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43 Commits

Author SHA1 Message Date
2c0b3d5f6f Update changelog 2021-10-12 21:22:51 -05:00
a08c2455c6 Support multiple anima-charged combo points
#16
2021-10-12 21:11:39 -05:00
8868b16785 Fix FocusMana event registration on Classic builds
Thanks to Lethay's comments on WowAce.
2021-09-25 09:34:44 -05:00
fc009492cb Update TOC for BC-Classic and Classic
WowAce ticket 317
2021-09-10 14:08:45 -05:00
e2ef8e6cb1 Rename closure variable to avoid shadowing a global/implicit var 2021-09-05 09:35:27 -05:00
da5498d1a2 Fix leaking variable 2021-09-05 09:33:46 -05:00
e8c8172298 Update changelog 2021-09-05 09:32:16 -05:00
345d12263c Add license 2021-09-01 09:53:57 -05:00
843292eda7 Use different GCD spell for Paladins in Classic 2021-08-25 21:41:50 -05:00
58721f4fa6 Update changelog for release 2021-07-19 12:52:30 -05:00
ebbddc0001 Expand vertical reach of Tank textures by request
This enables these bars to better represent the full 0-100 spectrum.
Previously, they would cut off the top and bottom by some amount
(differed per texture).
2021-07-18 23:36:07 -05:00
764a097fe2 Update TargetCC.lua (#13)
Added the working spell ID for FEAR on retail, tested on my max level Lock.
2021-07-16 09:37:05 -05:00
60587b22f8 Fix energy ticker when zoning back into an instance after dying
Instead of unhooking the event when we're dead, just hide the ticker
when dead. This ensures, regardless of the order the events come in
when zoning back into an instance, reviving, etc., the ticker is always
shown when appropriate.

WowAce ticket #316
2021-07-06 11:34:52 -05:00
ec80716991 Remove outdated readme message 2021-06-29 10:18:37 -05:00
bc16ae677b Update for WoW 9.1 2021-06-28 13:02:19 -05:00
dc5a3f3a05 Finalize changelog for v1.13.5 2021-06-26 14:21:36 -05:00
6c3ed55780 Update changelog 2021-06-26 14:20:39 -05:00
dfcef9617f Always update aura durations
If we're coming from a custom update func, it could mean that we're
tracking a unit that doesn't get events, like UNIT_AURA, for them. This
includes anything other than player, target, and focus, essentially.
2021-06-26 14:14:57 -05:00
94b62d56a0 Also subscribe for targettarget units 2021-06-26 14:13:57 -05:00
90f126d7a0 Fix custom bar update errors
I was tracking updates with two separate variables depending on where
the registration happened. The order that updates ran in was not
reliable, so sometimes one would register and sometimes the other would.
Since only one of them was setting itself as "from update", the behavior
internal to the bar was also inconsistent.
2021-06-26 14:13:44 -05:00
209fbe2b4e Trim whitespace off dogtags on upper/lower texts
This fixes an issue with strings getting clipped when newlines were
inadvertently included. wowace ticket #311
2021-06-10 22:29:30 -05:00
9435a9d74f Move LibRangeCheck to the proper location (wowace #306) 2021-05-21 07:40:01 -05:00
1519ac2299 Update changelog 2021-05-20 20:49:45 -05:00
2ba558d73d Package WeakAuras's fork of LibRangeCheck with BC-Classic compatibility 2021-05-20 20:48:24 -05:00
a3d9c7bd3d Update readme.md 2021-05-20 08:43:04 -05:00
d641886a8a Update with latest community packager changes for BC-Classic 2021-05-14 21:37:35 -05:00
87456ca051 Fix feature flag typo 2021-05-09 17:38:58 -05:00
d1eae2437f Temp rollback to earlier community packager
Community packager commit 3cbe4587 contains some incorrect logic that
causes the script to exit code 1 on successful WoWI upload when the new
WoWI changelog feature(s) aren't being used.
2021-05-09 17:10:25 -05:00
470ca2f592 Update changelog 2021-05-09 12:06:01 -05:00
e313e679ae Basic Classic-BC support
This has been tested on Classic PTR and Retail, but only with a Rogue
character. Don't have a ton of time to do more exhaustive tests right now.

Fixes #11
2021-05-09 12:04:23 -05:00
d43555b7c4 Update changelog 2021-04-25 22:54:29 -05:00
90e0dd1597 Update build script, include Classic-TBC detection 2021-04-25 22:50:32 -05:00
6282dfb256 Update changelog 2021-04-13 21:32:40 -05:00
4de8cb0d27 Show fury raw value as top number when DogTags are disabled
Same as commit 36c8f02fc2

WoWAce ticket #301
2021-04-13 21:31:32 -05:00
ea28a05051 Update Classic TOC 2021-03-23 12:15:38 -05:00
ca80ca3f75 Update TOC for 9.0.5, prepare for release 2021-03-22 21:43:38 -05:00
fe22f7e658 Update latest changes 2021-03-21 11:56:20 -05:00
354fb483bb Fix incorrect mana alpha when max mana is 0 2021-03-21 11:18:58 -05:00
f6c737c654 Activate totems for all classes in 9.0+
Some class abilities spawn units that live for a specific amount of time, and the game
handles these as Totems.
2020-12-27 21:28:16 -06:00
9a38c4b3ea Revert file to original 2020-12-05 16:49:07 -06:00
ab6b662ac4 Update all library paths to current 2020-12-04 13:38:54 -06:00
a2addcb627 Update url for DogTag dependencies 2020-12-04 13:20:42 -06:00
7f84c28538 Update for new release version 2020-12-04 08:50:12 -06:00
45 changed files with 269 additions and 152 deletions

View File

@ -42,4 +42,9 @@ jobs:
- name: Package and release for Classic
uses: BigWigsMods/packager@master
with:
args: -g 1.13.5 -w 0
args: -g classic -w 0
- name: Package and release for TBC
uses: BigWigsMods/packager@master
with:
args: -g bcc -w 0

View File

@ -38,7 +38,7 @@ externals:
url: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceLocale-3.0
tag: latest
libs/LibRangeCheck-2.0:
url: svn://svn.wowace.com/wow/librangecheck-2-0/mainline/trunk/LibRangeCheck-2.0
url: https://github.com/WeakAuras/LibRangeCheck-2.0/
libs/LibSharedMedia-3.0:
url: svn://svn.wowace.com/wow/libsharedmedia-3-0/mainline/trunk
tag: latest
@ -58,6 +58,7 @@ optional-dependencies:
move-folders:
IceHUD/IceHUD_Options: IceHUD_Options
IceHUD/libs/LibRangeCheck-2.0/LibRangeCheck-2.0: IceHUD/libs/LibRangeCheck-2.0
tools-used:
- libdatabroker-1-1

