Compare commits

...

310 Commits

Author SHA1 Message Date
5712114eb8 Fix Charged point support in ComboPointsBar 2022-11-16 21:14:51 -06:00
2a0db2eb01 Show charged combo point in Numeric mode 2022-11-16 21:09:44 -06:00
7d32b6d8c6 Fix player castbar flashes
There are controls on the player castbar module for flashing when a spell succeeds or fails, and separate controls for flashing when an instant cast completes. Those were broken (flashing never happened), but now work again.

UpdateBar() was necessary in MyOnUpdate() in the event that no other spell has been cast (in order to set the alpha so that the bottom text displays). The spellId is being passed along so that spells that aren't currently being cast can have their name and icon displayed appropriately, and so the early-out for "no known spell" doesn't trigger (which allows the Flash to actually work). The self.current reset fixes instant casts after a normal cast (we were only clearing the "current" spell conditionally when we only meant to filter StopBar, so if it wasn't cleared, future successful casts thought they were for a different spell than was currently being cast.
2022-11-16 13:09:58 -06:00
60d44601d1 Update changelog 2022-11-15 00:30:29 -06:00
b3cf33a945 Increase TOC for 10.0.2 2022-11-15 00:27:26 -06:00
3ddc2f9d2f Add more color 2022-11-13 11:33:05 -06:00
d6adaedc93 Adjust for 10.0 client
This option moved, so point to the new location.
2022-11-13 11:30:29 -06:00
6a985bc67a Add Evoker, empowered casting support 2022-11-11 11:29:15 -06:00
3a5e58bf34 Add Spell ID support for aura tracking (#31) 2022-11-06 08:34:01 -06:00
b467af21c0 Fix CC and Invuln not showing immediately
This is the same fix as was applied to RollTheBones in commit 46883e355b but I failed to audit the rest of the mod for places where this was possible. This one was reported over on the Curse addon page comments.
2022-10-31 23:36:38 -05:00
acc400de6e Fix error on Classic with Hide Party
I neglected to test the new party-hide implementation on pre-10.0. It was not fully implemented. This implementation is from Pitbull4 and is more complicated than I need, but certainly does the job and allows for some future usage if needed.

Fixes wowace ticket #330
2022-10-30 23:21:31 -05:00
cac0deeb3c Update license with current year 2022-10-28 22:48:37 -05:00
e951d40b12 Don't package file just meant to help packager 2022-10-28 22:48:31 -05:00
46883e355b Fix RollTheBones not showing immediately when cast
I guess UNIT_AURA now provides a third argument that it wasn't before. So instead of relying on a third argument, just override the event name to something we control and key off that for avoiding updates.
2022-10-28 22:44:38 -05:00
004df582ef Update changelog 2022-10-27 20:34:19 -05:00
b8cf6e90b0 Fix error on 10.0
I guess this frame is gone. I don't remember why this was necessary.
2022-10-27 20:32:47 -05:00
d0c06c7b55 Add sponsor file 2022-10-27 09:09:50 -05:00
8858459b10 Disable Runes Hide Blizzard option
This is no longer functional in 10.0 and I can't find an easy replacement, so I'm removing the functionality for 10.0+ for now. The entire player frame can still be hidden, which also hides the runes, so I don't feel like this is super critical to have.

Fixes #26
2022-10-27 08:56:53 -05:00
86e40187a2 Update Party hide feature for 10.0 compatibility 2022-10-25 22:42:46 -05:00
62bcc17ed6 Increase TOC to 10.0 2022-10-25 21:43:46 -05:00
52c9b51e8d Temp fix for error in 10.0
I need to find the new way to disable party frames, but this gets the addon loaded for now.
2022-10-25 21:43:13 -05:00
aa03a0b332 Add support for max power changing
Evokers can spec into an additional Essence, so we need to handle the power counter increasing/decreasing. This was a fundamental change to the class power counter, so I'm sure something else broke somewhere. A casual glance at other classes/specs seems fine, though...
2022-10-25 21:43:05 -05:00
3017b5dd18 Rename Anima Charged to Charged
Charged combo points are still a thing, but they're no longer called "Anima-charged" or relate to Kyrian.
2022-10-25 21:42:32 -05:00
1f54f7d41d Use new player castbar frame name 2022-10-25 21:42:13 -05:00
5b73d3b35f Update to correct LibDogTag url 2022-10-04 22:36:41 -05:00
decb0017f3 Update changelog 2022-10-04 22:33:35 -05:00
a32b75bf44 Update to latest packager example 2022-09-22 11:01:21 -05:00
6c506579be Add Wago packaging support 2022-09-22 10:46:11 -05:00
701fb1373f Fix Runes disappearing for DK on Wrath
MaxPower events fire, but I guess only Legion+ actually returns rune counts from this function. On Wrath it always returns 0, so the CheckMaxNumRunes logic was hiding all runes.
2022-09-20 14:27:31 -05:00
20d26d8f5e Update changelog for release 2022-09-19 10:21:41 -05:00
5a41d9a7f4 Fix ShadowOrbs causing priests to freeze/hang on login
I would still like to find a way to feature-flag this instead of WowVer-flag it, but it's not super important for now.
2022-09-19 10:21:02 -05:00
18d827965c Update changelog 2022-09-18 23:16:04 -05:00
c2183f99a0 Add missing feature flag definition 2022-09-18 23:07:07 -05:00
7ceb70737a Fix combo points display in Classic Era 2022-09-18 22:57:01 -05:00
faa3d326aa Replace WowVer checks in class power counters 2022-09-18 22:43:04 -05:00
9fc90551e2 Fix Charged combo points feature flag 2022-09-18 22:35:19 -05:00
0af47119e3 Continue replacement of WowVer checks 2022-09-18 21:49:53 -05:00
955fa6efdc Continue replacement of WowVer checks 2022-09-18 17:54:35 -05:00
41ae17ba9a Continue replacement of WowVer checks 2022-09-18 17:50:37 -05:00
5bc1f04504 Remove HolyPower reference from most power modules 2022-09-18 15:37:01 -05:00
09e1832fbe Fix more invalid texture layers 2022-09-18 15:36:45 -05:00
7c3fc54d26 Fix invalid texture layer
This is an error in 10.0 and was wrong before that.
2022-09-18 15:36:34 -05:00
8972f7eed5 Fix MaxPower event flag
I'm not sure how this got set the way it was...the event definitely exists in > 8.0...
2022-09-18 15:36:06 -05:00
9e68edbc43 Detect SnD max changing more reliably 2022-09-18 15:34:36 -05:00
a259db6b8a Use UnitPowerMax where available 2022-09-18 15:34:27 -05:00
d10586d477 More culling of WowVer checks 2022-09-18 13:33:51 -05:00
c804ba178b Convert a few more checks into feature flags 2022-09-18 08:30:06 -05:00
f04c5db493 Re-enable dev-only profile export/import
Exporting works pretty well, but importing is rough (mostly because error messaging isn't quite in place, and it's not obvious that you have to close the window to execute the import). I found a generic json serializer, decided to adapt it to WoW, and it seems to work.

But anyway, I saw this code sitting around and figured it wouldn't take too much work to get it in working order. I was mostly right.
2022-09-02 21:44:12 -05:00
1de917223f Use new Classic expansion checks where available 2022-09-02 20:48:10 -05:00
fa064dc866 Update changelogs 2022-09-02 14:35:27 -05:00
ee72cd1f33 Add feature flag for UnitGroupRolesAssigned 2022-09-02 14:31:51 -05:00
777cf01174 Add feature flag for Heal Prediction
And turn it on for Wrath Classic, because apparently it works there.
2022-09-02 14:27:33 -05:00
97e81018c7 Update for Wrath Classic (non-BCC pre-patch)
Apparently in full-blown Wrath classic, post-BCC-pre-patch, there's a new WOW_PROJECT constant that needs to be used.
2022-09-02 14:26:54 -05:00
b65909c570 Wrath updates for Paladin GCD, Rogue SnD 2022-08-30 22:25:16 -05:00
b33a82622f Update changelogs 2022-08-30 22:03:46 -05:00
96a8fb2c3d Bump TOC for retail 2022-08-30 22:01:00 -05:00
6c623d6965 Initial Wrath-Classic compatibility
Briefly fought a training dummy with a Death Knight and a Shaman. I'm sure stuff like Slice-and-dice will need attention for talents moving around and such.
2022-08-30 21:59:58 -05:00
d31872512e Add support for blocked submenu options
Some menus, such as when targeting other players, use mixins which are themselves menus. We have to dive down one more layer to resolve those. The official UI source does this submenu thing (as opposed to recursion) so this should exactly mimic how the base game now works.
2022-06-06 09:02:43 -05:00
d424afdab1 Rework blocked menu options for 9.2.5
Since 9.2.5 completely re-worked UnitPopupMenus, IceHUD's "Set Focus" right-click menu option overrides were broken. This restores the override so that it can still suppress the tainted functionality.

Additionally, it turns out that having Clique installed replaces this entire thing somehow and makes Set Focus et al function (with IceHUD's ClickCastFrames registration). I don't know what that magic is about, but none of this munging happens and the tainted paths work fine. Interesting.

Fixes wowace ticket #319
2022-06-05 23:30:09 -05:00
9500bdf393 Fix error on BCC
Fixes #21
2022-06-01 16:26:12 -05:00
6325ed1ade Fix changelogs
This is why Unreleased is used instead...
2022-06-01 08:31:05 -05:00
a4c44a5809 Update TOC 2022-06-01 08:30:21 -05:00
82db70969a Remove UnitPopupButtons usage
I need to find a way to reintroduce this, but Blizzard's new method of building these frames doesn't look like it's going to be particularly easy. This stops error popups on 9.2.5
2022-06-01 08:29:39 -05:00
47931922bd Fix target health updating infrequently on Classic 2022-05-02 12:22:07 -05:00
af74c9e3fe Update changelog 2022-03-28 10:30:30 -05:00
611f37a1f3 Add reported missing nil check
Fixes #20 (github)
2022-03-25 21:30:54 -05:00
5d8b83e5ef Update changelog 2022-03-24 11:54:20 -05:00
53fdb48b05 Fix reported TBC issue of target health updates
For some reason, on TBC classic target health is not updating frequently. I waded through the official TBC source code, and it looks like if predictedHealth is enabled (which it is by default), then the default UI uses an OnUpdate handler to update the target's health bar. So now I'm doing the same.
2022-03-24 11:51:58 -05:00
b64294ca11 Minor optimization for ZM puzzle detection
COMBAT_LOG_EVENT_UNFILTERED is a spam-fest, so let's only subscribe to it when we absolutely have to. This could arguably by done entirely in UNIT_AURA, but since we don't know for sure that a given UNIT_AURA event was the removal of a buff, there is a potential problem with trying to detect exactly when the puzzle session was finished. This code can potentially mis-detect puzzle starting, or hide the addon again when it's already hidden, but there shouldn't be an issue in practice. If this turns out to be problematic, I will roll back to the previous method.
2022-03-23 23:07:20 -05:00
0785265feb Convenience method for looking for any buff from a list 2022-03-23 23:04:00 -05:00
4007f1258b Fix whitespace 2022-03-23 11:40:12 -05:00
c7c92d468e Update changelog 2022-03-22 22:59:38 -05:00
eee20f17b4 Change method of hiding the target frame
See 51e2debc4d for the PlayerFrame version of this (and reasoning for this)
2022-03-22 22:57:36 -05:00
0aa584d81a Hide IceHUD during Zereth Mortis puzzles 2022-03-22 22:56:57 -05:00
51e2debc4d Change method of hiding the player frame
This existing method worked fine for many years, but seems to have become inadequate in 9.2, likely due to this change that's restoring player frame visibility sometimes: 20f786e45b

Fixes #19 (Github)
2022-03-22 15:58:10 -05:00
d48ae9b12a Update TOCs 2022-03-22 08:25:50 -05:00
83028c159f Prep for release 2022-01-28 11:22:18 -06:00
a8a3da753e Update TOC for BCC, changelog 2022-01-28 11:18:32 -06:00
9e77fa6831 fix totem bar dismissal (#18)
* fix totem bar dismissal

* limit insecure DestroyTotem fix to Classic/TBC

* fix fussy commit

Co-authored-by: Wiktor Ozimek <wiktor.ozimek@gmail.com>
2021-11-24 13:25:10 -06:00
e4919fb1fe Update TOCs 2021-11-11 13:00:39 -06:00
724a3001ed Prep for release 2021-10-14 19:55:56 -05:00
8226679ccd Update TOC for Classic 1.14.0 2021-10-13 22:15:21 -05:00
2c0b3d5f6f Update changelog 2021-10-12 21:22:51 -05:00
a08c2455c6 Support multiple anima-charged combo points
#16
2021-10-12 21:11:39 -05:00
8868b16785 Fix FocusMana event registration on Classic builds
Thanks to Lethay's comments on WowAce.
2021-09-25 09:34:44 -05:00
fc009492cb Update TOC for BC-Classic and Classic
WowAce ticket 317
2021-09-10 14:08:45 -05:00
e2ef8e6cb1 Rename closure variable to avoid shadowing a global/implicit var 2021-09-05 09:35:27 -05:00
da5498d1a2 Fix leaking variable 2021-09-05 09:33:46 -05:00
e8c8172298 Update changelog 2021-09-05 09:32:16 -05:00
345d12263c Add license 2021-09-01 09:53:57 -05:00
843292eda7 Use different GCD spell for Paladins in Classic 2021-08-25 21:41:50 -05:00
58721f4fa6 Update changelog for release 2021-07-19 12:52:30 -05:00
ebbddc0001 Expand vertical reach of Tank textures by request
This enables these bars to better represent the full 0-100 spectrum.
Previously, they would cut off the top and bottom by some amount
(differed per texture).
2021-07-18 23:36:07 -05:00
764a097fe2 Update TargetCC.lua (#13)
Added the working spell ID for FEAR on retail, tested on my max level Lock.
2021-07-16 09:37:05 -05:00
60587b22f8 Fix energy ticker when zoning back into an instance after dying
Instead of unhooking the event when we're dead, just hide the ticker
when dead. This ensures, regardless of the order the events come in
when zoning back into an instance, reviving, etc., the ticker is always
shown when appropriate.

WowAce ticket #316
2021-07-06 11:34:52 -05:00
ec80716991 Remove outdated readme message 2021-06-29 10:18:37 -05:00
bc16ae677b Update for WoW 9.1 2021-06-28 13:02:19 -05:00
dc5a3f3a05 Finalize changelog for v1.13.5 2021-06-26 14:21:36 -05:00
6c3ed55780 Update changelog 2021-06-26 14:20:39 -05:00
dfcef9617f Always update aura durations
If we're coming from a custom update func, it could mean that we're
tracking a unit that doesn't get events, like UNIT_AURA, for them. This
includes anything other than player, target, and focus, essentially.
2021-06-26 14:14:57 -05:00
94b62d56a0 Also subscribe for targettarget units 2021-06-26 14:13:57 -05:00
90f126d7a0 Fix custom bar update errors
I was tracking updates with two separate variables depending on where
the registration happened. The order that updates ran in was not
reliable, so sometimes one would register and sometimes the other would.
Since only one of them was setting itself as "from update", the behavior
internal to the bar was also inconsistent.
2021-06-26 14:13:44 -05:00
209fbe2b4e Trim whitespace off dogtags on upper/lower texts
This fixes an issue with strings getting clipped when newlines were
inadvertently included. wowace ticket #311
2021-06-10 22:29:30 -05:00
9435a9d74f Move LibRangeCheck to the proper location (wowace #306) 2021-05-21 07:40:01 -05:00
1519ac2299 Update changelog 2021-05-20 20:49:45 -05:00
2ba558d73d Package WeakAuras's fork of LibRangeCheck with BC-Classic compatibility 2021-05-20 20:48:24 -05:00
a3d9c7bd3d Update readme.md 2021-05-20 08:43:04 -05:00
d641886a8a Update with latest community packager changes for BC-Classic 2021-05-14 21:37:35 -05:00
87456ca051 Fix feature flag typo 2021-05-09 17:38:58 -05:00
d1eae2437f Temp rollback to earlier community packager
Community packager commit 3cbe4587 contains some incorrect logic that
causes the script to exit code 1 on successful WoWI upload when the new
WoWI changelog feature(s) aren't being used.
2021-05-09 17:10:25 -05:00
470ca2f592 Update changelog 2021-05-09 12:06:01 -05:00
e313e679ae Basic Classic-BC support
This has been tested on Classic PTR and Retail, but only with a Rogue
character. Don't have a ton of time to do more exhaustive tests right now.

Fixes #11
2021-05-09 12:04:23 -05:00
d43555b7c4 Update changelog 2021-04-25 22:54:29 -05:00
90e0dd1597 Update build script, include Classic-TBC detection 2021-04-25 22:50:32 -05:00
6282dfb256 Update changelog 2021-04-13 21:32:40 -05:00
4de8cb0d27 Show fury raw value as top number when DogTags are disabled
Same as commit 36c8f02fc2

WoWAce ticket #301
2021-04-13 21:31:32 -05:00
ea28a05051 Update Classic TOC 2021-03-23 12:15:38 -05:00
ca80ca3f75 Update TOC for 9.0.5, prepare for release 2021-03-22 21:43:38 -05:00
fe22f7e658 Update latest changes 2021-03-21 11:56:20 -05:00
354fb483bb Fix incorrect mana alpha when max mana is 0 2021-03-21 11:18:58 -05:00
f6c737c654 Activate totems for all classes in 9.0+
Some class abilities spawn units that live for a specific amount of time, and the game
handles these as Totems.
2020-12-27 21:28:16 -06:00
9a38c4b3ea Revert file to original 2020-12-05 16:49:07 -06:00
ab6b662ac4 Update all library paths to current 2020-12-04 13:38:54 -06:00
a2addcb627 Update url for DogTag dependencies 2020-12-04 13:20:42 -06:00
7f84c28538 Update for new release version 2020-12-04 08:50:12 -06:00
924bd4a6ef Update TOC to latest 2020-11-29 12:06:51 -06:00
0f753448d7 Add config setting to control showing anima-charged combo points 2020-11-28 23:00:24 -06:00
891ddc230c Update temp short changelog 2020-11-28 22:50:25 -06:00
06353d4974 Add support for Anima-charged combo points
Requested by Curseforge ticket 291
2020-11-28 20:37:12 -06:00
d44e62bee4 Reformat changelogs
This allows for a nicer release formatting, assuming I keep up with it.
2020-10-18 15:17:25 -05:00
8fe1ef75b7 Revert "Revert "Show "development" as addon version for non-packaged builds""
This reverts commit 087c64ee6a. Now that the community packager is being used, this should work fine.
2020-10-18 15:06:12 -05:00
702aa5bff6 Allow nolib versions to be created 2020-10-18 15:05:43 -05:00
d6e1fd707a Remove 9.0 dev note 2020-10-18 15:05:35 -05:00
88d7dd3982 Fix Options TOC to work with Classic 2020-10-18 09:11:38 -05:00
f495bb15be Change tabs to spaces to try and fix the community packager 2020-10-18 09:04:38 -05:00
087c64ee6a Revert "Show "development" as addon version for non-packaged builds"
This reverts commit 5c19d7f89c. The Twitch client is apparently having problems with alpha versions, so I'm taking guesses as to why that might be.
2020-10-14 13:05:26 -05:00
077f381adb Increased valid ranges by request (wowace ticket #280) 2020-10-14 12:57:34 -05:00
a5be2996da Fix RollTheBones for 9.0 2020-10-13 22:28:10 -05:00
22f473b54d Fix SnD for 9.0, add support for Deeper Stratagem talent
There's still some situations where refreshing SnD can give a much longer buff than expected...I'm not sure what those conditions are, though.
2020-10-13 21:59:44 -05:00
e7f95cbcb6 Holy power is usable by all specs in 9.0 2020-10-13 21:28:37 -05:00
5c19d7f89c Show "development" as addon version for non-packaged builds 2020-10-13 20:32:02 -05:00
f01d6495f8 Update readme to match Curse/WoWAce pages 2020-10-13 20:31:44 -05:00
34ecd95e4f Add github workflow for packaging with the community packager 2020-10-13 09:15:46 -05:00
564919e0c6 Configure for compatibility with community addon packager 2020-10-13 09:02:45 -05:00
a18144aec0 9.0 compatibility updates - initial attempt 2020-10-13 08:46:41 -05:00
53bf76c58a Update mailmap 2020-08-31 21:34:50 -05:00
1140d2e8c5 Update changelog 2020-08-31 21:24:43 -05:00
7d562dfb35 Possible fix for reported Classic issue 2020-08-28 21:20:47 -05:00
7c2fe06fa8 Update changelog 2020-07-13 11:21:59 -05:00
819cc64aca Maybe fix pet health visibility on teleport
Untested fix for a similar issue as seen on other modules.
2020-06-25 10:09:52 -05:00
36c8f02fc2 Show focus raw value as top number when DogTags are disabled 2020-06-19 14:07:38 -05:00
db7d797eb2 Fixed various class power indicators using the wrong alpha sometimes 2020-05-30 15:25:02 -05:00
a9cf5d5b2c Updated changelog 2020-05-27 11:26:18 -05:00
81d8ffeae1 Fixed issue of Runes alpha being wrong after a teleport with a target 2020-05-23 15:55:31 -05:00
d9c3de0a5e Drycode attempt to fix reported issue 278
This should only happen on a Classic client with LibClassicCasterino installed and a specific type of spell event fires
2020-05-22 10:17:18 -05:00
efdad59911 Updated changelog 2020-01-14 20:16:08 -06:00
b8e8b41ae7 Updated TOC 2020-01-14 20:14:34 -06:00
261be76d90 Fixed Rage showing on a scale of 0-1000 instead of 0-100 w/o DogTags on
Added a note about why this is happening for the next time I need to mess with it. I am fairly certain there is code in IceHUD that's already dealing with the 0-1000 scale and handling it, so I don't want to disrupt stuff without having enough testing.
2020-01-11 22:31:34 -06:00
55fbfbdf1c Fixed TargetMana value not showing in the proper color w/ DogTags off 2020-01-11 22:18:38 -06:00
e6077ab39f Updated FAQ 2020-01-07 19:46:20 -06:00
abf3c0d514 Updated changelog for release 2019-12-13 16:24:45 -06:00
b1e746bec9 Guard against missing GetTotemInfo API 2019-12-10 16:56:38 -06:00
659de89d0c Fixed player cast error for users without LibCasterCasterino installed 2019-11-30 10:49:37 -06:00
da79bb35c8 Updated changelog 2019-11-29 19:09:47 -06:00
b40829abbb add TargetCast support in Classic (#8)
This change adds support for using LibCasterCasterino to get your
target's casting info to enable the TargetCast module. It's not as
clean as the newer retail native calls but works well enough for
most interrupts.

Note: because LibCasterCasterino is using combat log events to get
casting info if a spell cast starts and is immediately cancelled or
interrupted the log may not get updated and the cast bar will zombie
complete.

LibCasterCasterino can be found at:

https://github.com/rgd87/LibClassicCasterino
2019-09-28 22:58:39 -05:00
7dfc05aa91 Fixed fallout from disabling GCD module
Fixes wowace ticket 253
2019-09-26 15:38:42 -05:00
a0d05ebf94 Updated changelog 2019-09-26 11:19:18 -05:00
b5b5c31791 Only use combo modules in Classic for Rogues and Druids 2019-09-22 14:24:02 -05:00
5c66970d8f GCD doesn't function in Classic 2019-09-19 22:09:16 -05:00
4fbb70ebc0 Updated changelog for release 2019-09-10 23:16:18 -05:00
9cfa00227f Fixed indentation to match the rest of the file (spaces/tabs) 2019-09-10 23:16:08 -05:00
9b90694912 add missing unit parameter on SpellCastFailed (#5) 2019-09-06 18:12:39 -05:00
67f79736d8 Preparing for release 2019-09-05 21:39:10 -05:00
dc98e5b521 Updated changelog 2019-09-04 17:56:29 -05:00
94506cc591 Merge remote-tracking branch 'github/master' 2019-09-04 17:52:07 -05:00
09d9a9c6f7 Add cooldowns support on target buffs/debuffs (#4)
* Add cooldowns support on target buffs/debuffs

Duration and expiration times are not set on target buffs/debuffs
when using UnitAura. This change looks up the spellID in
LibClassicDurations and sets the duration and expiry using that
source.

This change enables the cooldown sweep that allows OmniCC to properly
display the countdown of time remaining on the buff/debuff.

Note that this only adds the cooldown on buff/debuffs applied
to the target by the player.

* set LibStub to silently fail if library is missing

Support for cooldown durations on Classic WoW is provided by
LibClassicDurations, which comes with the ClassicAuraDurations
addon. This change prevents IceHUD throwing an error if the
library is missing.
2019-09-04 17:50:33 -05:00
8b7ce521ff Merge pull request #3 from TwentyOneZ/master
RealMobHealth addon compatibility
2019-09-03 17:34:51 -05:00
26fd86134b RealMobHealth addon compatibility
It will only work with DogTags disabled. Otherwise it will respect the DogTag (which doesn't support the RealMobHealth info).
2019-09-03 16:03:38 -03:00
e4d8bae185 Only allow custom bars to track players in Classic 2019-09-03 10:17:03 -05:00
2d42116f8d Updated changelog 2019-08-30 10:41:14 -05:00
a7d1629ed3 Fixed error in Classic when changing profiles 2019-08-29 11:53:27 -05:00
070d66eca3 Disabled target and target-target castbars in classic 2019-08-28 20:30:35 -05:00
a0c5b97ccb Updated changelog 2019-08-28 20:04:19 -05:00
3e56595709 Fixed energy ticker resetting when spending energy 2019-08-28 19:49:50 -05:00
c016b0ccc0 Fixed PLAYER_PET_CHANGED event on stack counters in Classic 2019-08-28 08:56:31 -05:00
d0187a44e3 Revving to get a new build to pick up the latest LibRangeCheck 2019-08-15 16:36:02 -05:00
b4e1374400 Revving to get a new build to pick up the latest Ace3 2019-08-12 08:07:49 -05:00
ba8748ecca First batch of WoW Classic compatibility updates
This has been tested on Classic with a Rogue up to level 5 using various modules and casually checked against a few level 1 classes. I'm sure there's a lot more to do here. I also made sure to test on Live.

Where possible I tried to check for API availability rather than specific client versions or program IDs. There are many cases where that's impractical, however, so version/program ID checks were used.

This was tested with:
* Ace3 @r1225
* AceGUI-3.0-SharedMediaWidgets @r61
* LibDBIcon-1.0 @v8.2.0
* LibDogTag-3.0 @v80200.1
* LibDogTag-Unit-3.0 @v80200.1-2-g93a898d-alpha
* LibRangeCheck-2.0 @v4.2.3 (with a couple of local changes)
* LibSharedMedia-3.0 @r113-alpha
2019-08-11 23:21:06 -05:00
5b71a4f819 Updated TOC to 8.2 2019-06-25 09:53:14 -05:00
77351997b4 Updated changelog 2019-06-03 22:55:26 -05:00
901b49f7b3 Attempt to fix pet health/power not updating when entering instance 2019-06-03 22:46:24 -05:00
53b59b5be2 Attempt to fix pet health not updating (wowace ticket 245) 2019-04-16 17:37:11 -05:00
1bb217c4aa Updated changelog 2019-03-17 12:30:49 -05:00
8469824f53 Fixed player health not updating to max health 2019-03-17 12:28:58 -05:00
118aa0f493 Updated TOC to 8.1 2019-01-12 17:33:29 -06:00
48ee6c0270 Updated changelog 2018-10-03 08:21:58 -05:00
395de299f0 Fixed shard numeric formatting incorrectly in non-Destruction specs 2018-10-03 08:20:30 -05:00
588ba76ef5 Possible fix for reported nil comparison issue. Can't reproduce here. 2018-10-02 09:02:59 -05:00
9fc64bcfe4 Added suggested CC spells 2018-09-19 16:35:13 -05:00
a4945641fb Updated changelog 2018-09-15 14:51:59 -05:00
195b7ab264 Only show placeholder icon when in config mode 2018-09-15 14:50:33 -05:00
410cc2b634 Fixed CD bars not displaying when both IgnoreRange and OnlyShowWithTarget were set 2018-09-12 22:06:33 -05:00
6986131d73 Only show placeholder icon when in config mode
If a CD bar was tracking a spell that was currently unknown to the player (such as the not-currently-active variations of Wildfire Bomb for Survival Hunters after first login/UI reload) then the placeholder frost icon would show up instead. The icon was only meant to be used to aid in configuration mode, so now the icon is set to the placeholder icon when config mode is enabled only. Technically we should clear the icon if it's set to the default whenever config mode is exited, but I figure config mode is pretty rare and should be okay for now.
2018-09-12 21:59:29 -05:00
43aff89b5c Updated changelog 2018-08-30 16:48:33 -05:00
b3a1602d6c Hide lag bar if lag is over half the cast time 2018-08-27 22:57:33 -05:00
c558010b25 Updated changelog 2018-08-27 21:02:05 -05:00
af42f4a4f3 Added option (enabled by default) to hide mod during shell games 2018-08-27 20:48:30 -05:00
ccdabc210c Added HasDebuffs utility method 2018-08-27 20:48:13 -05:00
32e2ce3902 Added Rogue Between the Eyes stun 2018-08-24 00:04:56 -05:00
9764694568 Updated changelog 2018-08-18 14:56:01 -05:00
337bd72545 Fix cast lag indicator updating for others' spells 2018-08-18 14:55:22 -05:00
c4d35b9766 Updated changelog 2018-08-18 11:02:40 -05:00
7dfe505db2 Increased reliability of lag bar
It's still, at it's core, a guess because Blizzard doesn't offer the necessary events to make a reliable decision, so it tends to be wrong semi-frequently in a chain-casting scenario. But it's better than it was.
2018-08-18 11:00:31 -05:00
a8f175fad4 Don't recreate lag bar unnecessarily 2018-08-17 22:45:12 -05:00
1591b36e89 Fixed SpellCastSucceeded signature and spell name for 8.0 2018-08-17 22:44:03 -05:00
8ddc6c5911 Fixed castbar lag indicator covering the whole bar sometimes 2018-08-17 22:41:18 -05:00
bbab772044 Fixed error when showing Blizzard's Rune frame 2018-08-16 20:21:16 -05:00
d27fb83f02 Fixed lag indicator for GCD bar 2018-08-16 17:07:43 -05:00
59e8ac2de8 Fixed cast lag indicator
Apparently the lag bar has been broken since 8.0 due to an incorrect event handler signature that was storing the cast guid incorrectly.
2018-08-16 10:47:01 -05:00
ef9fcdf29b Curse packager test 2018-08-06 16:51:18 -05:00
ac8effb177 C'mon packager... 2018-07-27 21:12:32 -05:00
b89bc5516e Poke Curse packager again 2018-07-24 21:51:56 -05:00
5ae7771fea Poke Curse packager 2018-07-24 21:51:28 -05:00
0d146ab10f Balance druids with Nature's Wrath now treat 50-100 astral power as full for alpha purposes 2018-07-24 21:49:59 -05:00
02ad6253d3 Renamed HarmonyPower to Chi
Updated readme link to the create-your-own-texture guide
2018-07-20 13:20:27 -05:00
6445b424b3 Useless commit to try and spur curse packager to make a build 2018-07-19 22:30:08 -05:00
383b7cae2f Fixed DK Rune state not always matching actual state 2018-07-19 22:18:05 -05:00
62201381c5 Updated changelog 2018-07-19 21:45:24 -05:00
161b0215be Actually fixed stagger 2018-07-19 21:12:51 -05:00
11ef3354f0 Attempt to suppress bugs in development builds 2018-07-19 09:50:22 -05:00
be64b56da6 Fixed 8.0 error when playing as a Monk
Fixed 8.0 castbar sometimes showing gibberish text and sometimes disappearing when the cast wasn't complete yet
2018-07-18 01:19:22 -05:00
4a6868a906 Fixed error in stagger bar on 8.0 2018-07-18 00:56:28 -05:00
47362d4cb0 Updated TOC for 8.0 2018-07-16 22:56:17 -05:00
26502214b2 Updated changelog 2018-07-16 14:33:17 -05:00
ee3d107863 More rune updates for 8.0
It looks like the entire game-side code for runes and rune events have been re-done, so this module was failing to properly update rune availability. I've switched to a model of ignoring the rune index coming in from the update event and just rebuilding my internal state of rune availability/cooldown for all runes on each event (sometimes the incoming rune index was 32760 or a huge negative number...looks like garbage values). This is how the built-in rune frame is handling things now as well.

