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48 Commits

Author SHA1 Message Date
43aff89b5c Updated changelog 2018-08-30 16:48:33 -05:00
b3a1602d6c Hide lag bar if lag is over half the cast time 2018-08-27 22:57:33 -05:00
c558010b25 Updated changelog 2018-08-27 21:02:05 -05:00
af42f4a4f3 Added option (enabled by default) to hide mod during shell games 2018-08-27 20:48:30 -05:00
ccdabc210c Added HasDebuffs utility method 2018-08-27 20:48:13 -05:00
32e2ce3902 Added Rogue Between the Eyes stun 2018-08-24 00:04:56 -05:00
9764694568 Updated changelog 2018-08-18 14:56:01 -05:00
337bd72545 Fix cast lag indicator updating for others' spells 2018-08-18 14:55:22 -05:00
c4d35b9766 Updated changelog 2018-08-18 11:02:40 -05:00
7dfe505db2 Increased reliability of lag bar
It's still, at it's core, a guess because Blizzard doesn't offer the necessary events to make a reliable decision, so it tends to be wrong semi-frequently in a chain-casting scenario. But it's better than it was.
2018-08-18 11:00:31 -05:00
a8f175fad4 Don't recreate lag bar unnecessarily 2018-08-17 22:45:12 -05:00
1591b36e89 Fixed SpellCastSucceeded signature and spell name for 8.0 2018-08-17 22:44:03 -05:00
8ddc6c5911 Fixed castbar lag indicator covering the whole bar sometimes 2018-08-17 22:41:18 -05:00
bbab772044 Fixed error when showing Blizzard's Rune frame 2018-08-16 20:21:16 -05:00
d27fb83f02 Fixed lag indicator for GCD bar 2018-08-16 17:07:43 -05:00
59e8ac2de8 Fixed cast lag indicator
Apparently the lag bar has been broken since 8.0 due to an incorrect event handler signature that was storing the cast guid incorrectly.
2018-08-16 10:47:01 -05:00
ef9fcdf29b Curse packager test 2018-08-06 16:51:18 -05:00
ac8effb177 C'mon packager... 2018-07-27 21:12:32 -05:00
b89bc5516e Poke Curse packager again 2018-07-24 21:51:56 -05:00
5ae7771fea Poke Curse packager 2018-07-24 21:51:28 -05:00
0d146ab10f Balance druids with Nature's Wrath now treat 50-100 astral power as full for alpha purposes 2018-07-24 21:49:59 -05:00
02ad6253d3 Renamed HarmonyPower to Chi
Updated readme link to the create-your-own-texture guide
2018-07-20 13:20:27 -05:00
6445b424b3 Useless commit to try and spur curse packager to make a build 2018-07-19 22:30:08 -05:00
383b7cae2f Fixed DK Rune state not always matching actual state 2018-07-19 22:18:05 -05:00
62201381c5 Updated changelog 2018-07-19 21:45:24 -05:00
161b0215be Actually fixed stagger 2018-07-19 21:12:51 -05:00
11ef3354f0 Attempt to suppress bugs in development builds 2018-07-19 09:50:22 -05:00
be64b56da6 Fixed 8.0 error when playing as a Monk
Fixed 8.0 castbar sometimes showing gibberish text and sometimes disappearing when the cast wasn't complete yet
2018-07-18 01:19:22 -05:00
4a6868a906 Fixed error in stagger bar on 8.0 2018-07-18 00:56:28 -05:00
47362d4cb0 Updated TOC for 8.0 2018-07-16 22:56:17 -05:00
26502214b2 Updated changelog 2018-07-16 14:33:17 -05:00
ee3d107863 More rune updates for 8.0
It looks like the entire game-side code for runes and rune events have been re-done, so this module was failing to properly update rune availability. I've switched to a model of ignoring the rune index coming in from the update event and just rebuilding my internal state of rune availability/cooldown for all runes on each event (sometimes the incoming rune index was 32760 or a huge negative number...looks like garbage values). This is how the built-in rune frame is handling things now as well.

I also tweaked the shine fade-in to not create a new function every shine. Whoops.
2018-07-16 11:36:24 -05:00
beb080b104 Set DH pain/fury colors to match 8.0 default UI 2018-07-16 11:36:24 -05:00
2d48f3a24c Don't show castbar "show rank" option on BfA
All the spellcasting event callbacks need their signatures changed, but I can't cleanly do that without breaking Legion compatibility. So that will have to wait, I think. Castbars seem to be working for now...
The simplest solution is probably to register different callbacks for BfA versus pre-BfA, but that seems ugly.
2018-07-16 11:36:24 -05:00
5605fcbc2b Updated changelog 2018-06-21 00:04:36 -05:00
7ebe7a05d7 Fixed color when rolling 5 buffs 2018-06-20 18:06:45 -05:00
bb4d7640ed Fixed GCD in BfA 2018-06-07 00:18:38 -05:00
388e314371 Missed this change note last time 2018-06-07 00:01:21 -05:00
89ef91b9b3 Initial dump of BfA compatibility
Updated for:
- SPELL_POWER_* constants becoming Enum.PowerType.*
- Rank no longer existing in return values for UnitAura, UnitBuff, UnitDebuff, UnitCastingInfo, UnitChannelInfo
- UNIT_POWER event becoming UNIT_POWER_UPDATE
- UnitPopupFrames no longer existing
- Removed events: PLAYER_PET_CHANGED, UNIT_MAXPOWER, PET_BAR_CHANGED, UNIT_DYNAMIC_FLAGS
- Texture return value from UnitAura type changing (name -> id)
- All Warlock specializations using soul shards
- Death Knight rune changes

Haven't tested all classes/specializations yet, so I'm sure I missed some stuff.
Probably need to add support for the new circular cooldown wipe flourish added in the base client.
Saw a problem with cooldown flashes being delayed on DK runes becoming available that probably need to be fixed.
2018-06-06 22:57:35 -05:00
0f7a2ff4f1 Added Gap setting between upper and lower text
Partial merge of pull request #1 from lrds (https://github.com/parnic/ice-hud/pull/1). Removed the localization change because loc is managed on the wowace side.
2018-06-06 20:20:08 -05:00
3ea273fe47 Show text on Absorb and AltMana with DogTags disabled 2018-02-10 17:45:09 -06:00
5003608a34 Fixed Insanity display with DogTags disabled
Apparently internally Insanity is multiplied by 100 from the value that's actually displayed on the ui (so the internal max for my test character is 10500 while the displayed amount is 105).
2018-02-10 17:44:32 -06:00
c21fe96707 Moved Round down for other modules to use 2018-02-10 17:41:44 -06:00
d108ac9e2e Updated TOC for 7.3 2017-08-31 16:10:36 -05:00
6c4e815b9e Added raid icon toggle to Info modules 2017-08-30 23:29:20 -05:00
46daddbed9 Updated changelog 2017-08-30 23:18:03 -05:00
1b64adc77c Updated shard texture for Warlocks 2017-08-30 23:10:22 -05:00
35e56ebec6 Updated shard display for Destro Warlocks
Ticket #234, thanks stencil!
2017-06-17 20:38:12 -05:00
41 changed files with 693 additions and 232 deletions

View File

@ -171,6 +171,7 @@ function IceBarElement.prototype:GetDefaultSettings()
settings["rotateBar"] = false settings["rotateBar"] = false
settings["markers"] = {} settings["markers"] = {}
settings["bAllowExpand"] = true settings["bAllowExpand"] = true
settings["textVerticalGap"] = 0
return settings return settings
end end
@ -724,6 +725,26 @@ do
order = 11.3, order = 11.3,
}, },
textVerticalGap = {
type = 'range',
name = L["Text Vertical Gap"],
desc = L["Gap between Upper and Lower text vertically"],
min = 0,
max = 10,
step = 1,
get = function()
return self.moduleSettings.textVerticalGap
end,
set = function(info, v)
self.moduleSettings.textVerticalGap = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 11.4,
},
textHeader = { textHeader = {
type = 'header', type = 'header',
name = L["Upper Text"], name = L["Upper Text"],
@ -1116,8 +1137,13 @@ function IceBarElement.prototype:CreateTexts()
offy = self.moduleSettings.textVerticalOffset offy = self.moduleSettings.textVerticalOffset
end end
local offgap = 0
if self.moduleSettings.textVerticalGap ~= nil then
offgap = self.moduleSettings.textVerticalGap
end
self.frame.bottomUpperText:SetPoint("TOP"..ownPoint , self.frame, "BOTTOM"..parentPoint, offx, offy) self.frame.bottomUpperText:SetPoint("TOP"..ownPoint , self.frame, "BOTTOM"..parentPoint, offx, offy)
self.frame.bottomLowerText:SetPoint("TOP"..ownPoint , self.frame, "BOTTOM"..parentPoint, offx, offy - 14) self.frame.bottomLowerText:SetPoint("TOP"..ownPoint , self.frame, "BOTTOM"..parentPoint, offx, offy - (14 + offgap))
if (self.moduleSettings.textVisible["upper"]) then if (self.moduleSettings.textVisible["upper"]) then
self.frame.bottomUpperText:Show() self.frame.bottomUpperText:Show()
@ -1433,6 +1459,16 @@ function IceBarElement.prototype:SetScaledColor(colorVar, percent, maxColor, min
colorVar.b = ((maxColor.b - minColor.b) * percent) + minColor.b colorVar.b = ((maxColor.b - minColor.b) * percent) + minColor.b
end end
function IceBarElement.prototype:Round(num)
if (num > 1000000) then
return IceHUD:MathRound(num/1000000, 1) .. "M"
end
if (num > 1000) then
return IceHUD:MathRound(num/1000, 1) .. "k"
end
return num
end
-- To be overridden -- To be overridden
function IceBarElement.prototype:Update() function IceBarElement.prototype:Update()
end end

