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...

56 Commits
1.9.13 ... 1.10

Author SHA1 Message Date
c0771ea8f4 Enabled useful debug print
Converted to use IceHUD:Debug() so that we can turn it on and off.
2016-06-07 00:35:20 -05:00
5771f990c7 Suppressed noisy debug message
This message prints constantly against training dummies, so let's just turn it off.
2016-06-07 00:35:01 -05:00
702ebbd86a Fixed Death Runes never showing up on Live
UnitPowerMax for SPELL_POWER_RUNES is 0 on live, so numRunes was 0 which was causing UpdateRuneType to throw out the update.
2016-06-07 00:34:31 -05:00
f214c945af Added second argument to UnitPower
I keep seeing things online saying the one-argument version of UnitPower has been deprecated, so I figured I'd go ahead and update my few uses of it in case it actually gets removed at some point. I haven't had any trouble with it, though.
2016-06-01 00:11:33 -05:00
debaf7f1ff Fixed Destruction Warlocks freezing on login in pre-7.0 (ticket #207)
Destruction Warlocks have a PowerMax of 1000 and apparently trying to create that many graphical frames blows something up really quick. In 7.0, everyone's runes are discrete objects, so I was trying to ensure that the graphical representations of a given power were ready at all times, but didn't consider the pre-7.0 case where this calculation would lead to an absurd number of "runes".
This change also fixes an errant CreateFrame() in UpdateRunePower() that was supposed to be self:CreateFrame(). CreateFrame() was just creating a nameless, parentless frame for no reason at all. Good job, me. This isn't C++.
2016-05-29 14:21:50 -05:00
d05c1dac18 Updated my previous change to re-enable the "tapped" feature with the new Legion API 2016-05-29 14:18:51 -05:00
aec7852011 Hacked cast lag back in for 7.0 beta
UNIT_SPELLCAST_SENT is now firing at the same time as UNIT_SPELLCAST_START which is when the client receives confirmation that a spell s/he wanted to cast has begun casting (as opposed to pre-7.0 when _SENT would fire when the client pressed the button before receiving confirmation). As per http://www.wowinterface.com/forums/showpost.php?p=314818&postcount=31, I'm now hooking CURRENT_SPELL_CAST_CHANGED to give us a slight chance of acquiring lag info. Unfortunately that event fires for just about every casting-related thing that happens (with no context/useful args at all), so we get a proper lag indicator for the initial cast, but nothing once we start chaining casts together. I guess this is something to keep an eye on as 7.0 nears release.
2016-05-29 00:45:01 -05:00
8fef3a2b8c Updated ComboPointsBar for Legion
Also fixed a very minor leak in it where a table was being generated every call to Update when the player had > 0 combo points.
2016-05-29 00:17:08 -05:00
2646481d11 Updated to hide SnD unless we have the SnD ability (which implies Outlaw spec in 7.0)
Theoretically we could reuse this module for Roll the Bones as well, but the nature of its effects makes the duration bar portion difficult and not terribly informative to the user since each of the 6 possible buffs can be activated with different durations depending on when RtB was used.
2016-05-29 00:08:03 -05:00
c75ffcc6fc Fixed error generated when gaining a max combo point
When loading into the game as an Outlaw, the mod was creating 5 slots for combo points. Switching to Assassination increases the max to 6, but the module was failing to compensate for this and causing an error instead.
2016-05-28 23:58:23 -05:00
b487aaf351 Package alphas for LDT 2016-05-28 22:58:01 -05:00
2235364df9 Added checks for rune count changing mid-session
Right now most ClassPowerCounter child classes are doing this work themselves, but they don't need to be. Some cleanup could be done there if anyone ever felt like doing it. (I did a tiny bit with Shards and Chi, but there's more to be done)
2016-05-28 22:57:25 -05:00
a8b6f53a68 Fixed arcane charges not showing on first login 2016-05-28 22:40:06 -05:00
ba2f873b60 Updated Stagger for Legion
Also made use of the new DogTags for Stagger instead of trying to format the values ourself
2016-05-28 11:26:46 -05:00
7221e78290 Fixed error in Chi module
When signing in as a spec with Chi, an error was being thrown due to the graphical frames for chi not existing yet.
2016-05-28 11:06:51 -05:00
97d04c174a Updates to Shards for Legion 2016-05-28 02:50:10 -05:00
6f0ddb7f6d Only show AltMana for mistweaver monks in pre-7.0
I realized that my updates changed how the module worked for pre-7.0 users who were using MonkMana
2016-05-28 02:49:42 -05:00
0188a3fc0b Updating with UNIT_POWER_FREQUENT makes the bar look better 2016-05-28 02:23:26 -05:00
a3a6cbb7f4 UNIT_DISPLAYPOWER is a more foolproof way of checking if we need AltMana displayed or not 2016-05-28 02:20:43 -05:00
9ed739fb1b Fixed number of Chi not necessarily being correct on login 2016-05-28 02:18:06 -05:00
ab1ad06185 Only show Chi in Legion for Windwalker monks 2016-05-28 02:17:33 -05:00
7b3d910956 Rolled ClassMana bars into PlayerAltMana
There are too many classes that need to care about mana as a background resource in addition to whatever their primary resource is to keep creating class-specific bars, so let's just make one bar that does it all. I've done a one-time inherit of DruidMana's settings since it's the only bar that's been in a Release version that serves this purpose and should migrate its settings forward.
2016-05-28 02:16:26 -05:00
6906f3545d Fixed dev version to override project-date-integer appropriately 2016-05-28 01:56:38 -05:00
5d718a4d07 Eclipse is gone in Legion 2016-05-27 00:32:25 -05:00
e7ddb66531 Updated the LibDogTag repo paths to use the new git path 2016-05-27 00:32:01 -05:00
b328ad0739 Changed how cooldowns are started (ticket #205) 2016-05-26 23:49:22 -05:00
b9cfe48d03 Fixed Runes not showing up on login 2016-05-26 23:41:15 -05:00
f9b4d7acbb Added Mage Arcane Charges for Legion 2016-05-26 23:11:41 -05:00
e15dc1d226 Added support for atlases
Class power counters can now use atlases for their textures instead of just texture filenames and coordinates
2016-05-26 23:11:29 -05:00
c49e0ad84a Set color for DH Fury resource 2016-05-26 21:47:31 -05:00
e219dac245 Tiny cleanup 2016-05-26 21:46:59 -05:00
975fd3fbf4 Set Compatible-With to 7.0 2016-05-26 21:42:54 -05:00
1b3b9a1bb9 Added support for Insanity
Legion's Shadow Priests have a new default power type called Insanity, so now we need an additional bar to show the player's mana (which all priests still have) while in shadow spec as a priest.
2016-05-26 01:09:13 -05:00
6610de6814 Don't load Shadow Orbs in Legion
Apparently this module locks up the game client...somehow. Plus Shadow Orbs appear to be no more in Legion.
2016-05-26 00:00:12 -05:00
45a8f66249 Update Runes for Legion
Updated with the new DK rune changes so there are no longer different types of runes, just the one type. Also hooked up support for any potential changes to the max number of runes (as is present in Blizzard's RuneFrame source), but have no idea how to correctly trigger the 7th rune (or if that's even in the current build). Tested with hackery via /script commands and verified it works, so *shrug*.
2016-05-25 23:43:43 -05:00
e1e216d9dd Updated Holy Power for Legion
Hide the holy power module when not in Retribution spec in 7.0
2016-05-25 23:00:57 -05:00
316ec05e78 Package the alpha of LibDogTag-Unit (for Legion compatibility) 2016-05-25 10:30:07 -05:00
3c3088aa16 Fixed error for non-rogues 2016-05-24 13:32:46 -05:00
e54c645b99 WIP Legion combo points updates
Adds support for the new 6/8 (without/with Anticipation) combo points instead of hardcoding to 5. This same treatment will need to be done to the other combo point-centric modules (SnD, ComboPointsBar).
Moved the old Anticipation extra-combo-point support to pre-Legion only. Anticipation doesn't work the same way now.
2016-05-24 02:05:12 -05:00
5fbf85811e Replaced UNIT_COMBO_POINTS with UNIT_POWER for Legion 2016-05-24 00:52:56 -05:00
9b5df60efa Removed UnitIsTapped usage for Legion 2016-05-24 00:50:14 -05:00
efc25bdb9c Hide lag bar for invalid conditions
For some interactables, such as specific quest-related objects in WoD, we never receive a SpellCastSent event, only a SpellCastStart. If, prior to that event, we ever failed a spell cast, we would have an outdated "spell sent time" saved off for a previous cast. This value would then get used due to us receiving a Start with no Sent and would cause the lag bar to fill the entire cast bar incorrectly. For these cases, we now no longer show the lag bar at all because we don't receive enough information from the game to compute one.
2016-05-18 00:04:29 -05:00
a9e96ca151 Tweaked debug messages 2016-05-17 23:19:28 -05:00
2a98dc961d Fixed up debugging
Apparently isFirst is no longer passed to OnEnable, so we were never setting a debug frame.
Made the additional arguments that were being passed to Debug() actually do something (currently print out a stringified version of themselves in a space-delimited string)
2016-05-17 23:19:14 -05:00
3aef209816 Use the GCD spell for calculating GCD time (ticket #204) 2016-02-03 20:25:22 -06:00
c4adadb301 Added option to ignore custom lag tolerance for lag indicators
This allows the user to override the fact that they've set a custom lag tolerance in the game's options and instead have the mod display the computed latency. (ticket #201)
2015-12-22 01:14:42 -06:00
7421f916ad Fixed "Show during cast" for classes with < 1.5s GCD
Ticket #200 - thanks nandchan!
2015-12-22 01:01:20 -06:00
45686f5a36 Fixed GCD occasionally showing when it shouldn't
Ticket #199 - thanks nandchan!
2015-12-22 00:39:39 -06:00
30f3210d30 Added optional lag indicator to the GCD module
Ticket #196 - thanks nandchan!
2015-12-20 16:25:59 -06:00
fe656f463d Lowered frame strata for the GCD bar
There's no real reason to force this bar up into the TOOLTIP strata and have it draw on top of things. It can live in 'low' like every other part of the addon.
2015-12-20 16:12:52 -06:00
b9d1447698 Placed lag bar into an appropriate frame layer 2015-12-20 16:11:52 -06:00
2c93dbc365 Fixed lag indicator on cast bars set to 'reverse'
Apparently setting the castbar to 'reverse' mode has never set the lag indicator in the correct place. Now we instruct SetBarCoord to behave differently for lag indicators.
2015-12-20 16:11:23 -06:00
e7717731cb Respect channeled spells for "Show during cast" option
Ticket #197 - thanks nandchan!
2015-12-20 15:22:44 -06:00
fa64f46bc1 Fixes GCD sometimes not triggering
I'm not having any problems triggering the GCD with items or spells, but a ticket reports that this is an issue and this is the way to fix it. (ticket #198 - thanks nandchan!)
2015-12-20 15:15:51 -06:00
b6fe6b215d Removed no-longer-used code 2015-09-27 16:32:36 -05:00
976047a9bc Fix the Resolve module
Integrated a fix from user cgsg11 to use the mysterious 15th return value from UnitAura with Resolve instead of trying to scan the tooltip for the percentage.
2015-09-27 16:03:20 -05:00
29 changed files with 701 additions and 368 deletions

