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16
.github/workflows/release.yml
vendored
16
.github/workflows/release.yml
vendored
@ -23,6 +23,7 @@ jobs:
|
||||
env:
|
||||
CF_API_KEY: ${{ secrets.CF_API_KEY }}
|
||||
WOWI_API_TOKEN: ${{ secrets.WOWI_API_TOKEN }}
|
||||
WAGO_API_TOKEN: ${{ secrets.WAGO_API_TOKEN }}
|
||||
GITHUB_OAUTH: ${{ secrets.GITHUB_TOKEN }} # "GITHUB_TOKEN" is a secret always provided to the workflow
|
||||
# for your own token, the name cannot start with "GITHUB_"
|
||||
|
||||
@ -31,20 +32,27 @@ jobs:
|
||||
|
||||
# we first have to clone the AddOn project, this is a required step
|
||||
- name: Clone project
|
||||
uses: actions/checkout@v1
|
||||
uses: actions/checkout@v3
|
||||
with:
|
||||
fetch-depth: 0 # gets git history for changelogs
|
||||
|
||||
# once cloned, we just run the GitHub Action for the packager project
|
||||
- name: Package and release
|
||||
uses: BigWigsMods/packager@master
|
||||
uses: BigWigsMods/packager@v2
|
||||
|
||||
# another example where we supply additional arguments, this example is specifically to release
|
||||
# for the Classic version of the game
|
||||
- name: Package and release for Classic
|
||||
uses: BigWigsMods/packager@master
|
||||
uses: BigWigsMods/packager@v2
|
||||
with:
|
||||
args: -g classic -w 0
|
||||
|
||||
- name: Package and release for TBC
|
||||
uses: BigWigsMods/packager@master
|
||||
uses: BigWigsMods/packager@v2
|
||||
with:
|
||||
args: -g bcc -w 0
|
||||
|
||||
- name: Package and release for Wrath
|
||||
uses: BigWigsMods/packager@v2
|
||||
with:
|
||||
args: -g wrath -w 0
|
||||
|
1
.pkgmeta
1
.pkgmeta
@ -37,6 +37,7 @@ externals:
|
||||
|
||||
ignore:
|
||||
- readme.md
|
||||
- FUNDING.yml
|
||||
|
||||
manual-changelog: changelog.txt
|
||||
|
||||
|
728
Breakables.lua
728
Breakables.lua
@ -5,16 +5,67 @@ local LBF = LibStub("Masque", true)
|
||||
|
||||
local lbfGroup
|
||||
|
||||
local IsArtifactRelicItem = IsArtifactRelicItem
|
||||
local IsArtifactRelicItem, GetBagName, GetContainerNumSlots, GetContainerItemInfo, GetContainerItemLink =
|
||||
IsArtifactRelicItem, GetBagName, GetContainerNumSlots, GetContainerItemInfo, GetContainerItemLink
|
||||
if not IsArtifactRelicItem then
|
||||
IsArtifactRelicItem = function()
|
||||
return false
|
||||
end
|
||||
end
|
||||
if C_Container then
|
||||
if C_Container.GetBagName then
|
||||
GetBagName = C_Container.GetBagName
|
||||
end
|
||||
if C_Container.GetContainerNumSlots then
|
||||
GetContainerNumSlots = C_Container.GetContainerNumSlots
|
||||
end
|
||||
if C_Container.GetContainerItemInfo then
|
||||
GetContainerItemInfo = function(bagId, slotId)
|
||||
local info = C_Container.GetContainerItemInfo(bagId, slotId)
|
||||
if not info then
|
||||
return nil
|
||||
end
|
||||
|
||||
return info.iconFileID, info.stackCount
|
||||
end
|
||||
end
|
||||
if C_Container.GetContainerItemLink then
|
||||
GetContainerItemLink = C_Container.GetContainerItemLink
|
||||
end
|
||||
end
|
||||
|
||||
local EQUIPPED_LAST = EQUIPPED_LAST
|
||||
if not EQUIPPED_LAST then
|
||||
EQUIPPED_LAST = INVSLOT_LAST_EQUIPPED
|
||||
end
|
||||
|
||||
local WowVer = select(4, GetBuildInfo())
|
||||
local IsClassic = WOW_PROJECT_ID and WOW_PROJECT_ID == WOW_PROJECT_CLASSIC
|
||||
local IsClassicBC = WOW_PROJECT_ID and WOW_PROJECT_ID == WOW_PROJECT_BURNING_CRUSADE_CLASSIC
|
||||
local IsClassic = false
|
||||
local IsClassicBC = false
|
||||
local IsClassicWrath = false
|
||||
if GetClassicExpansionLevel then
|
||||
IsClassic = GetClassicExpansionLevel() == 0
|
||||
IsClassicBC = GetClassicExpansionLevel() == 1
|
||||
IsClassicWrath = GetClassicExpansionLevel() == 2
|
||||
else
|
||||
IsClassic = WOW_PROJECT_ID and WOW_PROJECT_ID == WOW_PROJECT_CLASSIC
|
||||
IsClassicBC = false
|
||||
IsClassicWrath = false
|
||||
if WOW_PROJECT_ID and WOW_PROJECT_ID == WOW_PROJECT_BURNING_CRUSADE_CLASSIC then
|
||||
if not LE_EXPANSION_LEVEL_CURRENT or LE_EXPANSION_LEVEL_CURRENT == LE_EXPANSION_BURNING_CRUSADE then
|
||||
IsClassicBC = true
|
||||
elseif LE_EXPANSION_LEVEL_CURRENT == LE_EXPANSION_WRATH_OF_THE_LICH_KING then
|
||||
IsClassicWrath = true
|
||||
end
|
||||
elseif WOW_PROJECT_WRATH_CLASSIC and WOW_PROJECT_ID == WOW_PROJECT_WRATH_CLASSIC then
|
||||
IsClassicWrath = true
|
||||
end
|
||||
end
|
||||
|
||||
local ShouldHookTradeskillUpdate = WowVer < 80000
|
||||
local ShouldShowTabardControls = WowVer >= 80000
|
||||