View File

@ -12,6 +12,11 @@ IceCastBar.prototype.actionMessage = nil
IceCastBar.prototype.unit = nil IceCastBar.prototype.unit = nil
IceCastBar.prototype.current = nil IceCastBar.prototype.current = nil
local SPELL_POWER_MANA = SPELL_POWER_MANA
if IceHUD.WowVer >= 80000 then
SPELL_POWER_MANA = Enum.PowerType.Mana
end
local AuraIconWidth = 20 local AuraIconWidth = 20
local AuraIconHeight = 20 local AuraIconHeight = 20
@ -86,7 +91,7 @@ function IceCastBar.prototype:GetOptions()
end, end,
order = 39.998 order = 39.998
} }
if IceHUD.WowVer < 80000 then
opts["showSpellRank"] = opts["showSpellRank"] =
{ {
type = 'toggle', type = 'toggle',
@ -103,7 +108,7 @@ function IceCastBar.prototype:GetOptions()
end, end,
order = 39.999 order = 39.999
} }
end
opts["iconSettings"] = { opts["iconSettings"] = {
type = 'group', type = 'group',
name = "|c"..self.configColor..L["Icon Settings"].."|r", name = "|c"..self.configColor..L["Icon Settings"].."|r",
@ -346,9 +351,18 @@ end
function IceCastBar.prototype:StartBar(action, message) function IceCastBar.prototype:StartBar(action, message)
local spell, rank, displayName, icon, startTime, endTime, isTradeSkill = UnitCastingInfo(self.unit) local spell, rank, displayName, icon, startTime, endTime, isTradeSkill
if IceHUD.WowVer < 80000 then
spell, rank, displayName, icon, startTime, endTime, isTradeSkill = UnitCastingInfo(self.unit)
else
spell, displayName, icon, startTime, endTime, isTradeSkill = UnitCastingInfo(self.unit)
end
if not (spell) then if not (spell) then
spell, rank, displayName, icon, startTime, endTime = UnitChannelInfo(self.unit) if IceHUD.WowVer < 80000 then
spell, rank, displayName, icon, startTime, endTime = UnitChannelInfo(self.unit)
else
spell, displayName, icon, startTime, endTime = UnitChannelInfo(self.unit)
end
end end
if not spell then if not spell then
@ -398,7 +412,7 @@ function IceCastBar.prototype:StopBar()
end end
function IceCastBar.prototype:GetShortRank(rank) function IceCastBar.prototype:GetShortRank(rank)
if (rank) then if IceHUD.WowVer < 80000 and rank then
local _, _, sRank = string.find(rank, "(%d+)") local _, _, sRank = string.find(rank, "(%d+)")
if (sRank) then if (sRank) then
return " (" .. sRank .. ")" return " (" .. sRank .. ")"
@ -413,30 +427,30 @@ end
-- NORMAL SPELLS -- -- NORMAL SPELLS --
------------------------------------------------------------------------------- -------------------------------------------------------------------------------
function IceCastBar.prototype:SpellCastSent(event, unit, spell, rank, target, lineId) function IceCastBar.prototype:SpellCastSent(event, unit, target, castGuid, spellId)
if (unit ~= self.unit) then return end if (unit ~= self.unit) then return end
IceHUD:Debug("SpellCastSent", unit, spell, rank, target, lineId) IceHUD:Debug("SpellCastSent", unit, target, castGuid, spellId)
end end
function IceCastBar.prototype:SpellCastChanged(event, arg1) function IceCastBar.prototype:SpellCastChanged(event, cancelled)
IceHUD:Debug("SpellCastChanged", arg1) IceHUD:Debug("SpellCastChanged", cancelled)
end end
function IceCastBar.prototype:SpellCastStart(event, unit, spell, rank, lineId, spellId) function IceCastBar.prototype:SpellCastStart(event, unit, castGuid, spellId)
if (unit ~= self.unit) then return end if (unit ~= self.unit) then return end
IceHUD:Debug("SpellCastStart", unit, spell, rank, lineId, spellId) IceHUD:Debug("SpellCastStart", unit, castGuid, spellId)
--UnitCastingInfo(unit) --UnitCastingInfo(unit)
self:StartBar(IceCastBar.Actions.Cast) self:StartBar(IceCastBar.Actions.Cast)
self.current = lineId self.current = castGuid
end end
function IceCastBar.prototype:SpellCastStop(event, unit, spell, rank, lineId, spellId) function IceCastBar.prototype:SpellCastStop(event, unit, castGuid, spellId)
if (unit ~= self.unit) then return end if (unit ~= self.unit) then return end
IceHUD:Debug("SpellCastStop", unit, spell, self.current, rank, lineId, spellId) IceHUD:Debug("SpellCastStop", unit, castGuid, spellId)
-- ignore if not coming from current spell -- ignore if not coming from current spell
if (self.current and lineId and self.current ~= lineId) then if (self.current and castGuid and self.current ~= castGuid) then
return return
end end
@ -450,12 +464,12 @@ function IceCastBar.prototype:SpellCastStop(event, unit, spell, rank, lineId, sp
end end
function IceCastBar.prototype:SpellCastFailed(event, unit, spell, rank, lineId, spellId) function IceCastBar.prototype:SpellCastFailed(event, castGuid, spellId)
if (unit ~= self.unit) then return end if (unit ~= self.unit) then return end
IceHUD:Debug("SpellCastFailed", unit, self.current, lineId, spellId) IceHUD:Debug("SpellCastFailed", unit, castGuid, spellId)
-- ignore if not coming from current spell -- ignore if not coming from current spell
if (self.current and lineId and self.current ~= lineId) then if (self.current and castGuid and self.current ~= castGuid) then
return return
end end
@ -478,12 +492,12 @@ function IceCastBar.prototype:SpellCastFailed(event, unit, spell, rank, lineId,
self:StartBar(IceCastBar.Actions.Failure, "Failed") self:StartBar(IceCastBar.Actions.Failure, "Failed")
end end
function IceCastBar.prototype:SpellCastInterrupted(event, unit, spell, rank, lineId, spellId) function IceCastBar.prototype:SpellCastInterrupted(event, unit, castGuid, spellId)
if (unit ~= self.unit) then return end if (unit ~= self.unit) then return end
IceHUD:Debug("SpellCastInterrupted", unit, self.current, lineId, spellId) IceHUD:Debug("SpellCastInterrupted", unit, castGuid, spellId)
-- ignore if not coming from current spell -- ignore if not coming from current spell
if (self.current and lineId and self.current ~= lineId) then if (self.current and castGuid and self.current ~= castGuid) then
return return
end end
@ -492,11 +506,11 @@ function IceCastBar.prototype:SpellCastInterrupted(event, unit, spell, rank, lin
self:StartBar(IceCastBar.Actions.Failure, "Interrupted") self:StartBar(IceCastBar.Actions.Failure, "Interrupted")
end end
function IceCastBar.prototype:SpellCastDelayed(event, unit, delay) function IceCastBar.prototype:SpellCastDelayed(event, unit, castGuid, spellId)
if (unit ~= self.unit) then return end if (unit ~= self.unit) then return end
--IceHUD:Debug("SpellCastDelayed", unit, UnitCastingInfo(unit)) --IceHUD:Debug("SpellCastDelayed", unit, UnitCastingInfo(unit))
local spell, rank, displayName, icon, startTime, endTime, isTradeSkill = UnitCastingInfo(self.unit) local endTime = select(IceHUD.WowVer < 80000 and 6 or 5, UnitCastingInfo(self.unit))
if (endTime and self.actionStartTime) then if (endTime and self.actionStartTime) then
-- apparently this check is needed, got nils during a horrible lag spike -- apparently this check is needed, got nils during a horrible lag spike
@ -505,9 +519,9 @@ function IceCastBar.prototype:SpellCastDelayed(event, unit, delay)
end end
function IceCastBar.prototype:SpellCastSucceeded(event, unit, spell, rank, lineId, spellId) function IceCastBar.prototype:SpellCastSucceeded(event, unit, castGuid, spellId)
if (unit ~= self.unit) then return end if (unit ~= self.unit) then return end
--IceHUD:Debug("SpellCastSucceeded", unit, spell, rank) --IceHUD:Debug("SpellCastSucceeded", unit, castGuid, spellId)
-- never show on channeled (why on earth does this event even fire when channeling starts?) -- never show on channeled (why on earth does this event even fire when channeling starts?)
if (self.action == IceCastBar.Actions.Channel) then if (self.action == IceCastBar.Actions.Channel) then
@ -515,10 +529,12 @@ function IceCastBar.prototype:SpellCastSucceeded(event, unit, spell, rank, lineI
end end
-- ignore if not coming from current spell -- ignore if not coming from current spell
if (self.current and self.current ~= lineId) then if (self.current and self.current ~= castGuid) then
return return
end end
local spell = GetSpellInfo(spellId)
-- show after normal successfull cast -- show after normal successfull cast
if (self.action == IceCastBar.Actions.Cast) then if (self.action == IceCastBar.Actions.Cast) then
self:StartBar(IceCastBar.Actions.Success, spell.. self:GetShortRank(rank)) self:StartBar(IceCastBar.Actions.Success, spell.. self:GetShortRank(rank))
@ -554,7 +570,12 @@ function IceCastBar.prototype:SpellCastChannelUpdate(event, unit)
if (unit ~= self.unit or not self.actionStartTime) then return end if (unit ~= self.unit or not self.actionStartTime) then return end
--IceHUD:Debug("SpellCastChannelUpdate", unit, UnitChannelInfo(unit)) --IceHUD:Debug("SpellCastChannelUpdate", unit, UnitChannelInfo(unit))
local spell, rank, displayName, icon, startTime, endTime = UnitChannelInfo(unit) local spell, rank, displayName, icon, startTime, endTime
if IceHUD.WowVer < 80000 then
spell, rank, displayName, icon, startTime, endTime = UnitChannelInfo(unit)
else
spell, displayName, icon, startTime, endTime = UnitChannelInfo(unit)
end
if not spell then if not spell then
self.actionDuration = 0 self.actionDuration = 0
else else

View File

@ -94,6 +94,7 @@ function IceCore.prototype:SetupDefaults()
bHideDuringPetBattles = true, bHideDuringPetBattles = true,
bHideInBarberShop = true, bHideInBarberShop = true,
bHideDuringShellGame = true,
}, },
global = { global = {
lastRunVersion = 0, lastRunVersion = 0,
@ -173,6 +174,13 @@ function IceCore.prototype:CheckDisplayUpdateMessage()
self.settings.modules["DruidMana"] = nil self.settings.modules["DruidMana"] = nil
end end
end end
if self.accountSettings.lastRunVersion <= 20180720033008 then
if self.settings.modules["HarmonyPower"] ~= nil then
self.settings.modules["Chi"] = self.settings.modules["HarmonyPower"]
self.settings.modules["HarmonyPower"] = nil
self.settings.colors["ChiNumeric"] = self.settings.colors["HarmonyPowerNumeric"]
end
end
self.accountSettings.lastRunVersion = thisVersion self.accountSettings.lastRunVersion = thisVersion
end end
end end
@ -247,6 +255,7 @@ function IceCore.prototype:Enable(userToggle)
self.IceHUDFrame:RegisterEvent("PET_BATTLE_OVER") self.IceHUDFrame:RegisterEvent("PET_BATTLE_OVER")
self.IceHUDFrame:RegisterEvent("BARBER_SHOP_OPEN") self.IceHUDFrame:RegisterEvent("BARBER_SHOP_OPEN")
self.IceHUDFrame:RegisterEvent("BARBER_SHOP_CLOSE") self.IceHUDFrame:RegisterEvent("BARBER_SHOP_CLOSE")
self.IceHUDFrame:RegisterEvent("UNIT_AURA")
self.IceHUDFrame:SetScript("OnEvent", function(self, event, ...) self.IceHUDFrame:SetScript("OnEvent", function(self, event, ...)
if (event == "PET_BATTLE_OPENING_START") then if (event == "PET_BATTLE_OPENING_START") then
if IceHUD.IceCore.settings.bHideDuringPetBattles then if IceHUD.IceCore.settings.bHideDuringPetBattles then
@ -264,6 +273,15 @@ function IceCore.prototype:Enable(userToggle)
if IceHUD.IceCore.settings.bHideInBarberShop then if IceHUD.IceCore.settings.bHideInBarberShop then
self:Show() self:Show()
end end
elseif (event == "UNIT_AURA") then
local unit = ...
if IceHUD.IceCore.settings.bHideDuringShellGame and unit == "player" and IceHUD:HasDebuffs("player", {271571})[1] and UnitInVehicle("player") then
self:RegisterEvent("UNIT_EXITED_VEHICLE")
self:Hide()
end
elseif (event == "UNIT_EXITED_VEHICLE") then
self:UnregisterEvent("UNIT_EXITED_VEHICLE")
self:Show()
end end
end) end)

View File

@ -18,6 +18,8 @@ IceHUD.debugging = false
IceHUD.WowVer = select(4, GetBuildInfo()) IceHUD.WowVer = select(4, GetBuildInfo())
IceHUD.UnitPowerEvent = IceHUD.WowVer < 80000 and "UNIT_POWER" or "UNIT_POWER_UPDATE"
IceHUD.validBarList = { "Bar", "HiBar", "RoundBar", "ColorBar", "RivetBar", "RivetBar2", "CleanCurves", "GlowArc", IceHUD.validBarList = { "Bar", "HiBar", "RoundBar", "ColorBar", "RivetBar", "RivetBar2", "CleanCurves", "GlowArc",
"BloodGlaives", "ArcHUD", "FangRune", "DHUD", "CleanCurvesOut", "CleanTank", "PillTank", "GemTank" } "BloodGlaives", "ArcHUD", "FangRune", "DHUD", "CleanCurvesOut", "CleanTank", "PillTank", "GemTank" }
IceHUD.validCustomModules = {Bar="Buff/Debuff watcher", Counter="Buff/Debuff stack counter", CD="Cooldown bar", Health="Health bar", Mana="Mana bar", CounterBar="Stack count bar"} IceHUD.validCustomModules = {Bar="Buff/Debuff watcher", Counter="Buff/Debuff stack counter", CD="Cooldown bar", Health="Health bar", Mana="Mana bar", CounterBar="Stack count bar"}
@ -409,7 +411,12 @@ function IceHUD:GetAuraCount(auraType, unit, ability, onlyMine, matchByName)
end end
local i = 1 local i = 1
local name, _, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or "")) local name, _, texture, applications
if IceHUD.WowVer < 80000 then
name, _, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
else
name, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
end
while name do while name do
if (not matchByName and string.match(texture:upper(), ability:upper())) if (not matchByName and string.match(texture:upper(), ability:upper()))
or (matchByName and string.match(name:upper(), ability:upper())) then or (matchByName and string.match(name:upper(), ability:upper())) then
@ -417,7 +424,11 @@ function IceHUD:GetAuraCount(auraType, unit, ability, onlyMine, matchByName)
end end
i = i + 1 i = i + 1
name, _, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or "")) if IceHUD.WowVer < 80000 then
name, _, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
else
name, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
end
end end
return 0 return 0
@ -426,13 +437,18 @@ end
do do
local retval = {} local retval = {}
function IceHUD:HasBuffs(unit, spellIDs) function IceHUD:HasBuffs(unit, spellIDs, filter)
for i=1, #spellIDs do for i=1, #spellIDs do
retval[i] = false retval[i] = false
end end
local i = 1 local i = 1
local name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i) local name, _, texture, applications, _, _, _, _, _, _, auraID
if IceHUD.WowVer < 80000 then
name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i, filter)
else
name, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i, filter)
end
while name do while name do
for i=1, #spellIDs do for i=1, #spellIDs do
if spellIDs[i] == auraID then if spellIDs[i] == auraID then
@ -442,11 +458,19 @@ do
end end
i = i + 1 i = i + 1
name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i) if IceHUD.WowVer < 80000 then
name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i, filter)
else
name, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i, filter)
end
end end
return retval return retval
end end
function IceHUD:HasDebuffs(unit, spellIDs, filter)
return IceHUD:HasBuffs(unit, spellIDs, filter and filter.."|HARMFUL" or "HARMFUL")
end
end end
function IceHUD:OnDisable() function IceHUD:OnDisable()
@ -724,7 +748,9 @@ local function figure_unit_menu(unit)
end end
IceHUD_UnitFrame_DropDown = CreateFrame("Frame", "IceHUD_UnitFrame_DropDown", UIParent, "UIDropDownMenuTemplate") IceHUD_UnitFrame_DropDown = CreateFrame("Frame", "IceHUD_UnitFrame_DropDown", UIParent, "UIDropDownMenuTemplate")
UnitPopupFrames[#UnitPopupFrames+1] = "IceHUD_UnitFrame_DropDown" if UnitPopupFrames then
UnitPopupFrames[#UnitPopupFrames+1] = "IceHUD_UnitFrame_DropDown"
end
IceHUD.DropdownUnit = nil IceHUD.DropdownUnit = nil
UIDropDownMenu_Initialize(IceHUD_UnitFrame_DropDown, function() UIDropDownMenu_Initialize(IceHUD_UnitFrame_DropDown, function()

