Commit Graph

460 Commits

Author SHA1 Message Date
5cf45f027a - fixed an error when adjusting the status icon's position while it's not visible on the screen 2008-11-26 20:44:53 +00:00
c094e2930c - fixed TargetTargetMana bar to be able to use its own colors instead of inheriting what TargetMana was set to 2008-11-26 16:38:46 +00:00
98d8dfe438 - fixed buff/debuff filter in the TargetInfo module to properly filter on hostile units as well as friendlies. not sure why this was setup to ignore the filter for hostiles in the first place, but it was just creating confusion 2008-11-26 05:15:28 +00:00
a569320504 - fixed a bug in the HfB module causing all sorts of havoc to be wreaked when trying to activate animation on the bar 2008-11-26 05:00:08 +00:00
f733c44f69 - added black background to TargetOfTarget bar for readability
- made ToT text vertical align to CENTER instead of TOP so that it scales appropriately
- made ToT bar color always green so that names aren't covered up when they match the reaction color
- made ToT name/health percentage color always white instead of the reaction color for visibility reasons
2008-11-24 21:33:01 +00:00
4992b5e3e3 - added pvp indicator to TargetHealth/TargetTargetHealth bars
- moved some icons into their own Icon Settings group for the TargetHealth/TargetTargetHealth bars configuration
2008-11-24 20:59:26 +00:00
7ccacbfe4c - fixed localization problem with clicking HfB bar to cast HfB (untested, submitted by module author) 2008-11-24 07:09:40 +00:00
bb3c254bbd - removed the rogue-/druid-only restriction since the Malygos fight needs combo points on the drakes 2008-11-24 04:43:37 +00:00
f71fede18d - fixed http://www.wowace.com/projects/ice-hud/tickets/8-module-target-info-long-targetnames-overwrites-the/ : target name in the TargetInfo module no longer spills to the next line or gets cut off if it's too long 2008-11-20 04:02:25 +00:00
1ce4de9bce - made the threat module only display while the player is in combat or the player has some threat on his target
- added an option to only display the threat module while in a group. set by default
2008-11-20 03:50:59 +00:00
58b95f87be - adding HungerForBlood user-submitted module. I don't have an assassination rogue and don't plan on having one, so this is _untested_ by me. the author is responsible for fixing bugs in it
- also updated a few settings in SliceAndDice to conform with the rest of the mod
2008-11-20 03:22:36 +00:00
41505f73ff - switched from UnitIsInVehicle to Blizzard's method of UnitHasVehicleUI for determining where to get combo points from
- registered ENTERED_VEHICLE and EXITED_VEHICLE events to update the combo points appropriately
2008-11-20 01:12:13 +00:00
f1bdda7027 - possible fix for malygos fight where the player uses combo points while in a vehicle 2008-11-20 01:02:36 +00:00
10aaf683a4 - made runes flash when they become active whether the cooldown or alpha setting is being used 2008-11-18 06:28:45 +00:00
7076712792 - set independentProfile true so that the profiles menu appears again 2008-11-17 05:12:52 +00:00
8210e25858 - added proper support for profiles instead of storing everything in account-wide un-customizable settings
- added FuBar support...why has this not been in and why haven't i noticed it?!
2008-11-17 04:50:18 +00:00
5bf37b221d - added an option to allow Rune cooldowns to be displayed in either a cooldown wipe or a simple alpha fade 2008-11-16 20:32:30 +00:00
f6fdfb1047 - added the ability for runes to draw vertically stacked. new configuration option to choose horizontal/vertical alignment 2008-11-14 18:07:32 +00:00
ac6ecf5b69 - added a cooldown wipe to Runes with a "shine" when the cooldown is over (cooldown currently displays in a square instead of adhering to the circular icon...working on that)
- added the ability for elements to boost the alpha value a bit. runes were way too dark previously
- removed all of the background code for runes since the cooldown wipe makes it extraneous
2008-11-14 18:00:33 +00:00
9f972d7c84 - changed default for rune module to not be locked at 100% alpha 2008-11-14 07:11:03 +00:00
3f930d4ed2 - fixed a potential nil access problem in the CastBar
- fixed a bug causing TargetInfo lines to be forced to contain data. now any of the lines can be empty if the user chooses
2008-11-13 21:59:03 +00:00
4923e3c2ca - more fixes to the Runes module's visibility when entering/exiting combat, etc. 2008-11-04 03:37:26 +00:00
5b8abb6eb5 - added some sanity checking to the runes module so that we don't try to create a rune that doesn't exist...this shouldn't ever catch anything, but arenas seem to cause issues so who knows 2008-11-03 03:14:39 +00:00
2f1181b5ea - fixed a bug with PlayerMana disabling OnUpdate code for warriors and DK's when their bar was full instead of when it is empty
- fixed a bug with DK runes appearing to be available as soon as a fight was done instead of when they actually became available again
2008-11-03 02:52:57 +00:00
efcbb55286 - hopefully fixed a bug with max'ing out the player's mana bar with a mana potion, life tap, mana gem, etc.; now letting the animation finish out normally before turning off the OnUpdate 2008-11-02 21:13:45 +00:00