local UseNonNativeEqManagerChecks = WowVer < 80000
|
||||
local IgnoreEnchantingSkillLevelForDisenchant = WowVer >= 80000
|
||||
|
||||
local MillingId = 51005
|
||||
local MillingItemSubType = babbleInv["Herb"]
|
||||
@ -190,6 +241,8 @@ local PickableItems = {
|
||||
180533, -- kyrian
|
||||
180522, -- night fae
|
||||
186161, -- stygian lockbox, 9.1.0
|
||||
-- dragonflight
|
||||
190954, -- serevite lockbox
|
||||
}
|
||||
local CanPickLock = false
|
||||
|
||||
@ -219,6 +272,7 @@ local BREAKABLE_PICK = 4
|
||||
local BREAKABLE_COMBINE = 5
|
||||
|
||||
local BagUpdateCheckDelay = 0.1
|
||||
local PickLockFinishedDelay = 1
|
||||
local nextCheck = {}
|
||||
for i=0,NUM_BAG_SLOTS do
|
||||
nextCheck[i] = -1
|
||||
@ -237,6 +291,10 @@ local showingTooltip = nil
|
||||
|
||||
Breakables.optionsFrame = {}
|
||||
Breakables.justClicked = false
|
||||
Breakables.justClickedBag = -1
|
||||
Breakables.justClickedSlot = -1
|
||||
Breakables.justPickedBag = -1
|
||||
Breakables.justPickedSlot = -1
|
||||
|
||||
function Breakables:OnInitialize()
|
||||
self.defaults = {
|
||||
@ -310,12 +368,28 @@ function Breakables:InitLDB()
|
||||
end
|
||||
end
|
||||
|
||||
function Breakables:OnEnable()
|
||||
function Breakables:SetCapabilities()
|
||||
CanMill = IsUsableSpell(GetSpellInfo(MillingId))
|
||||
CanProspect = IsUsableSpell(GetSpellInfo(ProspectingId))
|
||||
CanDisenchant = IsUsableSpell(GetSpellInfo(DisenchantId))
|
||||
CanPickLock = IsUsableSpell(GetSpellInfo(PickLockId))
|
||||
end
|
||||
|
||||
function Breakables:OnSpellsChanged()
|
||||
local couldMill = CanMill
|
||||
local couldProspect = CanProspect
|
||||
local couldDisenchant = CanDisenchant
|
||||
local couldPick = CanPickLock
|
||||
self:SetCapabilities()
|
||||
|
||||
if couldMill ~= CanMill or couldProspect ~= CanProspect or couldDisenchant ~= CanDisenchant or couldPick ~= CanPickLock then
|
||||
self:SetupButtons()
|
||||
end
|
||||
end
|
||||
|
||||
function Breakables:OnEnable()
|
||||
self:SetCapabilities()
|
||||
|
||||
self.EnchantingLevel = 0
|
||||
|
||||
LibStub("AceConfig-3.0"):RegisterOptionsTable("Breakables", self:GetOptions(), "breakables")
|
||||
@ -332,7 +406,16 @@ function Breakables:OnEnable()
|
||||
|
||||
self:RegisterEvents()
|
||||
|
||||
if CanMill or CanProspect or CanDisenchant or CanPickLock then
|
||||
self:SetupButtons()
|
||||
end
|
||||
|
||||
local canBreakSomething = function()
|
||||
return CanMill or CanProspect or CanDisenchant or CanPickLock
|
||||
end
|
||||
|
||||
function Breakables:SetupButtons()
|
||||
numEligibleProfessions = 0
|
||||
if canBreakSomething() then
|
||||
if CanMill then
|
||||
numEligibleProfessions = numEligibleProfessions + 1
|
||||
end
|
||||
@ -358,7 +441,7 @@ function Breakables:OnEnable()
|
||||
end
|
||||
self.frame:SetScript("OnUpdate", self.frame.OnUpdateFunc)
|
||||
else
|
||||
self:UnregisterAllEvents()
|
||||
self:CreateButtonFrame()
|
||||
end
|
||||
end
|
||||
|
||||
@ -387,14 +470,15 @@ function Breakables:RegisterEvents()
|
||||
self:RegisterEvent("PLAYER_REGEN_ENABLED", "OnLeaveCombat")
|
||||
|
||||
self:RegisterEvent("MODIFIER_STATE_CHANGED", "FindBreakables")
|
||||
self:RegisterEvent("SPELLS_CHANGED", "OnSpellsChanged")
|
||||
-- this will show lockboxes if the player gains a level that then enables opening that box
|
||||
self:RegisterEvent("PLAYER_LEVEL_UP", "FindBreakables")
|
||||
|
||||
if CanDisenchant and WowVer < 80000 then
|
||||
if ShouldHookTradeskillUpdate then
|
||||
self:RegisterEvent("TRADE_SKILL_UPDATE", "OnTradeSkillUpdate")
|
||||
end
|
||||
|
||||
if CanPickLock then
|
||||
self:RegisterEvent("CHAT_MSG_OPENING", "OnBagItemLockPicked")
|
||||
end
|
||||
self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED", "OnSpellCastSucceeded")
|
||||
|
||||
if UnitCanPetBattle then
|
||||
self:RegisterEvent("PET_BATTLE_OPENING_START", "PetBattleStarted")
|
||||
@ -460,12 +544,24 @@ function Breakables:OnLeaveCombat()
|
||||
end
|
||||
|
||||
function Breakables:OnTradeSkillUpdate()
|
||||
if not CanDisenchant then
|
||||
return
|
||||
end
|
||||
|
||||
self:GetEnchantingLevel()
|
||||
self:FindBreakables()
|
||||
end
|
||||
|
||||
function Breakables:OnBagItemLockPicked()
|
||||
function Breakables:OnSpellCastSucceeded(evt, unit, guid, spell)
|
||||
if spell ~= PickLockId or not CanPickLock then
|
||||
return
|
||||
end
|
||||
|
||||
self.justPickedBag = self.justClickedBag
|
||||
self.justPickedSlot = self.justClickedSlot