View File

@ -43,11 +43,9 @@ externals:
url: svn://svn.wowace.com/wow/libsharedmedia-3-0/mainline/trunk
tag: latest
libs/LibDogTag-3.0:
url: svn://svn.wowace.com/wow/libdogtag-3-0/mainline/trunk
tag: latest
url: git://git.wowace.com/wow/libdogtag-3-0/mainline.git
libs/LibDogTag-Unit-3.0:
url: svn://svn.wowace.com/wow/libdogtag-unit-3-0/mainline/trunk
tag: latest
url: git://git.wowace.com/wow/libdogtag-unit-3-0/mainline.git
libs/LibDBIcon-1.0:
url: svn://svn.wowace.com/wow/libdbicon-1-0/mainline/trunk/LibDBIcon-1.0
libs/LibDualSpec-1.0:

View File

@ -1140,7 +1140,7 @@ function IceBarElement.prototype:Flip(side)
end
-- Rokiyo: bar is the only required argument, scale & top are optional
function IceBarElement.prototype:SetBarCoord(barFrame, scale, top)
function IceBarElement.prototype:SetBarCoord(barFrame, scale, top, overrideReverse)
if not scale then scale = 0 end
scale = IceHUD:Clamp(scale, 0, 1)
@ -1150,7 +1150,12 @@ function IceBarElement.prototype:SetBarCoord(barFrame, scale, top)
local min_y, max_y
local offset_y = 0
if IceHUD:xor(self.moduleSettings.reverse, top) then
local reverse = self.moduleSettings.reverse
if overrideReverse then
reverse = false
end
if IceHUD:xor(reverse, top) then
if self.moduleSettings.inverse == "INVERSE" then
min_y = 1 - scale
max_y = 1

View File

@ -36,6 +36,7 @@ function IceCastBar.prototype:Enable(core)
IceCastBar.super.prototype.Enable(self, core)
self:RegisterEvent("UNIT_SPELLCAST_SENT", "SpellCastSent") -- "player", spell, rank, target
self:RegisterEvent("CURRENT_SPELL_CAST_CHANGED", "SpellCastChanged")
self:RegisterEvent("UNIT_SPELLCAST_START", "SpellCastStart") -- unit, spell, rank
self:RegisterEvent("UNIT_SPELLCAST_STOP", "SpellCastStop") -- unit, spell, rank
@ -256,7 +257,7 @@ end
function IceCastBar.prototype:MyOnUpdate()
-- safety catch
if (self.action == IceCastBar.Actions.None) then
IceHUD:Debug("Stopping action ", self.action)
--IceHUD:Debug("Stopping action ", self.action)
self:StopBar()
return
end
@ -414,9 +415,12 @@ end
function IceCastBar.prototype:SpellCastSent(event, unit, spell, rank, target)
if (unit ~= self.unit) then return end
--IceHUD:Debug("SpellCastSent", unit, spell, rank, target)
IceHUD:Debug("SpellCastSent", unit, spell, rank, target)
end
function IceCastBar.prototype:SpellCastChanged(event, arg1)
IceHUD:Debug("SpellCastChanged", arg1)
end
function IceCastBar.prototype:SpellCastStart(event, unit, spell, rank)
if (unit ~= self.unit) then return end

View File

@ -142,7 +142,7 @@ function IceCore.prototype:CheckDisplayUpdateMessage()
thisVersion = @project-date-integer@
--@end-non-debug@]===]
--@debug@
thisVersion = 9999
thisVersion = 99999999999999
--@end-debug@
if self.accountSettings.lastRunVersion < thisVersion then
if self.accountSettings.lastRunVersion < 549 then
@ -167,6 +167,12 @@ function IceCore.prototype:CheckDisplayUpdateMessage()
self.settings.modules["LacerateCount"] = {}
end
end
if self.accountSettings.lastRunVersion <= 20160527053225 then
if self.settings.modules["DruidMana"] ~= nil then
self.settings.modules["PlayerAltMana"] = self.settings.modules["DruidMana"]
self.settings.modules["DruidMana"] = nil
end
end
self.accountSettings.lastRunVersion = thisVersion
end
end

View File

@ -272,10 +272,10 @@ function IceHUD:OnEnable(isFirst)
IceHUD_Options:OnLoad()
--@end-debug@
if isFirst then
-- if isFirst then
self:SetDebugging(self.IceCore:GetDebug())
self.debugFrame = ChatFrame2
end
self.debugFrame = ChatFrame1
-- end
end
-- add settings changes/updates here so that existing users don't lose their settings
@ -358,8 +358,12 @@ function IceHUD:LoadOptions()
return true
end
function IceHUD:Debug(msg)
function IceHUD:Debug(...)
if self.debugging then
local msg = ""
for n=1,select('#', ...) do
msg = msg .. tostring(select(n, ...)) .. " "
end
self.debugFrame:AddMessage(msg)
end
end

View File

@ -6,7 +6,7 @@
## Version: @project-version@
## SavedVariables: IceCoreDB
## OptionalDeps: Ace3, LibSharedMedia-3.0, LibDogTag-3.0, LibDogTag-Unit-3.0, LibRangeCheck-2.0, LibDualSpec-1.0, LibDBIcon-1.0, AceGUI-3.0-SharedMediaWidgets
## X-Compatible-With: 50400
## X-Compatible-With: 70000
## X-Category: HUDs
## X-Website: http://www.wowace.com/projects/ice-hud/
## X-WoWI-ID: 8149
@ -36,7 +36,6 @@ modules\TargetHealth.lua
modules\TargetMana.lua
modules\PetHealth.lua
modules\PetMana.lua
modules\DruidMana.lua
modules\TargetInfo.lua
modules\TargetOfTarget.lua
modules\ComboPoints.lua
@ -83,12 +82,13 @@ modules\Vengeance.lua
modules\Resolve.lua
modules\PlayerAlternatePower.lua
modules\HarmonyPower.lua
modules\MonkManaBar.lua
modules\ShadowOrbs.lua
modules\TargetAbsorb.lua
modules\PlayerAbsorb.lua
modules\FocusAbsorb.lua
modules\Stagger.lua
modules\PlayerAltMana.lua
modules\ArcaneCharges.lua
#@do-not-package@
IceHUD_Options\Options.lua

View File

@ -213,14 +213,18 @@ end
function IceUnitBar.prototype:Update()
IceUnitBar.super.prototype.Update(self)
self.tapped = UnitIsTapped(self.unit) and (not UnitIsTappedByPlayer(self.unit))
if IceHUD.WowVer < 70000 then
self.tapped = UnitIsTapped(self.unit) and (not UnitIsTappedByPlayer(self.unit))
else
self.tapped = UnitIsTapDenied(self.unit)
end
self.health = UnitHealth(self.unit)
self.maxHealth = UnitHealthMax(self.unit)
self.healthPercentage = self.maxHealth ~= 0 and (self.health/self.maxHealth) or 0
self.mana = UnitPower(self.unit)
self.maxMana = UnitPowerMax(self.unit)
self.mana = UnitPower(self.unit, UnitPowerType(self.unit))
self.maxMana = UnitPowerMax(self.unit, UnitPowerType(self.unit))
self.manaPercentage = self.maxMana ~= 0 and (self.mana/self.maxMana) or 0
local locClass

61
modules/ArcaneCharges.lua Normal file
View File

@ -0,0 +1,61 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local ArcaneCharges = IceCore_CreateClass(IceClassPowerCounter)
function ArcaneCharges.prototype:init()
ArcaneCharges.super.prototype.init(self, "ArcaneCharges")
self:SetDefaultColor("ArcaneChargesNumeric", 150, 150, 255)
self.unit = "player"
self.numericColor = "ArcaneChargesNumeric"
self.unitPower = SPELL_POWER_ARCANE_CHARGES
self.minLevel = 0
self.bTreatEmptyAsFull = true
self.runeWidth = self.runeHeight
self.requiredSpec = SPEC_MAGE_ARCANE
end
function ArcaneCharges.prototype:Enable(core)
self.numRunes = UnitPowerMax(self.unit, SPELL_POWER_ARCANE_CHARGES)
self.runeCoords = { }
for i = 1, self.numRunes do
self.runeCoords[#self.runeCoords + 1] = {0, 1, 0, 1}
end
ArcaneCharges.super.prototype.Enable(self, core)
end
function ArcaneCharges.prototype:GetOptions()
local opts = ArcaneCharges.super.prototype.GetOptions(self)
opts.hideBlizz.desc = L["Hides Blizzard Arcane Charges frame and disables all events related to it.\n\nNOTE: Blizzard attaches the arcane charges UI to the player's unitframe, so if you have that hidden in PlayerHealth, then this won't do anything."]
return opts
end
function ArcaneCharges.prototype:GetRuneAtlas(rune)
return "Mage-ArcaneCharge"
end
function ArcaneCharges.prototype:GetShineAtlas(rune)
return "Mage-ArcaneCharge-SmallSpark"
end
function ArcaneCharges.prototype:ShowBlizz()
MageArcaneChargesFrame:Show()
MageArcaneChargesFrame:GetScript("OnLoad")(MageArcaneChargesFrame)
end
function ArcaneCharges.prototype:HideBlizz()
MageArcaneChargesFrame:Hide()
MageArcaneChargesFrame:UnregisterAllEvents()
end
-- Load us up
local _, unitClass = UnitClass("player")
if (unitClass == "MAGE" and IceHUD.WowVer >= 70000) then
IceHUD.ArcaneCharges = ArcaneCharges:new()
end