I also tweaked the shine fade-in to not create a new function every shine. Whoops.
2018-07-16 11:36:24 -05:00
beb080b104 Set DH pain/fury colors to match 8.0 default UI 2018-07-16 11:36:24 -05:00
2d48f3a24c Don't show castbar "show rank" option on BfA
All the spellcasting event callbacks need their signatures changed, but I can't cleanly do that without breaking Legion compatibility. So that will have to wait, I think. Castbars seem to be working for now...
The simplest solution is probably to register different callbacks for BfA versus pre-BfA, but that seems ugly.
2018-07-16 11:36:24 -05:00
5605fcbc2b Updated changelog 2018-06-21 00:04:36 -05:00
7ebe7a05d7 Fixed color when rolling 5 buffs 2018-06-20 18:06:45 -05:00
bb4d7640ed Fixed GCD in BfA 2018-06-07 00:18:38 -05:00
388e314371 Missed this change note last time 2018-06-07 00:01:21 -05:00
89ef91b9b3 Initial dump of BfA compatibility
Updated for:
- SPELL_POWER_* constants becoming Enum.PowerType.*
- Rank no longer existing in return values for UnitAura, UnitBuff, UnitDebuff, UnitCastingInfo, UnitChannelInfo
- UNIT_POWER event becoming UNIT_POWER_UPDATE
- UnitPopupFrames no longer existing
- Removed events: PLAYER_PET_CHANGED, UNIT_MAXPOWER, PET_BAR_CHANGED, UNIT_DYNAMIC_FLAGS
- Texture return value from UnitAura type changing (name -> id)
- All Warlock specializations using soul shards
- Death Knight rune changes

Haven't tested all classes/specializations yet, so I'm sure I missed some stuff.
Probably need to add support for the new circular cooldown wipe flourish added in the base client.
Saw a problem with cooldown flashes being delayed on DK runes becoming available that probably need to be fixed.
2018-06-06 22:57:35 -05:00
0f7a2ff4f1 Added Gap setting between upper and lower text
Partial merge of pull request #1 from lrds (https://github.com/parnic/ice-hud/pull/1). Removed the localization change because loc is managed on the wowace side.
2018-06-06 20:20:08 -05:00
3ea273fe47 Show text on Absorb and AltMana with DogTags disabled 2018-02-10 17:45:09 -06:00
5003608a34 Fixed Insanity display with DogTags disabled
Apparently internally Insanity is multiplied by 100 from the value that's actually displayed on the ui (so the internal max for my test character is 10500 while the displayed amount is 105).
2018-02-10 17:44:32 -06:00
c21fe96707 Moved Round down for other modules to use 2018-02-10 17:41:44 -06:00
d108ac9e2e Updated TOC for 7.3 2017-08-31 16:10:36 -05:00
6c4e815b9e Added raid icon toggle to Info modules 2017-08-30 23:29:20 -05:00
46daddbed9 Updated changelog 2017-08-30 23:18:03 -05:00
1b64adc77c Updated shard texture for Warlocks 2017-08-30 23:10:22 -05:00
35e56ebec6 Updated shard display for Destro Warlocks
Ticket #234, thanks stencil!
2017-06-17 20:38:12 -05:00
5fe8776249 Updated changelog 2017-06-14 16:56:29 -05:00
08e8d3a087 Updated GetLFGProposal return values 2017-06-14 10:18:02 -05:00
2eae8fa419 Updated TOC to 7.2 2017-03-28 14:28:00 -05:00
94850e53dd Fixed error in 7.2 where a cvar has been removed 2017-03-25 14:03:47 -05:00
a739b7ba99 Set stagger max to 100 by request 2017-01-11 16:04:41 -06:00
176603ec51 Updated changelog 2016-12-24 01:04:57 -06:00
0cdfde1758 Fixed Holy Word: Serenity not being trackable in CD modules
Pre-7.0 the Holy Word spells did not work with GetSpellCooldown. They do now.
2016-12-24 01:04:09 -06:00
2f7b081790 Updated changelog 2016-12-22 13:53:18 -06:00
b7883036fd Fixed existing counters showing 0 on the screen
For any user that had existing counters (such as anyone who had savedata from before the time that Maelstrom, Lacerate, and Sunder were converted to custom counters automatically) in numeric mode, a 0 or faded graphical icon was showing up all the time after the recent change to enable showing empty counters. Now there's a checkbox for whether you want the empty/0 count to show or not.
2016-12-22 13:27:14 -06:00
dd3371c22c Updated changelog 2016-12-22 00:28:19 -06:00
7e65e506c5 Updated compatible-with to 7.0
Updated wowace project URL
Updated changelog
2016-12-07 23:34:59 -06:00
ce1558a18e Inverted alpha settings for custom counters watching spell charges
For charges, being full is the default state, so we need to treat full the same as health or mana being full. (ticket #231)
Also fixed the "target" variable never getting set on custom counters or custom counter bars because they were overriding the PLAYER_TARGET_CHANGED event that the base class was registering.
Also also fixed numeric display mode for custom counters not using the correct gradient scaling when the number hit 0. It was using the same scaling as graphical mode where 0 displays nothing and needs to be accounted for separately.
2016-12-07 23:28:44 -06:00
49f8a6c6b2 Fixed numeric custom count not hiding appropriately
The numeric frame needed to be parented to the module's frame so it hides and shows itself along with the module.
2016-12-07 23:20:05 -06:00
d9bd5e3f36 Changed default DogTags to shorten values
This change is potentially contentious because it's a very old default, but with health and power values being so incredibly high in Legion, the shortened form of values is immensely more readable. This change will not affect those who have modified their text settings and the Short form only kicks in when values hit 10,000 or higher.
2016-11-06 14:17:37 -06:00
151e54746f Fixed possible error generated in custom counters
Somehow even though "maxCount" is forced to a number any time it's configured in the UI, a user ended up with maxCount as a string in his saved variables. The mod was then trying to compare a string to a number and failing, causing a cascade of errors.
2016-11-06 13:39:20 -06:00
d7505b73b1 Fixed possible infinite loop in custom counters
Only try to redraw if the maximum count exceeds the numbers of frames we have to display the count. If the maximum drops below the number of frames we have to display it, that's fine because the excess frames will just be hidden.
2016-11-05 21:12:13 -05:00
f10a647590 Updated a few CC spells 2016-11-02 00:06:06 -05:00
54bd441f16 Updated changelog 2016-10-28 10:42:35 -05:00
4a7212fc00 Updated TOC for options module 2016-10-28 10:42:35 -05:00
e6f87b52bb Speculative fix for reported problem
There's a case where custom counters seemingly get stuck with an outdated maximum number of charges (perhaps only when augmented by a talent such as with Throw Glaive). This may catch and fix it (I couldn't reproduce the problem with a starter DH since you need level 108 or something to get the second charge for Throw Glaive).
2016-10-27 23:24:14 -05:00
d38c32cf34 Updated changelog 2016-10-26 11:42:34 -05:00
a3bd338ff6 Fixed energy ticker showing up in 7.1
Looks like the ancient predictedPower cvar was finally killed in 7.1, so the ticker was showing back up.
2016-10-25 20:16:57 -05:00
55a376b959 Updated changelog 2016-10-25 14:43:59 -05:00
5b201ffee1 Updated TOC for 7.1 2016-10-25 14:40:10 -05:00
103e8b4eee Turn PlayerAbsorb back on by default
Changing this default has confused too many people, so let's put it back. Now this information is technically duplicated, but avoiding confusion is more important.
2016-10-15 20:27:03 -05:00
bda8da8b9a Updated changelog 2016-10-13 00:06:50 -05:00
60a3293095 Added absorb display to the player health bar
The player health bar will now show a (by default) faded white bar above the health for the amount of absorption the player currently has. The incoming heal bar starts above both the player health and the absorb, if any is present.
Also disabled the PlayerAbsorb bar by default since it's redundant. It can still be enabled separately if desired.
2016-10-12 23:18:27 -05:00
e26ccdfba1 First pass at showing Runes like combo points
With runes being homogenized in 7.0, it makes a little less sense to adhere to the structure of specific runes being available/used. This adds an option to display the runes more like combo points where simple textures are shown to indicate how many runes are available. No cooldown or "soon-to-be-ready" type indicators are setup just yet since that problem is more difficult and my personal usage doesn't really need them right now.
Also added an option to show the Runes module any time the player has some runes that are recharging.
2016-10-12 22:35:24 -05:00
ed0dee1e08 Fixed memory leak in Runes modules
We were creating font factories every time the runes module was asked to redraw. Oops...
Also fixed the numeric frame's parent while I was in there so that it (in a future commit) will show and hide with the module properly.
2016-10-12 21:06:03 -05:00
152a3898a7 Added support for the Scale setting on mirror bars (ticket #228) 2016-10-09 23:50:54 -05:00
2c5ea0c96b Extended scale range to 0.2-2.0 by request 2016-10-09 23:34:55 -05:00
858436e052 Ignore readme when packaging
Setup manual changelog instead of auto-generated one
2016-10-08 10:07:46 -05:00
19de27387e Added readme 2016-10-03 15:48:14 -05:00
6348da4ecc Made Roll the Bones change colors based on how many buffs you rolled (ticket #227, thanks Zahariel!) 2016-10-02 21:46:37 -05:00
491baa5936 Hopefully fixed combo points having an incorrect maximum
Sometimes combo points can get stuck in a state where only 5 will draw on the screen even if the player has 6 max available. It's been really tough to reproduce, but I think the problem is that the frames are getting created but never having a texture set to them. This should fix that.
2016-10-01 21:22:05 -05:00
f74233dcfa Tweaked and updated the FAQ a bit 2016-09-05 23:23:12 -05:00
0c729d77e9 Amended 29dc1b89 to be controlled by its own option
Instead of changing a behavior that's years old out from under people, let's make it opt-in.
2016-09-05 21:50:43 -05:00
7ec918ecb6 Added user-submitted Roll the Bones module (ticket #220, thanks Zahariel!) 2016-09-04 16:14:03 -05:00
29dc1b8955 Allow "scale mana color" to work with class-specific mana types 2016-09-04 08:05:00 -05:00
e36b87a407 Fixed TargetInfo debuffs not having the same frame as buffs 2016-08-31 23:07:54 -05:00
880e2e3278 Added support for the Pain mana type 2016-08-18 23:00:06 -05:00
a5de40f087 Added colors for Maelstrom mana
Fixed TargetMana to use Insanity, Fury, and Maelstrom colors correctly
2016-08-15 23:16:57 -05:00
6090814d4e Fixed error on startup in 7.0 for users with old MaelstromCount, SunderCount, or LacerateCount modules in their settings. 2016-08-15 23:10:58 -05:00
c78f618149 Fixed speed and reliability of absorb bars reacting to changes 2016-08-07 17:16:57 -05:00
6133a59ef3 Added Maelstrom to the list of powers to treat 0 as full for opacity purposes 2016-08-07 16:44:13 -05:00
a201aa5149 Fixed incorrect texture drawing behind power counters
Looks like at some point I modified how "darkened" inactive powers worked and ended up drawing two copies of the darkened power counter for each inactive power. "runebg" is superfluous since we're just setting the color of the actual counter to black and partially transparent instead. For some power counters, such as Paladins, the runebg texture was actually wrong and drawing the entire atlas rather than just the texture we wanted.
2016-07-26 21:37:45 -05:00
34d3060df3 Fixed castbar interruption on 7.0 clients
Looks like some things changed in spellcast events on 7.0 which necessitate using the spellcast GUID to identify when a specific cast starts or stops. Now we use those GUIDs which restores the castbar to its appropriate behavior. (ticket #215)
2016-07-25 13:02:14 -05:00
9e7b34d43c Disabled Resolved for 7.0 clients 2016-07-25 12:33:20 -05:00
2d4d32fa1f Fixed SnD error introduced in 46152e92 2016-07-24 19:01:54 -05:00
ca544384b8 Fixed bar rotation breaking low thresholds
I guess something in the 7.0 client must have changed how animations work for inherited frames because it would appear that the RotateFrame call for the child flashFrame is now causing issues somehow. Removing the call allows the flash/low threshold frame to travel alongside the parent frame when rotating.
2016-07-24 17:04:07 -05:00
46152e92f4 Fixed rotation not resetting on profile change
When the player had one profile with a bar rotated 90 degrees and another profile with the same bar not rotated, the non-rotated profile would fail to put the bar back in its original location. Thanks for the detailed report, spacegato!
2016-07-24 16:52:12 -05:00
f0cafee719 Added recent FAQs 2016-07-23 21:43:49 -05:00
f8c7875501 Fixed HarmonyPower Hide Blizzard option generating errors 2016-07-22 11:45:35 -05:00
715f9584fb Fixed "Hide Blizzard" option in Holy Power module in 7.0 2016-07-20 12:42:03 -05:00
6824721947 Fixed TargetMana to match PlayerMana colors/alpha
Forgot to update this module to match the new 7.0/Legion stuff like PlayerMana was already doing. I really should be sharing all this code, but alas.
2016-07-19 23:49:54 -05:00
0ac00068b3 Added new mana types to consider 0 as "full"
For the purposes of alpha settings, 0 is "full" for several mana types, such as the new/changed 7.0 ones (astral power, insanity, fury).
2016-07-19 23:45:51 -05:00
5ca6f20944 Fixed minor inefficient texture access
Also fixed an issue where we were looking for a variable that was not declared in the scope we were looking for it in.
2016-07-19 10:11:58 -05:00
d9218343d5 Updated Website address 2016-07-16 11:32:48 -05:00
e9020becc0 Updated to 7.0 TOC 2016-07-16 11:32:30 -05:00
77 changed files with 6314 additions and 1790 deletions

58
.github/workflows/release.yml vendored Normal file
View File

@ -0,0 +1,58 @@
# description of this workflow, can be anything you want
name: Package and release
# we need to let GitHub know _when_ we want to release, typically only when we create a new tag.
# this will target only tags, and not all pushes to the master branch.
# this part can be heavily customized to your liking, like targeting only tags that match a certain word,
# other branches or even pullrequests.
on:
push:
tags:
- '**'
# a workflow is built up as jobs, and within these jobs are steps
jobs:
# "release" is a job, you can name it anything you want
release:
# we can run our steps on pretty much anything, but the "ubuntu-latest" image is a safe bet
runs-on: ubuntu-latest
# specify the environment variables used by the packager, matching the secrets from the project on GitHub
env:
CF_API_KEY: ${{ secrets.CF_API_KEY }}
WOWI_API_TOKEN: ${{ secrets.WOWI_API_TOKEN }}
WAGO_API_TOKEN: ${{ secrets.WAGO_API_TOKEN }}
GITHUB_OAUTH: ${{ secrets.GITHUB_TOKEN }} # "GITHUB_TOKEN" is a secret always provided to the workflow
# for your own token, the name cannot start with "GITHUB_"
# "steps" holds a list of all the steps needed to package and release our AddOn
steps:
# we first have to clone the AddOn project, this is a required step
- name: Clone project
uses: actions/checkout@v3
with:
fetch-depth: 0 # gets git history for changelogs
# once cloned, we just run the GitHub Action for the packager project
- name: Package and release
uses: BigWigsMods/packager@v2
# another example where we supply additional arguments, this example is specifically to release
# for the Classic version of the game
- name: Package and release for Classic
uses: BigWigsMods/packager@v2
with:
args: -g classic -w 0
- name: Package and release for TBC
uses: BigWigsMods/packager@v2
with:
args: -g bcc -w 0
- name: Package and release for Wrath
uses: BigWigsMods/packager@v2
with:
args: -g wrath -w 0

View File

@ -1,2 +1,3 @@
Parnic <parnic@parnic.com> Parnic <chris@parnic.com>
rokiyo <rokiyo@example.com> Rokiyo <Rokiyo@example.com>
Parnic <parnic@parnic.com> Chris Pickett <chris@perniciousgames.com>

View File

@ -24,7 +24,7 @@ externals:
tag: latest
libs/AceGUI-3.0:
url: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceGUI-3.0
tag: latest
tag: latest
libs/AceGUI-3.0-SharedMediaWidgets:
url: svn://svn.wowace.com/wow/ace-gui-3-0-shared-media-widgets/mainline/trunk/AceGUI-3.0-SharedMediaWidgets
tag: latest
@ -37,15 +37,18 @@ externals:
libs/AceLocale-3.0:
url: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceLocale-3.0
tag: latest
libs/AceHook-3.0:
url: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceHook-3.0
tag: latest
libs/LibRangeCheck-2.0:
url: svn://svn.wowace.com/wow/librangecheck-2-0/mainline/trunk/LibRangeCheck-2.0
url: https://github.com/WeakAuras/LibRangeCheck-2.0/
libs/LibSharedMedia-3.0:
url: svn://svn.wowace.com/wow/libsharedmedia-3-0/mainline/trunk
tag: latest
libs/LibDogTag-3.0:
url: git://git.wowace.com/wow/libdogtag-3-0/mainline.git
url: https://github.com/parnic/LibDogTag-3.0
libs/LibDogTag-Unit-3.0:
url: git://git.wowace.com/wow/libdogtag-unit-3-0/mainline.git
url: https://github.com/parnic/LibDogTag-Unit-3.0
libs/LibDBIcon-1.0:
url: svn://svn.wowace.com/wow/libdbicon-1-0/mainline/trunk/LibDBIcon-1.0
libs/LibDualSpec-1.0:
@ -58,6 +61,16 @@ optional-dependencies:
move-folders:
IceHUD/IceHUD_Options: IceHUD_Options
IceHUD/libs/LibRangeCheck-2.0/LibRangeCheck-2.0: IceHUD/libs/LibRangeCheck-2.0
tools-used:
- libdatabroker-1-1
ignore:
- readme.md
- FUNDING.yml
- this_version.md
manual-changelog: this_version.md
enable-nolib-creation: yes

3
FUNDING.yml Normal file
View File

@ -0,0 +1,3 @@
github: parnic
ko_fi: parnic
custom: "https://www.paypal.me/parnic"

View File

@ -171,6 +171,7 @@ function IceBarElement.prototype:GetDefaultSettings()
settings["rotateBar"] = false
settings["markers"] = {}
settings["bAllowExpand"] = true
settings["textVerticalGap"] = 0
return settings
end
@ -414,7 +415,7 @@ do
type='range',
name = L["Bar vertical offset"],
desc = L["Adjust the vertical placement of this bar"],
min = -400,
min = -600,
max = 600,
step = 1,
get = function()
@ -435,7 +436,7 @@ do
type='range',
name = L["Bar horizontal adjust"],
desc = L["This is a per-pixel horizontal adjustment. You should probably use the 'offset' setting above as it is designed to snap bars together. This may be used in the case of a horizontal bar needing to be positioned outside the normal bar locations."],
min = -400,
min = -600,
max = 600,
step = 1,
get = function()
@ -625,7 +626,7 @@ do
v = DogTag:CleanCode(v)
end
self.moduleSettings.upperText = v
self.moduleSettings.upperText = strtrim(v)
self:RegisterFontStrings()
self:Redraw()
end,
@ -654,7 +655,7 @@ do
v = DogTag:CleanCode(v)
end
self.moduleSettings.lowerText = v
self.moduleSettings.lowerText = strtrim(v)
self:RegisterFontStrings()
self:Redraw()
end,
@ -724,6 +725,26 @@ do
order = 11.3,
},
textVerticalGap = {
type = 'range',
name = L["Text Vertical Gap"],
desc = L["Gap between Upper and Lower text vertically"],
min = 0,
max = 10,
step = 1,
get = function()
return self.moduleSettings.textVerticalGap
end,
set = function(info, v)
self.moduleSettings.textVerticalGap = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 11.4,
},
textHeader = {
type = 'header',
name = L["Upper Text"],
@ -946,6 +967,8 @@ function IceBarElement.prototype:CreateFrame()
if self.moduleSettings.rotateBar then
self:RotateHorizontal()
else
self:ResetRotation()
end
end
@ -1017,7 +1040,7 @@ end
-- Creates the actual bar
function IceBarElement.prototype:CreateBar()
self.barFrame = self:BarFactory(self.barFrame, "LOW", "ARTWORK")
self.barFrame = self:BarFactory(self.barFrame, "LOW", "ARTWORK", "Bar")
self:SetBarCoord(self.barFrame)
self.barFrame.bar:SetBlendMode(self.settings.barBlendMode)
@ -1027,9 +1050,9 @@ end
-- Returns a barFrame & barFrame.bar
-- Rokiyo: Currently keeping old behaviour of running through bar creation on every Redraw, but I'm not convinced we need to.
function IceBarElement.prototype:BarFactory(barFrame, frameStrata, textureLayer)
function IceBarElement.prototype:BarFactory(barFrame, frameStrata, textureLayer, nameSuffix)
if not (barFrame) then
barFrame = CreateFrame("Frame", nil, self.frame)
barFrame = CreateFrame("Frame", "IceHUD_"..self.elementName.."_"..(nameSuffix or "Bar"), self.frame)
end
barFrame:SetFrameStrata(frameStrata and frameStrata or "LOW")
@ -1114,8 +1137,13 @@ function IceBarElement.prototype:CreateTexts()
offy = self.moduleSettings.textVerticalOffset
end
local offgap = 0
if self.moduleSettings.textVerticalGap ~= nil then
offgap = self.moduleSettings.textVerticalGap
end
self.frame.bottomUpperText:SetPoint("TOP"..ownPoint , self.frame, "BOTTOM"..parentPoint, offx, offy)
self.frame.bottomLowerText:SetPoint("TOP"..ownPoint , self.frame, "BOTTOM"..parentPoint, offx, offy - 14)
self.frame.bottomLowerText:SetPoint("TOP"..ownPoint , self.frame, "BOTTOM"..parentPoint, offx, offy - (14 + offgap))
if (self.moduleSettings.textVisible["upper"]) then
self.frame.bottomUpperText:Show()
@ -1431,6 +1459,16 @@ function IceBarElement.prototype:SetScaledColor(colorVar, percent, maxColor, min
colorVar.b = ((maxColor.b - minColor.b) * percent) + minColor.b
end
function IceBarElement.prototype:Round(num)
if (num > 1000000) then
return IceHUD:MathRound(num/1000000, 1) .. "M"
end
if (num > 1000) then
return IceHUD:MathRound(num/1000, 1) .. "k"
end
return num
end
-- To be overridden
function IceBarElement.prototype:Update()
end
@ -1546,7 +1584,7 @@ function IceBarElement.prototype:CreateMarker(idx)
self.Markers[idx] = nil
end
self.Markers[idx] = self:BarFactory(self.Markers[idx], "MEDIUM", "OVERLAY")
self.Markers[idx] = self:BarFactory(self.Markers[idx], "MEDIUM", "OVERLAY", "Marker"..idx)
local color = self.moduleSettings.markers[idx].color
self.Markers[idx].bar:SetVertexColor(color.r, color.g, color.b, self.alpha)

File diff suppressed because it is too large Load Diff

View File

@ -41,6 +41,26 @@ IceCore.TextDecorationStyle = {
NoDecoration = L["No decoration"],
}
local ZM_MAP_ID = 1970
IceCore.zmPuzzleIds = {
--Fugueal Protolock
366046,
366108,
359488,
--Mezzonic Protolock
366042,
366106,
351405,
--Cantaric Protolock
365840,
366107,
348792,
}
IceCore.zmPuzzleMap = {}
for i=1, #IceCore.zmPuzzleIds do
IceCore.zmPuzzleMap[IceCore.zmPuzzleIds[i]] = true
end
local SUNDER_SPELL_ID = 7386
local LACERATE_SPELL_ID = 33745
local MAELSTROM_SPELL_ID = 53817
@ -94,6 +114,7 @@ function IceCore.prototype:SetupDefaults()
bHideDuringPetBattles = true,
bHideInBarberShop = true,
bHideDuringShellGame = true,
},
global = {
lastRunVersion = 0,
@ -173,6 +194,13 @@ function IceCore.prototype:CheckDisplayUpdateMessage()
self.settings.modules["DruidMana"] = nil
end
end
if self.accountSettings.lastRunVersion <= 20180720033008 then
if self.settings.modules["HarmonyPower"] ~= nil then
self.settings.modules["Chi"] = self.settings.modules["HarmonyPower"]
self.settings.modules["HarmonyPower"] = nil
self.settings.colors["ChiNumeric"] = self.settings.colors["HarmonyPowerNumeric"]
end
end
self.accountSettings.lastRunVersion = thisVersion
end
end
@ -243,10 +271,21 @@ function IceCore.prototype:Enable(userToggle)
IceHUD_Options:GenerateModuleOptions()
end
self.IceHUDFrame:RegisterEvent("PET_BATTLE_OPENING_START")
self.IceHUDFrame:RegisterEvent("PET_BATTLE_OVER")
self.IceHUDFrame:RegisterEvent("BARBER_SHOP_OPEN")
self.IceHUDFrame:RegisterEvent("BARBER_SHOP_CLOSE")
if UnitCanPetBattle then
self.IceHUDFrame:RegisterEvent("PET_BATTLE_OPENING_START")
self.IceHUDFrame:RegisterEvent("PET_BATTLE_OVER")
end
if GetBarberShopStyleInfo then
self.IceHUDFrame:RegisterEvent("BARBER_SHOP_OPEN")
self.IceHUDFrame:RegisterEvent("BARBER_SHOP_CLOSE")
end
if C_Map then
self.IceHUDFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
self.IceHUDFrame:RegisterEvent("ZONE_CHANGED")
end
self.IceHUDFrame:RegisterEvent("UNIT_AURA")
self.IceHUDFrame:RegisterEvent("PLAYER_REGEN_ENABLED", IceHUD.PLAYER_REGEN_ENABLED)
self.IceHUDFrame:RegisterEvent("PLAYER_REGEN_DISABLED", IceHUD.PLAYER_REGEN_DISABLED)
self.IceHUDFrame:SetScript("OnEvent", function(self, event, ...)
if (event == "PET_BATTLE_OPENING_START") then
if IceHUD.IceCore.settings.bHideDuringPetBattles then
@ -264,6 +303,50 @@ function IceCore.prototype:Enable(userToggle)
if IceHUD.IceCore.settings.bHideInBarberShop then
self:Show()
end
elseif (event == "UNIT_AURA") then
local unit = ...
if unit ~= "player" then
return
end
if IceHUD.IceCore.settings.bHideDuringShellGame and IceHUD:HasAnyDebuff("player", {IceHUD.ShellGameSpellID}) and UnitInVehicle("player") then
self:RegisterEvent("UNIT_EXITED_VEHICLE")
self:Hide()
elseif C_Map then
local bestMapID = C_Map.GetBestMapForUnit("player")
if bestMapID ~= ZM_MAP_ID then
return
end
if IceHUD:HasAnyBuff("player", IceCore.zmPuzzleIds) then
self:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
self:Hide()
end
end
elseif (event == "UNIT_EXITED_VEHICLE") then
self:UnregisterEvent("UNIT_EXITED_VEHICLE")
self:Show()
elseif (event == "PLAYER_ENTERING_WORLD" or event == "ZONE_CHANGED") then
if C_Map then
local bestMapID = C_Map.GetBestMapForUnit("player")
if bestMapID == ZM_MAP_ID then
if IceHUD:HasAnyBuff("player", IceCore.zmPuzzleIds) then
self:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
self:Hide()
end
end
end
elseif (event == "COMBAT_LOG_EVENT_UNFILTERED") then
local _,subevent,_,_,_,_,_,_,destName,_,_,spellId = CombatLogGetCurrentEventInfo()
if subevent == "SPELL_AURA_REMOVED" then
if destName == UnitName("player") then
if IceCore.zmPuzzleMap[spellId] then
self:Show()
self:UnregisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
end
end
end
end
end)
@ -272,7 +355,7 @@ end
function IceCore.prototype:RedirectRemovedModules()
local _, class = UnitClass("player")
if class == "WARRIOR" and self.settings.modules["SunderCount"] and IceHUD.WowVer < 60000 then
if class == "WARRIOR" and self.settings.modules["SunderCount"] and GetSpellInfo(SUNDER_SPELL_ID) and IceHUD.WowVer < 60000 then
if self.settings.modules["SunderCount"].enabled or self.settings.modules["SunderCount"].enabled == nil then
local bFound = false
@ -309,7 +392,7 @@ function IceCore.prototype:RedirectRemovedModules()
self.settings.modules["SunderCount"] = nil
end
if class == "DRUID" and self.settings.modules["LacerateCount"] then
if class == "DRUID" and self.settings.modules["LacerateCount"] and GetSpellInfo(LACERATE_SPELL_ID) then
if self.settings.modules["LacerateCount"].enabled or self.settings.modules["LacerateCount"].enabled == nil then
local bFound = false
for k,v in pairs(self.elements) do
@ -346,7 +429,7 @@ function IceCore.prototype:RedirectRemovedModules()
self.settings.modules["LacerateCount"] = nil
end
if class == "SHAMAN" and self.settings.modules["MaelstromCount"] then
if class == "SHAMAN" and self.settings.modules["MaelstromCount"] and GetSpellInfo(MAELSTROM_SPELL_ID) then
if self.settings.modules["MaelstromCount"].enabled or self.settings.modules["MaelstromCount"].enabled == nil then
local bFound = false
for k,v in pairs(self.elements) do
@ -498,10 +581,14 @@ function IceCore.prototype:Disable(userToggle)
end
end
self.IceHUDFrame:UnregisterEvent("PET_BATTLE_OPENING_START")
self.IceHUDFrame:UnregisterEvent("PET_BATTLE_OVER")
self.IceHUDFrame:UnregisterEvent("BARBER_SHOP_OPEN")
self.IceHUDFrame:UnregisterEvent("BARBER_SHOP_CLOSE")
if UnitCanPetBattle then
self.IceHUDFrame:UnregisterEvent("PET_BATTLE_OPENING_START")
self.IceHUDFrame:UnregisterEvent("PET_BATTLE_OVER")
end
if GetBarberShopStyleInfo then
self.IceHUDFrame:UnregisterEvent("BARBER_SHOP_OPEN")
self.IceHUDFrame:UnregisterEvent("BARBER_SHOP_CLOSE")
end
self.IceHUDFrame:SetScript("OnEvent", nil)
self.enabled = false

View File

@ -69,7 +69,7 @@ function IceElement.prototype:Create(parent)
self.parent = parent
if not self.masterFrame then
self.masterFrame = CreateFrame("Frame", nil, self.parent)
self.masterFrame = CreateFrame("Frame", "IceHUD_Element_"..self.elementName, self.parent)
self.masterFrame:SetFrameStrata("MEDIUM")
end
self:CreateFrame()

View File

@ -1,14 +1,12 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
IceHUD = LibStub("AceAddon-3.0"):NewAddon("IceHUD", "AceConsole-3.0")
IceHUD = LibStub("AceAddon-3.0"):NewAddon("IceHUD", "AceConsole-3.0", "AceHook-3.0")
local IceHUD = IceHUD
local SML = LibStub("LibSharedMedia-3.0")
local ACR = LibStub("AceConfigRegistry-3.0")
local ConfigDialog = LibStub("AceConfigDialog-3.0")
local icon = LibStub("LibDBIcon-1.0")
local AceGUI = LibStub("AceGUI-3.0")
local AceSerializer = LibStub("AceSerializer-3.0", 1)
local icon = LibStub("LibDBIcon-1.0", true)
local pendingModuleLoads = {}
local bReadyToRegisterModules = false
@ -17,11 +15,60 @@ IceHUD.CurrTagVersion = 3
IceHUD.debugging = false
IceHUD.WowVer = select(4, GetBuildInfo())
IceHUD.WowMain = not WOW_PROJECT_ID or WOW_PROJECT_ID == WOW_PROJECT_MAINLINE
if GetClassicExpansionLevel then
IceHUD.WowClassic = GetClassicExpansionLevel() == 0
IceHUD.WowClassicBC = GetClassicExpansionLevel() == 1
IceHUD.WowClassicWrath = GetClassicExpansionLevel() == 2
else
IceHUD.WowClassic = WOW_PROJECT_ID and WOW_PROJECT_ID == WOW_PROJECT_CLASSIC
IceHUD.WowClassicBC = false
IceHUD.WowClassicWrath = false
if WOW_PROJECT_ID and WOW_PROJECT_ID == WOW_PROJECT_BURNING_CRUSADE_CLASSIC then
if not LE_EXPANSION_LEVEL_CURRENT or LE_EXPANSION_LEVEL_CURRENT == LE_EXPANSION_BURNING_CRUSADE then
IceHUD.WowClassicBC = true
elseif LE_EXPANSION_LEVEL_CURRENT == LE_EXPANSION_WRATH_OF_THE_LICH_KING then
IceHUD.WowClassicWrath = true
end
elseif WOW_PROJECT_WRATH_CLASSIC and WOW_PROJECT_ID == WOW_PROJECT_WRATH_CLASSIC then
IceHUD.WowClassicWrath = true
end
end
-- compatibility/feature flags
IceHUD.GetPlayerAuraBySpellID = _G["C_UnitAuras"] and C_UnitAuras.GetPlayerAuraBySpellID
IceHUD.SpellFunctionsReturnRank = IceHUD.WowMain and IceHUD.WowVer < 80000
IceHUD.EventExistsPlayerPetChanged = IceHUD.WowMain and IceHUD.WowVer < 80000
IceHUD.EventExistsPetBarChanged = IceHUD.WowMain and IceHUD.WowVer < 80000
IceHUD.EventExistsPlayerComboPoints = IceHUD.WowMain and IceHUD.WowVer < 30000
IceHUD.EventExistsUnitComboPoints = IceHUD.WowMain and IceHUD.WowVer < 70000
IceHUD.EventExistsUnitMaxPower = IceHUD.WowMain and IceHUD.WowVer >= 40000
IceHUD.EventExistsGroupRosterUpdate = IceHUD.WowVer >= 50000 or not IceHUD.WowMain
IceHUD.EventExistsUnitDynamicFlags = IceHUD.WowMain and IceHUD.WowVer < 80000
IceHUD.EventExistsUnitHealthFrequent = not IceHUD.WowMain or (IceHUD.WowVer >= 40000 and IceHUD.WowVer < 90000)
IceHUD.PerPowerEventsExist = IceHUD.WowMain and IceHUD.WowVer < 40000
IceHUD.PerTargetComboPoints = IceHUD.WowVer < 60000
IceHUD.CanTrackOtherUnitBuffs = not IceHUD.WowClassic
IceHUD.CanTrackGCD = not IceHUD.WowClassic
IceHUD.GetSpellInfoReturnsFunnel = IceHUD.WowMain and IceHUD.WowVer < 60000
IceHUD.CanHookDestroyTotem = IceHUD.WowClassic or IceHUD.WowClassicBC or IceHUD.WowClassicWrath
IceHUD.ShouldUpdateTargetHealthEveryTick = (IceHUD.WowClassic or IceHUD.WowClassicBC) and GetCVarBool("predictedHealth")
IceHUD.UsesUIPanelButtonTemplate = IceHUD.WowVer >= 50000 or not IceHUD.WowMain
IceHUD.EventExistsSpellcastInterruptible = IceHUD.WowVer >= 30200 and not IceHUD.WowClassicWrath
IceHUD.DeathKnightUnholyFrostRunesSwapped = IceHUD.WowVer < 70300 and not IceHUD.WowClassicWrath
IceHUD.SupportsHealPrediction = IceHUD.WowVer >= 40000 or IceHUD.WowClassicWrath
IceHUD.UnitGroupRolesReturnsRoleString = IceHUD.WowVer >= 40000 or IceHUD.WowClassicWrath
IceHUD.ShellGameSpellID = 271571
IceHUD.HasShellGame = GetSpellInfo(IceHUD.ShellGameSpellID)
IceHUD.UnitPowerEvent = "UNIT_POWER_UPDATE"
IceHUD.validBarList = { "Bar", "HiBar", "RoundBar", "ColorBar", "RivetBar", "RivetBar2", "CleanCurves", "GlowArc",
"BloodGlaives", "ArcHUD", "FangRune", "DHUD", "CleanCurvesOut", "CleanTank", "PillTank", "GemTank" }
IceHUD.validCustomModules = {Bar="Buff/Debuff watcher", Counter="Buff/Debuff stack counter", CD="Cooldown bar", Health="Health bar", Mana="Mana bar", CounterBar="Stack count bar"}
IceHUD_UnitFrame_DropDown = CreateFrame("Frame", "IceHUD_UnitFrame_DropDown", UIParent, "UIDropDownMenuTemplate")
--@debug@
IceHUD.optionsLoaded = true
--@end-debug@
@ -46,6 +93,43 @@ end
IceHUD.deepcopy = deepcopy
function IceHUD:removeDefaults(db, defaults, blocker)
-- remove all metatables from the db, so we don't accidentally create new sub-tables through them
setmetatable(db, nil)
-- loop through the defaults and remove their content
for k,v in pairs(defaults) do
if type(v) == "table" and type(db[k]) == "table" then
-- if a blocker was set, dive into it, to allow multi-level defaults
self:removeDefaults(db[k], v, blocker and blocker[k])
if next(db[k]) == nil then
db[k] = nil
end
else
-- check if the current value matches the default, and that its not blocked by another defaults table
if db[k] == defaults[k] and (not blocker or blocker[k] == nil) then
db[k] = nil
end
end
end
end
function IceHUD:populateDefaults(db, defaults, blocker)
-- remove all metatables from the db, so we don't accidentally create new sub-tables through them
setmetatable(db, nil)
-- loop through the defaults and add their content
for k,v in pairs(defaults) do
if type(v) == "table" and type(db[k]) == "table" then
-- if a blocker was set, dive into it, to allow multi-level defaults
self:populateDefaults(db[k], v, blocker and blocker[k])
else
-- check if the current value matches the default, and that its not blocked by another defaults table
if db[k] == nil then
db[k] = defaults[k]
end
end
end
end
IceHUD.Location = "Interface\\AddOns\\IceHUD"
StaticPopupDialogs["ICEHUD_CUSTOM_BAR_CREATED"] =
@ -256,6 +340,10 @@ function IceHUD:NotifyOptionsChange()
end
function IceHUD:OnEnable(isFirst)
-- if isFirst then
self:SetDebugging(self.IceCore:GetDebug())
self.debugFrame = ChatFrame1
-- end
self:Debug("IceHUD:OnEnable()")
if self.db.profile.enable then
@ -271,11 +359,6 @@ function IceHUD:OnEnable(isFirst)
--@debug@
IceHUD_Options:OnLoad()
--@end-debug@
-- if isFirst then
self:SetDebugging(self.IceCore:GetDebug())
self.debugFrame = ChatFrame1
-- end
end
-- add settings changes/updates here so that existing users don't lose their settings
@ -322,7 +405,7 @@ end
-- blizzard interface options
local blizOptionsPanel = CreateFrame("FRAME", "IceHUDConfigPanel", UIParent)
blizOptionsPanel.name = "IceHUD"
blizOptionsPanel.button = CreateFrame("BUTTON", "IceHUDOpenConfigButton", blizOptionsPanel, IceHUD.WowVer >= 50000 and "UIPanelButtonTemplate" or "UIPanelButtonTemplate2")
blizOptionsPanel.button = CreateFrame("BUTTON", "IceHUDOpenConfigButton", blizOptionsPanel, IceHUD.UsesUIPanelButtonTemplate and "UIPanelButtonTemplate" or "UIPanelButtonTemplate2")
blizOptionsPanel.button:SetText("Open IceHUD configuration")
blizOptionsPanel.button:SetWidth(240)
blizOptionsPanel.button:SetHeight(30)
@ -364,7 +447,11 @@ function IceHUD:Debug(...)
for n=1,select('#', ...) do
msg = msg .. tostring(select(n, ...)) .. " "
end
self.debugFrame:AddMessage(msg)
if self.debugFrame then
self.debugFrame:AddMessage(msg)
else
print(msg)
end
end
end
@ -408,8 +495,23 @@ function IceHUD:GetAuraCount(auraType, unit, ability, onlyMine, matchByName)
return 0
end
-- Support for Spell IDs
if (IceHUD.GetPlayerAuraBySpellID and tonumber(ability) ~= nil) then
local aura = C_UnitAuras.GetPlayerAuraBySpellID(ability)
if aura ~= nil then
return aura.applications
else
return 0
end
end
local i = 1
local name, _, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
local name, _, texture, applications
if IceHUD.SpellFunctionsReturnRank then
name, _, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
else
name, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
end
while name do
if (not matchByName and string.match(texture:upper(), ability:upper()))
or (matchByName and string.match(name:upper(), ability:upper())) then
@ -417,7 +519,11 @@ function IceHUD:GetAuraCount(auraType, unit, ability, onlyMine, matchByName)
end
i = i + 1
name, _, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
if IceHUD.SpellFunctionsReturnRank then
name, _, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
else
name, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
end
end
return 0
@ -426,13 +532,18 @@ end
do
local retval = {}
function IceHUD:HasBuffs(unit, spellIDs)
function IceHUD:HasBuffs(unit, spellIDs, filter)
for i=1, #spellIDs do
retval[i] = false
end
local i = 1
local name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i)
local name, _, texture, applications, _, _, _, _, _, _, auraID
if IceHUD.SpellFunctionsReturnRank then
name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i, filter)
else
name, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i, filter)
end
while name do
for i=1, #spellIDs do
if spellIDs[i] == auraID then
@ -442,11 +553,43 @@ do
end
i = i + 1
name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i)
if IceHUD.SpellFunctionsReturnRank then
name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i, filter)
else
name, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i, filter)
end
end
return retval
end
function IceHUD:HasDebuffs(unit, spellIDs, filter)
return IceHUD:HasBuffs(unit, spellIDs, filter and filter.."|HARMFUL" or "HARMFUL")
end
function IceHUD:HasAnyBuff(unit, spellIDs, filter)
local buffs = IceHUD:HasBuffs(unit, spellIDs, filter)
for i=1, #buffs do
if buffs[i] then
return true
end
end
return false
end
function IceHUD:HasAnyDebuff(unit, spellIDs, filter)
local debuffs = IceHUD:HasDebuffs(unit, spellIDs, filter)
for i=1, #debuffs do
if debuffs[i] then
return true
end
end
return false
end
end
function IceHUD:OnDisable()
@ -581,15 +724,19 @@ local function CheckLFGMode(mode)
end
function IceHUD:GetIsInLFGGroup()
if not GetLFGMode then
return false
end
local mode, submode
if IceHUD.WowVer >= 50000 then
if LE_LFG_CATEGORY_LFD then
mode, submode = GetLFGMode(LE_LFG_CATEGORY_LFD)
else
mode, submode = GetLFGMode()
end
local IsInLFGGroup = CheckLFGMode(mode)
if IceHUD.WowVer < 50000 then
if not LE_LFG_CATEGORY_LFD then
return IsInLFGGroup
end
@ -609,31 +756,69 @@ function IceHUD:GetIsInLFGGroup()
return IsInLFGGroup
end
local BLACKLISTED_UNIT_MENU_OPTIONS = {
SET_FOCUS = "ICEHUD_SET_FOCUS",
CLEAR_FOCUS = "ICEHUD_CLEAR_FOCUS",
PET_DISMISS = "ICEHUD_PET_DISMISS",
LOCK_FOCUS_FRAME = true,
UNLOCK_FOCUS_FRAME = true,
}
local BLACKLISTED_UNIT_MENU_OPTIONS = {}
if UnitPopupButtons then
BLACKLISTED_UNIT_MENU_OPTIONS = {
SET_FOCUS = "ICEHUD_SET_FOCUS",
CLEAR_FOCUS = "ICEHUD_CLEAR_FOCUS",
LOCK_FOCUS_FRAME = true,
UNLOCK_FOCUS_FRAME = true,
}
if select(2, UnitClass("player")) ~= "WARLOCK" then
BLACKLISTED_UNIT_MENU_OPTIONS[PET_DISMISS] = "ICEHUD_PET_DISMISS"
end
UnitPopupButtons["ICEHUD_SET_FOCUS"] = {
text = L["Type %s to set focus"]:format(SLASH_FOCUS1),
tooltipText = L["Blizzard currently does not provide a proper way to right-click focus with custom unit frames."],
dist = 0,
}
UnitPopupButtons["ICEHUD_SET_FOCUS"] = {
text = L["Type %s to set focus"]:format(SLASH_FOCUS1),
tooltipText = L["Blizzard currently does not provide a proper way to right-click focus with custom unit frames."],
dist = 0,
}
UnitPopupButtons["ICEHUD_CLEAR_FOCUS"] = {
text = L["Type %s to clear focus"]:format(SLASH_CLEARFOCUS1),
tooltipText = L["Blizzard currently does not provide a proper way to right-click focus with custom unit frames."],
dist = 0,
}
UnitPopupButtons["ICEHUD_CLEAR_FOCUS"] = {
text = L["Type %s to clear focus"]:format(SLASH_CLEARFOCUS1),
tooltipText = L["Blizzard currently does not provide a proper way to right-click focus with custom unit frames."],
dist = 0,
}
UnitPopupButtons["ICEHUD_PET_DISMISS"] = {
text = L["Use your Dismiss Pet spell to dismiss a pet"],
tooltipText = L["Blizzard currently does not provide a proper way to right-click dismiss a pet with custom unit frames."],
dist = 0,
}
UnitPopupButtons["ICEHUD_PET_DISMISS"] = {
text = L["Use your Dismiss Pet spell to dismiss a pet"],
tooltipText = L["Blizzard currently does not provide a proper way to right-click dismiss a pet with custom unit frames."],
dist = 0,
}
elseif UnitPopupSetFocusButtonMixin then
IceHUDUnitPopupSetFocusButtonMixin = CreateFromMixins(UnitPopupButtonBaseMixin)
function IceHUDUnitPopupSetFocusButtonMixin:GetText()
return L["Type %s to set focus"]:format(SLASH_FOCUS1)
end
function IceHUDUnitPopupSetFocusButtonMixin:OnClick()
end
IceHUDUnitPopupClearFocusButtonMixin = CreateFromMixins(UnitPopupButtonBaseMixin)
function IceHUDUnitPopupClearFocusButtonMixin:GetText()
return L["Type %s to clear focus"]:format(SLASH_CLEARFOCUS1)
end
function IceHUDUnitPopupClearFocusButtonMixin:OnClick()
end
IceHUDUnitPopupPetDismissButtonMixin = CreateFromMixins(UnitPopupButtonBaseMixin)
function IceHUDUnitPopupPetDismissButtonMixin:GetText()
return L["Use your Dismiss Pet spell to dismiss a pet"]
end
function IceHUDUnitPopupPetDismissButtonMixin:CanShow()
return UnitPopupPetDismissButtonMixin:CanShow()
end
function IceHUDUnitPopupPetDismissButtonMixin:OnClick()
end
BLACKLISTED_UNIT_MENU_OPTIONS[SET_FOCUS] = IceHUDUnitPopupSetFocusButtonMixin
BLACKLISTED_UNIT_MENU_OPTIONS[CLEAR_FOCUS] = IceHUDUnitPopupClearFocusButtonMixin
BLACKLISTED_UNIT_MENU_OPTIONS[LOCK_FOCUS_FRAME] = true
BLACKLISTED_UNIT_MENU_OPTIONS[UNLOCK_FOCUS_FRAME] = true
if select(2, UnitClass("player")) ~= "WARLOCK" then
BLACKLISTED_UNIT_MENU_OPTIONS[PET_DISMISS] = IceHUDUnitPopupPetDismissButtonMixin
end
end
local munged_unit_menus = {}
local function munge_unit_menu(menu)
@ -654,11 +839,34 @@ local function munge_unit_menu(menu)
end
local found = false
local _, v
for _, v in ipairs(data) do
if BLACKLISTED_UNIT_MENU_OPTIONS[v] then
found = true
break
if data.GetMenuButtons then
local btns = data.GetMenuButtons()
for i=1, #btns do
if btns[i].IsMenu() then
local subbtns = btns[i].GetMenuButtons()
for j=1, #subbtns do
if BLACKLISTED_UNIT_MENU_OPTIONS[subbtns[j]:GetText()] then
found = true
break
end
end
else
if BLACKLISTED_UNIT_MENU_OPTIONS[btns[i]:GetText()] then
found = true
break
end
end
if found then
break
end
end
else
for _, v in ipairs(data) do
if BLACKLISTED_UNIT_MENU_OPTIONS[v] then
found = true
break
end
end
end
@ -669,15 +877,42 @@ local function munge_unit_menu(menu)
end
local new_data = {}
for _, v in ipairs(data) do
local blacklisted = BLACKLISTED_UNIT_MENU_OPTIONS[v]
if v == "PET_DISMISS" and select(2, UnitClass("player")) == "WARLOCK" then
blacklisted = false
if data.GetMenuButtons then
local new_buttons_list = {}
local btns = data.GetMenuButtons()
for i=1, #btns do
if btns[i].IsMenu() then
local subbtns = btns[i].GetMenuButtons()
for j=1, #subbtns do
local blacklisted = BLACKLISTED_UNIT_MENU_OPTIONS[subbtns[j]:GetText()]
if not blacklisted then
new_buttons_list[#new_buttons_list+1] = subbtns[j]
elseif blacklisted ~= true then
new_buttons_list[#new_buttons_list+1] = blacklisted
end
end
else
local blacklisted = BLACKLISTED_UNIT_MENU_OPTIONS[btns[i]:GetText()]
if not blacklisted then
new_buttons_list[#new_buttons_list+1] = btns[i]
elseif blacklisted ~= true then
new_buttons_list[#new_buttons_list+1] = blacklisted
end
end
end
if not blacklisted then
new_data[#new_data+1] = v
elseif blacklisted ~= true then
new_data[#new_data+1] = blacklisted
new_data = data
function new_data:GetMenuButtons()
return new_buttons_list
end
else
for _, v in ipairs(data) do
local blacklisted = BLACKLISTED_UNIT_MENU_OPTIONS[v]
if not blacklisted then
new_data[#new_data+1] = v
elseif blacklisted ~= true then
new_data[#new_data+1] = blacklisted
end
end
end
local new_menu_name = "ICEHUD_" .. menu
@ -723,8 +958,9 @@ local function figure_unit_menu(unit)
return "PLAYER"
end
IceHUD_UnitFrame_DropDown = CreateFrame("Frame", "IceHUD_UnitFrame_DropDown", UIParent, "UIDropDownMenuTemplate")
UnitPopupFrames[#UnitPopupFrames+1] = "IceHUD_UnitFrame_DropDown"
if UnitPopupFrames then
UnitPopupFrames[#UnitPopupFrames+1] = "IceHUD_UnitFrame_DropDown"
end
IceHUD.DropdownUnit = nil
UIDropDownMenu_Initialize(IceHUD_UnitFrame_DropDown, function()
@ -738,3 +974,53 @@ UIDropDownMenu_Initialize(IceHUD_UnitFrame_DropDown, function()
UnitPopup_ShowMenu(IceHUD_UnitFrame_DropDown, menu, IceHUD.DropdownUnit, nil, id)
end
end, "MENU", nil)
function IceHUD:OutOfCombatWrapper(func)
return function(...)
return IceHUD:RunOnLeaveCombat(func, ...)
end
end
do
local in_combat = false
local in_lockdown = false
local actions_to_perform = {}
local pool = setmetatable({}, {__mode='k'})
function IceHUD:PLAYER_REGEN_ENABLED()
in_combat = false
in_lockdown = false
for i, t in ipairs(actions_to_perform) do
t.f(unpack(t, 1, t.n))
actions_to_perform[i] = nil
wipe(t)
pool[t] = true
end
end
function IceHUD:PLAYER_REGEN_DISABLED()
in_combat = true
end
function IceHUD:RunOnLeaveCombat(func, ...)
if not in_combat then
-- out of combat, call right away and return
func(...)
return
end
if not in_lockdown then
in_lockdown = InCombatLockdown() -- still in PLAYER_REGEN_DISABLED
if not in_lockdown then
func(...)
return
end
end
local t = next(pool) or {}
pool[t] = nil
t.f = func
local n = select('#', ...)
t.n = n
for i = 1, n do
t[i] = select(i, ...)
end
actions_to_perform[#actions_to_perform+1] = t
end
end