View File

@ -626,7 +626,7 @@ do
v = DogTag:CleanCode(v)
end
self.moduleSettings.upperText = v
self.moduleSettings.upperText = strtrim(v)
self:RegisterFontStrings()
self:Redraw()
end,
@ -655,7 +655,7 @@ do
v = DogTag:CleanCode(v)
end
self.moduleSettings.lowerText = v
self.moduleSettings.lowerText = strtrim(v)
self:RegisterFontStrings()
self:Redraw()
end,

View File

@ -13,12 +13,12 @@ IceCastBar.prototype.unit = nil
IceCastBar.prototype.current = nil
local SPELL_POWER_MANA = SPELL_POWER_MANA
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
if Enum and Enum.PowerType then
SPELL_POWER_MANA = Enum.PowerType.Mana
end
local UnitCastingInfo, UnitChannelInfo = UnitCastingInfo, UnitChannelInfo
if IceHUD.WowClassic then
if not UnitCastingInfo then
UnitCastingInfo = CastingInfo
UnitChannelInfo = ChannelInfo
end
@ -407,13 +407,13 @@ end
function IceCastBar.prototype:StartBar(action, message)
local spell, rank, displayName, icon, startTime, endTime, isTradeSkill
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
if IceHUD.SpellFunctionsReturnRank then
spell, rank, displayName, icon, startTime, endTime, isTradeSkill = UnitCastingInfo(self.unit)
else
spell, displayName, icon, startTime, endTime, isTradeSkill = UnitCastingInfo(self.unit)
end
if not (spell) then
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
if IceHUD.SpellFunctionsReturnRank then
spell, rank, displayName, icon, startTime, endTime = UnitChannelInfo(self.unit)
else
spell, displayName, icon, startTime, endTime = UnitChannelInfo(self.unit)
@ -568,7 +568,7 @@ function IceCastBar.prototype:SpellCastDelayed(event, unit, castGuid, spellId)
if (unit ~= self.unit) then return end
--IceHUD:Debug("SpellCastDelayed", unit, UnitCastingInfo(unit))
local endTime = select((IceHUD.WowVer < 80000 and not IceHUD.WowClassic) and 6 or 5, UnitCastingInfo(self.unit))
local endTime = select(IceHUD.SpellFunctionsReturnRank and 6 or 5, UnitCastingInfo(self.unit))
if (endTime and self.actionStartTime) then
-- apparently this check is needed, got nils during a horrible lag spike
@ -629,7 +629,7 @@ function IceCastBar.prototype:SpellCastChannelUpdate(event, unit)
--IceHUD:Debug("SpellCastChannelUpdate", unit, UnitChannelInfo(unit))
local spell, rank, displayName, icon, startTime, endTime
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
if IceHUD.SpellFunctionsReturnRank then
spell, rank, displayName, icon, startTime, endTime = UnitChannelInfo(unit)
else
spell, displayName, icon, startTime, endTime = UnitChannelInfo(unit)

View File

@ -17,7 +17,24 @@ IceHUD.CurrTagVersion = 3
IceHUD.debugging = false
IceHUD.WowVer = select(4, GetBuildInfo())
IceHUD.WowMain = not WOW_PROJECT_ID or WOW_PROJECT_ID == WOW_PROJECT_MAINLINE
IceHUD.WowClassic = WOW_PROJECT_ID and WOW_PROJECT_ID == WOW_PROJECT_CLASSIC
IceHUD.WowClassicBC = WOW_PROJECT_ID and WOW_PROJECT_ID == WOW_PROJECT_BURNING_CRUSADE_CLASSIC
-- compatibility/feature flags
IceHUD.SpellFunctionsReturnRank = IceHUD.WowMain and IceHUD.WowVer < 80000
IceHUD.EventExistsPlayerPetChanged = IceHUD.WowVer < 80000 and not IceHUD.WowClassic and not IceHUD.WowClassicBC
IceHUD.EventExistsPetBarChanged = IceHUD.WowVer < 80000 and not IceHUD.WowClassic and not IceHUD.WowClassicBC
IceHUD.EventExistsPlayerComboPoints = IceHUD.WowMain and IceHUD.WowVer < 30000
IceHUD.EventExistsUnitComboPoints = IceHUD.WowMain and IceHUD.WowVer < 70000
IceHUD.EventExistsUnitMaxPower = IceHUD.WowMain and IceHUD.WowVer < 80000
IceHUD.EventExistsGroupRosterUpdate = IceHUD.WowVer >= 50000 or IceHUD.WowClassic or IceHUD.WowClassicBC
IceHUD.EventExistsUnitDynamicFlags = IceHUD.WowMain and IceHUD.WowVer < 80000
IceHUD.PerPowerEventsExist = IceHUD.WowMain and IceHUD.WowVer < 40000
IceHUD.PerTargetComboPoints = IceHUD.WowVer < 60000
IceHUD.CanTrackOtherUnitBuffs = not IceHUD.WowClassic
IceHUD.CanTrackGCD = not IceHUD.WowClassic
IceHUD.GetSpellInfoReturnsFunnel = IceHUD.WowMain and IceHUD.WowVer < 60000
IceHUD.UnitPowerEvent = "UNIT_POWER_UPDATE"
@ -324,7 +341,7 @@ end
-- blizzard interface options
local blizOptionsPanel = CreateFrame("FRAME", "IceHUDConfigPanel", UIParent)
blizOptionsPanel.name = "IceHUD"
blizOptionsPanel.button = CreateFrame("BUTTON", "IceHUDOpenConfigButton", blizOptionsPanel, (IceHUD.WowVer >= 50000 or IceHUD.WowClassic) and "UIPanelButtonTemplate" or "UIPanelButtonTemplate2")
blizOptionsPanel.button = CreateFrame("BUTTON", "IceHUDOpenConfigButton", blizOptionsPanel, (IceHUD.WowVer >= 50000 or IceHUD.WowClassic or IceHUD.WowClassicBC) and "UIPanelButtonTemplate" or "UIPanelButtonTemplate2")
blizOptionsPanel.button:SetText("Open IceHUD configuration")
blizOptionsPanel.button:SetWidth(240)
blizOptionsPanel.button:SetHeight(30)
@ -416,7 +433,7 @@ function IceHUD:GetAuraCount(auraType, unit, ability, onlyMine, matchByName)
local i = 1
local name, _, texture, applications
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
if IceHUD.SpellFunctionsReturnRank then
name, _, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
else
name, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
@ -428,7 +445,7 @@ function IceHUD:GetAuraCount(auraType, unit, ability, onlyMine, matchByName)
end
i = i + 1
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
if IceHUD.SpellFunctionsReturnRank then
name, _, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
else
name, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
@ -448,7 +465,7 @@ do
local i = 1
local name, _, texture, applications, _, _, _, _, _, _, auraID
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
if IceHUD.SpellFunctionsReturnRank then
name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i, filter)
else
name, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i, filter)
@ -462,7 +479,7 @@ do
end
i = i + 1
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
if IceHUD.SpellFunctionsReturnRank then
name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i, filter)
else
name, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i, filter)

