||||
function FocusMana.prototype:Update(unit)
|
||||
FocusMana.super.prototype.Update(self)
|
||||
if (unit and (unit ~= self.unit)) then
|
||||
|
@ -26,7 +26,7 @@ function GlobalCoolDown.prototype:Enable(core)
|
||||
|
||||
self:RegisterEvent("ACTIONBAR_UPDATE_COOLDOWN", "CooldownStateChanged")
|
||||
|
||||
self:ScheduleRepeatingEvent(self.elementName, self.UpdateGlobalCoolDown, 0.05, self)
|
||||
self:ScheduleRepeatingTimer(function() self:UpdateGlobalCoolDown() end, 0.05)
|
||||
|
||||
self:Show(false)
|
||||
end
|
||||
|
@ -162,7 +162,7 @@ function HungerForBlood.prototype:GetBuffDuration(unitName, buffName)
|
||||
return nil, nil, nil
|
||||
end
|
||||
|
||||
function HungerForBlood.prototype:UpdateHungerForBlood(unit, fromUpdate)
|
||||
function HungerForBlood.prototype:UpdateHungerForBlood(event, unit, fromUpdate)
|
||||
if unit and unit ~= self.unit then
|
||||
return
|
||||
end
|
||||
@ -183,7 +183,7 @@ function HungerForBlood.prototype:UpdateHungerForBlood(unit, fromUpdate)
|
||||
|
||||
if hfbEndTime and hfbEndTime >= now then
|
||||
if not fromUpdate then
|
||||
self.frame:SetScript("OnUpdate", function() self:UpdateHungerForBlood(self.unit, true) end)
|
||||
self.frame:SetScript("OnUpdate", function() self:UpdateHungerForBlood(nil, self.unit, true) end)
|
||||
end
|
||||
|
||||
-- self:Show(true)
|
||||
|
@ -256,7 +256,7 @@ function MaelstromCount.prototype:CreateMaelstromFrame(doTextureUpdate)
|
||||
end
|
||||
|
||||
|
||||
function MaelstromCount.prototype:UpdateMaelstromCount(unit)
|
||||
function MaelstromCount.prototype:UpdateMaelstromCount(event, unit)
|
||||
if unit and unit ~= "player" then
|
||||
return
|
||||
end
|
||||
|
@ -450,7 +450,7 @@ function MirrorBarHandler.prototype:Redraw()
|
||||
end
|
||||
|
||||
|
||||
function MirrorBarHandler.prototype:MirrorStart(timer, value, maxValue, scale, paused, label)
|
||||
function MirrorBarHandler.prototype:MirrorStart(event, timer, value, maxValue, scale, paused, label)
|
||||
local done = nil
|
||||
|
||||
-- check if we can find an already running timer to reverse it
|
||||
@ -483,7 +483,7 @@ function MirrorBarHandler.prototype:MirrorStart(timer, value, maxValue, scale, p
|
||||
end
|
||||
|
||||
|
||||
function MirrorBarHandler.prototype:MirrorStop(timer)
|
||||
function MirrorBarHandler.prototype:MirrorStop(event, timer)
|
||||
for i = 1, table.getn(self.bars) do
|
||||
if (self.bars[i].timer == timer) then
|
||||
self.bars[i]:MirrorStop()
|
||||
@ -492,7 +492,7 @@ function MirrorBarHandler.prototype:MirrorStop(timer)
|
||||
end
|
||||
|
||||
|
||||
function MirrorBarHandler.prototype:MirrorPause(paused)
|
||||
function MirrorBarHandler.prototype:MirrorPause(event, paused)
|
||||
for i = 1, table.getn(self.bars) do
|
||||
if (self.bars[i].timer ~= nil) then
|
||||
self.bars[i]:MirrorPause(paused > 0)
|
||||
|
@ -59,8 +59,8 @@ function PetHealth.prototype:Enable(core)
|
||||
self:RegisterEvent("PET_BAR_CHANGED", "CheckPet");
|
||||
self:RegisterEvent("UNIT_PET", "CheckPet");
|
||||
|
||||
self:RegisterEvent("UNIT_HEALTH", "Update")
|
||||
self:RegisterEvent("UNIT_MAXHEALTH", "Update")
|
||||
self:RegisterEvent("UNIT_HEALTH", "UpdateEvent")
|
||||
self:RegisterEvent("UNIT_MAXHEALTH", "UpdateEvent")
|
||||
|
||||
if IceHUD.WowVer >= 40000 then
|
||||
self:RegisterEvent("UNIT_POWER", "PetHappiness")
|
||||