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@ -1,4 +1,4 @@
## Interface: 70200 ## Interface: 80000
## Author: Parnic, originally created by Iceroth ## Author: Parnic, originally created by Iceroth
## Name: IceHUD ## Name: IceHUD
## Title: IceHUD |cff7fff7f-Ace3-|r ## Title: IceHUD |cff7fff7f-Ace3-|r
@ -6,7 +6,6 @@
## Version: @project-version@ ## Version: @project-version@
## SavedVariables: IceCoreDB ## SavedVariables: IceCoreDB
## OptionalDeps: Ace3, LibSharedMedia-3.0, LibDogTag-3.0, LibDogTag-Unit-3.0, LibRangeCheck-2.0, LibDualSpec-1.0, LibDBIcon-1.0, AceGUI-3.0-SharedMediaWidgets ## OptionalDeps: Ace3, LibSharedMedia-3.0, LibDogTag-3.0, LibDogTag-Unit-3.0, LibRangeCheck-2.0, LibDualSpec-1.0, LibDBIcon-1.0, AceGUI-3.0-SharedMediaWidgets
## X-Compatible-With: 70100
## X-Category: HUDs ## X-Category: HUDs
## X-Website: https://www.wowace.com/projects/ice-hud ## X-Website: https://www.wowace.com/projects/ice-hud
## X-WoWI-ID: 8149 ## X-WoWI-ID: 8149
@ -29,7 +28,6 @@ IceCastBar.lua
IceStackCounter.lua IceStackCounter.lua
# IceHUD modules # IceHUD modules
# - Feel free to comment these out if you like
modules\PlayerHealth.lua modules\PlayerHealth.lua
modules\PlayerMana.lua modules\PlayerMana.lua
modules\TargetHealth.lua modules\TargetHealth.lua

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@ -1,4 +1,4 @@
## Interface: 70200 ## Interface: 80000
## Title: IceHUD |cff7fff7f-Options-|r ## Title: IceHUD |cff7fff7f-Options-|r
## Author: Parnic ## Author: Parnic
## Version: @project-version@ ## Version: @project-version@

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@ -71,7 +71,7 @@ This isn't |cff9999ffIceHUD|r - it's Blizzard's Spell Alerts they added in 4.0.1
Expand "|cffffdc42Module Settings|r", expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is. Expand "|cffffdc42Module Settings|r", expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is.
|cff9999ff14. Which module displays Monk Chi power?|r |cff9999ff14. Which module displays Monk Chi power?|r
This module is called |cffdcff42HarmonyPower|r. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. I feel like it's too late to change now that many people are familiar with the Harmony name. Prior to |cff9999ffIceHUD|r v1.11.2, this module was called |cffdcff42HarmonyPower|r. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. |cff9999ffIceHUD|r v1.11.2 changed this module to be called |cffdcff42Chi|r.
|cff9999ff15. How do I add commas/periods into big numbers like health?|r |cff9999ff15. How do I add commas/periods into big numbers like health?|r
If you have |cff42ffffDogTags|r enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc. If you have |cff42ffffDogTags|r enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc.
@ -398,6 +398,23 @@ Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You
end, end,
order = 35, order = 35,
}, },
bHideDuringShellGame = {
type = 'toggle',
name = L["Hide during shell game"],
desc = L["This will hide the entire mod when playing the BfA Tortollan shell game world quest."],
width = 'double',
get = function()
return IceHUD.IceCore.settings.bHideDuringShellGame
end,
set = function(info, value)
IceHUD.IceCore.settings.bHideDuringShellGame = value
if not value then
IceHUD.IceCore.IceHUDFrame:Show()
end
end,
order = 36,
},
} }
}, },

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@ -128,7 +128,9 @@ end
function IceStackCounter_Enable(frame) function IceStackCounter_Enable(frame)
frame:RegisterEvent("UNIT_AURA", "UpdateCustomCount") frame:RegisterEvent("UNIT_AURA", "UpdateCustomCount")
frame:RegisterEvent("UNIT_PET", "UpdateCustomCount") frame:RegisterEvent("UNIT_PET", "UpdateCustomCount")
frame:RegisterEvent("PLAYER_PET_CHANGED", "UpdateCustomCount") if IceHUD.WowVer < 80000 then
frame:RegisterEvent("PLAYER_PET_CHANGED", "UpdateCustomCount")
end
frame:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateCustomCount") frame:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateCustomCount")
frame:RegisterEvent("PLAYER_DEAD", "UpdateCustomCount") frame:RegisterEvent("PLAYER_DEAD", "UpdateCustomCount")
frame:RegisterEvent("SPELL_UPDATE_CHARGES", "UpdateCustomCount") frame:RegisterEvent("SPELL_UPDATE_CHARGES", "UpdateCustomCount")

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@ -19,6 +19,11 @@ IceUnitBar.prototype.hasPet = nil
IceUnitBar.prototype.noFlash = nil IceUnitBar.prototype.noFlash = nil
local SPELL_POWER_INSANITY = SPELL_POWER_INSANITY
if IceHUD.WowVer >= 80000 then
SPELL_POWER_INSANITY = Enum.PowerType.Insanity
end
-- Constructor -- -- Constructor --
function IceUnitBar.prototype:init(name, unit) function IceUnitBar.prototype:init(name, unit)
IceUnitBar.super.prototype.init(self, name) IceUnitBar.super.prototype.init(self, name)
@ -227,6 +232,10 @@ function IceUnitBar.prototype:Update()
self.mana = UnitPower(self.unit, UnitPowerType(self.unit)) self.mana = UnitPower(self.unit, UnitPowerType(self.unit))
self.maxMana = UnitPowerMax(self.unit, UnitPowerType(self.unit)) self.maxMana = UnitPowerMax(self.unit, UnitPowerType(self.unit))
if IceHUD.WowVer >= 70300 and UnitPowerType(self.unit) == SPELL_POWER_INSANITY then
self.mana = IceHUD:MathRound(self.mana / 100)
self.maxMana = IceHUD:MathRound(self.maxMana / 100)
end
self.manaPercentage = self.maxMana ~= 0 and (self.mana/self.maxMana) or 0 self.manaPercentage = self.maxMana ~= 0 and (self.mana/self.maxMana) or 0
local locClass local locClass

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@ -1,8 +1,54 @@
v1.11.5:
- Added Rogue's Between the Eyes stun to the CC stun bar list.
- Added option (enabled by default) to hide mod during shell games.
- Packaged new LibDogTag-Unit to fix hostile NPC class names displaying in all caps.
v1.11.4:
- Fixed cast lag indicator updating randomly mid-cast.
v1.11.3:
- Balance druids with Nature's Wrath now treat 50-100 astral power as full for alpha purposes (so the bar will fade to "out of combat" levels when resting around 50%).
- Fixed the GCD and player castbar lag indicator to show up again.
- Fixed a longstanding bug where the castbar lag indicator would sometimes be the size of the full bar if the mod never received the client-side "started casting" notification.
- Improved reliability of castbar lag indicator. Blizzard doesn't offer the necessary events to display this with 100% certainty.
- Fixed an error caused by the Runes module when toggling "Hide Blizzard Frame" off.
v1.11.2:
- Fixed Stagger bar to work in 8.0
- Fixed DK Runes in graphical mode not always correctly showing runes on cooldown (curse ticket 238, thanks ithorazei!)
- Renamed HarmonyPower module to Chi and moved saved settings over
v1.11.1:
- Fixed error when playing as a Monk
- Fixed castbar sometimes showing gibberish text and sometimes disappearing when the cast wasn't complete yet
v1.11.0:
- Updated TOC for 8.0
v1.10.18:
- BfA compatibility
- Added gap setting between upper and lower text (github pull request #1, thanks lrds!)
- Fixed Roll the Bones coloring when gaining 5 buffs.
v1.10.17:
- Fixed Insanity display with DogTags disabled
- Show text on Absorb and AltMana with DogTags disabled
v1.10.16.1:
- Added option to hide the raid icon for Info frames.
- Updated TOC for 7.3
v1.10.16:
- Updated shard texture for Warlocks.
v1.10.15.2:
- Updated shard display for Destro Warlocks (ticket #234, thanks stencil!).
v1.10.15.1: v1.10.15.1:
- Fixed an error in IceHUD's usage of GetLFGProposal()'s return values exposed by the 7.2.5 Chromie quests - Fixed an error in IceHUD's usage of GetLFGProposal()'s return values exposed by the 7.2.5 Chromie quests.
v1.10.15: v1.10.15:
- Fixed error on 7.2 due to a CVar being removed - Fixed error on 7.2 due to a CVar being removed.
- Updated TOC for 7.2 - Updated TOC for 7.2
v1.10.14: v1.10.14:

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@ -1,4 +1,5 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/..\FrameXML\UI.xsd"> <Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/..\FrameXML\UI.xsd">
<!--@non-debug@
<Script file="libs\LibStub\LibStub.lua"/> <Script file="libs\LibStub\LibStub.lua"/>
<Script file="libs\CallbackHandler-1.0\CallbackHandler-1.0.lua"/> <Script file="libs\CallbackHandler-1.0\CallbackHandler-1.0.lua"/>
<Include file="libs\AceDB-3.0\AceDB-3.0.xml"/> <Include file="libs\AceDB-3.0\AceDB-3.0.xml"/>
@ -18,4 +19,5 @@
<Script file="LibDataBroker-1.1.lua"/> <Script file="LibDataBroker-1.1.lua"/>
<Script file="libs\LibDBIcon-1.0\LibDBIcon-1.0.lua"/> <Script file="libs\LibDBIcon-1.0\LibDBIcon-1.0.lua"/>
<Script file="libs\LibDualSpec-1.0\LibDualSpec-1.0.lua"/> <Script file="libs\LibDualSpec-1.0\LibDualSpec-1.0.lua"/>
@end-non-debug@-->
</Ui> </Ui>

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@ -1,6 +1,11 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false) local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local ArcaneCharges = IceCore_CreateClass(IceClassPowerCounter) local ArcaneCharges = IceCore_CreateClass(IceClassPowerCounter)
local SPELL_POWER_ARCANE_CHARGES = SPELL_POWER_ARCANE_CHARGES
if IceHUD.WowVer >= 80000 then
SPELL_POWER_ARCANE_CHARGES = Enum.PowerType.ArcaneCharges
end
function ArcaneCharges.prototype:init() function ArcaneCharges.prototype:init()
ArcaneCharges.super.prototype.init(self, "ArcaneCharges") ArcaneCharges.super.prototype.init(self, "ArcaneCharges")

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@ -4,7 +4,6 @@ local CastBar = IceCore_CreateClass(IceCastBar)
local IceHUD = _G.IceHUD local IceHUD = _G.IceHUD
CastBar.prototype.spellCastSent = nil CastBar.prototype.spellCastSent = nil
CastBar.prototype.sentSpell = nil
-- Constructor -- -- Constructor --
function CastBar.prototype:init() function CastBar.prototype:init()
@ -394,7 +393,9 @@ end
function CastBar.prototype:CreateLagBar() function CastBar.prototype:CreateLagBar()
self.lagBar = self:BarFactory(self.lagBar, "LOW", "OVERLAY") if self.lagBar == nil then
self.lagBar = self:BarFactory(self.lagBar, "LOW", "OVERLAY")
end
local r, g, b = self:GetColor("CastLag") local r, g, b = self:GetColor("CastLag")
if (self.settings.backgroundToggle) then if (self.settings.backgroundToggle) then
@ -407,14 +408,13 @@ end
-- OVERRIDE -- OVERRIDE
function CastBar.prototype:SpellCastSent(event, unit, spell, rank, target, lineId) function CastBar.prototype:SpellCastSent(event, unit, target, castGuid, spellId)
CastBar.super.prototype.SpellCastSent(self, event, unit, spell, rank, target, lineId) CastBar.super.prototype.SpellCastSent(self, event, unit, target, castGuid, spellId)
if (unit ~= self.unit) then return end if (unit ~= self.unit) then return end
if IceHUD.WowVer < 70000 then if IceHUD.WowVer < 70000 then
self.spellCastSent = GetTime() self.spellCastSent = GetTime()
end end
self.sentSpell = lineId
end end
-- OVERRIDE -- OVERRIDE
@ -426,32 +426,16 @@ function CastBar.prototype:SpellCastChanged(event, arg1)
end end
-- OVERRIDE -- OVERRIDE
function CastBar.prototype:SpellCastStart(event, unit, spell, rank, lineId, spellId) function CastBar.prototype:SpellCastStart(event, unit, castGuid, spellId)
CastBar.super.prototype.SpellCastStart(self, event, unit, spell, rank, lineId, spellId) CastBar.super.prototype.SpellCastStart(self, event, unit, castGuid, spellId)
if (unit ~= self.unit) then return end if (unit ~= self.unit or not spellId) then return end
if not self:IsVisible() or not self.actionDuration then if not self:IsVisible() or not self.actionDuration then
return return
end end
if self.sentSpell ~= lineId then self:UpdateLagBar()
self.spellCastSent = nil self.nextLagUpdate = GetTime() + (select(2, GetSpellCooldown(IceHUD.GlobalCoolDown:GetSpellId())) / 2)
end
local scale
if self.unit == "vehicle" then
scale = 0
elseif self.useFixedLatency then
scale = IceHUD:Clamp(self.fixedLatency / self.actionDuration, 0, 1)
else
local now = GetTime()
local lag = now - (self.spellCastSent or now)
scale = IceHUD:Clamp(lag / self.actionDuration, 0, 1)
end
self:SetBarCoord(self.lagBar, scale, true, true)
self.spellCastSent = nil
end end
@ -464,20 +448,43 @@ function CastBar.prototype:SpellCastChannelStart(event, unit)
return return
end end
self:UpdateLagBar(self.moduleSettings.reverseChannel)
end
-- OVERRIDE
function CastBar.prototype:SpellCastSucceeded(event, unit, castGuid, spellId)
CastBar.super.prototype.SpellCastSucceeded(self, event, unit, castGuid, spellId)
if not self.actionDuration or unit ~= self.unit then
return
end
self:UpdateLagBar()
self.nextLagUpdate = GetTime() + (select(2, GetSpellCooldown(IceHUD.GlobalCoolDown:GetSpellId())) / 2)
end
function CastBar.prototype:UpdateLagBar(isChannel)
local now = GetTime()
if self.nextLagUpdate and now <= self.nextLagUpdate then
return
end
local scale local scale
if self.unit == "vehicle" then if self.unit == "vehicle" then
scale = 0 scale = 0
elseif self.useFixedLatency then elseif self.useFixedLatency then
scale = IceHUD:Clamp(self.fixedLatency / self.actionDuration, 0, 1) scale = IceHUD:Clamp(self.fixedLatency / self.actionDuration, 0, 1)
else else
local now = GetTime()
local lag = now - (self.spellCastSent or now) local lag = now - (self.spellCastSent or now)
scale = IceHUD:Clamp(lag / self.actionDuration, 0, 1) if lag >= (self.actionDuration / 2) then
scale = 0
else
scale = IceHUD:Clamp(lag / self.actionDuration, 0, 1)
end
end end
local top = not self.moduleSettings.reverseChannel self:SetBarCoord(self.lagBar, scale, not isChannel, true)
self:SetBarCoord(self.lagBar, scale, top, true)
self.spellCastSent = nil self.spellCastSent = nil
end end