View File

@ -3,9 +3,8 @@ local CastBar = IceCore_CreateClass(IceCastBar)
local IceHUD = _G.IceHUD
CastBar.prototype.lagBar = nil
CastBar.prototype.spellCastSent = nil
CastBar.prototype.sentSpell = nil
-- Constructor --
function CastBar.prototype:init()
@ -35,6 +34,7 @@ function CastBar.prototype:GetDefaultSettings()
settings["usesDogTagStrings"] = false
settings["rangeColor"] = true
settings["bAllowExpand"] = false
settings["respectLagTolerance"] = true
return settings
end
@ -119,6 +119,24 @@ function CastBar.prototype:GetOptions()
order = 43
}
opts["respectLagTolerance"] =
{
type = 'toggle',
name = L["Respect lag tolerance"],
desc = L["When checked, if a 'Custom Lag Tolerance' is set in the game's Combat options, the lag indicator will always use that tolerance value. Otherwise, it uses the computed latency."],
get = function()
return self.moduleSettings.respectLagTolerance
end,
set = function(info, value)
self.moduleSettings.respectLagTolerance = value
self:CVarUpdate()
end,
disabled = function()
return not self.moduleSettings.enabled or GetCVar("reducedLagTolerance") == "0"
end,
order = 42.1,
}
opts["barVisible"] = {
type = 'toggle',
name = L["Bar visible"],
@ -339,7 +357,7 @@ function CastBar.prototype:CheckVehicle()
end
function CastBar.prototype:CVarUpdate(...)
self.useFixedLatency = GetCVar("reducedLagTolerance") == "1"
self.useFixedLatency = self.moduleSettings.respectLagTolerance and GetCVar("reducedLagTolerance") == "1"
self.fixedLatency = tonumber(GetCVar("maxSpellStartRecoveryoffset")) / 1000
end
@ -373,15 +391,14 @@ end
function CastBar.prototype:CreateLagBar()
self.lagBar = self:BarFactory(self.lagBar, "LOW","BACKGROUND")
self:SetBarCoord(self.lagBar, 0 , true)
self.lagBar = self:BarFactory(self.lagBar, "LOW", "OVERLAY")
local r, g, b = self:GetColor("CastLag")
if (self.settings.backgroundToggle) then
r, g, b = self:GetColor("CastCasting")
end
self.lagBar.bar:SetVertexColor(r, g, b, self.moduleSettings.lagAlpha)
self.lagBar.bar:SetVertexColor(r, g, b, self.moduleSettings.lagAlpha)
self.lagBar.bar:Hide()
end
@ -391,7 +408,18 @@ function CastBar.prototype:SpellCastSent(event, unit, spell, rank, target)
CastBar.super.prototype.SpellCastSent(self, event, unit, spell, rank, target)
if (unit ~= self.unit) then return end
self.spellCastSent = GetTime()
if IceHUD.WowVer < 70000 then
self.spellCastSent = GetTime()
end
self.sentSpell = spell
end
-- OVERRIDE
function CastBar.prototype:SpellCastChanged(event, arg1)
CastBar.super.prototype.SpellCastChanged(self, event, arg1)
if IceHUD.WowVer >= 70000 then
self.spellCastSent = GetTime()
end
end
-- OVERRIDE
@ -403,6 +431,10 @@ function CastBar.prototype:SpellCastStart(event, unit, spell, rank)
return
end
if self.sentSpell ~= spell then
self.spellCastSent = nil
end
local scale
if self.unit == "vehicle" then
scale = 0
@ -414,8 +446,7 @@ function CastBar.prototype:SpellCastStart(event, unit, spell, rank)
scale = IceHUD:Clamp(lag / self.actionDuration, 0, 1)
end
self.lagBar:SetFrameStrata("BACKGROUND")
self:SetBarCoord(self.lagBar, scale, true)
self:SetBarCoord(self.lagBar, scale, true, true)
self.spellCastSent = nil
end
@ -443,8 +474,7 @@ function CastBar.prototype:SpellCastChannelStart(event, unit)
local top = not self.moduleSettings.reverseChannel
self.lagBar:SetFrameStrata("MEDIUM")
self:SetBarCoord(self.lagBar, scale, top)
self:SetBarCoord(self.lagBar, scale, top, true)
self.spellCastSent = nil
end

View File

@ -17,6 +17,7 @@ IceClassPowerCounter.prototype.DesiredAnimPause = 0.5
IceClassPowerCounter.prototype.requiredSpec = nil
IceClassPowerCounter.prototype.shouldShowUnmodified = false
IceClassPowerCounter.prototype.unmodifiedMaxPerRune = 10
IceClassPowerCounter.prototype.unit = "player"
IceClassPowerCounter.prototype.growModes = { width = 1, height = 2 }
IceClassPowerCounter.prototype.currentGrowMode = nil
@ -418,6 +419,11 @@ end
function IceClassPowerCounter.prototype:Enable(core)
IceClassPowerCounter.super.prototype.Enable(self, core)
if IceHUD.WowVer >= 70000 then
self.numRunes = UnitPowerMax(self.unit, self.unitPower)
end
self:CreateFrame()
self:CheckValidLevel(nil, UnitLevel("player"))
end
@ -483,6 +489,14 @@ function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
return
end
if IceHUD.WowVer >= 70000 then
local numMax = UnitPowerMax(self.unit, self.unitPower)
if numMax ~= self.numRunes then
self.numRunes = numMax
self:CreateFrame()
end
end
local numReady = UnitPower("player", self.unitPower)
local percentReady = self.shouldShowUnmodified and (UnitPower("player", self.unitPower, true) / self.unmodifiedMaxPerRune) or numReady
@ -624,9 +638,20 @@ function IceClassPowerCounter.prototype:ShineFinished(rune)
end
function IceClassPowerCounter.prototype:GetRuneTexture(rune)
assert(false, "Must override GetRuneTexture in child classes")
return nil
end
function IceClassPowerCounter.prototype:GetRuneAtlas(rune)
return nil
end
function IceClassPowerCounter.prototype:UseAtlasSize(rune)
return false
end
function IceClassPowerCounter.prototype:GetShineAtlas(rune)
return nil
end
function IceClassPowerCounter.prototype:CreateFrame()
IceClassPowerCounter.super.prototype.CreateFrame(self)
@ -703,9 +728,13 @@ function IceClassPowerCounter.prototype:CreateRune(i)
self:SetupRuneTexture(i)
self.frame.graphical[i].shine = self.frame.graphical[i]:CreateTexture(nil, "OVERLAY")
self.frame.graphical[i].shine:SetTexture("Interface\\ComboFrame\\ComboPoint")
self.frame.graphical[i].shine:SetBlendMode("ADD")
if self:GetShineAtlas(i) then
self.frame.graphical[i].shine:SetAtlas(self:GetShineAtlas(i))
else
self.frame.graphical[i].shine:SetTexture("Interface\\ComboFrame\\ComboPoint")
self.frame.graphical[i].shine:SetTexCoord(0.5625, 1, 0, 1)
end
self.frame.graphical[i].shine:SetBlendMode("ADD")
self.frame.graphical[i].shine:ClearAllPoints()
self.frame.graphical[i].shine:SetPoint("CENTER", self.frame.graphical[i], "CENTER")
@ -756,7 +785,12 @@ function IceClassPowerCounter.prototype:SetupRuneTexture(rune)
end
if self:GetRuneMode() == "Graphical" then
self.frame.graphical[rune].rune:SetTexture(self:GetRuneTexture(rune))
local tex = self:GetRuneTexture(rune)
if tex then
self.frame.graphical[rune].rune:SetTexture(self:GetRuneTexture(rune))
else
self.frame.graphical[rune].rune:SetAtlas(self:GetRuneAtlas(rune), self:UseAtlasSize(rune))
end
elseif self:GetRuneMode() == "Graphical Bar" then
self.frame.graphical[rune].rune:SetTexture(IceElement.TexturePath .. "Combo")
elseif self:GetRuneMode() == "Graphical Circle" then
@ -766,7 +800,11 @@ function IceClassPowerCounter.prototype:SetupRuneTexture(rune)
elseif self:GetRuneMode() == "Graphical Clean Circle" then
self.frame.graphical[rune].rune:SetTexture(IceElement.TexturePath .. "ComboCleanCurves")
end
self.frame.graphical[rune].runebg:SetTexture(self.frame.graphical[rune].rune:GetTexture())
if tex then
self.frame.graphical[rune].runebg:SetTexture(self.frame.graphical[rune].rune:GetTexture())
else
self.frame.graphical[rune].runebg:SetAtlas(self.frame.graphical[rune].rune:GetAtlas())
end
end
function IceClassPowerCounter.prototype:GetAlphaAdd()

