4149d4e733
- fixed the player's health and mana bars monitoring the wrong unit whenever the player leaves an instance while in a vehicle
2010-11-05 04:55:25 +00:00
b5dd925ca4
- fixed markers not updating when a bar's inverse mode is changed
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- fixed markers not rotating with a bar when the rotation option is set at runtime
2010-11-05 04:35:05 +00:00
4f4c892306
- Suppress bar animations if update rate is less than 15/sec
2010-11-05 04:12:37 +00:00
14bd4f4627
- Reunited a local declaration with the code that used it.
2010-11-05 03:17:50 +00:00
878585e6fe
- fixed buffs tiling in the wrong direction
2010-11-05 02:33:37 +00:00
a93bcaf190
- pedantically replaced sets of spaces with tabs. i'm that guy.
2010-11-05 01:48:46 +00:00
508b022572
- fixed the eclipse bar turning gray when adjusting settings that caused a Redraw()
2010-11-05 01:39:06 +00:00
93c70c545e
- Fixed not being able to set icon sizes for debuffs
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- Rearranged the config screen for Info modules
2010-11-05 01:30:36 +00:00
29085ebd29
- markers are now created at the proper alpha instead of 100%
2010-11-05 00:57:45 +00:00
1766a587e1
- changed the 'update period' slider to represent number of updates per second instead of seconds between updates. now higher is more frequent and lower is less frequent which makes more sense to users
2010-11-05 00:52:39 +00:00
1fb57acba1
- fixed text staying hidden when disabling and re-enabling a module
2010-11-05 00:42:37 +00:00
067096b51f
- fixed an error popping up whenever a user had icehud disabled in its settings and tried to access the config page
2010-11-04 17:56:18 +00:00
6e46c2b3f4
- added LibDBIcon to the options module so that the minimap icon is toggleable again
2010-11-04 04:50:58 +00:00
d37a40da11
- fixed a misplaced 'self'
2010-11-04 04:46:34 +00:00
376180004b
- ripped ~1.3mb out of IceHUD itself and moved it into an LoD IceHUD_Options addon
2010-11-04 04:37:58 +00:00
74d759bc99
- removed check for shouldHideBarRotation, since all bars can now be rotated.
2010-11-03 20:25:18 +00:00
99e8b651d3
- Fixed Threat module's aggro bar positioning incorrectly
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- Fixed combining expand & reverse modes causing bars to position incorrectly.
- All empty bars now skip resizing calculations and just Hide() immediately.
- Threat & SnD modules now use the new bar resizing system.
- Enabled expanding fill for SnD module
2010-11-03 17:23:31 +00:00
2b3f606f20
- Added support for rotated markers.
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- Enabled bar rotation for the Eclipse module.
2010-11-02 19:28:09 +00:00
18332f70f7
- Added support for rotation in the new bar resizing system.
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- Enabled bar rotation for the CastBar module.
2010-11-02 16:05:13 +00:00
286e413198
- Refactored how bars are created and resized.
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- Enabled the "expand" bar fill for the PlayerHealth module.
2010-11-02 15:08:42 +00:00
7609b37812
- Fixed: Markers stuck in inverted mode.
2010-11-02 13:19:37 +00:00
ad69dbee24
- A more fool-proof method for late font registration.
2010-10-31 18:20:42 +00:00
2b481e2ca3
- Handling late font registration by using a default font while we wait for a callback.
2010-10-31 16:42:21 +00:00
2645a6292a
- made all buffs/debuffs display on the info modules when in configuration mode
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- compressed buffs/debuffs on the info modules so that they will not make room for a large buff if the previous row never had a large buff on it. this fixes every row being separated by enough vertical space to make room for the larger of "buff size" and "own buff size" settings
2010-10-31 03:51:28 +00:00
a7135bcd73
- borrowed some code from PB4 to properly hide the DK Rune frame when the player frame is not hidden
2010-10-31 02:23:09 +00:00
841e903d8d
- made class power counters continue to display as long as they're not full/empty (depending on the class)
2010-10-30 18:35:19 +00:00
cb1eca5f0d
- Unbreaking some modules that broke in r731
2010-10-30 16:06:44 +00:00
fa74303411
- better fix to make sure modules always re-register for updates if they need to when they're shown
2010-10-30 15:48:54 +00:00
dd02a60213
- made castbars always register themselves for updates when shown. fixes a bug where opening the map fullscreen while casting will stop the cast bars from updating (ticket #97 )
2010-10-30 15:12:54 +00:00
52a0e26759
- Most modules now support a new bar filling mode: Expanding outwards from the middle.