|
||||
|
||||
self:FindBreakables()
|
||||
nextCheck[0] = GetTime() + PickLockFinishedDelay
|
||||
end
|
||||
|
||||
function Breakables:PetBattleStarted()
|
||||
@ -498,6 +594,14 @@ function Breakables:GetEnchantingLevel()
|
||||
self.EnchantingLevel = rank
|
||||
end
|
||||
end
|
||||
elseif GetSkillLineInfo then
|
||||
for i=1,100 do
|
||||
local skillName, header, isExpanded, skillRank, numTempPoints, skillModifier, skillMaxRank, isAbandonable, stepCost, rankCost, minLevel, skillCostType = GetSkillLineInfo(i)
|
||||
if skillName == babbleInv["Enchanting"] then
|
||||
self.EnchantingLevel = skillRank
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@ -536,253 +640,324 @@ function Breakables:GetOptions()
|
||||
name = L["Welcome"],
|
||||
order = 0,
|
||||
},
|
||||
hideAlways = {
|
||||
type = "toggle",
|
||||
name = L["Hide bar"],
|
||||
desc = L["This will completely hide the breakables bar whether you have anything to break down or not. Note that you can toggle this in a macro using the /breakables command as well."],
|
||||
get = function(info)
|
||||
return self.settings.hide
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.settings.hide = v
|
||||
if info.uiType == "cmd" then
|
||||
print("|cff33ff99Breakables|r: set |cffffff78maxBreakables|r to " .. tostring(self.settings.hide))
|
||||
end
|
||||
self:ToggleButtonFrameVisibility(not v)
|
||||
if not v then
|
||||
self:FindBreakables()
|
||||
end
|
||||
end,
|
||||
order = 1
|
||||
mainSettings = {
|
||||
name = L["Settings"],
|
||||
type = "group",
|
||||
order = 1,
|
||||
args = {
|
||||
hideAlways = {
|
||||
type = "toggle",
|
||||
name = L["Hide bar"],
|
||||
desc = L["This will completely hide the breakables bar whether you have anything to break down or not. Note that you can toggle this in a macro using the /breakables command as well."],
|
||||
get = function(info)
|
||||
return self.settings.hide
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.settings.hide = v
|
||||
if info.uiType == "cmd" then
|
||||
print("|cff33ff99Breakables|r: set |cffffff78hideAlways|r to " .. tostring(self.settings.hide))
|
||||
end
|
||||
self:ToggleButtonFrameVisibility(not v)
|
||||
if not v then
|
||||
self:FindBreakables()
|
||||
end
|
||||
end,
|
||||
order = 1
|
||||
},
|
||||
hideNoBreakables = {
|
||||
type = "toggle",
|
||||
name = L["Hide if no breakables"],
|
||||
desc = L["Whether or not to hide the action bar if no breakables are present in your bags"],
|
||||
get = function(info)
|
||||
return self.settings.hideIfNoBreakables
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.settings.hideIfNoBreakables = v
|
||||
if info.uiType == "cmd" then
|
||||
print("|cff33ff99Breakables|r: set |cffffff78hideNoBreakables|r to " .. tostring(self.settings.hideIfNoBreakables))
|
||||
end
|
||||
self:FindBreakables()
|
||||
end,
|
||||
order = 2,
|
||||
},
|
||||
hideInCombat = {
|
||||
type = "toggle",
|
||||
name = L["Hide during combat"],
|
||||
desc = L["Whether or not to hide the breakables bar when you enter combat and show it again when leaving combat."],
|
||||
get = function(info)
|
||||
return self.settings.hideInCombat
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.settings.hideInCombat = v
|
||||
if info.uiType == "cmd" then
|
||||
print("|cff33ff99Breakables|r: set |cffffff78hideInCombat|r to " .. tostring(self.settings.hideInCombat))
|
||||
end
|
||||
end,
|
||||
order = 3,
|
||||
},
|
||||
maxBreakables = {
|
||||
type = 'range',
|
||||
name = L["Max number to display"],
|
||||
desc = L["How many breakable buttons to display next to the profession button at maximum"],
|
||||
min = 1,
|
||||
max = 50,
|
||||
step = 1,
|
||||
get = function(info)
|
||||
return self.settings.maxBreakablesToShow
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.settings.maxBreakablesToShow = v
|
||||
if info.uiType == "cmd" then
|
||||
print("|cff33ff99Breakables|r: set |cffffff78maxBreakables|r to " .. tostring(self.settings.maxBreakablesToShow))
|
||||
end
|
||||
self:FindBreakables()
|
||||
end,
|
||||
order = 4,
|
||||
},
|
||||
buttonScale = {
|
||||
type = 'range',
|
||||
name = L["Button scale"],
|
||||
desc = L["This will scale the size of each button up or down."],
|
||||
min = 0.1,
|
||||
max = 2,
|
||||
step = 0.01,
|
||||
get = function(info)
|
||||
return self.settings.buttonScale
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.settings.buttonScale = v
|
||||