View File

@ -17,6 +17,15 @@ function ComboPoints.prototype:init()
end
function ComboPoints.prototype:GetMaxComboPoints()
local retval = UnitPowerMax("player", SPELL_POWER_COMBO_POINTS)
if retval == 0 then -- accommodate non-rogues who still need combo point displays for some specific encounters/quests
retval = 5
end
return retval
end
-- 'Public' methods -----------------------------------------------------------
@ -149,28 +158,30 @@ function ComboPoints.prototype:GetOptions()
order = 33.2
}
opts["anticipation"] = {
type = "toggle",
name = L["Show Anticipation"],
desc = L["Show points stored by the Anticipation talent"],
get = function()
return self.moduleSettings.showAnticipation
end,
set = function(info, v)
self.moduleSettings.showAnticipation = v
self:AddAnticipation() -- This will activate or deactivate as needed
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 33.3
}
if IceHUD.WowVer < 70000 then
opts["anticipation"] = {
type = "toggle",
name = L["Show Anticipation"],
desc = L["Show points stored by the Anticipation talent"],
get = function()
return self.moduleSettings.showAnticipation
end,
set = function(info, v)
self.moduleSettings.showAnticipation = v
self:AddAnticipation() -- This will activate or deactivate as needed
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 33.3
}
end
opts["gradient"] = {
type = "toggle",
name = L["Change color"],
desc = L["1 combo point: yellow, 5 combo points: red"],
desc = L["1 combo point: yellow, max combo points: red"],
get = function()
return self.moduleSettings.gradient
end,
@ -238,11 +249,18 @@ function ComboPoints.prototype:Enable(core)
self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateComboPoints")
if IceHUD.WowVer >= 30000 then
self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints")
if IceHUD.WowVer < 70000 then
self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints")
else
self:RegisterEvent("UNIT_POWER", "UpdateComboPoints")
self:RegisterEvent("UNIT_MAXPOWER", "UpdateMaxComboPoints")
end
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "UpdateComboPoints")
self:RegisterEvent("UNIT_EXITED_VEHICLE", "UpdateComboPoints")
self:RegisterEvent("PLAYER_TALENT_UPDATE", "AddAnticipation")
self:AddAnticipation()
if IceHUD.WowVer < 70000 then
self:RegisterEvent("PLAYER_TALENT_UPDATE", "AddAnticipation")
self:AddAnticipation()
end
else
self:RegisterEvent("PLAYER_COMBO_POINTS", "UpdateComboPoints")
end
@ -254,7 +272,15 @@ function ComboPoints.prototype:Enable(core)
self:CreateComboFrame(true)
end
function ComboPoints.prototype:UpdateMaxComboPoints(event, unit, powerType)
if unit == "player" and powerType == "COMBO_POINTS" then
for i = 1, #self.frame.graphical do
self.frame.graphicalBG[i]:Hide()
self.frame.graphical[i]:Hide()
end
self:Redraw()
end
end
-- 'Protected' methods --------------------------------------------------------
@ -264,11 +290,11 @@ function ComboPoints.prototype:CreateFrame()
self.frame:SetFrameStrata("BACKGROUND")
if self.moduleSettings.graphicalLayout == "Horizontal" then
self.frame:SetWidth(self.comboSize*5)
self.frame:SetWidth((self.comboSize - 5)*self:GetMaxComboPoints())
self.frame:SetHeight(1)
else
self.frame:SetWidth(1)
self.frame:SetHeight(self.comboSize*5)
self.frame:SetHeight(self.comboSize*self:GetMaxComboPoints())
end
self.frame:ClearAllPoints()
self.frame:SetPoint("TOP", self.parent, "BOTTOM", self.moduleSettings.hpos, self.moduleSettings.vpos)
@ -297,9 +323,10 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
end
local i
local maxComboPoints = self:GetMaxComboPoints()
-- create backgrounds
for i = 1, 5 do
for i = 1, maxComboPoints do
if (not self.frame.graphicalBG[i]) then
local frame = CreateFrame("Frame", nil, self.frame)
self.frame.graphicalBG[i] = frame
@ -323,9 +350,9 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
self.frame.graphicalBG[i]:SetWidth(self.comboSize)
self.frame.graphicalBG[i]:SetHeight(self.comboSize)
if self.moduleSettings.graphicalLayout == "Horizontal" then
self.frame.graphicalBG[i]:SetPoint("TOPLEFT", ((i-1) * (self.comboSize-5)) + (i-1) + ((i-1) * self.moduleSettings.comboGap), 0)
self.frame.graphicalBG[i]:SetPoint("TOPLEFT", ((i-1) * (self.comboSize-5)) - 2.5 + ((i-1) * self.moduleSettings.comboGap), 0)
else
self.frame.graphicalBG[i]:SetPoint("TOPLEFT", 0, -1 * (((i-1) * (self.comboSize-5)) + (i-1) + ((i-1) * self.moduleSettings.comboGap)))
self.frame.graphicalBG[i]:SetPoint("TOPLEFT", 0, -1 * (((i-1) * (self.comboSize-5)) - 2.5 + ((i-1) * self.moduleSettings.comboGap)))
end
self.frame.graphicalBG[i]:SetAlpha(0.15)
self.frame.graphicalBG[i].texture:SetVertexColor(self:GetColor("ComboPoints"))
@ -334,7 +361,7 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
end
-- create combo points
for i = 1, 5 do
for i = 1, maxComboPoints do
if (not self.frame.graphical[i]) then
local frame = CreateFrame("Frame", nil, self.frame)
self.frame.graphical[i] = frame
@ -359,7 +386,7 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
local r, g, b = self:GetColor("ComboPoints")
if (self.moduleSettings.gradient) then
g = g - (0.15*i)
g = g - ((1 / maxComboPoints)*i)
end
self.frame.graphical[i].texture:SetVertexColor(r, g, b)
@ -367,58 +394,68 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
end
-- create Anticipation points
for i = 1, 5 do
if (not self.frame.graphicalAnt[i]) then
local frame = CreateFrame("Frame", nil, self.frame)
self.frame.graphicalAnt[i] = frame
frame.texture = frame:CreateTexture()
frame.texture:SetAllPoints(frame)
end
if forceTextureUpdate then
if self.moduleSettings.comboMode == "Graphical Bar" then
self.frame.graphicalAnt[i].texture:SetTexture(IceElement.TexturePath .. "Combo")
elseif self.moduleSettings.comboMode == "Graphical Circle" then
self.frame.graphicalAnt[i].texture:SetTexture(IceElement.TexturePath .. "ComboRound")
elseif self.moduleSettings.comboMode == "Graphical Glow" then
self.frame.graphicalAnt[i].texture:SetTexture(IceElement.TexturePath .. "ComboGlow")
elseif self.moduleSettings.comboMode == "Graphical Clean Circle" then
self.frame.graphicalAnt[i].texture:SetTexture(IceElement.TexturePath .. "ComboCleanCurves")
if IceHUD.WowVer < 70000 then
for i = 1, 5 do
if (not self.frame.graphicalAnt[i]) then
local frame = CreateFrame("Frame", nil, self.frame)
self.frame.graphicalAnt[i] = frame
frame.texture = frame:CreateTexture()
frame.texture:SetAllPoints(frame)
end
if forceTextureUpdate then
if self.moduleSettings.comboMode == "Graphical Bar" then
self.frame.graphicalAnt[i].texture:SetTexture(IceElement.TexturePath .. "Combo")
elseif self.moduleSettings.comboMode == "Graphical Circle" then
self.frame.graphicalAnt[i].texture:SetTexture(IceElement.TexturePath .. "ComboRound")
elseif self.moduleSettings.comboMode == "Graphical Glow" then
self.frame.graphicalAnt[i].texture:SetTexture(IceElement.TexturePath .. "ComboGlow")
elseif self.moduleSettings.comboMode == "Graphical Clean Circle" then
self.frame.graphicalAnt[i].texture:SetTexture(IceElement.TexturePath .. "ComboCleanCurves")
end
end
self.frame.graphicalAnt[i]:SetFrameStrata("LOW")
self.frame.graphicalAnt[i]:SetFrameLevel(self.frame.graphical[i]:GetFrameLevel() + 1)
self.frame.graphicalAnt[i]:SetWidth(math.floor(self.comboSize / 2))
self.frame.graphicalAnt[i]:SetHeight(math.floor(self.comboSize / 2))
self.frame.graphicalAnt[i]:SetPoint("CENTER", self.frame.graphical[i], "CENTER")
local r, g, b = self:GetColor("AnticipationPoints")
if (self.moduleSettings.gradient) then
r = r - 0.25 * (i - 1) -- Go to straight blue, which is most visible against the redorange
end
self.frame.graphicalAnt[i].texture:SetVertexColor(r, g, b)
self.frame.graphicalAnt[i]:Hide()
end
self.frame.graphicalAnt[i]:SetFrameStrata("LOW")
self.frame.graphicalAnt[i]:SetFrameLevel(self.frame.graphical[i]:GetFrameLevel() + 1)
self.frame.graphicalAnt[i]:SetWidth(math.floor(self.comboSize / 2))
self.frame.graphicalAnt[i]:SetHeight(math.floor(self.comboSize / 2))
self.frame.graphicalAnt[i]:SetPoint("CENTER", self.frame.graphical[i], "CENTER")
local r, g, b = self:GetColor("AnticipationPoints")
if (self.moduleSettings.gradient) then
r = r - 0.25 * (i - 1) -- Go to straight blue, which is most visible against the redorange
end
self.frame.graphicalAnt[i].texture:SetVertexColor(r, g, b)
self.frame.graphicalAnt[i]:Hide()
end
end
function ComboPoints.prototype:UpdateComboPoints()
function ComboPoints.prototype:UpdateComboPoints(...)
if select('#', ...) >= 3 and select(1, ...) == "UNIT_POWER" and select(3, ...) ~= "COMBO_POINTS" then
return
end
local points, anticipate, _
if IceHUD.IceCore:IsInConfigMode() then
points = 5
points = self:GetMaxComboPoints()
elseif IceHUD.WowVer >= 30000 then
-- Parnic: apparently some fights have combo points while the player is in a vehicle?
local isInVehicle = UnitHasVehicleUI("player")
local checkUnit = isInVehicle and "vehicle" or "player"
if IceHUD.WowVer >= 60000 then
points = UnitPower(checkUnit, 4)
points = UnitPower(checkUnit, SPELL_POWER_COMBO_POINTS)
else
points = GetComboPoints(checkUnit, "target")
end
_, _, _, anticipate = UnitAura("player", GetSpellInfo(AnticipationSpellId))
if IceHUD.WowVer < 70000 then
_, _, _, anticipate = UnitAura("player", GetSpellInfo(AnticipationSpellId))
else
anticipate = 0
end
else
points = GetComboPoints("target")
end
@ -426,10 +463,14 @@ function ComboPoints.prototype:UpdateComboPoints()
points = points or 0
anticipate = self.moduleSettings.showAnticipation and anticipate or 0
if self:GetMaxComboPoints() > #self.frame.graphical then
self:CreateFrame()
end
if (self.moduleSettings.comboMode == "Numeric") then
local r, g, b = self:GetColor("ComboPoints")
if (self.moduleSettings.gradient and points) then
g = g - (0.15*points)
g = g - ((1 / self:GetMaxComboPoints())*points)
end
self.frame.numeric:SetTextColor(r, g, b, 0.7)
@ -446,7 +487,7 @@ function ComboPoints.prototype:UpdateComboPoints()
else
self.frame.numeric:SetText()
for i = 1, table.getn(self.frame.graphical) do
for i = 1, self:GetMaxComboPoints() do
local hideIfNoTarget = not UnitExists("target") and not self.moduleSettings.bShowWithNoTarget
if ((points > 0) or (anticipate > 0)) and not hideIfNoTarget then
@ -461,10 +502,12 @@ function ComboPoints.prototype:UpdateComboPoints()
self.frame.graphical[i]:Hide()
end
if (i <= anticipate) and not hideIfNoTarget then
self.frame.graphicalAnt[i]:Show()
else
self.frame.graphicalAnt[i]:Hide()
if i <= #self.frame.graphicalAnt then
if (i <= anticipate) and not hideIfNoTarget then
self.frame.graphicalAnt[i]:Show()
else
self.frame.graphicalAnt[i]:Hide()
end
end
end
end