2010-10-30 15:08:05 +00:00
7abe2276fb
- Never skip resizing player's own auras on redraw. Stops them resetting to normal aura icon size on UI reload.
2010-10-30 13:58:56 +00:00
fecfe8b586
- shamelessly ripped off code from pitbull4 to replace "set focus" with instructions on how to do so. begone, focus error reports!
2010-10-30 04:40:12 +00:00
2401ed2295
- Erroneous white space? I don't know what you're talking about... ¬.¬
2010-10-30 04:25:21 +00:00
b9feaae590
- Aura handling cleanup. Duplication is evil!
2010-10-30 04:21:00 +00:00
9599ed33cd
- added a check for the player's mana type when PLAYER_ENTERING_WORLD fires so that we adjust properly when entering/leaving instances
2010-10-30 02:56:13 +00:00
2fa96e6d60
- fixed yet more closure garbage being generated in the totems module. eventually i'm going to find all of it.
2010-10-30 02:39:42 +00:00
f11976c9ef
- Vengeance module now recycles tables instead of creating new ones all the time.
2010-10-29 05:30:41 +00:00
c3474db1fa
- fixed the target cast bar to not freeze up and reset itself whenever a UNIT_SPELLCAST_INTERRUPTIBLE / UNIT_SPELLCAST_NOT_INTERRUPTIBLE event fires
2010-10-28 00:32:34 +00:00
02a552b9ab
- fixed the cast bar to actually use the CastChanneling color when channeling. since this was apparently never hooked up, i also changed the default color for CastChanneling to match CastCasting so that long-time users won't notice the difference unless they've explicitly set a channeling color themselves
2010-10-28 00:22:36 +00:00
48970abafb
- fixed an error introduced in 1.7.2 where the playerinfo's dropdown menu was trying to use the target's data instead of the player's data
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- prevented the issue coming up in the future for petinfo as well
2010-10-27 13:47:36 +00:00
c67036a5e0
- fixed an error that could crop up when tweaking colors
2010-10-26 01:13:05 +00:00
c8de97e7b7
- fixed bars that don't support dogtags in their text blocks to say so in the tooltip instead of telling the user that they can use dogtags when they can't
2010-10-26 00:53:35 +00:00
5fdc288c5d
- fixed late registration of textures via LibSharedMedia so that the ToT bar texture gets updated appropriately
2010-10-26 00:36:27 +00:00
18f1e4ff37
- made height of the ToT frame configurable by request
2010-10-26 00:27:43 +00:00
53ff0bfae9
- extended vertical offset min/max for info modules (ticket #92 )
2010-10-26 00:14:40 +00:00
bc4deff6fd
- fixed the Eclipse bar not showing up since 1.7.2
2010-10-26 00:07:36 +00:00
e16fbe8321
- plugged a hole in the logic from r710 that could potentially cause a player to lose their lacerate/sunder/maelstrom module without creating a replacement custom counter if they never changed anything in the configuration for it (there would be no entry in the SavedVariables)
2010-10-25 06:25:20 +00:00
e2bce8cdae
- attempt at auto-removing sunder/lacerate/maelstrom modules on load if the player has them enabled. this will automatically create a custom counter behind the scenes since those are much more fully-featured
2010-10-25 06:09:48 +00:00
1a00681356
- hid the "rotate 90 degrees" option on cast bars and eclipse bars since it just doesn't work very well and looks bad. users keep reporting that these are broken when rotating and since i don't have a good fix, i'm disabling the feature for now
2010-10-25 04:20:22 +00:00
673fb524ba
- unified the behavior for configuration when a module is disabled. now the sub-configs (marker/text/icon settings) remain clickable but every element inside is disabled when the module is disabled. previously some sub-configs were not clickable at all and others were
2010-10-25 04:10:29 +00:00