Commit Graph

460 Commits

Author SHA1 Message Date
83d36674fd - embedded libdatabroker and removed old fubar code 2010-09-06 04:14:31 +00:00
0c4814732c - updated to use UnitGetIncomingHeals instead of LibHealComm when running cataclysm client. doesn't seem to work with HoTs at the moment, so that's something to keep an eye on as the beta progresses 2010-09-06 03:05:16 +00:00
da6c76a472 - set LibRangeCheck and LibDogTag(-Unit) to pull from trunk instead of the latest tag in order to pick up cataclysm fixes
- set X-Compatible-With to 40000
2010-09-06 02:40:18 +00:00
9ed5dcbe5f - fixed runes 'alpha' mode display for cataclysm (also works on live realms). apparently RUNE_POWER_UPDATE no longer passes 'usable' as the second argument, so usability needs to be grabbed from GetRuneCooldown instead 2010-09-06 00:12:25 +00:00
59344a134a - converted most of the mod to ace3. the only ace2 remaining is AceEvent-2 (probably easy to get away from) and AceOO-2 (not so easy)
- the ace3 conversion also broke the dependence on Waterfall and gave a much better configuration screen through AceConfigDialog; plus Waterfall is very broken in Cataclysm and it's unclear whether anyone will bother to fix it or not
- fixed a bug with the custom CD bar when changing profiles where it would generate endless errors until a reloadui
- removed DewDrop library as it was no longer in use
- temporarily removed FuBar plugin as it doesn't work as a mixin with AceAddon-3. i will eventually be bringing this back in some form (before the next full release version)
- removed an unused 'about' button on the config page and some empty headers...not sure why they were ever there
2010-09-05 20:11:33 +00:00
5a7f8ffa38 - simplified GCD module to pass the spell id when calling GetSpellCooldown; apparently this didn't work at some point in time but was fixed around 3.3.2ish and works in cata as well 2010-09-04 23:43:25 +00:00
0df55bb8bd - missed an event registration for UNIT_HAPPINESS in PetHealth; changed to UNIT_POWER for cataclysm 2010-09-04 23:09:10 +00:00
97d4a6898e - fixes for cataclysm: added UNIT_POWER/UNIT_MAXPOWER event registrations in place of all the old power types, fixed mirror bar, targetinfo, and targetoftarget SetScripts to pass 'this' and 'arg#' around where necessary
- still broken for cata: GlobalCoolDown module, LibDogTag (needs to be fixed by one of its maintainers or I need to port to LuaTexts...fixing dogtag would be vastly easier), and Waterfall (not sure what to do about this one just yet)
2010-09-04 22:49:39 +00:00
9ef8a4db51 - forcibly set bar upper/lower text width to 0 after setting their contents so that they auto-resize to the proper width. some massive bar/font sizes were causing strings to get cut off 2010-08-21 01:05:06 +00:00
f5c5cf556d - fixed potential taint issues on PetHealth bar by using (Un)RegisterUnitWatch instead of manually showing/hiding it 2010-07-27 02:18:04 +00:00
cb69ebe421 - added focustarget and pettarget as valid units to look for buffs/debuffs on with a custom bar
- made custom bars able to track auras (buffs with no end time like paladin auras, righteous fury, stealth, etc.)
2010-07-27 01:29:23 +00:00
915e36af68 - fixed a few taint issues in the ToTHealth and CustomHealth modules
- removed some duplicated code in CustomHealth for click-targeting
2010-07-27 00:30:55 +00:00
374ff3d324 - fixed a few edge cases where custom cooldown bars would not display when the spell was ready and the bar was set to "when ready" mode. this could happen if the player ran out of mana then gained enough back to cast the spell or for ranged spells where the target moved in and out of range 2010-07-26 23:50:46 +00:00
863e150a34 - added generic custom health and mana bars so that users can monitor any unit they want complete with click-targeting/-casting 2010-07-26 03:13:03 +00:00
b2bedc381b - added click-targeting to pet health module 2010-07-25 23:42:13 +00:00
7e042dc3ec - added optional scaling to spell icons on the cast bars, custom bars, and cooldown bars 2010-07-25 20:25:17 +00:00
12093a32fa - fixed bars disappearing when they were set to reverse and they filled up
- also fixed an issue where deleting a custom cooldown bar while it was set to "always" display would cause it to get stuck on the screen until the next UI reload
2010-07-24 18:40:35 +00:00
54476799a4 - fixed an issue where right-clicking weapon buffs in the PlayerInfo module wasn't canceling weapon buffs
- fixed an issue where weapon buff cooldowns would flicker every second in PlayerInfo
- fixed an issue where canceling weapon buffs would sometimes cause a duplicate to stick around in PlayerInfo
2010-07-22 05:58:08 +00:00
2ad38ae8e7 - fixed a bug with custom cooldown bars that would cause the bar to flash if a maximum duration was specified higher than 1.5 2010-07-20 03:47:53 +00:00
4d792ecf63 - added better explanation of the difference between 'inverse' and 'reverse' in the settings screen
- added fixup code to move a user's setting from 'reverse' to 'inverse' since the definition has changed
2010-07-20 03:36:45 +00:00
ecb71c9abc - moved the xor method out to IceHUD instead of being a CastBar local function
- made second threat bar and aggro bar behave properly with new invert/reverse
2010-07-20 03:17:49 +00:00
