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https://github.com/parnic/ice-hud.git
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3 Commits
Author | SHA1 | Date | |
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5712114eb8
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2a0db2eb01
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7d32b6d8c6
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@ -393,6 +393,8 @@ function IceCastBar.prototype:MyOnUpdate()
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return
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end
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self:UpdateBar(1, self:GetCurrentCastingColor())
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if (self.action == IceCastBar.Actions.Failure) then
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self:FlashBar("CastFail", 1-scale, self.actionMessage, "CastFail")
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else
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@ -478,7 +480,7 @@ function IceCastBar.prototype:FlashBar(color, alpha, text, textColor)
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end
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function IceCastBar.prototype:StartBar(action, message)
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function IceCastBar.prototype:StartBar(action, message, spellId)
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local spell, rank, displayName, icon, startTime, endTime, isTradeSkill, numStages
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if IceHUD.SpellFunctionsReturnRank then
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spell, rank, displayName, icon, startTime, endTime, isTradeSkill = UnitCastingInfo(self.unit)
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@ -493,6 +495,10 @@ function IceCastBar.prototype:StartBar(action, message)
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end
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end
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if spellId and not spell then
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spell, rank, icon = GetSpellInfo(spellId)
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end
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local isChargeSpell = numStages and numStages > 0
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if isChargeSpell then
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self.NumStages = numStages
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@ -514,7 +520,7 @@ function IceCastBar.prototype:StartBar(action, message)
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if LibClassicCasterino and not spell then
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self:StopBar()
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elseif not spell then
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return
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return
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end
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if icon ~= nil then
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@ -590,7 +596,7 @@ function IceCastBar.prototype:SpellCastStart(event, unit, castGuid, spellId)
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IceHUD:Debug("SpellCastStart", unit, castGuid, spellId)
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--UnitCastingInfo(unit)
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self:StartBar(IceCastBar.Actions.Cast)
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self:StartBar(IceCastBar.Actions.Cast, nil, spellId)
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self.current = castGuid
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end
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@ -609,8 +615,9 @@ function IceCastBar.prototype:SpellCastStop(event, unit, castGuid, spellId)
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self.action ~= IceCastBar.Actions.ReverseChannel)
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then
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self:StopBar()
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self.current = nil
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end
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self.current = nil
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end
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@ -639,7 +646,7 @@ function IceCastBar.prototype:SpellCastFailed(event, unit, castGuid, spellId)
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end
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end
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self:StartBar(IceCastBar.Actions.Failure, "Failed")
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self:StartBar(IceCastBar.Actions.Failure, "Failed", nil, spellId)
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end
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function IceCastBar.prototype:SpellCastInterrupted(event, unit, castGuid, spellId)
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@ -653,7 +660,7 @@ function IceCastBar.prototype:SpellCastInterrupted(event, unit, castGuid, spellI
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self.current = nil
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self:StartBar(IceCastBar.Actions.Failure, "Interrupted")
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self:StartBar(IceCastBar.Actions.Failure, "Interrupted", spellId)
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end
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function IceCastBar.prototype:SpellCastDelayed(event, unit, castGuid, spellId)
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@ -687,7 +694,7 @@ function IceCastBar.prototype:SpellCastSucceeded(event, unit, castGuid, spellId)
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-- show after normal successfull cast
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if (self.action == IceCastBar.Actions.Cast) then
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self:StartBar(IceCastBar.Actions.Success, spell.. self:GetShortRank(rank))
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self:StartBar(IceCastBar.Actions.Success, spell.. self:GetShortRank(rank), spellId)
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return
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end
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@ -700,7 +707,7 @@ function IceCastBar.prototype:SpellCastSucceeded(event, unit, castGuid, spellId)
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end
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end
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self:StartBar(IceCastBar.Actions.Success, spell.. self:GetShortRank(rank))
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self:StartBar(IceCastBar.Actions.Success, spell.. self:GetShortRank(rank), spellId)
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end
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@ -1,5 +1,11 @@
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# Changelog
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v1.14.5:
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- Fix castbar flashing. There are controls on the player castbar module for flashing when a spell succeeds or fails, and separate controls for flashing when an instant cast completes. Those were broken, but now work again.
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- Add "@" after the number when the Combo Points module is in Numeric mode, "Show Charged points" is enabled, and the current combo point is charged.
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- Fix Charged point support in the ComboPointsBar module.
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v1.14.4:
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- Update TOC for 10.0.2
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@ -545,6 +545,9 @@ function ComboPoints.prototype:UpdateComboPoints(...)