View File

@ -18,7 +18,7 @@ IceClassPowerCounter.prototype.requiredSpec = nil
IceClassPowerCounter.prototype.shouldShowUnmodified = false IceClassPowerCounter.prototype.shouldShowUnmodified = false
IceClassPowerCounter.prototype.unmodifiedMaxPerRune = 10 IceClassPowerCounter.prototype.unmodifiedMaxPerRune = 10
IceClassPowerCounter.prototype.unit = "player" IceClassPowerCounter.prototype.unit = "player"
IceClassPowerCounter.prototype.round = ceil
IceClassPowerCounter.prototype.growModes = { width = 1, height = 2 } IceClassPowerCounter.prototype.growModes = { width = 1, height = 2 }
IceClassPowerCounter.prototype.currentGrowMode = nil IceClassPowerCounter.prototype.currentGrowMode = nil
@ -465,7 +465,7 @@ end
function IceClassPowerCounter.prototype:DisplayCounter() function IceClassPowerCounter.prototype:DisplayCounter()
self:UnregisterEvent("PLAYER_LEVEL_UP") self:UnregisterEvent("PLAYER_LEVEL_UP")
self:RegisterEvent("UNIT_POWER", "UpdateRunePower") self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateRunePower")
self:RegisterEvent("UNIT_DISPLAYPOWER", "UpdateRunePower") self:RegisterEvent("UNIT_DISPLAYPOWER", "UpdateRunePower")
self:RegisterEvent("PLAYER_ENTERING_WORLD", "UpdateRunePower") self:RegisterEvent("PLAYER_ENTERING_WORLD", "UpdateRunePower")
@ -485,7 +485,7 @@ function IceClassPowerCounter.prototype:Disable(core)
end end
function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2) function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
if event and (event == "UNIT_POWER" or event == "UNIT_POWER_FREQUENT") and arg1 ~= "player" and arg1 ~= "vehicle" then if event and (event == IceHUD.UnitPowerEvent or event == "UNIT_POWER_FREQUENT") and arg1 ~= "player" and arg1 ~= "vehicle" then
return return
end end
@ -501,13 +501,17 @@ function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
local percentReady = self.shouldShowUnmodified and (UnitPower("player", self.unitPower, true) / self.unmodifiedMaxPerRune) or numReady local percentReady = self.shouldShowUnmodified and (UnitPower("player", self.unitPower, true) / self.unmodifiedMaxPerRune) or numReady
if self:GetRuneMode() == "Numeric" or self.moduleSettings.alsoShowNumeric then if self:GetRuneMode() == "Numeric" or self.moduleSettings.alsoShowNumeric then
self.frame.numeric:SetText(tostring(percentReady)) if self.numericFormat then
self.frame.numeric:SetText(format(self.numericFormat, percentReady))
else
self.frame.numeric:SetText(tostring(percentReady))
end
self.frame.numeric:SetTextColor(self:GetColor(self.numericColor)) self.frame.numeric:SetTextColor(self:GetColor(self.numericColor))
end end
if self:GetRuneMode() ~= "Numeric" then if self:GetRuneMode() ~= "Numeric" then
for i=1, self.numRunes do for i=1, self.numRunes do
if i <= ceil(percentReady) then if i <= self.round(percentReady) then
if self:GetRuneMode() == "Graphical" then if self:GetRuneMode() == "Graphical" then
self.frame.graphical[i].rune:SetVertexColor(1, 1, 1) self.frame.graphical[i].rune:SetVertexColor(1, 1, 1)
else else

View File

@ -7,6 +7,11 @@ local AnticipationSpellId = 114015
ComboPoints.prototype.comboSize = 20 ComboPoints.prototype.comboSize = 20
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
if IceHUD.WowVer >= 80000 then
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
end
-- Constructor -- -- Constructor --
function ComboPoints.prototype:init() function ComboPoints.prototype:init()
ComboPoints.super.prototype.init(self, "ComboPoints") ComboPoints.super.prototype.init(self, "ComboPoints")
@ -252,8 +257,10 @@ function ComboPoints.prototype:Enable(core)
if IceHUD.WowVer < 70000 then if IceHUD.WowVer < 70000 then
self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints") self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints")
else else
self:RegisterEvent("UNIT_POWER", "UpdateComboPoints") self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateComboPoints")
self:RegisterEvent("UNIT_MAXPOWER", "UpdateMaxComboPoints") if IceHUD.WowVer < 80000 then
self:RegisterEvent("UNIT_MAXPOWER", "UpdateMaxComboPoints")
end
end end
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "UpdateComboPoints") self:RegisterEvent("UNIT_ENTERED_VEHICLE", "UpdateComboPoints")
self:RegisterEvent("UNIT_EXITED_VEHICLE", "UpdateComboPoints") self:RegisterEvent("UNIT_EXITED_VEHICLE", "UpdateComboPoints")
@ -436,7 +443,7 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
end end
function ComboPoints.prototype:UpdateComboPoints(...) function ComboPoints.prototype:UpdateComboPoints(...)
if select('#', ...) >= 3 and select(1, ...) == "UNIT_POWER" and select(3, ...) ~= "COMBO_POINTS" then if select('#', ...) >= 3 and select(1, ...) == IceHUD.UnitPowerEvent and select(3, ...) ~= "COMBO_POINTS" then
return return
end end
@ -454,7 +461,11 @@ function ComboPoints.prototype:UpdateComboPoints(...)
end end
if IceHUD.WowVer < 70000 then if IceHUD.WowVer < 70000 then
_, _, _, anticipate = UnitAura("player", GetSpellInfo(AnticipationSpellId)) if IceHUD.WowVer < 80000 then
_, _, _, anticipate = UnitAura("player", GetSpellInfo(AnticipationSpellId))
else
_, _, anticipate = UnitAura("player", GetSpellInfo(AnticipationSpellId))
end
else else
anticipate = 0 anticipate = 0
end end
@ -520,7 +531,12 @@ do
function ComboPoints.prototype:CheckAnticipation(e, unit) -- UNIT_AURA handler function ComboPoints.prototype:CheckAnticipation(e, unit) -- UNIT_AURA handler
if UnitIsUnit(unit, "player") then if UnitIsUnit(unit, "player") then
local _, _, _, newAntStacks = UnitAura("player", GetSpellInfo(AnticipationSpellId)) local _, _, _, newAntStacks
if IceHUD.WowVer < 80000 then
_, _, _, newAntStacks = UnitAura("player", GetSpellInfo(AnticipationSpellId))
else
_, _, newAntStacks = UnitAura("player", GetSpellInfo(AnticipationSpellId))
end
if newAntStacks ~= antStacks then if newAntStacks ~= antStacks then
antStacks = newAntStacks antStacks = newAntStacks
self:UpdateComboPoints() self:UpdateComboPoints()

View File

@ -1,6 +1,11 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false) local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local ComboPointsBar = IceCore_CreateClass(IceBarElement) local ComboPointsBar = IceCore_CreateClass(IceBarElement)
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
if IceHUD.WowVer >= 80000 then
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
end
function ComboPointsBar.prototype:init() function ComboPointsBar.prototype:init()
ComboPointsBar.super.prototype.init(self, "ComboPointsBar") ComboPointsBar.super.prototype.init(self, "ComboPointsBar")
@ -69,7 +74,7 @@ function ComboPointsBar.prototype:Enable(core)
if IceHUD.WowVer < 70000 then if IceHUD.WowVer < 70000 then
self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints") self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints")
else else
self:RegisterEvent("UNIT_POWER", "UpdateComboPoints") self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateComboPoints")
end end
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "UpdateComboPoints") self:RegisterEvent("UNIT_ENTERED_VEHICLE", "UpdateComboPoints")
self:RegisterEvent("UNIT_EXITED_VEHICLE", "UpdateComboPoints") self:RegisterEvent("UNIT_EXITED_VEHICLE", "UpdateComboPoints")
@ -87,7 +92,7 @@ end
local color = {} local color = {}
function ComboPointsBar.prototype:UpdateComboPoints(...) function ComboPointsBar.prototype:UpdateComboPoints(...)
if select('#', ...) >= 3 and select(1, ...) == "UNIT_POWER" and select(3, ...) ~= "COMBO_POINTS" then if select('#', ...) >= 3 and select(1, ...) == IceHUD.UnitPowerEvent and select(3, ...) ~= "COMBO_POINTS" then
return return
end end

View File

@ -36,7 +36,9 @@ function IceCustomBar.prototype:Enable(core)
self:RegisterEvent("UNIT_AURA", "UpdateCustomBarEvent") self:RegisterEvent("UNIT_AURA", "UpdateCustomBarEvent")
self:RegisterEvent("UNIT_PET", "UpdateCustomBarEvent") self:RegisterEvent("UNIT_PET", "UpdateCustomBarEvent")
self:RegisterEvent("PLAYER_PET_CHANGED", "UpdateCustomBarEvent") if IceHUD.WowVer < 80000 then
self:RegisterEvent("PLAYER_PET_CHANGED", "UpdateCustomBarEvent")
end
self:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateCustomBarEvent") self:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateCustomBarEvent")
if self.unitClass == "SHAMAN" then if self.unitClass == "SHAMAN" then
self:RegisterEvent("PLAYER_TOTEM_UPDATE", "UpdateTotems") self:RegisterEvent("PLAYER_TOTEM_UPDATE", "UpdateTotems")
@ -664,7 +666,12 @@ function IceCustomBar.prototype:GetAuraDuration(unitName, buffName)
local remaining local remaining
local isBuff = self.moduleSettings.buffOrDebuff == "buff" and true or false local isBuff = self.moduleSettings.buffOrDebuff == "buff" and true or false
local buffFilter = (isBuff and "HELPFUL" or "HARMFUL") .. (self.moduleSettings.trackOnlyMine and "|PLAYER" or "") local buffFilter = (isBuff and "HELPFUL" or "HARMFUL") .. (self.moduleSettings.trackOnlyMine and "|PLAYER" or "")
local buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter) local buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId
if IceHUD.WowVer < 80000 then
buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
else
buff, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
end
local isMine = unitCaster == "player" local isMine = unitCaster == "player"
local mySpellId = tonumber(self.moduleSettings.buffToTrack) local mySpellId = tonumber(self.moduleSettings.buffToTrack)
local checkId = mySpellId ~= nil local checkId = mySpellId ~= nil
@ -690,7 +697,11 @@ function IceCustomBar.prototype:GetAuraDuration(unitName, buffName)
i = i + 1; i = i + 1;
buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter) if IceHUD.WowVer < 80000 then
buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
else
buff, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
end
isMine = unitCaster == "player" isMine = unitCaster == "player"
end end

View File

@ -1,6 +1,14 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false) local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local FocusMana = IceCore_CreateClass(IceUnitBar) local FocusMana = IceCore_CreateClass(IceUnitBar)
local SPELL_POWER_RAGE = SPELL_POWER_RAGE
local SPELL_POWER_FOCUS = SPELL_POWER_FOCUS
local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY
if IceHUD.WowVer >= 80000 then
SPELL_POWER_RAGE = Enum.PowerType.Rage
SPELL_POWER_FOCUS = Enum.PowerType.Focus
SPELL_POWER_ENERGY = Enum.PowerType.Energy
end
-- Constructor -- -- Constructor --
function FocusMana.prototype:init() function FocusMana.prototype:init()
@ -32,8 +40,10 @@ function FocusMana.prototype:Enable(core)
FocusMana.super.prototype.Enable(self, core) FocusMana.super.prototype.Enable(self, core)
if IceHUD.WowVer >= 40000 then if IceHUD.WowVer >= 40000 then
self:RegisterEvent("UNIT_POWER", "UpdateEvent") self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent") if IceHUD.WowVer < 80000 then
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
end
else else
self:RegisterEvent("UNIT_MANA", "UpdateEvent") self:RegisterEvent("UNIT_MANA", "UpdateEvent")
self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent") self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent")