@ -79,7 +79,7 @@ function PetHealth.prototype:Disable(core)
|
||||
UnregisterUnitWatch(self.frame)
|
||||
end
|
||||
|
||||
function PetHealth.prototype:PetHappiness(unit, powertype)
|
||||
function PetHealth.prototype:PetHappiness(event, unit, powertype)
|
||||
if (unit and (unit ~= self.unit)) then
|
||||
return
|
||||
end
|
||||
@ -96,12 +96,16 @@ end
|
||||
|
||||
function PetHealth.prototype:CheckPet()
|
||||
if (UnitExists(self.unit)) then
|
||||
self:PetHappiness(self.unit, "HAPPINESS")
|
||||
self:PetHappiness(nil, self.unit, "HAPPINESS")
|
||||
self:Update(self.unit)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function PetHealth.prototype:UpdateEvent(event, unit)
|
||||
self:Update(unit)
|
||||
end
|
||||
|
||||
function PetHealth.prototype:Update(unit)
|
||||
PetHealth.super.prototype.Update(self)
|
||||
if (unit and (unit ~= self.unit)) then
|
||||
|
@ -58,23 +58,23 @@ function PetMana.prototype:Enable(core)
|
||||
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "CheckPet")
|
||||
|
||||
if IceHUD.WowVer >= 40000 then
|
||||
self:RegisterEvent("UNIT_POWER", "Update")
|
||||
self:RegisterEvent("UNIT_MAXPOWER", "Update")
|
||||
self:RegisterEvent("UNIT_POWER", "UpdateEvent")
|
||||
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
|
||||
else
|
||||
self:RegisterEvent("UNIT_MANA", "Update")
|
||||
self:RegisterEvent("UNIT_MAXMANA", "Update")
|
||||
self:RegisterEvent("UNIT_RAGE", "Update")
|
||||
self:RegisterEvent("UNIT_MAXRAGE", "Update")
|
||||
self:RegisterEvent("UNIT_ENERGY", "Update")
|
||||
self:RegisterEvent("UNIT_MAXENERGY", "Update")
|
||||
self:RegisterEvent("UNIT_FOCUS", "Update")
|
||||
self:RegisterEvent("UNIT_MAXFOCUS", "Update")
|
||||
self:RegisterEvent("UNIT_MANA", "UpdateEvent")
|
||||
self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent")
|
||||
self:RegisterEvent("UNIT_RAGE", "UpdateEvent")
|
||||
self:RegisterEvent("UNIT_MAXRAGE", "UpdateEvent")
|
||||
self:RegisterEvent("UNIT_ENERGY", "UpdateEvent")
|
||||
self:RegisterEvent("UNIT_MAXENERGY", "UpdateEvent")
|
||||
self:RegisterEvent("UNIT_FOCUS", "UpdateEvent")
|
||||
self:RegisterEvent("UNIT_MAXFOCUS", "UpdateEvent")
|
||||
end
|
||||
|
||||
self:RegisterEvent("UNIT_DISPLAYPOWER", "ManaType")
|
||||
|
||||
self:CheckPet()
|
||||
self:ManaType(self.unit)
|
||||
self:ManaType(nil, self.unit)
|
||||
end
|
||||
|
||||
|
||||
@ -83,7 +83,7 @@ function PetMana.prototype:CheckPet()
|
||||
|
||||
if (UnitExists(self.unit)) then
|
||||
self:Show(true)
|
||||
self:ManaType(self.unit)
|
||||
self:ManaType(nil, self.unit)
|
||||
self:Update(self.unit)
|
||||
else
|
||||
self:Show(false)
|
||||
@ -91,7 +91,7 @@ function PetMana.prototype:CheckPet()
|
||||
end
|
||||
|
||||
|
||||
function PetMana.prototype:ManaType(unit)
|
||||
function PetMana.prototype:ManaType(event, unit)
|
||||
if (unit ~= self.unit) then
|
||||
return
|
||||
end
|
||||
@ -134,11 +134,15 @@ function PetMana.prototype:CheckForVehicle()
|
||||
end
|
||||
|
||||
if self.unit ~= lastUnit then
|
||||
self:ManaType(self.unit)
|
||||
self:ManaType(nil, self.unit)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function PetMana.prototype:UpdateEvent(event, unit)
|
||||
self:Update(unit)
|
||||
end
|
||||
|
||||
function PetMana.prototype:Update(unit)
|
||||
self:CheckForVehicle()
|
||||
|
||||
|
@ -62,8 +62,8 @@ end
|
||||
function PlayerHealth.prototype:Enable(core)
|
||||