View File

@ -1,15 +1,25 @@
## Interface: 60200
## Interface: 100002
## Interface-Retail: 100002
## Interface-Classic: 11403
## Interface-BCC: 20504
## Interface-Wrath: 30400
## Author: Parnic, originally created by Iceroth
## Name: IceHUD
## Title: IceHUD |cff7fff7f-Ace3-|r
## Notes: Another HUD addon
## Version: @project-version@
#@debug@
## Version: development
#@end-debug@
#@non-debug@
# ## Version: @project-version@
#@end-non-debug@
## SavedVariables: IceCoreDB
## OptionalDeps: Ace3, LibSharedMedia-3.0, LibDogTag-3.0, LibDogTag-Unit-3.0, LibRangeCheck-2.0, LibDualSpec-1.0, LibDBIcon-1.0, AceGUI-3.0-SharedMediaWidgets
## X-Compatible-With: 70000
## X-Category: HUDs
## X-Website: http://www.wowace.com/projects/ice-hud/
## X-Website: https://www.wowace.com/projects/ice-hud
## X-Curse-Project-ID: 5394
## X-WoWI-ID: 8149
## X-Wago-ID: 5bGolJN0
#@no-lib-strip@
# Libraries
@ -29,7 +39,6 @@ IceCastBar.lua
IceStackCounter.lua
# IceHUD modules
# - Feel free to comment these out if you like
modules\PlayerHealth.lua
modules\PlayerMana.lua
modules\TargetHealth.lua
@ -89,7 +98,12 @@ modules\FocusAbsorb.lua
modules\Stagger.lua
modules\PlayerAltMana.lua
modules\ArcaneCharges.lua
modules\RollTheBones.lua
modules\EssencePower.lua
#@do-not-package@
IceHUD_Options\Json.lua
IceHUD_Options\JsonDecode.lua
IceHUD_Options\JsonEncode.lua
IceHUD_Options\Options.lua
#@end-do-not-package@

View File

@ -1,4 +1,8 @@
## Interface: 60200
## Interface: 100002
## Interface-Retail: 100002
## Interface-Classic: 11403
## Interface-BCC: 20504
## Interface-Wrath: 30400
## Title: IceHUD |cff7fff7f-Options-|r
## Author: Parnic
## Version: @project-version@
@ -7,4 +11,7 @@
## Dependencies: IceHUD
## LoadOnDemand: 1
Json.lua
JsonDecode.lua
JsonEncode.lua
Options.lua

1
IceHUD_Options/Json.lua Normal file
View File

@ -0,0 +1 @@
IceHUD.json = {}

View File

@ -0,0 +1,241 @@
local parse
local function create_set(...)
local res = {}
for i = 1, select("#", ...) do
res[select(i, ...)] = true
end
return res
end
local space_chars = create_set(" ", "\t", "\r", "\n")
local delim_chars = create_set(" ", "\t", "\r", "\n", "]", "}", ",")
local escape_chars = create_set("\\", "/", '"', "b", "f", "n", "r", "t", "u")
local literals = create_set("true", "false", "null")
local literal_map = {
["true"] = true,
["false"] = false,
["null"] = nil,
}
local function next_char(str, idx, set, negate)
for i = idx, #str do
if set[str:sub(i, i)] ~= negate then
return i
end
end
return #str + 1
end
local function decode_error(str, idx, msg)
local line_count = 1
local col_count = 1
for i = 1, idx - 1 do
col_count = col_count + 1
if str:sub(i, i) == "\n" then
line_count = line_count + 1
col_count = 1
end
end
return string.format("%s at line %d col %d", msg, line_count, col_count)
end
local function codepoint_to_utf8(n)
-- http://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&id=iws-appendixa
local f = math.floor
if n <= 0x7f then
return string.char(n)
elseif n <= 0x7ff then
return string.char(f(n / 64) + 192, n % 64 + 128)
elseif n <= 0xffff then
return string.char(f(n / 4096) + 224, f(n % 4096 / 64) + 128, n % 64 + 128)
elseif n <= 0x10ffff then
return string.char(f(n / 262144) + 240, f(n % 262144 / 4096) + 128,
f(n % 4096 / 64) + 128, n % 64 + 128)
end
return "", string.format("invalid unicode codepoint '%x'", n)
end
local function parse_unicode_escape(s)
local n1 = tonumber(s:sub(1, 4), 16)
local n2 = tonumber(s:sub(7, 10), 16)
-- Surrogate pair?
if n2 then
return codepoint_to_utf8((n1 - 0xd800) * 0x400 + (n2 - 0xdc00) + 0x10000)
else
return codepoint_to_utf8(n1)
end
end
local function parse_string(str, i)
local res = ""
local j = i + 1
local k = j
while j <= #str do
local x = str:byte(j)
if x < 32 then
return str, j, decode_error(str, j, "control character in string")
elseif x == 92 then -- `\`: Escape
res = res .. str:sub(k, j - 1)
j = j + 1
local c = str:sub(j, j)
if c == "u" then
local hex = str:match("^[dD][89aAbB]%x%x\\u%x%x%x%x", j + 1)
or str:match("^%x%x%x%x", j + 1)
or false
if hex == false then
return str, j-1, decode_error(str, j - 1, "invalid unicode escape in string")
end
res = res .. parse_unicode_escape(hex)
j = j + #hex
else
if not escape_chars[c] then
return str, j-1, decode_error(str, j - 1, "invalid escape char '" .. c .. "' in string")
end
res = res .. escape_char_map_inv[c]
end
k = j + 1
elseif x == 34 then -- `"`: End of string
res = res .. str:sub(k, j - 1)
return res, j + 1
end
j = j + 1
end
return str, i, decode_error(str, i, "expected closing quote for string")
end
local function parse_number(str, i)
local x = next_char(str, i, delim_chars)
local s = str:sub(i, x - 1)
local n = tonumber(s)
if not n then
return -1, -1, decode_error(str, i, "invalid number '" .. s .. "'")
end
return n, x
end
local function parse_literal(str, i)
local x = next_char(str, i, delim_chars)
local word = str:sub(i, x - 1)
if not literals[word] then
return false, -1, decode_error(str, i, "invalid literal '" .. word .. "'")
end
return literal_map[word], x
end
local function parse_array(str, i)
local res = {}
local n = 1
i = i + 1
while 1 do
local x
i = next_char(str, i, space_chars, true)
-- Empty / end of array?
if str:sub(i, i) == "]" then
i = i + 1
break
end
-- Read token
x, i = parse(str, i)
res[n] = x
n = n + 1
-- Next token
i = next_char(str, i, space_chars, true)
local chr = str:sub(i, i)
i = i + 1
if chr == "]" then break end
if chr ~= "," then return nil, -1, decode_error(str, i, "expected ']' or ','") end
end
return res, i
end
local function parse_object(str, i)
local res = {}
i = i + 1
while 1 do
local key, val
i = next_char(str, i, space_chars, true)
-- Empty / end of object?
if str:sub(i, i) == "}" then
i = i + 1
break
end
-- Read key
if str:sub(i, i) ~= '"' then
return nil, -1, decode_error(str, i, "expected string for key")
end
key, i = parse(str, i)
-- Read ':' delimiter
i = next_char(str, i, space_chars, true)
if str:sub(i, i) ~= ":" then
return nil, -1, decode_error(str, i, "expected ':' after key")
end
i = next_char(str, i + 1, space_chars, true)
-- Read value
val, i = parse(str, i)
-- Set
res[key] = val
-- Next token
i = next_char(str, i, space_chars, true)
local chr = str:sub(i, i)
i = i + 1
if chr == "}" then break end
if chr ~= "," then return nil, -1, decode_error(str, i, "expected '}' or ','") end
end
return res, i
end
local char_func_map = {
['"'] = parse_string,
["0"] = parse_number,
["1"] = parse_number,
["2"] = parse_number,
["3"] = parse_number,
["4"] = parse_number,
["5"] = parse_number,
["6"] = parse_number,
["7"] = parse_number,
["8"] = parse_number,
["9"] = parse_number,
["-"] = parse_number,
["t"] = parse_literal,
["f"] = parse_literal,
["n"] = parse_literal,
["["] = parse_array,
["{"] = parse_object,
}
parse = function(str, idx)
local chr = str:sub(idx, idx)
local f = char_func_map[chr]
if f then
return f(str, idx)
end
return false, -1, decode_error(str, idx, "unexpected character '" .. chr .. "'")
end
function IceHUD.json.decode(str)
if type(str) ~= "string" then
return nil, "expected argument of type string, got " .. type(str)
end
local res, idx, err = parse(str, next_char(str, 1, space_chars, true))
if err ~= nil then
return nil, err
end
idx = next_char(str, idx, space_chars, true)
if idx <= #str then
return nil, decode_error(str, idx, "trailing garbage")
end
return res, nil
end

View File

@ -0,0 +1,100 @@
local encode
local escape_char_map = {
["\\"] = "\\",
["\""] = "\"",
["\b"] = "b",
["\f"] = "f",
["\n"] = "n",
["\r"] = "r",
["\t"] = "t",
}
local escape_char_map_inv = { ["/"] = "/" }
for k, v in pairs(escape_char_map) do
escape_char_map_inv[v] = k
end
local function escape_char(c)
return "\\" .. (escape_char_map[c] or string.format("u%04x", c:byte()))
end
local function encode_nil(val)
return "null"
end
local function encode_table(val, stack)
local res = {}
stack = stack or {}
-- Circular reference?
if stack[val] then error("circular reference") end
stack[val] = true
if rawget(val, 1) ~= nil or next(val) == nil then
-- Treat as array -- check keys are valid and it is not sparse
local n = 0
for k in pairs(val) do
if type(k) ~= "number" then
error("invalid table: mixed or invalid key types")
end
n = n + 1
end
if n ~= #val then
error("invalid table: sparse array")
end
-- Encode
for i, v in ipairs(val) do
table.insert(res, encode(v, stack))
end
stack[val] = nil
return "[" .. table.concat(res, ",") .. "]"
else
-- Treat as an object
for k, v in pairs(val) do
if type(k) ~= "string" then
error("invalid table: mixed or invalid key types")
end
table.insert(res, encode(k, stack) .. ":" .. encode(v, stack))
end
stack[val] = nil
return "{" .. table.concat(res, ",") .. "}"
end
end
local function encode_string(val)
return '"' .. val:gsub('[%z\1-\31\\"]', escape_char) .. '"'
end
local function encode_number(val)
-- Check for NaN, -inf and inf
if val ~= val or val <= -math.huge or val >= math.huge then
error("unexpected number value '" .. tostring(val) .. "'")
end
return string.format("%.14g", val)
end
local type_func_map = {
["nil"] = encode_nil,
["table"] = encode_table,
["string"] = encode_string,
["number"] = encode_number,
["boolean"] = tostring,
}
encode = function(val, stack)
local t = type(val)
local f = type_func_map[t]
if f then
return f(val, stack)
end
error("unexpected type '" .. t .. "'")
end
function IceHUD.json.encode(val)
return (encode(val))
end

View File

@ -1,6 +1,8 @@
local LibDualSpec = LibStub('LibDualSpec-1.0', true)
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local icon = LibStub("LibDBIcon-1.0")
local icon = LibStub("LibDBIcon-1.0", true)
local AceGUI = LibStub("AceGUI-3.0")
local AceSerializer = LibStub("AceSerializer-3.0", 1)
local lastCustomModule = "Bar"
IceHUD_Options = {}
@ -65,19 +67,31 @@ Expand "|cffffdc42Module Settings|r", expand PlayerHealth (or TargetHealth for t
Expand "|cffffdc42Module Settings|r", expand PlayerInfo (or TargetInfo for targets), select Buff Settings or Debuff Settings, and un-check "show buffs" (or "show debuffs").
|cff9999ff12. How do I turn off these big huge bars that pulse whenever one of my abilities procs?|r
This isn't |cff9999ffIceHUD|r - it's Blizzard's new Spell Alerts they added in 4.0.1. Interface options => Combat => "Show Spell Alerts" to turn them off or search for a mod to tweak their positioning/size/etc.
This isn't |cff9999ffIceHUD|r - it's Blizzard's Spell Alerts they added in 4.0.1. Interface options => Combat => "Spell Alert Opacity" to turn them off or search for a mod to tweak their positioning/size/etc.
|cff9999ff13. I don't like where some of the bars are placed. How do I put the health/mana on the left/right?|r
Expand "|cffffdc42Module Settings|r", expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is.
|cff9999ff14. Which module displays Monk Chi power?|r
This module is called HarmonyPower. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. I feel like it's too late to change now that many people are familiar with the Harmony name.
Prior to |cff9999ffIceHUD|r v1.11.2, this module was called |cffdcff42HarmonyPower|r. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. |cff9999ffIceHUD|r v1.11.2 changed this module to be called |cffdcff42Chi|r.
|cff9999ff15. How do I add commas/periods into big numbers like health?|r
If you have DogTags enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc.
If you have |cff42ffffDogTags|r enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc.
|cff9999ff16. The countdown timers on buffs and debuffs completely obscure the icon. How do I disable the timer text?|r
IceHUD is not responsible for this countdown text and cannot control it. The 6.0 patch added an option in the game client to display counts on top of cooldowns. Look at the Action Bars menu under the game's Interface options. You can turn the text on or off there. Mods like OmniCC or CooldownCount will generally give you the same feature but allow you to control when, where, and how the text shows up.]]
|cff9999ffIceHUD|r is not responsible for this countdown text and cannot control it. The 6.0 patch added an option in the game client to display counts on top of cooldowns. Look at the Action Bars menu under the game's Interface options. You can turn the text on or off there. Mods like |cff42ffffOmniCC|r or |cff42ffffCooldownCount|r will generally give you the same feature but allow you to control when, where, and how the text shows up.
|cff9999ff17. When I rotate some modules 90 degrees, such as the castbar, the bar appears to wiggle up and down as it fills or empties. How do I fix this?|r
This is a side effect of the animation API that I'm co-opting to force a rotation without having to provide duplicates of every bar texture in the mod. Any bar moving sufficiently quickly and updating rapidly will cause this. |cff9999ffIceHUD|r is intended to be a vertically-oriented mod, so the rotation feature is there for people who are willing to accept the side effects that come with it. My suggestion is to use one of the many horizontally-oriented bar mods out there if you're wanting horizontal bars. |cff42ffffQuartz|r is a good castbar replacement that you can use and disable |cff9999ffIceHUD|r's built-in castbar, for example.
|cff9999ff18. How do I get rid of the bars that showed up beneath the player in the 7.0 patch?|r
Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> |cffffdc42Interface|r -> |cffffdc42Names|r -> |cffffdc42Personal Resource Display|r (or Options -> |cffffdc42Combat|r -> |cffffdc42Personal Resource Display|r, in 10.0+).
|cff9999ff19. Why is there no target castbar for Classic?|r
The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. You can install the |cff42ffffLibCasterCasterino|r addon to enable support, but it's a best guess and not at all accurate.
|cff9999ff20. Why do buff/debuff timers not work in Classic?|r
The Classic game client doesn't provide this information to addons because it wasn't a feature when the game first released. You can install the |cff42ffffLibClassicDurations|r addon to enable support, but it's a best guess and not at all accurate.]]
}
}
},
@ -146,8 +160,8 @@ IceHUD is not responsible for this countdown text and cannot control it. The 6.0
set = function(info, v)
IceHUD.IceCore:SetScale(v)
end,
min = 0.5,
max = 1.5,
min = 0.2,
max = 2.0,
step = 0.05,
isPercent = true,
order = 14,
@ -373,6 +387,7 @@ IceHUD is not responsible for this countdown text and cannot control it. The 6.0
IceHUD.IceCore.IceHUDFrame:Show()
end
end,
hidden = not UnitCanPetBattle,
order = 34,
},
@ -390,8 +405,27 @@ IceHUD is not responsible for this countdown text and cannot control it. The 6.0
IceHUD.IceCore.IceHUDFrame:Show()
end
end,
hidden = not GetBarberShopStyleInfo,
order = 35,
},
bHideDuringShellGame = {
type = 'toggle',
name = L["Hide during shell game"],
desc = L["This will hide the entire mod when playing the BfA Tortollan shell game world quest."],
width = 'double',
get = function()
return IceHUD.IceCore.settings.bHideDuringShellGame
end,
set = function(info, value)
IceHUD.IceCore.settings.bHideDuringShellGame = value
if not value then
IceHUD.IceCore.IceHUDFrame:Show()
end
end,
hidden = not IceHUD.HasShellGame,
order = 36,
},
}
},
@ -725,6 +759,9 @@ function IceHUD_Options:OnLoad()
self:GenerateModuleOptions(true)
self.options.args.colors.args = IceHUD.IceCore:GetColorOptions()
self.options.args.profiles = LibStub("AceDBOptions-3.0"):GetOptionsTable(IceHUD.db)
--@debug@
IceHUD_Options:SetupProfileImportButtons()
--@end-debug@
-- Add dual-spec support
if IceHUD.db ~= nil and LibDualSpec then
@ -755,14 +792,14 @@ function IceHUD_Options:SetupProfileImportButtons()
editbox:SetLabel("Profile")
editbox:SetFullWidth(true)
editbox:SetFullHeight(true)
local profileTable = deepcopy(IceHUD.db.profile)
local profileTable = IceHUD.deepcopy(IceHUD.db.profile)
IceHUD:removeDefaults(profileTable, IceHUD.IceCore.defaults.profile)
editbox:SetText(IceHUD:Serialize(profileTable))
editbox:SetText(IceHUD.json.encode(profileTable))
editbox:DisableButton(true)
frame:AddChild(editbox)
end,
hidden =
-- hello, snooper! this feature doesn't actually work yet, so enabling it won't help you much :)
-- hello, snooper! exporting works well enough, but importing is very rough, so enable this at your own peril
--[===[@non-debug@
true
--@end-non-debug@]===]
@ -771,7 +808,7 @@ function IceHUD_Options:SetupProfileImportButtons()
--@end-debug@
,
disabled =
-- hello, snooper! this feature doesn't actually work yet, so enabling it won't help you much :)
-- hello, snooper! exporting works well enough, but importing is very rough, so enable this at your own peril
--[===[@non-debug@
true
--@end-non-debug@]===]
@ -792,11 +829,14 @@ function IceHUD_Options:SetupProfileImportButtons()
frame:SetStatusText("Exported profile details")
frame:SetLayout("Flow")
frame:SetCallback("OnClose", function(widget)
local success, newTable = IceHUD:Deserialize(widget.children[1]:GetText())
if success then
local newTable, err = IceHUD.json.decode(widget.children[1]:GetText())
if err ~= nil then
print("failed to import profile: "..err)
else
print("importing profile")
IceHUD:PreProfileChanged()
IceHUD:populateDefaults(newTable, IceHUD.IceCore.defaults.profile)
IceHUD.db.profile = deepcopy(newTable)
IceHUD.db.profile = IceHUD.deepcopy(newTable)
IceHUD:PostProfileChanged()
end
AceGUI:Release(widget)
@ -809,7 +849,7 @@ function IceHUD_Options:SetupProfileImportButtons()
frame:AddChild(editbox)
end,
hidden =
-- hello, snooper! this feature doesn't actually work yet, so enabling it won't help you much :)
-- hello, snooper! this feature is really rough, so enable it at your own peril
--[===[@non-debug@
true
--@end-non-debug@]===]
@ -818,7 +858,7 @@ function IceHUD_Options:SetupProfileImportButtons()
--@end-debug@
,
disabled =
-- hello, snooper! this feature doesn't actually work yet, so enabling it won't help you much :)
-- hello, snooper! this feature is really rough, so enable it at your own peril
--[===[@non-debug@
true
--@end-non-debug@]===]
@ -830,7 +870,3 @@ function IceHUD_Options:SetupProfileImportButtons()
}
end
end
--@debug@
IceHUD_Options:SetupProfileImportButtons()
--@end-debug@

View File

@ -0,0 +1,37 @@
local function table_print(tt, indent, done)
done = done or {}
indent = indent or 0
if type(tt) == "table" then
local sb = {}
for key, value in pairs(tt) do
table.insert(sb, string.rep(" ", indent)) -- indent it
if type(value) == "table" and not done[value] then
done[value] = true
table.insert(sb, key .. " = {\n");
table.insert(sb, table_print(value, indent + 2, done))
table.insert(sb, string.rep(" ", indent)) -- indent it
table.insert(sb, "}\n");
elseif "number" == type(key) then
table.insert(sb, string.format("\"%s\"\n", tostring(value)))
else
table.insert(sb, string.format(
"%s = \"%s\"\n", tostring(key), tostring(value)))
end
end
return table.concat(sb)
else
return tt .. "\n"
end
end
local function to_string(tbl)
if "nil" == type(tbl) then
return tostring(nil)
elseif "table" == type(tbl) then
return table_print(tbl)
elseif "string" == type(tbl) then
return tbl
else
return tostring(tbl)
end
end

View File

@ -52,7 +52,13 @@ function IceStackCounter_GetOptions(frame, opts)
opts["auraName"] = {
type = 'input',
name = L["Aura to track"],
desc = L["Which buff/debuff this counter will be tracking. \n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
desc = function()
if IceHUD.GetPlayerAuraBySpellID then
return L["Which buff/debuff this counter will be tracking. Can use the name or spell id. \n\nRemember to press ENTER after filling out this box with the name you want or it will not save."]
else
return L["Which buff/debuff this counter will be tracking. \n\nRemember to press ENTER after filling out this box with the name you want or it will not save."]
end
end,
get = function()
return frame.moduleSettings.auraName
end,
@ -112,7 +118,7 @@ function IceStackCounter_GetMaxCount(frame)
local _, max = GetSpellCharges(frame.moduleSettings.auraName)
return max or 1
else
return frame.moduleSettings.maxCount
return tonumber(frame.moduleSettings.maxCount)
end
end
@ -128,9 +134,12 @@ end
function IceStackCounter_Enable(frame)
frame:RegisterEvent("UNIT_AURA", "UpdateCustomCount")
frame:RegisterEvent("UNIT_PET", "UpdateCustomCount")
frame:RegisterEvent("PLAYER_PET_CHANGED", "UpdateCustomCount")
frame:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateCustomCount")
frame:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateCustomCount")
if IceHUD.EventExistsPlayerPetChanged then
frame:RegisterEvent("PLAYER_PET_CHANGED", "UpdateCustomCount")
end
if FocusUnit then
frame:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateCustomCount")
end
frame:RegisterEvent("PLAYER_DEAD", "UpdateCustomCount")
frame:RegisterEvent("SPELL_UPDATE_CHARGES", "UpdateCustomCount")
@ -171,5 +180,9 @@ function IceStackCounter_GetCount(frame)
end
function IceStackCounter_UseTargetAlpha(frame)
return frame.lastPoints ~= nil and frame.lastPoints > 0
if frame.moduleSettings.auraType == "charges" then
return IceStackCounter_GetCount(frame) ~= IceStackCounter_GetMaxCount(frame) or frame.target or frame.combat
else
return frame.lastPoints ~= nil and frame.lastPoints > 0
end
end

View File

@ -19,6 +19,12 @@ IceUnitBar.prototype.hasPet = nil
IceUnitBar.prototype.noFlash = nil
local SPELL_POWER_INSANITY, SPELL_POWER_RAGE = SPELL_POWER_INSANITY, SPELL_POWER_RAGE
if Enum and Enum.PowerType then
SPELL_POWER_INSANITY = Enum.PowerType.Insanity
SPELL_POWER_RAGE = Enum.PowerType.Rage
end
-- Constructor --
function IceUnitBar.prototype:init(name, unit)
IceUnitBar.super.prototype.init(self, name)
@ -165,7 +171,7 @@ end
-- Creates the low amount warning frame
function IceUnitBar.prototype:CreateFlashFrame()
if not (self.flashFrame) then
self.flashFrame = CreateFrame("Frame", nil, self.frame)
self.flashFrame = CreateFrame("Frame", "IceHUD_"..self.elementName.."_Flash", self.frame)
end
self.flashFrame:SetFrameStrata("BACKGROUND")
@ -197,13 +203,15 @@ end
function IceUnitBar.prototype:RotateHorizontal()
IceUnitBar.super.prototype.RotateHorizontal(self)
self:RotateFrame(self.flashFrame)
if IceHUD.WowVer < 70000 then
self:RotateFrame(self.flashFrame)
end
end
function IceUnitBar.prototype:ResetRotation()
IceUnitBar.super.prototype.ResetRotation(self)
if self.flashFrame.anim then
if IceHUD.WowVer < 70000 and self.flashFrame and self.flashFrame.anim then
self.flashFrame.anim:Stop()
end
end
@ -213,7 +221,7 @@ end
function IceUnitBar.prototype:Update()
IceUnitBar.super.prototype.Update(self)
if IceHUD.WowVer < 70000 then
if UnitIsTapped then
self.tapped = UnitIsTapped(self.unit) and (not UnitIsTappedByPlayer(self.unit))
else
self.tapped = UnitIsTapDenied(self.unit)
@ -223,9 +231,26 @@ function IceUnitBar.prototype:Update()
self.maxHealth = UnitHealthMax(self.unit)
self.healthPercentage = self.maxHealth ~= 0 and (self.health/self.maxHealth) or 0
-- note that UnitPowerType returns 2 arguments and UnitPower[Max] accepts a third argument to get the values on a different scale
-- so this technically doesn't get us the answer we want most of the time. too risky to change at this point, though.
self.mana = UnitPower(self.unit, UnitPowerType(self.unit))
self.maxMana = UnitPowerMax(self.unit, UnitPowerType(self.unit))
self.manaPercentage = self.maxMana ~= 0 and (self.mana/self.maxMana) or 0
if UnitPowerType(self.unit) == SPELL_POWER_RAGE and self.maxMana == 1000 then
self.mana = IceHUD:MathRound(self.mana / 10)
self.maxMana = IceHUD:MathRound(self.maxMana / 10)
end
if IceHUD.WowVer >= 70300 and UnitPowerType(self.unit) == SPELL_POWER_INSANITY then
self.mana = IceHUD:MathRound(self.mana / 100)
self.maxMana = IceHUD:MathRound(self.maxMana / 100)
end
-- account for cases where maxMana is 0, perhaps briefly (during certain spells, for example)
-- and properly handle it as full. this allows for proper alpha handling during these times.
if self.maxMana == self.mana then
self.manaPercentage = 1
else
self.manaPercentage = self.maxMana ~= 0 and (self.mana/self.maxMana) or 0
end
local locClass
locClass, self.unitClass = UnitClass(self.unit)

21
LICENSE Normal file
View File

@ -0,0 +1,21 @@
MIT License
Copyright (c) 2021-2022 parnic
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

1632
changelog.md Normal file

File diff suppressed because it is too large Load Diff

View File

@ -1,4 +1,5 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/..\FrameXML\UI.xsd">
<!--@non-debug@
<Script file="libs\LibStub\LibStub.lua"/>
<Script file="libs\CallbackHandler-1.0\CallbackHandler-1.0.lua"/>
<Include file="libs\AceDB-3.0\AceDB-3.0.xml"/>
@ -10,6 +11,7 @@
<Include file="libs\AceConsole-3.0\AceConsole-3.0.xml"/>
<Include file="libs\AceAddon-3.0\AceAddon-3.0.xml"/>
<Include file="libs\AceLocale-3.0\AceLocale-3.0.xml"/>
<Include file="libs\AceHook-3.0\AceHook-3.0.xml"/>
<Include file="libs\LibDogTag-3.0\lib.xml"/>
<Include file="libs\LibDogTag-Unit-3.0\lib.xml"/>
<Script file="libs\LibRangeCheck-2.0\LibRangeCheck-2.0.lua"/>
@ -18,4 +20,5 @@
<Script file="LibDataBroker-1.1.lua"/>
<Script file="libs\LibDBIcon-1.0\LibDBIcon-1.0.lua"/>
<Script file="libs\LibDualSpec-1.0\LibDualSpec-1.0.lua"/>
@end-non-debug@-->
</Ui>

View File

@ -1,6 +1,11 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local ArcaneCharges = IceCore_CreateClass(IceClassPowerCounter)
local SPELL_POWER_ARCANE_CHARGES = SPELL_POWER_ARCANE_CHARGES
if Enum and Enum.PowerType then
SPELL_POWER_ARCANE_CHARGES = Enum.PowerType.ArcaneCharges
end
function ArcaneCharges.prototype:init()
ArcaneCharges.super.prototype.init(self, "ArcaneCharges")
@ -56,6 +61,6 @@ end
-- Load us up
local _, unitClass = UnitClass("player")
if (unitClass == "MAGE" and IceHUD.WowVer >= 70000) then
if (unitClass == "MAGE" and MageArcaneChargesFrame) then
IceHUD.ArcaneCharges = ArcaneCharges:new()
end

