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23 Commits
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67f79736d8
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dc98e5b521
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94506cc591
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09d9a9c6f7 | |||
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26fd86134b | |||
e4d8bae185
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2d42116f8d
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070d66eca3
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a0c5b97ccb
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3e56595709
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c016b0ccc0
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d0187a44e3
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b4e1374400
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ba8748ecca
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5b71a4f819
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77351997b4
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901b49f7b3
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53b59b5be2
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1bb217c4aa
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8469824f53
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118aa0f493
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@ -13,10 +13,16 @@ IceCastBar.prototype.unit = nil
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IceCastBar.prototype.current = nil
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local SPELL_POWER_MANA = SPELL_POWER_MANA
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if IceHUD.WowVer >= 80000 then
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if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
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SPELL_POWER_MANA = Enum.PowerType.Mana
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end
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local UnitCastingInfo, UnitChannelInfo = UnitCastingInfo, UnitChannelInfo
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if IceHUD.WowClassic then
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UnitCastingInfo = CastingInfo
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UnitChannelInfo = ChannelInfo
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end
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local AuraIconWidth = 20
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local AuraIconHeight = 20
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@ -352,13 +358,13 @@ end
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function IceCastBar.prototype:StartBar(action, message)
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local spell, rank, displayName, icon, startTime, endTime, isTradeSkill
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if IceHUD.WowVer < 80000 then
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if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
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spell, rank, displayName, icon, startTime, endTime, isTradeSkill = UnitCastingInfo(self.unit)
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else
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spell, displayName, icon, startTime, endTime, isTradeSkill = UnitCastingInfo(self.unit)
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end
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if not (spell) then
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if IceHUD.WowVer < 80000 then
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if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
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spell, rank, displayName, icon, startTime, endTime = UnitChannelInfo(self.unit)
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else
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spell, displayName, icon, startTime, endTime = UnitChannelInfo(self.unit)
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@ -510,7 +516,7 @@ function IceCastBar.prototype:SpellCastDelayed(event, unit, castGuid, spellId)
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if (unit ~= self.unit) then return end
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--IceHUD:Debug("SpellCastDelayed", unit, UnitCastingInfo(unit))
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local endTime = select(IceHUD.WowVer < 80000 and 6 or 5, UnitCastingInfo(self.unit))
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local endTime = select((IceHUD.WowVer < 80000 and not IceHUD.WowClassic) and 6 or 5, UnitCastingInfo(self.unit))
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if (endTime and self.actionStartTime) then
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-- apparently this check is needed, got nils during a horrible lag spike
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@ -571,7 +577,7 @@ function IceCastBar.prototype:SpellCastChannelUpdate(event, unit)
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--IceHUD:Debug("SpellCastChannelUpdate", unit, UnitChannelInfo(unit))
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local spell, rank, displayName, icon, startTime, endTime
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if IceHUD.WowVer < 80000 then
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if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
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spell, rank, displayName, icon, startTime, endTime = UnitChannelInfo(unit)
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else
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spell, displayName, icon, startTime, endTime = UnitChannelInfo(unit)
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24
IceCore.lua
24
IceCore.lua
@ -251,10 +251,14 @@ function IceCore.prototype:Enable(userToggle)
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IceHUD_Options:GenerateModuleOptions()
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end
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self.IceHUDFrame:RegisterEvent("PET_BATTLE_OPENING_START")
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self.IceHUDFrame:RegisterEvent("PET_BATTLE_OVER")
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self.IceHUDFrame:RegisterEvent("BARBER_SHOP_OPEN")
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self.IceHUDFrame:RegisterEvent("BARBER_SHOP_CLOSE")
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if UnitCanPetBattle then
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self.IceHUDFrame:RegisterEvent("PET_BATTLE_OPENING_START")
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self.IceHUDFrame:RegisterEvent("PET_BATTLE_OVER")
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end
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if GetBarberShopStyleInfo then
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self.IceHUDFrame:RegisterEvent("BARBER_SHOP_OPEN")
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self.IceHUDFrame:RegisterEvent("BARBER_SHOP_CLOSE")
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end
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self.IceHUDFrame:RegisterEvent("UNIT_AURA")
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self.IceHUDFrame:SetScript("OnEvent", function(self, event, ...)
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if (event == "PET_BATTLE_OPENING_START") then
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@ -516,10 +520,14 @@ function IceCore.prototype:Disable(userToggle)
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end
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end
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self.IceHUDFrame:UnregisterEvent("PET_BATTLE_OPENING_START")
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self.IceHUDFrame:UnregisterEvent("PET_BATTLE_OVER")
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self.IceHUDFrame:UnregisterEvent("BARBER_SHOP_OPEN")
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self.IceHUDFrame:UnregisterEvent("BARBER_SHOP_CLOSE")
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if UnitCanPetBattle then
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self.IceHUDFrame:UnregisterEvent("PET_BATTLE_OPENING_START")
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self.IceHUDFrame:UnregisterEvent("PET_BATTLE_OVER")
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end
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if GetBarberShopStyleInfo then
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self.IceHUDFrame:UnregisterEvent("BARBER_SHOP_OPEN")
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self.IceHUDFrame:UnregisterEvent("BARBER_SHOP_CLOSE")
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end
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self.IceHUDFrame:SetScript("OnEvent", nil)
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self.enabled = false
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19
IceHUD.lua
19
IceHUD.lua
@ -6,7 +6,7 @@ local IceHUD = IceHUD
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local SML = LibStub("LibSharedMedia-3.0")
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local ACR = LibStub("AceConfigRegistry-3.0")
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local ConfigDialog = LibStub("AceConfigDialog-3.0")
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local icon = LibStub("LibDBIcon-1.0")
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local icon = LibStub("LibDBIcon-1.0", true)
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local AceGUI = LibStub("AceGUI-3.0")
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local AceSerializer = LibStub("AceSerializer-3.0", 1)
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@ -17,8 +17,9 @@ IceHUD.CurrTagVersion = 3
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IceHUD.debugging = false
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IceHUD.WowVer = select(4, GetBuildInfo())
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IceHUD.WowClassic = WOW_PROJECT_ID and WOW_PROJECT_ID == WOW_PROJECT_CLASSIC
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IceHUD.UnitPowerEvent = IceHUD.WowVer < 80000 and "UNIT_POWER" or "UNIT_POWER_UPDATE"
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IceHUD.UnitPowerEvent = "UNIT_POWER_UPDATE"
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IceHUD.validBarList = { "Bar", "HiBar", "RoundBar", "ColorBar", "RivetBar", "RivetBar2", "CleanCurves", "GlowArc",
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"BloodGlaives", "ArcHUD", "FangRune", "DHUD", "CleanCurvesOut", "CleanTank", "PillTank", "GemTank" }
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@ -324,7 +325,7 @@ end
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-- blizzard interface options
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local blizOptionsPanel = CreateFrame("FRAME", "IceHUDConfigPanel", UIParent)
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blizOptionsPanel.name = "IceHUD"
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blizOptionsPanel.button = CreateFrame("BUTTON", "IceHUDOpenConfigButton", blizOptionsPanel, IceHUD.WowVer >= 50000 and "UIPanelButtonTemplate" or "UIPanelButtonTemplate2")
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blizOptionsPanel.button = CreateFrame("BUTTON", "IceHUDOpenConfigButton", blizOptionsPanel, (IceHUD.WowVer >= 50000 or IceHUD.WowClassic) and "UIPanelButtonTemplate" or "UIPanelButtonTemplate2")
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blizOptionsPanel.button:SetText("Open IceHUD configuration")
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blizOptionsPanel.button:SetWidth(240)
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blizOptionsPanel.button:SetHeight(30)
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@ -412,7 +413,7 @@ function IceHUD:GetAuraCount(auraType, unit, ability, onlyMine, matchByName)
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local i = 1
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local name, _, texture, applications
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if IceHUD.WowVer < 80000 then
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if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
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name, _, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
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else
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name, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
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@ -424,7 +425,7 @@ function IceHUD:GetAuraCount(auraType, unit, ability, onlyMine, matchByName)
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end
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i = i + 1
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if IceHUD.WowVer < 80000 then
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if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
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name, _, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
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else
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name, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
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@ -444,7 +445,7 @@ do
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local i = 1
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local name, _, texture, applications, _, _, _, _, _, _, auraID
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if IceHUD.WowVer < 80000 then
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if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
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name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i, filter)
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else
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name, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i, filter)
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@ -458,7 +459,7 @@ do
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end
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i = i + 1
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if IceHUD.WowVer < 80000 then
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if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
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name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i, filter)
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else
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name, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i, filter)
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@ -605,6 +606,10 @@ local function CheckLFGMode(mode)
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end
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function IceHUD:GetIsInLFGGroup()
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if not GetLFGMode then
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return false
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end
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local mode, submode
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if IceHUD.WowVer >= 50000 then
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mode, submode = GetLFGMode(LE_LFG_CATEGORY_LFD)
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@ -1,4 +1,4 @@
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||||
## Interface: 80000
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## Interface: 80200
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## Author: Parnic, originally created by Iceroth
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## Name: IceHUD
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## Title: IceHUD |cff7fff7f-Ace3-|r
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@ -9,6 +9,7 @@
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## X-Category: HUDs
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## X-Website: https://www.wowace.com/projects/ice-hud
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## X-WoWI-ID: 8149
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## X-Compatible-With: 11302
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#@no-lib-strip@
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# Libraries
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||||
|
@ -1,4 +1,4 @@
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||||
## Interface: 80000
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||||
## Interface: 80200
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||||
## Title: IceHUD |cff7fff7f-Options-|r
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## Author: Parnic
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## Version: @project-version@
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|
@ -1,6 +1,6 @@
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local LibDualSpec = LibStub('LibDualSpec-1.0', true)
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local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
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local icon = LibStub("LibDBIcon-1.0")
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local icon = LibStub("LibDBIcon-1.0", true)
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local lastCustomModule = "Bar"
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IceHUD_Options = {}
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@ -83,7 +83,10 @@ If you have |cff42ffffDogTags|r enabled, you can open the Text Settings for the
|
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This is a side effect of the animation API that I'm co-opting to force a rotation without having to provide duplicates of every bar texture in the mod. Any bar moving sufficiently quickly and updating rapidly will cause this. |cff9999ffIceHUD|r is intended to be a vertically-oriented mod, so the rotation feature is there for people who are willing to accept the side effects that come with it. My suggestion is to use one of the many horizontally-oriented bar mods out there if you're wanting horizontal bars. |cff42ffffQuartz|r is a good castbar replacement that you can use and disable |cff9999ffIceHUD|r's built-in castbar, for example.
