Specifically the Algarian Stormrider which has a different flavor of Vigor widget with customized colors. Apparently that's a whole different widget id. So now instead of checking for just the one vigor widget, we look up all widgets in the vigor set and use those to see if any vigor bar is showing.
Apparently other things are now using the game's UIWidgetPowerBarContainerFrame but we're forcing it to be hidden due to a variety of factors. This attempts to restrict the Hide behavior of that frame to only when we're Dragonriding.
Seems like UnitPowerMax for the AlternateMount power returns the actual max from PLAYER_ENTERING_WORLD until you mount and then dismount a Dragonriding mount. This wasn't previously the case.
Now we rely on the native widget info to tell us whether it believes it should be on or not.
I explicitly added what I believe to be the spell id for the new Grotto Netherwing Drake so it *should* work regardless, but then also discovered that the flying mount's UnitPowerMax is 0 unless you're on a Dragonriding mount, so that should be the longer-term fix for whenever old-world mounts add Dragonriding capability (10.1.5?).
This displays the Vigor charges for the player whenever they're on a Dragonriding mount (which is detected via explicit buff ID scanning from a hardcoded list...I'd like to make that more robust so I don't have to keep up with new mounts being added, but I'm not sure how to do it another way just yet). The Alternate Power bar is hidden if the Vigor module is enabled so that we don't end up with duplicate Vigor trackers (although right now it flashes on the screen before the mount buff is detected, so I'd also like to fix that...).
I've effectively had to implement my own Vigor module from scratch by poking into the internals of the Vigor widget by its ID in order to determine the recharge amount on the final Vigor charge because there's currently no API to get this information otherwise. Hopefully this gets added; if it does, I'll happily rip out this widget inspection junk. Aside from the partial charge stuff, this is just a skinned version of an Alternate Power indicator that only shows when the user is on a dragonriding mount. ClassPowerCounter doesn't sound like a particularly appropriate base class for this, but since Vigor is implemented as Alternate Power, it worked out nicely.
This addresses a user-reported issue where Low Threshold was not usable with Color By Health/Mana % disabled, due to some internal technical reasons. This was exacerbated by the recent fix that allowed Low Threshold and Color By Health % to work together.
This also fixes the low threshold flash to apply immediately when changing the option, and fixes the Low Threshold % slider to be usable without the Low Flash option set.
Finally, it hides the Low Flash option for bars that don't support it (right now that's just PlayerMana, I think because it only sets the low threshold to the Min Mana Color even if the class uses a different power type...something for future me...).
Fixes wowace ticket #334
This shows the player's current Energy amount when they're in a form that doesn't use Energy. For example, this could show the user how much energy they currently have while they're in Bear form so that they can shift away and wait on their energy to refill.
Note: requires a new version of LibDogTag-Unit for the bar text tags to function if DogTags are enabled.