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112 Commits

Author SHA1 Message Date
42fab8e4a4 Fix 11.1.5 issue, update retail TOC 2025-04-26 16:45:39 -05:00
b368558959 Update TOCs 2025-04-02 07:27:36 -05:00
78cb950a80 Update TOCs 2025-02-23 14:00:22 -06:00
06dcc7ce99 Fix imported profiles not saving across reloads 2024-12-28 11:37:49 -06:00
2c00b23bf5 Remove debug print 2024-12-28 11:36:58 -06:00
590638a156 Update TOCs 2024-12-20 22:17:35 -06:00
e6bd39352c Fix max chi power not always updating correctly 2024-11-27 14:40:54 -06:00
a4060dff6f Update smaller changelog 2024-11-13 09:00:20 -06:00
268a6c6fbc Update TOCs 2024-11-13 08:58:17 -06:00
b75112db79 Fix error in CD module set to WhenReady mode 2024-08-30 21:54:08 -05:00
42e76dde72 Fix cooldown display for overridden spells
When a spell is overridden by another, our cooldown bar stops being able to track it. Normally this is fine if the spell completely changes as you probably don't expect a cd bar for Backstab to track Gloomblade.

But when the overridden spell shares the same name as the base spell, such as Fire Breath for Evokers with the Font of Magic talent, you very much would expect the bar to track both.

With this fix, tracking the base spell will show the cd for the overridden version as well.
2024-08-26 17:18:39 -05:00
43aa303887 Bump for new dependency versions 2024-08-25 22:46:07 -05:00
30ec3750c1 Fix error when using an invalid spell with a custom bar on 11.x 2024-08-14 11:34:54 -05:00
73891bca4b Update TOC for TWW 2024-08-14 10:20:29 -05:00
66f4492fa7 Fix spell cooldown bars in 11.x
GetSpellCooldown used to return 1 for "has duration", but the new native version returns true. Fun.

Additionally, it looks like the events triggering UpdateCustomBarEvent() are passing a nil argument that the mod thought was supposed to be the affected unit. So I also fixed that, though I don't know if that's an 11.x thing or not.

https://www.wowace.com/projects/ice-hud/issues/363
2024-07-27 15:42:31 -05:00
6c1c68a0c3 Update classic-era TOC 2024-07-25 22:34:32 -05:00
b17582afab Remove all the old right-click menu hackery
Evidently this isn't needed anymore on any current client, 11.x, Classic-era, et al.
2024-07-25 22:32:29 -05:00
e94138d201 Restore context menus for Health and Info modules
Apparently we don't have to do any of this anymore (and might not have had to do it for a long time, but I missed the memo) so if we can, just use the built-in menuing stuff. Setting focus doesn't trigger taint with this.
2024-07-25 22:25:55 -05:00
8a3f9e19d0 Fix error opening options in published package 2024-07-24 16:03:35 -05:00
1f4a8aefa7 Update TOC for 11.0 2024-07-24 09:32:06 -05:00
1ca424dccb Enable profile import/export
The UI for this is still rough, but it works fine.
2024-07-24 09:31:48 -05:00
8b9263a2c5 Update changelog 2024-07-21 14:07:22 -05:00
40efe6a551 Fix up uses of UnitBuff and UnitDebuff for 11.0.2 2024-07-21 14:00:48 -05:00
f15dda769d Fix popup menu replacement code error on 11.0.2 (temp)
This removes the menu replacement code that is preventing errors when trying to focus someone or dismiss a pet through a right-click menu on an addon. There is a new API, UnitPopup_OpenMenu, that is a replacement for ShowMenu, but it's not a drop-in replacement, so until I have access to the beta or an 11.0.2 PTR there's not much I can do here.
2024-07-21 13:54:45 -05:00
9b063bed63 More TWW/11.0.2 compatibility
I don't have beta access so I can't test this yet, but this should catch everything in the Deprecated_11_0_0 file in wow's official ui source as well as some stuff not mentioned but reported by users.
2024-07-21 13:51:17 -05:00
d451969177 Use packager action v4 2024-07-20 09:05:23 -05:00
6c2e759f45 Basic TWW compatibility 2024-06-22 18:07:42 -05:00
b0f7c776db Fix the Vengeance module
One of the return values of UnitAura is the Vengeance amount and the GameTooltip scanning thing is no longer working.
2024-05-12 11:11:53 -05:00
c425206748 Hopefully fix Vigor bar not showing up for some types of dragons
Specifically the Algarian Stormrider which has a different flavor of Vigor widget with customized colors. Apparently that's a whole different widget id. So now instead of checking for just the one vigor widget, we look up all widgets in the vigor set and use those to see if any vigor bar is showing.
2024-05-11 16:19:00 -05:00
57ddf62f73 Maybe stop castbar flashing sometimes 2024-05-11 15:42:54 -05:00
67cd7330ad Fix swapped DK runes in Cataclysm Classic
Fixes wowace ticket # 357
2024-05-11 15:29:52 -05:00
5c344cfac1 Update TOC 2024-05-09 00:04:36 -05:00
681e1f7b55 Update changelog 2024-04-30 23:25:35 -05:00
038ea16642 Support Cataclysm Classic 2024-04-30 23:16:42 -05:00
12c509b133 Update TOCs 2024-04-15 17:05:05 -05:00
2ae826654a Update LibRangeCheck version
Should fix taint issues as reported in https://www.wowace.com/projects/ice-hud/issues/353
2024-04-04 08:14:32 -05:00
acee3f4725 Fix error when loading in while mounted 2024-02-10 14:12:28 -06:00
2db6ddea57 Only hide Blizzard Vigor bar, not all fill-ups
This fixes the bar from the Digging event in 10.2.5 not showing. For real this time.
2024-02-10 10:47:04 -06:00
7e4a6ecab6 Attempt to fix other uses of PowerBarContainer
Apparently other things are now using the game's UIWidgetPowerBarContainerFrame but we're forcing it to be hidden due to a variety of factors. This attempts to restrict the Hide behavior of that frame to only when we're Dragonriding.
2024-01-21 12:36:15 -06:00
af33ab9781 Fix Vigor showing up sometimes when it shouldn't
Seems like UnitPowerMax for the AlternateMount power returns the actual max from PLAYER_ENTERING_WORLD until you mount and then dismount a Dragonriding mount. This wasn't previously the case.

Now we rely on the native widget info to tell us whether it believes it should be on or not.
2024-01-19 09:02:41 -06:00
c0262de622 Only use HasBuff method as a fallback
If we can check the power type, we should rely on only that.
2024-01-19 07:26:55 -06:00
cfa86813a7 Update TOC 2024-01-16 17:27:43 -06:00
c85c304eb6 Enable GCD, target target buffs in Classic 1.15+ 2024-01-07 14:49:42 -06:00
5321f7c64d Prevent error
Wowace ticket #351
2023-12-26 15:47:36 -06:00
6b2eb8d6e2 Update TOC for Classic-era 2023-12-10 18:58:52 -06:00
c72b67235d Enable TargetCastBar on Classic-era 1.15+ 2023-12-10 18:58:08 -06:00
140596b930 Fix Stagger bar error for 10.2.0
Fixes wowace ticket 348
2023-11-08 09:33:17 -06:00
6ddb056cdf Update TOC 2023-11-07 16:36:03 -06:00
8df330d3b4 Update TOC 2023-09-08 10:30:11 -05:00
1f9a1a3100 Update TOC for Classic-era 2023-08-23 14:38:11 -05:00
40a25a3315 Apply Strata adjustment in a few more places 2023-08-02 17:38:47 -05:00
6cee8c738c Apply strata adjustment inside BarFactory instead of every callsite 2023-08-02 08:25:34 -05:00
40fc8187fd Add ability to adjust strata globally
Submitted by slowkerd from Curseforge (thanks!)
2023-08-02 08:16:12 -05:00
b32f090644 using table.remove to not leave a hole in the array (#36) 2023-07-23 23:57:22 -05:00
d9cfb3a09c Fix 10.1.5 error building a player menu 2023-07-16 22:14:23 -10:00
8bc7b1ee90 Update TOCs 2023-07-11 16:52:17 -05:00
9cd800ee86 Update changelog 2023-07-05 13:33:12 -05:00
ca6008780f Bump TOC for Wrath-Classic 3.4.2 2023-07-04 10:18:52 -05:00
9a727e4893 Fix Vigor with new mount type(s)
I explicitly added what I believe to be the spell id for the new Grotto Netherwing Drake so it *should* work regardless, but then also discovered that the flying mount's UnitPowerMax is 0 unless you're on a Dragonriding mount, so that should be the longer-term fix for whenever old-world mounts add Dragonriding capability (10.1.5?).
2023-07-04 10:01:31 -05:00
4d71dcc660 Possible fix to reported issue
I can't reproduce the problem, but this should cover it if it happens.

https://www.wowace.com/projects/ice-hud/issues/344
2023-06-05 17:39:36 -05:00
343ac7b70b Fix aura icons not always showing on custom bars 2023-05-18 10:17:13 -05:00
573049f77e Fix Custom Bar showing empty bar in Missing mode 2023-05-18 10:15:38 -05:00
8dc173ae81 Fix custom bar showing when disabled and set to Missing
Fixes wowace ticket #343
2023-05-18 10:12:17 -05:00
5e04ace0f4 Fix CC modules on Wrath Classic 2023-05-18 09:41:44 -05:00
37108d3487 Increase max scale to 400% by request 2023-05-12 22:17:27 -05:00
8cd7c4b044 Add 10.1 dragonriding mount 2023-05-06 13:15:39 -05:00
bfffdd82d7 Fix vigor on entering world
Forgot to send the event argument, so it was returning early.

Fixes #34
2023-05-03 18:23:52 -05:00
24c45f320f Update TOC, add icon, fix Vigor for 10.1 2023-05-03 18:22:36 -05:00
1db8545b63 Update other changelog 2023-04-02 21:47:03 -05:00
18fa31807c Hide Debuff frame along with Buffs if desired 2023-04-01 20:58:25 -05:00
594ea0a3e3 Fix errors when toggling off Hide Blizz 2023-04-01 20:53:53 -05:00
cb83a3f63f Add option to hide during Cataloging 2023-04-01 20:45:37 -05:00
077286fd5f Show Runic Power on a 0-100ish scale with DogTags off 2023-04-01 20:17:50 -05:00
a50a313314 Update TOCs 2023-04-01 15:02:35 -05:00
271bb38a69 Add more Polymorph ranks 2023-02-06 20:15:52 -06:00
0e11a40d3a Don't hide Blizzard Totems by default on 10.0 2023-02-06 00:19:08 -06:00
5020279748 Fix errors when playing Faire games 2023-02-06 00:16:15 -06:00
cfaa09a541 Expose Totems Hide Blizzard setting 2023-02-01 16:41:31 -06:00
a0ed3ae6e6 Update TOCs 2023-01-25 13:40:36 -06:00
7709cb9130 Fix AltPower bar showing when it shouldn't 2023-01-22 15:56:41 -06:00
c1f631b732 Update changelog 2023-01-21 20:42:15 -06:00
6c44ddc93a Fix IceHUD hiding climbing, film, etc. frames
Fixes wowace ticket 336
2023-01-21 20:41:03 -06:00
8b45079d38 Don't forcefully show Blizzard frame
This enables other mods to hide Vigor even if IceHUD is told not to.
2023-01-15 22:23:47 -06:00
b1adbe8090 Add Dragonriding Vigor module
This displays the Vigor charges for the player whenever they're on a Dragonriding mount (which is detected via explicit buff ID scanning from a hardcoded list...I'd like to make that more robust so I don't have to keep up with new mounts being added, but I'm not sure how to do it another way just yet). The Alternate Power bar is hidden if the Vigor module is enabled so that we don't end up with duplicate Vigor trackers (although right now it flashes on the screen before the mount buff is detected, so I'd also like to fix that...).

I've effectively had to implement my own Vigor module from scratch by poking into the internals of the Vigor widget by its ID in order to determine the recharge amount on the final Vigor charge because there's currently no API to get this information otherwise. Hopefully this gets added; if it does, I'll happily rip out this widget inspection junk. Aside from the partial charge stuff, this is just a skinned version of an Alternate Power indicator that only shows when the user is on a dragonriding mount. ClassPowerCounter doesn't sound like a particularly appropriate base class for this, but since Vigor is implemented as Alternate Power, it worked out nicely.
2023-01-15 13:03:18 -06:00
01a017c179 Add support for background and frame
This adds more robust visuals on the power counters where we can (finally) display artwork similar to the default UI where the charges are sometimes framed by something and sometimes have a textured background behind empty charges. This doesn't yet add support for animations. Child classes can take advantage of this simply by implementing GetFrameAtlas() and/or GetBackgroundAtlas().

Note: as part of this, I moved the rune texture's layer to "BORDER" which doesn't feel quite appropriate, but does allow the layering to work as I want. I don't think this is going to be an issue since texture layers should only apply internal to a frame's strata (meaning this shouldn't suddenly cause an existing power counter to display above/below something else), but I wanted to document it in case something weird does come up later.

I also hardcoded a + 10 on the width/height for the frame since that's what works for Vigor. If those values don't work for any future users of this, it's easily adjusted.
2023-01-15 12:57:58 -06:00
b8aece0da3 Add support for a partially-ready final rune
This adds support for a class power counter that has a visible recharge on the final "rune." Most power counters are either fully ready or full un-ready (where the recharge is hidden away), but Dragonriding's Vigor resource does show the recharge of the final point, which this now supports.

Child classes can support this by setting self.partialReady to the index of the rune that's partially ready, and self.partialReadyPercent to the percentage that that final rune is ready (0.0-1.0). If the partially-charged point uses a different texture, the child can also implement GetPartialRuneAtlas() and it will be used only for the partially-ready rune.

If we ever need to be able to show multiple partially-ready runes, this will need a small refactor.
2023-01-15 12:52:22 -06:00
6b9b4a358c Move altpower to a local variable
This isn't used anywhere else, so there's no reason for it to pollute the global namespace. And being local now, it also doesn't need the IceHUD prefix on its name.
2023-01-15 12:46:20 -06:00
72adca99f9 Fix whitespace 2023-01-15 12:45:19 -06:00
f8e7cf06d6 Combine rune texture/color set into one method
This enables a simpler method of making sure the appropriate texture is set and using the appropriate color (for after a rune was modified to darkened/hidden).
2023-01-15 12:43:56 -06:00
059808c980 Add ability to opt out of displaypower event 2023-01-15 12:41:16 -06:00
689df94d55 Refactor repeated code into a function
I need this for an upcoming feature, and it turns out that the "new rune just became ready" feature didn't cooperate with width-growing runes anyway, so this is also a bugfix for that (I don't know that we have any width-growing power types in the game today, but still).
2023-01-15 12:40:51 -06:00
d49884198d Only apply numeric offset when not in numeric mode
This offset is an additional offset meant to apply only when a class power counter is in a non-Numeric mode with the "also show numeric" checkbox checked. This offset is hidden when in Numeric mode, but was still being applied, therefore making it an option you could not change without going through multiple other steps first.
2023-01-15 12:35:14 -06:00
8627ad39d5 Update changelog 2023-01-13 09:34:36 -06:00
8c62a841fd Update changelog 2022-12-19 12:51:51 -06:00
7496475ff4 Fix potential nil access
I can't reproduce a problem here, but based on some user feedback, this could potentially be an issue. Most other modules are calling the super's Update() first thing, but these modules call them later, so healthPercentage may not be defined at this point.
2022-12-19 12:19:10 -06:00
c5c44edf64 Fix several issues with low thresholds
This addresses a user-reported issue where Low Threshold was not usable with Color By Health/Mana % disabled, due to some internal technical reasons. This was exacerbated by the recent fix that allowed Low Threshold and Color By Health % to work together.

This also fixes the low threshold flash to apply immediately when changing the option, and fixes the Low Threshold % slider to be usable without the Low Flash option set.

Finally, it hides the Low Flash option for bars that don't support it (right now that's just PlayerMana, I think because it only sets the low threshold to the Min Mana Color even if the class uses a different power type...something for future me...).

Fixes wowace ticket #334
2022-12-13 20:48:02 -06:00
59f2792ce8 Update changelog 2022-11-25 17:02:25 -06:00
a80daface7 Unify low flash and low color thresholds
Low Flash was using >= while Low Color was using >, so they would activate at ever-so-slightly different values (0.4 vs 0.39999, for example).
2022-11-25 15:31:26 -06:00
f6db2f3b7c Fix Low Threshold and Color By Health % to work together
If Low Threshold was checked, then scaling by health/mana % was getting overridden and forced to the Max Health/Mana Color after being set to the scaled value.
2022-11-25 15:30:05 -06:00
5d09cad6cb Update changelog
v1.14.0 got posted again as if it were the newest version, so this small update remedies that.
2022-11-23 22:37:41 -06:00
8fc2e326aa Add option to scale absorb bar by health
By user request.
2022-11-23 18:50:52 -06:00
d775603ec0 Add module showing Energy for Druids
This shows the player's current Energy amount when they're in a form that doesn't use Energy. For example, this could show the user how much energy they currently have while they're in Bear form so that they can shift away and wait on their energy to refill.

Note: requires a new version of LibDogTag-Unit for the bar text tags to function if DogTags are enabled.
2022-11-18 17:08:26 -06:00
70bba2f186 Add ability to set module description
This is the text that shows up when hovering over the module in the Module Options list.
2022-11-18 16:58:16 -06:00
8ac9bee610 Fix instant casts for non-player spells
I was out questing and kept seeing "Near Training Gem" pop as an instant-cast. This filter seems to have stopped it.
2022-11-18 11:44:52 -06:00
07bda8e84d Add more Custom Bar display controls
Add ability for buff/debuff watchers to only display when the specified buff/debuff is missing. This also adds the ability to require that the given unit exists. So if you had Unit set to Target, Display mode set to Missing, and Only if unit exists checked, you'd show the bar if you have a target and they don't have the given buff/debuff.
2022-11-17 17:14:49 -06:00
5712114eb8 Fix Charged point support in ComboPointsBar 2022-11-16 21:14:51 -06:00
2a0db2eb01 Show charged combo point in Numeric mode 2022-11-16 21:09:44 -06:00
7d32b6d8c6 Fix player castbar flashes
There are controls on the player castbar module for flashing when a spell succeeds or fails, and separate controls for flashing when an instant cast completes. Those were broken (flashing never happened), but now work again.