View File

@ -20,7 +20,7 @@ function GlobalCoolDown.prototype:Enable(core)
self.moduleSettings.inverse = "NORMAL" self.moduleSettings.inverse = "NORMAL"
end end
self:RegisterEvent("UNIT_SPELLCAST_SENT","SpellCastSent") self:RegisterEvent("CURRENT_SPELL_CAST_CHANGED", "SpellCastChanged")
--self:RegisterEvent("ACTIONBAR_UPDATE_COOLDOWN", "CooldownStateChanged") --self:RegisterEvent("ACTIONBAR_UPDATE_COOLDOWN", "CooldownStateChanged")
self:RegisterEvent("UNIT_SPELLCAST_START","CooldownStateChanged") self:RegisterEvent("UNIT_SPELLCAST_START","CooldownStateChanged")
@ -143,20 +143,16 @@ function GlobalCoolDown.prototype:IsFull(scale)
return false return false
end end
function GlobalCoolDown.prototype:SpellCastSent(event, unit, spell) function GlobalCoolDown.prototype:SpellCastChanged(event, cancelled)
if unit ~= "player" or not spell then
return
end
self.spellCastSent = GetTime() self.spellCastSent = GetTime()
end end
function GlobalCoolDown.prototype:SpellCastStop(event, unit, spell, _, _, spellId) function GlobalCoolDown.prototype:SpellCastStop(event, unit, castGuid, spellId)
if unit ~= "player" or not spellId or not self.CurrSpellId or self.CurrSpellId ~= spellId then if unit ~= "player" or not spellId or not self.CurrSpellGuid or self.CurrSpellGuid ~= castGuid then
return return
end end
self.CurrSpellId = nil self.CurrSpellGuid = nil
if event == "UNIT_SPELLCAST_INTERRUPTED" or event == "UNIT_SPELLCAST_FAILED" then if event == "UNIT_SPELLCAST_INTERRUPTED" or event == "UNIT_SPELLCAST_FAILED" then
self.CurrLerpTime = self.moduleSettings.desiredLerpTime self.CurrLerpTime = self.moduleSettings.desiredLerpTime
@ -182,19 +178,19 @@ function GlobalCoolDown.prototype:GetSpellCastTime(spell)
end end
end end
function GlobalCoolDown.prototype:CooldownStateChanged(event, unit, spell, _, _, spellId) function GlobalCoolDown.prototype:CooldownStateChanged(event, unit, castGuid, spellId)
if unit ~= "player" or not spellId then if unit ~= "player" or not spellId then
return return
end end
-- Ignore all events unrelated to the spell currently being cast -- Ignore all events unrelated to the spell currently being cast
if self.CurrSpellId and self.CurrSpellId ~= spellId then if self.CurrSpellGuid and self.CurrSpellGuid ~= castGuid then
return return
end end
-- Update the current spell ID for all events indicating a spellcast is starting -- Update the current spell ID for all events indicating a spellcast is starting
if event ~= "UNIT_SPELLCAST_SUCCEEDED" then if event ~= "UNIT_SPELLCAST_SUCCEEDED" then
self.CurrSpellId = spellId self.CurrSpellGuid = castGuid
end end
local start, dur = GetSpellCooldown(self.CDSpellId) local start, dur = GetSpellCooldown(self.CDSpellId)

View File

@ -1,10 +1,15 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false) local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local HarmonyPower = IceCore_CreateClass(IceClassPowerCounter) local HarmonyPower = IceCore_CreateClass(IceClassPowerCounter)
function HarmonyPower.prototype:init() local SPELL_POWER_CHI = SPELL_POWER_CHI
HarmonyPower.super.prototype.init(self, "HarmonyPower") if IceHUD.WowVer >= 80000 then
SPELL_POWER_CHI = Enum.PowerType.Chi
end
self:SetDefaultColor("HarmonyPowerNumeric", 218, 231, 31) function HarmonyPower.prototype:init()
HarmonyPower.super.prototype.init(self, "Chi")
self:SetDefaultColor("ChiNumeric", 218, 231, 31)
-- pulled from MonkHarmonyBar.xml in Blizzard's UI source -- pulled from MonkHarmonyBar.xml in Blizzard's UI source
self.runeCoords = self.runeCoords =
@ -17,7 +22,7 @@ function HarmonyPower.prototype:init()
{0.00390625, 0.08593750, 0.71093750, 0.87500000}, {0.00390625, 0.08593750, 0.71093750, 0.87500000},
} }
self.numRunes = 4 self.numRunes = 4
self.numericColor = "HarmonyPowerNumeric" self.numericColor = "ChiNumeric"
if IceHUD.WowVer >= 50100 then if IceHUD.WowVer >= 50100 then
self.unitPower = SPELL_POWER_CHI self.unitPower = SPELL_POWER_CHI
else else

View File

@ -1,6 +1,11 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false) local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local HolyPower = IceCore_CreateClass(IceClassPowerCounter) local HolyPower = IceCore_CreateClass(IceClassPowerCounter)
local SPELL_POWER_HOLY_POWER = SPELL_POWER_HOLY_POWER
if IceHUD.WowVer >= 80000 then
SPELL_POWER_HOLY_POWER = Enum.PowerType.HolyPower
end
function HolyPower.prototype:init() function HolyPower.prototype:init()
HolyPower.super.prototype.init(self, "HolyPower") HolyPower.super.prototype.init(self, "HolyPower")

View File

@ -42,8 +42,10 @@ function PetHealth.prototype:Enable(core)
PetHealth.super.prototype.Enable(self, core) PetHealth.super.prototype.Enable(self, core)
self:RegisterEvent("PET_UI_UPDATE", "CheckPet"); self:RegisterEvent("PET_UI_UPDATE", "CheckPet");
self:RegisterEvent("PLAYER_PET_CHANGED", "CheckPet"); if IceHUD.WowVer < 80000 then
self:RegisterEvent("PET_BAR_CHANGED", "CheckPet"); self:RegisterEvent("PLAYER_PET_CHANGED", "CheckPet");
end
self:RegisterEvent(IceHUD.WowVer < 80000 and "PET_BAR_CHANGED" or "PET_BAR_UPDATE_USABLE", "CheckPet");
self:RegisterEvent("UNIT_PET", "CheckPet"); self:RegisterEvent("UNIT_PET", "CheckPet");
self:RegisterEvent("UNIT_HEALTH", "UpdateEvent") self:RegisterEvent("UNIT_HEALTH", "UpdateEvent")

View File

@ -1,6 +1,17 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false) local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local PetMana = IceCore_CreateClass(IceUnitBar) local PetMana = IceCore_CreateClass(IceUnitBar)
local SPELL_POWER_RAGE = SPELL_POWER_RAGE
local SPELL_POWER_FOCUS = SPELL_POWER_FOCUS
local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY
local SPELL_POWER_RUNIC_POWER = SPELL_POWER_RUNIC_POWER
if IceHUD.WowVer >= 80000 then
SPELL_POWER_RAGE = Enum.PowerType.Rage
SPELL_POWER_FOCUS = Enum.PowerType.Focus
SPELL_POWER_ENERGY = Enum.PowerType.Energy
SPELL_POWER_RUNIC_POWER = Enum.PowerType.RunicPower
end
-- Constructor -- -- Constructor --
function PetMana.prototype:init() function PetMana.prototype:init()
PetMana.super.prototype.init(self, "PetMana", "pet") PetMana.super.prototype.init(self, "PetMana", "pet")
@ -51,13 +62,17 @@ function PetMana.prototype:Enable(core)
PetMana.super.prototype.Enable(self, core) PetMana.super.prototype.Enable(self, core)
self:RegisterEvent("PET_UI_UPDATE", "CheckPet") self:RegisterEvent("PET_UI_UPDATE", "CheckPet")
self:RegisterEvent("PLAYER_PET_CHANGED", "CheckPet") if IceHUD.WowVer < 80000 then
self:RegisterEvent("PET_BAR_CHANGED", "CheckPet") self:RegisterEvent("PLAYER_PET_CHANGED", "CheckPet")
end
self:RegisterEvent(IceHUD.WowVer < 80000 and "PET_BAR_CHANGED" or "PET_BAR_UPDATE_USABLE", "CheckPet")
self:RegisterEvent("UNIT_PET", "CheckPet") self:RegisterEvent("UNIT_PET", "CheckPet")
if IceHUD.WowVer >= 40000 then if IceHUD.WowVer >= 40000 then
self:RegisterEvent("UNIT_POWER", "UpdateEvent") self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent") if IceHUD.WowVer < 80000 then
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
end
else else
self:RegisterEvent("UNIT_MANA", "UpdateEvent") self:RegisterEvent("UNIT_MANA", "UpdateEvent")
self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent") self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent")

View File

@ -6,6 +6,13 @@ PlayerAltMana.prototype.PlayerAltManaMax = nil
local _, unitClass = UnitClass("player") local _, unitClass = UnitClass("player")
local SPELL_POWER_MANA = SPELL_POWER_MANA
local SPELL_POWER_INSANITY = SPELL_POWER_INSANITY
if IceHUD.WowVer >= 80000 then
SPELL_POWER_MANA = Enum.PowerType.Mana
SPELL_POWER_INSANITY = Enum.PowerType.Insanity
end
-- Constructor -- -- Constructor --
function PlayerAltMana.prototype:init() function PlayerAltMana.prototype:init()
PlayerAltMana.super.prototype.init(self, "PlayerAltMana", "player") PlayerAltMana.super.prototype.init(self, "PlayerAltMana", "player")
@ -76,6 +83,7 @@ function PlayerAltMana.prototype:Update()
self.PlayerAltMana = UnitPower(self.unit, SPELL_POWER_MANA) self.PlayerAltMana = UnitPower(self.unit, SPELL_POWER_MANA)
self.PlayerAltManaMax = UnitPowerMax(self.unit, SPELL_POWER_MANA) self.PlayerAltManaMax = UnitPowerMax(self.unit, SPELL_POWER_MANA)
self.PlayerAltManaPercentage = self.PlayerAltManaMax ~= 0 and (self.PlayerAltMana/self.PlayerAltManaMax) or 0
if (not self.alive or not ShouldShow(self.unit) or not self.PlayerAltMana or not self.PlayerAltManaMax or self.PlayerAltManaMax == 0) then if (not self.alive or not ShouldShow(self.unit) or not self.PlayerAltMana or not self.PlayerAltManaMax or self.PlayerAltManaMax == 0) then
self:Show(false) self:Show(false)
@ -84,6 +92,16 @@ function PlayerAltMana.prototype:Update()
self:Show(true) self:Show(true)
end end
if not IceHUD.IceCore:ShouldUseDogTags() and self.frame:IsVisible() then
self:SetBottomText1(math.floor(self.PlayerAltManaPercentage * 100))
if (self.PlayerAltManaMax ~= 100) then
self:SetBottomText2(self:GetFormattedText(self:Round(self.PlayerAltMana), self:Round(self.PlayerAltManaMax)), "PlayerMana")
else
self:SetBottomText2()
end
end
self:UpdateBar(self.PlayerAltManaMax ~= 0 and self.PlayerAltMana / self.PlayerAltManaMax or 0, "PlayerAltMana") self:UpdateBar(self.PlayerAltManaMax ~= 0 and self.PlayerAltMana / self.PlayerAltManaMax or 0, "PlayerAltMana")
end end

View File

@ -28,8 +28,10 @@ end
function IceHUDPlayerAlternatePower.prototype:Enable(core) function IceHUDPlayerAlternatePower.prototype:Enable(core)
IceHUDPlayerAlternatePower.super.prototype.Enable(self, core) IceHUDPlayerAlternatePower.super.prototype.Enable(self, core)
self:RegisterEvent("UNIT_POWER", "UpdateEvent") self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent") if IceHUD.WowVer < 80000 then
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
end
self:RegisterEvent("UNIT_POWER_BAR_SHOW", "PowerBarShow") self:RegisterEvent("UNIT_POWER_BAR_SHOW", "PowerBarShow")
self:RegisterEvent("UNIT_POWER_BAR_HIDE", "PowerBarHide") self:RegisterEvent("UNIT_POWER_BAR_HIDE", "PowerBarHide")

View File

@ -3,6 +3,29 @@ local PlayerMana = IceCore_CreateClass(IceUnitBar)
local IceHUD = _G.IceHUD local IceHUD = _G.IceHUD
local SPELL_POWER_MANA = SPELL_POWER_MANA
local SPELL_POWER_RAGE = SPELL_POWER_RAGE
local SPELL_POWER_FOCUS = SPELL_POWER_FOCUS
local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY
local SPELL_POWER_RUNIC_POWER = SPELL_POWER_RUNIC_POWER
local SPELL_POWER_INSANITY = SPELL_POWER_INSANITY
local SPELL_POWER_FURY = SPELL_POWER_FURY
local SPELL_POWER_MAELSTROM = SPELL_POWER_MAELSTROM
local SPELL_POWER_PAIN = SPELL_POWER_PAIN
local SPELL_POWER_LUNAR_POWER = SPELL_POWER_LUNAR_POWER
if IceHUD.WowVer >= 80000 then
SPELL_POWER_MANA = Enum.PowerType.Mana
SPELL_POWER_RAGE = Enum.PowerType.Rage
SPELL_POWER_FOCUS = Enum.PowerType.Focus
SPELL_POWER_ENERGY = Enum.PowerType.Energy
SPELL_POWER_RUNIC_POWER = Enum.PowerType.RunicPower
SPELL_POWER_INSANITY = Enum.PowerType.Insanity
SPELL_POWER_FURY = Enum.PowerType.Fury
SPELL_POWER_MAELSTROM = Enum.PowerType.Maelstrom
SPELL_POWER_PAIN = Enum.PowerType.Pain
SPELL_POWER_LUNAR_POWER = Enum.PowerType.LunarPower
end
PlayerMana.prototype.manaType = nil PlayerMana.prototype.manaType = nil
PlayerMana.prototype.tickStart = nil PlayerMana.prototype.tickStart = nil
PlayerMana.prototype.previousEnergy = nil PlayerMana.prototype.previousEnergy = nil
@ -18,9 +41,9 @@ function PlayerMana.prototype:init()
self:SetDefaultColor("PlayerRunicPower", 62, 54, 152) self:SetDefaultColor("PlayerRunicPower", 62, 54, 152)
if IceHUD.WowVer >= 70000 then if IceHUD.WowVer >= 70000 then
self:SetDefaultColor("PlayerInsanity", 150, 50, 255) self:SetDefaultColor("PlayerInsanity", 150, 50, 255)
self:SetDefaultColor("PlayerFury", 255, 50, 255) self:SetDefaultColor("PlayerFury", 201, 66, 253)
self:SetDefaultColor("PlayerMaelstrom", 62, 54, 152) self:SetDefaultColor("PlayerMaelstrom", 62, 54, 152)
self:SetDefaultColor("PlayerPain", 255, 50, 255) self:SetDefaultColor("PlayerPain", 255, 156, 0)
end end
end end
@ -131,8 +154,10 @@ function PlayerMana.prototype:Enable(core)
self:CreateTickerFrame() self:CreateTickerFrame()
if IceHUD.WowVer >= 40000 then if IceHUD.WowVer >= 40000 then
self:RegisterEvent("UNIT_POWER", "UpdateEvent") self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent") if IceHUD.WowVer < 80000 then
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
end
else else
self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent") self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent")
self:RegisterEvent("UNIT_MAXRAGE", "UpdateEvent") self:RegisterEvent("UNIT_MAXRAGE", "UpdateEvent")
@ -271,6 +296,14 @@ function PlayerMana.prototype:TreatEmptyAsFull()
or self.manaType == SPELL_POWER_FURY or self.manaType == SPELL_POWER_PAIN or self.manaType == SPELL_POWER_MAELSTROM)) or self.manaType == SPELL_POWER_FURY or self.manaType == SPELL_POWER_PAIN or self.manaType == SPELL_POWER_MAELSTROM))
end end
function PlayerMana.prototype:IsFull(scale)
if IceHUD.WowVer >= 80000 and self.manaType == SPELL_POWER_LUNAR_POWER and IsPlayerSpell(202430) then
return scale - 0.5 >= 0
end
return PlayerMana.super.prototype.IsFull(self, scale)
end
function PlayerMana.prototype:UpdateEvent(event, unit, powertype) function PlayerMana.prototype:UpdateEvent(event, unit, powertype)
self:Update(unit, powertype) self:Update(unit, powertype)
end end