PlayerHealth.super.prototype.Enable(self, core)
|
||||
|
||||
self:RegisterEvent("UNIT_HEALTH", "Update")
|
||||
self:RegisterEvent("UNIT_MAXHEALTH", "Update")
|
||||
self:RegisterEvent("UNIT_HEALTH", "UpdateEvent")
|
||||
self:RegisterEvent("UNIT_MAXHEALTH", "UpdateEvent")
|
||||
|
||||
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
|
||||
|
||||
@ -785,7 +785,7 @@ function PlayerHealth.prototype:GetOptions()
|
||||
end
|
||||
|
||||
|
||||
function PlayerHealth.prototype:EnteringVehicle(unit, arg2)
|
||||
function PlayerHealth.prototype:EnteringVehicle(event, unit, arg2)
|
||||
if (self.unit == "player" and IceHUD:ShouldSwapToVehicle(unit, arg2)) then
|
||||
self.unit = "vehicle"
|
||||
self:RegisterFontStrings()
|
||||
@ -794,7 +794,7 @@ function PlayerHealth.prototype:EnteringVehicle(unit, arg2)
|
||||
end
|
||||
|
||||
|
||||
function PlayerHealth.prototype:ExitingVehicle(unit)
|
||||
function PlayerHealth.prototype:ExitingVehicle(event, unit)
|
||||
if (unit == "player" and self.unit == "vehicle") then
|
||||
self.unit = "player"
|
||||
self:RegisterFontStrings()
|
||||
@ -1155,6 +1155,10 @@ function PlayerHealth.prototype:CheckPvP()
|
||||
end
|
||||
|
||||
|
||||
function PlayerHealth.prototype:UpdateEvent(event, unit)
|
||||
self:Update(unit)
|
||||
end
|
||||
|
||||
function PlayerHealth.prototype:Update(unit)
|
||||
PlayerHealth.super.prototype.Update(self)
|
||||
if (unit and (unit ~= self.unit)) then
|
||||
|
@ -102,7 +102,7 @@ function PlayerInfo.prototype:Enable(core)
|
||||
self:HideBlizz()
|
||||
end
|
||||
|
||||
self:ScheduleRepeatingEvent(self.elementName, self.UpdateBuffs, 1, self, self.unit, true)
|
||||
self:ScheduleRepeatingTimer(function() self:RepeatingUpdateBuffs() end, 1)
|
||||
end
|
||||
|
||||
function PlayerInfo.prototype:ShowBlizz()
|
||||
@ -120,6 +120,10 @@ function PlayerInfo.prototype:HideBlizz()
|
||||
BuffFrame:UnregisterAllEvents()
|
||||
end
|
||||
|
||||
function PlayerInfo.prototype:RepeatingUpdateBuffs()
|
||||
self:UpdateBuffs(self.unit, true)
|
||||
end
|
||||
|
||||
function PlayerInfo.prototype:UpdateBuffs(unit, fromRepeated)
|
||||
if unit and unit ~= self.unit then
|
||||
return
|
||||
|
@ -47,7 +47,7 @@ if self:ShouldUseTicker() then
|
||||
end,
|
||||
set = function(info, value)
|
||||
self.moduleSettings.tickerEnabled = value
|
||||
self:ManaType(self.unit)
|
||||
self:ManaType(nil, self.unit)
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
@ -103,18 +103,18 @@ function PlayerMana.prototype:Enable(core)
|
||||
self:CreateTickerFrame()
|
||||
|
||||
if IceHUD.WowVer >= 40000 then
|
||||
self:RegisterEvent("UNIT_POWER", "Update")
|
||||
self:RegisterEvent("UNIT_MAXPOWER", "Update")
|
||||
self:RegisterEvent("UNIT_POWER", "UpdateEvent")
|
||||
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
|
||||
else
|
||||
self:RegisterEvent("UNIT_MAXMANA", "Update")
|
||||
self:RegisterEvent("UNIT_MAXRAGE", "Update")
|
||||
self:RegisterEvent("UNIT_MAXENERGY", "Update")
|
||||
self:RegisterEvent("UNIT_MAXRUNIC_POWER", "Update")
|
||||
self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent")
|
||||
self:RegisterEvent("UNIT_MAXRAGE", "UpdateEvent")
|
||||
self:RegisterEvent("UNIT_MAXENERGY", "UpdateEvent")
|
||||
self:RegisterEvent("UNIT_MAXRUNIC_POWER", "UpdateEvent")
|
||||
|
||||
self:RegisterEvent("UNIT_MANA", "Update")
|
||||