|
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|
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|cff9999ff18. How do I get rid of the bars that showed up beneath the player in the 7.0 patch?|r
|
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Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.]]
|
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Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.
|
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|
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|cff9999ff19. Why is there no target castbar for Classic?|r
|
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The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. IceHUD doesn't support the type of inaccurate guessing at combat log details that would be required to get a semi-useful target castbar.]]
|
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}
|
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}
|
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},
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@ -379,6 +382,7 @@ Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You
|
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IceHUD.IceCore.IceHUDFrame:Show()
|
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end
|
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end,
|
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hidden = not UnitCanPetBattle,
|
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order = 34,
|
||||
},
|
||||
|
||||
@ -396,6 +400,7 @@ Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You
|
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IceHUD.IceCore.IceHUDFrame:Show()
|
||||
end
|
||||
end,
|
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hidden = not GetBarberShopStyleInfo,
|
||||
order = 35,
|
||||
},
|
||||
|
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@ -413,6 +418,7 @@ Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You
|
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IceHUD.IceCore.IceHUDFrame:Show()
|
||||
end
|
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end,
|
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hidden = IceHUD.WowVer < 80000,
|
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order = 36,
|
||||
},
|
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}
|
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|
@ -128,10 +128,12 @@ end
|
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function IceStackCounter_Enable(frame)
|
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frame:RegisterEvent("UNIT_AURA", "UpdateCustomCount")
|
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frame:RegisterEvent("UNIT_PET", "UpdateCustomCount")
|
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if IceHUD.WowVer < 80000 then
|
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if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
|
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frame:RegisterEvent("PLAYER_PET_CHANGED", "UpdateCustomCount")
|
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end
|
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frame:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateCustomCount")
|
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if FocusUnit then
|
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frame:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateCustomCount")
|
||||
end
|
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frame:RegisterEvent("PLAYER_DEAD", "UpdateCustomCount")
|
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frame:RegisterEvent("SPELL_UPDATE_CHARGES", "UpdateCustomCount")
|
||||
|
||||
|
@ -20,7 +20,7 @@ IceUnitBar.prototype.hasPet = nil
|
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IceUnitBar.prototype.noFlash = nil
|
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|
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local SPELL_POWER_INSANITY = SPELL_POWER_INSANITY
|
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if IceHUD.WowVer >= 80000 then
|
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if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
|
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SPELL_POWER_INSANITY = Enum.PowerType.Insanity
|
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end
|
||||
|
||||
@ -220,7 +220,7 @@ end
|
||||
function IceUnitBar.prototype:Update()
|
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IceUnitBar.super.prototype.Update(self)
|
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|
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if IceHUD.WowVer < 70000 then
|
||||
if UnitIsTapped then
|
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self.tapped = UnitIsTapped(self.unit) and (not UnitIsTappedByPlayer(self.unit))
|
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else
|
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self.tapped = UnitIsTapDenied(self.unit)
|
||||
|
@ -1,3 +1,30 @@
|
||||
v1.12.3:
|
||||
- (Classic) Added support for RealMobHealth on the TargetHealth module when DogTags are disabled. (thanks, TwentyOneZ!)
|
||||
- (Classic) Added support for LibClassicDurations on the TargetInfo module to show (de)buff durations when the lib is installed. (thanks, Fulzamoth!)
|
||||
|
||||
v1.12.2:
|
||||
- (Classic) Fixed error when changing profiles or disabling IceHUD
|
||||
|
||||
v1.12.1:
|
||||
- (Classic) Fixed energy ticker resetting when spending energy.
|
||||
- (Classic) Fixed stack counters throwing errors and generally not functioning.
|
||||
- (Classic) Disabled target and target-of-target castbars. Added a note to the FAQ as to why.
|
||||
|
||||
v1.12.0:
|
||||
- Initial WoW Classic compatibility
|
||||
|
||||
v1.11.11:
|
||||
- Updated TOC to 8.2
|
||||
|
||||
v1.11.10:
|
||||
- Fixed pet health/power not updating every time it was supposed to.
|
||||
|
||||
v1.11.9:
|
||||
- Fixed player health never quite reaching full (and therefore never adhering to "full" alpha settings). It seems like a WoW client patch caused UNIT_MAXHEALTH to stop firing.
|
||||
|
||||
v1.11.8:
|
||||
- Updated TOC to 8.1
|
||||
|
||||
v1.11.7:
|
||||
- Fixed Warlock shard numeric formatting incorrectly in non-Destruction specs.
|
||||
- Possibly fixed reported bug with Brewmaster Monks' Stagger bars.
|
||||
|
@ -2,7 +2,7 @@ local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||
local ArcaneCharges = IceCore_CreateClass(IceClassPowerCounter)
|
||||
|
||||
local SPELL_POWER_ARCANE_CHARGES = SPELL_POWER_ARCANE_CHARGES
|
||||
if IceHUD.WowVer >= 80000 then
|
||||
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
|
||||
SPELL_POWER_ARCANE_CHARGES = Enum.PowerType.ArcaneCharges
|
||||
end
|
||||
|
||||
|
@ -313,8 +313,10 @@ end
|
||||
function CastBar.prototype:Enable(core)
|
||||
CastBar.super.prototype.Enable(self, core)
|
||||
|
||||
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
|
||||
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
|
||||
if UnitHasVehicleUI then
|
||||
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
|
||||
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
|
||||
end
|
||||
self:RegisterEvent("PLAYER_ENTERING_WORLD", "CheckVehicle")
|
||||
|
||||
self:RegisterEvent("CVAR_UPDATE", "CVarUpdate")
|
||||
@ -348,10 +350,12 @@ end
|
||||
|
||||
|
||||
function CastBar.prototype:CheckVehicle()
|
||||
if UnitHasVehicleUI("player") then
|
||||
self:EnteringVehicle(nil, "player", true)
|
||||
else
|
||||
self:ExitingVehicle(nil, "player")
|
||||
if UnitHasVehicleUI then
|
||||
if UnitHasVehicleUI("player") then
|
||||
self:EnteringVehicle(nil, "player", true)
|
||||
else
|
||||
self:ExitingVehicle(nil, "player")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -8,7 +8,7 @@ local AnticipationSpellId = 114015
|
||||
ComboPoints.prototype.comboSize = 20
|
||||
|
||||
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
|
||||
if IceHUD.WowVer >= 80000 then
|
||||
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
|
||||
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
|
||||
end
|
||||
|
||||
@ -163,7 +163,7 @@ function ComboPoints.prototype:GetOptions()
|
||||
order = 33.2
|
||||
}
|
||||
|
||||
if IceHUD.WowVer < 70000 then
|
||||
if IceHUD.WowVer < 70000 and not IceHUD.WowClassic then
|
||||
opts["anticipation"] = {
|
||||
type = "toggle",
|
||||
name = L["Show Anticipation"],
|
||||
@ -253,8 +253,8 @@ function ComboPoints.prototype:Enable(core)
|
||||
ComboPoints.super.prototype.Enable(self, core)
|
||||
|
||||
self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateComboPoints")
|
||||
if IceHUD.WowVer >= 30000 then
|
||||
if IceHUD.WowVer < 70000 then
|
||||
if IceHUD.WowVer >= 30000 or IceHUD.WowClassic then
|
||||
if IceHUD.WowVer < 70000 and not IceHUD.WowClassic then
|
||||
self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints")
|
||||
else
|
||||
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateComboPoints")
|
||||
@ -262,9 +262,11 @@ function ComboPoints.prototype:Enable(core)
|
||||
self:RegisterEvent("UNIT_MAXPOWER", "UpdateMaxComboPoints")
|
||||
end
|
||||
end
|
||||
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "UpdateComboPoints")
|
||||
self:RegisterEvent("UNIT_EXITED_VEHICLE", "UpdateComboPoints")
|
||||
if IceHUD.WowVer < 70000 then
|
||||
if UnitHasVehicleUI then
|
||||
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "UpdateComboPoints")
|
||||
self:RegisterEvent("UNIT_EXITED_VEHICLE", "UpdateComboPoints")
|
||||
end
|
||||
if IceHUD.WowVer < 70000 and not IceHUD.WowClassic then
|
||||
self:RegisterEvent("PLAYER_TALENT_UPDATE", "AddAnticipation")
|
||||
self:AddAnticipation()
|
||||
end
|
||||
@ -450,22 +452,18 @@ function ComboPoints.prototype:UpdateComboPoints(...)