View File

@ -66,7 +66,11 @@ function ComboPointsBar.prototype:Enable(core)
self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateComboPoints")
if IceHUD.WowVer >= 30000 then
self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints")
if IceHUD.WowVer < 70000 then
self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints")
else
self:RegisterEvent("UNIT_POWER", "UpdateComboPoints")
end
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "UpdateComboPoints")
self:RegisterEvent("UNIT_EXITED_VEHICLE", "UpdateComboPoints")
else
@ -80,16 +84,22 @@ function ComboPointsBar.prototype:CreateFrame()
self:UpdateComboPoints()
end
function ComboPointsBar.prototype:UpdateComboPoints()
local color = {}
function ComboPointsBar.prototype:UpdateComboPoints(...)
if select('#', ...) >= 3 and select(1, ...) == "UNIT_POWER" and select(3, ...) ~= "COMBO_POINTS" then
return
end
local points
if IceHUD.IceCore:IsInConfigMode() then
points = 5
points = UnitPowerMax("player", SPELL_POWER_COMBO_POINTS)
elseif IceHUD.WowVer >= 30000 then
-- Parnic: apparently some fights have combo points while the player is in a vehicle?
local isInVehicle = UnitHasVehicleUI("player")
local checkUnit = isInVehicle and "vehicle" or "player"
if IceHUD.WowVer >= 60000 then
points = UnitPower(checkUnit, 4)
points = UnitPower(checkUnit, SPELL_POWER_COMBO_POINTS)
else
points = GetComboPoints(checkUnit, "target")
end
@ -106,9 +116,8 @@ function ComboPointsBar.prototype:UpdateComboPoints()
self:UpdateBar(0, "undef")
else
self:Show(true)
local color = {}
self:SetScaledColor(color, (points - 1) / 4.0, self.settings.colors["ComboPointsBarMax"], self.settings.colors["ComboPointsBarMin"])
self:UpdateBar(points / 5.0, "undef")
self:UpdateBar(points / UnitPowerMax("player", SPELL_POWER_COMBO_POINTS), "undef")
self.barFrame.bar:SetVertexColor(color.r, color.g, color.b, self.alpha)
end

View File

@ -1,76 +0,0 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local DruidMana = IceCore_CreateClass(IceUnitBar)
DruidMana.prototype.druidMana = nil
DruidMana.prototype.druidManaMax = nil
local MANA_POWER_INDEX = SPELL_POWER_MANA
-- Constructor --
function DruidMana.prototype:init()
DruidMana.super.prototype.init(self, "DruidMana", "player")
self.side = IceCore.Side.Right
self.offset = 0
self:SetDefaultColor("DruidMana", 87, 82, 141)
end
function DruidMana.prototype:GetDefaultSettings()
local settings = DruidMana.super.prototype.GetDefaultSettings(self)
settings["side"] = IceCore.Side.Right
settings["offset"] = 0
settings["textVisible"] = {upper = true, lower = false}
settings["upperText"] = "[PercentDruidMP:Round]"
settings["lowerText"] = "[FractionalDruidMP:Color('3071bf'):Bracket]"
return settings
end
function DruidMana.prototype:Enable(core)
DruidMana.super.prototype.Enable(self, core)
self:RegisterEvent("UPDATE_SHAPESHIFT_FORM", "Update")
if IceHUD.WowVer >= 40000 then
self:RegisterEvent("UNIT_POWER", "Update")
self:RegisterEvent("UNIT_MAXPOWER", "Update")
else
self:RegisterEvent("UNIT_MAXMANA", "Update")
self:RegisterEvent("UNIT_MANA", "Update")
end
end
function DruidMana.prototype:Disable(core)
DruidMana.super.prototype.Disable(self, core)
end
function DruidMana.prototype:Update()
DruidMana.super.prototype.Update(self)
local forms = (UnitPowerType(self.unit) ~= 0)
self.druidMana = UnitPower(self.unit, MANA_POWER_INDEX)
self.druidManaMax = UnitPowerMax(self.unit, MANA_POWER_INDEX)
if (not self.alive or not forms or not self.druidMana or not self.druidManaMax or self.druidManaMax == 0) then
self:Show(false)
return
else
self:Show(true)
end
self:UpdateBar(self.druidManaMax ~= 0 and self.druidMana / self.druidManaMax or 0, "DruidMana")
end
-- Load us up (if we are a druid)
local _, unitClass = UnitClass("player")
if (unitClass == "DRUID") then
IceHUD.DruidMana = DruidMana:new()
end

View File

@ -190,6 +190,6 @@ function EclipseBar.prototype:MyOnUpdate()
end
local _, unitClass = UnitClass("player")
if (unitClass == "DRUID" and IceHUD.WowVer >= 40000) then
if (unitClass == "DRUID" and IceHUD.WowVer >= 40000 and IceHUD.WowVer < 70000) then
IceHUD.EclipseBar = EclipseBar:new()
end

View File

@ -1,8 +1,6 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local GlobalCoolDown = IceCore_CreateClass(IceBarElement)
local maxSpellCastSkipTimeMs = 1500
-- Constructor --
function GlobalCoolDown.prototype:init()
GlobalCoolDown.super.prototype.init(self, "GlobalCoolDown")
@ -18,27 +16,36 @@ end
function GlobalCoolDown.prototype:Enable(core)
GlobalCoolDown.super.prototype.Enable(self, core)
if self.moduleSettings.inverse == "EXPAND" then
self.moduleSettings.inverse = "NORMAL"
end
self:RegisterEvent("UNIT_SPELLCAST_SENT","SpellCastSent")
--self:RegisterEvent("ACTIONBAR_UPDATE_COOLDOWN", "CooldownStateChanged")
self:RegisterEvent("UNIT_SPELLCAST_START","CooldownStateChanged")
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START","CooldownStateChanged")
self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED","CooldownStateChanged")
self:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED","CooldownAborted")
self:RegisterEvent("UNIT_SPELLCAST_FAILED","CooldownAborted")
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP","SpellCastStop")
self:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED","SpellCastStop")
self:RegisterEvent("UNIT_SPELLCAST_FAILED","SpellCastStop")
self:RegisterEvent("UNIT_SPELLCAST_STOP","SpellCastStop")
self:RegisterEvent("CVAR_UPDATE", "CVarUpdate")
self:CVarUpdate()
self:Show(false)
self.frame:SetFrameStrata("TOOLTIP")
self.frame:SetFrameStrata("LOW")
self.CDSpellId = self:GetSpellId()
end
function GlobalCoolDown.prototype:CooldownAborted(event, unit, spell)
if unit ~= "player" or not spell or not self.CurrSpell or self.CurrSpell ~= spell then
return
end
self.CurrLerpTime = self.moduleSettings.desiredLerpTime
self.CurrSpell = nil
function GlobalCoolDown.prototype:CVarUpdate()
self.useFixedLatency = self.moduleSettings.respectLagTolerance and GetCVar("reducedLagTolerance") == "1"
self.fixedLatency = tonumber(GetCVar("maxSpellStartRecoveryoffset")) / 1000.0
end
-- OVERRIDE
@ -57,6 +64,9 @@ function GlobalCoolDown.prototype:GetDefaultSettings()
settings["bHideMarkerSettings"] = true
settings["showDuringCast"] = true
settings["barVisible"]["bg"] = false
settings["bAllowExpand"] = false
settings["lagAlpha"] = 0.7
settings["respectLagTolerance"] = true
return settings
end
@ -84,6 +94,45 @@ function GlobalCoolDown.prototype:GetOptions()
order = 21,
}
opts["lagAlpha"] =
{
type = 'range',
name = L["Lag Indicator alpha"],
desc = L["Lag indicator alpha (0 is disabled)"],
min = 0,
max = 1,
step = 0.1,
get = function()
return self.moduleSettings.lagAlpha
end,
set = function(info, value)
self.moduleSettings.lagAlpha = value
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 42
}
opts["respectLagTolerance"] =
{
type = 'toggle',
name = L["Respect lag tolerance"],
desc = L["When checked, if a 'Custom Lag Tolerance' is set in the game's Combat options, the lag indicator will always use that tolerance value. Otherwise, it uses the computed latency."],
get = function()
return self.moduleSettings.respectLagTolerance
end,
set = function(info, value)
self.moduleSettings.respectLagTolerance = value
self:CVarUpdate()
end,
disabled = function()
return not self.moduleSettings.enabled or GetCVar("reducedLagTolerance") == "0"
end,
order = 42.1,
}
return opts
end
@ -91,6 +140,26 @@ function GlobalCoolDown.prototype:IsFull(scale)
return false
end
function GlobalCoolDown.prototype:SpellCastSent(event, unit, spell)
if unit ~= "player" or not spell then
return
end
self.spellCastSent = GetTime()
end
function GlobalCoolDown.prototype:SpellCastStop(event, unit, spell, _, _, spellId)
if unit ~= "player" or not spellId or not self.CurrSpellId or self.CurrSpellId ~= spellId then
return
end
self.CurrSpellId = nil
if event == "UNIT_SPELLCAST_INTERRUPTED" or event == "UNIT_SPELLCAST_FAILED" then
self.CurrLerpTime = self.moduleSettings.desiredLerpTime
end
end
function GlobalCoolDown.prototype:GetSpellCastTime(spell)
if not spell then
return nil, nil
@ -110,20 +179,31 @@ function GlobalCoolDown.prototype:GetSpellCastTime(spell)
end
end
function GlobalCoolDown.prototype:CooldownStateChanged(event, unit, spell)
if unit ~= "player" or not spell then
function GlobalCoolDown.prototype:CooldownStateChanged(event, unit, spell, _, _, spellId)
if unit ~= "player" or not spellId then
return
end
if not self.moduleSettings.showDuringCast then
local castTime = self:GetSpellCastTime(spell)
if castTime and castTime > maxSpellCastSkipTimeMs then
return
end
-- Ignore all events unrelated to the spell currently being cast
if self.CurrSpellId and self.CurrSpellId ~= spellId then
return
end
-- Update the current spell ID for all events indicating a spellcast is starting
if event ~= "UNIT_SPELLCAST_SUCCEEDED" then
self.CurrSpellId = spellId
end
local start, dur = GetSpellCooldown(self.CDSpellId)
if not self.moduleSettings.showDuringCast then
local castTime = self:GetSpellCastTime(spellId)
local channeledSpellName = UnitChannelInfo(unit)
if (castTime and castTime >= dur*1000) or channeledSpellName then
return
end
end
if start and dur ~= nil and dur > 0 and dur <= 1.5 then
local bRestart = not self.startTime or start > self.startTime + 0.5
if bRestart then
@ -136,15 +216,23 @@ function GlobalCoolDown.prototype:CooldownStateChanged(event, unit, spell)
self.CurrLerpTime = 0
self.lastLerpTime = GetTime()
self.moduleSettings.desiredLerpTime = dur or 1
self.CurrSpell = spell
self:UpdateBar(0, "GlobalCoolDown")
self:Show(true)
end
end
if event == "UNIT_SPELLCAST_SUCCEEDED" then
self.CurrSpell = nil
-- Update latency indicator
local scale = 0
if self.useFixedLatency then
scale = IceHUD:Clamp(self.fixedLatency / self.duration, 0, 1)
else
local now = GetTime()
local lag = now - (self.spellCastSent or now)
scale = IceHUD:Clamp(lag / self.duration, 0, 1)
end
self:SetBarCoord(self.lagBar, scale, false, true)
self.spellCastSent = nil
end
end
end
@ -163,9 +251,25 @@ function GlobalCoolDown.prototype:CreateFrame()
self.barFrame.bar:SetVertexColor(self:GetColor("GlobalCoolDown", 0.8))
local r, g, b = self.settings.backgroundColor.r, self.settings.backgroundColor.g, self.settings.backgroundColor.b
self.frame.bg:SetVertexColor(r, g, b, 0.6)
self:CreateLagBar()
end
function GlobalCoolDown.prototype:CreateLagBar()
self.lagBar = self:BarFactory(self.lagBar, "LOW", "OVERLAY")
local r, g, b = self:GetColor("CastLag")
if (self.settings.backgroundToggle) then
r, g, b = self:GetColor("CastCasting")
end
self.lagBar.bar:SetVertexColor(r, g, b, self.moduleSettings.lagAlpha)
self.lagBar.bar:Hide()
end
function GlobalCoolDown.prototype:GetSpellId()
return 61304
--[[
local defaultSpells
defaultSpells = {
@ -184,6 +288,7 @@ function GlobalCoolDown.prototype:GetSpellId()
local _, unitClass = UnitClass("player")
return defaultSpells[unitClass]
]]
end
-- Load us up