View File

@ -1,9 +1,7 @@
#@retail@
## Interface: 90002
#@end-retail@
#@non-retail@
# ## Interface: 11305
#@end-non-retail@
## Interface: 90100
## Interface-Retail: 90100
## Interface-Classic: 11307
## Interface-BCC: 20502
## Author: Parnic, originally created by Iceroth
## Name: IceHUD
## Title: IceHUD |cff7fff7f-Ace3-|r

View File

@ -1,9 +1,7 @@
#@retail@
## Interface: 90002
#@end-retail@
#@non-retail@
# ## Interface: 11305
#@end-non-retail@
## Interface: 90100
## Interface-Retail: 90100
## Interface-Classic: 11307
## Interface-BCC: 20502
## Title: IceHUD |cff7fff7f-Options-|r
## Author: Parnic
## Version: @project-version@

View File

@ -128,7 +128,7 @@ end
function IceStackCounter_Enable(frame)
frame:RegisterEvent("UNIT_AURA", "UpdateCustomCount")
frame:RegisterEvent("UNIT_PET", "UpdateCustomCount")
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
if IceHUD.EventExistsPlayerPetChanged then
frame:RegisterEvent("PLAYER_PET_CHANGED", "UpdateCustomCount")
end
if FocusUnit then

View File

@ -20,7 +20,7 @@ IceUnitBar.prototype.hasPet = nil
IceUnitBar.prototype.noFlash = nil
local SPELL_POWER_INSANITY, SPELL_POWER_RAGE = SPELL_POWER_INSANITY, SPELL_POWER_RAGE
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
if Enum and Enum.PowerType then
SPELL_POWER_INSANITY = Enum.PowerType.Insanity
SPELL_POWER_RAGE = Enum.PowerType.Rage
end
@ -243,7 +243,14 @@ function IceUnitBar.prototype:Update()
self.mana = IceHUD:MathRound(self.mana / 100)
self.maxMana = IceHUD:MathRound(self.maxMana / 100)
end
self.manaPercentage = self.maxMana ~= 0 and (self.mana/self.maxMana) or 0
-- account for cases where maxMana is 0, perhaps briefly (during certain spells, for example)
-- and properly handle it as full. this allows for proper alpha handling during these times.
if self.maxMana == self.mana then
self.manaPercentage = 1
else
self.manaPercentage = self.maxMana ~= 0 and (self.mana/self.maxMana) or 0
end
local locClass
locClass, self.unitClass = UnitClass(self.unit)

21
LICENSE Normal file
View File

@ -0,0 +1,21 @@
MIT License
Copyright (c) 2021 parnic
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

View File

@ -1,6 +1,52 @@
# Changelog
vNext:
v1.13.9:
- Fixed FocusMana modules attempting to register invalid events in Classic builds.
- Add support for multiple anima-charged combo points to display at once.
v1.13.8.1:
- Updated TOC for BC-Classic and Classic.
v1.13.8:
- Fixed Paladin GCD not functioning in BC-Classic.
v1.13.7:
- Fixed energy ticker when zoning back into an instance after dying (Classic builds)
- Added newer Fear spell to CC modules.
- Fixed the straight textures (Tanks) not showing the lowest or highest values appropriately (10% could look empty, 90% could look full).
v1.13.6:
- Updated TOC to 9.1
- Packaged an updated DogTag library with a fix for Classic-era `[Class]` tags.
v1.13.5:
- Classic-Burning Crusade support
- Package a community fork of LibRangeCheck with BC-Classic compatibility
- Prevented DogTag strings sometimes cutting off and showing "..." when they shouldn't if the user entered blank lines in the text box for the tags. Also changed the tooltip to not suggest pressing Enter since that could cause this problem. If you already have blank lines in your DogTag strings, you will want to remove them manually, but this fix prevents the problem from occurring in the future.
- Fixed custom buff/debuff bar tracking for targettarget units.
v1.13.4:
- Show Demon Hunter Fury top text as the raw Fury amount instead of a 0-100 scale with DogTags off. (ticket #301)
- Package newer LibDogTag to fix upgrade bug in that library.
v1.13.3:
- Activated Totems module for all classes in Shadowlands. Some class abilities spawn units that live for a specific amount of time, and the game handles these as Totems.
- Fixed an issue where mana bars could use the wrong alpha settings if the player's maximum mana was 0 (such as during the use of Soulshape).
- Update TOC for 9.0.5
v1.13.2:
- Fixed which version of LibDogTag was being packaged. The previous version did not have 9.0 compatibility and was generating errors (ticket #293).
v1.13.1:
- Added support for Anima-charged combo points for Kyrian covenant (ticket #291).
- Updated TOC for 9.0.2

View File

@ -2,7 +2,7 @@ local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local ArcaneCharges = IceCore_CreateClass(IceClassPowerCounter)
local SPELL_POWER_ARCANE_CHARGES = SPELL_POWER_ARCANE_CHARGES
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
if Enum and Enum.PowerType then
SPELL_POWER_ARCANE_CHARGES = Enum.PowerType.ArcaneCharges
end

