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https://github.com/parnic/ice-hud.git
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7 Commits
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5712114eb8
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2a0db2eb01
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7d32b6d8c6
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60d44601d1
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b3cf33a945
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3ddc2f9d2f
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d6adaedc93
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@ -393,6 +393,8 @@ function IceCastBar.prototype:MyOnUpdate()
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return
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end
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self:UpdateBar(1, self:GetCurrentCastingColor())
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if (self.action == IceCastBar.Actions.Failure) then
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self:FlashBar("CastFail", 1-scale, self.actionMessage, "CastFail")
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else
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@ -478,7 +480,7 @@ function IceCastBar.prototype:FlashBar(color, alpha, text, textColor)
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end
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function IceCastBar.prototype:StartBar(action, message)
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function IceCastBar.prototype:StartBar(action, message, spellId)
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local spell, rank, displayName, icon, startTime, endTime, isTradeSkill, numStages
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if IceHUD.SpellFunctionsReturnRank then
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spell, rank, displayName, icon, startTime, endTime, isTradeSkill = UnitCastingInfo(self.unit)
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@ -493,6 +495,10 @@ function IceCastBar.prototype:StartBar(action, message)
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end
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end
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if spellId and not spell then
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spell, rank, icon = GetSpellInfo(spellId)
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end
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local isChargeSpell = numStages and numStages > 0
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if isChargeSpell then
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self.NumStages = numStages
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@ -514,7 +520,7 @@ function IceCastBar.prototype:StartBar(action, message)
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if LibClassicCasterino and not spell then
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self:StopBar()
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elseif not spell then
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return
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return
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end
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if icon ~= nil then
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@ -590,7 +596,7 @@ function IceCastBar.prototype:SpellCastStart(event, unit, castGuid, spellId)
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IceHUD:Debug("SpellCastStart", unit, castGuid, spellId)
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--UnitCastingInfo(unit)
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self:StartBar(IceCastBar.Actions.Cast)
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self:StartBar(IceCastBar.Actions.Cast, nil, spellId)
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self.current = castGuid
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end
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@ -609,8 +615,9 @@ function IceCastBar.prototype:SpellCastStop(event, unit, castGuid, spellId)
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self.action ~= IceCastBar.Actions.ReverseChannel)
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then
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self:StopBar()
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self.current = nil
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end
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self.current = nil
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end
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@ -639,7 +646,7 @@ function IceCastBar.prototype:SpellCastFailed(event, unit, castGuid, spellId)
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end
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end
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self:StartBar(IceCastBar.Actions.Failure, "Failed")
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self:StartBar(IceCastBar.Actions.Failure, "Failed", nil, spellId)
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end
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function IceCastBar.prototype:SpellCastInterrupted(event, unit, castGuid, spellId)
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@ -653,7 +660,7 @@ function IceCastBar.prototype:SpellCastInterrupted(event, unit, castGuid, spellI
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self.current = nil
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self:StartBar(IceCastBar.Actions.Failure, "Interrupted")
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self:StartBar(IceCastBar.Actions.Failure, "Interrupted", spellId)
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end
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function IceCastBar.prototype:SpellCastDelayed(event, unit, castGuid, spellId)
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@ -687,7 +694,7 @@ function IceCastBar.prototype:SpellCastSucceeded(event, unit, castGuid, spellId)
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-- show after normal successfull cast
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if (self.action == IceCastBar.Actions.Cast) then