|
||||
local points, anticipate, _
|
||||
if IceHUD.IceCore:IsInConfigMode() then
|
||||
points = self:GetMaxComboPoints()
|
||||
elseif IceHUD.WowVer >= 30000 then
|
||||
elseif IceHUD.WowVer >= 30000 or IceHUD.WowClassic then
|
||||
-- Parnic: apparently some fights have combo points while the player is in a vehicle?
|
||||
local isInVehicle = UnitHasVehicleUI("player")
|
||||
local isInVehicle = UnitHasVehicleUI and UnitHasVehicleUI("player")
|
||||
local checkUnit = isInVehicle and "vehicle" or "player"
|
||||
if IceHUD.WowVer >= 60000 then
|
||||
if IceHUD.WowVer >= 60000 or IceHUD.WowClassic then
|
||||
points = UnitPower(checkUnit, SPELL_POWER_COMBO_POINTS)
|
||||
else
|
||||
points = GetComboPoints(checkUnit, "target")
|
||||
end
|
||||
|
||||
if IceHUD.WowVer < 70000 then
|
||||
if IceHUD.WowVer < 80000 then
|
||||
_, _, _, anticipate = UnitAura("player", GetSpellInfo(AnticipationSpellId))
|
||||
else
|
||||
_, _, anticipate = UnitAura("player", GetSpellInfo(AnticipationSpellId))
|
||||
end
|
||||
if IceHUD.WowVer < 70000 and IceHUD.WowVer >= 50000 then
|
||||
_, _, _, anticipate = UnitAura("player", GetSpellInfo(AnticipationSpellId))
|
||||
else
|
||||
anticipate = 0
|
||||
end
|
||||
|
@ -2,7 +2,7 @@ local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||
local ComboPointsBar = IceCore_CreateClass(IceBarElement)
|
||||
|
||||
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
|
||||
if IceHUD.WowVer >= 80000 then
|
||||
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
|
||||
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
|
||||
end
|
||||
|
||||
@ -70,14 +70,16 @@ function ComboPointsBar.prototype:Enable(core)
|
||||
ComboPointsBar.super.prototype.Enable(self, core)
|
||||
|
||||
self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateComboPoints")
|
||||
if IceHUD.WowVer >= 30000 then
|
||||
if IceHUD.WowVer < 70000 then
|
||||
if IceHUD.WowVer >= 30000 or IceHUD.WowClassic then
|
||||
if IceHUD.WowVer < 70000 and not IceHUD.WowClassic then
|
||||
self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints")
|
||||
else
|
||||
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateComboPoints")
|
||||
end
|
||||
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "UpdateComboPoints")
|
||||
self:RegisterEvent("UNIT_EXITED_VEHICLE", "UpdateComboPoints")
|
||||
if UnitHasVehicleUI then
|
||||
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "UpdateComboPoints")
|
||||
self:RegisterEvent("UNIT_EXITED_VEHICLE", "UpdateComboPoints")
|
||||
end
|
||||
else
|
||||
self:RegisterEvent("PLAYER_COMBO_POINTS", "UpdateComboPoints")
|
||||
end
|
||||
@ -99,11 +101,11 @@ function ComboPointsBar.prototype:UpdateComboPoints(...)
|
||||
local points
|
||||
if IceHUD.IceCore:IsInConfigMode() then
|
||||
points = UnitPowerMax("player", SPELL_POWER_COMBO_POINTS)
|
||||
elseif IceHUD.WowVer >= 30000 then
|
||||
elseif IceHUD.WowVer >= 30000 or IceHUD.WowClassic then
|
||||
-- Parnic: apparently some fights have combo points while the player is in a vehicle?
|
||||
local isInVehicle = UnitHasVehicleUI("player")
|
||||
local isInVehicle = UnitHasVehicleUI and UnitHasVehicleUI("player")
|
||||
local checkUnit = isInVehicle and "vehicle" or "player"
|
||||
if IceHUD.WowVer >= 60000 then
|
||||
if IceHUD.WowVer >= 60000 or IceHUD.WowClassic then
|
||||
points = UnitPower(checkUnit, SPELL_POWER_COMBO_POINTS)
|
||||
else
|
||||
points = GetComboPoints(checkUnit, "target")
|
||||
|
@ -36,10 +36,12 @@ function IceCustomBar.prototype:Enable(core)
|
||||
|
||||
self:RegisterEvent("UNIT_AURA", "UpdateCustomBarEvent")
|
||||
self:RegisterEvent("UNIT_PET", "UpdateCustomBarEvent")
|
||||
if IceHUD.WowVer < 80000 then
|
||||
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
|
||||
self:RegisterEvent("PLAYER_PET_CHANGED", "UpdateCustomBarEvent")
|
||||
end
|
||||
self:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateCustomBarEvent")
|
||||
if FocusUnit then
|
||||
self:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateCustomBarEvent")
|
||||
end
|
||||
if self.unitClass == "SHAMAN" then
|
||||
self:RegisterEvent("PLAYER_TOTEM_UPDATE", "UpdateTotems")
|
||||
end
|
||||
@ -79,6 +81,10 @@ function IceCustomBar.prototype:Disable(core)
|
||||
end
|
||||
|
||||
function IceCustomBar.prototype:GetUnitToTrack()
|
||||
if IceHUD.WowClassic then
|
||||
return "player"
|
||||
end
|
||||
|
||||
if self.moduleSettings.myUnit == "other" then
|
||||
if self.moduleSettings.customUnit ~= nil and self.moduleSettings.customUnit ~= "" then
|
||||
return self.moduleSettings.customUnit
|
||||
@ -256,51 +262,53 @@ function IceCustomBar.prototype:GetOptions()
|
||||
order = 30.3,
|
||||
}
|
||||
|
||||
opts["unitToTrack"] = {
|
||||
type = 'select',
|
||||
values = validUnits,
|
||||
name = L["Unit to track"],
|
||||
desc = L["Select which unit that this bar should be looking for buffs/debuffs on"],
|
||||
get = function(info)
|
||||
return IceHUD:GetSelectValue(info, self.moduleSettings.myUnit)
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.myUnit = info.option.values[v]
|
||||
self.unit = self:GetUnitToTrack()
|
||||
self:RegisterFontStrings()
|
||||
self:ConditionalSubscribe()
|
||||
self:Redraw()
|
||||
self:UpdateCustomBar(self.unit)
|
||||
IceHUD:NotifyOptionsChange()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
order = 30.4,
|
||||
}
|
||||
if not IceHUD.WowClassic then
|
||||
opts["unitToTrack"] = {
|
||||
type = 'select',
|
||||
values = validUnits,
|
||||
name = L["Unit to track"],
|
||||
desc = L["Select which unit that this bar should be looking for buffs/debuffs on"],
|
||||
get = function(info)
|
||||
return IceHUD:GetSelectValue(info, self.moduleSettings.myUnit)
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.myUnit = info.option.values[v]
|
||||
self.unit = self:GetUnitToTrack()
|
||||
self:RegisterFontStrings()
|
||||
self:ConditionalSubscribe()
|
||||
self:Redraw()
|
||||
self:UpdateCustomBar(self.unit)
|
||||
IceHUD:NotifyOptionsChange()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
order = 30.4,
|
||||
}
|
||||
|
||||
opts["customUnitToTrack"] = {
|
||||
type = 'input',
|
||||
name = L["Custom unit"],
|
||||
desc = L["Any valid unit id such as: party1, raid14, targettarget, etc. Not guaranteed to work with all unit ids.\n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
|
||||
get = function()
|
||||
return self.moduleSettings.customUnit
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.customUnit = v
|
||||
self.unit = self:GetUnitToTrack()
|
||||
self:RegisterFontStrings()
|
||||
self:ConditionalSubscribe()
|
||||
self:Redraw()
|
||||
self:UpdateCustomBar(self.unit)
|
||||
IceHUD:NotifyOptionsChange()
|
||||
end,
|
||||
hidden = function()
|
||||
return self.moduleSettings.myUnit ~= "other"
|
||||
end,
|
||||
usage = "<what custom unit to track when unitToTrack is set to 'other'>",
|
||||
order = 30.45,
|
||||
}
|
||||
opts["customUnitToTrack"] = {
|
||||
type = 'input',
|
||||
name = L["Custom unit"],
|
||||
desc = L["Any valid unit id such as: party1, raid14, targettarget, etc. Not guaranteed to work with all unit ids.\n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
|
||||
get = function()
|
||||
return self.moduleSettings.customUnit
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.customUnit = v
|
||||
self.unit = self:GetUnitToTrack()
|
||||
self:RegisterFontStrings()
|
||||
self:ConditionalSubscribe()
|
||||
self:Redraw()
|
||||
self:UpdateCustomBar(self.unit)
|
||||
IceHUD:NotifyOptionsChange()
|
||||
end,
|
||||
hidden = function()
|
||||
return self.moduleSettings.myUnit ~= "other"
|
||||
end,
|
||||
usage = "<what custom unit to track when unitToTrack is set to 'other'>",