UpdateBar() was necessary in MyOnUpdate() in the event that no other spell has been cast (in order to set the alpha so that the bottom text displays). The spellId is being passed along so that spells that aren't currently being cast can have their name and icon displayed appropriately, and so the early-out for "no known spell" doesn't trigger (which allows the Flash to actually work). The self.current reset fixes instant casts after a normal cast (we were only clearing the "current" spell conditionally when we only meant to filter StopBar, so if it wasn't cleared, future successful casts thought they were for a different spell than was currently being cast.
2022-11-16 13:09:58 -06:00
60d44601d1 Update changelog 2022-11-15 00:30:29 -06:00
b3cf33a945 Increase TOC for 10.0.2 2022-11-15 00:27:26 -06:00
3ddc2f9d2f Add more color 2022-11-13 11:33:05 -06:00
d6adaedc93 Adjust for 10.0 client
This option moved, so point to the new location.
2022-11-13 11:30:29 -06:00
57 changed files with 1866 additions and 651 deletions

View File

@ -32,7 +32,7 @@ jobs:
# we first have to clone the AddOn project, this is a required step
- name: Clone project
uses: actions/checkout@v3
uses: actions/checkout@v4
with:
fetch-depth: 0 # gets git history for changelogs
@ -56,3 +56,9 @@ jobs:
uses: BigWigsMods/packager@v2
with:
args: -g wrath -w 0
- name: Package and release for Cataclysm
uses: BigWigsMods/packager@v2
with:
args: -g cata -w 0

View File

@ -10,6 +10,9 @@ externals:
libs/AceEvent-3.0:
url: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceEvent-3.0
tag: latest
libs/AceSerializer-3.0:
url: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceSerializer-3.0
tag: latest
libs/AceTimer-3.0:
url: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceTimer-3.0
tag: latest
@ -40,8 +43,8 @@ externals:
libs/AceHook-3.0:
url: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceHook-3.0
tag: latest
libs/LibRangeCheck-2.0:
url: https://github.com/WeakAuras/LibRangeCheck-2.0/
libs/LibRangeCheck-3.0:
url: https://github.com/WeakAuras/LibRangeCheck-3.0/
libs/LibSharedMedia-3.0:
url: svn://svn.wowace.com/wow/libsharedmedia-3-0/mainline/trunk
tag: latest
@ -57,11 +60,11 @@ externals:
optional-dependencies:
- libdogtag-3-0
- libdogtag-unit-3-0
- librangecheck-2-0
- librangecheck-3-0
move-folders:
IceHUD/IceHUD_Options: IceHUD_Options
IceHUD/libs/LibRangeCheck-2.0/LibRangeCheck-2.0: IceHUD/libs/LibRangeCheck-2.0
IceHUD/libs/LibRangeCheck-3.0/LibRangeCheck-3.0: IceHUD/libs/LibRangeCheck-3.0
tools-used:
- libdatabroker-1-1

View File

@ -996,7 +996,7 @@ function IceBarElement.prototype:CreateBackground()
self.frame = CreateFrame("Frame", "IceHUD_"..self.elementName, self.masterFrame)
end
self.frame:SetFrameStrata("BACKGROUND")
self.frame:SetFrameStrata(IceHUD.IceCore:DetermineStrata("BACKGROUND"))
self.frame:SetWidth(self.settings.barWidth + (self.moduleSettings.widthModifier or 0))
self.frame:SetHeight(self.settings.barHeight)
@ -1041,6 +1041,7 @@ end
-- Creates the actual bar
function IceBarElement.prototype:CreateBar()
self.barFrame = self:BarFactory(self.barFrame, "LOW", "ARTWORK", "Bar")
self:SetBarCoord(self.barFrame)
self.barFrame.bar:SetBlendMode(self.settings.barBlendMode)
@ -1055,7 +1056,7 @@ function IceBarElement.prototype:BarFactory(barFrame, frameStrata, textureLayer,
barFrame = CreateFrame("Frame", "IceHUD_"..self.elementName.."_"..(nameSuffix or "Bar"), self.frame)
end
barFrame:SetFrameStrata(frameStrata and frameStrata or "LOW")
barFrame:SetFrameStrata(IceHUD.IceCore:DetermineStrata(frameStrata and frameStrata or "LOW"))
barFrame:SetWidth(self.settings.barWidth + (self.moduleSettings.widthModifier or 0))
barFrame:SetHeight(self.settings.barHeight)
self:SetBarFramePoints(barFrame)

View File

@ -23,6 +23,25 @@ if not UnitCastingInfo then
UnitChannelInfo = ChannelInfo
end
local GetSpellName = GetSpellInfo
if C_Spell and C_Spell.GetSpellName then
GetSpellName = C_Spell.GetSpellName
end
local GetSpellInfo = GetSpellInfo
if not GetSpellInfo and C_Spell and C_Spell.GetSpellInfo then
GetSpellInfo = function(spellID)
if not spellID then
return nil
end
local spellInfo = C_Spell.GetSpellInfo(spellID)
if spellInfo then
return spellInfo.name, nil, spellInfo.iconID, spellInfo.castTime, spellInfo.minRange, spellInfo.maxRange, spellInfo.spellID, spellInfo.originalIconID
end
end
end
-- Fulzamoth 2019-09-27 : Use LibClassicCasterino if it's there so we can use TargetCast
-- module in Classic WoW
if IceHUD.WowClassic then
@ -361,7 +380,7 @@ function IceCastBar.prototype:MyOnUpdate()
local timeString = self.moduleSettings.showCastTime and string.format("%.1fs ", remainingTime) or ""
local empowerString = self.NumStages ~= nil and (L["Stage %d"]):format(self:GetCurrentStage()) or ""
local line1 = timeString .. self.actionMessage
local line1 = timeString .. (self.actionMessage or "")
if self.moduleSettings.empowerStageTextDisplay == "TOPLINE" then
line1 = line1 .. " " .. empowerString
end
@ -386,17 +405,24 @@ function IceCastBar.prototype:MyOnUpdate()
self.action == IceCastBar.Actions.Success or
self.action == IceCastBar.Actions.Failure)
then
local scale = GetTime() - self.actionStartTime
local scale
if self.actionStartTime then
scale = GetTime() - self.actionStartTime
end
if (scale > 1) then
if scale and (scale > 1) then
self:StopBar()
return
end
if (self.action == IceCastBar.Actions.Failure) then
self:FlashBar("CastFail", 1-scale, self.actionMessage, "CastFail")
else
self:FlashBar("CastSuccess", 1-scale, self.actionMessage)
self:UpdateBar(1, self:GetCurrentCastingColor())
if scale then
if (self.action == IceCastBar.Actions.Failure) then
self:FlashBar("CastFail", 1-scale, self.actionMessage, "CastFail")
else
self:FlashBar("CastSuccess", 1-scale, self.actionMessage)
end
end
return
end
@ -463,7 +489,13 @@ function IceCastBar.prototype:GetCurrentCastingColor()
end
function IceCastBar.prototype:FlashBar(color, alpha, text, textColor)
self.frame:SetAlpha(alpha)
if self.moduleSettings.flashInstants == "Never" then
return
end
if alpha then
self.frame:SetAlpha(alpha)
end
local r, g, b = self.settings.backgroundColor.r, self.settings.backgroundColor.g, self.settings.backgroundColor.b
if (self.settings.backgroundToggle) then
@ -478,7 +510,7 @@ function IceCastBar.prototype:FlashBar(color, alpha, text, textColor)
end
function IceCastBar.prototype:StartBar(action, message)
function IceCastBar.prototype:StartBar(action, message, spellId)
local spell, rank, displayName, icon, startTime, endTime, isTradeSkill, numStages
if IceHUD.SpellFunctionsReturnRank then
spell, rank, displayName, icon, startTime, endTime, isTradeSkill = UnitCastingInfo(self.unit)
@ -493,6 +525,10 @@ function IceCastBar.prototype:StartBar(action, message)
end
end
if spellId and not spell then
spell, rank, icon = GetSpellInfo(spellId)
end
local isChargeSpell = numStages and numStages > 0
if isChargeSpell then
self.NumStages = numStages
@ -514,7 +550,7 @@ function IceCastBar.prototype:StartBar(action, message)
if LibClassicCasterino and not spell then
self:StopBar()
elseif not spell then
return
return
end
if icon ~= nil then
@ -590,7 +626,7 @@ function IceCastBar.prototype:SpellCastStart(event, unit, castGuid, spellId)
IceHUD:Debug("SpellCastStart", unit, castGuid, spellId)
--UnitCastingInfo(unit)
self:StartBar(IceCastBar.Actions.Cast)
self:StartBar(IceCastBar.Actions.Cast, nil, spellId)
self.current = castGuid
end
@ -609,8 +645,9 @@ function IceCastBar.prototype:SpellCastStop(event, unit, castGuid, spellId)
self.action ~= IceCastBar.Actions.ReverseChannel)
then
self:StopBar()
self.current = nil
end
self.current = nil
end
@ -639,7 +676,7 @@ function IceCastBar.prototype:SpellCastFailed(event, unit, castGuid, spellId)
end
end
self:StartBar(IceCastBar.Actions.Failure, "Failed")
self:StartBar(IceCastBar.Actions.Failure, "Failed", nil, spellId)
end
function IceCastBar.prototype:SpellCastInterrupted(event, unit, castGuid, spellId)
@ -653,7 +690,7 @@ function IceCastBar.prototype:SpellCastInterrupted(event, unit, castGuid, spellI
self.current = nil
self:StartBar(IceCastBar.Actions.Failure, "Interrupted")
self:StartBar(IceCastBar.Actions.Failure, "Interrupted", spellId)
end
function IceCastBar.prototype:SpellCastDelayed(event, unit, castGuid, spellId)
@ -683,11 +720,11 @@ function IceCastBar.prototype:SpellCastSucceeded(event, unit, castGuid, spellId)
return
end
local spell = GetSpellInfo(spellId)
local spell = GetSpellName(spellId)
-- show after normal successfull cast
if (self.action == IceCastBar.Actions.Cast) then
self:StartBar(IceCastBar.Actions.Success, spell.. self:GetShortRank(rank))
self:StartBar(IceCastBar.Actions.Success, spell, spellId)
return
end
@ -700,7 +737,12 @@ function IceCastBar.prototype:SpellCastSucceeded(event, unit, castGuid, spellId)
end
end
self:StartBar(IceCastBar.Actions.Success, spell.. self:GetShortRank(rank))
-- handle special spells that are used for quests or other things that don't apply to the player
if self.unit == "player" and not IsPlayerSpell(spellId) then
return
end
self:StartBar(IceCastBar.Actions.Success, spell, spellId)
end

View File

@ -19,6 +19,25 @@ end
local DogTag = LibStub("LibDogTag-3.0", true)
local GetSpellInfo = GetSpellInfo
if not GetSpellInfo and C_Spell and C_Spell.GetSpellInfo then
GetSpellInfo = function(spellID)
if not spellID then
return nil
end
local spellInfo = C_Spell.GetSpellInfo(spellID)
if spellInfo then
return spellInfo.name, nil, spellInfo.iconID, spellInfo.castTime, spellInfo.minRange, spellInfo.maxRange, spellInfo.spellID, spellInfo.originalIconID
end
end
end
local GetSpellName = GetSpellInfo
if C_Spell and C_Spell.GetSpellName then
GetSpellName = C_Spell.GetSpellName
end
IceCore = IceCore_CreateClass()
IceCore.Side = { Left = "LEFT", Right = "RIGHT" }
@ -115,6 +134,9 @@ function IceCore.prototype:SetupDefaults()
bHideDuringPetBattles = true,
bHideInBarberShop = true,
bHideDuringShellGame = true,
bHideDuringCataloging = true,
addedStrata = 0,
},
global = {
lastRunVersion = 0,
@ -284,6 +306,7 @@ function IceCore.prototype:Enable(userToggle)
self.IceHUDFrame:RegisterEvent("ZONE_CHANGED")
end
self.IceHUDFrame:RegisterEvent("UNIT_AURA")
self.IceHUDFrame:RegisterEvent("UNIT_ENTERED_VEHICLE")
self.IceHUDFrame:RegisterEvent("PLAYER_REGEN_ENABLED", IceHUD.PLAYER_REGEN_ENABLED)
self.IceHUDFrame:RegisterEvent("PLAYER_REGEN_DISABLED", IceHUD.PLAYER_REGEN_DISABLED)
self.IceHUDFrame:SetScript("OnEvent", function(self, event, ...)
@ -303,6 +326,11 @@ function IceCore.prototype:Enable(userToggle)
if IceHUD.IceCore.settings.bHideInBarberShop then
self:Show()
end
elseif event == "UNIT_ENTERED_VEHICLE" then
if IceHUD.IceCore.settings.bHideDuringCataloging and IceHUD:HasAnyBuff("player", IceHUD.CatalogingSpellIDs) then
self:RegisterEvent("UNIT_EXITED_VEHICLE")
self:Hide()
end
elseif (event == "UNIT_AURA") then
local unit = ...
if unit ~= "player" then
@ -312,6 +340,9 @@ function IceCore.prototype:Enable(userToggle)
if IceHUD.IceCore.settings.bHideDuringShellGame and IceHUD:HasAnyDebuff("player", {IceHUD.ShellGameSpellID}) and UnitInVehicle("player") then
self:RegisterEvent("UNIT_EXITED_VEHICLE")
self:Hide()
elseif IceHUD.IceCore.settings.bHideDuringCataloging and IceHUD:HasAnyBuff("player", IceHUD.CatalogingSpellIDs) and UnitInVehicle("player") then
self:RegisterEvent("UNIT_EXITED_VEHICLE")
self:Hide()
elseif C_Map then
local bestMapID = C_Map.GetBestMapForUnit("player")
if bestMapID ~= ZM_MAP_ID then
@ -355,13 +386,13 @@ end
function IceCore.prototype:RedirectRemovedModules()
local _, class = UnitClass("player")
if class == "WARRIOR" and self.settings.modules["SunderCount"] and GetSpellInfo(SUNDER_SPELL_ID) and IceHUD.WowVer < 60000 then
if class == "WARRIOR" and self.settings.modules["SunderCount"] and GetSpellName(SUNDER_SPELL_ID) and IceHUD.WowVer < 60000 then
if self.settings.modules["SunderCount"].enabled or self.settings.modules["SunderCount"].enabled == nil then
local bFound = false
for k,v in pairs(self.elements) do
if v.moduleSettings.customBarType == "Counter" and v.moduleSettings.auraName
and string.upper(v.moduleSettings.auraName) == string.upper(GetSpellInfo(SUNDER_SPELL_ID)) then
and string.upper(v.moduleSettings.auraName) == string.upper(GetSpellName(SUNDER_SPELL_ID)) then
bFound = true
break
end
@ -384,7 +415,7 @@ function IceCore.prototype:RedirectRemovedModules()
newCounter.moduleSettings.maxCount = 3
newCounter.moduleSettings.auraTarget = "target"
newCounter.moduleSettings.auraType = "debuff"
newCounter.moduleSettings.auraName = GetSpellInfo(SUNDER_SPELL_ID)
newCounter.moduleSettings.auraName = GetSpellName(SUNDER_SPELL_ID)
newCounter:Enable()
end
end
@ -392,12 +423,12 @@ function IceCore.prototype:RedirectRemovedModules()
self.settings.modules["SunderCount"] = nil
end
if class == "DRUID" and self.settings.modules["LacerateCount"] and GetSpellInfo(LACERATE_SPELL_ID) then
if class == "DRUID" and self.settings.modules["LacerateCount"] and GetSpellName(LACERATE_SPELL_ID) then
if self.settings.modules["LacerateCount"].enabled or self.settings.modules["LacerateCount"].enabled == nil then
local bFound = false
for k,v in pairs(self.elements) do
if v.moduleSettings.customBarType == "Counter" and v.moduleSettings.auraName
and string.upper(v.moduleSettings.auraName) == string.upper(GetSpellInfo(LACERATE_SPELL_ID)) then
and string.upper(v.moduleSettings.auraName) == string.upper(GetSpellName(LACERATE_SPELL_ID)) then
bFound = true
break
end
@ -421,7 +452,7 @@ function IceCore.prototype:RedirectRemovedModules()
newCounter.moduleSettings.maxCount = 3
newCounter.moduleSettings.auraTarget = "target"
newCounter.moduleSettings.auraType = "debuff"
newCounter.moduleSettings.auraName = GetSpellInfo(LACERATE_SPELL_ID)
newCounter.moduleSettings.auraName = GetSpellName(LACERATE_SPELL_ID)
newCounter:Enable()
end
end
@ -429,12 +460,12 @@ function IceCore.prototype:RedirectRemovedModules()
self.settings.modules["LacerateCount"] = nil
end
if class == "SHAMAN" and self.settings.modules["MaelstromCount"] and GetSpellInfo(MAELSTROM_SPELL_ID) then
if class == "SHAMAN" and self.settings.modules["MaelstromCount"] and GetSpellName(MAELSTROM_SPELL_ID) then
if self.settings.modules["MaelstromCount"].enabled or self.settings.modules["MaelstromCount"].enabled == nil then
local bFound = false
for k,v in pairs(self.elements) do
if v.moduleSettings.customBarType == "Counter" and v.moduleSettings.auraName
and string.upper(v.moduleSettings.auraName) == string.upper(GetSpellInfo(MAELSTROM_SPELL_ID)) then
and string.upper(v.moduleSettings.auraName) == string.upper(GetSpellName(MAELSTROM_SPELL_ID)) then
bFound = true
break
end
@ -454,7 +485,7 @@ function IceCore.prototype:RedirectRemovedModules()
newCounter.moduleSettings.countMode = self.settings.modules["MaelstromCount"].maelstromMode or newCounter.moduleSettings.countMode
newCounter.moduleSettings.countGap = self.settings.modules["MaelstromCount"].maelstromGap or newCounter.moduleSettings.countGap
newCounter.moduleSettings.gradient = self.settings.modules["MaelstromCount"].gradient or newCounter.moduleSettings.gradient
newCounter.moduleSettings.auraName = GetSpellInfo(MAELSTROM_SPELL_ID)
newCounter.moduleSettings.auraName = GetSpellName(MAELSTROM_SPELL_ID)
newCounter:Enable()
end
end
@ -600,7 +631,7 @@ function IceCore.prototype:IsEnabled()
end
function IceCore.prototype:DrawFrame()
self.IceHUDFrame:SetFrameStrata("BACKGROUND")
self.IceHUDFrame:SetFrameStrata(self:DetermineStrata("BACKGROUND"))
self.IceHUDFrame:SetWidth(self.settings.gap)
self.IceHUDFrame:SetHeight(20)
@ -645,10 +676,11 @@ function IceCore.prototype:GetModuleOptions()
for i = 1, table.getn(self.elements) do
local modName = self.elements[i]:GetElementName()
local modDesc = self.elements[i]:GetElementDescription()
local opt = self.elements[i]:GetOptions()
options[modName] = {
type = 'group',
desc = L["Module options"],
desc = modDesc,
name = modName,
args = opt
}
@ -920,6 +952,48 @@ function IceCore.prototype:SetColor(color, r, g, b)
self:Redraw()
end
function IceCore.prototype:GetAddedStrata()
return self.settings.addedStrata
end
function IceCore.prototype:SetAddedStrata(value)
self.settings.addedStrata = value
end
-- Preventing ugly if-else blocks in module creations
-- (but could probably itself be smarter/prettier)
-- Frisbees/AddonWhiner
function IceCore.prototype:DetermineStrata(baseStrata)
if self.settings.addedStrata == 0 then
return baseStrata
end
if self.settings.addedStrata == 1 then
if baseStrata == "BACKGROUND" then
return "LOW"
elseif baseStrata == "LOW" then
return "MEDIUM"
elseif baseStrata == "MEDIUM" then
return "HIGH"
elseif baseStrata == "HIGH" then
return "DIALOG"
end
end
if self.settings.addedStrata == 2 then
if baseStrata == "BACKGROUND" then
return "MEDIUM"
elseif baseStrata == "LOW" then
return "HIGH"
elseif baseStrata == "MEDIUM" then
return "DIALOG"
elseif baseStrata == "HIGH" then
return "FULLSCREEN"
end
end
return baseStrata -- failsafe
end
function IceCore.prototype:IsInConfigMode()
return self.bConfigMode

View File

@ -63,6 +63,10 @@ function IceElement.prototype:GetElementName()
return self.elementName
end
function IceElement.prototype:GetElementDescription()
return L["Module options"]
end
function IceElement.prototype:Create(parent)
assert(parent, "IceElement 'parent' can't be nil")
@ -70,7 +74,7 @@ function IceElement.prototype:Create(parent)
self.parent = parent
if not self.masterFrame then
self.masterFrame = CreateFrame("Frame", "IceHUD_Element_"..self.elementName, self.parent)
self.masterFrame:SetFrameStrata("MEDIUM")
self.masterFrame:SetFrameStrata(IceHUD.IceCore:DetermineStrata("MEDIUM"))
end
self:CreateFrame()
self:Show(false)