View File

@ -23,6 +23,9 @@ function HarmonyPower.prototype:init()
else
self.unitPower = SPELL_POWER_LIGHT_FORCE
end
if IceHUD.WowVer >= 70000 then
self.requiredSpec = SPEC_MONK_WINDWALKER
end
self.minLevel = 0
self.bTreatEmptyAsFull = true
self.unit = "player"
@ -33,8 +36,6 @@ function HarmonyPower.prototype:Enable(core)
HarmonyPower.super.prototype.Enable(self, core)
self:RegisterEvent("UNIT_POWER_FREQUENT", "UpdateRunePower")
self:Redraw()
end
function HarmonyPower.prototype:UpdateRunePower(event, arg1, arg2)
@ -48,10 +49,6 @@ function HarmonyPower.prototype:UpdateRunePower(event, arg1, arg2)
return
end
if self.fakeNumRunes ~= nil and self.fakeNumRunes > 0 then
numRunes = self.fakeNumRunes
end
if numRunes ~= self.numRunes then
if numRunes < self.numRunes and #self.frame.graphical >= numRunes then
for i=numRunes + 1, #self.frame.graphical do

View File

@ -27,6 +27,9 @@ function HolyPower.prototype:init()
self.numericColor = "HolyPowerNumeric"
self.unitPower = SPELL_POWER_HOLY_POWER
self.minLevel = PALADINPOWERBAR_SHOW_LEVEL
if IceHUD.WowVer >= 70000 then
self.requiredSpec = SPEC_PALADIN_RETRIBUTION
end
self.bTreatEmptyAsFull = true
self.unit = "player"
self.numRunes = 5

View File

@ -1,53 +0,0 @@
local MonkManaBar = IceCore_CreateClass(IceHUDPlayerAlternatePower)
function MonkManaBar.prototype:init(moduleName, unit)
MonkManaBar.super.prototype.init(self, "MonkMana", unit)
self.bTreatEmptyAsFull = false
end
function MonkManaBar.prototype:GetDefaultSettings()
local settings = MonkManaBar.super.prototype.GetDefaultSettings(self)
settings["upperText"] = "[PercentMonkMP:Round]"
settings["lowerText"] = "[Concatenate(MonkMP:Short, \"/\", MaxMonkMP:Short):Bracket]"
return settings
end
function MonkManaBar.prototype:GetOptions()
local opts = MonkManaBar.super.prototype.GetOptions(self)
opts.showBlizz = nil
opts.hideBlizz = nil
return opts
end
function MonkManaBar.prototype:Enable(core)
self.specRestriction = SPEC_MONK_MISTWEAVER
self.powerIndex = SPELL_POWER_MANA
self:RegisterEvent("PLAYER_SPECIALIZATION_CHANGED", "CheckShouldShowOnSpecChange")
self:RegisterEvent("UNIT_DISPLAYPOWER", "CheckShouldShowOnSpecChange")
MonkManaBar.super.prototype.Enable(self, core)
self:CheckShouldShowOnSpecChange(nil, self.unit)
end
function MonkManaBar.prototype:CheckShouldShowOnSpecChange(event, unit)
if unit ~= self.unit and event ~= "PLAYER_SPECIALIZATION_CHANGED" then
return
end
if GetSpecialization() == self.specRestriction then
self:PowerBarShow(event, self.unit)
else
self:PowerBarHide(event, self.unit)
end
end
-- Load us up
if select(2, UnitClass("player")) == "MONK" then
IceHUD.MonkManaBar = MonkManaBar:new()
end

95
modules/PlayerAltMana.lua Normal file
View File

@ -0,0 +1,95 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local PlayerAltMana = IceCore_CreateClass(IceUnitBar)
PlayerAltMana.prototype.PlayerAltMana = nil
PlayerAltMana.prototype.PlayerAltManaMax = nil
local _, unitClass = UnitClass("player")
-- Constructor --
function PlayerAltMana.prototype:init()
PlayerAltMana.super.prototype.init(self, "PlayerAltMana", "player")
self.side = IceCore.Side.Right
self.offset = 0
self:SetDefaultColor("PlayerAltMana", 87, 82, 141)
end
function PlayerAltMana.prototype:GetDefaultSettings()
local settings = PlayerAltMana.super.prototype.GetDefaultSettings(self)
settings["side"] = IceCore.Side.Right
settings["offset"] = 0
settings["textVisible"] = {upper = true, lower = false}
settings["upperText"] = "[PercentMana:Round]"
settings["lowerText"] = "[FractionalMana:Color('3071bf'):Bracket]"
return settings
end
function GetEventsToRegister()
return {"UNIT_DISPLAYPOWER"}
--[[ if unitClass == "PRIEST" then
return {"PLAYER_SPECIALIZATION_CHANGED"}
elseif unitClass == "SHAMAN" then
return {"PLAYER_SPECIALIZATION_CHANGED"}
elseif unitClass == "DRUID" then
return {"UPDATE_SHAPESHIFT_FORM"}
end
]]-- probably not necessary, but could use as a fallback
end
function PlayerAltMana.prototype:Enable(core)
PlayerAltMana.super.prototype.Enable(self, core)
local eventsToRegister = GetEventsToRegister()
for i = 1, #eventsToRegister do
self:RegisterEvent(eventsToRegister[i], "Update")
end
self:RegisterEvent("UNIT_POWER_FREQUENT", "Update")
self:RegisterEvent("UNIT_MAXPOWER", "Update")
end
function PlayerAltMana.prototype:Disable(core)
PlayerAltMana.super.prototype.Disable(self, core)
end
function ShouldShow(unit)
if unitClass == "MONK" then
return GetSpecialization() == SPEC_MONK_MISTWEAVER
end
return UnitPowerType(unit) ~= SPELL_POWER_MANA
--[[ if unitClass == "PRIEST" then
return UnitPowerType(unit) == SPELL_POWER_INSANITY
elseif unitClass == "SHAMAN" then
return GetSpecialization() ~= SPEC_SHAMAN_RESTORATION
elseif unitClass == "DRUID" then
return UnitPowerType(unit) ~= SPELL_POWER_MANA
end
]]-- probably not necessary, but could use as a fallback
end
function PlayerAltMana.prototype:Update()
PlayerAltMana.super.prototype.Update(self)
self.PlayerAltMana = UnitPower(self.unit, SPELL_POWER_MANA)
self.PlayerAltManaMax = UnitPowerMax(self.unit, SPELL_POWER_MANA)
if (not self.alive or not ShouldShow(self.unit) or not self.PlayerAltMana or not self.PlayerAltManaMax or self.PlayerAltManaMax == 0) then
self:Show(false)
return
else
self:Show(true)
end
self:UpdateBar(self.PlayerAltManaMax ~= 0 and self.PlayerAltMana / self.PlayerAltManaMax or 0, "PlayerAltMana")
end
if (unitClass == "PRIEST" and IceHUD.WowVer >= 70000)
or (unitClass == "DRUID")
or (unitClass == "SHAMAN" and IceHUD.WowVer >= 70000)
or (unitClass == "MONK" and IceHUD.WowVer < 70000) then
IceHUD.PlayerAltMana = PlayerAltMana:new()
end

View File

@ -16,6 +16,10 @@ function PlayerMana.prototype:init()
self:SetDefaultColor("PlayerEnergy", 218, 231, 31)
self:SetDefaultColor("PlayerFocus", 242, 149, 98)
self:SetDefaultColor("PlayerRunicPower", 62, 54, 152)
if IceHUD.WowVer >= 70000 then
self:SetDefaultColor("PlayerInsanity", 150, 50, 255)
self:SetDefaultColor("PlayerFury", 255, 50, 255)
end
end
@ -289,6 +293,10 @@ function PlayerMana.prototype:Update(unit, powertype)
color = "PlayerRunicPower"
elseif (self.manaType == SPELL_POWER_FOCUS) then
color = "PlayerFocus"
elseif (IceHUD.WowVer >= 70000 and self.manaType == SPELL_POWER_INSANITY) then
color = "PlayerInsanity"
elseif (IceHUD.WowVer >= 70000 and self.manaType == SPELL_POWER_FURY) then
color = "PlayerFury"
end
end
@ -347,13 +355,13 @@ function PlayerMana.prototype:UpdateEnergy(event, unit)
return
end
self.previousEnergy = UnitPower(self.unit)
self.previousEnergy = UnitPower(self.unit, UnitPowerType(self.unit))
if IceHUD.WowVer < 40000 then
self:Update(unit)
end
if self:ShouldUseTicker() and
((not (self.previousEnergy) or (self.previousEnergy <= UnitPower(self.unit))) and
((not (self.previousEnergy) or (self.previousEnergy <= UnitPower(self.unit, UnitPowerType(self.unit)))) and
(self.moduleSettings.tickerEnabled) and self.manaType == SPELL_POWER_ENERGY) then
self.tickStart = GetTime()
self.tickerFrame:Show()