View File

@ -4,11 +4,12 @@ local ComboPoints = IceCore_CreateClass(IceElement)
local IceHUD = _G.IceHUD
local AnticipationSpellId = 114015
local AnticipationExists = GetSpellInfo(AnticipationSpellId) and IceHUD.WowVer < 70000
ComboPoints.prototype.comboSize = 20
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
if Enum and Enum.PowerType then
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
end
@ -24,7 +25,9 @@ function ComboPoints.prototype:init()
ComboPoints.super.prototype.init(self, "ComboPoints")
self:SetDefaultColor("ComboPoints", 1, 1, 0)
self:SetDefaultColor("AnticipationPoints", 1, 0, 1)
if AnticipationExists then
self:SetDefaultColor("AnticipationPoints", 1, 0, 1)
end
self:SetDefaultColor("KyrianAnimaComboPoint", 0.3137254901960784, 0.3725490196078432, 1)
self.scalingEnabled = true
end
@ -171,7 +174,7 @@ function ComboPoints.prototype:GetOptions()
order = 33.2
}
if IceHUD.WowVer < 70000 and not IceHUD.WowClassic then
if AnticipationExists then
opts["anticipation"] = {
type = "toggle",
name = L["Show Anticipation"],
@ -283,8 +286,8 @@ function ComboPoints.prototype:Enable(core)
ComboPoints.super.prototype.Enable(self, core)
self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateComboPoints")
if IceHUD.WowVer >= 30000 or IceHUD.WowClassic then
if IceHUD.WowVer < 70000 and not IceHUD.WowClassic then
if not IceHUD.EventExistsPlayerComboPoints then
if IceHUD.EventExistsUnitComboPoints then
self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints")
else
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateComboPoints")
@ -296,7 +299,7 @@ function ComboPoints.prototype:Enable(core)
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "UpdateComboPoints")
self:RegisterEvent("UNIT_EXITED_VEHICLE", "UpdateComboPoints")
end
if IceHUD.WowVer < 70000 and not IceHUD.WowClassic then
if AnticipationExists then
self:RegisterEvent("PLAYER_TALENT_UPDATE", "AddAnticipation")
self:AddAnticipation()
end
@ -327,8 +330,7 @@ function ComboPoints.prototype:UpdateMaxComboPoints(event, unit, powerType)
end
function ComboPoints.prototype:UpdateChargedComboPoints()
local chargedPowerPoints = GetUnitChargedPowerPoints("player")
self.chargedPowerPointIndex = chargedPowerPoints and chargedPowerPoints[1]
self.chargedPowerPoints = GetUnitChargedPowerPoints("player")
self:CreateComboFrame()
self:UpdateComboPoints()
end
@ -442,7 +444,7 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
g = g - ((1 / maxComboPoints)*i)
end
if i == self.chargedPowerPointIndex and self.moduleSettings.bShowAnimaCharged then
if self.moduleSettings.bShowAnimaCharged and self:IsAnimaChargedPoint(i) then
self.frame.graphical[i].texture:SetVertexColor(self:GetColor("KyrianAnimaComboPoint"))
else
self.frame.graphical[i].texture:SetVertexColor(r, g, b)
@ -452,7 +454,7 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
end
-- create Anticipation points
if IceHUD.WowVer < 70000 then
if AnticipationExists then
for i = 1, 5 do
if (not self.frame.graphicalAnt[i]) then
local frame = CreateFrame("Frame", nil, self.frame)
@ -491,6 +493,20 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
end
end
function ComboPoints.prototype:IsAnimaChargedPoint(point)
if not self.chargedPowerPoints then
return false
end
for i=1, #self.chargedPowerPoints do
if self.chargedPowerPoints[i] == point then
return true
end
end
return false
end
function ComboPoints.prototype:UpdateComboPoints(...)
if select('#', ...) >= 3 and select(1, ...) == IceHUD.UnitPowerEvent and select(3, ...) ~= "COMBO_POINTS" then
return
@ -499,17 +515,17 @@ function ComboPoints.prototype:UpdateComboPoints(...)
local points, anticipate, _
if IceHUD.IceCore:IsInConfigMode() then
points = self:GetMaxComboPoints()
elseif IceHUD.WowVer >= 30000 or IceHUD.WowClassic then
elseif IceHUD.WowVer >= 30000 or IceHUD.WowClassic or IceHUD.WowClassicBC then
-- Parnic: apparently some fights have combo points while the player is in a vehicle?
local isInVehicle = UnitHasVehicleUI and UnitHasVehicleUI("player")
local checkUnit = isInVehicle and "vehicle" or "player"
if IceHUD.WowVer >= 60000 or IceHUD.WowClassic then
points = UnitPower(checkUnit, SPELL_POWER_COMBO_POINTS)
else
if IceHUD.PerTargetComboPoints then
points = GetComboPoints(checkUnit, "target")
else
points = UnitPower(checkUnit, SPELL_POWER_COMBO_POINTS)
end
if IceHUD.WowVer < 70000 and IceHUD.WowVer >= 50000 then
if AnticipationExists then
_, _, _, anticipate = UnitAura("player", GetSpellInfo(AnticipationSpellId))
else
anticipate = 0
@ -601,6 +617,6 @@ end
-- Load us up
local _, class = UnitClass("player")
if not IceHUD.WowClassic or class == "ROGUE" or class == "DRUID" then
if (not IceHUD.WowClassic and not IceHUD.WowClassicBC) or class == "ROGUE" or class == "DRUID" then
IceHUD.ComboPoints = ComboPoints:new()
end

View File

@ -2,7 +2,7 @@ local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local ComboPointsBar = IceCore_CreateClass(IceBarElement)
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
if Enum and Enum.PowerType then
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
end
@ -76,8 +76,8 @@ function ComboPointsBar.prototype:Enable(core)
ComboPointsBar.super.prototype.Enable(self, core)
self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateComboPoints")
if IceHUD.WowVer >= 30000 or IceHUD.WowClassic then
if IceHUD.WowVer < 70000 and not IceHUD.WowClassic then
if not IceHUD.EventExistsPlayerComboPoints then
if IceHUD.EventExistsUnitComboPoints then
self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints")
else
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateComboPoints")
@ -119,14 +119,14 @@ function ComboPointsBar.prototype:UpdateComboPoints(...)
local points
if IceHUD.IceCore:IsInConfigMode() then
points = UnitPowerMax("player", SPELL_POWER_COMBO_POINTS)
elseif IceHUD.WowVer >= 30000 or IceHUD.WowClassic then
elseif IceHUD.WowVer >= 30000 or IceHUD.WowClassic or IceHUD.WowClassicBC then
-- Parnic: apparently some fights have combo points while the player is in a vehicle?
local isInVehicle = UnitHasVehicleUI and UnitHasVehicleUI("player")
local checkUnit = isInVehicle and "vehicle" or "player"
if IceHUD.WowVer >= 60000 or IceHUD.WowClassic then
points = UnitPower(checkUnit, SPELL_POWER_COMBO_POINTS)
else
if IceHUD.PerTargetComboPoints then
points = GetComboPoints(checkUnit, "target")
else
points = UnitPower(checkUnit, SPELL_POWER_COMBO_POINTS)
end
else
points = GetComboPoints("target")
@ -155,6 +155,6 @@ function ComboPointsBar.prototype:Update()
end
local _, class = UnitClass("player")
if not IceHUD.WowClassic or class == "ROGUE" or class == "DRUID" then
if (not IceHUD.WowClassic and not IceHUD.WowClassicBC) or class == "ROGUE" or class == "DRUID" then
IceHUD.ComboPointsBar = ComboPointsBar:new()
end