View File

@ -11,6 +11,20 @@ local icon = LibStub("LibDBIcon-1.0", true)
local pendingModuleLoads = {}
local bReadyToRegisterModules = false
local LoadAddOn = C_AddOns and C_AddOns.LoadAddOn or LoadAddOn
IceHUD.UnitAura = UnitAura
if not IceHUD.UnitAura then
IceHUD.UnitAura = function(unitToken, index, filter)
local auraData = C_UnitAuras.GetAuraDataByIndex(unitToken, index, filter)
if not auraData then
return nil
end
return AuraUtil.UnpackAuraData(auraData)
end
end
IceHUD.CurrTagVersion = 3
IceHUD.debugging = false
@ -20,10 +34,12 @@ if GetClassicExpansionLevel then
IceHUD.WowClassic = GetClassicExpansionLevel() == 0
IceHUD.WowClassicBC = GetClassicExpansionLevel() == 1
IceHUD.WowClassicWrath = GetClassicExpansionLevel() == 2
IceHUD.WowClassicCataclysm = GetClassicExpansionLevel() == 3
else
IceHUD.WowClassic = WOW_PROJECT_ID and WOW_PROJECT_ID == WOW_PROJECT_CLASSIC
IceHUD.WowClassicBC = false
IceHUD.WowClassicWrath = false
IceHUD.WowClassicCataclysm = false
if WOW_PROJECT_ID and WOW_PROJECT_ID == WOW_PROJECT_BURNING_CRUSADE_CLASSIC then
if not LE_EXPANSION_LEVEL_CURRENT or LE_EXPANSION_LEVEL_CURRENT == LE_EXPANSION_BURNING_CRUSADE then
IceHUD.WowClassicBC = true
@ -32,10 +48,32 @@ else
end
elseif WOW_PROJECT_WRATH_CLASSIC and WOW_PROJECT_ID == WOW_PROJECT_WRATH_CLASSIC then
IceHUD.WowClassicWrath = true
elseif WOW_PROJECT_CATACLYSM_CLASSIC and WOW_PROJECT_ID == WOW_PROJECT_CATACLYSM_CLASSIC then
IceHUD.WowClassicCataclysm = true
end
end
local GetSpellInfo = GetSpellInfo
if not GetSpellInfo and C_Spell and C_Spell.GetSpellInfo then
GetSpellInfo = function(spellID)
if not spellID then
return nil
end
local spellInfo = C_Spell.GetSpellInfo(spellID)
if spellInfo then
return spellInfo.name, nil, spellInfo.iconID, spellInfo.castTime, spellInfo.minRange, spellInfo.maxRange, spellInfo.spellID, spellInfo.originalIconID
end
end
end
local GetSpellName = GetSpellInfo
if C_Spell and C_Spell.GetSpellName then
GetSpellName = C_Spell.GetSpellName
end
-- compatibility/feature flags
IceHUD.CanShowTargetCasting = not IceHUD.WowClassic or LibClassicCasterino or (IceHUD.WowClassic and IceHUD.WowVer >= 11500)
IceHUD.GetPlayerAuraBySpellID = _G["C_UnitAuras"] and C_UnitAuras.GetPlayerAuraBySpellID
IceHUD.SpellFunctionsReturnRank = IceHUD.WowMain and IceHUD.WowVer < 80000
IceHUD.EventExistsPlayerPetChanged = IceHUD.WowMain and IceHUD.WowVer < 80000
@ -48,18 +86,20 @@ IceHUD.EventExistsUnitDynamicFlags = IceHUD.WowMain and IceHUD.WowVer < 80000
IceHUD.EventExistsUnitHealthFrequent = not IceHUD.WowMain or (IceHUD.WowVer >= 40000 and IceHUD.WowVer < 90000)
IceHUD.PerPowerEventsExist = IceHUD.WowMain and IceHUD.WowVer < 40000
IceHUD.PerTargetComboPoints = IceHUD.WowVer < 60000
IceHUD.CanTrackOtherUnitBuffs = not IceHUD.WowClassic
IceHUD.CanTrackGCD = not IceHUD.WowClassic
IceHUD.CanTrackOtherUnitBuffs = not IceHUD.WowClassic or IceHUD.WowVer >= 11500
IceHUD.CanTrackGCD = not IceHUD.WowClassic or IceHUD.WowVer >= 11500
IceHUD.GetSpellInfoReturnsFunnel = IceHUD.WowMain and IceHUD.WowVer < 60000
IceHUD.CanHookDestroyTotem = IceHUD.WowClassic or IceHUD.WowClassicBC or IceHUD.WowClassicWrath
IceHUD.CanHookDestroyTotem = IceHUD.WowClassic or IceHUD.WowClassicBC or IceHUD.WowClassicWrath or IceHUD.WowClassicCataclysm
IceHUD.ShouldUpdateTargetHealthEveryTick = (IceHUD.WowClassic or IceHUD.WowClassicBC) and GetCVarBool("predictedHealth")
IceHUD.UsesUIPanelButtonTemplate = IceHUD.WowVer >= 50000 or not IceHUD.WowMain
IceHUD.EventExistsSpellcastInterruptible = IceHUD.WowVer >= 30200 and not IceHUD.WowClassicWrath
IceHUD.DeathKnightUnholyFrostRunesSwapped = IceHUD.WowVer < 70300 and not IceHUD.WowClassicWrath
IceHUD.DeathKnightUnholyFrostRunesSwapped = IceHUD.WowVer < 70300 and not IceHUD.WowClassicWrath and not IceHUD.WowClassicCataclysm
IceHUD.SupportsHealPrediction = IceHUD.WowVer >= 40000 or IceHUD.WowClassicWrath
IceHUD.UnitGroupRolesReturnsRoleString = IceHUD.WowVer >= 40000 or IceHUD.WowClassicWrath
IceHUD.ShellGameSpellID = 271571
IceHUD.HasShellGame = GetSpellInfo(IceHUD.ShellGameSpellID)
IceHUD.HasShellGame = GetSpellName(IceHUD.ShellGameSpellID)
IceHUD.CatalogingSpellIDs = {366290, 372817, 385025, 385635, 386070, 386504, 400043, 403115}
IceHUD.HasCataloging = GetSpellName(366290)
IceHUD.UnitPowerEvent = "UNIT_POWER_UPDATE"
@ -67,8 +107,6 @@ IceHUD.validBarList = { "Bar", "HiBar", "RoundBar", "ColorBar", "RivetBar", "Riv
"BloodGlaives", "ArcHUD", "FangRune", "DHUD", "CleanCurvesOut", "CleanTank", "PillTank", "GemTank" }
IceHUD.validCustomModules = {Bar="Buff/Debuff watcher", Counter="Buff/Debuff stack counter", CD="Cooldown bar", Health="Health bar", Mana="Mana bar", CounterBar="Stack count bar"}
IceHUD_UnitFrame_DropDown = CreateFrame("Frame", "IceHUD_UnitFrame_DropDown", UIParent, "UIDropDownMenuTemplate")
--@debug@
IceHUD.optionsLoaded = true
--@end-debug@
@ -411,7 +449,12 @@ blizOptionsPanel.button:SetWidth(240)
blizOptionsPanel.button:SetHeight(30)
blizOptionsPanel.button:SetScript("OnClick", function(self) HideUIPanel(InterfaceOptionsFrame) HideUIPanel(GameMenuFrame) IceHUD:OpenConfig() end)
blizOptionsPanel.button:SetPoint('TOPLEFT', blizOptionsPanel, 'TOPLEFT', 20, -20)
InterfaceOptions_AddCategory(blizOptionsPanel)
if InterfaceOptions_AddCategory then
InterfaceOptions_AddCategory(blizOptionsPanel)
elseif Settings then
local category = Settings.RegisterCanvasLayoutCategory(blizOptionsPanel, "IceHUD")
Settings.RegisterAddOnCategory(category)
end
function IceHUD:OpenConfig()
if not ConfigDialog then return end
@ -479,7 +522,7 @@ end
function IceHUD:GetAuraCount(auraType, unit, ability, onlyMine, matchByName)
if not unit or not ability then
return 0
return 0, nil
end
if unit == "main hand weapon" or unit == "off hand weapon" then
@ -487,46 +530,46 @@ function IceHUD:GetAuraCount(auraType, unit, ability, onlyMine, matchByName)
= GetWeaponEnchantInfo()
if unit == "main hand weapon" and hasMainHandEnchant then
return mainHandCharges
return mainHandCharges, nil
elseif unit == "off hand weapon" and hasOffHandEnchant then
return offHandCharges
return offHandCharges, nil
end
return 0
return 0, nil
end
-- Support for Spell IDs
if (IceHUD.GetPlayerAuraBySpellID and tonumber(ability) ~= nil) then
local aura = C_UnitAuras.GetPlayerAuraBySpellID(ability)
if aura ~= nil then
return aura.applications
return aura.applications, nil
else
return 0
return 0, nil
end
end
local i = 1
local name, _, texture, applications
if IceHUD.SpellFunctionsReturnRank then
name, _, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
name, _, texture, applications = IceHUD.UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
else
name, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
name, texture, applications = IceHUD.UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
end
while name do
if (not matchByName and string.match(texture:upper(), ability:upper()))
or (matchByName and string.match(name:upper(), ability:upper())) then
return applications
return applications, i
end
i = i + 1
if IceHUD.SpellFunctionsReturnRank then
name, _, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
name, _, texture, applications = IceHUD.UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
else
name, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
name, texture, applications = IceHUD.UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
end
end
return 0
return 0, nil
end
do
@ -540,9 +583,9 @@ do
local i = 1
local name, _, texture, applications, _, _, _, _, _, _, auraID
if IceHUD.SpellFunctionsReturnRank then
name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i, filter)
name, _, texture, applications, _, _, _, _, _, _, auraID = IceHUD.UnitAura(unit, i, filter)
else
name, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i, filter)
name, texture, applications, _, _, _, _, _, _, auraID = IceHUD.UnitAura(unit, i, filter)
end
while name do
for i=1, #spellIDs do
@ -554,9 +597,9 @@ do
i = i + 1
if IceHUD.SpellFunctionsReturnRank then
name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i, filter)
name, _, texture, applications, _, _, _, _, _, _, auraID = IceHUD.UnitAura(unit, i, filter)
else
name, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i, filter)
name, texture, applications, _, _, _, _, _, _, auraID = IceHUD.UnitAura(unit, i, filter)
end
end
@ -756,225 +799,6 @@ function IceHUD:GetIsInLFGGroup()
return IsInLFGGroup
end
local BLACKLISTED_UNIT_MENU_OPTIONS = {}
if UnitPopupButtons then
BLACKLISTED_UNIT_MENU_OPTIONS = {
SET_FOCUS = "ICEHUD_SET_FOCUS",
CLEAR_FOCUS = "ICEHUD_CLEAR_FOCUS",
LOCK_FOCUS_FRAME = true,
UNLOCK_FOCUS_FRAME = true,
}
if select(2, UnitClass("player")) ~= "WARLOCK" then
BLACKLISTED_UNIT_MENU_OPTIONS[PET_DISMISS] = "ICEHUD_PET_DISMISS"
end
UnitPopupButtons["ICEHUD_SET_FOCUS"] = {
text = L["Type %s to set focus"]:format(SLASH_FOCUS1),
tooltipText = L["Blizzard currently does not provide a proper way to right-click focus with custom unit frames."],
dist = 0,
}
UnitPopupButtons["ICEHUD_CLEAR_FOCUS"] = {
text = L["Type %s to clear focus"]:format(SLASH_CLEARFOCUS1),
tooltipText = L["Blizzard currently does not provide a proper way to right-click focus with custom unit frames."],
dist = 0,
}
UnitPopupButtons["ICEHUD_PET_DISMISS"] = {
text = L["Use your Dismiss Pet spell to dismiss a pet"],
tooltipText = L["Blizzard currently does not provide a proper way to right-click dismiss a pet with custom unit frames."],
dist = 0,
}
elseif UnitPopupSetFocusButtonMixin then
IceHUDUnitPopupSetFocusButtonMixin = CreateFromMixins(UnitPopupButtonBaseMixin)
function IceHUDUnitPopupSetFocusButtonMixin:GetText()
return L["Type %s to set focus"]:format(SLASH_FOCUS1)
end
function IceHUDUnitPopupSetFocusButtonMixin:OnClick()
end
IceHUDUnitPopupClearFocusButtonMixin = CreateFromMixins(UnitPopupButtonBaseMixin)
function IceHUDUnitPopupClearFocusButtonMixin:GetText()
return L["Type %s to clear focus"]:format(SLASH_CLEARFOCUS1)
end
function IceHUDUnitPopupClearFocusButtonMixin:OnClick()
end
IceHUDUnitPopupPetDismissButtonMixin = CreateFromMixins(UnitPopupButtonBaseMixin)
function IceHUDUnitPopupPetDismissButtonMixin:GetText()
return L["Use your Dismiss Pet spell to dismiss a pet"]
end
function IceHUDUnitPopupPetDismissButtonMixin:CanShow()
return UnitPopupPetDismissButtonMixin:CanShow()
end
function IceHUDUnitPopupPetDismissButtonMixin:OnClick()
end
BLACKLISTED_UNIT_MENU_OPTIONS[SET_FOCUS] = IceHUDUnitPopupSetFocusButtonMixin
BLACKLISTED_UNIT_MENU_OPTIONS[CLEAR_FOCUS] = IceHUDUnitPopupClearFocusButtonMixin
BLACKLISTED_UNIT_MENU_OPTIONS[LOCK_FOCUS_FRAME] = true
BLACKLISTED_UNIT_MENU_OPTIONS[UNLOCK_FOCUS_FRAME] = true
if select(2, UnitClass("player")) ~= "WARLOCK" then
BLACKLISTED_UNIT_MENU_OPTIONS[PET_DISMISS] = IceHUDUnitPopupPetDismissButtonMixin
end
end
local munged_unit_menus = {}
local function munge_unit_menu(menu)
local result = munged_unit_menus[menu]
if result then
return result
end
if not UnitPopupMenus then
munged_unit_menus[menu] = menu
return menu
end
local data = UnitPopupMenus[menu]
if not data then
munged_unit_menus[menu] = menu
return menu
end
local found = false
if data.GetMenuButtons then
local btns = data.GetMenuButtons()
for i=1, #btns do
if btns[i].IsMenu() then
local subbtns = btns[i].GetMenuButtons()
for j=1, #subbtns do
if BLACKLISTED_UNIT_MENU_OPTIONS[subbtns[j]:GetText()] then
found = true
break
end
end
else
if BLACKLISTED_UNIT_MENU_OPTIONS[btns[i]:GetText()] then
found = true
break
end
end
if found then
break
end
end
else
for _, v in ipairs(data) do
if BLACKLISTED_UNIT_MENU_OPTIONS[v] then
found = true
break
end
end
end
if not found then
-- nothing to remove or add, we're all fine here.
munged_unit_menus[menu] = menu
return menu
end
local new_data = {}
if data.GetMenuButtons then
local new_buttons_list = {}
local btns = data.GetMenuButtons()
for i=1, #btns do
if btns[i].IsMenu() then
local subbtns = btns[i].GetMenuButtons()
for j=1, #subbtns do
local blacklisted = BLACKLISTED_UNIT_MENU_OPTIONS[subbtns[j]:GetText()]
if not blacklisted then
new_buttons_list[#new_buttons_list+1] = subbtns[j]
elseif blacklisted ~= true then
new_buttons_list[#new_buttons_list+1] = blacklisted
end
end
else
local blacklisted = BLACKLISTED_UNIT_MENU_OPTIONS[btns[i]:GetText()]
if not blacklisted then
new_buttons_list[#new_buttons_list+1] = btns[i]
elseif blacklisted ~= true then
new_buttons_list[#new_buttons_list+1] = blacklisted
end
end
end
new_data = data
function new_data:GetMenuButtons()
return new_buttons_list
end
else
for _, v in ipairs(data) do
local blacklisted = BLACKLISTED_UNIT_MENU_OPTIONS[v]
if not blacklisted then
new_data[#new_data+1] = v
elseif blacklisted ~= true then
new_data[#new_data+1] = blacklisted
end
end
end
local new_menu_name = "ICEHUD_" .. menu
UnitPopupMenus[new_menu_name] = new_data
munged_unit_menus[menu] = new_menu_name
return new_menu_name
end
IceHUD.MungeUnitMenu = munge_unit_menu
local function figure_unit_menu(unit)
if unit == "focus" then
return "FOCUS"
end
if UnitIsUnit(unit, "player") then
return "SELF"
end
if UnitIsUnit(unit, "vehicle") then
-- NOTE: vehicle check must come before pet check for accuracy's sake because
-- a vehicle may also be considered your pet
return "VEHICLE"
end
if UnitIsUnit(unit, "pet") then
return "PET"
end
if not UnitIsPlayer(unit) then
return "TARGET"
end
local id = UnitInRaid(unit)
if id then
return "RAID_PLAYER", id
end
if UnitInParty(unit) then
return "PARTY"
end
return "PLAYER"
end
if UnitPopupFrames then
UnitPopupFrames[#UnitPopupFrames+1] = "IceHUD_UnitFrame_DropDown"
end
IceHUD.DropdownUnit = nil
UIDropDownMenu_Initialize(IceHUD_UnitFrame_DropDown, function()
if not IceHUD.DropdownUnit then
return
end
local menu, id = figure_unit_menu(IceHUD.DropdownUnit)
if menu then
menu = IceHUD.MungeUnitMenu(menu)
UnitPopup_ShowMenu(IceHUD_UnitFrame_DropDown, menu, IceHUD.DropdownUnit, nil, id)
end
end, "MENU", nil)
function IceHUD:OutOfCombatWrapper(func)
return function(...)
return IceHUD:RunOnLeaveCombat(func, ...)