View File

@ -56,7 +56,7 @@ do
return return
end end
self.current = select(15, UnitAura(self.unit, spellName)) or 0 self.current = select(IceHUD.WowVer < 80000 and 15 or 14, UnitAura(self.unit, spellName)) or 0
self:Update() self:Update()
end end

View File

@ -19,6 +19,11 @@ for _, v in ipairs(RtBBuffs) do
RtBSet[v] = true RtBSet[v] = true
end end
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
if IceHUD.WowVer >= 80000 then
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
end
-- Constructor -- -- Constructor --
function RollTheBones.prototype:init() function RollTheBones.prototype:init()
RollTheBones.super.prototype.init(self, "RollTheBones", "player") RollTheBones.super.prototype.init(self, "RollTheBones", "player")
@ -30,6 +35,8 @@ function RollTheBones.prototype:init()
self:SetDefaultColor("RollTheBones", 1, 0.6, 0.2) self:SetDefaultColor("RollTheBones", 1, 0.6, 0.2)
self:SetDefaultColor("RollTheBones2", 0.75, 1, 0.2) self:SetDefaultColor("RollTheBones2", 0.75, 1, 0.2)
self:SetDefaultColor("RollTheBones3", 0.4, 1, 0.2) self:SetDefaultColor("RollTheBones3", 0.4, 1, 0.2)
self:SetDefaultColor("RollTheBones4", 0.4, 1, 0.2)
self:SetDefaultColor("RollTheBones5", 0.1, 1, 0.7)
self:SetDefaultColor("RollTheBones6", 0.1, 1, 0.7) self:SetDefaultColor("RollTheBones6", 0.1, 1, 0.7)
self:SetDefaultColor("RollTheBonesPotential", 1, 1, 1) self:SetDefaultColor("RollTheBonesPotential", 1, 1, 1)
@ -43,7 +50,7 @@ function RollTheBones.prototype:Enable(core)
RollTheBones.super.prototype.Enable(self, core) RollTheBones.super.prototype.Enable(self, core)
self:RegisterEvent("UNIT_AURA", "UpdateRollTheBones") self:RegisterEvent("UNIT_AURA", "UpdateRollTheBones")
self:RegisterEvent("UNIT_POWER", "ComboPointsChanged") self:RegisterEvent(IceHUD.UnitPowerEvent, "ComboPointsChanged")
if not self.moduleSettings.alwaysFullAlpha then if not self.moduleSettings.alwaysFullAlpha then
self:Show(false) self:Show(false)
@ -59,7 +66,7 @@ function RollTheBones.prototype:Disable(core)
end end
function RollTheBones.prototype:ComboPointsChanged(...) function RollTheBones.prototype:ComboPointsChanged(...)
if select('#', ...) >= 3 and select(1, ...) == "UNIT_POWER" and select(3, ...) ~= "COMBO_POINTS" then if select('#', ...) >= 3 and select(1, ...) == IceHUD.UnitPowerEvent and select(3, ...) ~= "COMBO_POINTS" then
return return
end end
@ -212,8 +219,12 @@ end
function RollTheBones.prototype:GetBuffDuration(unitName, ids) function RollTheBones.prototype:GetBuffDuration(unitName, ids)
local i = 1 local i = 1
local buff, rank, texture, type, duration, endTime, remaining, spellId local buff, _, type, duration, endTime, spellId
buff, _, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i) if IceHUD.WowVer < 80000 then
buff, _, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
else
buff, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
end
local realDuration, remaining, count local realDuration, remaining, count
local now = GetTime() local now = GetTime()
@ -230,7 +241,11 @@ function RollTheBones.prototype:GetBuffDuration(unitName, ids)
i = i + 1; i = i + 1;
buff, _, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i) if IceHUD.WowVer < 80000 then
buff, _, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
else
buff, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
end
end end

View File

@ -8,17 +8,17 @@ if IceHUD.WowVer >= 70000 then
CooldownFrame_SetTimer = CooldownFrame_Set CooldownFrame_SetTimer = CooldownFrame_Set
end end
-- blizzard cracks me up. the below block is copied verbatim from RuneFrame.lua ;)
--Readability == win
local RUNETYPE_BLOOD = 1; local RUNETYPE_BLOOD = 1;
local RUNETYPE_DEATH = 2; local RUNETYPE_DEATH = IceHUD.WowVer < 70300 and 2 or 3;
local RUNETYPE_FROST = 3; local RUNETYPE_FROST = IceHUD.WowVer < 70300 and 3 or 2;
local RUNETYPE_CHROMATIC = 4; local RUNETYPE_CHROMATIC = 4;
local RUNETYPE_LEGION = 5; -- not real, but makes for an easy update local RUNETYPE_LEGION = 5; -- not real, but makes for an easy update
local GetRuneType = GetRuneType local GetRuneType = GetRuneType
if IceHUD.WowVer >= 70000 then if IceHUD.WowVer >= 70000 and IceHUD.WowVer < 70300 then
GetRuneType = function() return RUNETYPE_LEGION end GetRuneType = function() return RUNETYPE_LEGION end
elseif IceHUD.WowVer >= 70300 then
GetRuneType = function() return GetSpecialization() end
end end
local RUNEMODE_DEFAULT = "Blizzard" local RUNEMODE_DEFAULT = "Blizzard"
@ -43,15 +43,22 @@ Runes.prototype.numRunes = 6
Runes.prototype.lastRuneState = {} Runes.prototype.lastRuneState = {}
local SPELL_POWER_RUNES = SPELL_POWER_RUNES
if IceHUD.WowVer >= 80000 then
SPELL_POWER_RUNES = Enum.PowerType.Runes
end
-- Constructor -- -- Constructor --
function Runes.prototype:init() function Runes.prototype:init()
Runes.super.prototype.init(self, "Runes") Runes.super.prototype.init(self, "Runes")
if IceHUD.WowVer < 70000 then if IceHUD.WowVer < 70000 or IceHUD.WowVer >= 70300 then
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_BLOOD], 255, 0, 0) self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_BLOOD], 255, 0, 0)
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_DEATH], 0, 207, 0) self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_DEATH], 0, 207, 0)
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_FROST], 0, 255, 255) self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_FROST], 0, 255, 255)
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_CHROMATIC], 204, 26, 255) if IceHUD.WowVer < 70300 then
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_CHROMATIC], 204, 26, 255)
end
else else
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_LEGION], 204, 204, 255) self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_LEGION], 204, 204, 255)
end end
@ -268,8 +275,13 @@ function Runes.prototype:Enable(core)
Runes.super.prototype.Enable(self, core) Runes.super.prototype.Enable(self, core)
self:RegisterEvent("RUNE_POWER_UPDATE", "UpdateRunePower") self:RegisterEvent("RUNE_POWER_UPDATE", "ResetRuneAvailability")
self:RegisterEvent("RUNE_TYPE_UPDATE", "UpdateRuneType") if IceHUD.WowVer < 80000 then
self:RegisterEvent("RUNE_TYPE_UPDATE", "UpdateRuneType")
end
if IceHUD.WowVer >= 70300 then
self:RegisterEvent("PLAYER_SPECIALIZATION_CHANGED", "UpdateRuneColors")
end
self:RegisterEvent("PLAYER_ENTERING_WORLD", "ResetRuneAvailability") self:RegisterEvent("PLAYER_ENTERING_WORLD", "ResetRuneAvailability")
self:RegisterEvent("UNIT_MAXPOWER", "CheckMaxNumRunes") self:RegisterEvent("UNIT_MAXPOWER", "CheckMaxNumRunes")
@ -300,16 +312,17 @@ function Runes.prototype:CheckMaxNumRunes(event, unit, powerType)
end end
end end
function Runes.prototype:ResetRuneAvailability() function Runes.prototype:ResetRuneAvailability(event)
for i=1, self.numRunes do for i=1, self.numRunes do
self:UpdateRunePower(nil, i, true) self:UpdateRunePower(event, i, not event)
end end
self:Redraw() self:Redraw()
end end
-- simply shows/hides the foreground rune when it becomes usable/unusable. this allows the background transparent rune to show only -- simply shows/hides the foreground rune when it becomes usable/unusable. this allows the background transparent rune to show only
function Runes.prototype:UpdateRunePower(event, rune, dontFlash) function Runes.prototype:UpdateRunePower(event, rune, dontFlash)
if not rune or not self.frame.graphical or #self.frame.graphical < rune then if rune and (not self.frame.graphical or #self.frame.graphical < rune) then
return return
end end
@ -323,27 +336,9 @@ function Runes.prototype:UpdateRunePower(event, rune, dontFlash)
local lastState = self.lastRuneState[rune] local lastState = self.lastRuneState[rune]
self.lastRuneState[rune] = usable self.lastRuneState[rune] = usable
if self.moduleSettings.runeMode ~= RUNEMODE_DEFAULT then -- if lastState == usable then
if lastState == usable then -- return
return -- end
end
if usable then
for i=1,self.numRunes do
if self.frame.graphical[i]:GetAlpha() == 0 then
rune = i
break
end
end
else
for i=1,self.numRunes do
if self.frame.graphical[i]:GetAlpha() == 0 then
break
end
rune = i
end
end
end
-- print("Runes.prototype:UpdateRunePower: rune="..rune.." usable="..(usable and "yes" or "no").." GetRuneType(rune)="..GetRuneType(rune)); -- print("Runes.prototype:UpdateRunePower: rune="..rune.." usable="..(usable and "yes" or "no").." GetRuneType(rune)="..GetRuneType(rune));
@ -357,12 +352,13 @@ function Runes.prototype:UpdateRunePower(event, rune, dontFlash)
self.frame.graphical[rune]:SetAlpha(1) self.frame.graphical[rune]:SetAlpha(1)
end end
if not dontFlash then if not dontFlash and lastState ~= usable then
local fadeInfo={ local fadeInfo={
mode = "IN", mode = "IN",
timeToFade = 0.5, timeToFade = 0.25,
finishedFunc = function(rune) self:ShineFinished(rune) end, finishedFunc = Runes.prototype.ShineFinished,
finishedArg1 = rune finishedArg1 = self,
finishedArg2 = rune
} }
UIFrameFade(self.frame.graphical[rune].shine, fadeInfo); UIFrameFade(self.frame.graphical[rune].shine, fadeInfo);
end end
@ -380,8 +376,6 @@ function Runes.prototype:UpdateRunePower(event, rune, dontFlash)
self.frame.graphical[rune]:SetAlpha(0.2) self.frame.graphical[rune]:SetAlpha(0.2)
end end
end end
self:Redraw()
end end
function Runes.prototype:GetNumRunesAvailable() function Runes.prototype:GetNumRunesAvailable()
@ -418,7 +412,17 @@ function Runes.prototype:UpdateRuneType(event, rune)
self.frame.graphical[rune].rune:SetVertexColor(self:GetColor("Runes"..thisRuneName)) self.frame.graphical[rune].rune:SetVertexColor(self:GetColor("Runes"..thisRuneName))
end end
function Runes.prototype:UpdateRuneColors()
for i=1,self.numRunes do
self:UpdateRuneType(nil, i)
end
end
function Runes.prototype:GetRuneTexture(runeName) function Runes.prototype:GetRuneTexture(runeName)
if IceHUD.WowVer >= 70300 then
runeName = self.runeNames[RUNETYPE_LEGION]
end
if self.moduleSettings.runeMode == RUNEMODE_DEFAULT and runeName then if self.moduleSettings.runeMode == RUNEMODE_DEFAULT and runeName then
return "Interface\\PlayerFrame\\UI-PlayerFrame-DeathKnight-"..runeName return "Interface\\PlayerFrame\\UI-PlayerFrame-DeathKnight-"..runeName
elseif self.moduleSettings.runeMode == RUNEMODE_BAR then elseif self.moduleSettings.runeMode == RUNEMODE_BAR then
@ -555,13 +559,7 @@ function Runes.prototype:ShowBlizz()
RuneFrame:Show() RuneFrame:Show()
RuneFrame:GetScript("OnLoad")(RuneFrame) RuneFrame:GetScript("OnLoad")(RuneFrame)
RuneFrame:GetScript("OnEvent")(frame, "PLAYER_ENTERING_WORLD") RuneFrame:GetScript("OnEvent")(RuneFrame, "PLAYER_ENTERING_WORLD")
for i=1, self.numRunes do
local frame = _G["RuneButtonIndividual"..i]
if frame then
frame:GetScript("OnLoad")(frame)
end
end
end end
local function hook_playerframe() local function hook_playerframe()