File diff suppressed because it is too large Load Diff

View File

@ -18,7 +18,7 @@ IceClassPowerCounter.prototype.requiredSpec = nil
IceClassPowerCounter.prototype.shouldShowUnmodified = false
IceClassPowerCounter.prototype.unmodifiedMaxPerRune = 10
IceClassPowerCounter.prototype.unit = "player"
IceClassPowerCounter.prototype.round = ceil
IceClassPowerCounter.prototype.growModes = { width = 1, height = 2 }
IceClassPowerCounter.prototype.currentGrowMode = nil
@ -101,7 +101,7 @@ function IceClassPowerCounter.prototype:GetOptions()
opts["displayMode"] = {
type = 'select',
name = L["Display mode"],
desc = L["Choose whether you'd like a graphical or numeric representation of the runes.\n\nNOTE: The color of 'Numeric' mode can be controlled by the HolyPowerNumeric color."],
desc = L["Choose whether you'd like a graphical or numeric representation of the runes."],
get = function(info)
return IceHUD:GetSelectValue(info, self.moduleSettings.runeMode)
end,
@ -462,12 +462,19 @@ function IceClassPowerCounter.prototype:CheckValidSpec()
end
end
function IceClassPowerCounter.prototype:GetPowerEvent()
return IceHUD.UnitPowerEvent
end
function IceClassPowerCounter.prototype:DisplayCounter()
self:UnregisterEvent("PLAYER_LEVEL_UP")
self:RegisterEvent("UNIT_POWER", "UpdateRunePower")
self:RegisterEvent(self:GetPowerEvent(), "UpdateRunePower")
self:RegisterEvent("UNIT_DISPLAYPOWER", "UpdateRunePower")
self:RegisterEvent("PLAYER_ENTERING_WORLD", "UpdateRunePower")
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
if IceHUD.EventExistsUnitMaxPower then
self:RegisterEvent("UNIT_MAXPOWER", "UpdateRunePower")
end
if (self.moduleSettings.hideBlizz) then
self:HideBlizz()
@ -484,16 +491,35 @@ function IceClassPowerCounter.prototype:Disable(core)
end
end
function IceClassPowerCounter.prototype:EnteringWorld()
self:TargetChanged()
self:UpdateRunePower()
end
function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
if event and (event == "UNIT_POWER" or event == "UNIT_POWER_FREQUENT") and arg1 ~= "player" and arg1 ~= "vehicle" then
if event and (event == self:GetPowerEvent() or event == "UNIT_POWER_FREQUENT") and arg1 ~= "player" and arg1 ~= "vehicle" then
return
end
if IceHUD.WowVer >= 70000 then
local numMax = UnitPowerMax(self.unit, self.unitPower)
if numMax ~= self.numRunes then
local oldMax = self.numRunes
self.numRunes = numMax
self:CreateFrame()
self:SetDisplayMode()
for i=self.numRunes+1, oldMax do
if self.frame.graphical[i] then
self.frame.graphical[i]:Hide()
end
end
for i=oldMax+1, self.numRunes do
if self:GetRuneMode() ~= "Numeric" then
self.frame.graphical[i]:Show()
end
self:HideRune(i)
end
end
end
@ -501,13 +527,17 @@ function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
local percentReady = self.shouldShowUnmodified and (UnitPower("player", self.unitPower, true) / self.unmodifiedMaxPerRune) or numReady
if self:GetRuneMode() == "Numeric" or self.moduleSettings.alsoShowNumeric then
self.frame.numeric:SetText(tostring(percentReady))
if self.numericFormat then
self.frame.numeric:SetText(format(self.numericFormat, percentReady))
else
self.frame.numeric:SetText(tostring(percentReady))
end
self.frame.numeric:SetTextColor(self:GetColor(self.numericColor))
end
if self:GetRuneMode() ~= "Numeric" then
for i=1, self.numRunes do
if i <= ceil(percentReady) then
if i <= self.round(percentReady) then
if self:GetRuneMode() == "Graphical" then
self.frame.graphical[i].rune:SetVertexColor(1, 1, 1)
else
@ -558,11 +588,7 @@ function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
end
end
else
if self.moduleSettings.inactiveDisplayMode == "Darkened" then
self.frame.graphical[i].rune:SetVertexColor(0, 0, 0)
elseif self.moduleSettings.inactiveDisplayMode == "Hidden" then
self.frame.graphical[i]:Hide()
end
self:HideRune(i)
end
end
end
@ -583,6 +609,19 @@ function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
end
end
function IceClassPowerCounter.prototype:HideRune(i)
if self:GetRuneMode() == "Numeric" then
self.frame.graphical[i].Hide()
return
end
if self.moduleSettings.inactiveDisplayMode == "Darkened" then
self.frame.graphical[i].rune:SetVertexColor(0, 0, 0)
elseif self.moduleSettings.inactiveDisplayMode == "Hidden" then
self.frame.graphical[i]:Hide()
end
end
function IceClassPowerCounter.prototype:StartRunesFullAnimation()
if not self.AnimUpdate then
self.AnimUpdate = function() self:UpdateRuneAnimation() end
@ -684,11 +723,6 @@ function IceClassPowerCounter.prototype:SetDisplayMode()
for i=1, self.numRunes do
self:SetupRuneTexture(i)
self.frame.graphical[i]:Show()
if self.moduleSettings.inactiveDisplayMode == "Darkened" then
self.frame.graphical[i].runebg:Show()
else
self.frame.graphical[i].runebg:Hide()
end
end
end
end
@ -713,6 +747,9 @@ function IceClassPowerCounter.prototype:CreateRuneFrame()
for i=1, self.numRunes do
self:CreateRune(i)
end
for i=self.numRunes+1, #self.frame.graphical do
self.frame.graphical[i]:Hide()
end
end
function IceClassPowerCounter.prototype:CreateRune(i)
@ -723,8 +760,6 @@ function IceClassPowerCounter.prototype:CreateRune(i)
self.frame.graphical[i].rune = self.frame.graphical[i]:CreateTexture(nil, "ARTWORK")
self.frame.graphical[i].rune:SetVertexColor(0, 0, 0)
self.frame.graphical[i].runebg = self.frame.graphical[i]:CreateTexture(nil, "BACKGROUND")
self.frame.graphical[i].runebg:SetVertexColor(0, 0, 0)
self:SetupRuneTexture(i)
self.frame.graphical[i].shine = self.frame.graphical[i]:CreateTexture(nil, "OVERLAY")
@ -749,18 +784,20 @@ function IceClassPowerCounter.prototype:CreateRune(i)
self.frame.graphical[i]:SetHeight(self.runeHeight)
self.frame.graphical[i].rune:SetWidth(self.runeWidth)
self.frame.graphical[i].rune:SetHeight(self.runeHeight)
self.frame.graphical[i].runebg:SetWidth(self.runeWidth)
self.frame.graphical[i].runebg:SetHeight(self.runeHeight)
if self.currentGrowMode == self.growModes["width"] then
self.frame.graphical[i].rune:SetPoint("LEFT", self.frame.graphical[i], "LEFT")
self.frame.graphical[i].runebg:SetPoint("LEFT", self.frame.graphical[i], "LEFT")
else
self.frame.graphical[i].rune:SetPoint("BOTTOM", self.frame.graphical[i], "BOTTOM")
self.frame.graphical[i].runebg:SetPoint("BOTTOM", self.frame.graphical[i], "BOTTOM")
end
end
function IceClassPowerCounter.prototype:SetupNewRune(rune)
end
function IceClassPowerCounter.prototype:SetupRuneTexture(rune)
if rune > #self.runeCoords then
self:SetupNewRune(rune)
end
if not rune or rune < 1 or rune > #self.runeCoords then
return
end
@ -774,7 +811,6 @@ function IceClassPowerCounter.prototype:SetupRuneTexture(rune)
-- make sure any texture aside from the special one is square and has the proper coordinates
self.frame.graphical[rune].rune:SetTexCoord(a, b, c, d)
self.frame.graphical[rune].runebg:SetTexCoord(a, b, c, d)
self.frame.graphical[rune]:SetWidth(width)
self.frame:SetWidth(width*self.numRunes)
local runeAdjust = rune - (self.numRunes / 2) - 0.5
@ -787,7 +823,7 @@ function IceClassPowerCounter.prototype:SetupRuneTexture(rune)
if self:GetRuneMode() == "Graphical" then
local tex = self:GetRuneTexture(rune)
if tex then
self.frame.graphical[rune].rune:SetTexture(self:GetRuneTexture(rune))
self.frame.graphical[rune].rune:SetTexture(tex)
else
self.frame.graphical[rune].rune:SetAtlas(self:GetRuneAtlas(rune), self:UseAtlasSize(rune))
end
@ -800,11 +836,6 @@ function IceClassPowerCounter.prototype:SetupRuneTexture(rune)
elseif self:GetRuneMode() == "Graphical Clean Circle" then
self.frame.graphical[rune].rune:SetTexture(IceElement.TexturePath .. "ComboCleanCurves")
end
if tex then
self.frame.graphical[rune].runebg:SetTexture(self.frame.graphical[rune].rune:GetTexture())
else
self.frame.graphical[rune].runebg:SetAtlas(self.frame.graphical[rune].rune:GetAtlas())
end
end
function IceClassPowerCounter.prototype:GetAlphaAdd()

View File

@ -4,15 +4,24 @@ local ComboPoints = IceCore_CreateClass(IceElement)
local IceHUD = _G.IceHUD
local AnticipationSpellId = 114015
local AnticipationExists = GetSpellInfo(AnticipationSpellId) and IceHUD.WowVer < 70000
ComboPoints.prototype.comboSize = 20
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
if Enum and Enum.PowerType then
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
end
-- Constructor --
function ComboPoints.prototype:init()
ComboPoints.super.prototype.init(self, "ComboPoints")
self:SetDefaultColor("ComboPoints", 1, 1, 0)
self:SetDefaultColor("AnticipationPoints", 1, 0, 1)
if AnticipationExists then
self:SetDefaultColor("AnticipationPoints", 1, 0, 1)
end
self:SetDefaultColor("ChargedComboPoint", 0.3137254901960784, 0.3725490196078432, 1)
self.scalingEnabled = true
end
@ -158,7 +167,7 @@ function ComboPoints.prototype:GetOptions()
order = 33.2
}
if IceHUD.WowVer < 70000 then
if AnticipationExists then
opts["anticipation"] = {
type = "toggle",
name = L["Show Anticipation"],
@ -210,6 +219,28 @@ function ComboPoints.prototype:GetOptions()
disabled = function()
return not self.moduleSettings.enabled
end,
order = 35
}
opts["bShowCharged"] = {
type = 'toggle',
width = 'double',
name = L["Show Charged points"],
desc = L["Whether or not to color a charged combo point a separate color. Set the ChargedComboPoint color to the color you would like it to be."],
get = function()
return self.moduleSettings.bShowCharged
end,
set = function(info, v)
self.moduleSettings.bShowCharged = v
self:UpdateChargedComboPoints()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
hidden = function()
return not GetUnitChargedPowerPoints
end,
order = 36
}
return opts
@ -230,6 +261,7 @@ function ComboPoints.prototype:GetDefaultSettings()
defaults["comboGap"] = 0
defaults["showAnticipation"] = true
defaults["bShowWithNoTarget"] = true
defaults["bShowCharged"] = true
return defaults
end
@ -248,16 +280,20 @@ function ComboPoints.prototype:Enable(core)
ComboPoints.super.prototype.Enable(self, core)
self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateComboPoints")
if IceHUD.WowVer >= 30000 then
if IceHUD.WowVer < 70000 then
if not IceHUD.EventExistsPlayerComboPoints then
if IceHUD.EventExistsUnitComboPoints then
self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints")
else
self:RegisterEvent("UNIT_POWER", "UpdateComboPoints")
self:RegisterEvent("UNIT_MAXPOWER", "UpdateMaxComboPoints")
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateComboPoints")
if IceHUD.EventExistsUnitMaxPower then
self:RegisterEvent("UNIT_MAXPOWER", "UpdateMaxComboPoints")
end
end
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "UpdateComboPoints")
self:RegisterEvent("UNIT_EXITED_VEHICLE", "UpdateComboPoints")
if IceHUD.WowVer < 70000 then
if UnitHasVehicleUI then
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "UpdateComboPoints")
self:RegisterEvent("UNIT_EXITED_VEHICLE", "UpdateComboPoints")
end
if AnticipationExists then
self:RegisterEvent("PLAYER_TALENT_UPDATE", "AddAnticipation")
self:AddAnticipation()
end
@ -265,11 +301,16 @@ function ComboPoints.prototype:Enable(core)
self:RegisterEvent("PLAYER_COMBO_POINTS", "UpdateComboPoints")
end
if GetUnitChargedPowerPoints then
self:RegisterEvent("UNIT_POWER_POINT_CHARGE", "UpdateChargedComboPoints")
end
if self.moduleSettings.comboMode == "Graphical" then
self.moduleSettings.comboMode = "Graphical Bar"
end
self:CreateComboFrame(true)
self:UpdateChargedComboPoints()
end
function ComboPoints.prototype:UpdateMaxComboPoints(event, unit, powerType)
@ -282,6 +323,14 @@ function ComboPoints.prototype:UpdateMaxComboPoints(event, unit, powerType)
end
end
function ComboPoints.prototype:UpdateChargedComboPoints()
if GetUnitChargedPowerPoints then
self.chargedPowerPoints = GetUnitChargedPowerPoints("player")
self:CreateComboFrame()
self:UpdateComboPoints()
end
end
-- 'Protected' methods --------------------------------------------------------
-- OVERRIDE
@ -332,6 +381,7 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
self.frame.graphicalBG[i] = frame
frame.texture = frame:CreateTexture()
frame.texture:SetAllPoints(frame)
forceTextureUpdate = true
end
if forceTextureUpdate then
@ -367,6 +417,7 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
self.frame.graphical[i] = frame
frame.texture = frame:CreateTexture()
frame.texture:SetAllPoints(frame)
forceTextureUpdate = true
end
if forceTextureUpdate then
@ -388,13 +439,18 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
if (self.moduleSettings.gradient) then
g = g - ((1 / maxComboPoints)*i)
end
self.frame.graphical[i].texture:SetVertexColor(r, g, b)
if self.moduleSettings.bShowCharged and self:IsChargedPoint(i) then
self.frame.graphical[i].texture:SetVertexColor(self:GetColor("ChargedComboPoint"))
else
self.frame.graphical[i].texture:SetVertexColor(r, g, b)
end
self.frame.graphical[i]:Hide()
end
-- create Anticipation points
if IceHUD.WowVer < 70000 then
if AnticipationExists then
for i = 1, 5 do
if (not self.frame.graphicalAnt[i]) then
local frame = CreateFrame("Frame", nil, self.frame)
@ -433,38 +489,52 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
end
end
function ComboPoints.prototype:IsChargedPoint(point)
if not self.chargedPowerPoints then
return false
end
for i=1, #self.chargedPowerPoints do
if self.chargedPowerPoints[i] == point then
return true
end
end
return false
end
function ComboPoints.prototype:UpdateComboPoints(...)
if select('#', ...) >= 3 and select(1, ...) == "UNIT_POWER" and select(3, ...) ~= "COMBO_POINTS" then
if select('#', ...) >= 3 and select(1, ...) == IceHUD.UnitPowerEvent and select(3, ...) ~= "COMBO_POINTS" then
return
end
local points, anticipate, _
if IceHUD.IceCore:IsInConfigMode() then
points = self:GetMaxComboPoints()
elseif IceHUD.WowVer >= 30000 then
elseif UnitHasVehicleUI then
-- Parnic: apparently some fights have combo points while the player is in a vehicle?
local isInVehicle = UnitHasVehicleUI("player")
local isInVehicle = UnitHasVehicleUI and UnitHasVehicleUI("player")
local checkUnit = isInVehicle and "vehicle" or "player"
if IceHUD.WowVer >= 60000 then
points = UnitPower(checkUnit, SPELL_POWER_COMBO_POINTS)
else
if IceHUD.PerTargetComboPoints then
points = GetComboPoints(checkUnit, "target")
else
points = UnitPower(checkUnit, SPELL_POWER_COMBO_POINTS)
end
if IceHUD.WowVer < 70000 then
if AnticipationExists then
_, _, _, anticipate = UnitAura("player", GetSpellInfo(AnticipationSpellId))
else
anticipate = 0
end
else
points = GetComboPoints("target")
points = GetComboPoints("player", "target")
end
points = points or 0
anticipate = self.moduleSettings.showAnticipation and anticipate or 0
if self:GetMaxComboPoints() > #self.frame.graphical then
self:CreateFrame()
self:CreateComboFrame(true)
end
if (self.moduleSettings.comboMode == "Numeric") then
@ -475,6 +545,9 @@ function ComboPoints.prototype:UpdateComboPoints(...)
self.frame.numeric:SetTextColor(r, g, b, 0.7)
local pointsText = tostring(points)
if self.moduleSettings.bShowCharged and self:IsChargedPoint(points) then
pointsText = pointsText.."@"
end
if anticipate > 0 then
pointsText = pointsText.."+"..tostring(anticipate)
end
@ -518,7 +591,12 @@ do
function ComboPoints.prototype:CheckAnticipation(e, unit) -- UNIT_AURA handler
if UnitIsUnit(unit, "player") then
local _, _, _, newAntStacks = UnitAura("player", GetSpellInfo(AnticipationSpellId))
local _, _, _, newAntStacks
if IceHUD.SpellFunctionsReturnRank then
_, _, _, newAntStacks = UnitAura("player", GetSpellInfo(AnticipationSpellId))
else
_, _, newAntStacks = UnitAura("player", GetSpellInfo(AnticipationSpellId))
end
if newAntStacks ~= antStacks then
antStacks = newAntStacks
self:UpdateComboPoints()
@ -537,4 +615,7 @@ end
-- Load us up
IceHUD.ComboPoints = ComboPoints:new()
local _, class = UnitClass("player")
if (not IceHUD.WowClassic and not IceHUD.WowClassicBC) or class == "ROGUE" or class == "DRUID" then
IceHUD.ComboPoints = ComboPoints:new()
end

View File

@ -1,11 +1,17 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local ComboPointsBar = IceCore_CreateClass(IceBarElement)
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
if Enum and Enum.PowerType then
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
end
function ComboPointsBar.prototype:init()
ComboPointsBar.super.prototype.init(self, "ComboPointsBar")
self:SetDefaultColor("ComboPointsBarMin", 1, 1, 0)
self:SetDefaultColor("ComboPointsBarMax", 0, 1, 0)
self:SetDefaultColor("ChargedComboPointBar", 0.3137254901960784, 0.3725490196078432, 1)
self.bTreatEmptyAsFull = true
end
@ -47,17 +53,37 @@ function ComboPointsBar.prototype:GetOptions()
end,
}
opts["bShowCharged"] = {
type = 'toggle',
width = 'double',
name = L["Show Charged points"],
desc = L["Whether or not to color a charged combo point a separate color and append an @ sign to the number. Set the ChargedComboPointBar color to the color you would like it to be."],
get = function()
return self.moduleSettings.bShowCharged
end,
set = function(info, v)
self.moduleSettings.bShowCharged = v
self:UpdateComboPoints()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
hidden = function()
return not GetUnitChargedPowerPoints
end,
}
return opts
end
function ComboPointsBar.prototype:GetDefaultSettings()
local defaults = ComboPointsBar.super.prototype.GetDefaultSettings(self)
defaults.textVisible['lower'] = false
defaults.offset = 8
defaults.enabled = false
defaults.alwaysDisplay = false
defaults.desiredLerpTime = 0.05
defaults.bShowWithNoTarget = true
defaults.bShowCharged = true
return defaults
end
@ -65,17 +91,23 @@ function ComboPointsBar.prototype:Enable(core)
ComboPointsBar.super.prototype.Enable(self, core)
self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateComboPoints")
if IceHUD.WowVer >= 30000 then
if IceHUD.WowVer < 70000 then
if not IceHUD.EventExistsPlayerComboPoints then
if IceHUD.EventExistsUnitComboPoints then
self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints")
else
self:RegisterEvent("UNIT_POWER", "UpdateComboPoints")
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateComboPoints")
end
if UnitHasVehicleUI then
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "UpdateComboPoints")
self:RegisterEvent("UNIT_EXITED_VEHICLE", "UpdateComboPoints")
end
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "UpdateComboPoints")
self:RegisterEvent("UNIT_EXITED_VEHICLE", "UpdateComboPoints")
else
self:RegisterEvent("PLAYER_COMBO_POINTS", "UpdateComboPoints")
end
if GetUnitChargedPowerPoints then
self:RegisterEvent("UNIT_POWER_POINT_CHARGE", "UpdateComboPoints")
end
end
function ComboPointsBar.prototype:CreateFrame()
@ -87,45 +119,77 @@ end
local color = {}
function ComboPointsBar.prototype:UpdateComboPoints(...)
if select('#', ...) >= 3 and select(1, ...) == "UNIT_POWER" and select(3, ...) ~= "COMBO_POINTS" then
if select('#', ...) >= 3 and select(1, ...) == IceHUD.UnitPowerEvent and select(3, ...) ~= "COMBO_POINTS" then
return
end
local points
if IceHUD.IceCore:IsInConfigMode() then
points = UnitPowerMax("player", SPELL_POWER_COMBO_POINTS)
elseif IceHUD.WowVer >= 30000 then
elseif UnitHasVehicleUI then
-- Parnic: apparently some fights have combo points while the player is in a vehicle?
local isInVehicle = UnitHasVehicleUI("player")
local isInVehicle = UnitHasVehicleUI and UnitHasVehicleUI("player")
local checkUnit = isInVehicle and "vehicle" or "player"
if IceHUD.WowVer >= 60000 then
points = UnitPower(checkUnit, SPELL_POWER_COMBO_POINTS)
else
if IceHUD.PerTargetComboPoints then
points = GetComboPoints(checkUnit, "target")
else
points = UnitPower(checkUnit, SPELL_POWER_COMBO_POINTS)
end
else
points = GetComboPoints("target")
points = GetComboPoints("player", "target")
end
if (points == 0) then
points = nil
end
local isCharged = self:IsChargedPoint(points) and self.moduleSettings.bShowCharged
if points == nil or points == 0 or (not UnitExists("target") and not self.moduleSettings.bShowWithNoTarget) then
self:Show(self.moduleSettings.alwaysDisplay)
self:UpdateBar(0, "undef")
else
self:Show(true)
self:SetScaledColor(color, (points - 1) / 4.0, self.settings.colors["ComboPointsBarMax"], self.settings.colors["ComboPointsBarMin"])
if isCharged then
color.r, color.g, color.b = self:GetColor("ChargedComboPointBar")
else
self:SetScaledColor(color, (points - 1) / 4.0, self.settings.colors["ComboPointsBarMax"], self.settings.colors["ComboPointsBarMin"])
end
self:UpdateBar(points / UnitPowerMax("player", SPELL_POWER_COMBO_POINTS), "undef")
self.barFrame.bar:SetVertexColor(color.r, color.g, color.b, self.alpha)
end
self:SetBottomText1(points or "0")
local pointsText = tostring(points or 0)
if isCharged then
pointsText = pointsText .. "@"
end
self:SetBottomText1(pointsText or "0")
end
function ComboPointsBar.prototype:IsChargedPoint(point)
if not GetUnitChargedPowerPoints or not point then
return false
end
local chargedPoints = GetUnitChargedPowerPoints("player")
if not chargedPoints then
return false
end
for i=1, #chargedPoints do
if chargedPoints[i] == point then
return true
end
end
return false
end
function ComboPointsBar.prototype:Update()
self:UpdateComboPoints()
end
IceHUD.ComboPointsBar = ComboPointsBar:new()
local _, class = UnitClass("player")
if (not IceHUD.WowClassic and not IceHUD.WowClassicBC) or class == "ROGUE" or class == "DRUID" then
IceHUD.ComboPointsBar = ComboPointsBar:new()
end

View File

@ -19,6 +19,7 @@ IceCustomBar.prototype.bIsAura = false
function IceCustomBar.prototype:init()
IceCustomBar.super.prototype.init(self, "MyCustomBar", "player")
self.textColorOverride = true
self.CustomBarUpdateFunc = function() self:UpdateCustomBar(self.unit, true) end
end
-- 'Public' methods -----------------------------------------------------------
@ -36,8 +37,12 @@ function IceCustomBar.prototype:Enable(core)
self:RegisterEvent("UNIT_AURA", "UpdateCustomBarEvent")
self:RegisterEvent("UNIT_PET", "UpdateCustomBarEvent")
self:RegisterEvent("PLAYER_PET_CHANGED", "UpdateCustomBarEvent")
self:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateCustomBarEvent")
if IceHUD.EventExistsPlayerPetChanged then
self:RegisterEvent("PLAYER_PET_CHANGED", "UpdateCustomBarEvent")
end
if FocusUnit then
self:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateCustomBarEvent")
end
if self.unitClass == "SHAMAN" then
self:RegisterEvent("PLAYER_TOTEM_UPDATE", "UpdateTotems")
end
@ -77,6 +82,10 @@ function IceCustomBar.prototype:Disable(core)
end
function IceCustomBar.prototype:GetUnitToTrack()
if not IceHUD.CanTrackOtherUnitBuffs then
return "player"
end
if self.moduleSettings.myUnit == "other" then
if self.moduleSettings.customUnit ~= nil and self.moduleSettings.customUnit ~= "" then
return self.moduleSettings.customUnit
@ -99,11 +108,7 @@ end
function IceCustomBar.prototype:ConditionalSubscribe()
if self:ShouldAlwaysSubscribe() then
if not IceHUD.IceCore:IsUpdateSubscribed(self) then
if not self.CustomBarUpdateFunc then
self.CustomBarUpdateFunc = function() self:UpdateCustomBar() end
end
if not IceHUD.IceCore:IsUpdateSubscribed(self, self.CustomBarUpdateFunc) then
self.handlesOwnUpdates = true
IceHUD.IceCore:RequestUpdates(self, self.CustomBarUpdateFunc)
end
@ -114,7 +119,7 @@ function IceCustomBar.prototype:ConditionalSubscribe()
end
function IceCustomBar.prototype:ShouldAlwaysSubscribe()
return self.unit == "focustarget" or self.unit == "pettarget"
return self.unit == "focustarget" or self.unit == "pettarget" or self.unit == "targettarget"
end
function IceCustomBar.prototype:TargetChanged()
@ -166,9 +171,7 @@ function IceCustomBar.prototype:CreateBar()
IceCustomBar.super.prototype.CreateBar(self)
if not self.barFrame.icon then
self.barFrame.icon = self.masterFrame:CreateTexture(nil, "LOW")
-- default texture so that 'config mode' can work without activating the bar first
self.barFrame.icon:SetTexture("Interface\\Icons\\Spell_Frost_Frost")
self.barFrame.icon = self.masterFrame:CreateTexture(nil, "BACKGROUND")
-- this cuts off the border around the buff icon
self.barFrame.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
self.barFrame.icon:SetDrawLayer("OVERLAY")
@ -256,51 +259,53 @@ function IceCustomBar.prototype:GetOptions()
order = 30.3,
}
opts["unitToTrack"] = {
type = 'select',
values = validUnits,
name = L["Unit to track"],
desc = L["Select which unit that this bar should be looking for buffs/debuffs on"],
get = function(info)
return IceHUD:GetSelectValue(info, self.moduleSettings.myUnit)
end,
set = function(info, v)
self.moduleSettings.myUnit = info.option.values[v]
self.unit = self:GetUnitToTrack()
self:RegisterFontStrings()
self:ConditionalSubscribe()
self:Redraw()
self:UpdateCustomBar(self.unit)
IceHUD:NotifyOptionsChange()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 30.4,
}
if IceHUD.CanTrackOtherUnitBuffs then
opts["unitToTrack"] = {
type = 'select',
values = validUnits,
name = L["Unit to track"],
desc = L["Select which unit that this bar should be looking for buffs/debuffs on"],
get = function(info)
return IceHUD:GetSelectValue(info, self.moduleSettings.myUnit)
end,
set = function(info, v)
self.moduleSettings.myUnit = info.option.values[v]
self.unit = self:GetUnitToTrack()
self:RegisterFontStrings()
self:ConditionalSubscribe()
self:Redraw()
self:UpdateCustomBar(self.unit)
IceHUD:NotifyOptionsChange()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 30.4,
}
opts["customUnitToTrack"] = {
type = 'input',
name = L["Custom unit"],
desc = L["Any valid unit id such as: party1, raid14, targettarget, etc. Not guaranteed to work with all unit ids.\n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
get = function()
return self.moduleSettings.customUnit
end,
set = function(info, v)
self.moduleSettings.customUnit = v
self.unit = self:GetUnitToTrack()
self:RegisterFontStrings()
self:ConditionalSubscribe()
self:Redraw()
self:UpdateCustomBar(self.unit)
IceHUD:NotifyOptionsChange()
end,
hidden = function()
return self.moduleSettings.myUnit ~= "other"
end,
usage = "<what custom unit to track when unitToTrack is set to 'other'>",
order = 30.45,
}
opts["customUnitToTrack"] = {
type = 'input',
name = L["Custom unit"],
desc = L["Any valid unit id such as: party1, raid14, targettarget, etc. Not guaranteed to work with all unit ids.\n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
get = function()
return self.moduleSettings.customUnit
end,
set = function(info, v)
self.moduleSettings.customUnit = v
self.unit = self:GetUnitToTrack()
self:RegisterFontStrings()
self:ConditionalSubscribe()
self:Redraw()
self:UpdateCustomBar(self.unit)
IceHUD:NotifyOptionsChange()
end,
hidden = function()
return self.moduleSettings.myUnit ~= "other"
end,
usage = "<what custom unit to track when unitToTrack is set to 'other'>",
order = 30.45,
}
end
opts["buffOrDebuff"] = {
type = 'select',
@ -324,16 +329,18 @@ function IceCustomBar.prototype:GetOptions()
opts["buffToTrack"] = {
type = 'input',
name = L["Aura to track"],
desc = L["Which buff/debuff this bar will be tracking.\n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
desc = function()
if IceHUD.GetPlayerAuraBySpellID then
return L["Which buff/debuff this bar will be tracking. Can use the name or spell id. \n\nRemember to press ENTER after filling out this box with the name you want or it will not save."]
else
return L["Which buff/debuff this bar will be tracking.\n\nRemember to press ENTER after filling out this box with the name you want or it will not save."]
end
end,
get = function()
return self.moduleSettings.buffToTrack
end,
set = function(info, v)
local orig = v
--Parnic: we now allow spell IDs to be used directly
--if tonumber(v) ~= nil then
-- v = GetSpellInfo(tonumber(v))
--end
if v == nil then
v = orig
end
@ -633,7 +640,7 @@ end
-- 'Protected' methods --------------------------------------------------------
function IceCustomBar.prototype:GetAuraDuration(unitName, buffName)
if not unitName or not buffName then
if not unitName or not buffName or buffName == "" then
return nil
end
@ -664,7 +671,12 @@ function IceCustomBar.prototype:GetAuraDuration(unitName, buffName)
local remaining
local isBuff = self.moduleSettings.buffOrDebuff == "buff" and true or false
local buffFilter = (isBuff and "HELPFUL" or "HARMFUL") .. (self.moduleSettings.trackOnlyMine and "|PLAYER" or "")
local buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
local buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId
if IceHUD.SpellFunctionsReturnRank then
buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
else
buff, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
end
local isMine = unitCaster == "player"
local mySpellId = tonumber(self.moduleSettings.buffToTrack)
local checkId = mySpellId ~= nil
@ -690,7 +702,11 @@ function IceCustomBar.prototype:GetAuraDuration(unitName, buffName)
i = i + 1;
buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
if IceHUD.SpellFunctionsReturnRank then
buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
else
buff, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
end
isMine = unitCaster == "player"
end
@ -738,7 +754,7 @@ function IceCustomBar.prototype:UpdateCustomBar(unit, fromUpdate)
local auraIcon = nil
local endTime = 0
if not fromUpdate then
--if not fromUpdate then
if tonumber(self.moduleSettings.buffToTrack) == nil then
self.auraDuration, remaining, self.auraBuffCount, auraIcon, endTime =
self:GetAuraDuration(self.unit, self.moduleSettings.buffToTrack)
@ -765,22 +781,22 @@ function IceCustomBar.prototype:UpdateCustomBar(unit, fromUpdate)
end
if IceHUD.IceCore:IsInConfigMode() or self.moduleSettings.displayAuraIcon then
if IceHUD.IceCore:IsInConfigMode() and not self.barFrame.icon:GetTexture() then
self.barFrame.icon:SetTexture("Interface\\Icons\\Spell_Frost_Frost")
end
self.barFrame.icon:Show()
else
self.barFrame.icon:Hide()
end
end
--end
self.auraBuffCount = self.auraBuffCount or 0
if self.auraEndTime ~= nil and (self.auraEndTime == 0 or self.auraEndTime >= now) and (not self.moduleSettings.minCount or self.auraBuffCount >= self.moduleSettings.minCount) then
if not self:ShouldAlwaysSubscribe() and not fromUpdate and not IceHUD.IceCore:IsUpdateSubscribed(self) then
if not self.UpdateCustomBarFunc then
self.UpdateCustomBarFunc = function() self:UpdateCustomBar(self.unit, true) end
end
if not self:ShouldAlwaysSubscribe() and not fromUpdate and not IceHUD.IceCore:IsUpdateSubscribed(self, self.CustomBarUpdateFunc) then
self.handlesOwnUpdates = true
IceHUD.IceCore:RequestUpdates(self, self.UpdateCustomBarFunc)
IceHUD.IceCore:RequestUpdates(self, self.CustomBarUpdateFunc)
end
self:Show(true)

View File

@ -21,11 +21,6 @@ IceCustomCDBar.prototype.cooldownDuration = 0
IceCustomCDBar.prototype.cooldownEndTime = 0
IceCustomCDBar.prototype.coolingDown = false
-- super temp...remove this when blizzard fixes these spells to work by name with GetSpellCooldown()
local brokenSpellsNameToId = {}
table.insert(brokenSpellsNameToId, {"Holy Word: Serenity",88684})
table.insert(brokenSpellsNameToId, {"Holy Word: Sanctuary",88685})
-- Constructor --
function IceCustomCDBar.prototype:init()
IceCustomCDBar.super.prototype.init(self, "MyCustomCDBar")
@ -136,9 +131,7 @@ function IceCustomCDBar.prototype:CreateBar()
IceCustomCDBar.super.prototype.CreateBar(self)
if not self.barFrame.icon then
self.barFrame.icon = self.masterFrame:CreateTexture(nil, "LOW")
-- default texture so that 'config mode' can work without activating the bar first
self.barFrame.icon:SetTexture("Interface\\Icons\\Spell_Frost_Frost")
self.barFrame.icon = self.masterFrame:CreateTexture(nil, "BACKGROUND")
-- this cuts off the border around the buff icon
self.barFrame.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
self.barFrame.icon:SetDrawLayer("OVERLAY")
@ -680,6 +673,9 @@ function IceCustomCDBar.prototype:UpdateIcon()
end
if IceHUD.IceCore:IsInConfigMode() or self.moduleSettings.displayAuraIcon then
if not self.barFrame.icon:GetTexture() and IceHUD.IceCore:IsInConfigMode() then
self.barFrame.icon:SetTexture("Interface\\Icons\\Spell_Frost_Frost")
end
self.barFrame.icon:Show()
else
self.barFrame.icon:Hide()
@ -699,7 +695,10 @@ function IceCustomCDBar.prototype:UpdateItemUnitInventoryChanged(event, unit)
end
end
function IceCustomCDBar.prototype:UpdateCustomBarEvent()
function IceCustomCDBar.prototype:UpdateCustomBarEvent(event, unit)
if unit ~= self.unit then
return
end
if not self.moduleSettings.cooldownType or self.moduleSettings.cooldownType == COOLDOWN_TYPE_SPELL then
self:UpdateCustomBar()
end
@ -727,6 +726,8 @@ function IceCustomCDBar.prototype:UpdateCustomBar(fromUpdate)
else
self.cooldownEndTime = remaining + now
end
self:UpdateIcon()
end
if self.cooldownEndTime and self.cooldownEndTime >= now then
@ -801,7 +802,9 @@ function IceCustomCDBar.prototype:IsReady()
local checkSpell = self:GetSpellNameOrId(self.moduleSettings.cooldownToTrack)
if (IsUsableSpell(checkSpell)) then
if (not self.moduleSettings.bIgnoreRange and SpellHasRange(checkSpell)) or (self.moduleSettings.bOnlyShowWithTarget) then
if self.moduleSettings.bIgnoreRange and self.moduleSettings.bOnlyShowWithTarget then
is_ready = UnitExists("target") and 1 or nil
elseif (not self.moduleSettings.bIgnoreRange and SpellHasRange(checkSpell)) or (self.moduleSettings.bOnlyShowWithTarget) then
if (UnitExists("target") and (not SpellHasRange(checkSpell) or IsSpellInRange(checkSpell, "target") == 1))
or (not UnitExists("target") and not self.moduleSettings.bOnlyShowWithTarget and IsSpellInRange(checkSpell, "player")) then
is_ready = 1
@ -821,14 +824,6 @@ function IceCustomCDBar.prototype:IsReady()
end
function IceCustomCDBar.prototype:GetSpellNameOrId(spellName)
-- super temp hax. certain spells (the new 'morphing' spells) do not work by name with GetSpellCooldown(), only id.
for i=1,#brokenSpellsNameToId do
if spellName == brokenSpellsNameToId[i][1] then
spellName = brokenSpellsNameToId[i][2]
break
end
end
return spellName
end

View File

@ -122,7 +122,7 @@ function IceCustomCount.prototype:GetOptions()
self.moduleSettings.vpos = v
self:Redraw()
end,
min = -400,
min = -700,
max = 700,
step = 1,
disabled = function()
@ -245,6 +245,23 @@ function IceCustomCount.prototype:GetOptions()
order = 34
}
opts["showWhenZero"] = {
type = 'toggle',
name = L["Show when zero"],
desc = L["Whether or not to show the counter when the value is zero. This will cause a 0 to be displayed at all times for Numeric mode and faded markers for graphical mode."],
get = function()
return self.moduleSettings.showWhenZero
end,
set = function(info, v)
self.moduleSettings.showWhenZero = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 35,
}
return opts
end
@ -296,6 +313,11 @@ function IceCustomCount.prototype:Enable(core)
self:UpdateCustomCount()
end
function IceCustomCount.prototype:TargetChanged()
IceCustomCount.super.prototype.TargetChanged(self)
self:UpdateCustomCount()
end
-- 'Protected' methods --------------------------------------------------------
@ -324,7 +346,7 @@ end
function IceCustomCount.prototype:CreateCustomFrame(doTextureUpdate)
-- create numeric counts
self.frame.numeric = self:FontFactory(self.moduleSettings.countFontSize, nil, self.frame.numeric)
self.frame.numeric = self:FontFactory(self.moduleSettings.countFontSize, self.frame, self.frame.numeric)
self.frame.numeric:SetWidth(50)
self.frame.numeric:SetJustifyH("CENTER")
@ -421,6 +443,9 @@ function IceCustomCount.prototype:GetGradientColor(curr)
local r, g, b = self:GetCustomColor()
local mr, mg, mb = self:GetCustomMinColor()
local scale = max > 1 and ((curr-1)/(max-1)) or 1
if self.moduleSettings.countMode == "Numeric" and self.moduleSettings.showWhenZero then
scale = max > 1 and (curr/max) or 1
end
r = r * scale + mr * (1-scale)
g = g * scale + mg * (1-scale)
@ -436,6 +461,15 @@ function IceCustomCount.prototype:UpdateCustomCount()
end
local points = IceStackCounter_GetCount(self)
if not points and self.moduleSettings.showWhenZero then
points = 0
end
local max = IceStackCounter_GetMaxCount(self)
if max > #self.frame.graphical then
self:Redraw()
return
end
if (self.moduleSettings.countMode == "Numeric") then
local r, g, b = self:GetCustomColor()