View File

@ -1,8 +1,9 @@
## Interface: 100000
## Interface-Retail: 100000
## Interface-Classic: 11403
## Interface: 110105
## Interface-Retail: 110105
## Interface-Classic: 11507
## Interface-BCC: 20504
## Interface-Wrath: 30400
## Interface-Wrath: 30403
## Interface-Cata: 40402
## Author: Parnic, originally created by Iceroth
## Name: IceHUD
## Title: IceHUD |cff7fff7f-Ace3-|r
@ -14,12 +15,25 @@
# ## Version: @project-version@
#@end-non-debug@
## SavedVariables: IceCoreDB
## OptionalDeps: Ace3, LibSharedMedia-3.0, LibDogTag-3.0, LibDogTag-Unit-3.0, LibRangeCheck-2.0, LibDualSpec-1.0, LibDBIcon-1.0, AceGUI-3.0-SharedMediaWidgets
## IconTexture: Interface\Icons\Spell_Frost_Frost
## OptionalDeps: Ace3, LibSharedMedia-3.0, LibDogTag-3.0, LibDogTag-Unit-3.0, LibRangeCheck-3.0, LibDualSpec-1.0, LibDBIcon-1.0, AceGUI-3.0-SharedMediaWidgets
## X-Category: HUDs
## X-Website: https://www.wowace.com/projects/ice-hud
## X-Curse-Project-ID: 5394
## X-WoWI-ID: 8149
## X-Wago-ID: 5bGolJN0
## Category-enUS: Unit Frames
## Category-deDE: Einheitenfenster
## Category-esES: Marcos de unidades
## Category-esMX: Marcos de unidades
## Category-frFR: Portraits d'unités
## Category-itIT: Riquadri delle unità
## Category-koKR: 개체창
## Category-ptBR: Quadros de unidade
## Category-ruRU: Рамки юнитов
## Category-zhCN: 单位框体
## Category-zhTW: 單位框架
## Group: IceHUD
#@no-lib-strip@
# Libraries
@ -100,6 +114,8 @@ modules\PlayerAltMana.lua
modules\ArcaneCharges.lua
modules\RollTheBones.lua
modules\EssencePower.lua
modules\DruidEnergy.lua
modules\DragonridingVigor.lua
#@do-not-package@
IceHUD_Options\Json.lua

View File

@ -1,8 +1,9 @@
## Interface: 100000
## Interface-Retail: 100000
## Interface-Classic: 11403
## Interface: 110105
## Interface-Retail: 110105
## Interface-Classic: 11507
## Interface-BCC: 20504
## Interface-Wrath: 30400
## Interface-Wrath: 30403
## Interface-Cata: 40402
## Title: IceHUD |cff7fff7f-Options-|r
## Author: Parnic
## Version: @project-version@
@ -10,6 +11,19 @@
## OptionalDeps: AceGUI-3.0-SharedMediaWidgets
## Dependencies: IceHUD
## LoadOnDemand: 1
## IconTexture: Interface\Icons\Spell_Frost_Frost
## Category-enUS: Unit Frames
## Category-deDE: Einheitenfenster
## Category-esES: Marcos de unidades
## Category-esMX: Marcos de unidades
## Category-frFR: Portraits d'unités
## Category-itIT: Riquadri delle unità
## Category-koKR: 개체창
## Category-ptBR: Quadros de unidade
## Category-ruRU: Рамки юнитов
## Category-zhCN: 单位框体
## Category-zhTW: 單位框架
## Group: IceHUD
Json.lua
JsonDecode.lua

View File

@ -85,13 +85,13 @@ If you have |cff42ffffDogTags|r enabled, you can open the Text Settings for the
This is a side effect of the animation API that I'm co-opting to force a rotation without having to provide duplicates of every bar texture in the mod. Any bar moving sufficiently quickly and updating rapidly will cause this. |cff9999ffIceHUD|r is intended to be a vertically-oriented mod, so the rotation feature is there for people who are willing to accept the side effects that come with it. My suggestion is to use one of the many horizontally-oriented bar mods out there if you're wanting horizontal bars. |cff42ffffQuartz|r is a good castbar replacement that you can use and disable |cff9999ffIceHUD|r's built-in castbar, for example.
|cff9999ff18. How do I get rid of the bars that showed up beneath the player in the 7.0 patch?|r
Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.
Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> |cffffdc42Interface|r -> |cffffdc42Names|r -> |cffffdc42Personal Resource Display|r (or Options -> |cffffdc42Combat|r -> |cffffdc42Personal Resource Display|r, in 10.0+).
|cff9999ff19. Why is there no target castbar for Classic?|r
The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. You can install the LibCasterCasterino addon to enable support, but it's a best guess and not at all accurate.
The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. You can install the |cff42ffffLibCasterCasterino|r addon to enable support, but it's a best guess and not at all accurate.
|cff9999ff20. Why do buff/debuff timers not work in Classic?|r
The Classic game client doesn't provide this information to addons because it wasn't a feature when the game first released. You can install the LibClassicDurations addon to enable support, but it's a best guess and not at all accurate.]]
The Classic game client doesn't provide this information to addons because it wasn't a feature when the game first released. You can install the |cff42ffffLibClassicDurations|r addon to enable support, but it's a best guess and not at all accurate.]]
}
}
},
@ -161,7 +161,7 @@ The Classic game client doesn't provide this information to addons because it wa
IceHUD.IceCore:SetScale(v)
end,
min = 0.2,
max = 2.0,
max = 4.0,
step = 0.05,
isPercent = true,
order = 14,
@ -426,29 +426,44 @@ The Classic game client doesn't provide this information to addons because it wa
hidden = not IceHUD.HasShellGame,
order = 36,
},
bHideDuringCataloging = {
type = 'toggle',
name = L["Hide during cataloging"],
desc = L["This will hide the entire mod when using the Dragonflight Cataloging camera."],
width = 'double',
get = function()
return IceHUD.IceCore.settings.bHideDuringCataloging
end,
set = function(info, value)
IceHUD.IceCore.settings.bHideDuringCataloging = value
if not value then
IceHUD.IceCore.IceHUDFrame:Show()
end
end,
hidden = not IceHUD.HasCataloging,
order = 36,
},
bIncreaseStrata = {
type = 'range',
name = L["Added strata"],
desc = L["Push IceHUD modules to the foreground. Increase if other addons are covering IceHUD. Requires reload."],
get = function()
return IceHUD.IceCore:GetAddedStrata()
end,
set = function(info, v)
IceHUD.IceCore:SetAddedStrata(v)
end,
min = 0,
max = 2,
step = 1,
order = 37,
},
}
},
textSettings = {
type = 'select',
dialogControl = "LSM30_Font",
name = L["Font"],
desc = L["IceHUD Font"],
order = 19,
get = function(info)
return IceHUD.IceCore:GetFontFamily()
end,
set = function(info, value)
IceHUD.IceCore:SetFontFamily(value)
end,
disabled = function()
return not IceHUD.IceCore:IsEnabled()
end,
values = AceGUIWidgetLSMlists.font,
order = 94.75,
},
barSettings = {
type = 'group',
name = L["Bar Settings"],
@ -746,6 +761,26 @@ The Classic game client doesn't provide this information to addons because it wa
}
}
if AceGUIWidgetLSMlists then
options.args.textSettings = {
type = 'select',
dialogControl = "LSM30_Font",
name = L["Font"],
desc = L["IceHUD Font"],
get = function(info)
return IceHUD.IceCore:GetFontFamily()
end,
set = function(info, value)
IceHUD.IceCore:SetFontFamily(value)
end,
disabled = function()
return not IceHUD.IceCore:IsEnabled()
end,
values = AceGUIWidgetLSMlists.font,
order = 94.75,
}
end
IceHUD_Options.options = options
function IceHUD_Options:GenerateModuleOptions(firstLoad)
@ -755,26 +790,6 @@ function IceHUD_Options:GenerateModuleOptions(firstLoad)
end
end
function IceHUD_Options:OnLoad()
self:GenerateModuleOptions(true)
self.options.args.colors.args = IceHUD.IceCore:GetColorOptions()
self.options.args.profiles = LibStub("AceDBOptions-3.0"):GetOptionsTable(IceHUD.db)
--@debug@
IceHUD_Options:SetupProfileImportButtons()
--@end-debug@
-- Add dual-spec support
if IceHUD.db ~= nil and LibDualSpec then
LibDualSpec:EnhanceOptions(IceHUD_Options.options.args.profiles, IceHUD.db)
end
LibStub("AceConfig-3.0"):RegisterOptionsTable("IceHUD", options, "icehudcl")
end
if IceHUD and IceHUD.IceCore then
IceHUD_Options:OnLoad()
end
function IceHUD_Options:SetupProfileImportButtons()
if AceSerializer then
AceSerializer:Embed(self)
@ -798,24 +813,6 @@ function IceHUD_Options:SetupProfileImportButtons()
editbox:DisableButton(true)
frame:AddChild(editbox)
end,
hidden =
-- hello, snooper! exporting works well enough, but importing is very rough, so enable this at your own peril
--[===[@non-debug@
true
--@end-non-debug@]===]
--@debug@
false
--@end-debug@
,
disabled =
-- hello, snooper! exporting works well enough, but importing is very rough, so enable this at your own peril
--[===[@non-debug@
true
--@end-non-debug@]===]
--@debug@
false
--@end-debug@
,
order = 98.1
}
@ -833,10 +830,11 @@ function IceHUD_Options:SetupProfileImportButtons()
if err ~= nil then
print("failed to import profile: "..err)
else
print("importing profile")
-- print("importing profile")
IceHUD:PreProfileChanged()
IceHUD:populateDefaults(newTable, IceHUD.IceCore.defaults.profile)
IceHUD.db.profile = IceHUD.deepcopy(newTable)
IceHUD.db.profiles[IceHUD.db:GetCurrentProfile()] = IceHUD.db.profile
IceHUD:PostProfileChanged()
end
AceGUI:Release(widget)
@ -848,25 +846,25 @@ function IceHUD_Options:SetupProfileImportButtons()
editbox:DisableButton(true)
frame:AddChild(editbox)
end,
hidden =
-- hello, snooper! this feature is really rough, so enable it at your own peril
--[===[@non-debug@
true
--@end-non-debug@]===]
--@debug@
false
--@end-debug@
,
disabled =
-- hello, snooper! this feature is really rough, so enable it at your own peril
--[===[@non-debug@
true
--@end-non-debug@]===]
--@debug@
false
--@end-debug@
,
order = 98.2
}
end
end
function IceHUD_Options:OnLoad()
self:GenerateModuleOptions(true)
self.options.args.colors.args = IceHUD.IceCore:GetColorOptions()
self.options.args.profiles = LibStub("AceDBOptions-3.0"):GetOptionsTable(IceHUD.db)
self:SetupProfileImportButtons()
-- Add dual-spec support
if IceHUD.db ~= nil and LibDualSpec then
LibDualSpec:EnhanceOptions(IceHUD_Options.options.args.profiles, IceHUD.db)
end
LibStub("AceConfig-3.0"):RegisterOptionsTable("IceHUD", options, "icehudcl")
end
if IceHUD and IceHUD.IceCore then
IceHUD_Options:OnLoad()
end

View File

@ -3,6 +3,21 @@ local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local validUnits = {"player", "target", "focus", "pet", "vehicle", "targettarget", "main hand weapon", "off hand weapon"}
local buffOrDebuff = {"buff", "debuff", "charges", "spell count"}
local GetSpellCharges = GetSpellCharges
if not GetSpellCharges and C_Spell then
GetSpellCharges = function(spellID)
local spellChargeInfo = C_Spell.GetSpellCharges(spellID)
if spellChargeInfo then
return spellChargeInfo.currentCharges, spellChargeInfo.maxCharges, spellChargeInfo.cooldownStartTime, spellChargeInfo.cooldownDuration, spellChargeInfo.chargeModRate
end
end
end
local GetSpellCount = GetSpellCount
if not GetSpellCount and C_Spell then
GetSpellCount = C_Spell.GetSpellCastCount
end
-- OVERRIDE
function IceStackCounter_GetOptions(frame, opts)
opts["customHeader"] = {

View File

@ -19,10 +19,11 @@ IceUnitBar.prototype.hasPet = nil
IceUnitBar.prototype.noFlash = nil
local SPELL_POWER_INSANITY, SPELL_POWER_RAGE = SPELL_POWER_INSANITY, SPELL_POWER_RAGE
local SPELL_POWER_INSANITY, SPELL_POWER_RAGE, SPELL_POWER_RUNIC_POWER = SPELL_POWER_INSANITY, SPELL_POWER_RAGE, SPELL_POWER_RUNIC_POWER
if Enum and Enum.PowerType then
SPELL_POWER_INSANITY = Enum.PowerType.Insanity
SPELL_POWER_RAGE = Enum.PowerType.Rage
SPELL_POWER_RUNIC_POWER = Enum.PowerType.RunicPower
end
-- Constructor --
@ -87,7 +88,7 @@ function IceUnitBar.prototype:GetOptions()
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled or not self.moduleSettings.lowThresholdFlash
return not self.moduleSettings.enabled or not (self.moduleSettings.lowThresholdFlash or self.moduleSettings.lowThresholdColor)
end,
min = 0,
max = 1,
@ -105,10 +106,14 @@ function IceUnitBar.prototype:GetOptions()
end,
set = function(info, v)
self.moduleSettings.lowThresholdFlash = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
hidden = function()
return self.noFlash
end,
order = 30.092
}
opts["lowThresholdColor"] = {
@ -123,7 +128,7 @@ function IceUnitBar.prototype:GetOptions()
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled or not (self.moduleSettings.scaleHealthColor and self.moduleSettings.scaleManaColor)
return not self.moduleSettings.enabled
end,
order = 30.093
}
@ -174,7 +179,7 @@ function IceUnitBar.prototype:CreateFlashFrame()
self.flashFrame = CreateFrame("Frame", "IceHUD_"..self.elementName.."_Flash", self.frame)
end
self.flashFrame:SetFrameStrata("BACKGROUND")
self.flashFrame:SetFrameStrata(IceHUD.IceCore:DetermineStrata("BACKGROUND"))
self.flashFrame:SetWidth(self.settings.barWidth + (self.moduleSettings.widthModifier or 0))
self.flashFrame:SetHeight(self.settings.barHeight)
@ -235,7 +240,9 @@ function IceUnitBar.prototype:Update()
-- so this technically doesn't get us the answer we want most of the time. too risky to change at this point, though.
self.mana = UnitPower(self.unit, UnitPowerType(self.unit))
self.maxMana = UnitPowerMax(self.unit, UnitPowerType(self.unit))
if UnitPowerType(self.unit) == SPELL_POWER_RAGE and self.maxMana == 1000 then
local powerType = UnitPowerType(self.unit)
if (powerType == SPELL_POWER_RAGE and self.maxMana == 1000)
or (powerType == SPELL_POWER_RUNIC_POWER and self.maxMana >= 1000) then
self.mana = IceHUD:MathRound(self.mana / 10)
self.maxMana = IceHUD:MathRound(self.maxMana / 10)
end
@ -278,14 +285,14 @@ function IceUnitBar.prototype:Update()
-- This looks slightly quirky. Basically the easiest way for me to achieve this is to have lowThresholdColor override
-- the scaled color. You'll need to switch them both on to get things to work.
if( self.moduleSettings.lowThresholdColor ) then
if( self.healthPercentage < self.moduleSettings.lowThreshold ) then
if( self.healthPercentage <= self.moduleSettings.lowThreshold ) then
self.settings.colors[ "ScaledHealthColor" ] = self.settings.colors[ "MinHealthColor" ]
else
elseif not self.moduleSettings.scaleHealthColor then
self.settings.colors[ "ScaledHealthColor" ] = self.settings.colors[ "MaxHealthColor" ]
end
if( self.manaPercentage < self.moduleSettings.lowThreshold ) then
if( self.manaPercentage <= self.moduleSettings.lowThreshold ) then
self.settings.colors[ "ScaledManaColor" ] = self.settings.colors[ "MinManaColor" ]
else
elseif not self.moduleSettings.scaleManaColor then
self.settings.colors[ "ScaledManaColor" ] = self.settings.colors[ "MaxManaColor" ]
end
end

View File

@ -1,5 +1,251 @@
# Changelog
v1.15.14:
- Support WoW 11.1.5
- Update TWW TOC to 11.1.5
v1.15.13:
- Update TOCs
v1.15.12:
- Update TOCs
v1.15.11:
- Fix imported profiles not saving across reloads
v1.15.10:
- Fix Chi not updating properly when the player's maximum amount of Chi points changes (e.g. via Ascension talent).
- Update TOCs
v1.15.9:
- Update Cataclysm Classic TOC to 4.4.1
- Update Classic-era TOC to 1.15.4
- Update TWW TOC to 11.0.5
v1.15.8:
- Fix reported error with custom cooldown bars set to "when ready" mode due to deprecation in 11.x (wowace issue #368)
v1.15.7:
- Fix cooldown display for overridden spells (such as Evoker spells where Font of Magic replaces the base spell with an override with the same name).
v1.15.6:
- Package new version of LibDogTag-Unit to fix an error with some units on 11.0.2
v1.15.5:
- Fix error when using an invalid spell with a custom bar on 11.x
v1.15.4:
- Update TOC for TWW
v1.15.3:
- Fix custom cooldown bars not working in 11.x (wowace issue #363)
v1.15.2:
- Re-enable right-click context menus on 11.x.
- Update TOC for Classic-era
v1.15.1:
- Fix error opening options.
v1.15.0:
- Support The War Within/11.0
- Add support for exporting and importing profiles through text.
v1.14.42:
- Fix Vengeance module in Cataclysm Classic
v1.14.41:
- Fix swapped DK runes in Cataclysm Classic
- Possible fix for castbar flashing sometimes when set to "Never"
- Fix IceHUD Vigor bar not showing up for some types of dragons such as the Algarian Stormrider
v1.14.40:
- Update TOC for Dragonflight to 10.2.7
v1.14.39:
- Support Cataclysm Classic 4.4.0
v1.14.38:
- Update TOCs
v1.14.37:
- Update LibRangeCheck version to address taint issues (wowace ticket #353)
v1.14.36:
- Really fix IceHUD stomping on other uses of the PowerBarContainer such as the Digging bar for the Archive event.
v1.14.35:
- Fix IceHUD stomping on other uses of the PowerBarContainer such as the Digging bar for the Archive event.
v1.14.34:
- Fix Vigor showing up sometimes when it shouldn't.
v1.14.33:
- Update TOC for Dragonflight to 10.2.5
v1.14.32:
- Enable GlobalCoolDown module in Classic Era 1.15.0+
- Enable tracking target buffs/debuffs in Classic Era 1.15.0+
v1.14.31:
- Fix nil concatenation error (wowace ticket #351)
v1.14.30:
- Update Classic-era TOC for 1.15.0
- Enable TargetCastBar module on Classic-era 1.15+
v1.14.29:
- Fix Stagger bar error for 10.2.0 (wowace ticket #348)
v1.14.28:
- Update TOC for Dragonflight to 10.2.0
v1.14.27:
- Update TOC for Dragonflight to 10.1.7
v1.14.26:
- Update TOC for classic-era to 1.14.4
v1.14.25:
- Fixed lua error that would appear when targetting webwrapped players in heroic alpha/beta titan rune dungeons.
- Added ability to adjust strata globally.
v1.14.24:
- Fixed an error when targeting a player and right-clicking a module that should show a menu in 10.1.5.
v1.14.23:
- Update Dragonflight TOC for 10.1.5
v1.14.22:
- Fixed reported issue with a Lua error on Wrath Classic clients. <https://www.wowace.com/projects/ice-hud/issues/344>
- Fixed Vigor module not working when riding Grotto Netherwing Drake (and theoretically all future Dragonriding mount types).
- Updated TOC for Wrath-Classic.
v1.14.21:
- Increased maximum scale/zoom to 400%, by request.
- Fixed TargetCC/FocusCC modules on Wrath Classic.
- Fixed disabled Buff/Debuff Watchers showing a static gray bar when set to When Missing or Always display modes.
- Fixed Buff/Debuff Watchers showing an empty bar when set to Missing mode. If the background was disabled, this looked like just a floating spell icon.
- Fixed spell icons sometimes not showing up for custom bars until the tracked spell had been cast once.
v1.14.20:
- Added Winding Slitherdrake as recognized for the Dragonriding Vigor module
v1.14.19:
- Updated TOCs for 10.1.0
- Added addon icon for 10.1.0 clients
- Fixed Dragonriding Vigor charges not showing up in 10.1.0
- Fixed Vigor not always updating correctly when loading into the game or a new zone
v1.14.18:
- Fixed Runic Power showing on a scale of 0-1000+ instead of 0-100+ with DogTags off
- Added option (enabled by default) to hide mod during cataloging.
- Fixed "Hide Blizzard Buffs" option on PlayerInfo causing errors and "?" icons when toggling off.
- Also hide Debuff frame if it exists (Dragonflight+) when enabling "Hide Blizzard Buffs" in the PlayerInfo module.
v1.14.17:
- Updated TOCs for 10.0.7
v1.14.16:
- Exposed the option in the Totems module to hide the Blizzard Totems frame or not, and changed the default value to not hide when on a version of the game that doesn't support right-clicking to destroy totems (any version after Wrath). This enables using the default Totems frame to cancel totems early.
- Fixed a reported error when playing Darkmoon Faire games.
- Added a few more Polymorph ranks to TargetCC for Classic. I'm sure there are more missing.
v1.14.15:
- Updated TOCs for 10.0.5
v1.14.14:
- Fixed PlayerAlternatePower bar showing up when it shouldn't have, such as when casting Power Word: Shield before ever having done anything to trigger a game-level "alternate power" event, such as mounting a Dragonriding mount.
v1.14.13:
- Fixed Vigor module hiding default Climbing, Film, etc. UIs. (wowace ticket #336)
v1.14.12:
- Added a module for showing Dragonriding Vigor points.
v1.14.11:
- Packaged a new version of LibDogTag-Unit to fix the Guild roster resetting its scroll position every 20 seconds.
v1.14.10:
- Fix an error in TargetTargetHealth/Mana and CustomHealth when Low Threshold Color was checked and Scale by Health % was un-checked.
v1.14.9:
- Fix Low Threshold to be usable even when Color By Health/Mana % is disabled. (ticket #334)
v1.14.8:
- Fix Color By Health % to work with Low Threshold Color option. Previously, if Low Threshold was set, the color was always either MaxHealth/MaxMana or MinHealth/MinMana, it would never be colored by health %. Now if both are set, it will scale by health % until it reaches the low threshold, at which point it will switch to the Min color.
- Fix Low Threshold color and flashing to work at the same percentage. Previously these were slightly different such that it would start flashing at 40% but not turn to the Min color until 39.9999%, for example.
v1.14.7:
- Add option to scale absorb bar by the unit's maximum health.
v1.14.6:
- Add ability for buff/debuff watchers to only display when the specified buff/debuff is missing. This also adds the ability to require that the given unit exists. So if you had Unit set to Target, Display mode set to Missing, and Only if unit exists checked, you'd show the bar if you have a target and they don't have the given buff/debuff.
- Don't flash the castbar for instant-cast spells that the player didn't cast (such as internal quest spells).
- Add DruidEnergy module (disabled by default). This module will show the player's Energy level if they're a Druid and currently shapeshifted to a non-energy-using form (eligible forms are configurable by the user).
v1.14.5:
- Fix castbar flashing. There are controls on the player castbar module for flashing when a spell succeeds or fails, and separate controls for flashing when an instant cast completes. Those were broken, but now work again.
- Add "@" after the number when the Combo Points module is in Numeric mode, "Show Charged points" is enabled, and the current combo point is charged.
- Fix Charged point support in the ComboPointsBar module.
v1.14.4:
- Update TOC for 10.0.2
v1.14.3:
- Add Spell ID support for aura tracking.
@ -328,7 +574,7 @@ v1.10.13:
v1.10.12:
- Tweaked a few Druid CCs in the CC modules. If you've got a more up-to-date list of any of the CCs, please send them along to icehud@parnic.com
- Tweaked a few Druid CCs in the CC modules. If you've got a more up-to-date list of any of the CCs, please send them along to <icehud@parnic.com>
- Fixed a problem that could cause a custom counter to loop forever and cause framerate problems. (ticket #230)
- Updated default text values for Health and Mana modules to show values in shortened form so they're more readable. Anyone who has customized their text will not be affected by this change and the shortened form only kicks in once values reach 10,000.
@ -1345,7 +1591,7 @@ v1.3.17:
- fixed <http://www.wowace.com/projects/ice-hud/tickets/8-module-target-info-long-targetnames-overwrites-the/> : target name in the TargetInfo module no longer spills to the next line or gets cut off if it's too long
- made the threat module only display while the player is in combat or the player has some threat on his target
- added an option to only display the threat module while in a group. set by default
- adding HungerForBlood user-submitted module. I don't have an assassination rogue and don't plan on having one, so this is _untested_ by me. the author is responsible for fixing bugs in it
- adding HungerForBlood user-submitted module. I don't have an assassination rogue and don't plan on having one, so this is *untested* by me. the author is responsible for fixing bugs in it
- also updated a few settings in SliceAndDice to conform with the rest of the mod
- fix for malygos fight where the player uses combo points while in a vehicle
- made runes flash when they become active whether the cooldown or alpha setting is being used