View File

@ -19,6 +19,7 @@ IceCustomBar.prototype.bIsAura = false
function IceCustomBar.prototype:init()
IceCustomBar.super.prototype.init(self, "MyCustomBar", "player")
self.textColorOverride = true
self.CustomBarUpdateFunc = function() self:UpdateCustomBar(self.unit, true) end
end
-- 'Public' methods -----------------------------------------------------------
@ -36,7 +37,7 @@ function IceCustomBar.prototype:Enable(core)
self:RegisterEvent("UNIT_AURA", "UpdateCustomBarEvent")
self:RegisterEvent("UNIT_PET", "UpdateCustomBarEvent")
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
if IceHUD.EventExistsPlayerPetChanged then
self:RegisterEvent("PLAYER_PET_CHANGED", "UpdateCustomBarEvent")
end
if FocusUnit then
@ -81,7 +82,7 @@ function IceCustomBar.prototype:Disable(core)
end
function IceCustomBar.prototype:GetUnitToTrack()
if IceHUD.WowClassic then
if not IceHUD.CanTrackOtherUnitBuffs then
return "player"
end
@ -107,11 +108,7 @@ end
function IceCustomBar.prototype:ConditionalSubscribe()
if self:ShouldAlwaysSubscribe() then
if not IceHUD.IceCore:IsUpdateSubscribed(self) then
if not self.CustomBarUpdateFunc then
self.CustomBarUpdateFunc = function() self:UpdateCustomBar() end
end
if not IceHUD.IceCore:IsUpdateSubscribed(self, self.CustomBarUpdateFunc) then
self.handlesOwnUpdates = true
IceHUD.IceCore:RequestUpdates(self, self.CustomBarUpdateFunc)
end
@ -122,7 +119,7 @@ function IceCustomBar.prototype:ConditionalSubscribe()
end
function IceCustomBar.prototype:ShouldAlwaysSubscribe()
return self.unit == "focustarget" or self.unit == "pettarget"
return self.unit == "focustarget" or self.unit == "pettarget" or self.unit == "targettarget"
end
function IceCustomBar.prototype:TargetChanged()
@ -262,7 +259,7 @@ function IceCustomBar.prototype:GetOptions()
order = 30.3,
}
if not IceHUD.WowClassic then
if IceHUD.CanTrackOtherUnitBuffs then
opts["unitToTrack"] = {
type = 'select',
values = validUnits,
@ -673,7 +670,7 @@ function IceCustomBar.prototype:GetAuraDuration(unitName, buffName)
local isBuff = self.moduleSettings.buffOrDebuff == "buff" and true or false
local buffFilter = (isBuff and "HELPFUL" or "HARMFUL") .. (self.moduleSettings.trackOnlyMine and "|PLAYER" or "")
local buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
if IceHUD.SpellFunctionsReturnRank then
buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
else
buff, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
@ -703,7 +700,7 @@ function IceCustomBar.prototype:GetAuraDuration(unitName, buffName)
i = i + 1;
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
if IceHUD.SpellFunctionsReturnRank then
buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
else
buff, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
@ -755,7 +752,7 @@ function IceCustomBar.prototype:UpdateCustomBar(unit, fromUpdate)
local auraIcon = nil
local endTime = 0
if not fromUpdate then
--if not fromUpdate then
if tonumber(self.moduleSettings.buffToTrack) == nil then
self.auraDuration, remaining, self.auraBuffCount, auraIcon, endTime =
self:GetAuraDuration(self.unit, self.moduleSettings.buffToTrack)
@ -790,18 +787,14 @@ function IceCustomBar.prototype:UpdateCustomBar(unit, fromUpdate)
else
self.barFrame.icon:Hide()
end
end
--end
self.auraBuffCount = self.auraBuffCount or 0
if self.auraEndTime ~= nil and (self.auraEndTime == 0 or self.auraEndTime >= now) and (not self.moduleSettings.minCount or self.auraBuffCount >= self.moduleSettings.minCount) then
if not self:ShouldAlwaysSubscribe() and not fromUpdate and not IceHUD.IceCore:IsUpdateSubscribed(self) then
if not self.UpdateCustomBarFunc then
self.UpdateCustomBarFunc = function() self:UpdateCustomBar(self.unit, true) end
end
if not self:ShouldAlwaysSubscribe() and not fromUpdate and not IceHUD.IceCore:IsUpdateSubscribed(self, self.CustomBarUpdateFunc) then
self.handlesOwnUpdates = true
IceHUD.IceCore:RequestUpdates(self, self.UpdateCustomBarFunc)
IceHUD.IceCore:RequestUpdates(self, self.CustomBarUpdateFunc)
end
self:Show(true)

View File

@ -4,7 +4,7 @@ local FocusMana = IceCore_CreateClass(IceUnitBar)
local SPELL_POWER_RAGE = SPELL_POWER_RAGE
local SPELL_POWER_FOCUS = SPELL_POWER_FOCUS
local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
if Enum and Enum.PowerType then
SPELL_POWER_RAGE = Enum.PowerType.Rage
SPELL_POWER_FOCUS = Enum.PowerType.Focus
SPELL_POWER_ENERGY = Enum.PowerType.Energy
@ -39,9 +39,9 @@ end
function FocusMana.prototype:Enable(core)
FocusMana.super.prototype.Enable(self, core)
if IceHUD.WowVer >= 40000 then
if not IceHUD.PerPowerEventsExist then
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
if IceHUD.WowVer < 80000 then
if IceHUD.EventExistsUnitMaxPower then
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
end
else

View File

@ -165,7 +165,7 @@ function GlobalCoolDown.prototype:GetSpellCastTime(spell)
end
local spellname, castTime, _
if IceHUD.WowVer < 60000 then
if IceHUD.GetSpellInfoReturnsFunnel then
spellName, _, _, _, _, _, castTime = GetSpellInfo(spell)
else
spellName, _, _, castTime = GetSpellInfo(spell)
@ -267,30 +267,35 @@ function GlobalCoolDown.prototype:CreateLagBar()
end
function GlobalCoolDown.prototype:GetSpellId()
return 61304
--[[
local defaultSpells
if GetSpellInfo(61304) then
return 61304
else
local defaultSpells
defaultSpells = {
ROGUE=1752, -- sinister strike
PRIEST=585, -- smite
DRUID=5176, -- wrath
WARRIOR=34428, -- victory rush (not available until 5, sadly)
MAGE=44614, -- frostfire bolt
WARLOCK=686, -- shadow bolt
PALADIN=105361, -- seal of command (level 3)
SHAMAN=403, -- lightning bolt
HUNTER=3044, -- arcane shot
DEATHKNIGHT=47541, -- death coil
MONK=100780, -- jab
}
defaultSpells = {
ROGUE=1752, -- sinister strike
PRIEST=585, -- smite
DRUID=5176, -- wrath
WARRIOR=34428, -- victory rush (not available until 5, sadly)
MAGE=44614, -- frostfire bolt
WARLOCK=686, -- shadow bolt
PALADIN=105361, -- seal of command (level 3)
SHAMAN=403, -- lightning bolt
HUNTER=3044, -- arcane shot
DEATHKNIGHT=47541, -- death coil
MONK=100780, -- jab
}
local _, unitClass = UnitClass("player")
return defaultSpells[unitClass]
]]
if IceHUD.WowClassicBC or IceHUD.WowClassic then
defaultSpells["PALADIN"] = 635
end
local _, unitClass = UnitClass("player")
return defaultSpells[unitClass]
end
end
-- Load us up
if not IceHUD.WowClassic then
if IceHUD.CanTrackGCD then
IceHUD.GlobalCoolDown = GlobalCoolDown:new()
end