View File

@ -250,6 +250,11 @@ function IceCustomCounterBar.prototype:Enable(core)
IceStackCounter_Enable(self)
end
function IceCustomCounterBar.prototype:TargetChanged()
IceCustomCount.super.prototype.TargetChanged(self)
self:UpdateCustomCount()
end
function IceCustomCounterBar.prototype:Redraw()
IceCustomCounterBar.super.prototype.Redraw(self)
@ -272,8 +277,7 @@ function IceCustomCounterBar.prototype:CreateFrame()
IceCustomCounterBar.super.prototype.CreateFrame(self)
if not self.barFrame.icon then
self.barFrame.icon = self.masterFrame:CreateTexture(nil, "LOW")
self.barFrame.icon:SetTexture(DefaultAuraIcon)
self.barFrame.icon = self.masterFrame:CreateTexture(nil, "BACKGROUND")
self.barFrame.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
self.barFrame.icon:SetDrawLayer("OVERLAY")
self.barFrame.icon:Hide()
@ -301,10 +305,6 @@ function IceCustomCounterBar.prototype:UpdateAuraIcon()
local auraIcon, _
_, _, auraIcon = GetSpellInfo(self.moduleSettings.auraName)
if auraIcon == nil then
auraIcon = "Interface\\Icons\\Spell_Frost_Frost"
end
self.barFrame.icon:SetTexture(auraIcon)
end
@ -314,12 +314,16 @@ function IceCustomCounterBar.prototype:UpdateCustomCount()
local percent = IceHUD:Clamp(1.0 * points / (max > 0 and max or 1), 0, 1)
if IceHUD.IceCore:IsInConfigMode() then
if not self.barFrame.icon:GetTexture() then
self.barFrame.icon:SetTexture(DefaultAuraIcon)
end
points = IceStackCounter_GetMaxCount(self)
percent = 1
self.barFrame.icon:Show()
end
if points == nil or points == 0 then
if (points == nil or points == 0) and self.moduleSettings.auraType ~= "charges" then
self:Show(false)
self:UpdateBar(0, "undef")
else
@ -343,3 +347,7 @@ end
function IceCustomCounterBar.prototype:Update()
self:UpdateCustomCount()
end
function IceCustomCounterBar.prototype:UseTargetAlpha(scale)
return IceStackCounter_UseTargetAlpha(self)
end

View File

@ -107,7 +107,7 @@ function EclipseBar.prototype:CreateFrame()
end
function EclipseBar.prototype:CreateSolarBar()
self.solarBar = self:BarFactory(self.solarBar,"BACKGROUND", "ARTWORK")
self.solarBar = self:BarFactory(self.solarBar,"BACKGROUND", "ARTWORK", "Solar")
self:SetBarCoord(self.solarBar, 0.5, true)
self.solarBar.bar:SetVertexColor(self:GetColor("EclipseSolar", 1))
@ -119,7 +119,7 @@ function EclipseBar.prototype:UpdateShown()
if form == MOONKIN_FORM or not form then
local PrimaryTalentTree = 0
if IceHUD.WowVer >= 50000 then
if GetSpecialization then
PrimaryTalentTree = GetSpecialization()
else
PrimaryTalentTree = GetPrimaryTalentTree()
@ -190,6 +190,6 @@ function EclipseBar.prototype:MyOnUpdate()
end
local _, unitClass = UnitClass("player")
if (unitClass == "DRUID" and IceHUD.WowVer >= 40000 and IceHUD.WowVer < 70000) then
if (unitClass == "DRUID" and GetEclipseDirection) then
IceHUD.EclipseBar = EclipseBar:new()
end

74
modules/EssencePower.lua Normal file
View File

@ -0,0 +1,74 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local EssencePower = IceCore_CreateClass(IceClassPowerCounter)
local SPELL_POWER_ESSENCE = SPELL_POWER_ESSENCE
if Enum and Enum.PowerType then
SPELL_POWER_ESSENCE = Enum.PowerType.Essence
end
function EssencePower.prototype:init()
EssencePower.super.prototype.init(self, "EssencePower")
self:SetDefaultColor("EssencePowerNumeric", 150, 150, 255)
self.unit = "player"
self.numericColor = "EssencePowerNumeric"
self.unitPower = SPELL_POWER_ESSENCE
self.minLevel = 0
self.bTreatEmptyAsFull = false
self.runeWidth = self.runeHeight
end
function EssencePower.prototype:Enable(core)
self.numRunes = UnitPowerMax(self.unit, SPELL_POWER_ESSENCE)
self.runeCoords = { }
for i = 1, self.numRunes do
self:SetupNewRune(i)
end
EssencePower.super.prototype.Enable(self, core)
end
function EssencePower.prototype:SetupNewRune(rune)
self.runeCoords[rune] = {0, 1, 0, 1}
end
function EssencePower.prototype:GetPowerEvent()
return "UNIT_POWER_FREQUENT"
end
function EssencePower.prototype:GetDefaultSettings()
local defaults = EssencePower.super.prototype.GetDefaultSettings(self)
defaults["pulseWhenFull"] = false
return defaults
end
function EssencePower.prototype:GetOptions()
local opts = EssencePower.super.prototype.GetOptions(self)
opts.hideBlizz.hidden = function() return true end
return opts
end
function EssencePower.prototype:GetRuneAtlas(rune)
return "UF-Essence-Icon"
end
function EssencePower.prototype:GetShineAtlas(rune)
return "Mage-ArcaneCharge-SmallSpark"
end
function EssencePower.prototype:ShowBlizz()
end
function EssencePower.prototype:HideBlizz()
end
-- Load us up
local _, unitClass = UnitClass("player")
if unitClass == "EVOKER" then
IceHUD.EssencePower = EssencePower:new()
end

View File

@ -26,4 +26,6 @@ function FocusAbsorb.prototype:MyUnregisterCustomEvents()
end
-- Load us up
IceHUD.FocusAbsorb = FocusAbsorb:new()
if UnitGetTotalAbsorbs ~= nil then
IceHUD.FocusAbsorb = FocusAbsorb:new()
end

View File

@ -23,4 +23,6 @@ end
-- 'Protected' methods --------------------------------------------------------
-- Load us up
IceHUD.FocusCC = FocusCC:new()
if FocusUnit then
IceHUD.FocusCC = FocusCC:new()
end

View File

@ -112,4 +112,6 @@ end
-- Load us up
IceHUD.FocusCast = FocusCast:new()
if FocusUnit then
IceHUD.FocusCast = FocusCast:new()
end

View File

@ -471,4 +471,6 @@ function FocusHealth.prototype:HideBlizz()
end
-- Load us up
IceHUD.FocusHealth = FocusHealth:new()
if FocusUnit then
IceHUD.FocusHealth = FocusHealth:new()
end

View File

@ -1,6 +1,14 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local FocusMana = IceCore_CreateClass(IceUnitBar)
local SPELL_POWER_RAGE = SPELL_POWER_RAGE
local SPELL_POWER_FOCUS = SPELL_POWER_FOCUS
local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY
if Enum and Enum.PowerType then
SPELL_POWER_RAGE = Enum.PowerType.Rage
SPELL_POWER_FOCUS = Enum.PowerType.Focus
SPELL_POWER_ENERGY = Enum.PowerType.Energy
end
-- Constructor --
function FocusMana.prototype:init()
@ -31,9 +39,11 @@ end
function FocusMana.prototype:Enable(core)
FocusMana.super.prototype.Enable(self, core)
if IceHUD.WowVer >= 40000 then
self:RegisterEvent("UNIT_POWER", "UpdateEvent")
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
if not IceHUD.PerPowerEventsExist then
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
if IceHUD.EventExistsUnitMaxPower then
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
end
else
self:RegisterEvent("UNIT_MANA", "UpdateEvent")
self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent")
@ -126,4 +136,6 @@ end
-- Load us up
IceHUD.FocusMana = FocusMana:new()
if FocusUnit then
IceHUD.FocusMana = FocusMana:new()
end

View File

@ -16,4 +16,6 @@ function IceFocusThreat.prototype:GetDefaultSettings()
end
-- Load us up
IceHUD.IceFocusThreat = IceFocusThreat:new()
if FocusUnit then
IceHUD.IceFocusThreat = IceFocusThreat:new()
end

View File

@ -20,7 +20,7 @@ function GlobalCoolDown.prototype:Enable(core)
self.moduleSettings.inverse = "NORMAL"
end
self:RegisterEvent("UNIT_SPELLCAST_SENT","SpellCastSent")
self:RegisterEvent("CURRENT_SPELL_CAST_CHANGED", "SpellCastChanged")
--self:RegisterEvent("ACTIONBAR_UPDATE_COOLDOWN", "CooldownStateChanged")
self:RegisterEvent("UNIT_SPELLCAST_START","CooldownStateChanged")
@ -45,7 +45,10 @@ end
function GlobalCoolDown.prototype:CVarUpdate()
self.useFixedLatency = self.moduleSettings.respectLagTolerance and GetCVar("reducedLagTolerance") == "1"
self.fixedLatency = tonumber(GetCVar("maxSpellStartRecoveryoffset")) / 1000.0
local recoveryOffset = GetCVar("maxSpellStartRecoveryoffset")
if recoveryOffset ~= nil then
self.fixedLatency = tonumber(recoveryOffset) / 1000.0
end
end
-- OVERRIDE
@ -140,20 +143,16 @@ function GlobalCoolDown.prototype:IsFull(scale)
return false
end
function GlobalCoolDown.prototype:SpellCastSent(event, unit, spell)
if unit ~= "player" or not spell then
return
end
function GlobalCoolDown.prototype:SpellCastChanged(event, cancelled)
self.spellCastSent = GetTime()
end
function GlobalCoolDown.prototype:SpellCastStop(event, unit, spell, _, _, spellId)
if unit ~= "player" or not spellId or not self.CurrSpellId or self.CurrSpellId ~= spellId then
function GlobalCoolDown.prototype:SpellCastStop(event, unit, castGuid, spellId)
if unit ~= "player" or not spellId or not self.CurrSpellGuid or self.CurrSpellGuid ~= castGuid then
return
end
self.CurrSpellId = nil
self.CurrSpellGuid = nil
if event == "UNIT_SPELLCAST_INTERRUPTED" or event == "UNIT_SPELLCAST_FAILED" then
self.CurrLerpTime = self.moduleSettings.desiredLerpTime
@ -166,7 +165,7 @@ function GlobalCoolDown.prototype:GetSpellCastTime(spell)
end
local spellname, castTime, _
if IceHUD.WowVer < 60000 then
if IceHUD.GetSpellInfoReturnsFunnel then
spellName, _, _, _, _, _, castTime = GetSpellInfo(spell)
else
spellName, _, _, castTime = GetSpellInfo(spell)
@ -179,19 +178,19 @@ function GlobalCoolDown.prototype:GetSpellCastTime(spell)
end
end
function GlobalCoolDown.prototype:CooldownStateChanged(event, unit, spell, _, _, spellId)
function GlobalCoolDown.prototype:CooldownStateChanged(event, unit, castGuid, spellId)
if unit ~= "player" or not spellId then
return
end
-- Ignore all events unrelated to the spell currently being cast
if self.CurrSpellId and self.CurrSpellId ~= spellId then
if self.CurrSpellGuid and self.CurrSpellGuid ~= castGuid then
return
end
-- Update the current spell ID for all events indicating a spellcast is starting
if event ~= "UNIT_SPELLCAST_SUCCEEDED" then
self.CurrSpellId = spellId
self.CurrSpellGuid = castGuid
end
local start, dur = GetSpellCooldown(self.CDSpellId)
@ -256,7 +255,7 @@ function GlobalCoolDown.prototype:CreateFrame()
end
function GlobalCoolDown.prototype:CreateLagBar()
self.lagBar = self:BarFactory(self.lagBar, "LOW", "OVERLAY")
self.lagBar = self:BarFactory(self.lagBar, "LOW", "OVERLAY", "Lag")
local r, g, b = self:GetColor("CastLag")
if (self.settings.backgroundToggle) then
@ -268,28 +267,35 @@ function GlobalCoolDown.prototype:CreateLagBar()
end
function GlobalCoolDown.prototype:GetSpellId()
return 61304
--[[
local defaultSpells
if GetSpellInfo(61304) then
return 61304
else
local defaultSpells
defaultSpells = {
ROGUE=1752, -- sinister strike
PRIEST=585, -- smite
DRUID=5176, -- wrath
WARRIOR=34428, -- victory rush (not available until 5, sadly)
MAGE=44614, -- frostfire bolt
WARLOCK=686, -- shadow bolt
PALADIN=105361, -- seal of command (level 3)
SHAMAN=403, -- lightning bolt
HUNTER=3044, -- arcane shot
DEATHKNIGHT=47541, -- death coil
MONK=100780, -- jab
}
defaultSpells = {
ROGUE=1752, -- sinister strike
PRIEST=585, -- smite
DRUID=5176, -- wrath
WARRIOR=34428, -- victory rush (not available until 5, sadly)
MAGE=44614, -- frostfire bolt
WARLOCK=686, -- shadow bolt
PALADIN=105361, -- seal of command (level 3)
SHAMAN=403, -- lightning bolt
HUNTER=3044, -- arcane shot
DEATHKNIGHT=47541, -- death coil
MONK=100780, -- jab
}
local _, unitClass = UnitClass("player")
return defaultSpells[unitClass]
]]
if not GetSpellInfo(defaultSpells["PALADIN"]) then
defaultSpells["PALADIN"] = 635
end
local _, unitClass = UnitClass("player")
return defaultSpells[unitClass]
end
end
-- Load us up
IceHUD.GlobalCoolDown = GlobalCoolDown:new()
if IceHUD.CanTrackGCD then
IceHUD.GlobalCoolDown = GlobalCoolDown:new()
end

View File

@ -1,10 +1,18 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local HarmonyPower = IceCore_CreateClass(IceClassPowerCounter)
function HarmonyPower.prototype:init()
HarmonyPower.super.prototype.init(self, "HarmonyPower")
local SPELL_POWER_CHI = SPELL_POWER_CHI
if not SPELL_POWER_CHI then
SPELL_POWER_CHI = SPELL_POWER_LIGHT_FORCE
end
if Enum and Enum.PowerType then
SPELL_POWER_CHI = Enum.PowerType.Chi
end
self:SetDefaultColor("HarmonyPowerNumeric", 218, 231, 31)
function HarmonyPower.prototype:init()
HarmonyPower.super.prototype.init(self, "Chi")
self:SetDefaultColor("ChiNumeric", 218, 231, 31)
-- pulled from MonkHarmonyBar.xml in Blizzard's UI source
self.runeCoords =
@ -17,12 +25,8 @@ function HarmonyPower.prototype:init()
{0.00390625, 0.08593750, 0.71093750, 0.87500000},
}
self.numRunes = 4
self.numericColor = "HarmonyPowerNumeric"
if IceHUD.WowVer >= 50100 then
self.unitPower = SPELL_POWER_CHI
else
self.unitPower = SPELL_POWER_LIGHT_FORCE
end
self.numericColor = "ChiNumeric"
self.unitPower = SPELL_POWER_CHI
if IceHUD.WowVer >= 70000 then
self.requiredSpec = SPEC_MONK_WINDWALKER
end
@ -91,19 +95,27 @@ function HarmonyPower.prototype:GetRuneTexture(rune)
end
function HarmonyPower.prototype:ShowBlizz()
MonkHarmonyBar:Show()
local frame = MonkHarmonyBarFrame
if frame == nil then
frame = MonkHarmonyBar
end
MonkHarmonyBar:GetScript("OnLoad")(MonkHarmonyBar)
frame:Show()
frame:GetScript("OnLoad")(frame)
end
function HarmonyPower.prototype:HideBlizz()
MonkHarmonyBar:Hide()
local frame = MonkHarmonyBarFrame
if frame == nil then
frame = MonkHarmonyBar
end
MonkHarmonyBar:UnregisterAllEvents()
frame:Hide()
frame:UnregisterAllEvents()
end
-- Load us up
local _, unitClass = UnitClass("player")
if (unitClass == "MONK" and IceHUD.WowVer >= 50000) then
if unitClass == "MONK" then
IceHUD.HarmonyPower = HarmonyPower:new()
end

View File

@ -1,6 +1,11 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local HolyPower = IceCore_CreateClass(IceClassPowerCounter)
local SPELL_POWER_HOLY_POWER = SPELL_POWER_HOLY_POWER
if Enum and Enum.PowerType then
SPELL_POWER_HOLY_POWER = Enum.PowerType.HolyPower
end
function HolyPower.prototype:init()
HolyPower.super.prototype.init(self, "HolyPower")
@ -27,13 +32,13 @@ function HolyPower.prototype:init()
self.numericColor = "HolyPowerNumeric"
self.unitPower = SPELL_POWER_HOLY_POWER
self.minLevel = PALADINPOWERBAR_SHOW_LEVEL
if IceHUD.WowVer >= 70000 then
if IceHUD.WowVer >= 70000 and IceHUD.WowVer < 90000 then
self.requiredSpec = SPEC_PALADIN_RETRIBUTION
end
self.bTreatEmptyAsFull = true
self.unit = "player"
self.numRunes = 5
if IceHUD.WowVer >= 50000 then
if HOLY_POWER_FULL then
self.numConsideredFull = HOLY_POWER_FULL
else
self.numConsideredFull = 3
@ -78,15 +83,23 @@ function HolyPower.prototype:GetRuneTexture(rune)
end
function HolyPower.prototype:ShowBlizz()
PaladinPowerBar:Show()
local frame = PaladinPowerBarFrame
if frame == nil then
frame = PaladinPowerBar
end
PaladinPowerBar:GetScript("OnLoad")(PaladinPowerBar)
frame:Show()
frame:GetScript("OnLoad")(frame)
end
function HolyPower.prototype:HideBlizz()
PaladinPowerBar:Hide()
local frame = PaladinPowerBarFrame
if frame == nil then
frame = PaladinPowerBar
end
PaladinPowerBar:UnregisterAllEvents()
frame:Hide()
frame:UnregisterAllEvents()
end
function HolyPower.prototype:UpdateRunePower(event)
@ -121,7 +134,7 @@ end
-- Load us up
local _, unitClass = UnitClass("player")
if (unitClass == "PALADIN" and IceHUD.WowVer >= 40000) then
if (unitClass == "PALADIN" and (PaladinPowerBar or PaladinPowerBarFrame)) then
IceHUD.HolyPower = HolyPower:new()
end

View File

@ -165,6 +165,8 @@ function MirrorBarHandler.prototype:init()
self:SetDefaultColor("BREATH", 0, 0.5, 1)
self:SetDefaultColor("DEATH", 1, 0.7, 0)
self:SetDefaultColor("FEIGNDEATH", 1, 0.9, 0)
self.scalingEnabled = true
end
@ -278,8 +280,8 @@ function MirrorBarHandler.prototype:GetOptions()
type='range',
name = L["Bar vertical offset"],
desc = L["Adjust the vertical placement of this bar"],
min = -400,
max = 400,
min = -600,
max = 600,
step = 1,
get = function()
return self.moduleSettings.barVerticalOffset
@ -540,6 +542,7 @@ function MirrorBarHandler.prototype:SetSettings(bar)
bar.moduleSettings.barVerticalOffset = self.moduleSettings.barVerticalOffset
bar.moduleSettings.alwaysFullAlpha = self.moduleSettings.alwaysFullAlpha
bar.moduleSettings.rotateBar = self.moduleSettings.rotateBar
bar.moduleSettings.scale = self.moduleSettings.scale
end

View File

@ -42,16 +42,23 @@ function PetHealth.prototype:Enable(core)
PetHealth.super.prototype.Enable(self, core)
self:RegisterEvent("PET_UI_UPDATE", "CheckPet");
self:RegisterEvent("PLAYER_PET_CHANGED", "CheckPet");
self:RegisterEvent("PET_BAR_CHANGED", "CheckPet");
if IceHUD.EventExistsPlayerPetChanged then
self:RegisterEvent("PLAYER_PET_CHANGED", "CheckPet");
end
self:RegisterEvent("PET_BAR_UPDATE_USABLE", "CheckPet");
self:RegisterEvent("UNIT_PET", "CheckPet");
self:RegisterEvent("UNIT_HEALTH", "UpdateEvent")
if IceHUD.EventExistsUnitHealthFrequent then
self:RegisterEvent("UNIT_HEALTH_FREQUENT", "UpdateEvent")
end
self:RegisterEvent("UNIT_MAXHEALTH", "UpdateEvent")
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
self:RegisterEvent("PLAYER_ENTERING_WORLD", "CheckVehicle")
if UnitHasVehicleUI then
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
end
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
self.frame:SetAttribute("unit", self.unit)
RegisterUnitWatch(self.frame)
@ -217,11 +224,16 @@ function PetHealth.prototype:ExitingVehicle(event, unit)
end
end
function PetHealth.prototype:CheckVehicle()
if UnitHasVehicleUI("player") then
self:EnteringVehicle(nil, "player", true)
else
self:ExitingVehicle(nil, "player")
function PetHealth.prototype:EnteringWorld()
self:TargetChanged()
self:Update(self.unit)
if UnitHasVehicleUI then
if UnitHasVehicleUI("player") then
self:EnteringVehicle(nil, "player", true)
else
self:ExitingVehicle(nil, "player")
end
end
end

View File

@ -1,6 +1,17 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local PetMana = IceCore_CreateClass(IceUnitBar)
local SPELL_POWER_RAGE = SPELL_POWER_RAGE
local SPELL_POWER_FOCUS = SPELL_POWER_FOCUS
local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY
local SPELL_POWER_RUNIC_POWER = SPELL_POWER_RUNIC_POWER
if Enum and Enum.PowerType then
SPELL_POWER_RAGE = Enum.PowerType.Rage
SPELL_POWER_FOCUS = Enum.PowerType.Focus
SPELL_POWER_ENERGY = Enum.PowerType.Energy
SPELL_POWER_RUNIC_POWER = Enum.PowerType.RunicPower
end
-- Constructor --
function PetMana.prototype:init()
PetMana.super.prototype.init(self, "PetMana", "pet")
@ -51,13 +62,17 @@ function PetMana.prototype:Enable(core)
PetMana.super.prototype.Enable(self, core)
self:RegisterEvent("PET_UI_UPDATE", "CheckPet")
self:RegisterEvent("PLAYER_PET_CHANGED", "CheckPet")
self:RegisterEvent("PET_BAR_CHANGED", "CheckPet")
if IceHUD.EventExistsPlayerPetChanged then
self:RegisterEvent("PLAYER_PET_CHANGED", "CheckPet")
end
self:RegisterEvent(IceHUD.EventExistsPetBarChanged and "PET_BAR_CHANGED" or "PET_BAR_UPDATE_USABLE", "CheckPet")
self:RegisterEvent("UNIT_PET", "CheckPet")
if IceHUD.WowVer >= 40000 then
self:RegisterEvent("UNIT_POWER", "UpdateEvent")
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
if not IceHUD.PerPowerEventsExist then
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
if IceHUD.EventExistsUnitMaxPower then
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
end
else
self:RegisterEvent("UNIT_MANA", "UpdateEvent")
self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent")
@ -71,9 +86,11 @@ function PetMana.prototype:Enable(core)
self:RegisterEvent("UNIT_DISPLAYPOWER", "ManaType")
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
self:RegisterEvent("PLAYER_ENTERING_WORLD", "CheckVehicle")
if UnitHasVehicleUI then
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
end
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
self:CheckPet()
self:ManaType(nil, self.unit)
@ -224,11 +241,16 @@ function PetMana.prototype:ExitingVehicle(event, unit)
end
end
function PetMana.prototype:CheckVehicle()
if UnitHasVehicleUI("player") then
self:EnteringVehicle(nil, "player", true)
else
self:ExitingVehicle(nil, "player")
function PetMana.prototype:EnteringWorld()
self:TargetChanged()
self:Update(self.unit)
if UnitHasVehicleUI then
if UnitHasVehicleUI("player") then
self:EnteringVehicle(nil, "player", true)
else
self:ExitingVehicle(nil, "player")
end
end
end

View File

@ -13,15 +13,12 @@ function PlayerAbsorb.prototype:GetDefaultSettings()
settings["side"] = IceCore.Side.Left
settings["offset"] = 3
settings["enabled"] = true
return settings
end
function PlayerAbsorb.prototype:MyRegisterCustomEvents()
end
function PlayerAbsorb.prototype:MyUnregisterCustomEvents()
end
-- Load us up
IceHUD.PlayerAbsorb = PlayerAbsorb:new()
if UnitGetTotalAbsorbs ~= nil then
IceHUD.PlayerAbsorb = PlayerAbsorb:new()
end

View File

@ -6,6 +6,13 @@ PlayerAltMana.prototype.PlayerAltManaMax = nil
local _, unitClass = UnitClass("player")
local SPELL_POWER_MANA = SPELL_POWER_MANA
local SPELL_POWER_INSANITY = SPELL_POWER_INSANITY
if Enum and Enum.PowerType then
SPELL_POWER_MANA = Enum.PowerType.Mana
SPELL_POWER_INSANITY = Enum.PowerType.Insanity
end
-- Constructor --
function PlayerAltMana.prototype:init()
PlayerAltMana.super.prototype.init(self, "PlayerAltMana", "player")
@ -76,6 +83,7 @@ function PlayerAltMana.prototype:Update()
self.PlayerAltMana = UnitPower(self.unit, SPELL_POWER_MANA)
self.PlayerAltManaMax = UnitPowerMax(self.unit, SPELL_POWER_MANA)
self.PlayerAltManaPercentage = self.PlayerAltManaMax ~= 0 and (self.PlayerAltMana/self.PlayerAltManaMax) or 0
if (not self.alive or not ShouldShow(self.unit) or not self.PlayerAltMana or not self.PlayerAltManaMax or self.PlayerAltManaMax == 0) then
self:Show(false)
@ -84,6 +92,16 @@ function PlayerAltMana.prototype:Update()
self:Show(true)
end
if not IceHUD.IceCore:ShouldUseDogTags() and self.frame:IsVisible() then
self:SetBottomText1(math.floor(self.PlayerAltManaPercentage * 100))
if (self.PlayerAltManaMax ~= 100) then
self:SetBottomText2(self:GetFormattedText(self:Round(self.PlayerAltMana), self:Round(self.PlayerAltManaMax)), "PlayerMana")
else
self:SetBottomText2()
end
end
self:UpdateBar(self.PlayerAltManaMax ~= 0 and self.PlayerAltMana / self.PlayerAltManaMax or 0, "PlayerAltMana")
end

View File

@ -28,8 +28,10 @@ end
function IceHUDPlayerAlternatePower.prototype:Enable(core)
IceHUDPlayerAlternatePower.super.prototype.Enable(self, core)
self:RegisterEvent("UNIT_POWER", "UpdateEvent")
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
if IceHUD.EventExistsUnitMaxPower then
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
end
self:RegisterEvent("UNIT_POWER_BAR_SHOW", "PowerBarShow")
self:RegisterEvent("UNIT_POWER_BAR_HIDE", "PowerBarHide")
@ -130,4 +132,6 @@ function IceHUDPlayerAlternatePower.prototype:HideBlizz()
end
-- Load us up
IceHUD.PlayerAlternatePower = IceHUDPlayerAlternatePower:new()
if ALTERNATE_POWER_INDEX then
IceHUD.PlayerAlternatePower = IceHUDPlayerAlternatePower:new()
end

View File

@ -5,10 +5,12 @@ local IceHUD = _G.IceHUD
PlayerHealth.prototype.resting = nil
PlayerHealth.prototype.pendingBlizzardPartyHide = false
PlayerHealth.prototype.absorbAmount = 0
local configMode = false
local HealComm
local incomingHealAmt = 0
local groupEvent = IceHUD.EventExistsGroupRosterUpdate and "GROUP_ROSTER_UPDATE" or "PARTY_MEMBERS_CHANGED"
-- Constructor --
function PlayerHealth.prototype:init()
@ -16,6 +18,7 @@ function PlayerHealth.prototype:init()
self:SetDefaultColor("PlayerHealth", 37, 164, 30)
self:SetDefaultColor("PlayerHealthHealAmount", 37, 164, 30)
self:SetDefaultColor("PlayerHealthAbsorbAmount", 220, 220, 220)
end
@ -27,12 +30,14 @@ function PlayerHealth.prototype:GetDefaultSettings()
settings["hideBlizz"] = false
settings["hideBlizzParty"] = false
settings["upperText"] = "[PercentHP:Round]"
settings["lowerText"] = "[FractionalHP:HPColor:Bracket]"
settings["lowerText"] = "[FractionalHP:Short:HPColor:Bracket]"
settings["allowMouseInteraction"] = false
settings["allowMouseInteractionCombat"] = false
settings["healAlpha"] = 0.6
settings["absorbAlpha"] = 0.6
settings["lockIconAlpha"] = false
settings["showIncomingHeals"] = true
settings["showAbsorbs"] = true
settings["showStatusIcon"] = true
settings["statusIconOffset"] = {x=110, y=0}
@ -64,6 +69,9 @@ function PlayerHealth.prototype:Enable(core)
PlayerHealth.super.prototype.Enable(self, core)
self:RegisterEvent("UNIT_HEALTH", "UpdateEvent")
if IceHUD.EventExistsUnitHealthFrequent then
self:RegisterEvent("UNIT_HEALTH_FREQUENT", "UpdateEvent")
end
self:RegisterEvent("UNIT_MAXHEALTH", "UpdateEvent")
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
@ -74,14 +82,12 @@ function PlayerHealth.prototype:Enable(core)
self:RegisterEvent("PLAYER_REGEN_DISABLED", "CheckCombat")
self:RegisterEvent("PARTY_LEADER_CHANGED", "CheckLeader")
if IceHUD.WowVer >= 50000 then
self:RegisterEvent("GROUP_ROSTER_UPDATE", "CheckLeader")
else
self:RegisterEvent("PARTY_MEMBERS_CHANGED", "CheckLeader")
self:RegisterEvent(groupEvent, "CheckLeader")
if GetLFGProposal then
self:RegisterEvent("LFG_PROPOSAL_UPDATE", "CheckPartyRole")
self:RegisterEvent("LFG_PROPOSAL_FAILED", "CheckPartyRole")
self:RegisterEvent("LFG_ROLE_UPDATE", "CheckPartyRole")
end
self:RegisterEvent("LFG_PROPOSAL_UPDATE", "CheckPartyRole")
self:RegisterEvent("LFG_PROPOSAL_FAILED", "CheckPartyRole")
self:RegisterEvent("LFG_ROLE_UPDATE", "CheckPartyRole")
--self:RegisterEvent("PARTY_MEMBERS_CHANGED", "CheckPartyFrameStatus")
@ -91,10 +97,12 @@ function PlayerHealth.prototype:Enable(core)
self:RegisterEvent("PLAYER_FLAGS_CHANGED", "CheckPvP")
self:RegisterEvent("UNIT_FACTION", "CheckPvP")
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
if UnitHasVehicleUI then
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
end
if IceHUD.WowVer < 40000 then
if not IceHUD.SupportsHealPrediction then
HealComm = LibStub("LibHealComm-4.0", true)
if HealComm then
HealComm.RegisterCallback(self, "HealComm_HealStarted", function(event, casterGUID, spellID, spellType, endTime, ...) self:HealComm_HealEvent(event, casterGUID, spellID, spellType, endTime, ...) end)
@ -107,6 +115,10 @@ function PlayerHealth.prototype:Enable(core)
self:RegisterEvent("UNIT_HEAL_PREDICTION", "IncomingHealPrediction")
end
if UnitGetTotalAbsorbs then
self:RegisterEvent("UNIT_ABSORB_AMOUNT_CHANGED", "UpdateAbsorbAmount")
end
if (self.moduleSettings.hideBlizz) then
self:HideBlizz()
end
@ -154,7 +166,7 @@ function PlayerHealth.prototype:HealComm_ModifierChanged(event, guid)
end
function PlayerHealth.prototype:IncomingHealPrediction(event, unit)
if IceHUD.WowVer >= 40000 then
if IceHUD.SupportsHealPrediction then
if unit and unit ~= self.unit then
return
end
@ -164,6 +176,11 @@ function PlayerHealth.prototype:IncomingHealPrediction(event, unit)
end
end
function PlayerHealth.prototype:UpdateAbsorbAmount()
self.absorbAmount = UnitGetTotalAbsorbs(self.unit) or 0
self:Update()
end
-- OVERRIDE
function PlayerHealth.prototype:GetOptions()
@ -301,7 +318,7 @@ function PlayerHealth.prototype:GetOptions()
self:Update()
end,
disabled = function()
return not (self.moduleSettings.enabled and (IceHUD.WowVer >= 40000 or HealComm))
return not (self.moduleSettings.enabled and (IceHUD.SupportsHealPrediction or HealComm))
end,
order = 43.6
}
@ -327,6 +344,52 @@ function PlayerHealth.prototype:GetOptions()
order = 43.7
}
opts["showAbsorbs"] =
{
type = 'toggle',
name = L["Show absorbs"],
desc = L["Whether or not to show absorb amounts as a lighter-colored bar on top of your current health."],
get = function()
return self.moduleSettings.showAbsorbs
end,
set = function(info, v)
if not v then
self.absorbFrame.bar:Hide()
else
self.absorbFrame.bar:Show()
end
self.moduleSettings.showAbsorbs = v
self:Update()
end,
disabled = function()
return not (self.moduleSettings.enabled and UnitGetTotalAbsorbs)
end,
order = 43.8
}
opts["absorbAlpha"] =
{
type = "range",
name = L["Absorb bar alpha"],
desc = L["What alpha value to use for the bar that displays how much effective health you have including absorbs (This gets multiplied by the bar's current alpha to stay in line with the bar on top of it)"],
min = 0,
max = 100,
step = 5,
get = function()
return self.moduleSettings.absorbAlpha * 100
end,
set = function(info, v)
self.moduleSettings.absorbAlpha = v / 100.0
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled or not self.moduleSettings.showAbsorbs
end,
order = 43.9
}
opts["iconSettings"] =
{
type = 'group',
@ -824,6 +887,7 @@ function PlayerHealth.prototype:CreateFrame()
PlayerHealth.super.prototype.CreateFrame(self)
self:CreateHealBar()
self:CreateAbsorbBar()
end
@ -869,17 +933,29 @@ function PlayerHealth.prototype:CreateBackground(redraw)
end
function PlayerHealth.prototype:CreateHealBar()
self.healFrame = self:BarFactory(self.healFrame, "LOW","BACKGROUND")
self.healFrame = self:BarFactory(self.healFrame, "LOW","BACKGROUND", "Heal")
self.healFrame.bar:SetVertexColor(self:GetColor("PlayerHealthHealAmount", self.alpha * self.moduleSettings.healAlpha))
self:UpdateBar(1, "undef")
if not self.moduleSettings.showIncomingHeals or (IceHUD.WowVer < 40000 and not HealComm) then
if not self.moduleSettings.showIncomingHeals or (not IceHUD.SupportsHealPrediction and not HealComm) then
self.healFrame.bar:Hide()
end
end
function PlayerHealth.prototype:CreateAbsorbBar()
self.absorbFrame = self:BarFactory(self.absorbFrame, "LOW","BACKGROUND", "Absorb")
self.absorbFrame.bar:SetVertexColor(self:GetColor("PlayerHealthAbsorbAmount", self.alpha * self.moduleSettings.absorbAlpha))
self:UpdateBar(1, "undef")
if not self.moduleSettings.showAbsorbs or not UnitGetTotalAbsorbs then
self.absorbFrame.bar:Hide()
end
end
function PlayerHealth.prototype:EnableClickTargeting(bEnable)
if bEnable then
@ -924,10 +1000,12 @@ function PlayerHealth.prototype:EnteringWorld()
end
function PlayerHealth.prototype:CheckVehicle()
if UnitHasVehicleUI("player") then
self:EnteringVehicle(nil, "player", true)
else
self:ExitingVehicle(nil, "player")
if UnitHasVehicleUI then
if UnitHasVehicleUI("player") then
self:EnteringVehicle(nil, "player", true)
else
self:ExitingVehicle(nil, "player")
end
end
end
@ -1008,12 +1086,12 @@ function PlayerHealth.prototype:CheckPartyRole()
if configMode or IceHUD:GetIsInLFGGroup() then
if (configMode or self.moduleSettings.showPartyRoleIcon) and not self.frame.PartyRoleIcon then
local isTank, isHeal, isDPS
local proposalExists, typeID, id, name
local proposalExists, typeID, id, subtypeID, name
local texture, role, hasResponded, totalEncounters, completedEncounters, numMembers, isleader
proposalExists, typeID, id, name, texture, role, hasResponded, totalEncounters, completedEncounters, numMembers, isleader = GetLFGProposal()
proposalExists, id, typeID, subtypeID, name, texture, role, hasResponded, totalEncounters, completedEncounters, numMembers, isleader = GetLFGProposal()
local p = self.unit
if IceHUD.WowVer < 40000 then
if not IceHUD.UnitGroupRolesReturnsRoleString then
isTank, isHeal, isDPS = UnitGroupRolesAssigned(p)
else
local grpRole = UnitGroupRolesAssigned(p)
@ -1026,7 +1104,7 @@ function PlayerHealth.prototype:CheckPartyRole()
IceHUD:Debug( tostring(proposalExists) .."**".. tostring(typeID) .."**".. tostring(id) .."**".. tostring(name) .."**".. tostring(texture) .."**".. tostring(role) .."**".. tostring(hasResponded) .."**".. tostring(totalEncounters) .."**".. tostring(completedEncounters) .."**".. tostring(numMembers) .."**".. tostring(isleader) )
if proposalExists == true then
IceHUD:Debug(tostring(typeID).." "..role)
IceHUD:Debug(tostring(typeID).." "..(role or ""))
isTank = (role == "TANK")
isHeal = (role == "HEALER")
isDPS = (role == "DAMAGER")
@ -1090,7 +1168,7 @@ end
function PlayerHealth.prototype:CheckLeader()
local isLeader
if IceHUD.WowVer >= 50000 then
if UnitIsGroupLeader then
isLeader = UnitIsGroupLeader("player")
else
isLeader = IsPartyLeader()
@ -1151,7 +1229,7 @@ function PlayerHealth.prototype:CheckPvP()
minx, maxx, miny, maxy = 0.05, 0.605, 0.015, 0.57
elseif UnitIsPVP(self.unit) then
pvpMode = UnitFactionGroup(self.unit)
if pvpMode == "Neutral" then
pvpMode = "FFA"
end
@ -1216,7 +1294,7 @@ function PlayerHealth.prototype:Update(unit)
local percent
if incomingHealAmt > 0 then
percent = self.maxHealth ~= 0 and ((self.health + incomingHealAmt) / self.maxHealth) or 0
percent = self.maxHealth ~= 0 and ((self.health + (self.absorbAmount or 0) + incomingHealAmt) / self.maxHealth) or 0
if self.moduleSettings.reverse then
percent = 1 - percent
-- Rokiyo: I'm thinking the frama strata should also to be set to medium if we're in reverse.
@ -1230,6 +1308,23 @@ function PlayerHealth.prototype:Update(unit)
self:SetBarCoord(self.healFrame, percent)
end
if self.moduleSettings.showAbsorbs and self.absorbFrame and self.absorbFrame.bar and self.absorbAmount then
local percent
if self.absorbAmount > 0 then
percent = self.maxHealth ~= 0 and ((self.health + self.absorbAmount) / self.maxHealth) or 0
if self.moduleSettings.reverse then
percent = 1 - percent
end
else
percent = 0
end
percent = IceHUD:Clamp(percent, 0, 1)
self:SetBarCoord(self.absorbFrame, percent)
end
if not IceHUD.IceCore:ShouldUseDogTags() then
self:SetBottomText1(math.floor(self.healthPercentage * 100))
self:SetBottomText2(self:GetFormattedText(self.health, self.maxHealth), textColor)
@ -1309,15 +1404,56 @@ end
function PlayerHealth.prototype:ShowBlizz()
PlayerFrame:Show()
PlayerFrame:GetScript("OnLoad")(PlayerFrame)
PlayerFrame:SetParent(self.OriginalPlayerFrameParent or UIParent)
end
function PlayerHealth.prototype:HideBlizz()
PlayerFrame:Hide()
if not self.PlayerFrameParent then
self.PlayerFrameParent = CreateFrame("Frame")
self.PlayerFrameParent:Hide()
end
PlayerFrame:UnregisterAllEvents()
self.OriginalPlayerFrameParent = PlayerFrame:GetParent()
PlayerFrame:SetParent(self.PlayerFrameParent)
end
local parents = {}
local hide_frame = IceHUD:OutOfCombatWrapper(function(self) self:Hide() end)
local function hook_frames(...)
for i = 1, select("#", ...) do
local frame = select(i, ...)
frame:UnregisterAllEvents()
if not IceHUD:IsHooked(frame, "OnShow") then
IceHUD:SecureHookScript(frame, "OnShow", hide_frame)
end
frame:Hide()
end
end
local function unhook_frame(frame)
if IceHUD:IsHooked(frame, "OnShow") then
IceHUD:Unhook(frame, "OnShow")
local parent = parents[frame]
if parent then
frame:SetParent(parent)
end
elseif IceHUD:IsHooked(frame, "Show") then
IceHUD:Unhook(frame, "Show")
IceHUD:Unhook(frame, "SetPoint")
end
end
local function unhook_frames(...)
for i = 1, select("#", ...) do
local frame = select(i, ...)
unhook_frame(frame)
local handler = frame:GetScript("OnLoad")
if handler then
handler(frame)
end
end
end
function PlayerHealth.prototype:HideBlizzardParty()
@ -1326,37 +1462,34 @@ function PlayerHealth.prototype:HideBlizzardParty()
return
end
-- Both Pitbull 4 and Xperl use these exact code, so we use it too.
for i = 1, MAX_PARTY_MEMBERS do
local party = _G['PartyMemberFrame'..i]
party:UnregisterAllEvents()
party:Hide()
party.Show = function() end
if PartyFrame then
PartyFrame:Hide()
PartyFrame:UnregisterEvent(groupEvent)
else
for i = 1, MAX_PARTY_MEMBERS do
local frame = _G["PartyMemberFrame" .. i]
frame:SetAttribute("statehidden", true)
hook_frames(frame)
end
UIParent:UnregisterEvent(groupEvent)
end
UIParent:UnregisterEvent('RAID_ROSTER_UPDATE')
end
function PlayerHealth.prototype:ShowBlizzardParty()
-- Both Pitbull 4 and Xperl use these exact code, so we use it too.
for i = 1, MAX_PARTY_MEMBERS do
local frame = _G["PartyMemberFrame"..i]
if frame then
frame.Show = nil
frame:GetScript("OnLoad")(frame)
if IceHUD.WowVer >= 50000 then
frame:GetScript("OnEvent")(frame, "GROUP_ROSTER_UPDATE")
else
frame:GetScript("OnEvent")(frame, "PARTY_MEMBERS_CHANGED")
end
PartyMemberFrame_UpdateMember(frame)
if PartyFrame then
PartyFrame:Show()
PartyFrame:Layout()
PartyFrame:RegisterEvent(groupEvent)
else
for i = 1, MAX_PARTY_MEMBERS do
local frame = _G["PartyMemberFrame" .. i]
frame:SetAttribute("statehidden", nil)
unhook_frames(frame)
frame:GetScript("OnEvent")(frame, groupEvent)
end
UIParent:RegisterEvent(groupEvent)
end
UIParent:RegisterEvent("RAID_ROSTER_UPDATE")
end
--function PlayerHealth.prototype:ShowBlizzParty()
@ -1399,6 +1532,9 @@ function PlayerHealth.prototype:UpdateBar(scale, color, alpha)
if self.healFrame and self.healFrame.bar then
self.healFrame.bar:SetVertexColor(self:GetColor("PlayerHealthHealAmount", self.alpha * self.moduleSettings.healAlpha))
end
if self.absorbFrame and self.absorbFrame.bar then
self.absorbFrame.bar:SetVertexColor(self:GetColor("PlayerHealthAbsorbAmount", self.alpha * self.moduleSettings.absorbAlpha))
end
--[[ seems to be causing taint. oh well
if self.frame.button then
if self.alpha == 0 then