|
||||
order = 30.45,
|
||||
}
|
||||
end
|
||||
|
||||
opts["buffOrDebuff"] = {
|
||||
type = 'select',
|
||||
@ -665,7 +673,7 @@ function IceCustomBar.prototype:GetAuraDuration(unitName, buffName)
|
||||
local isBuff = self.moduleSettings.buffOrDebuff == "buff" and true or false
|
||||
local buffFilter = (isBuff and "HELPFUL" or "HARMFUL") .. (self.moduleSettings.trackOnlyMine and "|PLAYER" or "")
|
||||
local buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId
|
||||
if IceHUD.WowVer < 80000 then
|
||||
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
|
||||
buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
|
||||
else
|
||||
buff, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
|
||||
@ -695,7 +703,7 @@ function IceCustomBar.prototype:GetAuraDuration(unitName, buffName)
|
||||
|
||||
i = i + 1;
|
||||
|
||||
if IceHUD.WowVer < 80000 then
|
||||
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
|
||||
buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
|
||||
else
|
||||
buff, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
|
||||
|
@ -26,4 +26,6 @@ function FocusAbsorb.prototype:MyUnregisterCustomEvents()
|
||||
end
|
||||
|
||||
-- Load us up
|
||||
IceHUD.FocusAbsorb = FocusAbsorb:new()
|
||||
if UnitGetTotalAbsorbs ~= nil then
|
||||
IceHUD.FocusAbsorb = FocusAbsorb:new()
|
||||
end
|
||||
|
@ -23,4 +23,6 @@ end
|
||||
-- 'Protected' methods --------------------------------------------------------
|
||||
|
||||
-- Load us up
|
||||
IceHUD.FocusCC = FocusCC:new()
|
||||
if FocusUnit then
|
||||
IceHUD.FocusCC = FocusCC:new()
|
||||
end
|
||||
|
@ -112,4 +112,6 @@ end
|
||||
|
||||
|
||||
-- Load us up
|
||||
IceHUD.FocusCast = FocusCast:new()
|
||||
if FocusUnit then
|
||||
IceHUD.FocusCast = FocusCast:new()
|
||||
end
|
||||
|
@ -471,4 +471,6 @@ function FocusHealth.prototype:HideBlizz()
|
||||
end
|
||||
|
||||
-- Load us up
|
||||
IceHUD.FocusHealth = FocusHealth:new()
|
||||
if FocusUnit then
|
||||
IceHUD.FocusHealth = FocusHealth:new()
|
||||
end
|
||||
|
@ -4,7 +4,7 @@ local FocusMana = IceCore_CreateClass(IceUnitBar)
|
||||
local SPELL_POWER_RAGE = SPELL_POWER_RAGE
|
||||
local SPELL_POWER_FOCUS = SPELL_POWER_FOCUS
|
||||
local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY
|
||||
if IceHUD.WowVer >= 80000 then
|
||||
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
|
||||
SPELL_POWER_RAGE = Enum.PowerType.Rage
|
||||
SPELL_POWER_FOCUS = Enum.PowerType.Focus
|
||||
SPELL_POWER_ENERGY = Enum.PowerType.Energy
|
||||
@ -136,4 +136,6 @@ end
|
||||
|
||||
|
||||
-- Load us up
|
||||
IceHUD.FocusMana = FocusMana:new()
|
||||
if FocusUnit then
|
||||
IceHUD.FocusMana = FocusMana:new()
|
||||
end
|
||||
|
@ -16,4 +16,6 @@ function IceFocusThreat.prototype:GetDefaultSettings()
|
||||
end
|
||||
|
||||
-- Load us up
|
||||
IceHUD.IceFocusThreat = IceFocusThreat:new()
|
||||
if FocusUnit then
|
||||
IceHUD.IceFocusThreat = IceFocusThreat:new()
|
||||
end
|
||||
|
@ -2,7 +2,7 @@ local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||
local HarmonyPower = IceCore_CreateClass(IceClassPowerCounter)
|
||||
|
||||
local SPELL_POWER_CHI = SPELL_POWER_CHI
|
||||
if IceHUD.WowVer >= 80000 then
|
||||
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
|
||||
SPELL_POWER_CHI = Enum.PowerType.Chi
|
||||
end
|
||||
|
||||
|
@ -2,7 +2,7 @@ local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||
local HolyPower = IceCore_CreateClass(IceClassPowerCounter)
|
||||
|
||||
local SPELL_POWER_HOLY_POWER = SPELL_POWER_HOLY_POWER
|
||||
if IceHUD.WowVer >= 80000 then
|
||||
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
|
||||
SPELL_POWER_HOLY_POWER = Enum.PowerType.HolyPower
|
||||
end
|
||||
|
||||
|
@ -42,18 +42,21 @@ function PetHealth.prototype:Enable(core)
|
||||
PetHealth.super.prototype.Enable(self, core)
|
||||
|
||||
self:RegisterEvent("PET_UI_UPDATE", "CheckPet");
|
||||
if IceHUD.WowVer < 80000 then
|
||||
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
|
||||
self:RegisterEvent("PLAYER_PET_CHANGED", "CheckPet");
|
||||
end
|
||||
self:RegisterEvent(IceHUD.WowVer < 80000 and "PET_BAR_CHANGED" or "PET_BAR_UPDATE_USABLE", "CheckPet");
|
||||
self:RegisterEvent("PET_BAR_UPDATE_USABLE", "CheckPet");
|
||||
self:RegisterEvent("UNIT_PET", "CheckPet");
|
||||
|
||||
self:RegisterEvent("UNIT_HEALTH", "UpdateEvent")
|
||||
self:RegisterEvent("UNIT_HEALTH_FREQUENT", "UpdateEvent")
|
||||
self:RegisterEvent("UNIT_MAXHEALTH", "UpdateEvent")
|
||||
|
||||
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
|
||||
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
|
||||
self:RegisterEvent("PLAYER_ENTERING_WORLD", "CheckVehicle")
|
||||
if UnitHasVehicleUI then
|
||||
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
|
||||
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
|
||||
end
|
||||
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
|
||||
|
||||
self.frame:SetAttribute("unit", self.unit)
|
||||
RegisterUnitWatch(self.frame)
|
||||
@ -219,11 +222,15 @@ function PetHealth.prototype:ExitingVehicle(event, unit)
|
||||
end
|
||||
end
|
||||
|
||||
function PetHealth.prototype:CheckVehicle()
|
||||
if UnitHasVehicleUI("player") then
|
||||
self:EnteringVehicle(nil, "player", true)
|
||||
else
|
||||
self:ExitingVehicle(nil, "player")
|
||||
function PetHealth.prototype:EnteringWorld()
|
||||
self:Update(self.unit)
|
||||
|
||||
if UnitHasVehicleUI then
|
||||
if UnitHasVehicleUI("player") then
|
||||
self:EnteringVehicle(nil, "player", true)
|
||||
else
|
||||
self:ExitingVehicle(nil, "player")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -5,7 +5,7 @@ local SPELL_POWER_RAGE = SPELL_POWER_RAGE
|
||||
local SPELL_POWER_FOCUS = SPELL_POWER_FOCUS
|
||||
local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY
|
||||
local SPELL_POWER_RUNIC_POWER = SPELL_POWER_RUNIC_POWER
|
||||
if IceHUD.WowVer >= 80000 then
|
||||
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
|
||||
SPELL_POWER_RAGE = Enum.PowerType.Rage
|
||||
SPELL_POWER_FOCUS = Enum.PowerType.Focus
|
||||
SPELL_POWER_ENERGY = Enum.PowerType.Energy
|
||||
@ -62,15 +62,15 @@ function PetMana.prototype:Enable(core)
|
||||
PetMana.super.prototype.Enable(self, core)
|
||||
|
||||
self:RegisterEvent("PET_UI_UPDATE", "CheckPet")
|
||||
if IceHUD.WowVer < 80000 then
|
||||
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
|
||||
self:RegisterEvent("PLAYER_PET_CHANGED", "CheckPet")
|
||||
end
|
||||
self:RegisterEvent(IceHUD.WowVer < 80000 and "PET_BAR_CHANGED" or "PET_BAR_UPDATE_USABLE", "CheckPet")
|
||||
self:RegisterEvent(IceHUD.WowVer < 80000 and not IceHUD.WowClassic and "PET_BAR_CHANGED" or "PET_BAR_UPDATE_USABLE", "CheckPet")
|
||||
self:RegisterEvent("UNIT_PET", "CheckPet")
|
||||
|
||||
if IceHUD.WowVer >= 40000 then
|
||||
if IceHUD.WowVer >= 40000 or IceHUD.WowClassic then
|
||||
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
|
||||
if IceHUD.WowVer < 80000 then
|
||||
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
|
||||
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
|
||||
end
|
||||
else
|
||||
@ -86,9 +86,11 @@ function PetMana.prototype:Enable(core)
|
||||
|
||||
self:RegisterEvent("UNIT_DISPLAYPOWER", "ManaType")
|
||||
|
||||
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
|
||||
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
|
||||
self:RegisterEvent("PLAYER_ENTERING_WORLD", "CheckVehicle")
|
||||
if UnitHasVehicleUI then
|
||||
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
|
||||
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
|
||||
end
|
||||
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
|
||||
|
||||
self:CheckPet()
|