Breakables:ApplyScale()
|
||||
if info.uiType == "cmd" then
|
||||
print("|cff33ff99Breakables|r: set |cffffff78buttonScale|r to " .. tostring(self.settings.buttonScale))
|
||||
end
|
||||
end,
|
||||
order = 5,
|
||||
},
|
||||
fontSize = {
|
||||
type = 'range',
|
||||
name = L["Font size"],
|
||||
desc = L["This sets the size of the text that shows how many items you have to break."],
|
||||
min = 4,
|
||||
max = 90,
|
||||
step = 1,
|
||||
get = function(info)
|
||||
return self.settings.fontSize
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.settings.fontSize = v
|
||||
Breakables:ApplyScale()
|
||||
if info.uiType == "cmd" then
|
||||
print("|cff33ff99Breakables|r: set |cffffff78fontSize|r to " .. tostring(self.settings.fontSize))
|
||||
end
|
||||
end,
|
||||
order = 6,
|
||||
},
|
||||
growDirection = {
|
||||
type = 'select',
|
||||
name = L["Button grow direction"],
|
||||
desc = L["This controls which direction the breakable buttons grow toward."],
|
||||
values = validGrowDirections,
|
||||
get = function()
|
||||
return self.settings.growDirection
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.settings.growDirection = v
|
||||
self:FindBreakables()
|
||||
if info.uiType == "cmd" then
|
||||
print("|cff33ff99Breakables|r: set |cffffff78growDirection|r to " .. tostring(self.settings.growDirection))
|
||||
end
|
||||
end,
|
||||
order = 7,
|
||||
},
|
||||
showTooltipForBreakables = {
|
||||
type = "toggle",
|
||||
name = L["Show tooltip on breakables"],
|
||||
desc = L["Whether or not to show an item tooltip when hovering over a breakable item button."],
|
||||
get = function(info)
|
||||
return self.settings.showTooltipForBreakables
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.settings.showTooltipForBreakables = v
|
||||
if info.uiType == "cmd" then
|
||||
print("|cff33ff99Breakables|r: set |cffffff78showTooltipForBreakables|r to " .. tostring(self.settings.showTooltipForBreakables))
|
||||
end
|
||||
end,
|
||||
order = 8,
|
||||
},
|
||||
showTooltipForProfession = {
|
||||
type = "toggle",
|
||||
name = L["Show tooltip on profession"],
|
||||
desc = L["Whether or not to show an item tooltip when hovering over a profession button on the Breakables bar."],
|
||||
get = function(info)
|
||||
return self.settings.showTooltipForProfession
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.settings.showTooltipForProfession = v
|
||||
if info.uiType == "cmd" then
|
||||
print("|cff33ff99Breakables|r: set |cffffff78showTooltipForProfession|r to " .. tostring(self.settings.showTooltipForProfession))
|
||||
end
|
||||
end,
|
||||
order = 9,
|
||||
},
|
||||
showNonUnlockableItems = {
|
||||
type = 'toggle',
|
||||
name = L['Show high-level lockboxes'],
|
||||
desc = L['If checked, a lockbox that is too high level for the player to pick will still be shown in the list, otherwise it will be hidden.'],
|
||||
get = function(info)
|
||||
return self.settings.showNonUnlockableItems
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.settings.showNonUnlockableItems = v
|
||||
self:FindBreakables()
|
||||
if info.uiType == "cmd" then
|
||||
print("|cff33ff99Breakables|r: set |cffffff78showNonUnlockableItems|r to " .. tostring(self.settings.showNonUnlockableItems))
|
||||
end
|
||||
end,
|
||||
hidden = function()
|
||||
return not CanPickLock or not C_TooltipInfo
|
||||
end,
|
||||
order = 10,
|
||||
},
|
||||
ignoreList = {
|
||||
type = 'multiselect',
|
||||
name = L["Ignore list"],
|
||||
desc = L["Items that have been right-clicked to exclude from the breakable list. Un-check the box to remove the item from the ignore list."],
|
||||
get = function(info, key)
|
||||
return true
|
||||
end,
|
||||
set = function(info, key)
|
||||
Breakables.settings.ignoreList[key] = nil
|
||||
Breakables:FindBreakables()
|
||||
end,
|
||||
confirm = function()
|
||||
return L["Are you sure you want to remove this item from the ignore list?"]
|
||||
end,
|
||||
values = GetIgnoreListOptions,
|
||||
hidden = function() return not IsIgnoringAnything() end,
|
||||
order = 30,
|
||||
},
|
||||
clearIgnoreList = {
|
||||
type = 'execute',
|
||||
func = function()
|
||||
for k,v in pairs(Breakables.settings.ignoreList) do
|
||||
Breakables.settings.ignoreList[k] = nil
|
||||
end
|
||||
Breakables:FindBreakables()
|
||||
end,
|
||||
name = L["Clear ignore list"],
|
||||
confirm = function()
|
||||
return L["Are you sure you want to clear the ignore list?"]