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self:StartBar(IceCastBar.Actions.Success, spell.. self:GetShortRank(rank))
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self:StartBar(IceCastBar.Actions.Success, spell.. self:GetShortRank(rank), spellId)
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return
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end
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@ -700,7 +707,7 @@ function IceCastBar.prototype:SpellCastSucceeded(event, unit, castGuid, spellId)
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end
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end
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self:StartBar(IceCastBar.Actions.Success, spell.. self:GetShortRank(rank))
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self:StartBar(IceCastBar.Actions.Success, spell.. self:GetShortRank(rank), spellId)
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end
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@ -1,5 +1,5 @@
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## Interface: 100000
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## Interface-Retail: 100000
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## Interface: 100002
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## Interface-Retail: 100002
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## Interface-Classic: 11403
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## Interface-BCC: 20504
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## Interface-Wrath: 30400
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@ -1,5 +1,5 @@
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## Interface: 100000
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## Interface-Retail: 100000
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## Interface: 100002
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## Interface-Retail: 100002
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## Interface-Classic: 11403
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## Interface-BCC: 20504
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## Interface-Wrath: 30400
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@ -85,13 +85,13 @@ If you have |cff42ffffDogTags|r enabled, you can open the Text Settings for the
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This is a side effect of the animation API that I'm co-opting to force a rotation without having to provide duplicates of every bar texture in the mod. Any bar moving sufficiently quickly and updating rapidly will cause this. |cff9999ffIceHUD|r is intended to be a vertically-oriented mod, so the rotation feature is there for people who are willing to accept the side effects that come with it. My suggestion is to use one of the many horizontally-oriented bar mods out there if you're wanting horizontal bars. |cff42ffffQuartz|r is a good castbar replacement that you can use and disable |cff9999ffIceHUD|r's built-in castbar, for example.
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|cff9999ff18. How do I get rid of the bars that showed up beneath the player in the 7.0 patch?|r
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Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.
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Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> |cffffdc42Interface|r -> |cffffdc42Names|r -> |cffffdc42Personal Resource Display|r (or Options -> |cffffdc42Combat|r -> |cffffdc42Personal Resource Display|r, in 10.0+).
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|cff9999ff19. Why is there no target castbar for Classic?|r
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The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. You can install the LibCasterCasterino addon to enable support, but it's a best guess and not at all accurate.
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The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. You can install the |cff42ffffLibCasterCasterino|r addon to enable support, but it's a best guess and not at all accurate.
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|cff9999ff20. Why do buff/debuff timers not work in Classic?|r
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The Classic game client doesn't provide this information to addons because it wasn't a feature when the game first released. You can install the LibClassicDurations addon to enable support, but it's a best guess and not at all accurate.]]
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The Classic game client doesn't provide this information to addons because it wasn't a feature when the game first released. You can install the |cff42ffffLibClassicDurations|r addon to enable support, but it's a best guess and not at all accurate.]]
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}
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}
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},
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10
changelog.md
10
changelog.md
@ -1,5 +1,15 @@
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# Changelog
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v1.14.5:
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- Fix castbar flashing. There are controls on the player castbar module for flashing when a spell succeeds or fails, and separate controls for flashing when an instant cast completes. Those were broken, but now work again.
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- Add "@" after the number when the Combo Points module is in Numeric mode, "Show Charged points" is enabled, and the current combo point is charged.
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- Fix Charged point support in the ComboPointsBar module.
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v1.14.4:
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- Update TOC for 10.0.2
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v1.14.3:
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- Add Spell ID support for aura tracking.
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@ -545,6 +545,9 @@ function ComboPoints.prototype:UpdateComboPoints(...)