self:RegisterEvent("UNIT_RAGE", "Update")
|
||||
self:RegisterEvent("UNIT_MANA", "UpdateEvent")
|
||||
self:RegisterEvent("UNIT_RAGE", "UpdateEvent")
|
||||
self:RegisterEvent("UNIT_ENERGY", "UpdateEnergy")
|
||||
self:RegisterEvent("UNIT_RUNIC_POWER", "Update")
|
||||
self:RegisterEvent("UNIT_RUNIC_POWER", "UpdateEvent")
|
||||
end
|
||||
|
||||
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
|
||||
@ -127,7 +127,7 @@ function PlayerMana.prototype:Enable(core)
|
||||
|
||||
self:RegisterEvent("UNIT_DISPLAYPOWER", "ManaType")
|
||||
|
||||
self:ManaType(self.unit)
|
||||
self:ManaType(nil, self.unit)
|
||||
end
|
||||
|
||||
function PlayerMana.prototype:ShouldUseTicker()
|
||||
@ -148,7 +148,7 @@ function PlayerMana.prototype:SetupOnUpdate(enable)
|
||||
end
|
||||
|
||||
|
||||
function PlayerMana.prototype:EnteringVehicle(unit, arg2)
|
||||
function PlayerMana.prototype:EnteringVehicle(event, unit, arg2)
|
||||
if (self.unit == "player" and IceHUD:ShouldSwapToVehicle(unit, arg2)) then
|
||||
self.unit = "vehicle"
|
||||
self:RegisterFontStrings()
|
||||
@ -157,7 +157,7 @@ function PlayerMana.prototype:EnteringVehicle(unit, arg2)
|
||||
end
|
||||
|
||||
|
||||
function PlayerMana.prototype:ExitingVehicle(unit)
|
||||
function PlayerMana.prototype:ExitingVehicle(event, unit)
|
||||
if (unit == "player" and self.unit == "vehicle") then
|
||||
self.unit = "player"
|
||||
self:RegisterFontStrings()
|
||||
@ -195,7 +195,7 @@ function PlayerMana.prototype:UseTargetAlpha(scale)
|
||||
end
|
||||
|
||||
|
||||
function PlayerMana.prototype:ManaType(unit)
|
||||
function PlayerMana.prototype:ManaType(event, unit)
|
||||
if (unit ~= self.unit) then
|
||||
return
|
||||
end
|
||||
@ -217,6 +217,10 @@ function PlayerMana.prototype:ManaType(unit)
|
||||
end
|
||||
|
||||
|
||||
function PlayerMana.prototype:UpdateEvent(event, unit, powertype)
|
||||
self:Update(unit, powertype)
|
||||
end
|
||||
|
||||
function PlayerMana.prototype:Update(unit, powertype)
|
||||
PlayerMana.super.prototype.Update(self)
|
||||
if (unit and (unit ~= self.unit)) then
|
||||
@ -224,7 +228,7 @@ function PlayerMana.prototype:Update(unit, powertype)
|
||||
end
|
||||
|
||||
if powertype ~= nil and powertype == "ENERGY" then
|
||||
self:UpdateEnergy(unit)
|
||||
self:UpdateEnergy(nil, unit)
|
||||
end
|
||||
|
||||
if self.unit == "vehicle" and ((not UnitExists(unit)) or (self.maxMana == 0)) then
|
||||
@ -311,7 +315,7 @@ end
|
||||
|
||||
|
||||
|
||||
function PlayerMana.prototype:UpdateEnergy(unit)
|
||||
function PlayerMana.prototype:UpdateEnergy(event, unit)
|
||||
if (unit and (unit ~= self.unit)) then
|
||||
return
|
||||
end
|
||||
|
@ -23,7 +23,7 @@ function RangeCheck.prototype:Enable(core)
|
||||
DogTag = AceLibrary("LibDogTag-3.0")
|
||||
self:RegisterFontStrings()
|
||||
else
|
||||
self:ScheduleRepeatingEvent(self.elementName, self.UpdateRange, 0.1, self)
|
||||
self:ScheduleRepeatingTimer(function() self:UpdateRange() end, 0.1)
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -204,12 +204,12 @@ end
|
||||
|
||||
function Runes.prototype:ResetRuneAvailability()
|
||||
for i=1, self.numRunes do
|
||||
self:UpdateRunePower(i, true)
|
||||
self:UpdateRunePower(nil, i, true)
|
||||
end
|
||||
end
|
||||
|
||||
-- simply shows/hides the foreground rune when it becomes usable/unusable. this allows the background transparent rune to show only