|
||||
end,
|
||||
hidden = function() return not IsIgnoringAnything() end,
|
||||
order = 31,
|
||||
},
|
||||
showSoulbound = {
|
||||
type = "toggle",
|
||||
name = L["Show soulbound items"],
|
||||
desc = L["Whether or not to display soulbound items as breakables."],
|
||||
get = function(info)
|
||||
return self.settings.showSoulbound
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.settings.showSoulbound = v
|
||||
if info.uiType == "cmd" then
|
||||
print("|cff33ff99Breakables|r: set |cffffff78showSoulbound|r to " .. tostring(self.settings.showSoulbound))
|
||||
end
|
||||
self:FindBreakables()
|
||||
end,
|
||||
hidden = function()
|
||||
return not CanDisenchant
|
||||
end,
|
||||
order = 20,
|
||||
},
|
||||
},
|
||||
},
|
||||
hideNoBreakables = {
|
||||
type = "toggle",
|
||||
name = L["Hide if no breakables"],
|
||||
desc = L["Whether or not to hide the action bar if no breakables are present in your bags"],
|
||||
get = function(info)
|
||||
return self.settings.hideIfNoBreakables
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.settings.hideIfNoBreakables = v
|
||||
if info.uiType == "cmd" then
|
||||
print("|cff33ff99Breakables|r: set |cffffff78hideIfNoBreakables|r to " .. tostring(self.settings.hideIfNoBreakables))
|
||||
end
|
||||
self:FindBreakables()
|
||||
end,
|
||||
reset = {
|
||||
name = L["Reset"],
|
||||
type = "group",
|
||||
order = 2,
|
||||
},
|
||||
hideInCombat = {
|
||||
type = "toggle",
|
||||
name = L["Hide during combat"],
|
||||
desc = L["Whether or not to hide the breakables bar when you enter combat and show it again when leaving combat."],
|
||||
get = function(info)
|
||||
return self.settings.hideInCombat
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.settings.hideInCombat = v
|
||||
if info.uiType == "cmd" then
|
||||
print("|cff33ff99Breakables|r: set |cffffff78hideInCombat|r to " .. tostring(self.settings.hideInCombat))
|
||||
end
|
||||
end,
|
||||
order = 3,
|
||||
},
|
||||
maxBreakables = {
|
||||
type = 'range',
|
||||
name = L["Max number to display"],
|
||||
desc = L["How many breakable buttons to display next to the profession button at maximum"],
|
||||
min = 1,
|
||||
max = 50,
|
||||
step = 1,
|
||||
get = function(info)
|
||||
return self.settings.maxBreakablesToShow
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.settings.maxBreakablesToShow = v
|
||||
if info.uiType == "cmd" then
|
||||
print("|cff33ff99Breakables|r: set |cffffff78maxBreakables|r to " .. tostring(self.settings.maxBreakablesToShow))
|
||||
end
|
||||
self:FindBreakables()
|
||||
end,
|
||||
order = 4,
|
||||
},
|
||||
buttonScale = {
|
||||
type = 'range',
|
||||
name = L["Button scale"],
|
||||
desc = L["This will scale the size of each button up or down."],
|
||||
min = 0.1,
|
||||
max = 2,
|
||||
step = 0.01,
|
||||
get = function(info)
|
||||
return self.settings.buttonScale
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.settings.buttonScale = v
|
||||
Breakables:ApplyScale()
|
||||
if info.uiType == "cmd" then
|
||||
print("|cff33ff99Breakables|r: set |cffffff78buttonScale|r to " .. tostring(self.settings.buttonScale))
|
||||
end
|
||||
end,
|
||||
order = 5,
|
||||
},
|
||||
fontSize = {
|
||||
type = 'range',
|
||||
name = L["Font size"],
|
||||
desc = L["This sets the size of the text that shows how many items you have to break."],
|
||||
min = 4,
|
||||
max = 90,
|
||||
step = 1,
|
||||
get = function(info)
|
||||
return self.settings.fontSize
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.settings.fontSize = v
|
||||
Breakables:ApplyScale()
|
||||
if info.uiType == "cmd" then
|
||||
print("|cff33ff99Breakables|r: set |cffffff78fontSize|r to " .. tostring(self.settings.fontSize))
|
||||
end
|
||||
end,
|
||||
order = 6,
|
||||
},
|
||||
growDirection = {
|
||||
type = 'select',
|
||||
name = L["Button grow direction"],
|
||||
desc = L["This controls which direction the breakable buttons grow toward."],
|
||||
values = validGrowDirections,
|
||||
get = function()
|
||||
return self.settings.growDirection
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.settings.growDirection = v
|
||||
self:FindBreakables()
|
||||
end,
|
||||
order = 7,
|
||||
},
|
||||
showTooltipForBreakables = {
|
||||
type = "toggle",
|
||||
name = L["Show tooltip on breakables"],
|
||||
desc = L["Whether or not to show an item tooltip when hovering over a breakable item button."],
|
||||
get = function(info)
|
||||
return self.settings.showTooltipForBreakables
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.settings.showTooltipForBreakables = v
|
||||
if info.uiType == "cmd" then
|
||||
print("|cff33ff99Breakables|r: set |cffffff78showTooltipForBreakables|r to " .. tostring(self.settings.showTooltipForBreakables))
|
||||
end
|
||||
end,
|
||||
order = 8,
|
||||
},
|
||||
showTooltipForProfession = {
|
||||
type = "toggle",
|
||||
name = L["Show tooltip on profession"],
|
||||
desc = L["Whether or not to show an item tooltip when hovering over a profession button on the Breakables bar."],
|
||||
get = function(info)
|
||||
return self.settings.showTooltipForProfession
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.settings.showTooltipForProfession = v
|
||||
if info.uiType == "cmd" then
|
||||
print("|cff33ff99Breakables|r: set |cffffff78showTooltipForProfession|r to " .. tostring(self.settings.showTooltipForProfession))
|
||||
end
|
||||
end,
|
||||
order = 9,
|
||||
},
|
||||
ignoreList = {
|
||||
type = 'multiselect',
|
||||
name = L["Ignore list"],
|
||||
desc = L["Items that have been right-clicked to exclude from the breakable list. Un-check the box to remove the item from the ignore list."],
|
||||
get = function(info, key)
|
||||
return true
|
||||
end,
|
||||
set = function(info, key)
|
||||
Breakables.settings.ignoreList[key] = nil
|
||||
Breakables:FindBreakables()
|
||||
end,
|
||||
confirm = function()
|
||||
return L["Are you sure you want to remove this item from the ignore list?"]
|
||||
end,
|
||||
values = GetIgnoreListOptions,
|
||||
hidden = function() return not IsIgnoringAnything() end,
|
||||
order = 30,
|
||||
},
|
||||
clearIgnoreList = {
|
||||
type = 'execute',
|
||||
func = function()
|
||||
for k,v in pairs(Breakables.settings.ignoreList) do
|
||||
Breakables.settings.ignoreList[k] = nil
|
||||
end
|
||||
Breakables:FindBreakables()
|
||||
end,
|
||||
name = L["Clear ignore list"],
|
||||
confirm = function()
|
||||
return L["Are you sure you want to clear the ignore list?"]