View File

@ -115,7 +115,9 @@ end
function PlayerInfo.prototype:ShowBlizz()
BuffFrame:Show()
TemporaryEnchantFrame:Show()
if TemporaryEnchantFrame then
TemporaryEnchantFrame:Show()
end
BuffFrame:GetScript("OnLoad")(BuffFrame)
end
@ -123,7 +125,9 @@ end
function PlayerInfo.prototype:HideBlizz()
BuffFrame:Hide()
TemporaryEnchantFrame:Hide()
if TemporaryEnchantFrame then
TemporaryEnchantFrame:Hide()
end
BuffFrame:UnregisterAllEvents()
end

View File

@ -3,6 +3,29 @@ local PlayerMana = IceCore_CreateClass(IceUnitBar)
local IceHUD = _G.IceHUD
local SPELL_POWER_MANA = SPELL_POWER_MANA
local SPELL_POWER_RAGE = SPELL_POWER_RAGE
local SPELL_POWER_FOCUS = SPELL_POWER_FOCUS
local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY
local SPELL_POWER_RUNIC_POWER = SPELL_POWER_RUNIC_POWER
local SPELL_POWER_INSANITY = SPELL_POWER_INSANITY
local SPELL_POWER_FURY = SPELL_POWER_FURY
local SPELL_POWER_MAELSTROM = SPELL_POWER_MAELSTROM
local SPELL_POWER_PAIN = SPELL_POWER_PAIN
local SPELL_POWER_LUNAR_POWER = SPELL_POWER_LUNAR_POWER
if Enum and Enum.PowerType then
SPELL_POWER_MANA = Enum.PowerType.Mana
SPELL_POWER_RAGE = Enum.PowerType.Rage
SPELL_POWER_FOCUS = Enum.PowerType.Focus
SPELL_POWER_ENERGY = Enum.PowerType.Energy
SPELL_POWER_RUNIC_POWER = Enum.PowerType.RunicPower
SPELL_POWER_INSANITY = Enum.PowerType.Insanity
SPELL_POWER_FURY = Enum.PowerType.Fury
SPELL_POWER_MAELSTROM = Enum.PowerType.Maelstrom
SPELL_POWER_PAIN = Enum.PowerType.Pain
SPELL_POWER_LUNAR_POWER = Enum.PowerType.LunarPower
end
PlayerMana.prototype.manaType = nil
PlayerMana.prototype.tickStart = nil
PlayerMana.prototype.previousEnergy = nil
@ -18,7 +41,9 @@ function PlayerMana.prototype:init()
self:SetDefaultColor("PlayerRunicPower", 62, 54, 152)
if IceHUD.WowVer >= 70000 then
self:SetDefaultColor("PlayerInsanity", 150, 50, 255)
self:SetDefaultColor("PlayerFury", 255, 50, 255)
self:SetDefaultColor("PlayerFury", 201, 66, 253)
self:SetDefaultColor("PlayerMaelstrom", 62, 54, 152)
self:SetDefaultColor("PlayerPain", 255, 156, 0)
end
end
@ -32,7 +57,7 @@ function PlayerMana.prototype:GetDefaultSettings()
settings["tickerEnabled"] = true
settings["tickerAlpha"] = 0.5
settings["upperText"] = "[PercentMP:Round]"
settings["lowerText"] = "[FractionalMP:PowerColor]"
settings["lowerText"] = "[FractionalMP:Short:PowerColor]"
return settings
end
@ -98,6 +123,27 @@ end
order = 53
}
opts["scaleManaColorForAll"] = {
type = "toggle",
name = L["Scale for non-mana users"],
desc = L["Uses the 'color bar by mana %' setting/colors even for classes that don't use Mana"],
width = 'double',
get = function()
return self.moduleSettings.scaleManaColorForAll
end,
set = function(info, value)
self.moduleSettings.scaleManaColorForAll = value
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
hidden = function()
return not self.moduleSettings.scaleManaColor
end,
order = 53.1
}
return opts
end
@ -107,9 +153,11 @@ function PlayerMana.prototype:Enable(core)
self:CreateTickerFrame()
if IceHUD.WowVer >= 40000 then
self:RegisterEvent("UNIT_POWER", "UpdateEvent")
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
if not IceHUD.PerPowerEventsExist then
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
if IceHUD.EventExistsUnitMaxPower then
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
end
else
self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent")
self:RegisterEvent("UNIT_MAXRAGE", "UpdateEvent")
@ -122,8 +170,10 @@ function PlayerMana.prototype:Enable(core)
self:RegisterEvent("UNIT_RUNIC_POWER", "UpdateEvent")
end
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
if UnitHasVehicleUI then
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
end
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
if not self.CustomOnUpdate then
@ -143,15 +193,17 @@ function PlayerMana.prototype:EnteringWorld()
end
function PlayerMana.prototype:CheckVehicle()
if UnitHasVehicleUI("player") then
self:EnteringVehicle(nil, "player", true)
else
self:ExitingVehicle(nil, "player")
if UnitHasVehicleUI then
if UnitHasVehicleUI("player") then
self:EnteringVehicle(nil, "player", true)
else
self:ExitingVehicle(nil, "player")
end
end
end
function PlayerMana.prototype:ShouldUseTicker()
return IceHUD.WowVer < 30000 or not GetCVarBool("predictedPower")
return IceHUD.WowVer < 30000 or (IceHUD.WowVer < 70100 and not GetCVarBool("predictedPower") and not IceHUD.WowClassicWrath)
end
function PlayerMana.prototype:SetupOnUpdate(enable)
@ -228,7 +280,7 @@ function PlayerMana.prototype:ManaType(event, unit)
if self:ShouldUseTicker() then
-- register ticker for rogue energy
if (self.moduleSettings.tickerEnabled and (self.manaType == SPELL_POWER_ENERGY) and self.alive) then
if self.moduleSettings.tickerEnabled and self.manaType == SPELL_POWER_ENERGY then
self.tickerFrame:Show()
self.tickerFrame:SetScript("OnUpdate", function() self:EnergyTick() end)
else
@ -237,15 +289,24 @@ function PlayerMana.prototype:ManaType(event, unit)
end
end
if self.manaType == SPELL_POWER_RAGE or self.manaType == SPELL_POWER_RUNIC_POWER then
self.bTreatEmptyAsFull = true
else
self.bTreatEmptyAsFull = false
end
self.bTreatEmptyAsFull = self:TreatEmptyAsFull()
self:Update(self.unit)
end
function PlayerMana.prototype:TreatEmptyAsFull()
return self.manaType == SPELL_POWER_RAGE or self.manaType == SPELL_POWER_RUNIC_POWER
or (IceHUD.WowVer >= 70000 and (self.manaType == SPELL_POWER_LUNAR_POWER or self.manaType == SPELL_POWER_INSANITY
or self.manaType == SPELL_POWER_FURY or self.manaType == SPELL_POWER_PAIN or self.manaType == SPELL_POWER_MAELSTROM))
end
function PlayerMana.prototype:IsFull(scale)
if IceHUD.WowVer >= 80000 and self.manaType == SPELL_POWER_LUNAR_POWER and IsPlayerSpell(202430) then
return scale - 0.5 >= 0
end
return PlayerMana.super.prototype.IsFull(self, scale)
end
function PlayerMana.prototype:UpdateEvent(event, unit, powertype)
self:Update(unit, powertype)
@ -279,11 +340,10 @@ function PlayerMana.prototype:Update(unit, powertype)
end
local color = "PlayerMana"
if (self.moduleSettings.scaleManaColor) then
color = "ScaledManaColor"
end
if not (self.alive) then
color = "Dead"
elseif (self.moduleSettings.scaleManaColor and (UnitPowerType(self.unit) == SPELL_POWER_MANA or self.moduleSettings.scaleManaColorForAll)) then
color = "ScaledManaColor"
else
if (self.manaType == SPELL_POWER_RAGE) then
color = "PlayerRage"
@ -293,10 +353,14 @@ function PlayerMana.prototype:Update(unit, powertype)
color = "PlayerRunicPower"
elseif (self.manaType == SPELL_POWER_FOCUS) then
color = "PlayerFocus"
elseif (IceHUD.WowVer >= 70000 and self.manaType == SPELL_POWER_INSANITY) then
elseif (self.manaType == SPELL_POWER_INSANITY) then
color = "PlayerInsanity"
elseif (IceHUD.WowVer >= 70000 and self.manaType == SPELL_POWER_FURY) then
elseif (self.manaType == SPELL_POWER_FURY) then
color = "PlayerFury"
elseif (self.manaType == SPELL_POWER_MAELSTROM) then
color = "PlayerMaelstrom"
elseif (self.manaType == SPELL_POWER_PAIN) then
color = "PlayerPain"
end
end
@ -304,8 +368,8 @@ function PlayerMana.prototype:Update(unit, powertype)
self:ConditionalUpdateFlash()
if (self.manaPercentage == 1 and self.manaType ~= SPELL_POWER_RAGE and self.manaType ~= SPELL_POWER_RUNIC_POWER)
or (self.manaPercentage == 0 and (self.manaType == SPELL_POWER_RAGE or self.manaType == SPELL_POWER_RUNIC_POWER)) then
if (self.manaPercentage == 1 and not self:TreatEmptyAsFull())
or (self.manaPercentage == 0 and self:TreatEmptyAsFull()) then
self:SetupOnUpdate(false)
else
self:SetupOnUpdate(true)
@ -323,7 +387,7 @@ function PlayerMana.prototype:Update(unit, powertype)
if not IceHUD.IceCore:ShouldUseDogTags() then
-- extra hack for whiny rogues (are there other kind?)
local displayPercentage = self.manaPercentage
if (self.manaType == SPELL_POWER_ENERGY) then
if self.manaType == SPELL_POWER_ENERGY or self.manaType == SPELL_POWER_FOCUS or self.manaType == SPELL_POWER_FURY then
displayPercentage = self.mana
else
displayPercentage = math.floor(displayPercentage * 100)
@ -355,17 +419,17 @@ function PlayerMana.prototype:UpdateEnergy(event, unit)
return
end
self.previousEnergy = UnitPower(self.unit, UnitPowerType(self.unit))
if IceHUD.WowVer < 40000 then
self:Update(unit)
end
if self:ShouldUseTicker() and
((not (self.previousEnergy) or (self.previousEnergy <= UnitPower(self.unit, UnitPowerType(self.unit)))) and
((not (self.previousEnergy) or (self.previousEnergy < UnitPower(self.unit, UnitPowerType(self.unit)))) and
(self.moduleSettings.tickerEnabled) and self.manaType == SPELL_POWER_ENERGY) then
self.tickStart = GetTime()
self.tickerFrame:Show()
end
self.previousEnergy = UnitPower(self.unit, UnitPowerType(self.unit))
if IceHUD.WowVer < 40000 then
self:Update(unit)
end
end
@ -374,7 +438,7 @@ function PlayerMana.prototype:EnergyTick()
return
end
if not (self.tickStart) then
if not self.tickStart or not self.alive then
self.tickerFrame:Hide()
return
end

View File

@ -56,7 +56,7 @@ do
return
end
self.current = select(15, UnitAura(self.unit, spellName)) or 0
self.current = select(IceHUD.SpellFunctionsReturnRank and 15 or 14, UnitAura(self.unit, spellName)) or 0
self:Update()
end
@ -79,7 +79,7 @@ end
-- Load for tanks only
local _, unitClass = UnitClass("player")
if ((unitClass == "DEATHKNIGHT" or unitClass == "DRUID" or unitClass == "PALADIN" or unitClass == "WARRIOR" or unitClass == "MONK")
and IceHUD.WowVer >= 60000) then
if (unitClass == "DEATHKNIGHT" or unitClass == "DRUID" or unitClass == "PALADIN" or unitClass == "WARRIOR" or unitClass == "MONK")
and GetSpellInfo(RESOLVE_SPELL_ID) then
IceHUD.Resolve = Resolve:new()
end

475
modules/RollTheBones.lua Normal file
View File

@ -0,0 +1,475 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local RollTheBones = IceCore_CreateClass(IceUnitBar)
local IceHUD = _G.IceHUD
local baseTime = 12
local gapPerComboPoint = 6
local maxComboPoints = 5
local rtbEndTime = 0
local rtbDuration = 0
local rtbCount = 0
local sixComboPointsTalentID = 19240
local behaviorDependsOnComboPoints = IceHUD.WowVer < 90000
local CurrMaxRtBDuration = 0
local PotentialRtBDuration = 0
local RtBBuffs = {199603, 193358, 193357, 193359, 199600, 193356}
local RtBSet = {}
for _, v in ipairs(RtBBuffs) do
RtBSet[v] = true
end
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
if Enum and Enum.PowerType then
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
end
-- Constructor --
function RollTheBones.prototype:init()
RollTheBones.super.prototype.init(self, "RollTheBones", "player")
self.moduleSettings = {}
self.moduleSettings.desiredLerpTime = 0
self.moduleSettings.shouldAnimate = false
self:SetDefaultColor("RollTheBones", 1, 0.6, 0.2)
if behaviorDependsOnComboPoints then
self:SetDefaultColor("RollTheBones2", 0.75, 1, 0.2)
self:SetDefaultColor("RollTheBones3", 0.4, 1, 0.2)
self:SetDefaultColor("RollTheBones4", 0.4, 1, 0.2)
self:SetDefaultColor("RollTheBones5", 0.1, 1, 0.7)
self:SetDefaultColor("RollTheBones6", 0.1, 1, 0.7)
self:SetDefaultColor("RollTheBonesPotential", 1, 1, 1)
end
self.bTreatEmptyAsFull = true
end
-- 'Public' methods -----------------------------------------------------------
-- OVERRIDE
function RollTheBones.prototype:Enable(core)
RollTheBones.super.prototype.Enable(self, core)
self:RegisterEvent("UNIT_AURA", "UpdateRollTheBones")
if behaviorDependsOnComboPoints then
self:RegisterEvent(IceHUD.UnitPowerEvent, "ComboPointsChanged")
end
if not self.moduleSettings.alwaysFullAlpha then
self:Show(false)
else
self:UpdateRollTheBones()
end
self:SetBottomText1("")
end
function RollTheBones.prototype:Disable(core)
RollTheBones.super.prototype.Disable(self, core)
end
function RollTheBones.prototype:ComboPointsChanged(...)
if select('#', ...) >= 3 and select(1, ...) == IceHUD.UnitPowerEvent and select(3, ...) ~= "COMBO_POINTS" then
return
end
self:TargetChanged()
self:UpdateDurationBar()
end
-- OVERRIDE
function RollTheBones.prototype:GetDefaultSettings()
local settings = RollTheBones.super.prototype.GetDefaultSettings(self)
settings["enabled"] = false
settings["shouldAnimate"] = false
settings["desiredLerpTime"] = nil
settings["lowThreshold"] = 0
settings["side"] = IceCore.Side.Right
settings["offset"] = 6
settings["upperText"]="RtB:"
settings["showAsPercentOfMax"] = true
settings["durationAlpha"] = 0.6
settings["usesDogTagStrings"] = false
settings["lockLowerFontAlpha"] = false
settings["lowerTextString"] = ""
settings["lowerTextVisible"] = false
settings["hideAnimationSettings"] = true
settings["bAllowExpand"] = true
settings["bShowWithNoTarget"] = true
settings["bUseMultipleBuffColors"] = true
return settings
end
-- OVERRIDE
function RollTheBones.prototype:GetOptions()
local opts = RollTheBones.super.prototype.GetOptions(self)
opts["textSettings"].args["upperTextString"]["desc"] = "The text to display under this bar. # will be replaced with the number of Roll the Bones seconds remaining."
opts["textSettings"].args["upperTextString"].hidden = false
if behaviorDependsOnComboPoints then
opts["showAsPercentOfMax"] =
{
type = 'toggle',
name = L["Show bar as % of maximum"],
desc = L["If this is checked, then the RtB buff time shows as a percent of the maximum attainable (taking set bonuses and talents into account). Otherwise, the bar always goes from full to empty when applying RtB no matter the duration."],
get = function()
return self.moduleSettings.showAsPercentOfMax
end,
set = function(info, v)
self.moduleSettings.showAsPercentOfMax = v
end,
disabled = function()
return not self.moduleSettings.enabled
end
}
opts["durationAlpha"] =
{
type = "range",
name = L["Potential RtB time bar alpha"],
desc = L["What alpha value to use for the bar that displays how long your RtB will last if you activate it. (This gets multiplied by the bar's current alpha to stay in line with the bar on top of it)"],
min = 0,
max = 100,
step = 5,
get = function()
return self.moduleSettings.durationAlpha * 100
end,
set = function(info, v)
self.moduleSettings.durationAlpha = v / 100.0
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end
}
opts["bUseMultipleBuffColors"] =
{
type = 'toggle',
name = L["Use multiple buff colors"],
desc = L["If this is checked, then the bar uses different colors depending on how many RtB buffs you have"],
get = function()
return self.moduleSettings.bUseMultipleBuffColors
end,
set = function(info, v)
self.moduleSettings.bUseMultipleBuffColors = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
}
end
opts["bShowWithNoTarget"] =
{
type = 'toggle',
name = L["Show with no target"],
desc = L["Whether or not to display when you have no target selected but have combo points available"],
get = function()
return self.moduleSettings.bShowWithNoTarget
end,
set = function(info, v)
self.moduleSettings.bShowWithNoTarget = v
self:ComboPointsChanged()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
}
return opts
end
function RollTheBones.prototype:CreateFrame()
RollTheBones.super.prototype.CreateFrame(self)
self:CreateDurationBar()
end
function RollTheBones.prototype:CreateDurationBar()
if not behaviorDependsOnComboPoints then
return
end
self.durationFrame = self:BarFactory(self.durationFrame, "BACKGROUND","ARTWORK", "Duration")
-- Rokiyo: Do we need to call this here?
self.CurrScale = 0
self.durationFrame.bar:SetVertexColor(self:GetColor("RollTheBonesPotential", self.moduleSettings.durationAlpha))
self.durationFrame.bar:SetHeight(0)
self:UpdateBar(1, "undef")
-- force update the bar...if we're in here, then either the UI was just loaded or the player is jacking with the options.
-- either way, make sure the duration bar matches accordingly
self:UpdateDurationBar()
end
function RollTheBones.prototype:RotateHorizontal()
RollTheBones.super.prototype.RotateHorizontal(self)
if self.durationFrame then
self:RotateFrame(self.durationFrame)
end
end
function RollTheBones.prototype:ResetRotation()
RollTheBones.super.prototype.ResetRotation(self)
if self.durationFrame and self.durationFrame.anim then
self.durationFrame.anim:Stop()
end
end
-- 'Protected' methods --------------------------------------------------------
function RollTheBones.prototype:GetBuffDuration(unitName, ids)
local i = 1
local buff, _, type, duration, endTime, spellId
if IceHUD.SpellFunctionsReturnRank then
buff, _, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
else
buff, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
end
local realDuration, remaining, count
local now = GetTime()
count = 0
while buff do
if (spellId and ids[spellId]) then
if endTime then
realDuration = duration
remaining = endTime - now
count = count + 1
end
end
i = i + 1;
if IceHUD.SpellFunctionsReturnRank then
buff, _, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
else
buff, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
end
end
if count > 0 then
return realDuration, remaining, count
else
return nil, nil, 0
end
end
function RollTheBones.prototype:MyOnUpdate()
RollTheBones.super.prototype.MyOnUpdate(self)
if self.bUpdateRtb then
self:UpdateRollTheBones("internal", self.unit)
end
if self.target or self.moduleSettings.bShowWithNoTarget then
self:UpdateDurationBar()
end
end
local function RTBGetComboPoints(unit)
return UnitPower(unit, SPELL_POWER_COMBO_POINTS)
end
-- use this to figure out if Roll the Bones is available or not. neither IsSpellKnown nor IsPlayerSpell are correct for it
-- when SnD is known, but this is.
local function HasSpell(id)
local spell = GetSpellInfo(id)
return spell == GetSpellInfo(spell)
end
local function ShouldHide()
return not HasSpell(193316)
end
function RollTheBones.prototype:UpdateRollTheBones(event, unit)
if unit and unit ~= self.unit then
return
end
local now = GetTime()
local remaining = nil
local fromUpdate = event == "internal"
if not fromUpdate then
rtbDuration, remaining, rtbCount = self:GetBuffDuration(self.unit, RtBSet)
if not remaining then
rtbEndTime = 0
else
rtbEndTime = remaining + now
end
end
if rtbEndTime and rtbEndTime >= now then
if not fromUpdate then
self.bUpdateRtb = true
end
self:Show(true)
if not remaining then
remaining = rtbEndTime - now
end
local denominator = ((self.moduleSettings.showAsPercentOfMax and behaviorDependsOnComboPoints) and CurrMaxRtBDuration or rtbDuration)
self:UpdateBar(denominator ~= 0 and remaining / denominator or 0, self:GetColorName(rtbCount))
else
self:UpdateBar(0, "RollTheBones")
if RTBGetComboPoints(self.unit) == 0 or (not UnitExists("target") and not self.moduleSettings.bShowWithNoTarget) or ShouldHide() then
if self.bIsVisible then
self.bUpdateRtb = nil
end
if not self.moduleSettings.alwaysFullAlpha or ShouldHide() then
self:Show(false)
end
end
end
-- somewhat redundant, but we also need to check potential remaining time
if (remaining ~= nil) or PotentialRtBDuration > 0 then
local potText = behaviorDependsOnComboPoints and " (" .. PotentialRtBDuration .. ")" or ""
self:SetBottomText1(self.moduleSettings.upperText .. tostring(floor(remaining or 0)) .. (self.moduleSettings.durationAlpha ~= 0 and potText or ""))
end
end
function RollTheBones.prototype:GetColorName(count)
if behaviorDependsOnComboPoints and self.moduleSettings.bUseMultipleBuffColors and count >= 2 then
return "RollTheBones"..count
else
return "RollTheBones"
end
end
function RollTheBones.prototype:TargetChanged()
if self.moduleSettings.bShowWithNoTarget and RTBGetComboPoints(self.unit) > 0 then
self.target = true
else
self.target = UnitExists("target")
end
self:Update(self.unit)
self:UpdateDurationBar()
self:UpdateRollTheBones()
end
function RollTheBones.prototype:UpdateDurationBar(event, unit)
if not self.durationFrame then
return
end
if unit and unit ~= self.unit then
return
end
local points = RTBGetComboPoints(self.unit)
if UnitPowerMax then
CurrMaxRtBDuration = self:GetMaxBuffTime(UnitPowerMax(self.unit, SPELL_POWER_COMBO_POINTS))
else
-- check for Deeper Stratagem
local _, _, _, DeeperStratagem = GetTalentInfoByID(sixComboPointsTalentID, GetActiveSpecGroup())
if DeeperStratagem then
-- first, set the cached upper limit of RtB duration
CurrMaxRtBDuration = self:GetMaxBuffTime(maxComboPoints + 1)
else
CurrMaxRtBDuration = self:GetMaxBuffTime(maxComboPoints)
end
end
if event then
self:UpdateRollTheBones()
end
-- player doesn't want to show the percent of max or the alpha is zeroed out, so don't bother with the duration bar
if not self.moduleSettings.showAsPercentOfMax or self.moduleSettings.durationAlpha == 0 or (points == 0 and not self:IsVisible())
or ShouldHide() then
self.durationFrame:Hide()
return
end
self.durationFrame:Show()
-- if we have combo points and a target selected, go ahead and show the bar so the duration bar can be seen
if points > 0 and (UnitExists("target") or self.moduleSettings.bShowWithNoTarget) then
self:Show(true)
end
if self.moduleSettings.durationAlpha > 0 then
PotentialRtBDuration = self:GetMaxBuffTime(points)
-- compute the scale from the current number of combo points
local scale = IceHUD:Clamp(PotentialRtBDuration / CurrMaxRtBDuration, 0, 1)
-- sadly, animation uses bar-local variables so we can't use the animation for 2 bar textures on the same bar element
if (self.moduleSettings.reverse) then
scale = 1 - scale
end
self.durationFrame.bar:SetVertexColor(self:GetColor("RollTheBonesPotential", self.moduleSettings.durationAlpha))
self:SetBarCoord(self.durationFrame, scale)
end
if rtbEndTime < GetTime() then
local potText = " (" .. PotentialRtBDuration .. ")"
self:SetBottomText1(self.moduleSettings.upperText .. "0" .. (self.moduleSettings.durationAlpha > 0 and potText or ""))
end
end
function RollTheBones.prototype:GetMaxBuffTime(numComboPoints)
local maxduration
if numComboPoints == 0 then
return 0
end
maxduration = baseTime + ((numComboPoints - 1) * gapPerComboPoint)
return maxduration
end
function RollTheBones.prototype:GetItemIdFromItemLink(linkStr)
local itemId
local _
if linkStr then
_, itemId, _, _, _, _, _, _, _ = strsplit(":", linkStr)
end
return itemId or 0
end
function RollTheBones.prototype:IsItemIdInList(itemId, list)
for i=1,#list do
if string.match(itemId, list[i]) then
return true
end
end
return false
end
function RollTheBones.prototype:OutCombat()
RollTheBones.super.prototype.OutCombat(self)
self:UpdateRollTheBones()
end
local _, unitClass = UnitClass("player")
-- Load us up
if unitClass == "ROGUE" and IceHUD.WowVer >= 70000 then
IceHUD.RollTheBones = RollTheBones:new()
end