|
||||
function Runes.prototype:UpdateRunePower(rune, dontFlash)
|
||||
function Runes.prototype:UpdateRunePower(event, rune, dontFlash)
|
||||
if not rune or not self.frame.graphical or #self.frame.graphical < rune then
|
||||
return
|
||||
end
|
||||
@ -255,7 +255,7 @@ function Runes.prototype:ShineFinished(rune)
|
||||
UIFrameFadeOut(self.frame.graphical[rune].shine, 0.5);
|
||||
end
|
||||
|
||||
function Runes.prototype:UpdateRuneType(rune)
|
||||
function Runes.prototype:UpdateRuneType(event, rune)
|
||||
-- DEFAULT_CHAT_FRAME:AddMessage("Runes.prototype:UpdateRuneType: rune="..rune.." GetRuneType(rune)="..GetRuneType(rune));
|
||||
|
||||
if not rune or tonumber(rune) ~= rune or rune < 1 or rune > self.numRunes then
|
||||
|
@ -41,18 +41,13 @@ function SliceAndDice.prototype:Enable(core)
|
||||
SliceAndDice.super.prototype.Enable(self, core)
|
||||
|
||||
self:RegisterEvent("PLAYER_TARGET_CHANGED", "TargetChanged")
|
||||
if IceHUD.WowVer >= 30000 then
|
||||
self:RegisterEvent("UNIT_AURA", "UpdateSliceAndDice")
|
||||
self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateDurationBar")
|
||||
else
|
||||
self:RegisterEvent("PLAYER_AURAS_CHANGED", "UpdateSliceAndDice")
|
||||
self:RegisterEvent("PLAYER_COMBO_POINTS", "UpdateDurationBar")
|
||||
end
|
||||
self:RegisterEvent("UNIT_AURA", "UpdateSliceAndDice")
|
||||
self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateDurationBar")
|
||||
|
||||
if not self.moduleSettings.alwaysFullAlpha then
|
||||
self:Show(false)
|
||||
else
|
||||
self:UpdateSliceAndDice(self.unit)
|
||||
self:UpdateSliceAndDice(nil, self.unit)
|
||||
end
|
||||
|
||||
self:SetBottomText1("")
|
||||
@ -204,7 +199,7 @@ function SliceAndDice.prototype:GetBuffDuration(unitName, buffName)
|
||||
return nil, nil
|
||||
end
|
||||
|
||||
function SliceAndDice.prototype:UpdateSliceAndDice(unit, fromUpdate)
|
||||
function SliceAndDice.prototype:UpdateSliceAndDice(event, unit, fromUpdate)
|
||||
if unit and unit ~= self.unit then
|
||||
return
|
||||
end
|
||||
@ -224,7 +219,7 @@ function SliceAndDice.prototype:UpdateSliceAndDice(unit, fromUpdate)
|
||||
|
||||
if sndEndTime and sndEndTime >= now then
|
||||
if not fromUpdate then
|
||||
self.frame:SetScript("OnUpdate", function() self:UpdateSliceAndDice(self.unit, true) end)
|
||||
self.frame:SetScript("OnUpdate", function() self:UpdateSliceAndDice(nil, self.unit, true) end)
|
||||
end
|
||||
|
||||
self:Show(true)
|
||||
@ -255,7 +250,7 @@ function SliceAndDice.prototype:UpdateSliceAndDice(unit, fromUpdate)
|
||||
end
|
||||
end
|
||||
|
||||
function SliceAndDice.prototype:UpdateDurationBar(unit)
|
||||
function SliceAndDice.prototype:UpdateDurationBar(event, unit)
|
||||
if unit and unit ~= self.unit then
|
||||
return
|
||||
end
|
||||
|
@ -236,7 +236,7 @@ function TargetCC.prototype:Enable(core)
|
||||
self:RegisterEvent("UNIT_AURA", "UpdateTargetDebuffs")
|
||||
self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateTargetDebuffs")
|
||||
|
||||
-- self:ScheduleRepeatingEvent(self.elementName, self.UpdateTargetDebuffs, 0.1, self)
|
||||
-- self:ScheduleRepeatingTimer(function() self:UpdateTargetDebuffs() end, 0.1)
|
||||
|
||||
self:Show(false)
|
||||
end
|
||||
@ -337,10 +337,10 @@ function TargetCC.prototype:GetMaxDebuffDuration(unitName, debuffNames)
|
||||
return unpack(result)
|
||||
end
|
||||
|
||||