|
||||
end,
|
||||
hidden = function() return not IsIgnoringAnything() end,
|
||||
order = 31,
|
||||
args = {
|
||||
resetPlacement = {
|
||||
type = "execute",
|
||||
name = L["Reset placement"],
|
||||
desc = L["Resets where the buttons are placed on the screen to the default location."],
|
||||
func = function(info)
|
||||
self.settings.buttonFrameLeft = self.defaults.profile.buttonFrameLeft
|
||||
self.settings.buttonFrameTop = self.defaults.profile.buttonFrameTop
|
||||
self:CreateButtonFrame()
|
||||
if info.uiType == "cmd" then
|
||||
print("|cff33ff99Breakables|r: reset placement of button")
|
||||
end
|
||||
end,
|
||||
order = 30,
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
}
|
||||
|
||||
if CanDisenchant then
|
||||
opts.args.showSoulbound = {
|
||||
if GetNumEquipmentSets or C_EquipmentSet then
|
||||
opts.args.mainSettings.args.hideEqManagerItems = {
|
||||
type = "toggle",
|
||||
name = L["Show soulbound items"],
|
||||
desc = L["Whether or not to display soulbound items as breakables."],
|
||||
name = L["Hide Eq. Mgr items"],
|
||||
desc = L["Whether or not to hide items that are part of an equipment set in the game's equipment manager."],
|
||||
get = function(info)
|
||||
return self.settings.showSoulbound
|
||||
return self.settings.hideEqManagerItems
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.settings.showSoulbound = v
|
||||
self.settings.hideEqManagerItems = v
|
||||
if info.uiType == "cmd" then
|
||||
print("|cff33ff99Breakables|r: set |cffffff78showSoulbound|r to " .. tostring(self.settings.showSoulbound))
|
||||
print("|cff33ff99Breakables|r: set |cffffff78hideEqManagerItems|r to " .. tostring(self.settings.hideEqManagerItems))
|
||||
end
|
||||
self:FindBreakables()
|
||||
end,
|
||||
order = 20,
|
||||
hidden = function()
|
||||
return not CanDisenchant and not self.settings.showSoulbound
|
||||
end,
|
||||
order = 21,
|
||||
}
|
||||
end
|
||||
|
||||
if ShouldShowTabardControls then
|
||||
opts.args.mainSettings.args.hideTabards = {
|
||||
type = "toggle",
|
||||
name = L["Hide Tabards"],
|
||||
desc = L["Whether or not to hide tabards from the disenchantable items list."],
|
||||
get = function(info)
|
||||
return self.settings.hideTabards
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.settings.hideTabards = v
|
||||
if info.uiType == "cmd" then
|
||||
print("|cff33ff99Breakables|r: set |cffffff78hideTabards|r to " .. tostring(self.settings.hideTabards))
|
||||
end
|
||||
self:FindBreakables()
|
||||
end,
|
||||
order = 22,
|
||||
}
|
||||
end
|
||||
|
||||
if not IgnoreEnchantingSkillLevelForDisenchant then
|
||||
opts.args.mainSettings.args.ignoreEnchantingSkillLevel = {
|
||||
type = "toggle",
|
||||
name = L["Ignore Enchanting skill level"],
|
||||
desc = L["Whether or not items should be shown when Breakables thinks you don't have the appropriate skill level to disenchant it."],
|
||||
get = function(info)
|
||||
return self.settings.ignoreEnchantingSkillLevel
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.settings.ignoreEnchantingSkillLevel = v
|
||||
self:FindBreakables()
|
||||
if info.uiType == "cmd" then
|
||||
print("|cff33ff99Breakables|r: set |cffffff78ignoreEnchantingSkillLevel|r to " .. tostring(self.settings.ignoreEnchantingSkillLevel))
|
||||
end
|
||||
end,
|
||||
order = 10,
|
||||
}
|
||||
if GetNumEquipmentSets or C_EquipmentSet then
|
||||
opts.args.hideEqManagerItems = {
|
||||
type = "toggle",
|
||||
name = L["Hide Eq. Mgr items"],
|
||||
desc = L["Whether or not to hide items that are part of an equipment set in the game's equipment manager."],
|
||||
get = function(info)
|
||||
return self.settings.hideEqManagerItems
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.settings.hideEqManagerItems = v
|
||||
if info.uiType == "cmd" then
|
||||
print("|cff33ff99Breakables|r: set |cffffff78hideEqManagerItems|r to " .. tostring(self.settings.hideEqManagerItems))
|
||||
end
|
||||
self:FindBreakables()
|
||||
end,
|
||||
hidden = function()
|
||||
return not self.settings.showSoulbound
|
||||
end,
|
||||
order = 21,
|
||||
}
|
||||
end
|
||||
if WowVer >= 80000 then
|
||||
opts.args.hideTabards = {
|
||||
type = "toggle",
|
||||
name = L["Hide Tabards"],
|
||||
desc = L["Whether or not to hide tabards from the disenchantable items list."],
|
||||
get = function(info)
|
||||
return self.settings.hideTabards
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.settings.hideTabards = v
|
||||
if info.uiType == "cmd" then
|
||||
print("|cff33ff99Breakables|r: set |cffffff78hideTabards|r to " .. tostring(self.settings.hideTabards))
|
||||
end
|
||||
self:FindBreakables()
|
||||
end,
|
||||
order = 22,