View File

@ -1,7 +1,7 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local Resolve = IceCore_CreateClass(IceUnitBar)
local RESOLVE_SPELL_ID = 158298
local RESOLVE_SPELL_ID = 158300
local RESOLVE_MAX = 240
Resolve.prototype.current = nil
@ -49,45 +49,14 @@ end
-- scan the tooltip and extract the Resolve value
do
-- making these local as they're not used anywhere else
local regions = {}
local spellName = GetSpellInfo(RESOLVE_SPELL_ID)
local tooltipBuffer = CreateFrame("GameTooltip","tooltipBuffer",nil,"GameTooltipTemplate")
tooltipBuffer:SetOwner(WorldFrame, "ANCHOR_NONE")
-- suggested by Antiarc as a way to repopulate the same table instead of repeatedly creating a new one
local function makeTable(t, ...)
wipe(t)
for i = 1, select("#", ...) do
t[i] = select(i, ...)
end
end
function Resolve.prototype:UpdateCurrent(event, unit)
if (unit and (unit ~= self.unit)) then
return
end
local name = UnitAura(self.unit, spellName)
if name then
-- Buff found, copy it into the buffer for scanning
tooltipBuffer:ClearLines()
tooltipBuffer:SetUnitBuff(self.unit, name)
-- Grab all regions, stuff em into our table
makeTable(regions, tooltipBuffer:GetRegions())
-- Convert FontStrings to strings, replace anything else with ""
for i=1, #regions do
local region = regions[i]
regions[i] = region:GetObjectType() == "FontString" and region:GetText() or ""
end
-- Find the number, save it
self.current = tonumber(string.match(table.concat(regions),"%d+")) or 0
else
self.current = 0
end
self.current = select(15, UnitAura(self.unit, spellName)) or 0
self:Update()
end

View File

@ -3,12 +3,23 @@ local Runes = IceCore_CreateClass(IceElement)
local IceHUD = _G.IceHUD
local CooldownFrame_SetTimer = CooldownFrame_SetTimer
if IceHUD.WowVer >= 70000 then
CooldownFrame_SetTimer = CooldownFrame_Set
end
-- blizzard cracks me up. the below block is copied verbatim from RuneFrame.lua ;)
--Readability == win
local RUNETYPE_BLOOD = 1;
local RUNETYPE_DEATH = 2;
local RUNETYPE_FROST = 3;
local RUNETYPE_CHROMATIC = 4;
local RUNETYPE_LEGION = 5; -- not real, but makes for an easy update
local GetRuneType = GetRuneType
if IceHUD.WowVer >= 70000 then
GetRuneType = function() return RUNETYPE_LEGION end
end
-- setup the names to be more easily readable
Runes.prototype.runeNames = {
@ -16,6 +27,7 @@ Runes.prototype.runeNames = {
[RUNETYPE_DEATH] = "Unholy",
[RUNETYPE_FROST] = "Frost",
[RUNETYPE_CHROMATIC] = "Death",
[RUNETYPE_LEGION] = "SingleRune",
}
Runes.prototype.runeSize = 25
@ -26,10 +38,14 @@ Runes.prototype.numRunes = 6
function Runes.prototype:init()
Runes.super.prototype.init(self, "Runes")
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_BLOOD], 255, 0, 0)
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_DEATH], 0, 207, 0)
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_FROST], 0, 255, 255)
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_CHROMATIC], 204, 26, 255)
if IceHUD.WowVer < 70000 then
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_BLOOD], 255, 0, 0)
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_DEATH], 0, 207, 0)
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_FROST], 0, 255, 255)
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_CHROMATIC], 204, 26, 255)
else
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_LEGION], 204, 204, 255)
end
self.scalingEnabled = true
end
@ -192,11 +208,16 @@ end
-- OVERRIDE
function Runes.prototype:Enable(core)
if IceHUD.WowVer >= 70000 then
self.numRunes = UnitPowerMax("player", SPELL_POWER_RUNES)
end
Runes.super.prototype.Enable(self, core)
self:RegisterEvent("RUNE_POWER_UPDATE", "UpdateRunePower")
self:RegisterEvent("RUNE_TYPE_UPDATE", "UpdateRuneType")
self:RegisterEvent("PLAYER_ENTERING_WORLD", "ResetRuneAvailability")
self:RegisterEvent("UNIT_MAXPOWER", "CheckMaxNumRunes")
if (self.moduleSettings.hideBlizz) then
self:HideBlizz()
@ -211,6 +232,20 @@ function Runes.prototype:Disable(core)
end
end
function Runes.prototype:CheckMaxNumRunes(event, unit, powerType)
if unit ~= "player" then
return
end
if UnitPowerMax("player", SPELL_POWER_RUNES) ~= self.numRunes then
self.numRunes = UnitPowerMax("player", SPELL_POWER_RUNES)
for i = 1, #self.frame.graphical do
self.frame.graphical[i]:Hide()
end
self:Redraw()
end
end
function Runes.prototype:ResetRuneAvailability()
for i=1, self.numRunes do
self:UpdateRunePower(nil, i, true)
@ -249,12 +284,12 @@ function Runes.prototype:UpdateRunePower(event, rune, dontFlash)
end
elseif start ~= nil and duration ~= nil then
if self.moduleSettings.cooldownMode == "Cooldown" then
self.frame.graphical[rune].cd:SetCooldown(start, duration)
CooldownFrame_SetTimer(self.frame.graphical[rune].cd, start, duration, true)
self.frame.graphical[rune].cd:Show()
elseif self.moduleSettings.cooldownMode == "Alpha" then
self.frame.graphical[rune]:SetAlpha(0.2)
elseif self.moduleSettings.cooldownMode == "Both" then
self.frame.graphical[rune].cd:SetCooldown(start, duration)
CooldownFrame_SetTimer(self.frame.graphical[rune].cd, start, duration, true)
self.frame.graphical[rune].cd:Show()
self.frame.graphical[rune]:SetAlpha(0.2)
end
@ -266,7 +301,7 @@ function Runes.prototype:ShineFinished(rune)
end
function Runes.prototype:UpdateRuneType(event, rune)
-- DEFAULT_CHAT_FRAME:AddMessage("Runes.prototype:UpdateRuneType: rune="..rune.." GetRuneType(rune)="..GetRuneType(rune));
IceHUD:Debug("Runes.prototype:UpdateRuneType: rune="..rune.." GetRuneType(rune)="..GetRuneType(rune));
if not rune or tonumber(rune) ~= rune or rune < 1 or rune > self.numRunes then
return
@ -355,13 +390,15 @@ function Runes.prototype:CreateRune(i, type, name)
self.frame.graphical[i]:SetHeight(self.runeSize)
-- hax for blizzard's swapping the unholy and frost rune placement on the default ui...
local runeSwapI
if i == 3 or i == 4 then
runeSwapI = i + 2
elseif i == 5 or i == 6 then
runeSwapI = i - 2
else
runeSwapI = i
local runeSwapI = i
if IceHUD.WowVer < 70000 then
if i == 3 or i == 4 then
runeSwapI = i + 2
elseif i == 5 or i == 6 then
runeSwapI = i - 2
else
runeSwapI = i
end
end
if self.moduleSettings.displayMode == "Horizontal" then
self.frame.graphical[i]:SetPoint("TOPLEFT", (runeSwapI-1) * (self.runeSize-5) + (runeSwapI-1) + ((runeSwapI-1) * self.moduleSettings.runeGap), 0)

View File

@ -103,7 +103,7 @@ end
-- Load us up
local _, unitClass = UnitClass("player")
if (unitClass == "PRIEST" and IceHUD.WowVer >= 50000) then
if (unitClass == "PRIEST" and IceHUD.WowVer >= 50000 and IceHUD.WowVer < 70000) then
IceHUD.ShadowOrbs = ShadowOrbs:new()
end

View File

@ -9,6 +9,7 @@ local AfflictionCoords =
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
}
local DestructionCoords =
@ -31,12 +32,24 @@ function ShardCounter.prototype:init()
self.numericColor = "ShardCounterNumeric"
self.minLevel = SHARDBAR_SHOW_LEVEL
if IceHUD.WowVer >= 70000 then
self.runeHeight = 23
self.runeWidth = 26
self.runeCoords = AfflictionCoords
self.unitPower = SPELL_POWER_SOUL_SHARDS
self.unit = "player"
end
end
function ShardCounter.prototype:Enable(core)
if IceHUD.WowVer >= 70000 then
self.numRunes = UnitPowerMax(self.unit, self.unitPower)
end
ShardCounter.super.prototype.Enable(self, core)
if IceHUD.WowVer >= 50000 then
if IceHUD.WowVer >= 50000 and IceHUD.WowVer < 70000 then
self:RegisterEvent("PLAYER_TALENT_UPDATE", "UpdatePowerType")
self:RegisterEvent("UNIT_DISPLAYPOWER", "UpdatePowerType")
self:RegisterEvent("ACTIVE_TALENT_GROUP_CHANGED", "UpdatePowerType")
@ -44,12 +57,14 @@ function ShardCounter.prototype:Enable(core)
self:RegisterEvent("PLAYER_SPECIALIZATION_CHANGED", "UpdatePowerType")
self:RegisterEvent("UNIT_MAXPOWER", "UpdatePowerType")
end
self:UpdatePowerType()
if IceHUD.WowVer < 70000 then
self:UpdatePowerType()
end
end
function ShardCounter.prototype:UpdateRunePower(event, arg1, arg2)
if IceHUD.WowVer >= 50000 then
if event == "UNIT_POWER_FREQUENT" and arg1 == "player" then
if IceHUD.WowVer >= 50000 and IceHUD.WowVer < 70000 then
if event == "UNIT_POWER_FREQUENT" and arg1 == self.unit then
if CurrentSpec == SPEC_WARLOCK_DESTRUCTION and arg2 ~= "BURNING_EMBERS" then
return
elseif CurrentSpec == SPEC_WARLOCK_DEMONOLOGY and arg2 ~= "DEMONIC_FURY" then
@ -60,7 +75,7 @@ function ShardCounter.prototype:UpdateRunePower(event, arg1, arg2)
end
end
if event == "PLAYER_ENTERING_WORLD" then
if event == "PLAYER_ENTERING_WORLD" and IceHUD.WowVer < 70000 then
self:UpdatePowerType(event)
end
@ -90,7 +105,7 @@ function ShardCounter.prototype:UpdatePowerType(event)
self.runeCoords = AfflictionCoords
self.unitPower = SPELL_POWER_SOUL_SHARDS
local powerMax = UnitPowerMax("player", self.unitPower)
local powerMax = UnitPowerMax(self.unit, self.unitPower)
if powerMax == 0 then -- abort abort! this is bad.
return
end
@ -102,7 +117,7 @@ function ShardCounter.prototype:UpdatePowerType(event)
if IceHUD.WowVer >= 50000 then
if not IsPlayerSpell(WARLOCK_SOULBURN) then
self.requiredSpec = -1
self.requiredSpec = nil
self:RegisterEvent("SPELLS_CHANGED", "UpdatePowerType")
else
self:UnregisterEvent("SPELLS_CHANGED", "UpdatePowerType")
@ -112,7 +127,7 @@ function ShardCounter.prototype:UpdatePowerType(event)
self.runeCoords = DestructionCoords
self.unitPower = SPELL_POWER_BURNING_EMBERS
local powerMax = UnitPowerMax("player", self.unitPower)
local powerMax = UnitPowerMax(self.unit, self.unitPower)
if powerMax == 0 then -- abort abort! this is bad.
return
end
@ -126,7 +141,7 @@ function ShardCounter.prototype:UpdatePowerType(event)
self.currentGrowMode = self.growModes["height"]
if not IsPlayerSpell(WARLOCK_BURNING_EMBERS) then
self.requiredSpec = -1
self.requiredSpec = nil
self:RegisterEvent("SPELLS_CHANGED", "UpdatePowerType")
elseif not IsSpellKnown(WARLOCK_GREEN_FIRE) then
self:RegisterEvent("SPELLS_CHANGED", "CheckGreenFire")
@ -142,7 +157,7 @@ function ShardCounter.prototype:UpdatePowerType(event)
self.numConsideredFull = 99
self.currentGrowMode = self.growModes["width"]
else
self.requiredSpec = -1
self.requiredSpec = nil
self:RegisterEvent("SPELLS_CHANGED", "UpdatePowerType")
end