View File

@ -3,24 +3,33 @@ local Runes = IceCore_CreateClass(IceElement)
local IceHUD = _G.IceHUD
local RunesReturnedByMaxPower = IceHUD.WowVer >= 70000
local CooldownFrame_SetTimer = CooldownFrame_SetTimer
if IceHUD.WowVer >= 70000 then
if CooldownFrame_Set then
CooldownFrame_SetTimer = CooldownFrame_Set
end
-- blizzard cracks me up. the below block is copied verbatim from RuneFrame.lua ;)
--Readability == win
local RUNETYPE_BLOOD = 1;
local RUNETYPE_DEATH = 2;
local RUNETYPE_FROST = 3;
local RUNETYPE_DEATH = IceHUD.DeathKnightUnholyFrostRunesSwapped and 2 or 3;
local RUNETYPE_FROST = IceHUD.DeathKnightUnholyFrostRunesSwapped and 3 or 2;
local RUNETYPE_CHROMATIC = 4;
local RUNETYPE_LEGION = 5; -- not real, but makes for an easy update
local GetRuneType = GetRuneType
if IceHUD.WowVer >= 70000 then
if IceHUD.WowVer >= 70000 and IceHUD.WowVer < 70300 then
GetRuneType = function() return RUNETYPE_LEGION end
elseif IceHUD.WowVer >= 70300 and GetSpecialization then
GetRuneType = function() return GetSpecialization() end
end
local RUNEMODE_DEFAULT = "Blizzard"
local RUNEMODE_NUMERIC = "Numeric"
local RUNEMODE_BAR = "Graphical Bar"
local RUNEMODE_CIRCLE = "Graphical Circle"
local RUNEMODE_GLOW = "Graphical Glow"
local RUNEMODE_CLEANCIRCLE = "Graphical Clean Circle"
-- setup the names to be more easily readable
Runes.prototype.runeNames = {
[RUNETYPE_BLOOD] = "Blood",
@ -34,15 +43,24 @@ Runes.prototype.runeSize = 25
-- blizzard has hardcoded 6 runes right now, so i'll do the same...see RuneFrame.xml
Runes.prototype.numRunes = 6
Runes.prototype.lastRuneState = {}
local SPELL_POWER_RUNES = SPELL_POWER_RUNES
if Enum and Enum.PowerType then
SPELL_POWER_RUNES = Enum.PowerType.Runes
end
-- Constructor --
function Runes.prototype:init()
Runes.super.prototype.init(self, "Runes")
if IceHUD.WowVer < 70000 then
if IceHUD.WowVer < 70000 or IceHUD.WowVer >= 70300 then
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_BLOOD], 255, 0, 0)
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_DEATH], 0, 207, 0)
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_FROST], 0, 255, 255)
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_CHROMATIC], 204, 26, 255)
if IceHUD.WowVer < 70300 then
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_CHROMATIC], 204, 26, 255)
end
else
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_LEGION], 204, 204, 255)
end
@ -116,6 +134,9 @@ function Runes.prototype:GetOptions()
disabled = function()
return not self.moduleSettings.enabled
end,
hidden = function()
return not PlayerFrame_HideVehicleTexture
end,
order = 32
}
@ -152,6 +173,9 @@ function Runes.prototype:GetOptions()
disabled = function()
return not self.moduleSettings.enabled
end,
hidden = function()
return self.moduleSettings.runeMode ~= RUNEMODE_DEFAULT
end,
order = 36
}
@ -175,6 +199,42 @@ function Runes.prototype:GetOptions()
order = 34.1
}
opts["runeMode"] = {
type = 'select',
name = L["Rune display mode"],
desc = L["What graphical representation each rune should have. When setting to anything other than 'graphical', the module will behave more like combo points and simply show how many are active."],
get = function(info)
return IceHUD:GetSelectValue(info, self.moduleSettings.runeMode)
end,
set = function(info, v)
self.moduleSettings.runeMode = info.option.values[v]
self:ResetRuneAvailability()
self:Redraw()
end,
values = { RUNEMODE_DEFAULT, RUNEMODE_NUMERIC, RUNEMODE_BAR, RUNEMODE_CIRCLE, RUNEMODE_GLOW, RUNEMODE_CLEANCIRCLE },
disabled = function()
return not self.moduleSettings.enabled
end,
order = 35.5,
}
opts["showWhenNotFull"] = {
type = 'toggle',
name = L["Show when not full"],
desc = L["Whether to show the Runes module any time the player has fewer than max runes available (regardless of combat/target status)."],
get = function()
return self.moduleSettings.showWhenNotFull
end,
set = function(info, v)
self.moduleSettings.showWhenNotFull = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 38,
}
return opts
end
@ -192,7 +252,9 @@ function Runes.prototype:GetDefaultSettings()
defaults["alwaysFullAlpha"] = false
defaults["displayMode"] = "Horizontal"
defaults["cooldownMode"] = "Cooldown"
defaults["runeMode"] = RUNEMODE_DEFAULT
defaults["runeGap"] = 0
defaults["showWhenNotFull"] = false
return defaults
end
@ -208,22 +270,38 @@ end
-- OVERRIDE
function Runes.prototype:Enable(core)
if IceHUD.WowVer >= 70000 then
if RunesReturnedByMaxPower then
self.numRunes = UnitPowerMax("player", SPELL_POWER_RUNES)
end
for i=1,self.numRunes do
self.lastRuneState[i] = select(3, GetRuneCooldown(i))
end
Runes.super.prototype.Enable(self, core)
self:RegisterEvent("RUNE_POWER_UPDATE", "UpdateRunePower")
self:RegisterEvent("RUNE_TYPE_UPDATE", "UpdateRuneType")
self:RegisterEvent("PLAYER_ENTERING_WORLD", "ResetRuneAvailability")
self:RegisterEvent("UNIT_MAXPOWER", "CheckMaxNumRunes")
self:RegisterEvent("RUNE_POWER_UPDATE", "ResetRuneAvailability")
if IceHUD.WowVer < 80000 then
self:RegisterEvent("RUNE_TYPE_UPDATE", "UpdateRuneType")
end
if IceHUD.WowVer >= 70300 then
self:RegisterEvent("PLAYER_SPECIALIZATION_CHANGED", "UpdateRuneColors")
end
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
if RunesReturnedByMaxPower then
self:RegisterEvent("UNIT_MAXPOWER", "CheckMaxNumRunes")
end
if (self.moduleSettings.hideBlizz) then
self:HideBlizz()
end
end
function Runes.prototype:EnteringWorld()
self:TargetChanged()
self:ResetRuneAvailability()
end
function Runes.prototype:Disable(core)
Runes.super.prototype.Disable(self, core)
@ -246,44 +324,60 @@ function Runes.prototype:CheckMaxNumRunes(event, unit, powerType)
end
end
function Runes.prototype:ResetRuneAvailability()
function Runes.prototype:ResetRuneAvailability(event)
for i=1, self.numRunes do
self:UpdateRunePower(nil, i, true)
self:UpdateRunePower(event, i, not event)
end
self:Redraw()
end
-- simply shows/hides the foreground rune when it becomes usable/unusable. this allows the background transparent rune to show only
function Runes.prototype:UpdateRunePower(event, rune, dontFlash)
if not rune or not self.frame.graphical or #self.frame.graphical < rune then
if rune and (not self.frame.graphical or #self.frame.graphical < rune) then
return
end
if self.moduleSettings.runeMode == RUNEMODE_NUMERIC then
self.frame.numeric:SetText(tostring(self:GetNumRunesAvailable()))
return
end
local start, duration, usable = GetRuneCooldown(rune)
local lastState = self.lastRuneState[rune]
self.lastRuneState[rune] = usable
-- if lastState == usable then
-- return
-- end
-- print("Runes.prototype:UpdateRunePower: rune="..rune.." usable="..(usable and "yes" or "no").." GetRuneType(rune)="..GetRuneType(rune));
if usable then
if self.moduleSettings.cooldownMode == "Cooldown" then
self.frame.graphical[rune].cd:Hide()
elseif self.moduleSettings.cooldownMode == "Alpha" then
if self.moduleSettings.cooldownMode == "Alpha" or self.moduleSettings.runeMode ~= RUNEMODE_DEFAULT then
self.frame.graphical[rune]:SetAlpha(1)
elseif self.moduleSettings.cooldownMode == "Cooldown" then
self.frame.graphical[rune].cd:Hide()
elseif self.moduleSettings.cooldownMode == "Both" then
self.frame.graphical[rune].cd:Hide()
self.frame.graphical[rune]:SetAlpha(1)
end
if not dontFlash then
if not dontFlash and lastState ~= usable then
local fadeInfo={
mode = "IN",
timeToFade = 0.5,
finishedFunc = function(rune) self:ShineFinished(rune) end,
finishedArg1 = rune
timeToFade = 0.25,
finishedFunc = Runes.prototype.ShineFinished,
finishedArg1 = self,
finishedArg2 = rune
}
UIFrameFade(self.frame.graphical[rune].shine, fadeInfo);
end
elseif start ~= nil and duration ~= nil then
if self.moduleSettings.cooldownMode == "Cooldown" then
if self.moduleSettings.runeMode ~= RUNEMODE_DEFAULT then
self.frame.graphical[rune]:SetAlpha(0)
elseif self.moduleSettings.cooldownMode == "Cooldown" then
CooldownFrame_SetTimer(self.frame.graphical[rune].cd, start, duration, true)
self.frame.graphical[rune].cd:Show()
elseif self.moduleSettings.cooldownMode == "Alpha" then
@ -296,6 +390,18 @@ function Runes.prototype:UpdateRunePower(event, rune, dontFlash)
end
end
function Runes.prototype:GetNumRunesAvailable()
local available = 0
for i=1,self.numRunes do
if select(3, GetRuneCooldown(i)) then
available = available + 1
end
end
return available
end
function Runes.prototype:ShineFinished(rune)
UIFrameFadeOut(self.frame.graphical[rune].shine, 0.5);
end
@ -318,11 +424,30 @@ function Runes.prototype:UpdateRuneType(event, rune)
self.frame.graphical[rune].rune:SetVertexColor(self:GetColor("Runes"..thisRuneName))
end
function Runes.prototype:GetRuneTexture(runeName)
if not runeName then
return ""
function Runes.prototype:UpdateRuneColors()
for i=1,self.numRunes do
self:UpdateRuneType(nil, i)
end
return "Interface\\PlayerFrame\\UI-PlayerFrame-DeathKnight-"..runeName
end
function Runes.prototype:GetRuneTexture(runeName)
if IceHUD.WowVer >= 70300 then
runeName = self.runeNames[RUNETYPE_LEGION]
end
if self.moduleSettings.runeMode == RUNEMODE_DEFAULT and runeName then
return "Interface\\PlayerFrame\\UI-PlayerFrame-DeathKnight-"..runeName
elseif self.moduleSettings.runeMode == RUNEMODE_BAR then
return IceElement.TexturePath .. "Combo"
elseif self.moduleSettings.runeMode == RUNEMODE_CIRCLE then
return IceElement.TexturePath .. "ComboRound"
elseif self.moduleSettings.runeMode == RUNEMODE_GLOW then
return IceElement.TexturePath .. "ComboGlow"
elseif self.moduleSettings.runeMode == RUNEMODE_CLEANCIRCLE then
return IceElement.TexturePath .. "ComboCleanCurves"
end
return ""
end
-- 'Protected' methods --------------------------------------------------------
@ -344,13 +469,19 @@ end
function Runes.prototype:CreateRuneFrame()
-- create numeric runes
self.frame.numeric = self:FontFactory(self.moduleSettings.runeFontSize, nil, self.frame.numeric)
if not self.frame.numeric then
self.frame.numeric = self:FontFactory(self.moduleSettings.runeFontSize, self.frame)
end
self.frame.numeric:SetWidth(50)
self.frame.numeric:SetJustifyH("CENTER")
self.frame.numeric:SetPoint("TOP", self.frame, "TOP", 0, 0)
self.frame.numeric:Hide()
if self.moduleSettings.runeMode == RUNEMODE_NUMERIC then
self.frame.numeric:Show()
else
self.frame.numeric:Hide()
end
if (not self.frame.graphical) then
self.frame.graphical = {}
@ -379,7 +510,7 @@ function Runes.prototype:CreateRune(i, type, name)
-- create runes
if (not self.frame.graphical[i]) then
self.frame.graphical[i] = CreateFrame("Frame", nil, self.frame)
self.frame.graphical[i].rune = self.frame.graphical[i]:CreateTexture(nil, "LOW")
self.frame.graphical[i].rune = self.frame.graphical[i]:CreateTexture(nil, "BACKGROUND")
self.frame.graphical[i].rune:SetAllPoints(self.frame.graphical[i])
self.frame.graphical[i].cd = CreateFrame("Cooldown", nil, self.frame.graphical[i], "CooldownFrameTemplate")
self.frame.graphical[i].shine = self.frame.graphical[i]:CreateTexture(nil, "OVERLAY")
@ -409,7 +540,11 @@ function Runes.prototype:CreateRune(i, type, name)
local runeTex = self:GetRuneTexture(name)
self.frame.graphical[i].rune:SetTexture(runeTex)
self.frame.graphical[i].rune:SetVertexColor(self:GetColor("Runes"..name))
self.frame.graphical[i]:Show()
if self.moduleSettings.runeMode ~= RUNEMODE_NUMERIC then
self.frame.graphical[i]:Show()
else
self.frame.graphical[i]:Hide()
end
self.frame.graphical[i].cd:SetFrameStrata("BACKGROUND")
self.frame.graphical[i].cd:SetFrameLevel(self.frame.graphical[i]:GetFrameLevel()+1)
@ -436,13 +571,7 @@ function Runes.prototype:ShowBlizz()
RuneFrame:Show()
RuneFrame:GetScript("OnLoad")(RuneFrame)
RuneFrame:GetScript("OnEvent")(frame, "PLAYER_ENTERING_WORLD")
for i=1, self.numRunes do
local frame = _G["RuneButtonIndividual"..i]
if frame then
frame:GetScript("OnLoad")(frame)
end
end
RuneFrame:GetScript("OnEvent")(RuneFrame, "PLAYER_ENTERING_WORLD")
end
local function hook_playerframe()
@ -455,6 +584,10 @@ local function hook_playerframe()
end
function Runes.prototype:HideBlizz()
if not PlayerFrame_HideVehicleTexture then
return
end
RuneFrame:Hide()
RuneFrame:UnregisterAllEvents()
@ -485,6 +618,14 @@ function Runes.prototype:CheckCombat()
self:Redraw()
end
function Runes.prototype:UseTargetAlpha(scale)
if not self.moduleSettings.showWhenNotFull then
return Runes.super.prototype.UseTargetAlpha(scale)
else
return self:GetNumRunesAvailable() ~= self.numRunes
end
end
-- Load us up
local _, unitClass = UnitClass("player")
if (unitClass == "DEATHKNIGHT") then

View File

@ -3,14 +3,26 @@ local ShardCounter = IceCore_CreateClass(IceClassPowerCounter)
local CurrentSpec = nil
local AfflictionCoords =
{
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
}
local AfflictionCoords
if IceHUD.WowVer < 70200 then
AfflictionCoords =
{
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
}
else
AfflictionCoords =
{
{0, 1, 0, 1},
{0, 1, 0, 1},
{0, 1, 0, 1},
{0, 1, 0, 1},
{0, 1, 0, 1},
}
end
local DestructionCoords =
{
@ -25,6 +37,11 @@ local DemonologyCoords =
{0.03906250, 0.55468750, 0.10546875, 0.19921875},
}
local SPELL_POWER_SOUL_SHARDS = SPELL_POWER_SOUL_SHARDS
if Enum and Enum.PowerType then
SPELL_POWER_SOUL_SHARDS = Enum.PowerType.SoulShards
end
function ShardCounter.prototype:init()
ShardCounter.super.prototype.init(self, "Warlock Power")
@ -36,6 +53,10 @@ function ShardCounter.prototype:init()
if IceHUD.WowVer >= 70000 then
self.runeHeight = 23
self.runeWidth = 26
if IceHUD.WowVer >= 70200 then
self.runeHeight = 27
self.runeWidth = 22
end
self.runeCoords = AfflictionCoords
self.unitPower = SPELL_POWER_SOUL_SHARDS
self.unit = "player"
@ -45,6 +66,16 @@ end
function ShardCounter.prototype:Enable(core)
if IceHUD.WowVer >= 70000 then
self.numRunes = UnitPowerMax(self.unit, self.unitPower)
if IceHUD.WowVer >= 80000 or GetSpecialization() == SPEC_WARLOCK_DESTRUCTION then
self.shouldShowUnmodified = true
self.numericFormat = "%.1f"
self.round = floor
else
self.shouldShowUnmodified = nil
self.numericFormat = nil
self.round = nil
end
end
ShardCounter.super.prototype.Enable(self, core)
@ -76,6 +107,7 @@ function ShardCounter.prototype:UpdateRunePower(event, arg1, arg2)
end
if event == "PLAYER_ENTERING_WORLD" and IceHUD.WowVer < 70000 then
self:TargetChanged()
self:UpdatePowerType(event)
end
@ -90,10 +122,10 @@ function ShardCounter.prototype:CheckGreenFire()
end
function ShardCounter.prototype:UpdatePowerType(event)
if IceHUD.WowVer >= 50000 then
if IceHUD.WowVer >= 50000 and IceHUD.WowVer < 80000 then
CurrentSpec = GetSpecialization()
else
-- all warlocks use shards in pre-5.0, so just act like our spec is affliction
-- all warlocks use shards in pre-5.0/post-8.0, so just act like our spec is affliction
CurrentSpec = SPEC_WARLOCK_AFFLICTION
end
@ -205,6 +237,10 @@ function ShardCounter.prototype:GetDefaultSettings()
end
function ShardCounter.prototype:GetRuneTexture(rune)
if IceHUD.WowVer >= 70200 then
return nil
end
if not rune or rune ~= tonumber(rune) then
return
end
@ -222,6 +258,10 @@ function ShardCounter.prototype:GetRuneTexture(rune)
return "Interface\\PlayerFrame\\UI-WarlockShard"
end
function ShardCounter.prototype:GetRuneAtlas(rune)
return "Warlock-ReadyShard"
end
function ShardCounter.prototype:ShowBlizz()
WarlockPowerFrame:Show()
@ -236,6 +276,6 @@ end
-- Load us up
local _, unitClass = UnitClass("player")
if (unitClass == "WARLOCK" and IceHUD.WowVer >= 40000) then
if (unitClass == "WARLOCK" and WarlockPowerFrame) then
IceHUD.ShardCounter = ShardCounter:new()
end

View File

@ -20,14 +20,38 @@ local impSndBonusPerRank = 0.25
local maxComboPoints = 5
local sndEndTime = 0
local sndDuration = 0
local sixComboPointsTalentID = 19240
local CurrMaxSnDDuration = 0
local PotentialSnDDuration = 0
local sndBuffName = 132306
if IceHUD.WowMain and IceHUD.WowVer < 80000 then
sndBuffName = "Ability_Rogue_SliceDice"
end
if IceHUD.WowVer >= 50000 then
baseTime = 12
gapPerComboPoint = 6
end
if IceHUD.WowClassic then
impSndBonusPerRank = 0.15
impSndTalentPage = 1
impSndTalentIdx = 6
elseif IceHUD.WowClassicBC then
impSndBonusPerRank = 0.15
impSndTalentPage = 2
impSndTalentIdx = 4
elseif IceHUD.WowClassicWrath then
impSndBonusPerRank = 0.25
impSndTalentPage = 2
impSndTalentIdx = 23
end
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
if Enum and Enum.PowerType then
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
end
-- Constructor --
function SliceAndDice.prototype:init()
@ -50,10 +74,19 @@ function SliceAndDice.prototype:Enable(core)
SliceAndDice.super.prototype.Enable(self, core)
self:RegisterEvent("UNIT_AURA", "UpdateSliceAndDice")
if IceHUD.WowVer < 70000 then
if IceHUD.EventExistsUnitComboPoints then
self:RegisterEvent("UNIT_COMBO_POINTS", "ComboPointsChanged")
else
self:RegisterEvent("UNIT_POWER", "ComboPointsChanged")
self:RegisterEvent(IceHUD.UnitPowerEvent, "ComboPointsChanged")
end
if IceHUD.WowVer >= 70000 then
self:RegisterEvent("PLAYER_TALENT_UPDATE", "CheckMaxComboPoints")
self:CheckMaxComboPoints()
end
if IceHUD.EventExistsUnitMaxPower then
self:RegisterEvent("UNIT_MAXPOWER", "CheckMaxComboPoints")
end
if not self.moduleSettings.alwaysFullAlpha then
@ -65,12 +98,21 @@ function SliceAndDice.prototype:Enable(core)
self:SetBottomText1("")
end
function SliceAndDice.prototype:CheckMaxComboPoints()
if UnitPowerMax then
maxComboPoints = UnitPowerMax(self.unit, SPELL_POWER_COMBO_POINTS)
else
local talentID, name, texture, selected, available, spellID, unknown, row, column, known, grantedByAura = GetTalentInfoByID(sixComboPointsTalentID, GetActiveSpecGroup())
maxComboPoints = selected and 6 or 5
end
end
function SliceAndDice.prototype:Disable(core)
SliceAndDice.super.prototype.Disable(self, core)
end
function SliceAndDice.prototype:ComboPointsChanged(...)
if select('#', ...) >= 3 and select(1, ...) == "UNIT_POWER" and select(3, ...) ~= "COMBO_POINTS" then
if select('#', ...) >= 3 and select(1, ...) == IceHUD.UnitPowerEvent and select(3, ...) ~= "COMBO_POINTS" then
return
end
@ -172,7 +214,7 @@ function SliceAndDice.prototype:CreateFrame()
end
function SliceAndDice.prototype:CreateDurationBar()
self.durationFrame = self:BarFactory(self.durationFrame, "BACKGROUND","ARTWORK")
self.durationFrame = self:BarFactory(self.durationFrame, "BACKGROUND","ARTWORK", "Duration")
-- Rokiyo: Do we need to call this here?
self.CurrScale = 0
@ -196,7 +238,7 @@ end
function SliceAndDice.prototype:ResetRotation()
SliceAndDice.super.prototype.ResetRotation(self)
if self.durationFrame.anim then
if self.durationFrame and self.durationFrame.anim then
self.durationFrame.anim:Stop()
end
end
@ -205,15 +247,15 @@ end
function SliceAndDice.prototype:GetBuffDuration(unitName, buffName)
local i = 1
local buff, rank, texture, count, type, duration, endTime, remaining
if IceHUD.WowVer >= 30000 then
buff, rank, texture, count, type, duration, endTime = UnitBuff(unitName, i)
local buff, _, texture, duration, endTime, remaining
if IceHUD.SpellFunctionsReturnRank then
buff, _, texture, _, _, duration, endTime = UnitBuff(unitName, i)
else
buff, rank, texture, count, duration, remaining = UnitBuff(unitName, i)
buff, texture, _, _, duration, endTime = UnitBuff(unitName, i)
end
while buff do
if (texture and string.match(texture, buffName)) then
if (texture and (type(buffName) == 'string' and string.match(texture, buffName) or texture == buffName)) then
if endTime and not remaining then
remaining = endTime - GetTime()
end
@ -222,10 +264,10 @@ function SliceAndDice.prototype:GetBuffDuration(unitName, buffName)
i = i + 1;
if IceHUD.WowVer >= 30000 then
buff, rank, texture, count, type, duration, endTime = UnitBuff(unitName, i)
if IceHUD.SpellFunctionsReturnRank then
buff, _, texture, _, _, duration, endTime = UnitBuff(unitName, i)
else
buff, rank, texture, count, duration, remaining = UnitBuff(unitName, i)
buff, texture, _, _, duration, endTime = UnitBuff(unitName, i)
end
end
@ -235,7 +277,7 @@ end
function SliceAndDice.prototype:MyOnUpdate()
SliceAndDice.super.prototype.MyOnUpdate(self)
if self.bUpdateSnd then
self:UpdateSliceAndDice(nil, self.unit, true)
self:UpdateSliceAndDice("internal", self.unit)
end
if self.target or self.moduleSettings.bShowWithNoTarget then
self:UpdateDurationBar()
@ -243,10 +285,10 @@ function SliceAndDice.prototype:MyOnUpdate()
end
local function SNDGetComboPoints(unit)
if IceHUD.WowVer >= 60000 then
return UnitPower(unit, SPELL_POWER_COMBO_POINTS)
elseif IceHUD.WowVer >= 30000 then
if IceHUD.PerTargetComboPoints then
return GetComboPoints(unit, "target")
elseif IceHUD.WowVer >= 60000 then
return UnitPower(unit, SPELL_POWER_COMBO_POINTS)
else
return GetComboPoints()
end
@ -260,22 +302,27 @@ local function HasSpell(id)
end
local function ShouldHide()
if IceHUD.WowVer >= 90000 or IceHUD.WowClassicBC or IceHUD.WowClassicWrath then
return false
end
return --[[(IceHUD.WowVer < 70000 or not IsSpellKnown(193316)) and]] not IsPlayerSpell(5171) -- IsSpellKnown returns incorrect info for SnD in 7.0
-- commented code is here in case we decide we'd like to use this module for Roll the Bones.
-- if we do, though, the "active" check gets way more complicated since it can activate any number of 6 different abilities
-- with different durations
end
function SliceAndDice.prototype:UpdateSliceAndDice(event, unit, fromUpdate)
function SliceAndDice.prototype:UpdateSliceAndDice(event, unit)
if unit and unit ~= self.unit then
return
end
local now = GetTime()
local remaining = nil
local fromUpdate = event == "internal"
if not fromUpdate or IceHUD.WowVer < 30000 then
sndDuration, remaining = self:GetBuffDuration(self.unit, "Ability_Rogue_SliceDice")
sndDuration, remaining = self:GetBuffDuration(self.unit, sndBuffName)
if not remaining then
sndEndTime = 0
@ -377,13 +424,11 @@ function SliceAndDice.prototype:UpdateDurationBar(event, unit)
end
function SliceAndDice.prototype:GetMaxBuffTime(numComboPoints)
local maxduration
if numComboPoints == 0 then
return 0
end
maxduration = baseTime + ((numComboPoints - 1) * gapPerComboPoint)
local maxduration = baseTime + ((numComboPoints - 1) * gapPerComboPoint)
if self:HasNetherbladeBonus() then
maxduration = maxduration + netherbladeBonus
@ -399,8 +444,10 @@ function SliceAndDice.prototype:GetMaxBuffTime(numComboPoints)
end
local rank = 0
local _
_, _, _, _, rank = GetTalentInfo(impSndTalentPage, impSndTalentIdx)
if GetTalentInfo then
local _
_, _, _, _, rank = GetTalentInfo(impSndTalentPage, impSndTalentIdx)
end
maxduration = maxduration * (1 + (rank * impSndBonusPerRank))
end
@ -461,6 +508,9 @@ function SliceAndDice.prototype:HasNineTailedBonus()
end
function SliceAndDice.prototype:HasGlyphBonus()
if not GetNumGlyphSockets then
return false
end
for i=1,GetNumGlyphSockets() do
local enabled, _, _, spell = GetGlyphSocketInfo(i)

View File

@ -13,6 +13,7 @@ local ModerateID = 124274
local HeavyID = 124273
local StaggerID = 124255
local staggerNames = {"", "", ""}
local staggerIds = {LightID, ModerateID, HeavyID}
local MinLevel = 10
@ -71,7 +72,7 @@ function StaggerBar.prototype:GetOptions()
name = "Max Percent",
desc = "Maximum percentage of your maximum health for the Stagger bar to represent. I.e, if set to 20%, the bar will be full when the Stagger damage over time effect is dealing 20% of your maximum health per second.",
min = 0,
max = 50,
max = 100,
step = 1,
get = function()
return self.moduleSettings.maxPercent
@ -136,7 +137,7 @@ function StaggerBar.prototype:CreateFrame()
end
function StaggerBar.prototype:CreateTimerBar()
self.timerFrame = self:BarFactory(self.timerFrame, "MEDIUM","ARTWORK")
self.timerFrame = self:BarFactory(self.timerFrame, "MEDIUM","ARTWORK", "Timer")
self.CurrScale = 0
@ -156,6 +157,7 @@ function StaggerBar.prototype:UpdateShown()
end
function StaggerBar.prototype:PLAYER_ENTERING_WORLD()
self:TargetChanged()
self:UpdateStaggerBar()
end
@ -165,7 +167,7 @@ end
function StaggerBar.prototype:GetDebuffInfo()
if IceHUD.WowVer >= 70000 then
self.amount = UnitStagger(self.unit)
self.amount = UnitStagger(self.unit) or 0
self.staggerLevel = 1
local healthMax = UnitHealthMax(self.unit)
@ -183,13 +185,13 @@ function StaggerBar.prototype:GetDebuffInfo()
local staggerLevel = 1
for i = 1, IceCore.BuffLimit do
local debuffID = select(11, UnitDebuff(self.unit, i))
local debuffID = select(IceHUD.SpellFunctionsReturnRank and 11 or 10, UnitDebuff(self.unit, i))
if debuffID == LightID or debuffID == ModerateID or debuffID == HeavyID then
local spellName = select(1, UnitDebuff(self.unit, i))
local spellName = UnitDebuff(self.unit, i)
duration = select(6, UnitAura(self.unit, spellName, "", "HARMFUL"))
amount = select(15, UnitAura(self.unit, spellName, "", "HARMFUL"))
duration = select(IceHUD.SpellFunctionsReturnRank and 6 or 5, UnitAura(self.unit, spellName, "", "HARMFUL"))
amount = select(IceHUD.SpellFunctionsReturnRank and 15 or 14, UnitAura(self.unit, spellName, "", "HARMFUL"))
staggerLevel = (debuffID == LightID) and 1 or (debuffID == ModerateID) and 2 or 3
break
@ -201,9 +203,14 @@ function StaggerBar.prototype:GetDebuffInfo()
self.staggerLevel = staggerLevel or 1
end
function StaggerBar.prototype:COMBAT_LOG_EVENT_UNFILTERED(_, timestamp, event, hideCaster, sourceGUID, sourceName, sourceFlags, sourceFlags2, destGUID, destName, destFlags, destFlags2, spellID)
if destName == playerName then
if spellID == StaggerID or event == "SWING_DAMAGE" or event == "SPELL_AURA_APPLIED" or event == "SPELL_AURA_REMOVED" then
function StaggerBar.prototype:COMBAT_LOG_EVENT_UNFILTERED(...)
local eventArgs = {...}
if (CombatLogGetCurrentEventInfo) then
eventArgs = {CombatLogGetCurrentEventInfo()}
end
if eventArgs[9] == playerName then
if eventArgs[12] == StaggerID or eventArgs[2] == "SWING_DAMAGE" or eventArgs[2] == "SPELL_AURA_APPLIED" or eventArgs[2] == "SPELL_AURA_REMOVED" then
self:UpdateStaggerBar()
end
end
@ -216,7 +223,7 @@ function StaggerBar.prototype:UpdateStaggerBar()
local maxHealth = UnitHealthMax(self.unit)
local scale = IceHUD:Clamp((self.amount / maxHealth) * (100 / self.moduleSettings.maxPercent), 0, 1)
if self.amount > 0 and (IceHUD.WowVer >= 7000 or self.duration <= 10) then
if self.amount > 0 and (IceHUD.WowVer >= 70000 or self.duration <= 10) then
-- self.timerFrame.bar:SetVertexColor(self:GetColor("StaggerTime", self.moduleSettings.timerAlpha))
self:UpdateBar(scale or 0, "Stagger"..self.staggerLevel)
self:UpdateShown()
@ -227,8 +234,20 @@ function StaggerBar.prototype:UpdateStaggerBar()
end
end
function StaggerBar.prototype:GetDebuffDuration(unitName, buffName)
local name, _, _, _, _, duration, endTime = UnitDebuff(unitName, buffName)
function StaggerBar.prototype:GetDebuffDuration(unitName, buffId)
local name, _, duration, endTime
if IceHUD.SpellFunctionsReturnRank then
name, _, _, _, _, duration, endTime = UnitDebuff(unitName, buffName)
else
for i = 1, IceCore.BuffLimit do
local id
name, _, _, _, duration, endTime, _, _, _, id = UnitDebuff(unitName, i)
if id == buffId then
break
end
end
end
if name then
return duration, endTime - GetTime()
@ -255,7 +274,7 @@ function StaggerBar.prototype:UpdateTimerFrame(event, unit, fromUpdate)
if not fromUpdate then
for i = 1, 3 do
self.StaggerDuration, remaining = self:GetDebuffDuration(self.unit, staggerNames[i])
self.StaggerDuration, remaining = self:GetDebuffDuration(self.unit, staggerIds[i])
if remaining then
break

View File

@ -4,13 +4,8 @@ IceTargetAbsorb.prototype.highestAbsorbSinceLastZero = 0
IceTargetAbsorb.prototype.ColorName = "TargetAbsorb"
local UnitGetTotalAbsorbs = UnitGetTotalAbsorbs
if IceHUD.WowVer < 50200 then
UnitGetTotalAbsorbs = nil
end
-- Constructor --
function IceTargetAbsorb.prototype:init(moduleName, unit, colorName)
-- not sure if this is necessary...i think it is...this way, we can instantiate this bar on its own or as a parent class
if moduleName == nil or unit == nil then
IceTargetAbsorb.super.prototype.init(self, "TargetAbsorb", "target")
else
@ -29,50 +24,61 @@ function IceTargetAbsorb.prototype:GetDefaultSettings()
settings["side"] = IceCore.Side.Right
settings["offset"] = 3
settings["upperText"] = "[TotalAbsorb]"
settings["upperText"] = "[TotalAbsorb:VeryShort]"
return settings
end
-- OVERRIDE
function IceTargetAbsorb.prototype:Enable(core)
IceTargetAbsorb.super.prototype.Enable(self, core)
self:RegisterEvent("UNIT_ABSORB_AMOUNT_CHANGED", "UpdateAbsorbAmount")
self:MyRegisterCustomEvents()
self:UpdateAbsorbAmount("UNIT_ABSORB_AMOUNT_CHANGED", self.unit)
self:UpdateAbsorbAmount()
self:Show(false)
end
function IceTargetAbsorb.prototype:MyRegisterCustomEvents()
self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateAbsorbAmount")
end
function IceTargetAbsorb.prototype:MyUnregisterCustomEvents()
self:UnregisterEvent("PLAYER_TARGET_CHANGED")
end
function IceTargetAbsorb.prototype:Update()
self:UpdateAbsorbAmount()
end
function IceTargetAbsorb.prototype:UpdateAbsorbAmount(event, unit)
if UnitGetTotalAbsorbs == nil or (event == "UNIT_ABSORB_AMOUNT_CHANGED" and unit ~= self.unit) then
if event == "UNIT_ABSORB_AMOUNT_CHANGED" and unit ~= self.unit then
return
end
local absorbAmount = UnitGetTotalAbsorbs(self.unit)
local absorbAmount = UnitGetTotalAbsorbs(self.unit) or 0
if absorbAmount == nil or absorbAmount <= 0 then
if absorbAmount <= 0 then
self.highestAbsorbSinceLastZero = 0
elseif absorbAmount > self.highestAbsorbSinceLastZero then
self.highestAbsorbSinceLastZero = absorbAmount
end
if absorbAmount == nil or absorbAmount <= 0 or self.highestAbsorbSinceLastZero <= 0 then
self.absorbPercent = self.highestAbsorbSinceLastZero ~= 0 and absorbAmount / self.highestAbsorbSinceLastZero or 0
if absorbAmount <= 0 or self.highestAbsorbSinceLastZero <= 0 then
self:Show(false)
else
self:Show(true)
self:UpdateBar(absorbAmount / self.highestAbsorbSinceLastZero, self.ColorName)
end
if not IceHUD.IceCore:ShouldUseDogTags() and self.frame:IsVisible() then
if (self.PlayerAltManaMax ~= 100) then
self:SetBottomText1(self:GetFormattedText(self:Round(absorbAmount)), self.ColorName)
else
self:SetBottomText1()
end
end
end
function IceTargetAbsorb.prototype:Disable(core)
@ -82,4 +88,6 @@ function IceTargetAbsorb.prototype:Disable(core)
self:MyUnregisterCustomEvents()
end
IceHUD.TargetAbsorb = IceTargetAbsorb:new()
if UnitGetTotalAbsorbs ~= nil then
IceHUD.TargetAbsorb = IceTargetAbsorb:new()
end

View File

@ -7,7 +7,7 @@ TargetCC.prototype.debuffRemaining = 0
TargetCC.prototype.debuffDuration = 0
local GetNumPartyMembers, GetNumRaidMembers = GetNumPartyMembers, GetNumRaidMembers
if IceHUD.WowVer >= 50000 then
if GetNumGroupMembers then
GetNumPartyMembers = GetNumGroupMembers
GetNumRaidMembers = GetNumGroupMembers
end
@ -35,9 +35,9 @@ local StunCCList = {
-- bash
5211,
-- Maim
22570,
-- pounce
9005,
203123,
-- Rake
163505,
-- war stomp
20549,
-- deep freeze
@ -53,6 +53,8 @@ local StunCCList = {
105593,
-- Remorseless Winter
115001,
-- Between the Eyes
199804,
}
local IncapacitateCCList = {
@ -78,6 +80,14 @@ local IncapacitateCCList = {
28271,
-- Polymorph: Penguin
59634,
-- Polymorph: Monkey
161354,
-- Polymorph: Polar Bear Cub
120137,
-- Polymorph: Porcupine
120140,
-- Polymorph: Direhorn
162625,
-- Hibernate
2637,
-- Freezing Trap Effect
@ -103,6 +113,8 @@ local IncapacitateCCList = {
local FearCCList = {
-- Psychic Scream
8122,
-- Fear (Retail)
118699,
-- Fear
5782,
-- Howl of Terror
@ -113,6 +125,16 @@ local FearCCList = {
5246,
-- Hex
51514,
-- Hex: Compy
210873,
-- Hex: Wicker Mongrel
277784,
-- Hex: Zandalari Tendonripper
277778,
-- Hex: Spider
211004,
-- Hex: Skeletal Hatchling
269352,
-- Scare Beast
1513,
}
@ -315,7 +337,12 @@ end
function TargetCC.prototype:GetMaxDebuffDuration(unitName, debuffNames)
local i = 1
local debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
local debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId
if IceHUD.SpellFunctionsReturnRank then
debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
else
debuff, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
end
local isMine = unitCaster == "player"
local result = {nil, nil, nil}
local remaining
@ -335,7 +362,11 @@ function TargetCC.prototype:GetMaxDebuffDuration(unitName, debuffNames)
i = i + 1;
debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
if IceHUD.SpellFunctionsReturnRank then
debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
else
debuff, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
end
isMine = unitCaster == "player"
end
@ -344,11 +375,12 @@ end
function TargetCC.prototype:MyOnUpdate()
TargetCC.super.prototype.MyOnUpdate(self)
self:UpdateTargetDebuffs(nil, self.unit, true)
self:UpdateTargetDebuffs("internal", self.unit)
end
function TargetCC.prototype:UpdateTargetDebuffs(event, unit, isUpdate)
function TargetCC.prototype:UpdateTargetDebuffs(event, unit)
local name, duration, remaining
local isUpdate = event == "internal"
if not isUpdate or not self.lastUpdateTime then
self.debuffName, self.debuffDuration, self.debuffRemaining = self:GetMaxDebuffDuration(self.unit, self.debuffList)

View File

@ -15,8 +15,10 @@ end
function TargetCast.prototype:Enable(core)
TargetCast.super.prototype.Enable(self, core)
self:RegisterEvent("UNIT_SPELLCAST_INTERRUPTIBLE", "SpellCastInterruptible")
self:RegisterEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE", "SpellCastNotInterruptible")
if IceHUD.EventExistsSpellcastInterruptible then
self:RegisterEvent("UNIT_SPELLCAST_INTERRUPTIBLE", "SpellCastInterruptible")
self:RegisterEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE", "SpellCastNotInterruptible")
end
end
@ -63,7 +65,12 @@ function TargetCast.prototype:GetDefaultSettings()
settings["side"] = IceCore.Side.Right
settings["offset"] = 3
settings["flashInstants"] = "Never"
settings["flashFailures"] = "Never"
-- Fulzamoth 2019-09-27 : let the flash handler work if in Classic and LibClassicCasterino exists
if LibClassicCasterino then
settings["flashFailures"] = ""
else
settings["flashFailures"] = "Never"
end
settings["shouldAnimate"] = false
settings["hideAnimationSettings"] = true
settings["usesDogTagStrings"] = false
@ -82,18 +89,24 @@ function TargetCast.prototype:TargetChanged(unit)
return
end
local spell, _, _, _, _, _, _, _, notInterruptibleCast = UnitCastingInfo(self.unit)
if (spell) then
self.notInterruptible = notInterruptibleCast
self:StartBar(IceCastBar.Actions.Cast)
return
if UnitCastingInfo then
local spell = UnitCastingInfo(self.unit)
local notInterruptible = select(IceHUD.SpellFunctionsReturnRank and 9 or 8, UnitCastingInfo(self.unit))
if spell then
self.notInterruptible = notInterruptibleCast
self:StartBar(IceCastBar.Actions.Cast)
return
end
end
local channel, _, _, _, _, _, _, notInterruptibleChannel = UnitChannelInfo(self.unit)
if (channel) then
self.notInterruptible = notInterruptibleChannel
self:StartBar(IceCastBar.Actions.Channel)
return
if UnitChannelInfo then
local channel = UnitChannelInfo(self.unit)
notInterruptible = select(IceHUD.SpellFunctionsReturnRank and 8 or 7, UnitChannelInfo(self.unit))
if channel then
self.notInterruptible = notInterruptibleChannel
self:StartBar(IceCastBar.Actions.Channel)
return
end
end
self:StopBar()
@ -167,13 +180,18 @@ function TargetCast.prototype:GetOptions()
end
function TargetCast.prototype:StartBar(action, message)
local spell, rank, displayName, icon, startTime, endTime, isTradeSkill, castId, notInterruptible = UnitCastingInfo(self.unit)
if not (spell) then
spell, rank, displayName, icon, startTime, endTime, isTradeSkill, notInterruptible = UnitChannelInfo(self.unit)
local spell, notInterruptible
if UnitCastingInfo then
spell = UnitCastingInfo(self.unit)
notInterruptible = select(IceHUD.SpellFunctionsReturnRank and 9 or 8, UnitCastingInfo(self.unit))
end
if UnitChannelInfo and not spell then
spell = UnitChannelInfo(self.unit)
notInterruptible = select(IceHUD.SpellFunctionsReturnRank and 8 or 7, UnitChannelInfo(self.unit))
if not spell then
return
if not spell then
return
end
end
self.notInterruptible = notInterruptible
@ -184,5 +202,8 @@ end
-------------------------------------------------------------------------------
-- Fulzamoth 2019-09-27 : load in Classic if LibClassicCasterino exists
-- Load us up
IceHUD.TargetCast = TargetCast:new()
if not IceHUD.WowClassic or LibClassicCasterino then
IceHUD.TargetCast = TargetCast:new()
end