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
if UnitCanPetBattle then
|
||||
opts.args.hideInPetBattle = {
|
||||
opts.args.mainSettings.args.hideInPetBattle = {
|
||||
type = "toggle",
|
||||
name = L["Hide during pet battles"],
|
||||
desc = L["Whether or not to hide the breakables bar when you enter a pet battle."],
|
||||
@ -811,6 +986,11 @@ function Breakables:CreateButtonFrame()
|
||||
self.buttonFrame = {}
|
||||
end
|
||||
|
||||
for i=numEligibleProfessions+1,#self.buttonFrame do
|
||||
self.buttonFrame[i]:ClearAllPoints()
|
||||
self.buttonFrame[i]:Hide()
|
||||
end
|
||||
|
||||
for i=1,numEligibleProfessions do
|
||||
if not self.buttonFrame[i] then
|
||||
self.buttonFrame[i] = CreateFrame("Button", "BREAKABLES_BUTTON_FRAME"..i, self.frame, "SecureActionButtonTemplate")
|
||||
@ -833,7 +1013,7 @@ function Breakables:CreateButtonFrame()
|
||||
frame:SetHeight(buttonSize)
|
||||
|
||||
frame:EnableMouse(true)
|
||||
frame:RegisterForClicks("LeftButtonUp")
|
||||
frame:RegisterForClicks("LeftButtonUp", "LeftButtonDown")
|
||||
|
||||
if not frame.OnMouseDownFunc then
|
||||
frame.OnMouseDownFunc = function(frame) self:OnMouseDown(frame) end
|
||||
@ -928,8 +1108,8 @@ function Breakables:OnMouseUp(frame)
|
||||
self.settings.buttonFrameTop[frameNum] = frame:GetTop()
|
||||
end
|
||||
|
||||
local function IgnoreFunc(self, button)
|
||||
if button == "RightButton" and not InCombatLockdown() then
|
||||
local function IgnoreFunc(self, button, isDown)
|
||||
if button == "RightButton" and isDown and not InCombatLockdown() then
|
||||
Breakables.settings.ignoreList[self.itemId] = true
|
||||
Breakables:FindBreakables()
|
||||
LibStub("AceConfigRegistry-3.0"):NotifyChange("Breakables")
|
||||
@ -941,6 +1121,10 @@ function Breakables:FindBreakables(bag)
|
||||
return
|
||||
end
|
||||
|
||||
if not canBreakSomething() then
|
||||
return
|
||||
end
|
||||
|
||||
if self.bCombat then
|
||||
self.bPendingUpdate = true
|
||||
return
|
||||
@ -1003,7 +1187,7 @@ function Breakables:FindBreakables(bag)
|
||||
btn:SetWidth(buttonSize)
|
||||
btn:SetHeight(buttonSize)
|
||||
btn:EnableMouse(true)
|
||||
btn:RegisterForClicks("AnyUp")
|
||||
btn:RegisterForClicks("AnyUp", "AnyDown")
|
||||
|
||||
btn:SetAttribute("type1", "spell")
|
||||
|
||||
@ -1161,6 +1345,9 @@ function Breakables:OnLeaveBreakableButton()
|
||||
end
|
||||
|
||||
function Breakables:PostClickedBreakableButton(this)
|
||||
self.justClickedBag = this.bag
|
||||
self.justClickedSlot = this.slot
|
||||
|
||||
if this.type == BREAKABLE_HERB or this.type == BREAKABLE_ORE or this.type == BREAKABLE_DE or this.type == BREAKABLE_COMBINE then
|
||||
self.justClicked = true
|
||||
end
|
||||
@ -1174,12 +1361,17 @@ function Breakables:FindBreakablesInBag(bagId)
|
||||
for slotId=1,GetContainerNumSlots(bagId) do
|
||||
local found = self:FindBreakablesInSlot(bagId, slotId)
|
||||
if found then
|
||||
local addedToExisting = self:MergeBreakables(found, foundBreakables)
|
||||
if bagId ~= self.justPickedBag or slotId ~= self.justPickedSlot then
|
||||
local addedToExisting = self:MergeBreakables(found, foundBreakables)
|
||||
|
||||
if not addedToExisting then
|
||||
foundBreakables[i] = found
|
||||
i = i + 1
|
||||
if not addedToExisting then
|
||||
foundBreakables[i] = found
|
||||
i = i + 1
|
||||
end
|
||||
end
|
||||
elseif bagId == self.justPickedBag and slotId == self.justPickedSlot then
|
||||
self.justPickedBag = -1
|
||||
self.justPickedSlot = -1
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -1193,7 +1385,7 @@ function Breakables:FindBreakablesInSlot(bagId, slotId)
|
||||
self.myTooltip:SetOwner(WorldFrame, "ANCHOR_NONE")
|
||||
end
|
||||
|
||||
local texture, itemCount, locked, quality, readable = GetContainerItemInfo(bagId, slotId)
|
||||
local texture, itemCount = GetContainerItemInfo(bagId, slotId)
|
||||
if texture then
|
||||
local itemLink = GetContainerItemLink(bagId, slotId)
|
||||
local itemId = self:GetItemIdFromLink(itemLink)
|
||||
@ -1303,7 +1495,7 @@ function Breakables:FindBreakablesInSlot(bagId, slotId)
|
||||
end
|
||||
end
|
||||
|
||||
if CanPickLock and self:ItemIsPickable(itemId) and self:ItemIsLocked(bagId, slotId) then
|
||||
if CanPickLock and self:ItemIsPickable(itemId) and self:ItemIsLocked(bagId, slotId) and self:PlayerHasSkillToPickItem(bagId, slotId) then
|
||||
return {itemLink, itemCount, itemType, itemTexture, bagId, slotId, itemSubType, itemLevel, BREAKABLE_PICK, false, itemName, itemRarity}
|
||||
end
|
||||
end
|
||||
@ -1311,6 +1503,27 @@ function Breakables:FindBreakablesInSlot(bagId, slotId)
|
||||
return nil
|
||||
end
|
||||
|
||||
function Breakables:PlayerHasSkillToPickItem(bagId, slotId)