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self.frame.numeric:SetTextColor(r, g, b, 0.7)
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local pointsText = tostring(points)
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if self.moduleSettings.bShowCharged and self:IsChargedPoint(points) then
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pointsText = pointsText.."@"
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end
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if anticipate > 0 then
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pointsText = pointsText.."+"..tostring(anticipate)
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end
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@ -11,6 +11,7 @@ function ComboPointsBar.prototype:init()
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self:SetDefaultColor("ComboPointsBarMin", 1, 1, 0)
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self:SetDefaultColor("ComboPointsBarMax", 0, 1, 0)
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self:SetDefaultColor("ChargedComboPointBar", 0.3137254901960784, 0.3725490196078432, 1)
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self.bTreatEmptyAsFull = true
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end
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@ -52,6 +53,26 @@ function ComboPointsBar.prototype:GetOptions()
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end,
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}
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opts["bShowCharged"] = {
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type = 'toggle',
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width = 'double',
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name = L["Show Charged points"],
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desc = L["Whether or not to color a charged combo point a separate color and append an @ sign to the number. Set the ChargedComboPointBar color to the color you would like it to be."],
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get = function()
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return self.moduleSettings.bShowCharged
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end,
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set = function(info, v)
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self.moduleSettings.bShowCharged = v
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self:UpdateComboPoints()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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hidden = function()
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return not GetUnitChargedPowerPoints
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end,
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}
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return opts
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end
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@ -62,6 +83,7 @@ function ComboPointsBar.prototype:GetDefaultSettings()
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defaults.alwaysDisplay = false
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defaults.desiredLerpTime = 0.05
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defaults.bShowWithNoTarget = true
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defaults.bShowCharged = true
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return defaults
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end
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@ -84,17 +106,7 @@ function ComboPointsBar.prototype:Enable(core)
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end
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if GetUnitChargedPowerPoints then
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self:RegisterEvent("UNIT_POWER_POINT_CHARGE", "UpdateChargedComboPoints")
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end
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self:UpdateChargedComboPoints()
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end
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function ComboPointsBar.prototype:UpdateChargedComboPoints()
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if GetUnitChargedPowerPoints then
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local chargedPowerPoints = GetUnitChargedPowerPoints("player")
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self.chargedPowerPointIndex = chargedPowerPoints and chargedPowerPoints[1]
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self:UpdateComboPoints()
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self:RegisterEvent("UNIT_POWER_POINT_CHARGE", "UpdateComboPoints")
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end
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end
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@ -131,20 +143,46 @@ function ComboPointsBar.prototype:UpdateComboPoints(...)
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points = nil
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end
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local isCharged = self:IsChargedPoint(points) and self.moduleSettings.bShowCharged
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if points == nil or points == 0 or (not UnitExists("target") and not self.moduleSettings.bShowWithNoTarget) then
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self:Show(self.moduleSettings.alwaysDisplay)
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self:UpdateBar(0, "undef")
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else
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self:Show(true)
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self:SetScaledColor(color, (points - 1) / 4.0, self.settings.colors["ComboPointsBarMax"], self.settings.colors["ComboPointsBarMin"])
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if isCharged then
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color.r, color.g, color.b = self:GetColor("ChargedComboPointBar")
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else
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self:SetScaledColor(color, (points - 1) / 4.0, self.settings.colors["ComboPointsBarMax"], self.settings.colors["ComboPointsBarMin"])
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end
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self:UpdateBar(points / UnitPowerMax("player", SPELL_POWER_COMBO_POINTS), "undef")
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self.barFrame.bar:SetVertexColor(color.r, color.g, color.b, self.alpha)
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end
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self:SetBottomText1(points or "0")
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if self.chargedPowerPointIndex then
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self:SetBottomText2(self.chargedPowerPointIndex)
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local pointsText = tostring(points or 0)
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if isCharged then
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pointsText = pointsText .. "@"
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end
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self:SetBottomText1(pointsText or "0")
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end
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function ComboPointsBar.prototype:IsChargedPoint(point)
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if not GetUnitChargedPowerPoints or not point then
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return false
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end
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local chargedPoints = GetUnitChargedPowerPoints("player")
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if not chargedPoints then
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return false
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end
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for i=1, #chargedPoints do
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if chargedPoints[i] == point then
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return true
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end
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end
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return false
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end
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function ComboPointsBar.prototype:Update()
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@ -1,5 +1,15 @@
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# Changelog
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v1.14.5:
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- Fix castbar flashing. There are controls on the player castbar module for flashing when a spell succeeds or fails, and separate controls for flashing when an instant cast completes. Those were broken, but now work again.
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- Add "@" after the number when the Combo Points module is in Numeric mode, "Show Charged points" is enabled, and the current combo point is charged.
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- Fix Charged point support in the ComboPointsBar module.
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v1.14.4:
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- Update TOC for 10.0.2
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v1.14.3:
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- Add Spell ID support for aura tracking.
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Reference in New Issue
Block a user