c6dbacc5fa - forgot to fix channeling's lag bar to behave properly with all the new combinations of inverting/reversing 2010-07-20 02:12:37 +00:00
9d174f453c - fixed the player cast bar's lag indicator for all combinations of inverse and reverse options 2010-07-20 01:54:21 +00:00
41806602df - user-submitted patch for an 'invert' option in addition to the 'reverse' option for all bars. now 'reverse' controls bar movement direction while 'invert' controls bar fill behavior http://www.wowace.com/addons/ice-hud/tickets/73-reversing-cast-bars-and-channels 2010-07-20 01:34:21 +00:00
44ee8e66a6 - fixed TargetTargetHealth module from not hiding when the player was the ToT and the self-display mode was set to "hide" 2010-07-20 01:23:44 +00:00
0a73b2883e - WIP version of optionally hiding TargetOfTarget modules if the player is the active target. everything seems to work except for TargetOfTargetHealth and I'm not quite sure why yet...need to check it out further 2010-07-19 19:30:43 +00:00
1ce2c37e96 - added individual checkboxes to show buffs/debuffs in any info module that derives from (or is) TargetInfo (which should be all of them) 2010-07-19 19:29:42 +00:00
2908f68656 - added user-submitted Role icon to the PlayerHealth bar for random dungeon groups (Thanks Grim Notepad!) 2010-07-19 05:14:57 +00:00
9e4e63e55f - fixed an issue where a disabled custom bar was always showing its icon as the default IceHUD icon and was not being properly hidden 2010-07-14 13:21:26 +00:00
8f56026f09 - added a "second highest threat" overlay to the Threat module that shows where the next-closest person is on the threat bar (in terms of their raw threat value divided by yours) iff you're the current tank. this is untested in a raid environment, though it should work. also, the second bar doesn't animate. i don't really think it needs to, but it could be made to if desired 2010-07-13 04:57:17 +00:00
51cdf9fb1f - if "always display at full alpha" is checked for slice and dice bar, then don't let it hide itself 2010-07-13 02:51:26 +00:00
f1ce0700e3 - switched UnitMana* calls to UnitPower* calls as that seems to be the replacement Blizzard is using in cataclysm 2010-07-02 16:23:35 +00:00
242bc75ea1 - fixed the slice'n'dice duration bar from not showing up when one of its alpha values is set to 0 2010-06-25 18:03:32 +00:00
61ae20461b - when a custom CD bar is set to "when ready" display mode, it will only display an empty bar. therefore, empty should behave like full for the purposes of alpha ooc/target/etc. settings 2010-06-03 06:41:37 +00:00
7c9f099c32 - fixed "when ready" option for the custom cooldown bar not working as intended (it was showing when ready OR cooling down) 2010-05-29 16:47:13 +00:00
e95e399176 - added an option that allows a custom bar to track a substring or full name at the user's discretion. previously it was always a substring match. this was causing a custom bar for "trauma" to also trigger for "mind trauma", for example. 2010-05-17 15:07:16 +00:00
1615f666ce - fixed maximum duration configuration not working for cooldown bars 2010-05-06 12:56:26 +00:00
4829931b2f - fixed a bug where the player's icons (specifically seen with the party leader icon) would go full alpha when they first appeared instead of the proper alpha value 2010-05-06 02:56:08 +00:00
3b0e98f528 - changed DK GCD spell to death coil from plague strike 2010-05-04 02:10:41 +00:00
b13ee96e8d - reverted r500 because it was causing taint 2010-04-24 14:49:46 +00:00
228111204a - fixed pet health to be colored properly whenever the "color bar by health %" option is checked 2010-04-24 14:11:56 +00:00
0605c66f6c - set the default bar texture back to roundbar
- split the buff/debuff filter into a buff filter and a debuff filter
2010-04-23 04:36:18 +00:00
5e326b68c6 - possibly fix weird issue where GetClassColor could be called with a function argument from somewhere...I can't reproduce the error, but several people have reported it, so this ought to fix it. 2010-04-21 14:09:43 +00:00
3d97a1a8ac - it's probably a good idea to get rid of the default bar texture being RoundBar since CleanCurves looks so much nicer. this should give new users of the mod (and people who don't know that other textures are available) a nicer-looking default setup 2010-04-20 20:21:38 +00:00
c20ce4235c - fixed a problem with the cast lag indicator for channeled spells that i caused in an attempt to fix the lag indicator not working for reversed bars 2010-04-20 17:55:20 +00:00
d5a8af8cd5 - attempt to fix button mashing while casting channeled spells causing the cast bar to get cut off when it wasn't supposed to. needs user testing before going live 2010-04-20 05:56:46 +00:00
b6517b45e9 - added an optional icon to the player and target casting bars that shows which spell is being casted/channeled. default is off 2010-04-17 22:34:37 +00:00
aa930dc3a2 - fixed the cast lag indicator, the incoming heal indicator, and aggro pull indicator to draw on the proper area of the bar when the bar is set to reverse direction 2010-04-17 22:22:42 +00:00
d6e3ae3cd9 - fixed up the clickable frame for player and target to be hidden/unclickable when the bar alpha is at 0 2010-04-12 05:26:46 +00:00
5b991c24d3 - fixed the incoming heal bar being invisible sometimes (such as the bar alpha being 0 when OOC, >0 when not full, and the player being OOC with a non-full bar) 2010-04-11 23:48:51 +00:00