View File

@ -7,6 +7,7 @@
<Include file="libs\AceGUI-3.0\AceGUI-3.0.xml"/>
<Include file="libs\AceConfig-3.0\AceConfig-3.0.xml"/>
<Include file="libs\AceEvent-3.0\AceEvent-3.0.xml"/>
<Include file="libs\AceSerializer-3.0\AceSerializer-3.0.xml"/>
<Include file="libs\AceTimer-3.0\AceTimer-3.0.xml"/>
<Include file="libs\AceConsole-3.0\AceConsole-3.0.xml"/>
<Include file="libs\AceAddon-3.0\AceAddon-3.0.xml"/>
@ -14,7 +15,7 @@
<Include file="libs\AceHook-3.0\AceHook-3.0.xml"/>
<Include file="libs\LibDogTag-3.0\lib.xml"/>
<Include file="libs\LibDogTag-Unit-3.0\lib.xml"/>
<Script file="libs\LibRangeCheck-2.0\LibRangeCheck-2.0.lua"/>
<Script file="libs\LibRangeCheck-3.0\LibRangeCheck-3.0.lua"/>
<Include file="libs\LibSharedMedia-3.0\lib.xml"/>
<Include file="libs\AceGUI-3.0-SharedMediaWidgets\widget.xml"/>
<Script file="LibDataBroker-1.1.lua"/>

View File

@ -8,6 +8,21 @@ if not CastingBarFrame then
CastingBarFrame = PlayerCastingBarFrame
end
local IsSpellInRange = IsSpellInRange
if not IsSpellInRange and C_Spell then
IsSpellInRange = C_Spell.IsSpellInRange
end
local GetSpellCooldown = GetSpellCooldown
if not GetSpellCooldown and C_Spell then
GetSpellCooldown = function(spellID)
local spellCooldownInfo = C_Spell.GetSpellCooldown(spellID)
if spellCooldownInfo then
return spellCooldownInfo.startTime, spellCooldownInfo.duration, spellCooldownInfo.isEnabled, spellCooldownInfo.modRate
end
end
end
CastBar.prototype.spellCastSent = nil
-- Constructor --

View File

@ -20,7 +20,8 @@ IceClassPowerCounter.prototype.unmodifiedMaxPerRune = 10
IceClassPowerCounter.prototype.unit = "player"
IceClassPowerCounter.prototype.round = ceil
IceClassPowerCounter.prototype.growModes = { width = 1, height = 2 }
IceClassPowerCounter.prototype.currentGrowMode = nil
IceClassPowerCounter.prototype.currentGrowMode = IceClassPowerCounter.prototype.growModes["height"]
IceClassPowerCounter.prototype.shouldRegisterDisplayPower = true
-- Constructor --
function IceClassPowerCounter.prototype:init(name)
@ -391,7 +392,7 @@ function IceClassPowerCounter.prototype:GetDefaultSettings()
defaults["hideFriendly"] = false
defaults["pulseWhenFull"] = true
defaults["overrideAlpha"] = true
defaults["numericVerticalOffset"] = 0
defaults["numericVerticalOffset"] = -25
defaults["alwaysShowNumeric"] = false
return defaults
@ -470,7 +471,9 @@ function IceClassPowerCounter.prototype:DisplayCounter()
self:UnregisterEvent("PLAYER_LEVEL_UP")
self:RegisterEvent(self:GetPowerEvent(), "UpdateRunePower")
self:RegisterEvent("UNIT_DISPLAYPOWER", "UpdateRunePower")
if self.shouldRegisterDisplayPower then
self:RegisterEvent("UNIT_DISPLAYPOWER", "UpdateRunePower")
end
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
if IceHUD.EventExistsUnitMaxPower then
self:RegisterEvent("UNIT_MAXPOWER", "UpdateRunePower")
@ -527,10 +530,15 @@ function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
local percentReady = self.shouldShowUnmodified and (UnitPower("player", self.unitPower, true) / self.unmodifiedMaxPerRune) or numReady
if self:GetRuneMode() == "Numeric" or self.moduleSettings.alsoShowNumeric then
local displayPercent = percentReady
if self.partialReadyPercent then
displayPercent = percentReady + self.partialReadyPercent
end
if self.numericFormat then
self.frame.numeric:SetText(format(self.numericFormat, percentReady))
self.frame.numeric:SetText(format(self.numericFormat, displayPercent))
else
self.frame.numeric:SetText(tostring(percentReady))
self.frame.numeric:SetText(tostring(displayPercent))
end
self.frame.numeric:SetTextColor(self:GetColor(self.numericColor))
end
@ -539,7 +547,7 @@ function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
for i=1, self.numRunes do
if i <= self.round(percentReady) then
if self:GetRuneMode() == "Graphical" then
self.frame.graphical[i].rune:SetVertexColor(1, 1, 1)
self:SetRuneGraphicalTexture(i)
else
self:SetCustomColor(i)
end
@ -549,33 +557,14 @@ function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
end
if i > numReady or self.numRunes == 1 then
local left, right, top, bottom = 0, 1, 0, 1
if self:GetRuneMode() == "Graphical" then
left, right, top, bottom = unpack(self.runeCoords[i])
end
local currPercent = percentReady - numReady
if self.numRunes == 1 then
currPercent = numReady / UnitPowerMax("player", self.unitPower)
end
if self.currentGrowMode == self.growModes["height"] then
top = bottom - (currPercent * (bottom - top))
self.frame.graphical[i].rune:SetHeight(currPercent * self.runeHeight)
elseif self.currentGrowMode == self.growModes["width"] then
right = left + (currPercent * (right - left))
self.frame.graphical[i].rune:SetWidth(currPercent * self.runeWidth)
end
self.frame.graphical[i].rune:SetTexCoord(left, right, top, bottom)
self:SetRuneCoords(i, currPercent)
elseif i > self.lastNumReady then
if self.runeCoords ~= nil and #self.runeCoords >= i then
local left, right, top, bottom = 0, 1, 0, 1
if self:GetRuneMode() == "Graphical" then
left, right, top, bottom = unpack(self.runeCoords[i])
end
self.frame.graphical[i].rune:SetTexCoord(left, right, top, bottom)
self.frame.graphical[i].rune:SetHeight(self.runeHeight)
end
self:SetRuneCoords(i, 1)
if self.moduleSettings.flashWhenBecomingReady then
local fadeInfo={
@ -588,6 +577,17 @@ function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
end
end
else
if self.partialReady then
if i == self.partialReady then
self:SetRuneCoords(i, self.partialReadyPercent)
if self:GetRuneMode() == "Graphical" then
self:SetRuneGraphicalTexture(i, true)
end
else
self:SetRuneCoords(i, 0)
end
end
self:HideRune(i)
end
end
@ -609,6 +609,30 @@ function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
end
end
function IceClassPowerCounter.prototype:SetRuneCoords(rune, percent)
if self.runeCoords == nil or #self.runeCoords < rune then
return
end
local left, right, top, bottom = 0, 1, 0, 1
if self:GetRuneMode() == "Graphical" then
local coords = self.runeCoords[rune]
if coords then
left, right, top, bottom = unpack(coords)
end
end
if self.currentGrowMode == self.growModes["height"] then
top = bottom - (percent * (bottom - top))
self.frame.graphical[rune].rune:SetHeight(percent * self.runeHeight)
elseif self.currentGrowMode == self.growModes["width"] then
right = left + (percent * (right - left))
self.frame.graphical[rune].rune:SetWidth(percent * self.runeWidth)
end
self.frame.graphical[rune].rune:SetTexCoord(left, right, top, bottom)
end
function IceClassPowerCounter.prototype:HideRune(i)
if self:GetRuneMode() == "Numeric" then
self.frame.graphical[i].Hide()
@ -692,10 +716,22 @@ function IceClassPowerCounter.prototype:GetShineAtlas(rune)
return nil
end
function IceClassPowerCounter.prototype:GetFrameAtlas(rune)
return nil
end
function IceClassPowerCounter.prototype:GetBackgroundAtlas(rune)
return nil
end
function IceClassPowerCounter.prototype:GetPartialRuneAtlas(rune)
return nil
end
function IceClassPowerCounter.prototype:CreateFrame()
IceClassPowerCounter.super.prototype.CreateFrame(self)
self.frame:SetFrameStrata("LOW")
self.frame:SetFrameStrata(IceHUD.IceCore:DetermineStrata("LOW"))
self.frame:SetHeight(self.runeHeight)
self.frame:ClearAllPoints()
self.frame:SetPoint("TOP", self.parent, "BOTTOM", self.moduleSettings.hpos, self.moduleSettings.vpos)
@ -712,6 +748,7 @@ end
function IceClassPowerCounter.prototype:SetDisplayMode()
if self:GetRuneMode() == "Numeric" or self.moduleSettings.alsoShowNumeric then
self.frame.numeric:Show()
self.frame.numeric:SetPoint("CENTER", self.frame.numericParent, "CENTER", 0, self.moduleSettings.runeMode == "Numeric" and 0 or self.moduleSettings.numericVerticalOffset)
for i=1, self.numRunes do
self.frame.graphical[i]:Hide()
end
@ -723,6 +760,21 @@ function IceClassPowerCounter.prototype:SetDisplayMode()
for i=1, self.numRunes do
self:SetupRuneTexture(i)
self.frame.graphical[i]:Show()
if self.frame.graphical[i].frame then
if self:GetRuneMode() == "Graphical" then
self.frame.graphical[i].frame:Show()
else
self.frame.graphical[i].frame:Hide()
end
end
if self.frame.graphical[i].bg then
if self:GetRuneMode() == "Graphical" then
self.frame.graphical[i].bg:Show()
else
self.frame.graphical[i].bg:Hide()
end
end
end
end
end
@ -737,7 +789,6 @@ function IceClassPowerCounter.prototype:CreateRuneFrame()
self.frame.numeric:SetJustifyH("CENTER")
self.frame.numeric:SetPoint("CENTER", self.frame.numericParent, "CENTER", 0, self.moduleSettings.numericVerticalOffset)
self.frame.numeric:Hide()
if (not self.frame.graphical) then
@ -756,9 +807,9 @@ function IceClassPowerCounter.prototype:CreateRune(i)
-- create runes
if (not self.frame.graphical[i]) then
self.frame.graphical[i] = CreateFrame("Frame", nil, self.frame)
self.frame.graphical[i]:SetFrameStrata("BACKGROUND")
self.frame.graphical[i]:SetFrameStrata(IceHUD.IceCore:DetermineStrata("BACKGROUND"))
self.frame.graphical[i].rune = self.frame.graphical[i]:CreateTexture(nil, "ARTWORK")
self.frame.graphical[i].rune = self.frame.graphical[i]:CreateTexture(nil, "BORDER")
self.frame.graphical[i].rune:SetVertexColor(0, 0, 0)
self:SetupRuneTexture(i)
@ -767,7 +818,7 @@ function IceClassPowerCounter.prototype:CreateRune(i)
self.frame.graphical[i].shine:SetAtlas(self:GetShineAtlas(i))
else
self.frame.graphical[i].shine:SetTexture("Interface\\ComboFrame\\ComboPoint")
self.frame.graphical[i].shine:SetTexCoord(0.5625, 1, 0, 1)
self.frame.graphical[i].shine:SetTexCoord(0.5625, 1, 0, 1)
end
self.frame.graphical[i].shine:SetBlendMode("ADD")
self.frame.graphical[i].shine:ClearAllPoints()
@ -777,6 +828,22 @@ function IceClassPowerCounter.prototype:CreateRune(i)
self.frame.graphical[i].shine:SetHeight(self.runeHeight + 10)
self.frame.graphical[i].shine:Hide()
local frameAtlas = self:GetFrameAtlas(i)
if frameAtlas then
self.frame.graphical[i].frame = self.frame.graphical[i]:CreateTexture(nil, "ARTWORK")
self.frame.graphical[i].frame:SetAtlas(frameAtlas)
self.frame.graphical[i].frame:ClearAllPoints()
self.frame.graphical[i].frame:SetPoint("CENTER", self.frame.graphical[i], "CENTER")
end
local bgAtlas = self:GetBackgroundAtlas(i)
if bgAtlas then
self.frame.graphical[i].bg = self.frame.graphical[i]:CreateTexture(nil, "BACKGROUND")
self.frame.graphical[i].bg:SetAtlas(bgAtlas)
self.frame.graphical[i].bg:ClearAllPoints()
self.frame.graphical[i].bg:SetAllPoints(self.frame.graphical[i])
end
self.frame.graphical[i]:Hide()
end
@ -784,6 +851,10 @@ function IceClassPowerCounter.prototype:CreateRune(i)
self.frame.graphical[i]:SetHeight(self.runeHeight)
self.frame.graphical[i].rune:SetWidth(self.runeWidth)
self.frame.graphical[i].rune:SetHeight(self.runeHeight)
if self.frame.graphical[i].frame then
self.frame.graphical[i].frame:SetWidth(self.runeWidth + 10)
self.frame.graphical[i].frame:SetHeight(self.runeHeight + 10)
end
if self.currentGrowMode == self.growModes["width"] then
self.frame.graphical[i].rune:SetPoint("LEFT", self.frame.graphical[i], "LEFT")
else
@ -806,7 +877,10 @@ function IceClassPowerCounter.prototype:SetupRuneTexture(rune)
local a,b,c,d = 0, 1, 0, 1
if self:GetRuneMode() == "Graphical" then
width = self.runeWidth
a,b,c,d = unpack(self.runeCoords[rune])
local coords = self.runeCoords[rune]
if coords then
a,b,c,d = unpack(coords)
end
end
-- make sure any texture aside from the special one is square and has the proper coordinates
@ -821,12 +895,7 @@ function IceClassPowerCounter.prototype:SetupRuneTexture(rune)
end
if self:GetRuneMode() == "Graphical" then
local tex = self:GetRuneTexture(rune)
if tex then
self.frame.graphical[rune].rune:SetTexture(tex)
else
self.frame.graphical[rune].rune:SetAtlas(self:GetRuneAtlas(rune), self:UseAtlasSize(rune))
end
self:SetRuneGraphicalTexture(rune)
elseif self:GetRuneMode() == "Graphical Bar" then
self.frame.graphical[rune].rune:SetTexture(IceElement.TexturePath .. "Combo")
elseif self:GetRuneMode() == "Graphical Circle" then
@ -838,6 +907,19 @@ function IceClassPowerCounter.prototype:SetupRuneTexture(rune)
end
end
function IceClassPowerCounter.prototype:SetRuneGraphicalTexture(rune, partial)
self.frame.graphical[rune].rune:SetVertexColor(1, 1, 1)
local tex = self:GetRuneTexture(rune)
if tex then
self.frame.graphical[rune].rune:SetTexture(tex)
else
local partialAtlas = self:GetPartialRuneAtlas(rune)
local atlas = (partial and partialAtlas) and partialAtlas or self:GetRuneAtlas(rune)
self.frame.graphical[rune].rune:SetAtlas(atlas, self:UseAtlasSize(rune))
end
end
function IceClassPowerCounter.prototype:GetAlphaAdd()
return 0.15
end