View File

@ -50,7 +50,11 @@ function SliceAndDice.prototype:Enable(core)
SliceAndDice.super.prototype.Enable(self, core)
self:RegisterEvent("UNIT_AURA", "UpdateSliceAndDice")
self:RegisterEvent("UNIT_COMBO_POINTS", "ComboPointsChanged")
if IceHUD.WowVer < 70000 then
self:RegisterEvent("UNIT_COMBO_POINTS", "ComboPointsChanged")
else
self:RegisterEvent("UNIT_POWER", "ComboPointsChanged")
end
if not self.moduleSettings.alwaysFullAlpha then
self:Show(false)
@ -65,7 +69,11 @@ function SliceAndDice.prototype:Disable(core)
SliceAndDice.super.prototype.Disable(self, core)
end
function SliceAndDice.prototype:ComboPointsChanged()
function SliceAndDice.prototype:ComboPointsChanged(...)
if select('#', ...) >= 3 and select(1, ...) == "UNIT_POWER" and select(3, ...) ~= "COMBO_POINTS" then
return
end
self:TargetChanged()
self:UpdateDurationBar()
end
@ -236,7 +244,7 @@ end
local function SNDGetComboPoints(unit)
if IceHUD.WowVer >= 60000 then
return UnitPower(unit, 4)
return UnitPower(unit, SPELL_POWER_COMBO_POINTS)
elseif IceHUD.WowVer >= 30000 then
return GetComboPoints(unit, "target")
else
@ -244,6 +252,20 @@ local function SNDGetComboPoints(unit)
end
end
-- use this to figure out if Roll the Bones is available or not. neither IsSpellKnown nor IsPlayerSpell are correct for it
-- when SnD is known, but this is.
local function HasSpell(id)
local spell = GetSpellInfo(id)
return spell == GetSpellInfo(spell)
end
local function ShouldHide()
return --[[(IceHUD.WowVer < 70000 or not IsSpellKnown(193316)) and]] not IsPlayerSpell(5171) -- IsSpellKnown returns incorrect info for SnD in 7.0
-- commented code is here in case we decide we'd like to use this module for Roll the Bones.
-- if we do, though, the "active" check gets way more complicated since it can activate any number of 6 different abilities
-- with different durations
end
function SliceAndDice.prototype:UpdateSliceAndDice(event, unit, fromUpdate)
if unit and unit ~= self.unit then
return
@ -276,12 +298,12 @@ function SliceAndDice.prototype:UpdateSliceAndDice(event, unit, fromUpdate)
else
self:UpdateBar(0, "SliceAndDice")
if SNDGetComboPoints(self.unit) == 0 or (not UnitExists("target") and not self.moduleSettings.bShowWithNoTarget) then
if SNDGetComboPoints(self.unit) == 0 or (not UnitExists("target") and not self.moduleSettings.bShowWithNoTarget) or ShouldHide() then
if self.bIsVisible then
self.bUpdateSnd = nil
end
if not self.moduleSettings.alwaysFullAlpha then
if not self.moduleSettings.alwaysFullAlpha or ShouldHide() then
self:Show(false)
end
end
@ -321,7 +343,8 @@ function SliceAndDice.prototype:UpdateDurationBar(event, unit)
end
-- player doesn't want to show the percent of max or the alpha is zeroed out, so don't bother with the duration bar
if not self.moduleSettings.showAsPercentOfMax or self.moduleSettings.durationAlpha == 0 or (points == 0 and not self:IsVisible()) then
if not self.moduleSettings.showAsPercentOfMax or self.moduleSettings.durationAlpha == 0 or (points == 0 and not self:IsVisible())
or ShouldHide() then
self.durationFrame:Hide()
return
end

View File

@ -19,23 +19,6 @@ local MinLevel = 10
StaggerBar.prototype.StaggerDuration = 0
StaggerBar.prototype.StaggerEndTime = 0
local function ReadableNumber(num, places)
local ret
local placeValue = ("%%.%df"):format(places or 0)
if not num then
ret = 0
elseif num >= 1000000 then
ret = placeValue:format(num / 1000000) .. "M" -- million
elseif num >= 1000 then
ret = placeValue:format(num / 1000) .. "k" -- thousand
else
ret = num -- hundreds
end
return ret
end
function StaggerBar.prototype:init()
StaggerBar.super.prototype.init(self, "Stagger", "player")
@ -65,13 +48,14 @@ function StaggerBar.prototype:GetDefaultSettings()
settings["showAsPercentOfMax"] = true
settings["maxPercent"] = 20
settings["timerAlpha"] = 0.3
settings["usesDogTagStrings"] = false
settings["lockLowerFontAlpha"] = false
settings["lowerTextString"] = ""
settings["lowerTextVisible"] = false
settings["hideAnimationSettings"] = true
settings["bAllowExpand"] = true
settings["bShowWithNoTarget"] = true
settings["upperText"] = "[PercentStagger]"
settings["lowerText"] = "[FractionalStagger:Short]"
return settings
end
@ -180,6 +164,20 @@ function StaggerBar.prototype:ACTIVE_TALENT_GROUP_CHANGED()
end
function StaggerBar.prototype:GetDebuffInfo()
if IceHUD.WowVer >= 70000 then
self.amount = UnitStagger(self.unit)
self.staggerLevel = 1
local healthMax = UnitHealthMax(self.unit)
local percent = self.amount / healthMax
if percent >= STAGGER_YELLOW_TRANSITION then
self.staggerLevel = 2
elseif percent >= STAGGER_RED_TRANSITION then
self.staggerLevel = 3
end
return
end
local amount = 0
local duration = 0
local staggerLevel = 1
@ -216,19 +214,15 @@ function StaggerBar.prototype:UpdateStaggerBar()
-- local health = UnitHealth(self.unit)
local maxHealth = UnitHealthMax(self.unit)
local percent = (self.amount / maxHealth) * 100
local percentText = percent >= 10 and floor(percent) or strform("%.1f", percent)
local scale = IceHUD:Clamp((self.amount / maxHealth) * (100 / self.moduleSettings.maxPercent), 0, 1)
if self.amount > 0 and self.duration <= 10 then
if self.amount > 0 and (IceHUD.WowVer >= 7000 or self.duration <= 10) then
-- self.timerFrame.bar:SetVertexColor(self:GetColor("StaggerTime", self.moduleSettings.timerAlpha))
self:UpdateBar(scale or 0, "Stagger"..self.staggerLevel)
self:SetBottomText1(self.moduleSettings.upperText .. " " .. ReadableNumber(self.amount, 1) .. " (" .. percentText .. "%)")
self:UpdateShown()
self:UpdateTimerFrame()
else
self:UpdateBar(0, "Stagger1")
self:SetBottomText1("")
self:Show(false)
end
end

View File

@ -1,6 +1,11 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
IceTargetInfo = IceCore_CreateClass(IceElement)
local CooldownFrame_SetTimer = CooldownFrame_SetTimer
if IceHUD.WowVer >= 70000 then
CooldownFrame_SetTimer = CooldownFrame_Set
end
local DogTag = nil
local internal = "internal"
@ -1445,7 +1450,7 @@ function IceTargetInfo.prototype:SetupAura(aura, i, icon, duration, expirationTi
if (duration and duration > 0 and expirationTime and expirationTime > 0) then
local start = expirationTime - duration
frame.cd:SetCooldown(start, duration)
CooldownFrame_SetTimer(frame.cd, start, duration, true)
frame.cd:Show()
else
frame.cd:Hide()
@ -1624,7 +1629,11 @@ end
function IceTargetInfo.prototype:TargetFlags(event, unit)
if (unit == self.unit or unit == internal) then
self.tapped = UnitIsTapped(self.unit) and (not UnitIsTappedByPlayer(self.unit))
if IceHUD.WowVer < 70000 then
self.tapped = UnitIsTapped(self.unit) and (not UnitIsTappedByPlayer(self.unit))
else
self.tapped = UnitIsTapDenied(self.unit)
end
self.targetCombat = UnitAffectingCombat(self.unit) and " |cffee4030Combat|r" or ""
self:UpdateBuffs()
self:Update(unit)

View File

@ -332,7 +332,7 @@ threatValue = 100
scaledPercentZeroToOne = 0
scaledPercent = 0
IceHUD:Debug( "Threat: nil threat on valid target" )
--IceHUD:Debug( "Threat: nil threat on valid target" )
else
if self.moduleSettings.showScaledThreat then
scaledPercentZeroToOne = scaledPercent / 100

View File

@ -1,6 +1,11 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local Totems = IceCore_CreateClass(IceElement)
local CooldownFrame_SetTimer = CooldownFrame_SetTimer
if IceHUD.WowVer >= 70000 then
CooldownFrame_SetTimer = CooldownFrame_Set
end
-- the below block is copied from TotemFrame.lua
local FIRE_TOTEM_SLOT = 1;
local EARTH_TOTEM_SLOT = 2;
@ -239,7 +244,7 @@ function Totems.prototype:UpdateTotem(event, totem, ...)
local haveTotem, name, startTime, duration, icon = GetTotemInfo(totem);
if duration > 0 then
self.frame.graphical[totem].totem:SetTexture(icon)
self.frame.graphical[totem].cd:SetCooldown(startTime, duration)
CooldownFrame_SetTimer(self.frame.graphical[totem].cd, startTime, duration, true)
self.frame.graphical[totem].cd:Show()
self.frame.graphical[totem]:Show()
else
@ -367,7 +372,7 @@ function Totems.prototype:CreateTotem(i, name)
self.frame.graphical[i].cd:ClearAllPoints()
self.frame.graphical[i].cd:SetAllPoints(self.frame.graphical[i])
if duration > 0 then
self.frame.graphical[i].cd:SetCooldown(startTime, duration)
CooldownFrame_SetTimer(self.frame.graphical[i].cd, startTime, duration, true)
self.frame.graphical[i].cd:Show()
self.frame.graphical[i]:Show()
end