||||
self:ManaType(nil, self.unit)
|
||||
@ -239,11 +241,15 @@ function PetMana.prototype:ExitingVehicle(event, unit)
|
||||
end
|
||||
end
|
||||
|
||||
function PetMana.prototype:CheckVehicle()
|
||||
if UnitHasVehicleUI("player") then
|
||||
self:EnteringVehicle(nil, "player", true)
|
||||
else
|
||||
self:ExitingVehicle(nil, "player")
|
||||
function PetMana.prototype:EnteringWorld()
|
||||
self:Update(self.unit)
|
||||
|
||||
if UnitHasVehicleUI then
|
||||
if UnitHasVehicleUI("player") then
|
||||
self:EnteringVehicle(nil, "player", true)
|
||||
else
|
||||
self:ExitingVehicle(nil, "player")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -19,4 +19,6 @@ function PlayerAbsorb.prototype:GetDefaultSettings()
|
||||
end
|
||||
|
||||
-- Load us up
|
||||
IceHUD.PlayerAbsorb = PlayerAbsorb:new()
|
||||
if UnitGetTotalAbsorbs ~= nil then
|
||||
IceHUD.PlayerAbsorb = PlayerAbsorb:new()
|
||||
end
|
||||
|
@ -8,7 +8,7 @@ local _, unitClass = UnitClass("player")
|
||||
|
||||
local SPELL_POWER_MANA = SPELL_POWER_MANA
|
||||
local SPELL_POWER_INSANITY = SPELL_POWER_INSANITY
|
||||
if IceHUD.WowVer >= 80000 then
|
||||
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
|
||||
SPELL_POWER_MANA = Enum.PowerType.Mana
|
||||
SPELL_POWER_INSANITY = Enum.PowerType.Insanity
|
||||
end
|
||||
|
@ -132,4 +132,6 @@ function IceHUDPlayerAlternatePower.prototype:HideBlizz()
|
||||
end
|
||||
|
||||
-- Load us up
|
||||
IceHUD.PlayerAlternatePower = IceHUDPlayerAlternatePower:new()
|
||||
if ALTERNATE_POWER_INDEX then
|
||||
IceHUD.PlayerAlternatePower = IceHUDPlayerAlternatePower:new()
|
||||
end
|
||||
|
@ -68,6 +68,7 @@ function PlayerHealth.prototype:Enable(core)
|
||||
PlayerHealth.super.prototype.Enable(self, core)
|
||||
|
||||
self:RegisterEvent("UNIT_HEALTH", "UpdateEvent")
|
||||
self:RegisterEvent("UNIT_HEALTH_FREQUENT", "UpdateEvent")
|
||||
self:RegisterEvent("UNIT_MAXHEALTH", "UpdateEvent")
|
||||
|
||||
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
|
||||
@ -78,14 +79,16 @@ function PlayerHealth.prototype:Enable(core)
|
||||
self:RegisterEvent("PLAYER_REGEN_DISABLED", "CheckCombat")
|
||||
|
||||
self:RegisterEvent("PARTY_LEADER_CHANGED", "CheckLeader")
|
||||
if IceHUD.WowVer >= 50000 then
|
||||
if IceHUD.WowVer >= 50000 or IceHUD.WowClassic then
|
||||
self:RegisterEvent("GROUP_ROSTER_UPDATE", "CheckLeader")
|
||||
else
|
||||
self:RegisterEvent("PARTY_MEMBERS_CHANGED", "CheckLeader")
|
||||
end
|
||||
self:RegisterEvent("LFG_PROPOSAL_UPDATE", "CheckPartyRole")
|
||||
self:RegisterEvent("LFG_PROPOSAL_FAILED", "CheckPartyRole")
|
||||
self:RegisterEvent("LFG_ROLE_UPDATE", "CheckPartyRole")
|
||||
if GetLFGProposal then
|
||||
self:RegisterEvent("LFG_PROPOSAL_UPDATE", "CheckPartyRole")
|
||||
self:RegisterEvent("LFG_PROPOSAL_FAILED", "CheckPartyRole")
|
||||
self:RegisterEvent("LFG_ROLE_UPDATE", "CheckPartyRole")
|
||||
end
|
||||
|
||||
--self:RegisterEvent("PARTY_MEMBERS_CHANGED", "CheckPartyFrameStatus")
|
||||
|
||||
@ -95,8 +98,10 @@ function PlayerHealth.prototype:Enable(core)
|
||||
self:RegisterEvent("PLAYER_FLAGS_CHANGED", "CheckPvP")
|
||||
self:RegisterEvent("UNIT_FACTION", "CheckPvP")
|
||||
|
||||
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
|
||||
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
|
||||
if UnitHasVehicleUI then
|
||||
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
|
||||
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
|
||||
end
|
||||
|
||||
if IceHUD.WowVer < 40000 then
|
||||
HealComm = LibStub("LibHealComm-4.0", true)
|
||||
@ -111,7 +116,9 @@ function PlayerHealth.prototype:Enable(core)
|
||||
self:RegisterEvent("UNIT_HEAL_PREDICTION", "IncomingHealPrediction")
|
||||
end
|
||||
|
||||
self:RegisterEvent("UNIT_ABSORB_AMOUNT_CHANGED", "UpdateAbsorbAmount")
|
||||
if UnitGetTotalAbsorbs then
|
||||
self:RegisterEvent("UNIT_ABSORB_AMOUNT_CHANGED", "UpdateAbsorbAmount")
|
||||
end
|
||||
|
||||
if (self.moduleSettings.hideBlizz) then
|
||||
self:HideBlizz()
|
||||
@ -994,10 +1001,12 @@ function PlayerHealth.prototype:EnteringWorld()
|
||||
end
|
||||
|
||||
function PlayerHealth.prototype:CheckVehicle()
|
||||
if UnitHasVehicleUI("player") then
|
||||
self:EnteringVehicle(nil, "player", true)
|
||||
else
|
||||
self:ExitingVehicle(nil, "player")
|
||||
if UnitHasVehicleUI then
|
||||
if UnitHasVehicleUI("player") then
|
||||
self:EnteringVehicle(nil, "player", true)
|
||||
else
|
||||
self:ExitingVehicle(nil, "player")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@ -1160,7 +1169,7 @@ end
|
||||
|
||||
function PlayerHealth.prototype:CheckLeader()
|
||||
local isLeader
|
||||
if IceHUD.WowVer >= 50000 then
|
||||
if UnitIsGroupLeader then
|
||||
isLeader = UnitIsGroupLeader("player")
|
||||
else
|
||||
isLeader = IsPartyLeader()
|
||||
|
@ -13,7 +13,7 @@ local SPELL_POWER_FURY = SPELL_POWER_FURY
|
||||
local SPELL_POWER_MAELSTROM = SPELL_POWER_MAELSTROM
|
||||
local SPELL_POWER_PAIN = SPELL_POWER_PAIN
|
||||
local SPELL_POWER_LUNAR_POWER = SPELL_POWER_LUNAR_POWER
|
||||
if IceHUD.WowVer >= 80000 then
|
||||
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
|
||||
SPELL_POWER_MANA = Enum.PowerType.Mana
|
||||
SPELL_POWER_RAGE = Enum.PowerType.Rage
|
||||
SPELL_POWER_FOCUS = Enum.PowerType.Focus
|
||||
@ -153,9 +153,9 @@ function PlayerMana.prototype:Enable(core)
|
||||
|
||||
self:CreateTickerFrame()
|
||||
|
||||
if IceHUD.WowVer >= 40000 then
|
||||
if IceHUD.WowVer >= 40000 or IceHUD.WowClassic then
|
||||
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
|
||||
if IceHUD.WowVer < 80000 then
|
||||
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
|
||||
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
|
||||
end
|
||||
else
|
||||
@ -170,8 +170,10 @@ function PlayerMana.prototype:Enable(core)
|
||||
self:RegisterEvent("UNIT_RUNIC_POWER", "UpdateEvent")
|
||||
end
|
||||
|
||||
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
|
||||
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
|
||||
if UnitHasVehicleUI then
|
||||
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
|
||||
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
|
||||
end
|
||||
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
|
||||
|
||||
if not self.CustomOnUpdate then
|
||||
@ -191,10 +193,12 @@ function PlayerMana.prototype:EnteringWorld()
|
||||
end
|
||||
|
||||
function PlayerMana.prototype:CheckVehicle()
|
||||
if UnitHasVehicleUI("player") then
|
||||
self:EnteringVehicle(nil, "player", true)
|
||||
else
|
||||
self:ExitingVehicle(nil, "player")
|
||||
if UnitHasVehicleUI then
|
||||
if UnitHasVehicleUI("player") then
|
||||
self:EnteringVehicle(nil, "player", true)
|
||||
else
|
||||
self:ExitingVehicle(nil, "player")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@ -415,17 +419,17 @@ function PlayerMana.prototype:UpdateEnergy(event, unit)
|
||||
return
|
||||
end
|
||||
|
||||
self.previousEnergy = UnitPower(self.unit, UnitPowerType(self.unit))
|
||||
if IceHUD.WowVer < 40000 then
|
||||
self:Update(unit)
|
||||
end
|
||||
|
||||
if self:ShouldUseTicker() and
|
||||
((not (self.previousEnergy) or (self.previousEnergy <= UnitPower(self.unit, UnitPowerType(self.unit)))) and
|
||||
((not (self.previousEnergy) or (self.previousEnergy < UnitPower(self.unit, UnitPowerType(self.unit)))) and
|
||||
(self.moduleSettings.tickerEnabled) and self.manaType == SPELL_POWER_ENERGY) then
|
||||
self.tickStart = GetTime()
|
||||
self.tickerFrame:Show()
|
||||
end
|
||||
|
||||
self.previousEnergy = UnitPower(self.unit, UnitPowerType(self.unit))
|
||||
if IceHUD.WowVer < 40000 then
|
||||
self:Update(unit)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