View File

@ -3,14 +3,26 @@ local ShardCounter = IceCore_CreateClass(IceClassPowerCounter)
local CurrentSpec = nil local CurrentSpec = nil
local AfflictionCoords = local AfflictionCoords
{ if IceHUD.WowVer < 70200 then
{0.01562500, 0.28125000, 0.00781250, 0.13281250}, AfflictionCoords =
{0.01562500, 0.28125000, 0.00781250, 0.13281250}, {
{0.01562500, 0.28125000, 0.00781250, 0.13281250}, {0.01562500, 0.28125000, 0.00781250, 0.13281250},
{0.01562500, 0.28125000, 0.00781250, 0.13281250}, {0.01562500, 0.28125000, 0.00781250, 0.13281250},
{0.01562500, 0.28125000, 0.00781250, 0.13281250}, {0.01562500, 0.28125000, 0.00781250, 0.13281250},
} {0.01562500, 0.28125000, 0.00781250, 0.13281250},
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
}
else
AfflictionCoords =
{
{0, 1, 0, 1},
{0, 1, 0, 1},
{0, 1, 0, 1},
{0, 1, 0, 1},
{0, 1, 0, 1},
}
end
local DestructionCoords = local DestructionCoords =
{ {
@ -25,6 +37,11 @@ local DemonologyCoords =
{0.03906250, 0.55468750, 0.10546875, 0.19921875}, {0.03906250, 0.55468750, 0.10546875, 0.19921875},
} }
local SPELL_POWER_SOUL_SHARDS = SPELL_POWER_SOUL_SHARDS
if IceHUD.WowVer >= 80000 then
SPELL_POWER_SOUL_SHARDS = Enum.PowerType.SoulShards
end
function ShardCounter.prototype:init() function ShardCounter.prototype:init()
ShardCounter.super.prototype.init(self, "Warlock Power") ShardCounter.super.prototype.init(self, "Warlock Power")
@ -36,6 +53,10 @@ function ShardCounter.prototype:init()
if IceHUD.WowVer >= 70000 then if IceHUD.WowVer >= 70000 then
self.runeHeight = 23 self.runeHeight = 23
self.runeWidth = 26 self.runeWidth = 26
if IceHUD.WowVer >= 70200 then
self.runeHeight = 27
self.runeWidth = 22
end
self.runeCoords = AfflictionCoords self.runeCoords = AfflictionCoords
self.unitPower = SPELL_POWER_SOUL_SHARDS self.unitPower = SPELL_POWER_SOUL_SHARDS
self.unit = "player" self.unit = "player"
@ -45,6 +66,16 @@ end
function ShardCounter.prototype:Enable(core) function ShardCounter.prototype:Enable(core)
if IceHUD.WowVer >= 70000 then if IceHUD.WowVer >= 70000 then
self.numRunes = UnitPowerMax(self.unit, self.unitPower) self.numRunes = UnitPowerMax(self.unit, self.unitPower)
if GetSpecialization() == SPEC_WARLOCK_DESTRUCTION then
self.shouldShowUnmodified = true
self.numericFormat = "%.1f"
self.round = floor
else
self.shouldShowUnmodified = nil
self.numericFormat = nil
self.round = nil
end
end end
ShardCounter.super.prototype.Enable(self, core) ShardCounter.super.prototype.Enable(self, core)
@ -90,10 +121,10 @@ function ShardCounter.prototype:CheckGreenFire()
end end
function ShardCounter.prototype:UpdatePowerType(event) function ShardCounter.prototype:UpdatePowerType(event)
if IceHUD.WowVer >= 50000 then if IceHUD.WowVer >= 50000 and IceHUD.WowVer < 80000 then
CurrentSpec = GetSpecialization() CurrentSpec = GetSpecialization()
else else
-- all warlocks use shards in pre-5.0, so just act like our spec is affliction -- all warlocks use shards in pre-5.0/post-8.0, so just act like our spec is affliction
CurrentSpec = SPEC_WARLOCK_AFFLICTION CurrentSpec = SPEC_WARLOCK_AFFLICTION
end end
@ -205,6 +236,10 @@ function ShardCounter.prototype:GetDefaultSettings()
end end
function ShardCounter.prototype:GetRuneTexture(rune) function ShardCounter.prototype:GetRuneTexture(rune)
if IceHUD.WowVer >= 70200 then
return nil
end
if not rune or rune ~= tonumber(rune) then if not rune or rune ~= tonumber(rune) then
return return
end end
@ -222,6 +257,10 @@ function ShardCounter.prototype:GetRuneTexture(rune)
return "Interface\\PlayerFrame\\UI-WarlockShard" return "Interface\\PlayerFrame\\UI-WarlockShard"
end end
function ShardCounter.prototype:GetRuneAtlas(rune)
return "Warlock-ReadyShard"
end
function ShardCounter.prototype:ShowBlizz() function ShardCounter.prototype:ShowBlizz()
WarlockPowerFrame:Show() WarlockPowerFrame:Show()

View File

@ -29,6 +29,11 @@ if IceHUD.WowVer >= 50000 then
gapPerComboPoint = 6 gapPerComboPoint = 6
end end
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
if IceHUD.WowVer >= 80000 then
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
end
-- Constructor -- -- Constructor --
function SliceAndDice.prototype:init() function SliceAndDice.prototype:init()
SliceAndDice.super.prototype.init(self, "SliceAndDice", "player") SliceAndDice.super.prototype.init(self, "SliceAndDice", "player")
@ -53,7 +58,7 @@ function SliceAndDice.prototype:Enable(core)
if IceHUD.WowVer < 70000 then if IceHUD.WowVer < 70000 then
self:RegisterEvent("UNIT_COMBO_POINTS", "ComboPointsChanged") self:RegisterEvent("UNIT_COMBO_POINTS", "ComboPointsChanged")
else else
self:RegisterEvent("UNIT_POWER", "ComboPointsChanged") self:RegisterEvent(IceHUD.UnitPowerEvent, "ComboPointsChanged")
end end
if not self.moduleSettings.alwaysFullAlpha then if not self.moduleSettings.alwaysFullAlpha then
@ -70,7 +75,7 @@ function SliceAndDice.prototype:Disable(core)
end end
function SliceAndDice.prototype:ComboPointsChanged(...) function SliceAndDice.prototype:ComboPointsChanged(...)
if select('#', ...) >= 3 and select(1, ...) == "UNIT_POWER" and select(3, ...) ~= "COMBO_POINTS" then if select('#', ...) >= 3 and select(1, ...) == IceHUD.UnitPowerEvent and select(3, ...) ~= "COMBO_POINTS" then
return return
end end
@ -205,15 +210,15 @@ end
function SliceAndDice.prototype:GetBuffDuration(unitName, buffName) function SliceAndDice.prototype:GetBuffDuration(unitName, buffName)
local i = 1 local i = 1
local buff, rank, texture, count, type, duration, endTime, remaining local buff, _, texture, duration, endTime, remaining
if IceHUD.WowVer >= 30000 then if IceHUD.WowVer < 80000 then
buff, rank, texture, count, type, duration, endTime = UnitBuff(unitName, i) buff, _, texture, _, _, duration, endTime = UnitBuff(unitName, i)
else else
buff, rank, texture, count, duration, remaining = UnitBuff(unitName, i) buff, texture, _, _, duration, endTime = UnitBuff(unitName, i)
end end
while buff do while buff do
if (texture and string.match(texture, buffName)) then if (texture and (type(buffName) == 'string' and string.match(texture, buffName) or texture == buffName)) then
if endTime and not remaining then if endTime and not remaining then
remaining = endTime - GetTime() remaining = endTime - GetTime()
end end
@ -222,10 +227,10 @@ function SliceAndDice.prototype:GetBuffDuration(unitName, buffName)
i = i + 1; i = i + 1;
if IceHUD.WowVer >= 30000 then if IceHUD.WowVer < 80000 then
buff, rank, texture, count, type, duration, endTime = UnitBuff(unitName, i) buff, _, texture, _, _, duration, endTime = UnitBuff(unitName, i)
else else
buff, rank, texture, count, duration, remaining = UnitBuff(unitName, i) buff, texture, _, _, duration, endTime = UnitBuff(unitName, i)
end end
end end
@ -275,7 +280,7 @@ function SliceAndDice.prototype:UpdateSliceAndDice(event, unit, fromUpdate)
local remaining = nil local remaining = nil
if not fromUpdate or IceHUD.WowVer < 30000 then if not fromUpdate or IceHUD.WowVer < 30000 then
sndDuration, remaining = self:GetBuffDuration(self.unit, "Ability_Rogue_SliceDice") sndDuration, remaining = self:GetBuffDuration(self.unit, IceHUD.WowVer < 80000 and "Ability_Rogue_SliceDice" or 132306)
if not remaining then if not remaining then
sndEndTime = 0 sndEndTime = 0

View File

@ -13,6 +13,7 @@ local ModerateID = 124274
local HeavyID = 124273 local HeavyID = 124273
local StaggerID = 124255 local StaggerID = 124255
local staggerNames = {"", "", ""} local staggerNames = {"", "", ""}
local staggerIds = {LightID, ModerateID, HeavyID}
local MinLevel = 10 local MinLevel = 10
@ -183,13 +184,13 @@ function StaggerBar.prototype:GetDebuffInfo()
local staggerLevel = 1 local staggerLevel = 1
for i = 1, IceCore.BuffLimit do for i = 1, IceCore.BuffLimit do
local debuffID = select(11, UnitDebuff(self.unit, i)) local debuffID = select(IceHUD.WowVer < 80000 and 11 or 10, UnitDebuff(self.unit, i))
if debuffID == LightID or debuffID == ModerateID or debuffID == HeavyID then if debuffID == LightID or debuffID == ModerateID or debuffID == HeavyID then
local spellName = select(1, UnitDebuff(self.unit, i)) local spellName = UnitDebuff(self.unit, i)
duration = select(6, UnitAura(self.unit, spellName, "", "HARMFUL")) duration = select(IceHUD.WowVer < 80000 and 6 or 5, UnitAura(self.unit, spellName, "", "HARMFUL"))
amount = select(15, UnitAura(self.unit, spellName, "", "HARMFUL")) amount = select(IceHUD.WowVer < 80000 and 15 or 14, UnitAura(self.unit, spellName, "", "HARMFUL"))
staggerLevel = (debuffID == LightID) and 1 or (debuffID == ModerateID) and 2 or 3 staggerLevel = (debuffID == LightID) and 1 or (debuffID == ModerateID) and 2 or 3
break break
@ -201,9 +202,14 @@ function StaggerBar.prototype:GetDebuffInfo()
self.staggerLevel = staggerLevel or 1 self.staggerLevel = staggerLevel or 1
end end
function StaggerBar.prototype:COMBAT_LOG_EVENT_UNFILTERED(_, timestamp, event, hideCaster, sourceGUID, sourceName, sourceFlags, sourceFlags2, destGUID, destName, destFlags, destFlags2, spellID) function StaggerBar.prototype:COMBAT_LOG_EVENT_UNFILTERED(...)
if destName == playerName then local eventArgs = {...}
if spellID == StaggerID or event == "SWING_DAMAGE" or event == "SPELL_AURA_APPLIED" or event == "SPELL_AURA_REMOVED" then if (CombatLogGetCurrentEventInfo) then
eventArgs = {CombatLogGetCurrentEventInfo()}
end
if eventArgs[9] == playerName then
if eventArgs[12] == StaggerID or eventArgs[2] == "SWING_DAMAGE" or eventArgs[2] == "SPELL_AURA_APPLIED" or eventArgs[2] == "SPELL_AURA_REMOVED" then
self:UpdateStaggerBar() self:UpdateStaggerBar()
end end
end end
@ -216,7 +222,7 @@ function StaggerBar.prototype:UpdateStaggerBar()
local maxHealth = UnitHealthMax(self.unit) local maxHealth = UnitHealthMax(self.unit)
local scale = IceHUD:Clamp((self.amount / maxHealth) * (100 / self.moduleSettings.maxPercent), 0, 1) local scale = IceHUD:Clamp((self.amount / maxHealth) * (100 / self.moduleSettings.maxPercent), 0, 1)
if self.amount > 0 and (IceHUD.WowVer >= 7000 or self.duration <= 10) then if self.amount > 0 and (IceHUD.WowVer >= 70000 or self.duration <= 10) then
-- self.timerFrame.bar:SetVertexColor(self:GetColor("StaggerTime", self.moduleSettings.timerAlpha)) -- self.timerFrame.bar:SetVertexColor(self:GetColor("StaggerTime", self.moduleSettings.timerAlpha))
self:UpdateBar(scale or 0, "Stagger"..self.staggerLevel) self:UpdateBar(scale or 0, "Stagger"..self.staggerLevel)
self:UpdateShown() self:UpdateShown()
@ -227,8 +233,20 @@ function StaggerBar.prototype:UpdateStaggerBar()
end end
end end
function StaggerBar.prototype:GetDebuffDuration(unitName, buffName) function StaggerBar.prototype:GetDebuffDuration(unitName, buffId)
local name, _, _, _, _, duration, endTime = UnitDebuff(unitName, buffName) local name, _, duration, endTime
if IceHUD.WowVer < 80000 then
name, _, _, _, _, duration, endTime = UnitDebuff(unitName, buffName)
else
for i = 1, IceCore.BuffLimit do
local id
name, _, _, _, duration, endTime, _, _, _, id = UnitDebuff(unitName, i)
if id == buffId then
break
end
end
end
if name then if name then
return duration, endTime - GetTime() return duration, endTime - GetTime()
@ -255,7 +273,7 @@ function StaggerBar.prototype:UpdateTimerFrame(event, unit, fromUpdate)
if not fromUpdate then if not fromUpdate then
for i = 1, 3 do for i = 1, 3 do
self.StaggerDuration, remaining = self:GetDebuffDuration(self.unit, staggerNames[i]) self.StaggerDuration, remaining = self:GetDebuffDuration(self.unit, staggerIds[i])
if remaining then if remaining then
break break