2814ba0d20 performance optimizations:
- only run the OnUpdate code for the player mana bar when the player's power is not full
- never run the every-frame OnUpdate for TargetMana or DruidMana bars since we don't need quite that level of granularity
2008-10-29 04:01:11 +00:00
eaa7b73b85 - fixed a bug with showing the "spellcast failed" flash on the player's castbar if the player tried to activate a trinket/cast another spell while casting a different one 2008-10-29 02:55:51 +00:00
49a590e879 - added a global toggle for DogTags so they can be enabled or disabled for the mod
- added an optional rare/elite/rare-elite indicator to the target health bar (off by default)
- made configuration mode show target raid icons (and the new elite indicator as well)
2008-10-26 23:02:13 +00:00
f9de9f8c92 - fixed a bug in the TargetInfo module that cropped up in 3.0 when LibDogTag is not present causing the module to not display 2008-10-26 17:48:34 +00:00
8370b4b0ff - reverted the click-targeting on the target health bar since it caused a lot of problems 2008-10-26 01:08:31 +00:00
fb06af3598 - added click-targeting to the TargetHealth module for raid icon ease (off by default) 2008-10-25 15:46:13 +00:00
38f6e656b7 - potentially fix a bug with disabling the predictedPower cvar while the game is running 2008-10-25 00:52:53 +00:00
9e59a77467 - fixed some modules holding the config text after exiting config mode 2008-10-21 05:12:18 +00:00
b1da01cd0b - set FocusCast default vertical offset to match focus health/mana bars. oops. 2008-10-21 02:56:43 +00:00
acd0c1c8be - made "configuration mode" display the name of the bar underneath it. causes things to get a bit crowded-looking, but helps distinguish bars a little better 2008-10-21 02:14:46 +00:00
6790d58ecd - set focus cast default scale to match focus health/mana
- set default sides and offsets on all bars to avoid them overlapping each other (fixes mirror/threat overlap and a few others)
2008-10-21 02:09:53 +00:00
f3a31bcdd1 - added an option to force text justification on all bars 2008-10-21 01:38:54 +00:00
14d8585090 - made maelstrom count mod be enabled by default now that it's verified as working 2008-10-20 18:46:22 +00:00
5cfc082a28 - made lacerate and sunder modules show up in configuration mode
- added an extremely untested MaelstromCount module based off the other Count modules. I do not have a shaman with maelstrom to test this with, but I did confirm that it at least doesn't throw any errors ;)
- set lacerate default vertical position such that it is out of the way of the combo points module instead of on top of it
- fixed a bug where "graphical glow" and "graphical clean" presets did not work on lacerate and sunder count modules
2008-10-20 05:39:35 +00:00
6786fba204 - extracted some functionality from the lacerate and sunder count modules to IceHUD for determining spell/ability buffs/debuffs on units. also fixed a small 3.0 bug in said modules for determining if the buff/debuff belonged to the player or not 2008-10-20 05:02:40 +00:00
cc32a46fe1 - added an option to only show the CC bars if the current CC was cast by the player
- also includes a new rangecheck revision that doesn't throw errors when targeting
2008-10-18 19:11:58 +00:00
fb726391b5 - added an option to hide the new blizzard focus frame in the focus health module
- added an option to make the focus health module clickable to target your focus
- fixed a bug in player health's targeting where the clickable area was in the wrong spot when the bar was flipped to the right side
2008-10-18 16:32:32 +00:00
aa51e14c8d - changed the default for catching mouse clicks on the player health frame to false. it was causing too much confusion 2008-10-18 04:58:04 +00:00
b8eb48523d - fixed a problem with the target/focus CC bars not updating properly since the 3.0 patch 2008-10-18 04:47:44 +00:00
48269cd9ed - whoops, gave the player castbar a name in IceHUD's class instance. thanks greywithana :) 2008-10-18 03:10:42 +00:00
31324ac33f - fixed runes module misbehaving after loading into the world when ooc alpha was set to 0 2008-10-17 16:17:28 +00:00
22caa87da4 - made "config mode" only show bars that are currently enabled
- made combo points module show 5 combo points while in config mode
- added horizontal offset to combo points module
- added ability make combo points add vertically instead of horizontally (if in graphical mode)
2008-10-17 15:39:59 +00:00
473e77e2da - made alpha settings properly affect non-bar elements (range finder, targetinfo, combo points, etc.)
- something's busted with the rune module if you spawn into the world and that module is at 0% alpha...trying to track that down now, but i gotta go to bed. could be a result of this change, maybe not.
2008-10-17 06:46:11 +00:00
db690aa956 - probable fix for debuffs appearing as "own buff size" when they shouldn't have 2008-10-17 01:58:31 +00:00
f4b42ee9b2 - fixed a potential nil access in the cast bar 2008-10-16 15:08:16 +00:00