|
||||
if not C_TooltipInfo or self.settings.showNonUnlockableItems then
|
||||
return true
|
||||
end
|
||||
|
||||
local tooltipData = C_TooltipInfo.GetBagItem(bagId, slotId)
|
||||
if not tooltipData then
|
||||
return true
|
||||
end
|
||||
|
||||
TooltipUtil.SurfaceArgs(tooltipData)
|
||||
for _, line in ipairs(tooltipData.lines) do
|
||||
TooltipUtil.SurfaceArgs(line)
|
||||
if line.leftText == LOCKED then
|
||||
return not (line.leftColor and line.leftColor.r == 1 and line.leftColor.g < 0.2 and line.leftColor.b < 0.2)
|
||||
end
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
function Breakables:ItemIsPickable(itemId)
|
||||
for i=1,#PickableItems do
|
||||
if PickableItems[i] == itemId then
|
||||
@ -1355,7 +1568,7 @@ do
|
||||
end
|
||||
|
||||
function Breakables:IsInEquipmentSet(itemId)
|
||||
if WowVer < 80000 and GetNumEquipmentSets then
|
||||
if UseNonNativeEqManagerChecks and GetNumEquipmentSets then
|
||||
for setIdx=1, GetNumEquipmentSets() do
|
||||
local set = GetEquipmentSetInfo(setIdx)
|
||||
local itemArray = GetEquipmentSetItemIDs(set)
|
||||
@ -1420,8 +1633,17 @@ end
|
||||
function Breakables:BreakableIsDisenchantable(itemType, itemLevel, itemRarity, itemLink, itemId)
|
||||
for i=1,#DisenchantTypes do
|
||||
if DisenchantTypes[i] == itemType or IsArtifactRelicItem(itemLink) then
|
||||
-- temp hack for bfa until disenchant item level scales are identified. and for classic until finding the profession level api
|
||||
if WowVer >= 80000 or IsClassic or IsClassicBC then
|
||||
-- bfa+ no longer has skill level requirements for disenchanting
|
||||
if IgnoreEnchantingSkillLevelForDisenchant then
|
||||
return true
|
||||
end
|
||||
|
||||
if self.settings.ignoreEnchantingSkillLevel then
|
||||
return true
|
||||
end
|
||||
|
||||
-- if we couldn't figure out the player's enchanting skill level, err on the side of showing stuff
|
||||
if self.EnchantingLevel == 0 then
|
||||
return true
|
||||
end
|
||||
|
||||
|
@ -1,7 +1,8 @@
|
||||
## Interface: 90205
|
||||
## Interface-Retail: 90205
|
||||
## Interface: 100002
|
||||
## Interface-Retail: 100002
|
||||
## Interface-Classic: 11403
|
||||
## Interface-BCC: 20504
|
||||
## Interface-Wrath: 30400
|
||||
## Author: Parnic
|
||||
## Name: Breakables
|
||||
## Title: Breakables |cff7fff7f-Ace3-|r
|
||||
@ -16,6 +17,7 @@
|
||||
## OptionalDeps: Ace3, LibBabble-Inventory-3.0, Masque
|
||||
## X-Curse-Project-ID: 16629
|
||||
## X-WoWI-ID: 17929
|
||||
## X-Wago-ID: rkGrlA6y
|
||||
|
||||
#@no-lib-strip@
|
||||
embeds.xml
|
||||
|
3
FUNDING.yml
Normal file
3
FUNDING.yml
Normal file
@ -0,0 +1,3 @@
|
||||
github: parnic
|
||||
ko_fi: parnic
|
||||
custom: "https://www.paypal.me/parnic"
|
21
LICENSE
Normal file
21
LICENSE
Normal file
@ -0,0 +1,21 @@
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2021 parnic
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
@ -1,3 +1,54 @@
|
||||
v1.9.7:
|
||||
|
||||
- Add Dragonflight lockboxes.
|
||||
- Hide lockboxes that can't be picked because the player's level is too low, where we can detect it (10.0+, toggleable with an option).
|
||||
|
||||
v1.9.6:
|
||||
|
||||
- Fix lockboxes in 10.0.2
|
||||
|
||||
v1.9.5:
|
||||
|
||||
- Fix another error from 10.0.2
|
||||
|
||||
v1.9.4:
|
||||
|
||||
- Update TOC for 10.0.2
|
||||
|
||||
v1.9.3:
|
||||
|
||||
- Fix error on 10.0.0
|
||||
|
||||
v1.9.2:
|
||||
|
||||
- Dragonflight/10.0.2 compatibility
|
||||
- Add ability to reset placement of the bar in case it gets lost somehow.
|
||||
- Shuffled settings into their own categories to make accidental resets unlikely.
|
||||
- Fix items being added to the ignore list both on press and release. This would frequently mean that two items would get ignored instead of just the one you wanted to click on.
|
||||
|
||||
v1.9.1:
|
||||
|
||||
- Fix right-click ignore functionality after the upgrade to 10.0.
|
||||
|
||||
v1.9.0:
|
||||
|
||||
- Handle gaining and losing a Breakable skill without requiring a UI reload
|
||||
- Update TOC, fix button clicking bug for 10.0
|
||||
|
||||
v1.8.7:
|
||||
|
||||
- Improve reliability of UI updates after picking lockboxes. There's no good game event for "locked item opened", so this uses some best-guess heuristics to make it function as expected in most cases.
|
||||
|
||||
v1.8.6:
|
||||
|
||||
- Improve enchanting level detection for Wrath Classic
|
||||
- Add option to ignore enchanting skill level for showing disenchantable items
|
||||
|
||||
v1.8.5:
|
||||
|
||||
- Wrath Classic compatibility
|
||||
- Updated TOCs
|
||||
|
||||
v1.8.4:
|
||||
|
||||
- Updated TOCs
|
||||
|
Reference in New Issue
Block a user