function TargetCC.prototype:UpdateTargetDebuffs(unit, isUpdate)
|
||||
function TargetCC.prototype:UpdateTargetDebuffs(event, unit, isUpdate)
|
||||
local name, duration, remaining
|
||||
if not isUpdate then
|
||||
self.frame:SetScript("OnUpdate", function() self:UpdateTargetDebuffs(self.unit, true) end)
|
||||
self.frame:SetScript("OnUpdate", function() self:UpdateTargetDebuffs(nil, self.unit, true) end)
|
||||
self.debuffName, self.debuffDuration, self.debuffRemaining = self:GetMaxDebuffDuration(self.unit, self.debuffList)
|
||||
else
|
||||
self.debuffRemaining = math.max(0, self.debuffRemaining - (1.0 / GetFramerate()))
|
||||
|
@ -523,10 +523,10 @@ function IceTargetHealth.prototype:Enable(core)
|
||||
IceTargetHealth.super.prototype.Enable(self, core)
|
||||
|
||||
if self.registerEvents then
|
||||
self:RegisterEvent("UNIT_HEALTH", "Update")
|
||||
self:RegisterEvent("UNIT_MAXHEALTH", "Update")
|
||||
self:RegisterEvent("UNIT_FLAGS", "Update")
|
||||
self:RegisterEvent("UNIT_FACTION", "Update")
|
||||
self:RegisterEvent("UNIT_HEALTH", "UpdateEvent")
|
||||
self:RegisterEvent("UNIT_MAXHEALTH", "UpdateEvent")
|
||||
self:RegisterEvent("UNIT_FLAGS", "UpdateEvent")
|
||||
self:RegisterEvent("UNIT_FACTION", "UpdateEvent")
|
||||
self:RegisterEvent("RAID_TARGET_UPDATE", "UpdateRaidTargetIcon")
|
||||
self:RegisterEvent("UPDATE_FACTION", "CheckPvP")
|
||||
self:RegisterEvent("PLAYER_FLAGS_CHANGED", "CheckPvP")
|
||||
@ -621,6 +621,10 @@ function IceTargetHealth.prototype:EnableClickTargeting(bEnable)
|
||||
end
|
||||
|
||||
|
||||
function IceTargetHealth.prototype:UpdateEvent(event, unit)
|
||||
self:Update(unit)
|
||||
end
|
||||
|
||||
function IceTargetHealth.prototype:Update(unit)
|
||||
IceTargetHealth.super.prototype.Update(self)
|
||||
|
||||
|
@ -1189,7 +1189,7 @@ end
|
||||
|
||||
|
||||
|
||||
function IceTargetInfo.prototype:AuraChanged(unit)
|
||||
function IceTargetInfo.prototype:AuraChanged(event, unit)
|
||||
if (unit == self.unit) then
|
||||
self:UpdateBuffs()
|
||||
end
|
||||
@ -1234,12 +1234,12 @@ function IceTargetInfo.prototype:TargetChanged()
|
||||
-- pass "internal" as a paramater so event handler code doesn't execute
|
||||
-- Update() unnecassarily
|
||||
|
||||
self:TargetName(internal)
|
||||
self:TargetName(nil, internal)
|
||||
|
||||
self:TargetLevel(internal)
|
||||
self:TargetReaction(internal)
|
||||
self:TargetFaction(internal)
|
||||
self:TargetFlags(internal)
|
||||
self:TargetLevel(nil, internal)
|
||||
self:TargetReaction(nil, internal)
|
||||
self:TargetFaction(nil, internal)
|
||||
self:TargetFlags(nil, internal)
|
||||
|
||||
self:UpdateBuffs()
|
||||
self:UpdateRaidTargetIcon()
|
||||
@ -1248,7 +1248,7 @@ function IceTargetInfo.prototype:TargetChanged()
|
||||
end
|
||||
|
||||
|
||||
function IceTargetInfo.prototype:TargetName(unit)
|
||||
function IceTargetInfo.prototype:TargetName(event, unit)
|
||||
if (unit == self.unit or unit == internal) then
|
||||
self.name, self.realm = UnitName(self.unit)
|
||||
self.classLocale, self.classEnglish = UnitClass(self.unit)
|
||||
@ -1282,7 +1282,7 @@ function IceTargetInfo.prototype:TargetName(unit)
|
||||
end
|
||||
|
||||
|
||||
function IceTargetInfo.prototype:TargetLevel(unit)
|
||||
function IceTargetInfo.prototype:TargetLevel(event, unit)
|
||||
if (unit == self.unit or unit == internal) then
|
||||