View File

@ -3,8 +3,27 @@ local ComboPoints = IceCore_CreateClass(IceElement)
local IceHUD = _G.IceHUD
local GetSpellInfo = GetSpellInfo
if not GetSpellInfo and C_Spell and C_Spell.GetSpellInfo then
GetSpellInfo = function(spellID)
if not spellID then
return nil
end
local spellInfo = C_Spell.GetSpellInfo(spellID)
if spellInfo then
return spellInfo.name, nil, spellInfo.iconID, spellInfo.castTime, spellInfo.minRange, spellInfo.maxRange, spellInfo.spellID, spellInfo.originalIconID
end
end
end
local GetSpellName = GetSpellInfo
if C_Spell and C_Spell.GetSpellName then
GetSpellName = C_Spell.GetSpellName
end
local AnticipationSpellId = 114015
local AnticipationExists = GetSpellInfo(AnticipationSpellId) and IceHUD.WowVer < 70000
local AnticipationExists = GetSpellName(AnticipationSpellId) and IceHUD.WowVer < 70000
ComboPoints.prototype.comboSize = 20
@ -337,7 +356,7 @@ end
function ComboPoints.prototype:CreateFrame()
ComboPoints.super.prototype.CreateFrame(self)
self.frame:SetFrameStrata("BACKGROUND")
self.frame:SetFrameStrata(IceHUD.IceCore:DetermineStrata("BACKGROUND"))
if self.moduleSettings.graphicalLayout == "Horizontal" then
self.frame:SetWidth((self.comboSize - 5)*self:GetMaxComboPoints())
self.frame:SetHeight(1)
@ -396,7 +415,7 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
end
end
self.frame.graphicalBG[i]:SetFrameStrata("BACKGROUND")
self.frame.graphicalBG[i]:SetFrameStrata(IceHUD.IceCore:DetermineStrata("BACKGROUND"))
self.frame.graphicalBG[i]:SetWidth(self.comboSize)
self.frame.graphicalBG[i]:SetHeight(self.comboSize)
if self.moduleSettings.graphicalLayout == "Horizontal" then
@ -432,7 +451,7 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
end
end
self.frame.graphical[i]:SetFrameStrata("LOW")
self.frame.graphical[i]:SetFrameStrata(IceHUD.IceCore:DetermineStrata("LOW"))
self.frame.graphical[i]:SetAllPoints(self.frame.graphicalBG[i])
local r, g, b = self:GetColor("ComboPoints")
@ -471,7 +490,7 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
end
end
self.frame.graphicalAnt[i]:SetFrameStrata("LOW")
self.frame.graphicalAnt[i]:SetFrameStrata(IceHUD.IceCore:DetermineStrata("LOW"))
self.frame.graphicalAnt[i]:SetFrameLevel(self.frame.graphical[i]:GetFrameLevel() + 1)
self.frame.graphicalAnt[i]:SetWidth(math.floor(self.comboSize / 2))
self.frame.graphicalAnt[i]:SetHeight(math.floor(self.comboSize / 2))
@ -522,7 +541,7 @@ function ComboPoints.prototype:UpdateComboPoints(...)
end
if AnticipationExists then
_, _, _, anticipate = UnitAura("player", GetSpellInfo(AnticipationSpellId))
_, _, _, anticipate = IceHUD.UnitAura("player", GetSpellName(AnticipationSpellId))
else
anticipate = 0
end
@ -545,6 +564,9 @@ function ComboPoints.prototype:UpdateComboPoints(...)
self.frame.numeric:SetTextColor(r, g, b, 0.7)
local pointsText = tostring(points)
if self.moduleSettings.bShowCharged and self:IsChargedPoint(points) then
pointsText = pointsText.."@"
end
if anticipate > 0 then
pointsText = pointsText.."+"..tostring(anticipate)
end
@ -590,9 +612,9 @@ do
if UnitIsUnit(unit, "player") then
local _, _, _, newAntStacks
if IceHUD.SpellFunctionsReturnRank then
_, _, _, newAntStacks = UnitAura("player", GetSpellInfo(AnticipationSpellId))
_, _, _, newAntStacks = IceHUD.UnitAura("player", GetSpellName(AnticipationSpellId))
else
_, _, newAntStacks = UnitAura("player", GetSpellInfo(AnticipationSpellId))
_, _, newAntStacks = IceHUD.UnitAura("player", GetSpellName(AnticipationSpellId))
end
if newAntStacks ~= antStacks then
antStacks = newAntStacks

View File

@ -11,6 +11,7 @@ function ComboPointsBar.prototype:init()
self:SetDefaultColor("ComboPointsBarMin", 1, 1, 0)
self:SetDefaultColor("ComboPointsBarMax", 0, 1, 0)
self:SetDefaultColor("ChargedComboPointBar", 0.3137254901960784, 0.3725490196078432, 1)
self.bTreatEmptyAsFull = true
end
@ -52,6 +53,26 @@ function ComboPointsBar.prototype:GetOptions()
end,
}
opts["bShowCharged"] = {
type = 'toggle',
width = 'double',
name = L["Show Charged points"],
desc = L["Whether or not to color a charged combo point a separate color and append an @ sign to the number. Set the ChargedComboPointBar color to the color you would like it to be."],
get = function()
return self.moduleSettings.bShowCharged
end,
set = function(info, v)
self.moduleSettings.bShowCharged = v
self:UpdateComboPoints()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
hidden = function()
return not GetUnitChargedPowerPoints
end,
}
return opts
end
@ -62,6 +83,7 @@ function ComboPointsBar.prototype:GetDefaultSettings()
defaults.alwaysDisplay = false
defaults.desiredLerpTime = 0.05
defaults.bShowWithNoTarget = true
defaults.bShowCharged = true
return defaults
end
@ -84,17 +106,7 @@ function ComboPointsBar.prototype:Enable(core)
end
if GetUnitChargedPowerPoints then
self:RegisterEvent("UNIT_POWER_POINT_CHARGE", "UpdateChargedComboPoints")
end
self:UpdateChargedComboPoints()
end
function ComboPointsBar.prototype:UpdateChargedComboPoints()
if GetUnitChargedPowerPoints then
local chargedPowerPoints = GetUnitChargedPowerPoints("player")
self.chargedPowerPointIndex = chargedPowerPoints and chargedPowerPoints[1]
self:UpdateComboPoints()
self:RegisterEvent("UNIT_POWER_POINT_CHARGE", "UpdateComboPoints")
end
end
@ -131,20 +143,46 @@ function ComboPointsBar.prototype:UpdateComboPoints(...)
points = nil
end
local isCharged = self:IsChargedPoint(points) and self.moduleSettings.bShowCharged
if points == nil or points == 0 or (not UnitExists("target") and not self.moduleSettings.bShowWithNoTarget) then
self:Show(self.moduleSettings.alwaysDisplay)
self:UpdateBar(0, "undef")
else
self:Show(true)
self:SetScaledColor(color, (points - 1) / 4.0, self.settings.colors["ComboPointsBarMax"], self.settings.colors["ComboPointsBarMin"])
if isCharged then
color.r, color.g, color.b = self:GetColor("ChargedComboPointBar")
else
self:SetScaledColor(color, (points - 1) / 4.0, self.settings.colors["ComboPointsBarMax"], self.settings.colors["ComboPointsBarMin"])
end
self:UpdateBar(points / UnitPowerMax("player", SPELL_POWER_COMBO_POINTS), "undef")
self.barFrame.bar:SetVertexColor(color.r, color.g, color.b, self.alpha)
end
self:SetBottomText1(points or "0")
if self.chargedPowerPointIndex then
self:SetBottomText2(self.chargedPowerPointIndex)
local pointsText = tostring(points or 0)
if isCharged then
pointsText = pointsText .. "@"
end
self:SetBottomText1(pointsText or "0")
end
function ComboPointsBar.prototype:IsChargedPoint(point)
if not GetUnitChargedPowerPoints or not point then
return false
end
local chargedPoints = GetUnitChargedPowerPoints("player")
if not chargedPoints then
return false
end
for i=1, #chargedPoints do
if chargedPoints[i] == point then
return true
end
end
return false
end
function ComboPointsBar.prototype:Update()

View File

@ -10,6 +10,26 @@ local buffOrDebuff = {"buff", "debuff"}
local validBuffTimers = {"none", "seconds", "minutes:seconds", "minutes"}
local AuraIconWidth = 20
local AuraIconHeight = 20
local displayModes = {NORMAL = L["When present"], ALWAYS = L["Always"], WHEN_TARGETING = L["Always, when targeting"], MISSING = L["When missing"]}
local GetSpellName = GetSpellInfo
if C_Spell and C_Spell.GetSpellName then
GetSpellName = C_Spell.GetSpellName
end
local GetSpellInfo = GetSpellInfo
if not GetSpellInfo and C_Spell and C_Spell.GetSpellInfo then
GetSpellInfo = function(id)
if not id then
return nil
end
local info = C_Spell.GetSpellInfo(id)
if info then
return info.name, nil, info.iconID
end
end
end
IceCustomBar.prototype.auraDuration = -1
IceCustomBar.prototype.auraEndTime = -1
@ -28,6 +48,16 @@ end
function IceCustomBar.prototype:Enable(core)
IceCustomBar.super.prototype.Enable(self, core)
-- fix up for new display mode setting
if self.moduleSettings.displayWhenTargeting then
self.moduleSettings.displayMode = displayModes.WHEN_TARGETING
self.moduleSettings.displayWhenTargeting = nil
end
if self.moduleSettings.displayWhenEmpty then
self.moduleSettings.displayMode = displayModes.ALWAYS
self.moduleSettings.displayWhenEmpty = nil
end
if IceHUD.IceCore:ShouldUseDogTags() then
DogTag = LibStub("LibDogTag-3.0", true)
if DogTag then
@ -72,6 +102,7 @@ function IceCustomBar.prototype:Enable(core)
self:FixupTextColors()
self:SetCustomTextColor(self.frame.bottomUpperText, self.moduleSettings.upperTextColor)
self:SetCustomTextColor(self.frame.bottomLowerText, self.moduleSettings.lowerTextColor)
self:UpdateAuraIcon()
end
function IceCustomBar.prototype:Disable(core)
@ -149,8 +180,7 @@ function IceCustomBar.prototype:GetDefaultSettings()
settings["buffOrDebuff"] = "buff"
settings["barColor"] = {r=1, g=0, b=0, a=1}
settings["trackOnlyMine"] = true
settings["displayWhenEmpty"] = false
settings["displayWhenTargeting"] = false
settings["displayMode"] = displayModes.NORMAL
settings["hideAnimationSettings"] = true
settings["buffTimerDisplay"] = "minutes"
settings["maxDuration"] = 0
@ -194,6 +224,7 @@ end
function IceCustomBar.prototype:Redraw()
IceCustomBar.super.prototype.Redraw(self)
self:UpdateAuraIcon()
self:UpdateCustomBar(self.unit)
end
@ -431,38 +462,39 @@ function IceCustomBar.prototype:GetOptions()
order = 30.8,
}
opts["displayWhenEmpty"] = {
type = 'toggle',
name = L["Display when empty"],
desc = L["Whether or not to display this bar even if the buff/debuff specified is not present."],
get = function()
return self.moduleSettings.displayWhenEmpty
opts["displayMode"] = {
type = 'select',
values = displayModes,
name = L["Display mode"],
desc = L["When to show the bar"],
get = function(info)
return IceHUD:GetSelectValue(info, self.moduleSettings.displayMode)
end,
set = function(info, v)
self.moduleSettings.displayWhenEmpty = v
self.moduleSettings.displayMode = info.option.values[v]
self:UpdateCustomBar()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 30.9
order = 30.9,
}
opts["displayWhenTargeting"] = {
opts["displayWhenUnitExists"] = {
type = 'toggle',
name = L["Display when targeting"],
desc = L["Whether to display this bar when you target a unit, even if the buff/debuff specified is not present."],
get = function()
return self.moduleSettings.displayWhenTargeting
name = L["Only if unit exists"],
desc = L["If checked, the bar will only be displayed (according to the 'Display mode' rules) when the Unit to Track exists (e.g. if set to Target and you're targeting something)."],
get = function(info)
return self.moduleSettings.displayWhenUnitExists
end,
set = function(info, v)
self.moduleSettings.displayWhenTargeting = v
self.moduleSettings.displayWhenUnitExists = v
self:UpdateCustomBar()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 30.91
order = 30.91,
}
opts["buffTimerDisplay"] = {
@ -673,9 +705,9 @@ function IceCustomBar.prototype:GetAuraDuration(unitName, buffName)
local buffFilter = (isBuff and "HELPFUL" or "HARMFUL") .. (self.moduleSettings.trackOnlyMine and "|PLAYER" or "")
local buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId
if IceHUD.SpellFunctionsReturnRank then
buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = IceHUD.UnitAura(unitName, i, buffFilter)
else
buff, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
buff, texture, count, type, duration, endTime, unitCaster, _, _, spellId = IceHUD.UnitAura(unitName, i, buffFilter)
end
local isMine = unitCaster == "player"
local mySpellId = tonumber(self.moduleSettings.buffToTrack)
@ -703,9 +735,9 @@ function IceCustomBar.prototype:GetAuraDuration(unitName, buffName)
i = i + 1;
if IceHUD.SpellFunctionsReturnRank then
buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = IceHUD.UnitAura(unitName, i, buffFilter)
else
buff, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
buff, texture, count, type, duration, endTime, unitCaster, _, _, spellId = IceHUD.UnitAura(unitName, i, buffFilter)
end
isMine = unitCaster == "player"
end
@ -760,7 +792,7 @@ function IceCustomBar.prototype:UpdateCustomBar(unit, fromUpdate)
self:GetAuraDuration(self.unit, self.moduleSettings.buffToTrack)
else
self.auraDuration, remaining, self.auraBuffCount, auraIcon, endTime =
self:GetAuraDuration(self.unit, GetSpellInfo(self.moduleSettings.buffToTrack))
self:GetAuraDuration(self.unit, GetSpellName(self.moduleSettings.buffToTrack))
end
if endTime == 0 then
@ -811,7 +843,11 @@ function IceCustomBar.prototype:UpdateCustomBar(unit, fromUpdate)
self:UpdateBar(self.auraDuration ~= 0 and remaining / self.auraDuration or 0, "undef")
else
self:UpdateBar(0, "undef")
local updateVal = 0
if self.moduleSettings.displayMode == displayModes.MISSING then
updateVal = 1
end
self:UpdateBar(updateVal, "undef")
self:Show(false)
if not self:ShouldAlwaysSubscribe() then
self.handlesOwnUpdates = false
@ -866,9 +902,21 @@ function IceCustomBar.prototype:Show(bShouldShow, bForceHide)
return
end
if self.moduleSettings.displayWhenTargeting and self.target then
IceCustomBar.super.prototype.Show(self, true)
elseif self.moduleSettings.displayWhenEmpty then
if self.moduleSettings.displayWhenUnitExists and not UnitExists(self.unit) then
IceCustomBar.super.prototype.Show(self, false)
return
end
if self.moduleSettings.displayMode == displayModes.MISSING then
local show = not bShouldShow
if show and not self:IsEnabled() then
show = false
end
IceCustomBar.super.prototype.Show(self, show)
elseif self.moduleSettings.displayMode == displayModes.WHEN_TARGETING and self.target then
IceCustomBar.super.prototype.Show(self, self:IsEnabled())
elseif self.moduleSettings.displayMode == displayModes.ALWAYS then
if not self.bIsVisible then
IceCustomBar.super.prototype.Show(self, true)
end
@ -876,3 +924,13 @@ function IceCustomBar.prototype:Show(bShouldShow, bForceHide)
IceCustomBar.super.prototype.Show(self, bShouldShow)
end
end
function IceCustomBar.prototype:UpdateAuraIcon()
if not self.barFrame or not self.barFrame.icon then
return
end
local _, _, auraIcon = GetSpellInfo(self.moduleSettings.buffToTrack)
self.barFrame.icon:SetTexture(auraIcon)
end

View File

@ -17,6 +17,55 @@ local COOLDOWN_TYPE_ITEM = 2
local localizedInventorySlotNames = {}
local IsSpellInRange = IsSpellInRange
if not IsSpellInRange and C_Spell then
IsSpellInRange = C_Spell.IsSpellInRange
end
local GetSpellName = GetSpellInfo
if C_Spell and C_Spell.GetSpellName then
GetSpellName = C_Spell.GetSpellName
end
local GetSpellInfo = GetSpellInfo
if not GetSpellInfo and C_Spell and C_Spell.GetSpellInfo then
GetSpellInfo = function(id)
if not id then
return nil
end
local info = C_Spell.GetSpellInfo(id)
if info then
return info.name, nil, info.iconID, info.spellID
end
end
end
local GetSpellCooldown = GetSpellCooldown
if not GetSpellCooldown and C_Spell then
GetSpellCooldown = function(spellID)
local spellCooldownInfo = C_Spell.GetSpellCooldown(spellID)
if spellCooldownInfo then
return spellCooldownInfo.startTime, spellCooldownInfo.duration, spellCooldownInfo.isEnabled, spellCooldownInfo.modRate
end
end
end
local GetItemInfo = GetItemInfo
if not GetItemInfo and C_Item then
GetItemInfo = C_Item.GetItemInfo
end
local IsUsableSpell = IsUsableSpell
if not IsUsableSpell and C_Spell then
IsUsableSpell = C_Spell.IsSpellUsable
end
local SpellHasRange = SpellHasRange
if not SpellHasRange and C_Spell then
SpellHasRange = C_Spell.SpellHasRange
end
IceCustomCDBar.prototype.cooldownDuration = 0
IceCustomCDBar.prototype.cooldownEndTime = 0
IceCustomCDBar.prototype.coolingDown = false
@ -161,7 +210,7 @@ function IceCustomCDBar.prototype:GetDisplayText(fromValue)
if not self.moduleSettings.cooldownType or self.moduleSettings.cooldownType == COOLDOWN_TYPE_SPELL then
if tonumber(fromValue) ~= nil then
local spellName = GetSpellInfo(tonumber(fromValue))
local spellName = GetSpellName(tonumber(fromValue))
if spellName then
v = spellName
end
@ -278,7 +327,7 @@ function IceCustomCDBar.prototype:GetOptions()
set = function(info, v)
local orig = v
if tonumber(v) ~= nil then
v = GetSpellInfo(tonumber(v))
v = GetSpellName(tonumber(v))
end
if v == nil then
v = orig
@ -592,17 +641,27 @@ end
-- 'Protected' methods --------------------------------------------------------
function IceCustomCDBar.prototype:GetCooldownDurationOverride(spellID)
if spellID and FindSpellOverrideByID then
local override = FindSpellOverrideByID(spellID)
if override and override ~= spellID then
return self:GetCooldownDuration(override)
end
end
end
function IceCustomCDBar.prototype:GetCooldownDuration(buffName)
buffName = self:GetSpellNameOrId(buffName)
local spellID
buffName, spellID = self:GetSpellNameOrId(buffName)
local now = GetTime()
local localRemaining = nil
local localStart, localDuration, hasCooldown = GetSpellCooldown(buffName)
if (hasCooldown == 1) then
if hasCooldown then
-- the item has a potential cooldown
if (localDuration <= 1.5) then
return nil, nil
if localDuration <= 1.5 then
return self:GetCooldownDurationOverride(spellID)
end
localRemaining = localDuration + (localStart - now)
@ -613,7 +672,7 @@ function IceCustomCDBar.prototype:GetCooldownDuration(buffName)
return localDuration, localRemaining
else
return nil, nil
return self:GetCooldownDurationOverride(spellID)
end
end
@ -696,7 +755,7 @@ function IceCustomCDBar.prototype:UpdateItemUnitInventoryChanged(event, unit)
end
function IceCustomCDBar.prototype:UpdateCustomBarEvent(event, unit)
if unit ~= self.unit then
if unit and unit ~= self.unit then
return
end
if not self.moduleSettings.cooldownType or self.moduleSettings.cooldownType == COOLDOWN_TYPE_SPELL then
@ -824,7 +883,8 @@ function IceCustomCDBar.prototype:IsReady()
end
function IceCustomCDBar.prototype:GetSpellNameOrId(spellName)
return spellName
local id = select(4, GetSpellInfo(spellName))
return spellName, id
end
function IceCustomCDBar.prototype:Show(bShouldShow, bForceHide)