View File

@ -2,7 +2,7 @@ local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local HarmonyPower = IceCore_CreateClass(IceClassPowerCounter)
local SPELL_POWER_CHI = SPELL_POWER_CHI
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
if Enum and Enum.PowerType then
SPELL_POWER_CHI = Enum.PowerType.Chi
end

View File

@ -2,7 +2,7 @@ local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local HolyPower = IceCore_CreateClass(IceClassPowerCounter)
local SPELL_POWER_HOLY_POWER = SPELL_POWER_HOLY_POWER
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
if Enum and Enum.PowerType then
SPELL_POWER_HOLY_POWER = Enum.PowerType.HolyPower
end

View File

@ -42,7 +42,7 @@ function PetHealth.prototype:Enable(core)
PetHealth.super.prototype.Enable(self, core)
self:RegisterEvent("PET_UI_UPDATE", "CheckPet");
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
if IceHUD.EventExistsPlayerPetChanged then
self:RegisterEvent("PLAYER_PET_CHANGED", "CheckPet");
end
self:RegisterEvent("PET_BAR_UPDATE_USABLE", "CheckPet");

View File

@ -5,7 +5,7 @@ local SPELL_POWER_RAGE = SPELL_POWER_RAGE
local SPELL_POWER_FOCUS = SPELL_POWER_FOCUS
local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY
local SPELL_POWER_RUNIC_POWER = SPELL_POWER_RUNIC_POWER
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
if Enum and Enum.PowerType then
SPELL_POWER_RAGE = Enum.PowerType.Rage
SPELL_POWER_FOCUS = Enum.PowerType.Focus
SPELL_POWER_ENERGY = Enum.PowerType.Energy
@ -62,15 +62,15 @@ function PetMana.prototype:Enable(core)
PetMana.super.prototype.Enable(self, core)
self:RegisterEvent("PET_UI_UPDATE", "CheckPet")
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
if IceHUD.EventExistsPlayerPetChanged then
self:RegisterEvent("PLAYER_PET_CHANGED", "CheckPet")
end
self:RegisterEvent(IceHUD.WowVer < 80000 and not IceHUD.WowClassic and "PET_BAR_CHANGED" or "PET_BAR_UPDATE_USABLE", "CheckPet")
self:RegisterEvent(IceHUD.EventExistsPetBarChanged and "PET_BAR_CHANGED" or "PET_BAR_UPDATE_USABLE", "CheckPet")
self:RegisterEvent("UNIT_PET", "CheckPet")
if IceHUD.WowVer >= 40000 or IceHUD.WowClassic then
if not IceHUD.PerPowerEventsExist then
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
if IceHUD.EventExistsUnitMaxPower then
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
end
else

View File

@ -8,7 +8,7 @@ local _, unitClass = UnitClass("player")
local SPELL_POWER_MANA = SPELL_POWER_MANA
local SPELL_POWER_INSANITY = SPELL_POWER_INSANITY
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
if Enum and Enum.PowerType then
SPELL_POWER_MANA = Enum.PowerType.Mana
SPELL_POWER_INSANITY = Enum.PowerType.Insanity
end

View File

@ -81,7 +81,7 @@ function PlayerHealth.prototype:Enable(core)
self:RegisterEvent("PLAYER_REGEN_DISABLED", "CheckCombat")
self:RegisterEvent("PARTY_LEADER_CHANGED", "CheckLeader")
if IceHUD.WowVer >= 50000 or IceHUD.WowClassic then
if IceHUD.EventExistsGroupRosterUpdate then
self:RegisterEvent("GROUP_ROSTER_UPDATE", "CheckLeader")
else
self:RegisterEvent("PARTY_MEMBERS_CHANGED", "CheckLeader")

View File

@ -13,7 +13,7 @@ local SPELL_POWER_FURY = SPELL_POWER_FURY
local SPELL_POWER_MAELSTROM = SPELL_POWER_MAELSTROM
local SPELL_POWER_PAIN = SPELL_POWER_PAIN
local SPELL_POWER_LUNAR_POWER = SPELL_POWER_LUNAR_POWER
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
if Enum and Enum.PowerType then
SPELL_POWER_MANA = Enum.PowerType.Mana
SPELL_POWER_RAGE = Enum.PowerType.Rage
SPELL_POWER_FOCUS = Enum.PowerType.Focus
@ -153,9 +153,9 @@ function PlayerMana.prototype:Enable(core)
self:CreateTickerFrame()
if IceHUD.WowVer >= 40000 or IceHUD.WowClassic then
if not IceHUD.PerPowerEventsExist then
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
if IceHUD.EventExistsUnitMaxPower then
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
end
else
@ -280,7 +280,7 @@ function PlayerMana.prototype:ManaType(event, unit)
if self:ShouldUseTicker() then
-- register ticker for rogue energy
if (self.moduleSettings.tickerEnabled and (self.manaType == SPELL_POWER_ENERGY) and self.alive) then
if self.moduleSettings.tickerEnabled and self.manaType == SPELL_POWER_ENERGY then
self.tickerFrame:Show()
self.tickerFrame:SetScript("OnUpdate", function() self:EnergyTick() end)
else
@ -387,7 +387,7 @@ function PlayerMana.prototype:Update(unit, powertype)
if not IceHUD.IceCore:ShouldUseDogTags() then
-- extra hack for whiny rogues (are there other kind?)
local displayPercentage = self.manaPercentage
if self.manaType == SPELL_POWER_ENERGY or self.manaType == SPELL_POWER_FOCUS then
if self.manaType == SPELL_POWER_ENERGY or self.manaType == SPELL_POWER_FOCUS or self.manaType == SPELL_POWER_FURY then
displayPercentage = self.mana
else
displayPercentage = math.floor(displayPercentage * 100)
@ -438,7 +438,7 @@ function PlayerMana.prototype:EnergyTick()
return
end
if not (self.tickStart) then
if not self.tickStart or not self.alive then
self.tickerFrame:Hide()
return
end