self.level = UnitLevel(self.unit)
|
||||
|
||||
@ -1319,7 +1319,7 @@ end
|
||||
|
||||
|
||||
-- PVP status
|
||||
function IceTargetInfo.prototype:TargetFaction(unit)
|
||||
function IceTargetInfo.prototype:TargetFaction(event, unit)
|
||||
if (unit == self.unit or unit == internal) then
|
||||
if (self.isPlayer) then
|
||||
if (UnitIsPVP(self.unit)) then
|
||||
@ -1341,7 +1341,7 @@ function IceTargetInfo.prototype:TargetFaction(unit)
|
||||
end
|
||||
|
||||
|
||||
function IceTargetInfo.prototype:TargetFlags(unit)
|
||||
function IceTargetInfo.prototype:TargetFlags(event, unit)
|
||||
if (unit == self.unit or unit == internal) then
|
||||
self.tapped = UnitIsTapped(self.unit) and (not UnitIsTappedByPlayer(self.unit))
|
||||
self.targetCombat = UnitAffectingCombat(self.unit) and " |cffee4030Combat|r" or ""
|
||||
|
@ -88,7 +88,7 @@ function TargetInvuln.prototype:Enable(core)
|
||||
self:RegisterEvent("UNIT_AURA", "UpdateTargetBuffs")
|
||||
self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateTargetBuffs")
|
||||
|
||||
-- self:ScheduleRepeatingEvent(self.elementName, self.UpdateTargetBuffs, 0.1, self)
|
||||
-- self:ScheduleRepeatingTimer(function() self:UpdateTargetBuffs() end, 0.1)
|
||||
|
||||
self:Show(false)
|
||||
end
|
||||
@ -180,10 +180,10 @@ function TargetInvuln.prototype:GetMaxbuffDuration(unitName, buffNames)
|
||||
return unpack(result)
|
||||
end
|
||||
|
||||
function TargetInvuln.prototype:UpdateTargetBuffs(unit, isUpdate)
|
||||
function TargetInvuln.prototype:UpdateTargetBuffs(event, unit, isUpdate)
|
||||
local name, duration, remaining
|
||||
if not isUpdate then
|
||||
self.frame:SetScript("OnUpdate", function() self:UpdateTargetBuffs(self.unit, true) end)
|
||||
self.frame:SetScript("OnUpdate", function() self:UpdateTargetBuffs(nil, self.unit, true) end)
|
||||
self.buffName, self.buffDuration, self.buffRemaining = self:GetMaxbuffDuration(self.unit, self.buffList)
|
||||
|
||||
else
|
||||
|
@ -40,33 +40,36 @@ function IceTargetMana.prototype:Enable(core)
|
||||
|
||||
if self.registerEvents then
|
||||
if IceHUD.WowVer >= 40000 then
|
||||
self:RegisterEvent("UNIT_POWER", "Update")
|
||||
self:RegisterEvent("UNIT_MAXPOWER", "Update")
|
||||
self:RegisterEvent("UNIT_POWER", "UpdateEvent")
|
||||
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
|
||||
else
|
||||
self:RegisterEvent("UNIT_MAXMANA", "Update")
|
||||
self:RegisterEvent("UNIT_MAXRAGE", "Update")
|
||||
self:RegisterEvent("UNIT_MAXENERGY", "Update")
|
||||
self:RegisterEvent("UNIT_MAXFOCUS", "Update")
|
||||
self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent")
|
||||
self:RegisterEvent("UNIT_MAXRAGE", "UpdateEvent")
|
||||
self:RegisterEvent("UNIT_MAXENERGY", "UpdateEvent")
|
||||
self:RegisterEvent("UNIT_MAXFOCUS", "UpdateEvent")
|
||||
|
||||
self:RegisterEvent("UNIT_MANA", "Update")
|
||||
self:RegisterEvent("UNIT_RAGE", "Update")
|
||||
self:RegisterEvent("UNIT_ENERGY", "Update")
|
||||
self:RegisterEvent("UNIT_FOCUS", "Update")
|
||||
self:RegisterEvent("UNIT_MANA", "UpdateEvent")
|
||||
self:RegisterEvent("UNIT_RAGE", "UpdateEvent")
|
||||
self:RegisterEvent("UNIT_ENERGY", "UpdateEvent")
|
||||
self:RegisterEvent("UNIT_FOCUS", "UpdateEvent")
|
||||
|
||||
-- DK rune stuff
|
||||
if IceHUD.WowVer >= 30000 then
|
||||
self:RegisterEvent("UNIT_RUNIC_POWER", "Update")
|
||||
self:RegisterEvent("UNIT_MAXRUNIC_POWER", "Update")