View File

@ -43,7 +43,7 @@ function IceTargetHealth.prototype:GetDefaultSettings()
settings["classColor"] = false
settings["hideBlizz"] = false
settings["upperText"] = "[PercentHP:Round]"
settings["lowerText"] = "[(HP:Round \"/\" MaxHP:Round):HPColor:Bracket]"
settings["lowerText"] = "[FractionalHP:Short:HPColor:Bracket]"
settings["raidIconOnTop"] = true
settings["showRaidIcon"] = true
settings["raidIconXOffset"] = 12
@ -637,9 +637,15 @@ function IceTargetHealth.prototype:Enable(core)
self:RegisterEvent("UPDATE_FACTION", "CheckPvP")
self:RegisterEvent("PLAYER_FLAGS_CHANGED", "CheckPvP")
self:RegisterEvent("UNIT_FACTION", "CheckPvP")
self:RegisterEvent("LFG_PROPOSAL_UPDATE", "CheckPartyRole")
self:RegisterEvent("LFG_PROPOSAL_FAILED", "CheckPartyRole")
self:RegisterEvent("LFG_ROLE_UPDATE", "CheckPartyRole")
if GetLFGRoles then
self:RegisterEvent("LFG_PROPOSAL_UPDATE", "CheckPartyRole")
self:RegisterEvent("LFG_PROPOSAL_FAILED", "CheckPartyRole")
self:RegisterEvent("LFG_ROLE_UPDATE", "CheckPartyRole")
end
if IceHUD.ShouldUpdateTargetHealthEveryTick and self.unit == "target" then
self.frame:SetScript("OnUpdate", function() self:Update(self.unit) end)
end
end
if (self.moduleSettings.hideBlizz) then
@ -657,6 +663,10 @@ function IceTargetHealth.prototype:Disable(core)
UnregisterUnitWatch(self.frame)
if self.registerEvents and IceHUD.ShouldUpdateTargetHealthEveryTick and self.unit == "target" then
self.frame:SetScript("OnUpdate", nil)
end
if self.moduleSettings.hideBlizz then
self:ShowBlizz()
end
@ -840,21 +850,46 @@ function IceTargetHealth.prototype:Update(unit)
self:UpdateBar(self.healthPercentage, self.color)
if not IceHUD.IceCore:ShouldUseDogTags() and self.frame:IsVisible() then
self:SetBottomText1(math.floor(self.healthPercentage * 100))
if IsAddOnLoaded("RealMobHealth") then
if not IceHUD.IceCore:ShouldUseDogTags() and self.frame:IsVisible() then
self:SetBottomText1(math.floor(self.healthPercentage * 100))
if self.moduleSettings.abbreviateHealth then
self.health = self:Round(self.health)
self.maxHealth = self:Round(self.maxHealth)
end
if self.moduleSettings.abbreviateHealth then
if RealMobHealth.UnitHasHealthData(unit) then
self.health, self.maxHealth = RealMobHealth.GetUnitHealth(unit)
end
self.health = self:Round(self.health)
self.maxHealth = self:Round(self.maxHealth)
end
if (self.maxHealth ~= 100) then
self:SetBottomText2(self:GetFormattedText(self.health, self.maxHealth), self.color)
else
self:SetBottomText2()
if RealMobHealth.UnitHasHealthData(unit) or (self.maxHealth ~= 100) then
if RealMobHealth.UnitHasHealthData(unit) then
self.health, self.maxHealth = RealMobHealth.GetUnitHealth(unit)
self:SetBottomText2(self:GetFormattedText(self.health, self.maxHealth), self.color)
else
self:SetBottomText2(self:GetFormattedText(self.health, self.maxHealth), self.color)
end
else
self:SetBottomText2()
end
end
else
if not IceHUD.IceCore:ShouldUseDogTags() and self.frame:IsVisible() then
self:SetBottomText1(math.floor(self.healthPercentage * 100))
if self.moduleSettings.abbreviateHealth then
self.health = self:Round(self.health)
self.maxHealth = self:Round(self.maxHealth)
end
if (self.maxHealth ~= 100) then
self:SetBottomText2(self:GetFormattedText(self.health, self.maxHealth), self.color)
else
self:SetBottomText2()
end
end
end
self:CheckPvP()
self:CheckPartyRole()
self:SetIconAlpha()
@ -972,17 +1007,6 @@ function IceTargetHealth.prototype:UpdateRaidTargetIcon()
end
function IceTargetHealth.prototype:Round(health)
if (health > 1000000) then
return IceHUD:MathRound(health/1000000, 1) .. "M"
end
if (health > 1000) then
return IceHUD:MathRound(health/1000, 1) .. "k"
end
return health
end
function IceTargetHealth.prototype:CheckPvP()
local pvpMode = nil
local minx, maxx, miny, maxy
@ -1041,20 +1065,25 @@ end
function IceTargetHealth.prototype:ShowBlizz()
TargetFrame:Show()
TargetFrame:GetScript("OnLoad")(TargetFrame)
ComboFrame:Show()
ComboFrame:GetScript("OnLoad")(ComboFrame)
TargetFrame:SetParent(self.OriginalTargetFrameParent or UIParent)
ComboFrame:SetParent(self.OriginalComboFrameParent or UIParent)
end
function IceTargetHealth.prototype:HideBlizz()
TargetFrame:Hide()
TargetFrame:UnregisterAllEvents()
if not self.TargetFrameParent then
self.TargetFrameParent = CreateFrame("Frame")
self.TargetFrameParent:Hide()
end
if not self.ComboFrameParent then
self.ComboFrameParent = CreateFrame("Frame")
self.ComboFrameParent:Hide()
end
ComboFrame:Hide()
ComboFrame:UnregisterAllEvents()
self.OriginalTargetFrameParent = TargetFrame:GetParent()
TargetFrame:SetParent(self.TargetFrameParent)
self.OriginalComboFrameParent = ComboFrame:GetParent()
ComboFrame:SetParent(self.ComboFrameParent)
end
function IceTargetHealth.prototype:UpdateBar(scale, color, alpha)
@ -1074,12 +1103,12 @@ function IceTargetHealth.prototype:CheckPartyRole()
if self.configMode or IceHUD:GetIsInLFGGroup() then
if self.configMode or self.moduleSettings.showPartyRoleIcon then
local isTank, isHeal, isDPS
local proposalExists, typeID, id, name
local proposalExists, typeID, id, subtypeID, name
local texture, role, hasResponded, totalEncounters, completedEncounters, numMembers, isleader
proposalExists, typeID, id, name, texture, role, hasResponded, totalEncounters, completedEncounters, numMembers, isleader = GetLFGProposal()
proposalExists, id, typeID, subtypeID, name, texture, role, hasResponded, totalEncounters, completedEncounters, numMembers, isleader = GetLFGProposal()
local p = self.unit
if IceHUD.WowVer < 40000 then
if not IceHUD.UnitGroupRolesReturnsRoleString then
isTank, isHeal, isDPS = UnitGroupRolesAssigned(p)
else
local grpRole = UnitGroupRolesAssigned(p)

View File

@ -2,7 +2,7 @@ local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
IceTargetInfo = IceCore_CreateClass(IceElement)
local CooldownFrame_SetTimer = CooldownFrame_SetTimer
if IceHUD.WowVer >= 70000 then
if CooldownFrame_Set then
CooldownFrame_SetTimer = CooldownFrame_Set
end
@ -12,6 +12,10 @@ local internal = "internal"
local ValidAnchors = { "TOPLEFT", "TOPRIGHT", "BOTTOMLEFT", "BOTTOMRIGHT", "CENTER" }
---- Fulzamoth - 2019-09-04 : support for cooldowns on target buffs/debuffs (classic)
local LibClassicDurations = LibStub("LibClassicDurations", 1)
---- end change by Fulzamoth
IceTargetInfo.prototype.unit = "target"
IceTargetInfo.prototype.buffSize = nil
@ -129,7 +133,9 @@ function IceTargetInfo.prototype:Enable(core)
self:RegisterEvent("UNIT_LEVEL", "TargetLevel")
self:RegisterEvent("UNIT_FLAGS", "TargetFlags")
self:RegisterEvent("UNIT_DYNAMIC_FLAGS", "TargetFlags")
if IceHUD.EventExistsUnitDynamicFlags then
self:RegisterEvent("UNIT_DYNAMIC_FLAGS", "TargetFlags")
end
self:RegisterEvent("RAID_TARGET_UPDATE", "UpdateRaidTargetIcon")
@ -958,6 +964,23 @@ function IceTargetInfo.prototype:GetOptions()
order = 39.3,
}
opts["showRaidIcon"] = {
type = 'toggle',
name = L['Show raid icon'],
desc = L['Whether or not to show the raid icon for this unit.'],
get = function()
return self.moduleSettings.showRaidIcon
end,
set = function(info, v)
self.moduleSettings.showRaidIcon = v
self:UpdateRaidTargetIcon()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 37.02,
}
return opts
end
@ -1011,6 +1034,7 @@ function IceTargetInfo.prototype:GetDefaultSettings()
["sortByExpiration"] = true,
}
}
defaults["showRaidIcon"] = true
return defaults
end
@ -1325,6 +1349,7 @@ do
icon:SetHeight(size-2)
end
else
frame.texture:SetTexture(0, 0, 0, 0.5)
icon:SetWidth(size-2)
icon:SetHeight(size-2)
end
@ -1388,7 +1413,29 @@ function IceTargetInfo.prototype:UpdateBuffType(aura)
if self.moduleSettings.auras[aura].show then
for i = 1, IceCore.BuffLimit do
local name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable = UnitAura(self.unit, i, reaction .. (filter and "|PLAYER" or ""))
local name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable
---- Fulzamoth - 2019-09-04 : support for cooldowns on target buffs/debuffs (classic)
local spellID
---- end change by Fulzamoth
if IceHUD.SpellFunctionsReturnRank then
name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable = UnitAura(self.unit, i, reaction .. (filter and "|PLAYER" or ""))
else
---- Fulzamoth - 2019-09-04 : support for cooldowns on target buffs/debuffs (classic)
-- 1. in addition to other info, get the spellID for for the (de)buff
name, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, _, spellID = UnitAura(self.unit, i, reaction .. (filter and "|PLAYER" or ""))
if duration == 0 and LibClassicDurations then
-- 2. if no duration defined for the (de)buff, look up the spell in LibClassicDurations
local classicDuration, classicExpirationTime = LibClassicDurations:GetAuraDurationByUnit(self.unit, spellID, caster)
-- 3. set the duration if we found one.
if classicDuration then
duration = classicDuration
expirationTime = classicExpirationTime
end
end
---- end change by Fulzamoth
end
local isFromMe = (unitCaster == "player")
if not icon and IceHUD.IceCore:IsInConfigMode() and UnitExists(self.unit) then
@ -1479,7 +1526,7 @@ function IceTargetInfo.prototype:AuraChanged(event, unit)
end
function IceTargetInfo.prototype:UpdateRaidTargetIcon()
if not (UnitExists(self.unit)) then
if not (UnitExists(self.unit)) or not self.moduleSettings.showRaidIcon then
self.frame.raidIcon:Hide()
return
end
@ -1558,7 +1605,7 @@ function IceTargetInfo.prototype:TargetName(event, unit)
end
if IceHUD.WowVer < 50000 then
if UnitIsPartyLeader then
self.leader = UnitIsPartyLeader(self.unit) and " |cffcccc11Leader|r" or ""
else
self.leader = UnitIsGroupLeader(self.unit) and " |cffcccc11Leader|r" or ""
@ -1629,7 +1676,7 @@ end
function IceTargetInfo.prototype:TargetFlags(event, unit)
if (unit == self.unit or unit == internal) then
if IceHUD.WowVer < 70000 then
if UnitIsTapped then
self.tapped = UnitIsTapped(self.unit) and (not UnitIsTappedByPlayer(self.unit))
else
self.tapped = UnitIsTapDenied(self.unit)

View File

@ -7,7 +7,7 @@ TargetInvuln.prototype.buffRemaining = 0
TargetInvuln.prototype.buffDuration = 0
local GetNumPartyMembers, GetNumRaidMembers = GetNumPartyMembers, GetNumRaidMembers
if IceHUD.WowVer >= 50000 then
if GetNumGroupMembers then
GetNumPartyMembers = GetNumGroupMembers
GetNumRaidMembers = GetNumGroupMembers
end
@ -146,7 +146,12 @@ end
function TargetInvuln.prototype:GetMaxbuffDuration(unitName, buffNames)
local i = 1
local buff, rank, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
local buff, rank, texture, count, buffType, duration, endTime, unitCaster
if IceHUD.SpellFunctionsReturnRank then
buff, rank, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
else
buff, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
end
local isMine = unitCaster == "player"
local result = {nil, nil, nil}
local remaining
@ -173,7 +178,11 @@ function TargetInvuln.prototype:GetMaxbuffDuration(unitName, buffNames)
i = i + 1;
buff, rank, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
if IceHUD.SpellFunctionsReturnRank then
buff, rank, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
else
buff, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
end
isMine = unitCaster == "player"
end
@ -182,13 +191,14 @@ end
function TargetInvuln.prototype:MyOnUpdate()
TargetInvuln.super.prototype.MyOnUpdate(self)
self:UpdateTargetBuffs(nil, self.unit, true)
self:UpdateTargetBuffs("internal", self.unit)
end
function TargetInvuln.prototype:UpdateTargetBuffs(event, unit, isUpdate)
function TargetInvuln.prototype:UpdateTargetBuffs(event, unit)
local name, duration, remaining
local isUpdate = event == "internal"
if not isUpdate then
if not isUpdate or not self.lastUpdateTime then
self.buffName, self.buffDuration, self.buffRemaining = self:GetMaxbuffDuration(self.unit, self.buffList)
else
self.buffRemaining = math.max(0, self.buffRemaining - (GetTime() - self.lastUpdateTime))

View File

@ -4,6 +4,28 @@ IceTargetMana.prototype.registerEvents = true
IceTargetMana.prototype.color = nil
IceTargetMana.prototype.determineColor = true
local SPELL_POWER_MANA = SPELL_POWER_MANA
local SPELL_POWER_RAGE = SPELL_POWER_RAGE
local SPELL_POWER_FOCUS = SPELL_POWER_FOCUS
local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY
local SPELL_POWER_RUNIC_POWER = SPELL_POWER_RUNIC_POWER
local SPELL_POWER_INSANITY = SPELL_POWER_INSANITY
local SPELL_POWER_FURY = SPELL_POWER_FURY
local SPELL_POWER_MAELSTROM = SPELL_POWER_MAELSTROM
local SPELL_POWER_PAIN = SPELL_POWER_PAIN
local SPELL_POWER_LUNAR_POWER = SPELL_POWER_LUNAR_POWER
if Enum and Enum.PowerType then
SPELL_POWER_MANA = Enum.PowerType.Mana
SPELL_POWER_RAGE = Enum.PowerType.Rage
SPELL_POWER_FOCUS = Enum.PowerType.Focus
SPELL_POWER_ENERGY = Enum.PowerType.Energy
SPELL_POWER_RUNIC_POWER = Enum.PowerType.RunicPower
SPELL_POWER_INSANITY = Enum.PowerType.Insanity
SPELL_POWER_FURY = Enum.PowerType.Fury
SPELL_POWER_MAELSTROM = Enum.PowerType.Maelstrom
SPELL_POWER_PAIN = Enum.PowerType.Pain
SPELL_POWER_LUNAR_POWER = Enum.PowerType.LunarPower
end
-- Constructor --
function IceTargetMana.prototype:init(moduleName, unit)
@ -18,6 +40,12 @@ function IceTargetMana.prototype:init(moduleName, unit)
self:SetDefaultColor("TargetEnergy", 228, 242, 31)
self:SetDefaultColor("TargetFocus", 242, 149, 98)
self:SetDefaultColor("TargetRunicPower", 52, 64, 221)
if IceHUD.WowVer >= 70000 then
self:SetDefaultColor("TargetInsanity", 150, 50, 255)
self:SetDefaultColor("TargetFury", 255, 50, 255)
self:SetDefaultColor("TargetMaelstrom", 52, 64, 221)
self:SetDefaultColor("TargetPain", 255, 50, 255)
end
end
@ -27,7 +55,7 @@ function IceTargetMana.prototype:GetDefaultSettings()
settings["side"] = IceCore.Side.Right
settings["offset"] = 2
settings["upperText"] = "[PercentMP:Round]"
settings["lowerText"] = "[FractionalMP:PowerColor]"
settings["lowerText"] = "[FractionalMP:Short:PowerColor]"
settings["onlyShowMana"] = false
return settings
@ -38,9 +66,11 @@ function IceTargetMana.prototype:Enable(core)
IceTargetMana.super.prototype.Enable(self, core)
if self.registerEvents then
if IceHUD.WowVer >= 40000 then
self:RegisterEvent("UNIT_POWER", "UpdateEvent")
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
if not IceHUD.PerPowerEventsExist then
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
if IceHUD.EventExistsUnitMaxPower then
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
end
else
self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent")
self:RegisterEvent("UNIT_MAXRAGE", "UpdateEvent")
@ -53,7 +83,7 @@ function IceTargetMana.prototype:Enable(core)
self:RegisterEvent("UNIT_FOCUS", "UpdateEvent")
-- DK rune stuff
if IceHUD.WowVer >= 30000 then
if SPELL_POWER_RUNIC_POWER then
self:RegisterEvent("UNIT_RUNIC_POWER", "UpdateEvent")
self:RegisterEvent("UNIT_MAXRUNIC_POWER", "UpdateEvent")
end
@ -105,6 +135,14 @@ function IceTargetMana.prototype:Update(unit)
self.color = "TargetEnergy"
elseif (manaType == SPELL_POWER_RUNIC_POWER) then
self.color = "TargetRunicPower"
elseif (manaType == SPELL_POWER_INSANITY) then
self.color = "TargetInsanity"
elseif (manaType == SPELL_POWER_FURY) then
self.color = "TargetFury"
elseif (manaType == SPELL_POWER_MAELSTROM) then
self.color = "TargetMaelstrom"
elseif (manaType == SPELL_POWER_PAIN) then
self.color = "TargetPain"
end
if (self.tapped) then
@ -112,20 +150,21 @@ function IceTargetMana.prototype:Update(unit)
end
end
if manaType == SPELL_POWER_RAGE or manaType == SPELL_POWER_RUNIC_POWER then
self.bTreatEmptyAsFull = true
else
self.bTreatEmptyAsFull = false
end
self.bTreatEmptyAsFull = self:TreatEmptyAsFull(manaType)
self:UpdateBar(self.manaPercentage, self.color)
if not IceHUD.IceCore:ShouldUseDogTags() then
self:SetBottomText1(math.floor(self.manaPercentage * 100))
self:SetBottomText2(self:GetFormattedText(self.mana, self.maxMana), color)
self:SetBottomText2(self:GetFormattedText(self.mana, self.maxMana), self.color)
end
end
function IceTargetMana.prototype:TreatEmptyAsFull(manaType)
return manaType == SPELL_POWER_RAGE or manaType == SPELL_POWER_RUNIC_POWER
or (IceHUD.WowVer >= 70000 and (manaType == SPELL_POWER_LUNAR_POWER or manaType == SPELL_POWER_INSANITY
or manaType == SPELL_POWER_FURY or manaType == SPELL_POWER_PAIN or manaType == SPELL_POWER_MAELSTROM))
end
-- OVERRIDE
function IceTargetMana.prototype:GetOptions()

View File

@ -485,7 +485,12 @@ function TargetOfTarget.prototype:UpdateBuffs()
if (self.moduleSettings.showDebuffs) then
for i = 1, IceCore.BuffLimit do
local buffName, buffRank, buffTexture, buffApplications = UnitDebuff(self.unit, i)
local buffName, buffRank, buffTexture, buffApplications
if IceHUD.SpellFunctionsReturnRank then
buffName, buffRank, buffTexture, buffApplications = UnitDebuff(self.unit, i)
else
buffName, buffTexture, buffApplications = UnitDebuff(self.unit, i)
end
if (buffApplications and (buffApplications > 1)) then
debuffs = debuffs + 1

View File

@ -58,16 +58,20 @@ function TargetTargetCast.prototype:UpdateTargetTarget()
return
end
local spell = UnitCastingInfo(self.unit)
if (spell) then
self:StartBar(IceCastBar.Actions.Cast)
return
if UnitCastingInfo then
local spell = UnitCastingInfo(self.unit)
if spell then
self:StartBar(IceCastBar.Actions.Cast)
return
end
end
local channel = UnitChannelInfo(self.unit)
if (channel) then
self:StartBar(IceCastBar.Actions.Channel)
return
if UnitChannelInfo then
local channel = UnitChannelInfo(self.unit)
if channel then
self:StartBar(IceCastBar.Actions.Channel)
return
end
end
self:StopBar()
@ -144,4 +148,6 @@ end
-- Load us up
IceHUD.TargetTargetCast = TargetTargetCast:new()
if not IceHUD.WowClassic then
IceHUD.TargetTargetCast = TargetTargetCast:new()
end

View File

@ -24,7 +24,7 @@ function TargetTargetHealth.prototype:GetDefaultSettings()
settings["selfColor"] = { r = 0, g = 0, b = 1 }
settings["selfDisplayMode"] = "Color as SelfColor"
settings["upperText"] = "[PercentHP:Round]"
settings["lowerText"] = "[(HP:Round \"/\" MaxHP:Round):HPColor:Bracket]"
settings["lowerText"] = "[FractionalHP:Short:HPColor:Bracket]"
settings["barVerticalOffset"] = 35
settings["scale"] = 0.7
settings["enabled"] = false

View File

@ -21,7 +21,7 @@ function TargetTargetMana.prototype:GetDefaultSettings()
settings["side"] = IceCore.Side.Right
settings["offset"] = 11
settings["upperText"] = "[PercentMP:Round]"
settings["lowerText"] = "[FractionalMP:PowerColor]"
settings["lowerText"] = "[FractionalMP:Short:PowerColor]"
settings["barVerticalOffset"] = 35
settings["scale"] = 0.7
settings["enabled"] = false

View File

@ -16,13 +16,20 @@ IceThreat.prototype.scheduledEvent = nil
local GetNumPartyMembers, GetNumRaidMembers = GetNumPartyMembers, GetNumRaidMembers
local MAX_NUM_RAID_MEMBERS, MAX_NUM_PARTY_MEMBERS = MAX_NUM_RAID_MEMBERS, MAX_NUM_PARTY_MEMBERS
if IceHUD.WowVer >= 50000 then
if not GetNumPartyMembers then
GetNumPartyMembers = GetNumGroupMembers
GetNumRaidMembers = GetNumGroupMembers
MAX_NUM_PARTY_MEMBERS = MAX_PARTY_MEMBERS
MAX_NUM_RAID_MEMBERS = MAX_RAID_MEMBERS
end
local UnitGroupRolesAssigned = UnitGroupRolesAssigned
if not UnitGroupRolesAssigned then
UnitGroupRolesAssigned = function()
return "NONE"
end
end
local MAX_NUM_RAID_MEMBERS = 40
local MAX_NUM_PARTY_MEMBERS = 5
@ -224,7 +231,7 @@ end
-- create the aggro range indicator bar
function IceThreat.prototype:CreateAggroBar()
self.aggroBar = self:BarFactory(self.aggroBar, "BACKGROUND","ARTWORK")
self.aggroBar = self:BarFactory(self.aggroBar, "BACKGROUND","ARTWORK", "Aggro")
local r, g, b = self:GetColor("ThreatPullAggro")
if (self.settings.backgroundToggle) then
@ -236,7 +243,7 @@ function IceThreat.prototype:CreateAggroBar()
end
function IceThreat.prototype:CreateSecondThreatBar()
self.secondThreatBar = self:BarFactory(self.secondThreatBar, "MEDIUM", "OVERLAY")
self.secondThreatBar = self:BarFactory(self.secondThreatBar, "MEDIUM", "OVERLAY", "SecondThreat")
self.secondThreatBar.bar:SetVertexColor(self:GetColor("ThreatSecondPlace", self.alpha * self.moduleSettings.secondPlaceThreatAlpha))
@ -468,4 +475,6 @@ function IceThreat.prototype:Show(bShouldShow)
end
-- Load us up
IceHUD.IceThreat = IceThreat:new()
if UnitDetailedThreatSituation then
IceHUD.IceThreat = IceThreat:new()
end

View File

@ -2,7 +2,7 @@ local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local Totems = IceCore_CreateClass(IceElement)
local CooldownFrame_SetTimer = CooldownFrame_SetTimer
if IceHUD.WowVer >= 70000 then
if CooldownFrame_Set then
CooldownFrame_SetTimer = CooldownFrame_Set
end
@ -215,7 +215,7 @@ function Totems.prototype:Enable(core)
Totems.super.prototype.Enable(self, core)
self:RegisterEvent("PLAYER_TOTEM_UPDATE", "UpdateTotem");
self:RegisterEvent("PLAYER_ENTERING_WORLD", "ResetTotemAvailability");
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld");
if self.moduleSettings.hideBlizz then
self:HideBlizz()
@ -230,6 +230,11 @@ function Totems.prototype:Disable(core)
end
end
function Totems.prototype:EnteringWorld()
self:TargetChanged()
self:ResetTotemAvailability()
end
function Totems.prototype:ResetTotemAvailability()
for i=1, self.numTotems do
self:UpdateTotem(nil, i)
@ -237,16 +242,17 @@ function Totems.prototype:ResetTotemAvailability()
end
function Totems.prototype:UpdateTotem(event, totem, ...)
if not totem or tonumber(totem) ~= totem or totem < 1 or totem > self.numTotems then
if not totem or tonumber(totem) ~= totem or totem < 1 or totem > self.numTotems or not GetTotemInfo then
return
end
local thisTotemName = self.totemNames[TOTEM_PRIORITIES[totem]]
local haveTotem, name, startTime, duration, icon = GetTotemInfo(totem);
if duration > 0 then
self.frame.graphical[totem].totem:SetTexture(icon)
CooldownFrame_SetTimer(self.frame.graphical[totem].cd, startTime, duration, true)
self.frame.graphical[totem].cd:Show()
self.frame.graphical[totem]:Show()
self.frame.graphical[totem].name = name
else
self.frame.graphical[totem].cd:Hide()
self.frame.graphical[totem]:Hide()
@ -281,10 +287,9 @@ function Totems.prototype:CreateTotemFrame()
self.frame.graphical = {}
end
local totemType
for i=1, self.numTotems do
slot = TOTEM_PRIORITIES[i]
self:CreateTotem(slot, self.totemNames[slot])
local slot = TOTEM_PRIORITIES[i]
self:CreateTotem(slot, self.totemNames[slot])
end
end
@ -293,14 +298,18 @@ function Totems.prototype:GetAlphaAdd()
end
function Totems.prototype:ShowBlizz()
TotemFrame:Show()
TotemFrame:GetScript("OnLoad")(TotemFrame)
if TotemFrame then
TotemFrame:Show()
TotemFrame:GetScript("OnLoad")(TotemFrame)
end
end
function Totems.prototype:HideBlizz()
TotemFrame:Hide()
TotemFrame:UnregisterAllEvents()
if TotemFrame then
TotemFrame:Hide()
TotemFrame:UnregisterAllEvents()
end
end
function Totems.prototype:TargetChanged()
@ -326,21 +335,18 @@ function Totems.prototype:CheckCombat()
end
function Totems.prototype:CreateTotem(i, name)
-- whiskey tango foxtrot?! apparently arenas can cause this? I can't test out the real cause myself, so putting in a stopgap for now
if not name then
if not name or not GetTotemInfo then
return
end
local haveTotem, name, startTime, duration, icon = GetTotemInfo(i)
local bWasNewFrame = false
if (not self.frame.graphical[i]) then
self.frame.graphical[i] = CreateFrame("Frame", nil, self.frame)
self.frame.graphical[i].totem = self.frame.graphical[i]:CreateTexture(nil, "LOW")
self.frame.graphical[i].totem = self.frame.graphical[i]:CreateTexture(nil, "BACKGROUND")
self.frame.graphical[i].cd = CreateFrame("Cooldown", nil, self.frame.graphical[i], "CooldownFrameTemplate")
self.frame.graphical[i].shine = self.frame.graphical[i]:CreateTexture(nil, "OVERLAY")
self.frame.graphical[i].totem:SetTexture(icon)
self.frame.graphical[i].totem:SetAllPoints(self.frame.graphical[i])
bWasNewFrame = true
end
self.frame.graphical[i]:SetFrameStrata("BACKGROUND")
@ -354,15 +360,22 @@ function Totems.prototype:CreateTotem(i, name)
end
if not self.graphicalOnEnter then
self.graphicalOnEnter = function(button) GameTooltip:SetOwner(button); GameTooltip:SetTotem(button.slot) end
self.graphicalOnEnter = function(button)
GameTooltip:SetOwner(button)
if IceHUD.WowClassic then
GameTooltip:SetText(button.name)
else
GameTooltip:SetTotem(button.slot)
end
end
end
if not self.graphicalOnLeave then
self.graphicalOnLeave = function() GameTooltip:Hide() end
end
if not self.graphicalOnMouseUp then
self.graphicalOnMouseUp = function (self, mouseButton)
self.graphicalOnMouseUp = function (button, mouseButton)
if mouseButton == "RightButton" then
DestroyTotem(self.slot)
DestroyTotem(button.slot)
end
end
end
@ -390,21 +403,23 @@ function Totems.prototype:CreateTotem(i, name)
self.frame.graphical[i]:EnableMouse(true)
self.frame.graphical[i]:SetScript("OnEnter", self.graphicalOnEnter)
self.frame.graphical[i]:SetScript("OnLeave", self.graphicalOnLeave)
if IceHUD.CanHookDestroyTotem then
self.frame.graphical[i]:SetScript("OnMouseUp", self.graphicalOnMouseUp)
end
else
self.frame.graphical[i]:EnableMouse(false)
self.frame.graphical[i]:SetScript("OnEnter", nil)
self.frame.graphical[i]:SetScript("OnLeave", nil)
if IceHUD.CanHookDestroyTotem then
self.frame.graphical[i]:SetScript("OnMouseUp", nil)
end
end
self.frame.graphical[i].slot = i
-- it looks like HookScript will continue to add handlers every time instead of replacing them like SetScript
if (bWasNewFrame) then
--self.frame.graphical[i]:HookScript("OnMouseUp", self.graphicalOnMouseUp)
end
self.frame.graphical[i].name = name
end
-- Load us up
local _, unitClass = UnitClass("player")
if (unitClass == "SHAMAN") or (unitClass == "DRUID") then
if IceHUD.WowVer >= 90000 or (unitClass == "SHAMAN") or (unitClass == "DRUID") then
IceHUD.Totems = Totems:new()
end

87
readme.md Normal file
View File

@ -0,0 +1,87 @@
# IceHUD
IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD, MetaHUD, and others designed to keep your focus in the center of the screen where your character is.
## **What it is**
* Player and target health and mana bars, casting and mirror bars, pet health and mana bars, druid mana bar in forms, extensive target info, ToT display, and much more, in a vertically-oriented heads-up display.
## **Short feature list**
* Lots of different bar shapes and patterns to make the HUD look like you want
* Class-specific modules such as combo point counters, Slice'n'dice timers, druid mana trackers, Eclipse bar, Holy Power monitoring, Warlock shard tracking, and more
* Target-of-target bars, Crowd Control timers, Range Finders, Threat meters, and plenty of other helpful modules
* Lots of DogTag-supported strings for extreme customizability (with the option to completely disable DogTag support for those that dislike the CPU toll that it takes)
* Cast lag indicator (optional)
* Alpha settings for in combat, target selected, etc.
* Fully customizable bars and counters capable of tracking buff/debuff applications on any unit, spell/ability cooldowns, and the health/mana of any unit you specify. The custom health/mana bars will even work with crazy unit specifications like "focustargettargetfocustarget" if you want!
* Highly configurable (can totally re-arrange all bars, change text display, etc.)
## **Slash commands**
* /icehud - opens the configuration UI to tweak any setting
* /icehudCL - command-line access to tweak IceHUD settings (for use with macros, etc.)
## **Frequently Asked Questions**
1. **How do I hide the default Blizzard player, target unit frames and party unit frames?**
Type /icehud, expand the "Module Settings" section, click "Player Health" or "Target Health," and check "Hide Blizzard Frame" and/or "Hide Blizzard Party Frame". (NOTE: before version 1.3.7, the player/target unitframes were hidden by default. Follow the same steps to enable them if desired)
1. **How do I turn off click-targeting and menus on the player bar?**
Type /icehud, expand the "Module Settings" section, click "Player Health," un-check "Allow click-targeting." Note that as of v1.3, there is now an option to allow click-targeting out of combat, but turn it off while in combat.
1. **How do I hide the HUD or change its transparency based on combat, targeting, etc.?**
Type /icehud, check the "Transparency Settings" section. Nearly any combination of states should be available for tweaking.
1. **Even if the rest of the HUD is transparent, the health percentages seem to show up. Why?**
Type /icehud, expand the "Module Settings" section, expand "Player Health," click "Text Settings," look for options about keeping the lower/upper text blocks alpha locked. If the text is alpha locked, it will not drop below 100%, otherwise it respects its bar's transparency setting. Player Health/Mana, Target Health/Mana, and pet bars should all have these options.
1. **Is there any way to see combo points for Rogues and Druids or sunder applications for Warriors?**
Yes, check the "Combo Points" and "Sunders" modules in the /icehud configuration panel. (Note that these modules may not show up if you're not of the appropriate class to see them. They should be present for their respective classes, however.)
1. **What's this thing at the top of the player's cast bar and threat bar? It's darker than the rest of the bar.** (and may be colored red)
That's the Cast Lag Indicator (or the aggro-pull warning for the Threat bar) that shows you when you can start casting a new spell and still be able to finish the current one (based on your lag to the server). You can disable this in the Player Cast Bar settings under the /icehud configuration screen.
1. **Is there a bar that shows breath underwater and if so, how can I adjust it?**
Yes, this is called the MirrorBarHandler in the module settings portion of the /icehud configuration. It's called that because it mirrors casting bar behavior, displays more than just breathing (fatigue is one example), and that's what Blizzard calls it. It can be moved/adjusted/resized/etc. as with any other module.
1. **There's a long green bar that sometimes shows up below everything else. What is it?**
That would be the TargetOfTarget module. That module is available for people who don't want the full ToT health/mana bars, but do want some sort of ToT representation on the screen. It's configurable through the /icehud module settings.
1. **IceHUD needs a bar or counter for buff/debuff X!**
Good news: as of v1.5, you can create as many bars and counters for any buffs or debuffs you want! Type /icehud, select one of the custom module types in the drop-down at the top of the settings page, and press the Create button. This will create a custom module and automatically select it in the list. It is highly recommend that you rename the bar as soon as possible to avoid any confusion later.
1. **How do I turn off the resting/combat/PvP/etc. icons on the player or target?**
Type /icehud, expand Module Settings, expand PlayerHealth (or TargetHealth for targets), click Icon Settings. You can control every aspect of the icons there including location, visibility, draw order, etc.
1. **How do I turn off buffs/debuffs on the player's or target's bar?**
Type /icehud, expand Module Settings, expand PlayerInfo (or TargetInfo for targets), select Buff Settings or Debuff Settings, and un-check "show buffs" (or "show debuffs").
1. **How do I turn off these big huge bars that pulse whenever one of my abilities procs?**
This isn't IceHUD - it's Blizzard's Spell Alerts they added in 4.0.1. Interface options => Combat => "Spell Alert Opacity" to turn them off or search for a mod to tweak their positioning/size/etc.
1. **I don't like where some of the bars are placed. How do I put the health/mana on the left/right?**
Type /icehud, expand Module Settings, expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is.
1. **Which module displays Monk Chi power?**
Prior to v1.11.2, this module was called HarmonyPower. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. IceHUD v1.11.2 changed this module to be called Chi.
1. **How do I add commas/periods into big numbers like health?**
If you have DogTags enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc.
1. **The countdown timers on buffs and debuffs completely obscure the icon. How do I disable or adjust the text?**
IceHUD is not responsible for this countdown text and cannot control it. The 6.0 patch added an option in the game client to display counts on top of cooldowns. Look at the Action Bars menu under the game's Interface options. You can turn the text on or off there. Mods like OmniCC or CooldownCount will generally give you the same feature but allow you to control when, where, and how the text shows up.
1. **When I rotate some modules 90 degrees, such as the castbar, the bar appears to wiggle up and down as it fills or empties. How do I fix this?**
This is a side effect of the animation API that I'm co-opting to force a rotation without having to provide duplicates of every bar texture in the mod. Any bar moving sufficiently quickly and updating rapidly will cause this. IceHUD is intended to be a vertically-oriented mod, so the rotation feature is there for people who are willing to accept the side effects that come with it. My suggestion is to use one of the many horizontally-oriented bar mods out there if you're wanting horizontal bars. Quartz is a good castbar replacement that you can use and disable IceHUD's built-in castbar, for example.
1. **How do I get rid of the bars that showed up beneath the player in the 7.0 patch?**
Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.
1. **Why is there no target castbar for Classic?**
The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. IceHUD doesn't support the type of inaccurate guessing at combat log details that would be required to get a semi-useful target castbar.
1. **Why do buff/debuff timers not work in Classic?**
The Classic game client doesn't provide this information to addons because it wasn't a feature when the game first released. You can install the LibClassicDurations addon to enable support, but it's a best guess and not completely accurate.
See [here](https://www.wowace.com/projects/ice-hud/issues/113) for a user-created guide to creating new IceHUD textures.

Binary file not shown.

Before

Width:  |  Height:  |  Size: 256 KiB

After

Width:  |  Height:  |  Size: 118 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 256 KiB

After

Width:  |  Height:  |  Size: 16 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 64 KiB

After

Width:  |  Height:  |  Size: 14 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 64 KiB

After

Width:  |  Height:  |  Size: 3.6 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 256 KiB

After

Width:  |  Height:  |  Size: 37 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 256 KiB

After

Width:  |  Height:  |  Size: 37 KiB

30
this_version.md Normal file
View File

@ -0,0 +1,30 @@
# Changelog
v1.14.5:
- Fix castbar flashing. There are controls on the player castbar module for flashing when a spell succeeds or fails, and separate controls for flashing when an instant cast completes. Those were broken, but now work again.
- Add "@" after the number when the Combo Points module is in Numeric mode, "Show Charged points" is enabled, and the current combo point is charged.
- Fix Charged point support in the ComboPointsBar module.
v1.14.4:
- Update TOC for 10.0.2
v1.14.3:
- Add Spell ID support for aura tracking.
- Add Evoker support.
- Add Empowered Casting (hold-to-cast levels) support.
v1.14.2:
- Fix CC and Invuln modules not showing immediately when they should.
v1.14.1:
- Fix Hide Party feature on pre-10.0 clients.
v1.14.0:
- 10.0 compatibility
- Renamed Anima Charged combo points to Charged, and removed specific references to Kyrian.