View File

@ -326,7 +326,7 @@ end
function IceCustomCount.prototype:CreateFrame()
IceCustomCount.super.prototype.CreateFrame(self)
self.frame:SetFrameStrata("BACKGROUND")
self.frame:SetFrameStrata(IceHUD.IceCore:DetermineStrata("BACKGROUND"))
if self.moduleSettings.graphicalLayout == "Horizontal" then
self.frame:SetWidth((self.countSize + self.moduleSettings.countGap)*IceStackCounter_GetMaxCount(self))
self.frame:SetHeight(1)
@ -382,7 +382,7 @@ function IceCustomCount.prototype:CreateCustomFrame(doTextureUpdate)
end
end
self.frame.graphicalBG[i]:SetFrameStrata("BACKGROUND")
self.frame.graphicalBG[i]:SetFrameStrata(IceHUD.IceCore:DetermineStrata("BACKGROUND"))
self.frame.graphicalBG[i]:SetWidth(self.countSize)
self.frame.graphicalBG[i]:SetHeight(self.countSize)
if self.moduleSettings.graphicalLayout == "Horizontal" then
@ -416,7 +416,7 @@ function IceCustomCount.prototype:CreateCustomFrame(doTextureUpdate)
end
end
self.frame.graphical[i]:SetFrameStrata("BACKGROUND")
self.frame.graphical[i]:SetFrameStrata(IceHUD.IceCore:DetermineStrata("BACKGROUND"))
self.frame.graphical[i]:SetAllPoints(self.frame.graphicalBG[i])
self.frame.graphical[i]:Hide()

View File

@ -7,6 +7,20 @@ local AuraIconWidth = 20
local AuraIconHeight = 20
local DefaultAuraIcon = "Interface\\Icons\\Spell_Frost_Frost"
local GetSpellInfo = GetSpellInfo
if not GetSpellInfo and C_Spell and C_Spell.GetSpellInfo then
GetSpellInfo = function(id)
if not id then
return nil
end
local info = C_Spell.GetSpellInfo(id)
if info then
return info.name, nil, info.iconID
end
end
end
function IceCustomCounterBar.prototype:init()
IceCustomCounterBar.super.prototype.init(self, "CustomCounterBar")

View File

@ -144,6 +144,8 @@ function IceCustomHealth.prototype:Update(unit)
if (self.moduleSettings.scaleHealthColor) then
self.color = "ScaledHealthColor"
elseif self.moduleSettings.lowThresholdColor and self.healthPercentage and self.healthPercentage <= self.moduleSettings.lowThreshold then
self.color = "ScaledHealthColor"
end
if (self.tapped) then

View File

@ -0,0 +1,232 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local DragonridingVigor = IceCore_CreateClass(IceClassPowerCounter)
local DragonridingBuffs = {
360954, -- Highland Drake
368896, -- Renewed Proto-Drake
368899, -- Windborn Velocidrake
368901, -- Cliffside Wylderdrake
368893, -- Winding Slitherdrake
412088, -- Grotto Netherwing Drake
}
local vigorWidgetSetID = 283
local vigorWidgetType = 24
local defaultVigorWidgetID = 4460
local vigorWidgetIDs = nil
local knowsAlternateMountEnum = Enum and Enum.PowerType and Enum.PowerType.AlternateMount
local unitPowerType = Enum and Enum.PowerType and Enum.PowerType.AlternateMount
unitPowerType = unitPowerType or ALTERNATE_POWER_INDEX
function DragonridingVigor.prototype:init()
DragonridingVigor.super.prototype.init(self, "Vigor")
self:SetDefaultColor("VigorNumeric", 150, 150, 255)
self.unit = "player"
self.numericColor = "VigorNumeric"
self.unitPower = unitPowerType
self.minLevel = 0
self.bTreatEmptyAsFull = false
self.runeWidth = self.runeHeight
self.shouldRegisterDisplayPower = false
end
function DragonridingVigor.prototype:Enable(core)
self.numRunes = UnitPowerMax(self.unit, unitPowerType)
self.runeCoords = { }
for i = 1, self.numRunes do
self:SetupNewRune(i)
end
DragonridingVigor.super.prototype.Enable(self, core)
self:Show(false)
self:RegisterEvent("UNIT_AURA", "CheckShouldShow")
self:RegisterEvent("UPDATE_UI_WIDGET", "UpdateVigorRecharge")
end
function DragonridingVigor.prototype:EnteringWorld()
DragonridingVigor.super.prototype.EnteringWorld(self)
self:CheckShouldShow("PLAYER_ENTERING_WORLD", "player")
end
function DragonridingVigor.prototype:CheckShouldShow(event, unit, info)
if not vigorWidgetIDs or #vigorWidgetIDs == 0 then
self:PopulateVigorWidgetIDs()
end
if unit ~= "player" or not vigorWidgetIDs then
return
end
local shown = false
for i=1,#vigorWidgetIDs do
local info = C_UIWidgetManager.GetFillUpFramesWidgetVisualizationInfo(vigorWidgetIDs[i])
if info and info.shownState ~= 0 then
shown = true
break
end
end
if not shown then
self:Show(false)
self.suppressHideBlizz = true
if self.moduleSettings.hideBlizz then
self:ShowBlizz()
end
return
end
self:Show(true)
-- if knowsAlternateMountEnum and UnitPowerMax(self.unit, unitPowerType) > 0 then
-- self:Show(true)
-- elseif not knowsAlternateMountEnum and IceHUD:HasAnyBuff("player", DragonridingBuffs) then
-- self:Show(true)
-- else
-- self:Show(false)
-- if self.moduleSettings.hideBlizz then
-- self:ShowBlizz()
-- end
-- end
end
function DragonridingVigor.prototype:UpdateRunePower(event, arg1, arg2)
self:UpdateVigorRecharge("internal")
DragonridingVigor.super.prototype.UpdateRunePower(self, event, arg1, arg2)
end
function DragonridingVigor.prototype:PopulateVigorWidgetIDs()
local widgets = C_UIWidgetManager.GetAllWidgetsBySetID(vigorWidgetSetID)
if not widgets then
return
end
for i=1,#widgets do
if widgets[i].widgetType == vigorWidgetType then
if not vigorWidgetIDs then
vigorWidgetIDs = {}
end
table.insert(vigorWidgetIDs, widgets[i].widgetID)
end
end
end
function DragonridingVigor.prototype:UpdateVigorRecharge(event, widget)
if not vigorWidgetIDs or #vigorWidgetIDs == 0 then
self:PopulateVigorWidgetIDs()
end
if not vigorWidgetIDs or #vigorWidgetIDs == 0 then
return
end
self.partialReady = nil
self.partialReadyPercent = nil
if event ~= "internal" and (not widget or widget.widgetSetID ~= vigorWidgetSetID) then
return
end
local widgetID = defaultVigorWidgetID
if widget then
widgetID = widget.widgetID
end
local info = C_UIWidgetManager.GetFillUpFramesWidgetVisualizationInfo(widgetID)
if not info then
return
end
self.suppressHideBlizz = not info or info.shownState == 0
if event ~= "internal" then
if self.moduleSettings.hideBlizz then
self:HideBlizz()
else
self:ShowBlizz()
end
end
if info.numFullFrames == info.numTotalFrames then
return
end
if info.fillMax == 0 then
return
end
self.partialReady = IceHUD:Clamp(info.numFullFrames + 1, 0, info.numTotalFrames)
self.partialReadyPercent = info.fillValue / info.fillMax
if event ~= "internal" then
self:UpdateRunePower()
end
end
function DragonridingVigor.prototype:SetupNewRune(rune)
self.runeCoords[rune] = {0, 1, 0, 1}
end
function DragonridingVigor.prototype:GetDefaultSettings()
local defaults = DragonridingVigor.super.prototype.GetDefaultSettings(self)
defaults.pulseWhenFull = false
defaults.runeGap = 4
defaults.inactiveDisplayMode = "Shown"
defaults.hideBlizz = true
defaults.vpos = -25
return defaults
end
function DragonridingVigor.prototype:GetOptions()
local opts = DragonridingVigor.super.prototype.GetOptions(self)
opts.inactiveDisplayMode.hidden = function() return true end
return opts
end
function DragonridingVigor.prototype:GetRuneAtlas(rune)
return "dragonriding_vigor_fillfull"
end
function DragonridingVigor.prototype:GetShineAtlas(rune)
return "Mage-ArcaneCharge-SmallSpark"
end
function DragonridingVigor.prototype:GetFrameAtlas(rune)
return "dragonriding_vigor_frame"
end
function DragonridingVigor.prototype:GetBackgroundAtlas(rune)
return "dragonriding_vigor_background"
end
function DragonridingVigor.prototype:GetPartialRuneAtlas(rune)
return "dragonriding_vigor_fill"
end
function DragonridingVigor.prototype:ShowBlizz()
local info = C_UIWidgetManager.GetFillUpFramesWidgetVisualizationInfo(defaultVigorWidgetID)
if not info or info.shownState == 0 then
return
end
UIWidgetPowerBarContainerFrame.widgetFrames[defaultVigorWidgetID]:Show()
end
function DragonridingVigor.prototype:HideBlizz()
if not UIWidgetPowerBarContainerFrame.widgetFrames or not UIWidgetPowerBarContainerFrame.widgetFrames[defaultVigorWidgetID] then
return
end
if not self.suppressHideBlizz then
UIWidgetPowerBarContainerFrame.widgetFrames[defaultVigorWidgetID]:Hide()
end
end
-- Load us up
if unitPowerType and C_UIWidgetManager and C_UIWidgetManager.GetFillUpFramesWidgetVisualizationInfo then
IceHUD.DragonridingVigor = DragonridingVigor:new()
end

123
modules/DruidEnergy.lua Normal file
View File

@ -0,0 +1,123 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local DruidEnergy = IceCore_CreateClass(IceUnitBar)
DruidEnergy.prototype.DruidEnergy = nil
DruidEnergy.prototype.DruidEnergyMax = nil
local _, unitClass = UnitClass("player")
local FORM_NONE = 0
local FORM_BEAR = 1
local FORM_TRAVEL = 3
local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY
if Enum and Enum.PowerType then
SPELL_POWER_ENERGY = Enum.PowerType.Energy
end
local shapeshiftFormValues = {NONE = L["No form"], BEAR = L["Bear"], TRAVEL = L["Travel"], OTHER = L["Other"]}
local shapeshiftFormIds = {NONE = FORM_NONE, BEAR = FORM_BEAR, TRAVEL = FORM_TRAVEL}
function DruidEnergy.prototype:init()
DruidEnergy.super.prototype.init(self, "DruidEnergy", "player")
self.side = IceCore.Side.Left
self.offset = 5
self:SetDefaultColor("DruidEnergy", 218, 231, 31)
end
function DruidEnergy.prototype:GetDefaultSettings()
local settings = DruidEnergy.super.prototype.GetDefaultSettings(self)
settings["side"] = IceCore.Side.Left
settings["offset"] = 5
settings["textVisible"] = {upper = true, lower = false}
settings["upperText"] = "[PercentMP(type='Energy'):Round]"
settings["lowerText"] = "[FractionalMP(type='Energy'):Color('dae71f'):Bracket]"
settings.enabled = false
settings.whileInForm = {["BEAR"] = true}
return settings
end
function DruidEnergy.prototype:GetOptions()
local opts = DruidEnergy.super.prototype.GetOptions(self)
opts["whileInForm"] = {
type = 'multiselect',
values = shapeshiftFormValues,
name = L["Show in form"],
desc = L["When the player is in one of the chosen shapeshift forms the bar will be shown, otherwise it will be hidden."],
get = function(info, v)
for key, value in pairs(self.moduleSettings.whileInForm) do
if key == v then
return value
end
end
return false
end,
set = function(info, v, state)
self.moduleSettings.whileInForm[v] = state
self:Update()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
}
return opts
end
function DruidEnergy.prototype:Enable(core)
DruidEnergy.super.prototype.Enable(self, core)
self:RegisterEvent("UPDATE_SHAPESHIFT_FORM", "Update")
self:RegisterEvent("UNIT_POWER_FREQUENT", "Update")
self:RegisterEvent("UNIT_MAXPOWER", "Update")
end
function DruidEnergy.prototype:GetElementDescription()
return L["Always shows the Druid's Energy level while in non-energy-using forms."]
end
function DruidEnergy.prototype:ShouldShow(unit)
local currentForm = GetShapeshiftForm()
for k, v in pairs(self.moduleSettings.whileInForm) do
if currentForm > FORM_TRAVEL and k == "OTHER" then
return v
elseif currentForm == shapeshiftFormIds[k] then
return v
end
end
return false
end
function DruidEnergy.prototype:Update()
DruidEnergy.super.prototype.Update(self)
self.DruidEnergy = UnitPower(self.unit, SPELL_POWER_ENERGY)
self.DruidEnergyMax = UnitPowerMax(self.unit, SPELL_POWER_ENERGY)
self.DruidEnergyPercentage = self.DruidEnergyMax ~= 0 and (self.DruidEnergy/self.DruidEnergyMax) or 0
if (not self.alive or not self:ShouldShow(self.unit) or not self.DruidEnergy or not self.DruidEnergyMax or self.DruidEnergyMax == 0) then
self:Show(false)
return
else
self:Show(true)
end
if not IceHUD.IceCore:ShouldUseDogTags() and self.frame:IsVisible() then
self:SetBottomText1(math.floor(self.DruidEnergyPercentage * 100))
self:SetBottomText2(self:GetFormattedText(self:Round(self.DruidEnergy), self:Round(self.DruidEnergyMax)), "DruidEnergy")
end
self:UpdateBar(self.DruidEnergyMax ~= 0 and self.DruidEnergy / self.DruidEnergyMax or 0, "DruidEnergy")
end
if unitClass == "DRUID" then
IceHUD.DruidEnergy = DruidEnergy:new()
end

View File

@ -107,7 +107,7 @@ function EclipseBar.prototype:CreateFrame()
end
function EclipseBar.prototype:CreateSolarBar()
self.solarBar = self:BarFactory(self.solarBar,"BACKGROUND", "ARTWORK", "Solar")
self.solarBar = self:BarFactory(self.solarBar, "BACKGROUND", "ARTWORK", "Solar")
self:SetBarCoord(self.solarBar, 0.5, true)
self.solarBar.bar:SetVertexColor(self:GetColor("EclipseSolar", 1))

View File

@ -364,6 +364,8 @@ function FocusHealth.prototype:Update(unit)
if (self.moduleSettings.scaleHealthColor) then
self.color = "ScaledHealthColor"
elseif self.moduleSettings.lowThresholdColor and self.healthPercentage <= self.moduleSettings.lowThreshold then
self.color = "ScaledHealthColor"
end
if (self.tapped) then
@ -420,9 +422,9 @@ end
function FocusHealth.prototype:UpdateRaidFocusIcon()
if self.moduleSettings.raidIconOnTop then
self.frame.raidIcon:SetFrameStrata("MEDIUM")
self.frame.raidIcon:SetFrameStrata(IceHUD.IceCore:DetermineStrata("MEDIUM"))
else
self.frame.raidIcon:SetFrameStrata("LOW")
self.frame.raidIcon:SetFrameStrata(IceHUD.IceCore:DetermineStrata("LOW"))
end
if not (UnitExists(self.unit)) or not self.moduleSettings.showRaidIcon then

View File

@ -88,6 +88,8 @@ function FocusMana.prototype:Update(unit)
local color = "FocusMana"
if (self.moduleSettings.scaleManaColor) then
color = "ScaledManaColor"
elseif self.moduleSettings.lowThresholdColor and self.manaPercentage <= self.moduleSettings.lowThreshold then
color = "ScaledManaColor"
end
if (manaType == SPELL_POWER_RAGE) then
color = "FocusRage"

View File

@ -1,6 +1,35 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local GlobalCoolDown = IceCore_CreateClass(IceBarElement)
local GetSpellName = GetSpellInfo
if C_Spell and C_Spell.GetSpellName then
GetSpellName = C_Spell.GetSpellName
end
local GetSpellInfo = GetSpellInfo
if not GetSpellInfo and C_Spell and C_Spell.GetSpellInfo then
GetSpellInfo = function(id)
if not id then
return nil
end
local info = C_Spell.GetSpellInfo(id)
if info then
return info.name, nil, info.iconID, info.castTime
end
end
end
local GetSpellCooldown = GetSpellCooldown
if not GetSpellCooldown and C_Spell then
GetSpellCooldown = function(spellID)
local spellCooldownInfo = C_Spell.GetSpellCooldown(spellID)
if spellCooldownInfo then
return spellCooldownInfo.startTime, spellCooldownInfo.duration, spellCooldownInfo.isEnabled, spellCooldownInfo.modRate
end
end
end
-- Constructor --
function GlobalCoolDown.prototype:init()
GlobalCoolDown.super.prototype.init(self, "GlobalCoolDown")
@ -38,7 +67,7 @@ function GlobalCoolDown.prototype:Enable(core)
self:Show(false)
self.frame:SetFrameStrata("LOW")
self.frame:SetFrameStrata(IceHUD.IceCore:DetermineStrata("LOW"))
self.CDSpellId = self:GetSpellId()
end
@ -267,7 +296,7 @@ function GlobalCoolDown.prototype:CreateLagBar()
end
function GlobalCoolDown.prototype:GetSpellId()
if GetSpellInfo(61304) then
if GetSpellName(61304) then
return 61304
else
local defaultSpells
@ -286,9 +315,15 @@ function GlobalCoolDown.prototype:GetSpellId()
MONK=100780, -- jab
}
if not GetSpellInfo(defaultSpells["PALADIN"]) then
if not GetSpellName(defaultSpells["PALADIN"]) then
defaultSpells["PALADIN"] = 635
end
if not GetSpellName(defaultSpells["MAGE"]) then
defaultSpells["MAGE"] = 133
end
if not GetSpellName(defaultSpells["WARRIOR"]) then
defaultSpells["WARRIOR"] = 6673
end
local _, unitClass = UnitClass("player")
return defaultSpells[unitClass]

View File

@ -40,6 +40,13 @@ function HarmonyPower.prototype:Enable(core)
HarmonyPower.super.prototype.Enable(self, core)
self:RegisterEvent("UNIT_POWER_FREQUENT", "UpdateRunePower")
if IceHUD.EventExistsUnitMaxPower then
self:RegisterEvent("UNIT_MAXPOWER", "PlayerChiUpdate")
end
end
function HarmonyPower.prototype:PlayerChiUpdate()
self:Redraw()
end
function HarmonyPower.prototype:UpdateRunePower(event, arg1, arg2)

View File

@ -93,6 +93,8 @@ function PetHealth.prototype:Update(unit)
if (self.moduleSettings.scaleHealthColor) then
color = "ScaledHealthColor"
elseif self.moduleSettings.lowThresholdColor and self.healthPercentage <= self.moduleSettings.lowThreshold then
color = "ScaledHealthColor"
end
if not (self.alive) then