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self.frame.numeric:SetTextColor(r, g, b, 0.7)
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local pointsText = tostring(points)
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if self.moduleSettings.bShowCharged and self:IsChargedPoint(points) then
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pointsText = pointsText.."@"
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end
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if anticipate > 0 then
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pointsText = pointsText.."+"..tostring(anticipate)
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end
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@ -11,6 +11,7 @@ function ComboPointsBar.prototype:init()
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self:SetDefaultColor("ComboPointsBarMin", 1, 1, 0)
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self:SetDefaultColor("ComboPointsBarMax", 0, 1, 0)
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self:SetDefaultColor("ChargedComboPointBar", 0.3137254901960784, 0.3725490196078432, 1)
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self.bTreatEmptyAsFull = true
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end
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@ -52,6 +53,26 @@ function ComboPointsBar.prototype:GetOptions()
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end,
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}
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opts["bShowCharged"] = {
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type = 'toggle',
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width = 'double',
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name = L["Show Charged points"],
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desc = L["Whether or not to color a charged combo point a separate color and append an @ sign to the number. Set the ChargedComboPointBar color to the color you would like it to be."],
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get = function()
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return self.moduleSettings.bShowCharged
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end,
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set = function(info, v)
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self.moduleSettings.bShowCharged = v
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self:UpdateComboPoints()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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hidden = function()
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return not GetUnitChargedPowerPoints
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end,
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}
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return opts
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end
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@ -62,6 +83,7 @@ function ComboPointsBar.prototype:GetDefaultSettings()
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defaults.alwaysDisplay = false
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defaults.desiredLerpTime = 0.05
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defaults.bShowWithNoTarget = true
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defaults.bShowCharged = true
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return defaults
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end
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@ -84,17 +106,7 @@ function ComboPointsBar.prototype:Enable(core)
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end
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if GetUnitChargedPowerPoints then
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self:RegisterEvent("UNIT_POWER_POINT_CHARGE", "UpdateChargedComboPoints")
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end
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self:UpdateChargedComboPoints()
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end
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function ComboPointsBar.prototype:UpdateChargedComboPoints()
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if GetUnitChargedPowerPoints then
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local chargedPowerPoints = GetUnitChargedPowerPoints("player")
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self.chargedPowerPointIndex = chargedPowerPoints and chargedPowerPoints[1]
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self:UpdateComboPoints()
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self:RegisterEvent("UNIT_POWER_POINT_CHARGE", "UpdateComboPoints")
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end
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end
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@ -131,20 +143,46 @@ function ComboPointsBar.prototype:UpdateComboPoints(...)
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points = nil
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end
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local isCharged = self:IsChargedPoint(points) and self.moduleSettings.bShowCharged
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if points == nil or points == 0 or (not UnitExists("target") and not self.moduleSettings.bShowWithNoTarget) then
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self:Show(self.moduleSettings.alwaysDisplay)
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self:UpdateBar(0, "undef")
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else
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self:Show(true)
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self:SetScaledColor(color, (points - 1) / 4.0, self.settings.colors["ComboPointsBarMax"], self.settings.colors["ComboPointsBarMin"])
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if isCharged then
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color.r, color.g, color.b = self:GetColor("ChargedComboPointBar")
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else
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self:SetScaledColor(color, (points - 1) / 4.0, self.settings.colors["ComboPointsBarMax"], self.settings.colors["ComboPointsBarMin"])
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end
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self:UpdateBar(points / UnitPowerMax("player", SPELL_POWER_COMBO_POINTS), "undef")
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self.barFrame.bar:SetVertexColor(color.r, color.g, color.b, self.alpha)
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end
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self:SetBottomText1(points or "0")
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if self.chargedPowerPointIndex then
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self:SetBottomText2(self.chargedPowerPointIndex)
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local pointsText = tostring(points or 0)
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if isCharged then
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pointsText = pointsText .. "@"
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end
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self:SetBottomText1(pointsText or "0")
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end
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function ComboPointsBar.prototype:IsChargedPoint(point)
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if not GetUnitChargedPowerPoints or not point then
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return false
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end
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local chargedPoints = GetUnitChargedPowerPoints("player")
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if not chargedPoints then
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return false
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end
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for i=1, #chargedPoints do
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if chargedPoints[i] == point then
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return true
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end
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end
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return false
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end
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function ComboPointsBar.prototype:Update()
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@ -1,5 +1,11 @@
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# Changelog
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v1.14.5:
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- Fix castbar flashing. There are controls on the player castbar module for flashing when a spell succeeds or fails, and separate controls for flashing when an instant cast completes. Those were broken, but now work again.
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- Add "@" after the number when the Combo Points module is in Numeric mode, "Show Charged points" is enabled, and the current combo point is charged.
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- Fix Charged point support in the ComboPointsBar module.
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v1.14.4:
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- Update TOC for 10.0.2
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