View File

@ -56,7 +56,7 @@ do
return
end
self.current = select((IceHUD.WowVer < 80000 and not IceHUD.WowClassic) and 15 or 14, UnitAura(self.unit, spellName)) or 0
self.current = select(IceHUD.SpellFunctionsReturnRank and 15 or 14, UnitAura(self.unit, spellName)) or 0
self:Update()
end

View File

@ -22,7 +22,7 @@ for _, v in ipairs(RtBBuffs) do
end
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
if Enum and Enum.PowerType then
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
end

View File

@ -44,7 +44,7 @@ Runes.prototype.numRunes = 6
Runes.prototype.lastRuneState = {}
local SPELL_POWER_RUNES = SPELL_POWER_RUNES
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
if Enum and Enum.PowerType then
SPELL_POWER_RUNES = Enum.PowerType.Runes
end

View File

@ -38,7 +38,7 @@ local DemonologyCoords =
}
local SPELL_POWER_SOUL_SHARDS = SPELL_POWER_SOUL_SHARDS
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
if Enum and Enum.PowerType then
SPELL_POWER_SOUL_SHARDS = Enum.PowerType.SoulShards
end

View File

@ -25,6 +25,11 @@ local sixComboPointsTalentID = 19240
local CurrMaxSnDDuration = 0
local PotentialSnDDuration = 0
local sndBuffName = 132306
if IceHUD.WowMain and IceHUD.WowVer < 80000 then
sndBuffName = "Ability_Rogue_SliceDice"
end
if IceHUD.WowVer >= 50000 then
baseTime = 12
gapPerComboPoint = 6
@ -33,10 +38,14 @@ if IceHUD.WowClassic then
impSndBonusPerRank = 0.15
impSndTalentPage = 1
impSndTalentIdx = 6
elseif IceHUD.WowClassicBC then
impSndBonusPerRank = 0.15
impSndTalentPage = 2
impSndTalentIdx = 4
end
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
if IceHUD.WowVer >= 80000 then
if Enum and Enum.PowerType then
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
end
@ -61,7 +70,7 @@ function SliceAndDice.prototype:Enable(core)
SliceAndDice.super.prototype.Enable(self, core)
self:RegisterEvent("UNIT_AURA", "UpdateSliceAndDice")
if IceHUD.WowVer < 70000 and not IceHUD.WowClassic then
if IceHUD.EventExistsUnitComboPoints then
self:RegisterEvent("UNIT_COMBO_POINTS", "ComboPointsChanged")
else
self:RegisterEvent(IceHUD.UnitPowerEvent, "ComboPointsChanged")
@ -227,7 +236,7 @@ end
function SliceAndDice.prototype:GetBuffDuration(unitName, buffName)
local i = 1
local buff, _, texture, duration, endTime, remaining
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
if IceHUD.SpellFunctionsReturnRank then
buff, _, texture, _, _, duration, endTime = UnitBuff(unitName, i)
else
buff, texture, _, _, duration, endTime = UnitBuff(unitName, i)
@ -243,7 +252,7 @@ function SliceAndDice.prototype:GetBuffDuration(unitName, buffName)
i = i + 1;
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
if IceHUD.SpellFunctionsReturnRank then
buff, _, texture, _, _, duration, endTime = UnitBuff(unitName, i)
else
buff, texture, _, _, duration, endTime = UnitBuff(unitName, i)
@ -264,10 +273,10 @@ function SliceAndDice.prototype:MyOnUpdate()
end
local function SNDGetComboPoints(unit)
if IceHUD.WowVer >= 60000 or IceHUD.WowClassic then
return UnitPower(unit, SPELL_POWER_COMBO_POINTS)
elseif IceHUD.WowVer >= 30000 then
if IceHUD.PerTargetComboPoints then
return GetComboPoints(unit, "target")
elseif IceHUD.WowVer >= 60000 then
return UnitPower(unit, SPELL_POWER_COMBO_POINTS)
else
return GetComboPoints()
end
@ -281,7 +290,7 @@ local function HasSpell(id)
end
local function ShouldHide()
if IceHUD.WowVer >= 90000 then
if IceHUD.WowVer >= 90000 or IceHUD.WowClassicBC then
return false
end
@ -300,7 +309,7 @@ function SliceAndDice.prototype:UpdateSliceAndDice(event, unit, fromUpdate)
local remaining = nil
if not fromUpdate or IceHUD.WowVer < 30000 then
sndDuration, remaining = self:GetBuffDuration(self.unit, (IceHUD.WowVer < 80000 and not IceHUD.WowClassic) and "Ability_Rogue_SliceDice" or 132306)
sndDuration, remaining = self:GetBuffDuration(self.unit, sndBuffName)
if not remaining then
sndEndTime = 0

View File

@ -190,8 +190,8 @@ function StaggerBar.prototype:GetDebuffInfo()
if debuffID == LightID or debuffID == ModerateID or debuffID == HeavyID then
local spellName = UnitDebuff(self.unit, i)
duration = select((IceHUD.WowVer < 80000 and not IceHUD.WowClassic) and 6 or 5, UnitAura(self.unit, spellName, "", "HARMFUL"))
amount = select((IceHUD.WowVer < 80000 and not IceHUD.WowClassic) and 15 or 14, UnitAura(self.unit, spellName, "", "HARMFUL"))
duration = select(IceHUD.SpellFunctionsReturnRank and 6 or 5, UnitAura(self.unit, spellName, "", "HARMFUL"))
amount = select(IceHUD.SpellFunctionsReturnRank and 15 or 14, UnitAura(self.unit, spellName, "", "HARMFUL"))
staggerLevel = (debuffID == LightID) and 1 or (debuffID == ModerateID) and 2 or 3
break

View File

@ -113,6 +113,8 @@ local IncapacitateCCList = {
local FearCCList = {
-- Psychic Scream
8122,
-- Fear (Retail)
118699,
-- Fear
5782,
-- Howl of Terror
@ -336,7 +338,7 @@ end
function TargetCC.prototype:GetMaxDebuffDuration(unitName, debuffNames)
local i = 1
local debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
if IceHUD.SpellFunctionsReturnRank then
debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
else
debuff, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
@ -360,7 +362,7 @@ function TargetCC.prototype:GetMaxDebuffDuration(unitName, debuffNames)
i = i + 1;
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
if IceHUD.SpellFunctionsReturnRank then
debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
else
debuff, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")