@ -56,7 +56,7 @@ do
|
||||
return
|
||||
end
|
||||
|
||||
self.current = select(IceHUD.WowVer < 80000 and 15 or 14, UnitAura(self.unit, spellName)) or 0
|
||||
self.current = select((IceHUD.WowVer < 80000 and not IceHUD.WowClassic) and 15 or 14, UnitAura(self.unit, spellName)) or 0
|
||||
|
||||
self:Update()
|
||||
end
|
||||
|
@ -20,7 +20,7 @@ for _, v in ipairs(RtBBuffs) do
|
||||
end
|
||||
|
||||
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
|
||||
if IceHUD.WowVer >= 80000 then
|
||||
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
|
||||
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
|
||||
end
|
||||
|
||||
|
@ -4,7 +4,7 @@ local Runes = IceCore_CreateClass(IceElement)
|
||||
local IceHUD = _G.IceHUD
|
||||
|
||||
local CooldownFrame_SetTimer = CooldownFrame_SetTimer
|
||||
if IceHUD.WowVer >= 70000 then
|
||||
if CooldownFrame_Set then
|
||||
CooldownFrame_SetTimer = CooldownFrame_Set
|
||||
end
|
||||
|
||||
@ -44,7 +44,7 @@ Runes.prototype.numRunes = 6
|
||||
Runes.prototype.lastRuneState = {}
|
||||
|
||||
local SPELL_POWER_RUNES = SPELL_POWER_RUNES
|
||||
if IceHUD.WowVer >= 80000 then
|
||||
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
|
||||
SPELL_POWER_RUNES = Enum.PowerType.Runes
|
||||
end
|
||||
|
||||
|
@ -38,7 +38,7 @@ local DemonologyCoords =
|
||||
}
|
||||
|
||||
local SPELL_POWER_SOUL_SHARDS = SPELL_POWER_SOUL_SHARDS
|
||||
if IceHUD.WowVer >= 80000 then
|
||||
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
|
||||
SPELL_POWER_SOUL_SHARDS = Enum.PowerType.SoulShards
|
||||
end
|
||||
|
||||
|
@ -28,6 +28,11 @@ if IceHUD.WowVer >= 50000 then
|
||||
baseTime = 12
|
||||
gapPerComboPoint = 6
|
||||
end
|
||||
if IceHUD.WowClassic then
|
||||
impSndBonusPerRank = 0.15
|
||||
impSndTalentPage = 1
|
||||
impSndTalentIdx = 6
|
||||
end
|
||||
|
||||
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
|
||||
if IceHUD.WowVer >= 80000 then
|
||||
@ -55,7 +60,7 @@ function SliceAndDice.prototype:Enable(core)
|
||||
SliceAndDice.super.prototype.Enable(self, core)
|
||||
|
||||
self:RegisterEvent("UNIT_AURA", "UpdateSliceAndDice")
|
||||
if IceHUD.WowVer < 70000 then
|
||||
if IceHUD.WowVer < 70000 and not IceHUD.WowClassic then
|
||||
self:RegisterEvent("UNIT_COMBO_POINTS", "ComboPointsChanged")
|
||||
else
|
||||
self:RegisterEvent(IceHUD.UnitPowerEvent, "ComboPointsChanged")
|
||||
@ -211,7 +216,7 @@ end
|
||||
function SliceAndDice.prototype:GetBuffDuration(unitName, buffName)
|
||||
local i = 1
|
||||
local buff, _, texture, duration, endTime, remaining
|
||||
if IceHUD.WowVer < 80000 then
|
||||
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
|
||||
buff, _, texture, _, _, duration, endTime = UnitBuff(unitName, i)
|
||||
else
|
||||
buff, texture, _, _, duration, endTime = UnitBuff(unitName, i)
|
||||
@ -227,7 +232,7 @@ function SliceAndDice.prototype:GetBuffDuration(unitName, buffName)
|
||||
|
||||
i = i + 1;
|
||||
|
||||
if IceHUD.WowVer < 80000 then
|
||||
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
|
||||
buff, _, texture, _, _, duration, endTime = UnitBuff(unitName, i)
|
||||
else
|
||||
buff, texture, _, _, duration, endTime = UnitBuff(unitName, i)
|
||||
@ -248,7 +253,7 @@ function SliceAndDice.prototype:MyOnUpdate()
|
||||
end
|
||||
|
||||
local function SNDGetComboPoints(unit)
|
||||
if IceHUD.WowVer >= 60000 then
|
||||
if IceHUD.WowVer >= 60000 or IceHUD.WowClassic then
|
||||
return UnitPower(unit, SPELL_POWER_COMBO_POINTS)
|
||||
elseif IceHUD.WowVer >= 30000 then
|
||||
return GetComboPoints(unit, "target")
|
||||
@ -280,7 +285,7 @@ function SliceAndDice.prototype:UpdateSliceAndDice(event, unit, fromUpdate)
|
||||
local remaining = nil
|
||||
|
||||
if not fromUpdate or IceHUD.WowVer < 30000 then
|
||||
sndDuration, remaining = self:GetBuffDuration(self.unit, IceHUD.WowVer < 80000 and "Ability_Rogue_SliceDice" or 132306)
|
||||
sndDuration, remaining = self:GetBuffDuration(self.unit, (IceHUD.WowVer < 80000 and not IceHUD.WowClassic) and "Ability_Rogue_SliceDice" or 132306)
|
||||
|
||||
if not remaining then
|
||||
sndEndTime = 0
|
||||
@ -404,8 +409,10 @@ function SliceAndDice.prototype:GetMaxBuffTime(numComboPoints)
|
||||
end
|
||||
|
||||
local rank = 0
|
||||
local _
|
||||
_, _, _, _, rank = GetTalentInfo(impSndTalentPage, impSndTalentIdx)
|
||||
if GetTalentInfo then
|
||||
local _
|
||||
_, _, _, _, rank = GetTalentInfo(impSndTalentPage, impSndTalentIdx)
|
||||
end
|
||||
|
||||
maxduration = maxduration * (1 + (rank * impSndBonusPerRank))
|
||||
end
|
||||
@ -466,6 +473,9 @@ function SliceAndDice.prototype:HasNineTailedBonus()
|
||||
end
|
||||
|
||||
function SliceAndDice.prototype:HasGlyphBonus()
|
||||
if not GetNumGlyphSockets then
|
||||
return false
|
||||
end
|
||||
for i=1,GetNumGlyphSockets() do
|
||||
local enabled, _, _, spell = GetGlyphSocketInfo(i)
|
||||
|
||||
|
@ -189,8 +189,8 @@ function StaggerBar.prototype:GetDebuffInfo()
|
||||
if debuffID == LightID or debuffID == ModerateID or debuffID == HeavyID then
|
||||
local spellName = UnitDebuff(self.unit, i)
|
||||
|
||||
duration = select(IceHUD.WowVer < 80000 and 6 or 5, UnitAura(self.unit, spellName, "", "HARMFUL"))
|
||||
amount = select(IceHUD.WowVer < 80000 and 15 or 14, UnitAura(self.unit, spellName, "", "HARMFUL"))
|
||||
duration = select((IceHUD.WowVer < 80000 and not IceHUD.WowClassic) and 6 or 5, UnitAura(self.unit, spellName, "", "HARMFUL"))
|
||||
amount = select((IceHUD.WowVer < 80000 and not IceHUD.WowClassic) and 15 or 14, UnitAura(self.unit, spellName, "", "HARMFUL"))
|
||||
staggerLevel = (debuffID == LightID) and 1 or (debuffID == ModerateID) and 2 or 3
|
||||
|
||||
break
|
||||
|
@ -336,7 +336,7 @@ end
|
||||
function TargetCC.prototype:GetMaxDebuffDuration(unitName, debuffNames)
|
||||
local i = 1
|
||||
local debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId
|
||||
if IceHUD.WowVer < 80000 then
|
||||
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
|
||||
debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
|
||||
else
|
||||
debuff, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
|
||||
@ -360,7 +360,7 @@ function TargetCC.prototype:GetMaxDebuffDuration(unitName, debuffNames)
|
||||
|
||||
i = i + 1;
|
||||
|
||||
if IceHUD.WowVer < 80000 then
|
||||
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
|
||||
debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
|
||||
else
|
||||
debuff, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
|
||||
|
@ -15,8 +15,10 @@ end
|
||||
function TargetCast.prototype:Enable(core)
|
||||
TargetCast.super.prototype.Enable(self, core)
|
||||
|
||||
self:RegisterEvent("UNIT_SPELLCAST_INTERRUPTIBLE", "SpellCastInterruptible")
|
||||
self:RegisterEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE", "SpellCastNotInterruptible")
|
||||
if IceHUD.WowVer >= 30200 then
|
||||
self:RegisterEvent("UNIT_SPELLCAST_INTERRUPTIBLE", "SpellCastInterruptible")
|
||||
self:RegisterEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE", "SpellCastNotInterruptible")
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@ -82,20 +84,24 @@ function TargetCast.prototype:TargetChanged(unit)
|
||||
return
|
||||
end
|
||||
|
||||
local spell = UnitCastingInfo(self.unit)
|
||||
local notInterruptible = select(IceHUD.WowVer < 80000 and 9 or 8, UnitCastingInfo(self.unit))
|
||||
if spell then
|
||||
self.notInterruptible = notInterruptibleCast
|
||||
self:StartBar(IceCastBar.Actions.Cast)
|
||||
return
|
||||
if UnitCastingInfo then
|
||||
local spell = UnitCastingInfo(self.unit)
|
||||
local notInterruptible = select((IceHUD.WowVer < 80000 and not IceHUD.WowClassic) and 9 or 8, UnitCastingInfo(self.unit))
|
||||