View File

@ -63,12 +63,22 @@ function IceTargetAbsorb.prototype:UpdateAbsorbAmount(event, unit)
self.highestAbsorbSinceLastZero = absorbAmount self.highestAbsorbSinceLastZero = absorbAmount
end end
self.absorbPercent = self.highestAbsorbSinceLastZero ~= 0 and absorbAmount / self.highestAbsorbSinceLastZero or 0
if absorbAmount <= 0 or self.highestAbsorbSinceLastZero <= 0 then if absorbAmount <= 0 or self.highestAbsorbSinceLastZero <= 0 then
self:Show(false) self:Show(false)
else else
self:Show(true) self:Show(true)
self:UpdateBar(absorbAmount / self.highestAbsorbSinceLastZero, self.ColorName) self:UpdateBar(absorbAmount / self.highestAbsorbSinceLastZero, self.ColorName)
end end
if not IceHUD.IceCore:ShouldUseDogTags() and self.frame:IsVisible() then
if (self.PlayerAltManaMax ~= 100) then
self:SetBottomText1(self:GetFormattedText(self:Round(absorbAmount)), self.ColorName)
else
self:SetBottomText1()
end
end
end end
function IceTargetAbsorb.prototype:Disable(core) function IceTargetAbsorb.prototype:Disable(core)

View File

@ -53,6 +53,8 @@ local StunCCList = {
105593, 105593,
-- Remorseless Winter -- Remorseless Winter
115001, 115001,
-- Between the Eyes
199804,
} }
local IncapacitateCCList = { local IncapacitateCCList = {
@ -315,7 +317,12 @@ end
function TargetCC.prototype:GetMaxDebuffDuration(unitName, debuffNames) function TargetCC.prototype:GetMaxDebuffDuration(unitName, debuffNames)
local i = 1 local i = 1
local debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL") local debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId
if IceHUD.WowVer < 80000 then
debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
else
debuff, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
end
local isMine = unitCaster == "player" local isMine = unitCaster == "player"
local result = {nil, nil, nil} local result = {nil, nil, nil}
local remaining local remaining
@ -335,7 +342,11 @@ function TargetCC.prototype:GetMaxDebuffDuration(unitName, debuffNames)
i = i + 1; i = i + 1;
debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL") if IceHUD.WowVer < 80000 then
debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
else
debuff, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
end
isMine = unitCaster == "player" isMine = unitCaster == "player"
end end

View File

@ -82,15 +82,17 @@ function TargetCast.prototype:TargetChanged(unit)
return return
end end
local spell, _, _, _, _, _, _, _, notInterruptibleCast = UnitCastingInfo(self.unit) local spell = UnitCastingInfo(self.unit)
if (spell) then local notInterruptible = select(IceHUD.WowVer < 80000 and 9 or 8, UnitCastingInfo(self.unit))
if spell then
self.notInterruptible = notInterruptibleCast self.notInterruptible = notInterruptibleCast
self:StartBar(IceCastBar.Actions.Cast) self:StartBar(IceCastBar.Actions.Cast)
return return
end end
local channel, _, _, _, _, _, _, notInterruptibleChannel = UnitChannelInfo(self.unit) local channel = UnitChannelInfo(self.unit)
if (channel) then notInterruptible = select(IceHUD.WowVer < 80000 and 8 or 7, UnitChannelInfo(self.unit))
if channel then
self.notInterruptible = notInterruptibleChannel self.notInterruptible = notInterruptibleChannel
self:StartBar(IceCastBar.Actions.Channel) self:StartBar(IceCastBar.Actions.Channel)
return return
@ -167,9 +169,11 @@ function TargetCast.prototype:GetOptions()
end end
function TargetCast.prototype:StartBar(action, message) function TargetCast.prototype:StartBar(action, message)
local spell, rank, displayName, icon, startTime, endTime, isTradeSkill, castId, notInterruptible = UnitCastingInfo(self.unit) local spell = UnitCastingInfo(self.unit)
if not (spell) then local notInterruptible = select(IceHUD.WowVer < 80000 and 9 or 8, UnitCastingInfo(self.unit))
spell, rank, displayName, icon, startTime, endTime, isTradeSkill, notInterruptible = UnitChannelInfo(self.unit) if not spell then
spell = UnitChannelInfo(self.unit)
notInterruptible = select(IceHUD.WowVer < 80000 and 8 or 7, UnitChannelInfo(self.unit))
end end
if not spell then if not spell then

View File

@ -972,17 +972,6 @@ function IceTargetHealth.prototype:UpdateRaidTargetIcon()
end end
function IceTargetHealth.prototype:Round(health)
if (health > 1000000) then
return IceHUD:MathRound(health/1000000, 1) .. "M"
end
if (health > 1000) then
return IceHUD:MathRound(health/1000, 1) .. "k"
end
return health
end
function IceTargetHealth.prototype:CheckPvP() function IceTargetHealth.prototype:CheckPvP()
local pvpMode = nil local pvpMode = nil
local minx, maxx, miny, maxy local minx, maxx, miny, maxy

View File

@ -129,7 +129,9 @@ function IceTargetInfo.prototype:Enable(core)
self:RegisterEvent("UNIT_LEVEL", "TargetLevel") self:RegisterEvent("UNIT_LEVEL", "TargetLevel")
self:RegisterEvent("UNIT_FLAGS", "TargetFlags") self:RegisterEvent("UNIT_FLAGS", "TargetFlags")
self:RegisterEvent("UNIT_DYNAMIC_FLAGS", "TargetFlags") if IceHUD.WowVer < 80000 then
self:RegisterEvent("UNIT_DYNAMIC_FLAGS", "TargetFlags")
end
self:RegisterEvent("RAID_TARGET_UPDATE", "UpdateRaidTargetIcon") self:RegisterEvent("RAID_TARGET_UPDATE", "UpdateRaidTargetIcon")
@ -958,6 +960,23 @@ function IceTargetInfo.prototype:GetOptions()
order = 39.3, order = 39.3,
} }
opts["showRaidIcon"] = {
type = 'toggle',
name = L['Show raid icon'],
desc = L['Whether or not to show the raid icon for this unit.'],
get = function()
return self.moduleSettings.showRaidIcon
end,
set = function(info, v)
self.moduleSettings.showRaidIcon = v
self:UpdateRaidTargetIcon()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 37.02,
}
return opts return opts
end end
@ -1011,6 +1030,7 @@ function IceTargetInfo.prototype:GetDefaultSettings()
["sortByExpiration"] = true, ["sortByExpiration"] = true,
} }
} }
defaults["showRaidIcon"] = true
return defaults return defaults
end end
@ -1389,7 +1409,12 @@ function IceTargetInfo.prototype:UpdateBuffType(aura)
if self.moduleSettings.auras[aura].show then if self.moduleSettings.auras[aura].show then
for i = 1, IceCore.BuffLimit do for i = 1, IceCore.BuffLimit do
local name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable = UnitAura(self.unit, i, reaction .. (filter and "|PLAYER" or "")) local name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable
if IceHUD.WowVer < 80000 then
name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable = UnitAura(self.unit, i, reaction .. (filter and "|PLAYER" or ""))
else
name, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable = UnitAura(self.unit, i, reaction .. (filter and "|PLAYER" or ""))
end
local isFromMe = (unitCaster == "player") local isFromMe = (unitCaster == "player")
if not icon and IceHUD.IceCore:IsInConfigMode() and UnitExists(self.unit) then if not icon and IceHUD.IceCore:IsInConfigMode() and UnitExists(self.unit) then
@ -1480,7 +1505,7 @@ function IceTargetInfo.prototype:AuraChanged(event, unit)
end end
function IceTargetInfo.prototype:UpdateRaidTargetIcon() function IceTargetInfo.prototype:UpdateRaidTargetIcon()
if not (UnitExists(self.unit)) then if not (UnitExists(self.unit)) or not self.moduleSettings.showRaidIcon then
self.frame.raidIcon:Hide() self.frame.raidIcon:Hide()
return return
end end

View File

@ -146,7 +146,12 @@ end
function TargetInvuln.prototype:GetMaxbuffDuration(unitName, buffNames) function TargetInvuln.prototype:GetMaxbuffDuration(unitName, buffNames)
local i = 1 local i = 1
local buff, rank, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL") local buff, rank, texture, count, buffType, duration, endTime, unitCaster
if IceHUD.WowVer < 80000 then
buff, rank, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
else
buff, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
end
local isMine = unitCaster == "player" local isMine = unitCaster == "player"
local result = {nil, nil, nil} local result = {nil, nil, nil}
local remaining local remaining
@ -173,7 +178,11 @@ function TargetInvuln.prototype:GetMaxbuffDuration(unitName, buffNames)
i = i + 1; i = i + 1;
buff, rank, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL") if IceHUD.WowVer < 80000 then
buff, rank, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
else
buff, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
end
isMine = unitCaster == "player" isMine = unitCaster == "player"
end end

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@ -4,6 +4,28 @@ IceTargetMana.prototype.registerEvents = true
IceTargetMana.prototype.color = nil IceTargetMana.prototype.color = nil
IceTargetMana.prototype.determineColor = true IceTargetMana.prototype.determineColor = true
local SPELL_POWER_MANA = SPELL_POWER_MANA
local SPELL_POWER_RAGE = SPELL_POWER_RAGE
local SPELL_POWER_FOCUS = SPELL_POWER_FOCUS
local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY
local SPELL_POWER_RUNIC_POWER = SPELL_POWER_RUNIC_POWER
local SPELL_POWER_INSANITY = SPELL_POWER_INSANITY
local SPELL_POWER_FURY = SPELL_POWER_FURY
local SPELL_POWER_MAELSTROM = SPELL_POWER_MAELSTROM
local SPELL_POWER_PAIN = SPELL_POWER_PAIN
local SPELL_POWER_LUNAR_POWER = SPELL_POWER_LUNAR_POWER
if IceHUD.WowVer >= 80000 then
SPELL_POWER_MANA = Enum.PowerType.Mana
SPELL_POWER_RAGE = Enum.PowerType.Rage
SPELL_POWER_FOCUS = Enum.PowerType.Focus
SPELL_POWER_ENERGY = Enum.PowerType.Energy
SPELL_POWER_RUNIC_POWER = Enum.PowerType.RunicPower
SPELL_POWER_INSANITY = Enum.PowerType.Insanity
SPELL_POWER_FURY = Enum.PowerType.Fury
SPELL_POWER_MAELSTROM = Enum.PowerType.Maelstrom
SPELL_POWER_PAIN = Enum.PowerType.Pain
SPELL_POWER_LUNAR_POWER = Enum.PowerType.LunarPower
end
-- Constructor -- -- Constructor --
function IceTargetMana.prototype:init(moduleName, unit) function IceTargetMana.prototype:init(moduleName, unit)
@ -45,8 +67,10 @@ function IceTargetMana.prototype:Enable(core)
if self.registerEvents then if self.registerEvents then
if IceHUD.WowVer >= 40000 then if IceHUD.WowVer >= 40000 then
self:RegisterEvent("UNIT_POWER", "UpdateEvent") self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent") if IceHUD.WowVer < 80000 then
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
end
else else
self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent") self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent")
self:RegisterEvent("UNIT_MAXRAGE", "UpdateEvent") self:RegisterEvent("UNIT_MAXRAGE", "UpdateEvent")

View File

@ -485,7 +485,12 @@ function TargetOfTarget.prototype:UpdateBuffs()
if (self.moduleSettings.showDebuffs) then if (self.moduleSettings.showDebuffs) then
for i = 1, IceCore.BuffLimit do for i = 1, IceCore.BuffLimit do
local buffName, buffRank, buffTexture, buffApplications = UnitDebuff(self.unit, i) local buffName, buffRank, buffTexture, buffApplications
if IceHUD.WowVer < 80000 then
buffName, buffRank, buffTexture, buffApplications = UnitDebuff(self.unit, i)
else
buffName, buffTexture, buffApplications = UnitDebuff(self.unit, i)
end
if (buffApplications and (buffApplications > 1)) then if (buffApplications and (buffApplications > 1)) then
debuffs = debuffs + 1 debuffs = debuffs + 1

View File

@ -63,7 +63,7 @@ IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD
Type /icehud, expand Module Settings, expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is. Type /icehud, expand Module Settings, expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is.
1. **Which module displays Monk Chi power?** 1. **Which module displays Monk Chi power?**
This module is called HarmonyPower. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. I feel like it's too late to change now that many people are familiar with the Harmony name. Prior to v1.11.2, this module was called HarmonyPower. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. IceHUD v1.11.2 changed this module to be called Chi.
1. **How do I add commas/periods into big numbers like health?** 1. **How do I add commas/periods into big numbers like health?**
If you have DogTags enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc. If you have DogTags enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc.
@ -78,4 +78,4 @@ IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD
Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display. Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.
See [here](http://www.wowace.com/addons/ice-hud/tickets/113-basic-guide-to-texture-creation/) for a user-created guide to creating new IceHUD textures. See [here](https://www.wowace.com/projects/ice-hud/issues/113) for a user-created guide to creating new IceHUD textures.