|
||||
self:RegisterEvent("UNIT_RUNIC_POWER", "UpdateEvent")
|
||||
self:RegisterEvent("UNIT_MAXRUNIC_POWER", "UpdateEvent")
|
||||
end
|
||||
end
|
||||
self:RegisterEvent("UNIT_AURA", "Update")
|
||||
self:RegisterEvent("UNIT_FLAGS", "Update")
|
||||
self:RegisterEvent("UNIT_AURA", "UpdateEvent")
|
||||
self:RegisterEvent("UNIT_FLAGS", "UpdateEvent")
|
||||
end
|
||||
|
||||
self:Update(self.unit)
|
||||
end
|
||||
|
||||
|
||||
function IceTargetMana.prototype:UpdateEvent(event, unit)
|
||||
self:Update(unit)
|
||||
end
|
||||
|
||||
function IceTargetMana.prototype:Update(unit)
|
||||
IceTargetMana.super.prototype.Update(self)
|
||||
|
@ -210,7 +210,7 @@ end
|
||||
function TargetOfTarget.prototype:Enable(core)
|
||||
TargetOfTarget.super.prototype.Enable(self, core)
|
||||
|
||||
self:ScheduleRepeatingEvent(self.elementName, self.Update, 0.2, self)
|
||||
self:ScheduleRepeatingTimer(function() self:Update() end, 0.2)
|
||||
RegisterUnitWatch(self.frame)
|
||||
|
||||
self:Update()
|
||||
|
@ -37,7 +37,7 @@ end
|
||||
function TargetTargetCast.prototype:Enable(core)
|
||||
TargetTargetCast.super.prototype.Enable(self, core)
|
||||
|
||||
self:ScheduleRepeatingEvent(self.elementName, self.UpdateTargetTarget, 0.1, self)
|
||||
self:ScheduleRepeatingTimer(function() self:UpdateTargetTarget() end, 0.1)
|
||||
end
|
||||
|
||||
|
||||
|
@ -110,7 +110,7 @@ function TargetTargetHealth.prototype:Enable(core)
|
||||
self.moduleSettings.useSelfColor = nil
|
||||
end
|
||||
|
||||
self:ScheduleRepeatingEvent(self.elementName, self.Update, 0.1, self, "targettarget")
|
||||
self:ScheduleRepeatingTimer(function() self:Update("targettarget") end, 0.1)
|
||||
end
|
||||
|
||||
function TargetTargetHealth.prototype:Disable(core)
|
||||
|
@ -60,7 +60,7 @@ function TargetTargetMana.prototype:Enable(core)
|
||||
self.determineColor = false
|
||||
TargetTargetMana.super.prototype.Enable(self, core)
|
||||
|
||||
self:ScheduleRepeatingEvent(self.elementName, self.Update, 0.1, self, "targettarget")
|
||||
self:ScheduleRepeatingTimer(function() self:Update("targettarget") end, 0.1)
|
||||
end
|
||||
|
||||
function TargetTargetMana.prototype:Disable(core)
|
||||
|
@ -31,8 +31,6 @@ function IceThreat.prototype:init(name, unit)
|
||||
self:SetDefaultColor("ThreatCustom", 255, 255, 0)
|
||||
self:SetDefaultColor("ThreatPullAggro", 255, 0, 0)
|
||||
self:SetDefaultColor("ThreatSecondPlace", 255, 255, 0)
|
||||
|
||||
self:OnCoreLoad()
|
||||
end
|
||||
|
||||
-- default settings
|
||||
@ -171,7 +169,7 @@ end
|
||||
function IceThreat.prototype:Enable(core)
|
||||
IceThreat.super.prototype.Enable(self, core)
|
||||
|
||||
self:ScheduleRepeatingEvent(self.elementName, self.Update, 0.2, self)
|
||||
self:ScheduleRepeatingTimer(function() self:Update() end, 0.2)
|
||||
|
||||
self:Update(self.unit)
|
||||
end
|
||||
|
@ -205,11 +205,11 @@ end
|
||||
|
||||
function Totems.prototype:ResetTotemAvailability()
|
||||
for i=1, self.numTotems do
|
||||
self:UpdateTotem(totem)
|
||||
self:UpdateTotem(nil, totem)
|
||||
end
|
||||
end
|
||||
|
||||
function Totems.prototype:UpdateTotem(totem, ...)
|
||||
function Totems.prototype:UpdateTotem(event, totem, ...)
|
||||
if not totem or tonumber(totem) ~= totem or totem < 1 or totem > self.numTotems then
|
||||
return
|
||||
end
|
||||
|
Reference in New Issue
Block a user