View File

@ -91,7 +91,7 @@ function TargetCast.prototype:TargetChanged(unit)
if UnitCastingInfo then
local spell = UnitCastingInfo(self.unit)
local notInterruptible = select((IceHUD.WowVer < 80000 and not IceHUD.WowClassic) and 9 or 8, UnitCastingInfo(self.unit))
local notInterruptible = select(IceHUD.SpellFunctionsReturnRank and 9 or 8, UnitCastingInfo(self.unit))
if spell then
self.notInterruptible = notInterruptibleCast
self:StartBar(IceCastBar.Actions.Cast)
@ -101,7 +101,7 @@ function TargetCast.prototype:TargetChanged(unit)
if UnitChannelInfo then
local channel = UnitChannelInfo(self.unit)
notInterruptible = select((IceHUD.WowVer < 80000 and not IceHUD.WowClassic) and 8 or 7, UnitChannelInfo(self.unit))
notInterruptible = select(IceHUD.SpellFunctionsReturnRank and 8 or 7, UnitChannelInfo(self.unit))
if channel then
self.notInterruptible = notInterruptibleChannel
self:StartBar(IceCastBar.Actions.Channel)

View File

@ -133,7 +133,7 @@ function IceTargetInfo.prototype:Enable(core)
self:RegisterEvent("UNIT_LEVEL", "TargetLevel")
self:RegisterEvent("UNIT_FLAGS", "TargetFlags")
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
if IceHUD.EventExistsUnitDynamicFlags then
self:RegisterEvent("UNIT_DYNAMIC_FLAGS", "TargetFlags")
end
@ -1419,7 +1419,7 @@ function IceTargetInfo.prototype:UpdateBuffType(aura)
local spellID
---- end change by Fulzamoth
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
if IceHUD.SpellFunctionsReturnRank then
name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable = UnitAura(self.unit, i, reaction .. (filter and "|PLAYER" or ""))
else
---- Fulzamoth - 2019-09-04 : support for cooldowns on target buffs/debuffs (classic)

View File

@ -147,7 +147,7 @@ end
function TargetInvuln.prototype:GetMaxbuffDuration(unitName, buffNames)
local i = 1
local buff, rank, texture, count, buffType, duration, endTime, unitCaster
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
if IceHUD.SpellFunctionsReturnRank then
buff, rank, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
else
buff, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
@ -178,7 +178,7 @@ function TargetInvuln.prototype:GetMaxbuffDuration(unitName, buffNames)
i = i + 1;
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
if IceHUD.SpellFunctionsReturnRank then
buff, rank, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
else
buff, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")

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@ -14,7 +14,7 @@ local SPELL_POWER_FURY = SPELL_POWER_FURY
local SPELL_POWER_MAELSTROM = SPELL_POWER_MAELSTROM
local SPELL_POWER_PAIN = SPELL_POWER_PAIN
local SPELL_POWER_LUNAR_POWER = SPELL_POWER_LUNAR_POWER
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
if Enum and Enum.PowerType then
SPELL_POWER_MANA = Enum.PowerType.Mana
SPELL_POWER_RAGE = Enum.PowerType.Rage
SPELL_POWER_FOCUS = Enum.PowerType.Focus
@ -66,9 +66,9 @@ function IceTargetMana.prototype:Enable(core)
IceTargetMana.super.prototype.Enable(self, core)
if self.registerEvents then
if IceHUD.WowVer >= 40000 or IceHUD.WowClassic then
if not IceHUD.PerPowerEventsExist then
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
if IceHUD.EventExistsUnitMaxPower then
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
end
else

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@ -486,7 +486,7 @@ function TargetOfTarget.prototype:UpdateBuffs()
if (self.moduleSettings.showDebuffs) then
for i = 1, IceCore.BuffLimit do
local buffName, buffRank, buffTexture, buffApplications
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
if IceHUD.SpellFunctionsReturnRank then
buffName, buffRank, buffTexture, buffApplications = UnitDebuff(self.unit, i)
else
buffName, buffTexture, buffApplications = UnitDebuff(self.unit, i)

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@ -16,7 +16,7 @@ IceThreat.prototype.scheduledEvent = nil
local GetNumPartyMembers, GetNumRaidMembers = GetNumPartyMembers, GetNumRaidMembers
local MAX_NUM_RAID_MEMBERS, MAX_NUM_PARTY_MEMBERS = MAX_NUM_RAID_MEMBERS, MAX_NUM_PARTY_MEMBERS
if IceHUD.WowVer >= 50000 or IceHUD.WowClassic then
if not GetNumPartyMembers then
GetNumPartyMembers = GetNumGroupMembers
GetNumRaidMembers = GetNumGroupMembers
MAX_NUM_PARTY_MEMBERS = MAX_PARTY_MEMBERS

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@ -245,7 +245,7 @@ function Totems.prototype:UpdateTotem(event, totem, ...)
if not totem or tonumber(totem) ~= totem or totem < 1 or totem > self.numTotems or not GetTotemInfo then
return
end
local thisTotemName = self.totemNames[TOTEM_PRIORITIES[totem]]
local haveTotem, name, startTime, duration, icon = GetTotemInfo(totem);
if duration > 0 then
self.frame.graphical[totem].totem:SetTexture(icon)
@ -287,10 +287,9 @@ function Totems.prototype:CreateTotemFrame()
self.frame.graphical = {}
end
local totemType
for i=1, self.numTotems do
slot = TOTEM_PRIORITIES[i]
self:CreateTotem(slot, self.totemNames[slot])
local slot = TOTEM_PRIORITIES[i]
self:CreateTotem(slot, self.totemNames[slot])
end
end
@ -376,9 +375,9 @@ function Totems.prototype:CreateTotem(i, name)
self.graphicalOnLeave = function() GameTooltip:Hide() end
end
if not self.graphicalOnMouseUp then
self.graphicalOnMouseUp = function (self, mouseButton)
self.graphicalOnMouseUp = function (button, mouseButton)
if mouseButton == "RightButton" then
DestroyTotem(self.slot)
DestroyTotem(button.slot)
end
end
end
@ -422,6 +421,6 @@ end
-- Load us up
local _, unitClass = UnitClass("player")
if (unitClass == "SHAMAN") or (unitClass == "DRUID") then
if IceHUD.WowVer >= 90000 or (unitClass == "SHAMAN") or (unitClass == "DRUID") then
IceHUD.Totems = Totems:new()
end

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@ -2,5 +2,5 @@
vNext:
- Added support for Anima-charged combo points for Kyrian covenant (ticket #291).
- Updated TOC for 9.0.2
- Fixed FocusMana modules attempting to register invalid events in Classic builds.
- Add support for multiple anima-charged combo points to display at once.