if spell then
|
||||
self.notInterruptible = notInterruptibleCast
|
||||
self:StartBar(IceCastBar.Actions.Cast)
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
local channel = UnitChannelInfo(self.unit)
|
||||
notInterruptible = select(IceHUD.WowVer < 80000 and 8 or 7, UnitChannelInfo(self.unit))
|
||||
if channel then
|
||||
self.notInterruptible = notInterruptibleChannel
|
||||
self:StartBar(IceCastBar.Actions.Channel)
|
||||
return
|
||||
if UnitChannelInfo then
|
||||
local channel = UnitChannelInfo(self.unit)
|
||||
notInterruptible = select((IceHUD.WowVer < 80000 and not IceHUD.WowClassic) and 8 or 7, UnitChannelInfo(self.unit))
|
||||
if channel then
|
||||
self.notInterruptible = notInterruptibleChannel
|
||||
self:StartBar(IceCastBar.Actions.Channel)
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
self:StopBar()
|
||||
@ -169,15 +175,18 @@ function TargetCast.prototype:GetOptions()
|
||||
end
|
||||
|
||||
function TargetCast.prototype:StartBar(action, message)
|
||||
local spell = UnitCastingInfo(self.unit)
|
||||
local notInterruptible = select(IceHUD.WowVer < 80000 and 9 or 8, UnitCastingInfo(self.unit))
|
||||
if not spell then
|
||||
local spell, notInterruptible
|
||||
if UnitCastingInfo then
|
||||
spell = UnitCastingInfo(self.unit)
|
||||
notInterruptible = select(IceHUD.WowVer < 80000 and 9 or 8, UnitCastingInfo(self.unit))
|
||||
end
|
||||
if UnitChannelInfo and not spell then
|
||||
spell = UnitChannelInfo(self.unit)
|
||||
notInterruptible = select(IceHUD.WowVer < 80000 and 8 or 7, UnitChannelInfo(self.unit))
|
||||
end
|
||||
|
||||
if not spell then
|
||||
return
|
||||
if not spell then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
self.notInterruptible = notInterruptible
|
||||
@ -189,4 +198,6 @@ end
|
||||
|
||||
|
||||
-- Load us up
|
||||
IceHUD.TargetCast = TargetCast:new()
|
||||
if not IceHUD.WowClassic then
|
||||
IceHUD.TargetCast = TargetCast:new()
|
||||
end
|
||||
|
@ -637,9 +637,11 @@ function IceTargetHealth.prototype:Enable(core)
|
||||
self:RegisterEvent("UPDATE_FACTION", "CheckPvP")
|
||||
self:RegisterEvent("PLAYER_FLAGS_CHANGED", "CheckPvP")
|
||||
self:RegisterEvent("UNIT_FACTION", "CheckPvP")
|
||||
self:RegisterEvent("LFG_PROPOSAL_UPDATE", "CheckPartyRole")
|
||||
self:RegisterEvent("LFG_PROPOSAL_FAILED", "CheckPartyRole")
|
||||
self:RegisterEvent("LFG_ROLE_UPDATE", "CheckPartyRole")
|
||||
if GetLFGRoles then
|
||||
self:RegisterEvent("LFG_PROPOSAL_UPDATE", "CheckPartyRole")
|
||||
self:RegisterEvent("LFG_PROPOSAL_FAILED", "CheckPartyRole")
|
||||
self:RegisterEvent("LFG_ROLE_UPDATE", "CheckPartyRole")
|
||||
end
|
||||
end
|
||||
|
||||
if (self.moduleSettings.hideBlizz) then
|
||||
@ -840,21 +842,46 @@ function IceTargetHealth.prototype:Update(unit)
|
||||
|
||||
self:UpdateBar(self.healthPercentage, self.color)
|
||||
|
||||
if not IceHUD.IceCore:ShouldUseDogTags() and self.frame:IsVisible() then
|
||||
self:SetBottomText1(math.floor(self.healthPercentage * 100))
|
||||
if IsAddOnLoaded("RealMobHealth") then
|
||||
if not IceHUD.IceCore:ShouldUseDogTags() and self.frame:IsVisible() then
|
||||
self:SetBottomText1(math.floor(self.healthPercentage * 100))
|
||||
|
||||
if self.moduleSettings.abbreviateHealth then
|
||||
self.health = self:Round(self.health)
|
||||
self.maxHealth = self:Round(self.maxHealth)
|
||||
end
|
||||
if self.moduleSettings.abbreviateHealth then
|
||||
if RealMobHealth.UnitHasHealthData(unit) then
|
||||
self.health, self.maxHealth = RealMobHealth.GetUnitHealth(unit)
|
||||
end
|
||||
self.health = self:Round(self.health)
|
||||
self.maxHealth = self:Round(self.maxHealth)
|
||||
end
|
||||
|
||||
if (self.maxHealth ~= 100) then
|
||||
self:SetBottomText2(self:GetFormattedText(self.health, self.maxHealth), self.color)
|
||||
else
|
||||
self:SetBottomText2()
|
||||
if RealMobHealth.UnitHasHealthData(unit) or (self.maxHealth ~= 100) then
|
||||
if RealMobHealth.UnitHasHealthData(unit) then
|
||||
self.health, self.maxHealth = RealMobHealth.GetUnitHealth(unit)
|
||||
self:SetBottomText2(self:GetFormattedText(self.health, self.maxHealth), self.color)
|
||||
else
|
||||
self:SetBottomText2(self:GetFormattedText(self.health, self.maxHealth), self.color)
|
||||
end
|
||||
else
|
||||
self:SetBottomText2()
|
||||
end
|
||||
end
|
||||
else
|
||||
if not IceHUD.IceCore:ShouldUseDogTags() and self.frame:IsVisible() then
|
||||
self:SetBottomText1(math.floor(self.healthPercentage * 100))
|
||||
|
||||
if self.moduleSettings.abbreviateHealth then
|
||||
self.health = self:Round(self.health)
|
||||
self.maxHealth = self:Round(self.maxHealth)
|
||||
end
|
||||
|
||||
if (self.maxHealth ~= 100) then
|
||||
self:SetBottomText2(self:GetFormattedText(self.health, self.maxHealth), self.color)
|
||||
else
|
||||
self:SetBottomText2()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
self:CheckPvP()
|
||||
self:CheckPartyRole()
|
||||
self:SetIconAlpha()
|
||||
|
@ -2,7 +2,7 @@ local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||
IceTargetInfo = IceCore_CreateClass(IceElement)
|
||||
|
||||
local CooldownFrame_SetTimer = CooldownFrame_SetTimer
|
||||
if IceHUD.WowVer >= 70000 then
|
||||
if CooldownFrame_Set then
|
||||
CooldownFrame_SetTimer = CooldownFrame_Set
|
||||
end
|
||||
|
||||
@ -12,6 +12,10 @@ local internal = "internal"
|
||||
|
||||
local ValidAnchors = { "TOPLEFT", "TOPRIGHT", "BOTTOMLEFT", "BOTTOMRIGHT", "CENTER" }
|
||||
|
||||
---- Fulzamoth - 2019-09-04 : support for cooldowns on target buffs/debuffs (classic)
|
||||
local LibClassicDurations = LibStub("LibClassicDurations", 1)
|
||||
---- end change by Fulzamoth
|
||||
|
||||
IceTargetInfo.prototype.unit = "target"
|
||||
|
||||
IceTargetInfo.prototype.buffSize = nil
|
||||
@ -129,7 +133,7 @@ function IceTargetInfo.prototype:Enable(core)
|
||||
self:RegisterEvent("UNIT_LEVEL", "TargetLevel")
|
||||
|
||||
self:RegisterEvent("UNIT_FLAGS", "TargetFlags")
|
||||
if IceHUD.WowVer < 80000 then
|
||||
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
|
||||
self:RegisterEvent("UNIT_DYNAMIC_FLAGS", "TargetFlags")
|
||||
end
|
||||
|
||||
@ -1410,11 +1414,31 @@ function IceTargetInfo.prototype:UpdateBuffType(aura)
|
||||
if self.moduleSettings.auras[aura].show then
|
||||
for i = 1, IceCore.BuffLimit do
|
||||
local name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable
|
||||
if IceHUD.WowVer < 80000 then
|
||||
|
||||
---- Fulzamoth - 2019-09-04 : support for cooldowns on target buffs/debuffs (classic)
|
||||
local spellID
|
||||
---- end change by Fulzamoth
|
||||
|
||||
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
|
||||
name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable = UnitAura(self.unit, i, reaction .. (filter and "|PLAYER" or ""))
|
||||
else
|
||||
name, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable = UnitAura(self.unit, i, reaction .. (filter and "|PLAYER" or ""))
|
||||
end
|
||||
|
||||
---- Fulzamoth - 2019-09-04 : support for cooldowns on target buffs/debuffs (classic)
|
||||
-- 1. in addition to other info, get the spellID for for the (de)buff
|
||||
name, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, _, spellID = UnitAura(self.unit, i, reaction .. (filter and "|PLAYER" or ""))
|
||||
-- name, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable = UnitAura(self.unit, i, reaction .. (filter and "|PLAYER" or ""))
|
||||
if duration == 0 and LibClassicDurations then
|
||||
-- 2. if no duration defined for the (de)buff, look up the spell in LibClassicDurations
|
||||
local classicDuration, classicExpirationTime = LibClassicDurations:GetAuraDurationByUnit(self.unit, spellID, caster)
|
||||
-- 3. set the duration if we found one.
|
||||
if classicDuration then
|
||||
duration = classicDuration
|
||||
expirationTime = classicExpirationTime
|
||||
end
|
||||
end
|
||||
---- end change by Fulzamoth
|
||||
|
||||
end
|
||||
local isFromMe = (unitCaster == "player")
|
||||
|
||||
if not icon and IceHUD.IceCore:IsInConfigMode() and UnitExists(self.unit) then
|
||||
@ -1584,7 +1608,7 @@ function IceTargetInfo.prototype:TargetName(event, unit)
|
||||
end
|
||||
|
||||
|
||||
if IceHUD.WowVer < 50000 then
|
||||
if UnitIsPartyLeader then
|
||||
self.leader = UnitIsPartyLeader(self.unit) and " |cffcccc11Leader|r" or ""
|
||||
else
|
||||
self.leader = UnitIsGroupLeader(self.unit) and " |cffcccc11Leader|r" or ""
|
||||
@ -1655,7 +1679,7 @@ end
|
||||
|
||||
function IceTargetInfo.prototype:TargetFlags(event, unit)
|
||||
if (unit == self.unit or unit == internal) then
|
||||
if IceHUD.WowVer < 70000 then
|
||||
if UnitIsTapped then
|
||||
self.tapped = UnitIsTapped(self.unit) and (not UnitIsTappedByPlayer(self.unit))
|
||||
else
|
||||
self.tapped = UnitIsTapDenied(self.unit)
|
||||
|
@ -147,7 +147,7 @@ end
|
||||
function TargetInvuln.prototype:GetMaxbuffDuration(unitName, buffNames)
|
||||
local i = 1
|
||||
local buff, rank, texture, count, buffType, duration, endTime, unitCaster
|
||||
if IceHUD.WowVer < 80000 then
|
||||
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
|
||||
buff, rank, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
|
||||
else
|
||||
buff, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
|
||||
@ -178,7 +178,7 @@ function TargetInvuln.prototype:GetMaxbuffDuration(unitName, buffNames)
|
||||
|
||||
i = i + 1;
|
||||
|
||||
if IceHUD.WowVer < 80000 then
|
||||
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
|
||||
buff, rank, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
|
||||
else
|
||||
buff, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
|
||||
|
@ -14,7 +14,7 @@ local SPELL_POWER_FURY = SPELL_POWER_FURY
|
||||
local SPELL_POWER_MAELSTROM = SPELL_POWER_MAELSTROM
|
||||
local SPELL_POWER_PAIN = SPELL_POWER_PAIN
|
||||
local SPELL_POWER_LUNAR_POWER = SPELL_POWER_LUNAR_POWER
|
||||
if IceHUD.WowVer >= 80000 then
|
||||
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
|
||||
SPELL_POWER_MANA = Enum.PowerType.Mana
|
||||
SPELL_POWER_RAGE = Enum.PowerType.Rage
|
||||
SPELL_POWER_FOCUS = Enum.PowerType.Focus
|
||||
@ -66,9 +66,9 @@ function IceTargetMana.prototype:Enable(core)
|
||||
IceTargetMana.super.prototype.Enable(self, core)
|
||||
|
||||
if self.registerEvents then
|
||||
if IceHUD.WowVer >= 40000 then
|
||||
if IceHUD.WowVer >= 40000 or IceHUD.WowClassic then
|
||||
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
|
||||
if IceHUD.WowVer < 80000 then
|
||||
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
|
||||
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
|
||||
end
|
||||
else
|
||||
|
@ -486,7 +486,7 @@ function TargetOfTarget.prototype:UpdateBuffs()
|
||||
if (self.moduleSettings.showDebuffs) then
|
||||
for i = 1, IceCore.BuffLimit do
|
||||
local buffName, buffRank, buffTexture, buffApplications
|
||||
if IceHUD.WowVer < 80000 then
|
||||
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
|
||||
buffName, buffRank, buffTexture, buffApplications = UnitDebuff(self.unit, i)
|
||||
else
|
||||
buffName, buffTexture, buffApplications = UnitDebuff(self.unit, i)
|
||||
|
@ -58,16 +58,20 @@ function TargetTargetCast.prototype:UpdateTargetTarget()
|
||||
return
|
||||
end
|
||||
|
||||
local spell = UnitCastingInfo(self.unit)
|
||||
if (spell) then
|
||||
self:StartBar(IceCastBar.Actions.Cast)
|
||||
return
|
||||
if UnitCastingInfo then
|
||||
local spell = UnitCastingInfo(self.unit)
|
||||
if spell then
|
||||
self:StartBar(IceCastBar.Actions.Cast)
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
local channel = UnitChannelInfo(self.unit)
|
||||
if (channel) then
|
||||
self:StartBar(IceCastBar.Actions.Channel)
|
||||
return
|
||||
if UnitChannelInfo then
|
||||
local channel = UnitChannelInfo(self.unit)
|
||||
if channel then
|
||||
self:StartBar(IceCastBar.Actions.Channel)
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
self:StopBar()
|
||||
@ -144,4 +148,6 @@ end
|
||||
|
||||
|
||||
-- Load us up
|
||||
IceHUD.TargetTargetCast = TargetTargetCast:new()
|
||||
if not IceHUD.WowClassic then
|
||||
IceHUD.TargetTargetCast = TargetTargetCast:new()
|
||||
end
|
||||
|
@ -16,7 +16,7 @@ IceThreat.prototype.scheduledEvent = nil
|
||||
|
||||
local GetNumPartyMembers, GetNumRaidMembers = GetNumPartyMembers, GetNumRaidMembers
|
||||
local MAX_NUM_RAID_MEMBERS, MAX_NUM_PARTY_MEMBERS = MAX_NUM_RAID_MEMBERS, MAX_NUM_PARTY_MEMBERS
|
||||
if IceHUD.WowVer >= 50000 then
|
||||
if IceHUD.WowVer >= 50000 or IceHUD.WowClassic then
|
||||
GetNumPartyMembers = GetNumGroupMembers
|
||||
GetNumRaidMembers = GetNumGroupMembers
|
||||
MAX_NUM_PARTY_MEMBERS = MAX_PARTY_MEMBERS
|
||||
@ -468,4 +468,6 @@ function IceThreat.prototype:Show(bShouldShow)
|
||||
end
|
||||
|
||||
-- Load us up
|
||||
IceHUD.IceThreat = IceThreat:new()
|
||||
if UnitDetailedThreatSituation then
|
||||
IceHUD.IceThreat = IceThreat:new()
|
||||
end
|
||||
|
@ -2,7 +2,7 @@ local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||
local Totems = IceCore_CreateClass(IceElement)
|
||||
|
||||
local CooldownFrame_SetTimer = CooldownFrame_SetTimer
|
||||
if IceHUD.WowVer >= 70000 then
|
||||
if CooldownFrame_Set then
|
||||
CooldownFrame_SetTimer = CooldownFrame_Set
|
||||
end
|
||||
|
||||
@ -247,6 +247,7 @@ function Totems.prototype:UpdateTotem(event, totem, ...)
|
||||
CooldownFrame_SetTimer(self.frame.graphical[totem].cd, startTime, duration, true)
|
||||
self.frame.graphical[totem].cd:Show()
|
||||
self.frame.graphical[totem]:Show()
|
||||
self.frame.graphical[totem].name = name
|
||||
else
|
||||
self.frame.graphical[totem].cd:Hide()
|
||||
self.frame.graphical[totem]:Hide()
|
||||
@ -293,14 +294,18 @@ function Totems.prototype:GetAlphaAdd()
|
||||
end
|
||||
|
||||
function Totems.prototype:ShowBlizz()
|
||||
TotemFrame:Show()
|
||||
TotemFrame:GetScript("OnLoad")(TotemFrame)
|
||||
if TotemFrame then
|
||||
TotemFrame:Show()
|
||||
TotemFrame:GetScript("OnLoad")(TotemFrame)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function Totems.prototype:HideBlizz()
|
||||
TotemFrame:Hide()
|
||||
TotemFrame:UnregisterAllEvents()
|
||||
if TotemFrame then
|
||||
TotemFrame:Hide()
|
||||
TotemFrame:UnregisterAllEvents()
|
||||
end
|
||||
end
|
||||
|
||||
function Totems.prototype:TargetChanged()
|
||||
@ -354,7 +359,14 @@ function Totems.prototype:CreateTotem(i, name)
|
||||
end
|
||||
|
||||
if not self.graphicalOnEnter then
|
||||
self.graphicalOnEnter = function(button) GameTooltip:SetOwner(button); GameTooltip:SetTotem(button.slot) end
|
||||
self.graphicalOnEnter = function(button)
|
||||
GameTooltip:SetOwner(button)
|
||||
if IceHUD.WowClassic then
|
||||
GameTooltip:SetText(button.name)
|
||||
else
|
||||
GameTooltip:SetTotem(button.slot)
|
||||
end
|
||||
end
|
||||
end
|
||||
if not self.graphicalOnLeave then
|
||||
self.graphicalOnLeave = function() GameTooltip:Hide() end
|
||||
@ -396,6 +408,7 @@ function Totems.prototype:CreateTotem(i, name)
|
||||
self.frame.graphical[i]:SetScript("OnLeave", nil)
|
||||
end
|
||||
self.frame.graphical[i].slot = i
|
||||
self.frame.graphical[i].name = name
|
||||
|
||||
-- it looks like HookScript will continue to add handlers every time instead of replacing them like SetScript
|
||||
if (bWasNewFrame) then
|
||||
|
@ -77,5 +77,8 @@ IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD
|
||||
1. **How do I get rid of the bars that showed up beneath the player in the 7.0 patch?**
|
||||
Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.
|
||||
|
||||
1. **Why is there no target castbar for Classic?**
|
||||
The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. IceHUD doesn't support the type of inaccurate guessing at combat log details that would be required to get a semi-useful target castbar.
|
||||
|
||||
|
||||
See [here](https://www.wowace.com/projects/ice-hud/issues/113) for a user-created guide to creating new IceHUD textures.
|
||||
|
Reference in New Issue
Block a user