View File

@ -173,6 +173,8 @@ function PetMana.prototype:Update(unit)
local color = "PetMana"
if (self.moduleSettings.scaleManaColor) then
color = "ScaledManaColor"
elseif self.moduleSettings.lowThresholdColor and self.manaPercentage <= self.moduleSettings.lowThreshold then
color = "ScaledManaColor"
end
if not (self.alive) then
color = "Dead"

View File

@ -1,9 +1,9 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
IceHUDPlayerAlternatePower = IceCore_CreateClass(IceUnitBar)
local PlayerAlternatePower = IceCore_CreateClass(IceUnitBar)
-- Constructor --
function IceHUDPlayerAlternatePower.prototype:init(moduleName, unit)
IceHUDPlayerAlternatePower.super.prototype.init(self, moduleName or "PlayerAlternatePower", "player")
function PlayerAlternatePower.prototype:init(moduleName, unit)
PlayerAlternatePower.super.prototype.init(self, moduleName or "PlayerAlternatePower", "player")
self.bTreatEmptyAsFull = true
self.power = 0
@ -13,8 +13,8 @@ function IceHUDPlayerAlternatePower.prototype:init(moduleName, unit)
self.powerName = "MANA"
end
function IceHUDPlayerAlternatePower.prototype:GetDefaultSettings()
local settings = IceHUDPlayerAlternatePower.super.prototype.GetDefaultSettings(self)
function PlayerAlternatePower.prototype:GetDefaultSettings()
local settings = PlayerAlternatePower.super.prototype.GetDefaultSettings(self)
settings["side"] = IceCore.Side.Left
settings["offset"] = -1
@ -25,8 +25,8 @@ function IceHUDPlayerAlternatePower.prototype:GetDefaultSettings()
return settings
end
function IceHUDPlayerAlternatePower.prototype:Enable(core)
IceHUDPlayerAlternatePower.super.prototype.Enable(self, core)
function PlayerAlternatePower.prototype:Enable(core)
PlayerAlternatePower.super.prototype.Enable(self, core)
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
if IceHUD.EventExistsUnitMaxPower then
@ -39,40 +39,50 @@ function IceHUDPlayerAlternatePower.prototype:Enable(core)
if self.maxPower == 0 then
self:Show(false)
else
self.wantToShow = true
end
if self.moduleSettings.hideBlizz then
self:HideBlizz()
end
end
function IceHUDPlayerAlternatePower.prototype:PowerBarShow(event, unit)
function PlayerAlternatePower.prototype:PowerBarShow(event, unit)
if unit ~= self.unit then
return
end
self.wantToShow = true
self:Show(true)
self:Update(self.unit)
end
function IceHUDPlayerAlternatePower.prototype:PowerBarHide(event, unit)
function PlayerAlternatePower.prototype:PowerBarHide(event, unit)
if unit ~= self.unit then
return
end
self.wantToShow = false
self:Show(false)
self:Update(self.unit)
end
function IceHUDPlayerAlternatePower.prototype:UpdateEvent(event, unit)
function PlayerAlternatePower.prototype:UpdateEvent(event, unit)
self:Update(unit)
end
function IceHUDPlayerAlternatePower.prototype:Update(unit)
IceHUDPlayerAlternatePower.super.prototype.Update(self)
function PlayerAlternatePower.prototype:Update(unit)
PlayerAlternatePower.super.prototype.Update(self)
if (unit and (unit ~= self.unit)) then
return
end
if IceHUD.DragonridingVigor and IceHUD.DragonridingVigor.bIsVisible then
self:Show(false)
elseif self.wantToShow then
self:Show(true)
end
self.maxPower = UnitPowerMax(self.unit, self.powerIndex)
self.power = UnitPower(self.unit, self.powerIndex)
if self.maxPower > 0 then
@ -92,8 +102,8 @@ function IceHUDPlayerAlternatePower.prototype:Update(unit)
end
end
function IceHUDPlayerAlternatePower.prototype:GetOptions()
local opts = IceHUDPlayerAlternatePower.super.prototype.GetOptions(self)
function PlayerAlternatePower.prototype:GetOptions()
local opts = PlayerAlternatePower.super.prototype.GetOptions(self)
opts["lowThresholdColor"] = nil
@ -121,11 +131,11 @@ function IceHUDPlayerAlternatePower.prototype:GetOptions()
return opts
end
function IceHUDPlayerAlternatePower.prototype:ShowBlizz()
function PlayerAlternatePower.prototype:ShowBlizz()
PlayerPowerBarAlt:GetScript("OnLoad")(PlayerPowerBarAlt)
end
function IceHUDPlayerAlternatePower.prototype:HideBlizz()
function PlayerAlternatePower.prototype:HideBlizz()
PlayerPowerBarAlt:Hide()
PlayerPowerBarAlt:UnregisterAllEvents()
@ -133,5 +143,5 @@ end
-- Load us up
if ALTERNATE_POWER_INDEX then
IceHUD.PlayerAlternatePower = IceHUDPlayerAlternatePower:new()
IceHUD.PlayerAlternatePower = PlayerAlternatePower:new()
end

View File

@ -922,13 +922,6 @@ function PlayerHealth.prototype:CreateBackground(redraw)
end
end
if not self.frame.button.menu then
self.frame.button.menu = function(this, unit)
IceHUD.DropdownUnit = unit
ToggleDropDownMenu(1, nil, IceHUD_UnitFrame_DropDown, "cursor")
end
end
self:EnableClickTargeting(self.moduleSettings.allowMouseInteraction)
end
@ -962,7 +955,7 @@ function PlayerHealth.prototype:EnableClickTargeting(bEnable)
self.frame.button:EnableMouse(true)
self.frame.button:RegisterForClicks("AnyUp")
self.frame.button:SetAttribute("type1", "target")
self.frame.button:SetAttribute("type2", "menu")
self.frame.button:SetAttribute("type2", "togglemenu")
self.frame.button:SetAttribute("unit", self.unit)
-- set up click casting
@ -1276,6 +1269,8 @@ function PlayerHealth.prototype:Update(unit)
if (self.moduleSettings.scaleHealthColor) then
color = "ScaledHealthColor"
elseif self.moduleSettings.lowThresholdColor and self.healthPercentage <= self.moduleSettings.lowThreshold then
color = "ScaledHealthColor"
end
if not (self.alive) then

View File

@ -115,16 +115,30 @@ end
function PlayerInfo.prototype:ShowBlizz()
BuffFrame:Show()
if DebuffFrame then
DebuffFrame:Show()
DebuffFrame:GetScript("OnLoad")(DebuffFrame)
if DebuffFrame.Update then
DebuffFrame:Update()
end
end
if TemporaryEnchantFrame then
TemporaryEnchantFrame:Show()
end
BuffFrame:GetScript("OnLoad")(BuffFrame)
if BuffFrame.Update then
BuffFrame:Update()
end
end
function PlayerInfo.prototype:HideBlizz()
BuffFrame:Hide()
if DebuffFrame then
DebuffFrame:Hide()
DebuffFrame:UnregisterAllEvents()
end
if TemporaryEnchantFrame then
TemporaryEnchantFrame:Hide()
end

View File

@ -344,6 +344,8 @@ function PlayerMana.prototype:Update(unit, powertype)
color = "Dead"
elseif (self.moduleSettings.scaleManaColor and (UnitPowerType(self.unit) == SPELL_POWER_MANA or self.moduleSettings.scaleManaColorForAll)) then
color = "ScaledManaColor"
elseif self.moduleSettings.lowThresholdColor and self.manaPercentage <= self.moduleSettings.lowThreshold then
color = "ScaledManaColor"
else
if (self.manaType == SPELL_POWER_RAGE) then
color = "PlayerRage"
@ -473,7 +475,7 @@ function PlayerMana.prototype:CreateTickerFrame()
self.tickerFrame = CreateFrame("Frame", nil, self.barFrame)
end
self.tickerFrame:SetFrameStrata("BACKGROUND")
self.tickerFrame:SetFrameStrata(IceHUD.IceCore:DetermineStrata("BACKGROUND"))
self.tickerFrame:SetWidth(self.settings.barWidth)
self.tickerFrame:SetHeight(self.settings.barHeight)

View File

@ -11,7 +11,7 @@ function RangeCheck.prototype:init()
self.scalingEnabled = true
LibRange = LibStub("LibRangeCheck-2.0", true)
LibRange = LibStub("LibRangeCheck-3.0", true)
end
function RangeCheck.prototype:Enable(core)
@ -126,7 +126,7 @@ function RangeCheck.prototype:CreateFrame(redraw)
end
self.frame:SetScale(self.moduleSettings.scale)
self.frame:SetFrameStrata("BACKGROUND")
self.frame:SetFrameStrata(IceHUD.IceCore:DetermineStrata("BACKGROUND"))
self.frame:SetWidth(200)
self.frame:SetHeight(32)
self.frame:ClearAllPoints()

View File

@ -4,6 +4,25 @@ local Resolve = IceCore_CreateClass(IceUnitBar)
local RESOLVE_SPELL_ID = 158300
local RESOLVE_MAX = 240
local GetSpellInfo = GetSpellInfo
if not GetSpellInfo and C_Spell and C_Spell.GetSpellInfo then
GetSpellInfo = function(spellID)
if not spellID then
return nil
end
local spellInfo = C_Spell.GetSpellInfo(spellID)
if spellInfo then
return spellInfo.name, nil, spellInfo.iconID, spellInfo.castTime, spellInfo.minRange, spellInfo.maxRange, spellInfo.spellID, spellInfo.originalIconID
end
end
end
local GetSpellName = GetSpellInfo
if C_Spell and C_Spell.GetSpellName then
GetSpellName = C_Spell.GetSpellName
end
Resolve.prototype.current = nil
Resolve.prototype.max = RESOLVE_MAX
@ -49,14 +68,19 @@ end
-- scan the tooltip and extract the Resolve value
do
local spellName = GetSpellInfo(RESOLVE_SPELL_ID)
local spellName = GetSpellName(RESOLVE_SPELL_ID)
function Resolve.prototype:UpdateCurrent(event, unit)
if (unit and (unit ~= self.unit)) then
return
end
self.current = select(IceHUD.SpellFunctionsReturnRank and 15 or 14, UnitAura(self.unit, spellName)) or 0
if UnitAura then
self.current = select(IceHUD.SpellFunctionsReturnRank and 15 or 14, UnitAura(self.unit, spellName)) or 0
else
local auraInfo = C_UnitAuras.GetAuraDataBySpellName(self.unit, spellName)
self.current = auraInfo and auraInfo.timeMod or 0
end
self:Update()
end
@ -80,6 +104,6 @@ end
-- Load for tanks only
local _, unitClass = UnitClass("player")
if (unitClass == "DEATHKNIGHT" or unitClass == "DRUID" or unitClass == "PALADIN" or unitClass == "WARRIOR" or unitClass == "MONK")
and GetSpellInfo(RESOLVE_SPELL_ID) then
and GetSpellName(RESOLVE_SPELL_ID) then
IceHUD.Resolve = Resolve:new()
end

View File

@ -26,6 +26,37 @@ if Enum and Enum.PowerType then
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
end
local GetSpellInfo = GetSpellInfo
if not GetSpellInfo and C_Spell and C_Spell.GetSpellInfo then
GetSpellInfo = function(spellID)
if not spellID then
return nil
end
local spellInfo = C_Spell.GetSpellInfo(spellID)
if spellInfo then
return spellInfo.name, nil, spellInfo.iconID, spellInfo.castTime, spellInfo.minRange, spellInfo.maxRange, spellInfo.spellID, spellInfo.originalIconID
end
end
end
local GetSpellName = GetSpellInfo
if C_Spell and C_Spell.GetSpellName then
GetSpellName = C_Spell.GetSpellName
end
local UnitBuff = UnitBuff
if not UnitBuff and C_UnitAuras and AuraUtil then
UnitBuff = function(unitToken, index, filter)
local auraData = C_UnitAuras.GetBuffDataByIndex(unitToken, index, filter)
if not auraData then
return nil
end
return AuraUtil.UnpackAuraData(auraData)
end
end
-- Constructor --
function RollTheBones.prototype:init()
RollTheBones.super.prototype.init(self, "RollTheBones", "player")
@ -288,8 +319,8 @@ end
-- use this to figure out if Roll the Bones is available or not. neither IsSpellKnown nor IsPlayerSpell are correct for it
-- when SnD is known, but this is.
local function HasSpell(id)
local spell = GetSpellInfo(id)
return spell == GetSpellInfo(spell)
local spell = GetSpellName(id)
return spell == GetSpellName(spell)
end
local function ShouldHide()
@ -446,7 +477,11 @@ function RollTheBones.prototype:GetItemIdFromItemLink(linkStr)
local _
if linkStr then
_, itemId, _, _, _, _, _, _, _ = strsplit(":", linkStr)
_, itemId, itemId2, _, _, _, _, _, _ = strsplit(":", linkStr)
end
if not tonumber(itemId) then
itemId = itemId2
end
return itemId or 0

View File

@ -456,7 +456,7 @@ end
function Runes.prototype:CreateFrame()
Runes.super.prototype.CreateFrame(self)
self.frame:SetFrameStrata("BACKGROUND")
self.frame:SetFrameStrata(IceHUD.IceCore:DetermineStrata("BACKGROUND"))
self.frame:SetWidth(self.runeSize*self.numRunes)
self.frame:SetHeight(1)
self.frame:ClearAllPoints()
@ -516,7 +516,7 @@ function Runes.prototype:CreateRune(i, type, name)
self.frame.graphical[i].shine = self.frame.graphical[i]:CreateTexture(nil, "OVERLAY")
end
self.frame.graphical[i]:SetFrameStrata("BACKGROUND")
self.frame.graphical[i]:SetFrameStrata(IceHUD.IceCore:DetermineStrata("BACKGROUND"))
self.frame.graphical[i]:SetWidth(self.runeSize)
self.frame.graphical[i]:SetHeight(self.runeSize)
@ -546,7 +546,7 @@ function Runes.prototype:CreateRune(i, type, name)
self.frame.graphical[i]:Hide()
end
self.frame.graphical[i].cd:SetFrameStrata("BACKGROUND")
self.frame.graphical[i].cd:SetFrameStrata(IceHUD.IceCore:DetermineStrata("BACKGROUND"))
self.frame.graphical[i].cd:SetFrameLevel(self.frame.graphical[i]:GetFrameLevel()+1)
self.frame.graphical[i].cd:ClearAllPoints()
self.frame.graphical[i].cd:SetAllPoints(self.frame.graphical[i])

View File

@ -131,7 +131,7 @@ function ShardCounter.prototype:UpdatePowerType(event)
self.shouldShowUnmodified = false
self.requiredSpec = CurrentSpec
self.currentGrowMode = nil
self.currentGrowMode = self.growModes["height"]
if CurrentSpec == SPEC_WARLOCK_AFFLICTION then
self.runeCoords = AfflictionCoords

View File

@ -53,6 +53,18 @@ if Enum and Enum.PowerType then
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
end
local UnitBuff = UnitBuff
if not UnitBuff and C_UnitAuras and AuraUtil then
UnitBuff = function(unitToken, index, filter)
local auraData = C_UnitAuras.GetBuffDataByIndex(unitToken, index, filter)
if not auraData then
return nil
end
return AuraUtil.UnpackAuraData(auraData)
end
end
-- Constructor --
function SliceAndDice.prototype:init()
SliceAndDice.super.prototype.init(self, "SliceAndDice", "player")
@ -214,7 +226,7 @@ function SliceAndDice.prototype:CreateFrame()
end
function SliceAndDice.prototype:CreateDurationBar()
self.durationFrame = self:BarFactory(self.durationFrame, "BACKGROUND","ARTWORK", "Duration")
self.durationFrame = self:BarFactory(self.durationFrame, "BACKGROUND", "ARTWORK", "Duration")
-- Rokiyo: Do we need to call this here?
self.CurrScale = 0
@ -294,13 +306,6 @@ local function SNDGetComboPoints(unit)
end
end
-- use this to figure out if Roll the Bones is available or not. neither IsSpellKnown nor IsPlayerSpell are correct for it
-- when SnD is known, but this is.
local function HasSpell(id)
local spell = GetSpellInfo(id)
return spell == GetSpellInfo(spell)
end
local function ShouldHide()
if IceHUD.WowVer >= 90000 or IceHUD.WowClassicBC or IceHUD.WowClassicWrath then
return false
@ -527,7 +532,11 @@ function SliceAndDice.prototype:GetItemIdFromItemLink(linkStr)
local _
if linkStr then
_, itemId, _, _, _, _, _, _, _ = strsplit(":", linkStr)
_, itemId, itemId2, _, _, _, _, _, _ = strsplit(":", linkStr)
end
if not tonumber(itemId) then
itemId = itemId2
end
return itemId or 0

View File

@ -17,6 +17,43 @@ local staggerIds = {LightID, ModerateID, HeavyID}
local MinLevel = 10
local STAGGER_YELLOW_TRANSITION, STAGGER_RED_TRANSITION = STAGGER_YELLOW_TRANSITION, STAGGER_RED_TRANSITION
if STAGGER_STATES then
STAGGER_YELLOW_TRANSITION = STAGGER_STATES.YELLOW.threshold
STAGGER_RED_TRANSITION = STAGGER_STATES.RED.threshold
end
local GetSpellInfo = GetSpellInfo
if not GetSpellInfo and C_Spell and C_Spell.GetSpellInfo then
GetSpellInfo = function(spellID)
if not spellID then
return nil
end
local spellInfo = C_Spell.GetSpellInfo(spellID)
if spellInfo then
return spellInfo.name, nil, spellInfo.iconID, spellInfo.castTime, spellInfo.minRange, spellInfo.maxRange, spellInfo.spellID, spellInfo.originalIconID
end
end
end
local GetSpellName = GetSpellInfo
if C_Spell and C_Spell.GetSpellName then
GetSpellName = C_Spell.GetSpellName
end
local UnitDebuff = UnitDebuff
if not UnitDebuff and C_UnitAuras and AuraUtil then
UnitDebuff = function(unitToken, index, filter)
local auraData = C_UnitAuras.GetDebuffDataByIndex(unitToken, index, filter)
if not auraData then
return nil
end
return AuraUtil.UnpackAuraData(auraData)
end
end
StaggerBar.prototype.StaggerDuration = 0
StaggerBar.prototype.StaggerEndTime = 0
@ -113,9 +150,9 @@ function StaggerBar.prototype:Enable(core)
StaggerBar.super.prototype.Enable(self, core)
playerName = UnitName(self.unit)
staggerNames[1] = GetSpellInfo(LightID)
staggerNames[2] = GetSpellInfo(ModerateID)
staggerNames[3] = GetSpellInfo(HeavyID)
staggerNames[1] = GetSpellName(LightID)
staggerNames[2] = GetSpellName(ModerateID)
staggerNames[3] = GetSpellName(HeavyID)
self:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
self:RegisterEvent("PLAYER_ENTERING_WORLD")
@ -137,7 +174,7 @@ function StaggerBar.prototype:CreateFrame()
end
function StaggerBar.prototype:CreateTimerBar()
self.timerFrame = self:BarFactory(self.timerFrame, "MEDIUM","ARTWORK", "Timer")
self.timerFrame = self:BarFactory(self.timerFrame, "MEDIUM", "ARTWORK", "Timer")
self.CurrScale = 0
@ -190,8 +227,8 @@ function StaggerBar.prototype:GetDebuffInfo()
if debuffID == LightID or debuffID == ModerateID or debuffID == HeavyID then
local spellName = UnitDebuff(self.unit, i)
duration = select(IceHUD.SpellFunctionsReturnRank and 6 or 5, UnitAura(self.unit, spellName, "", "HARMFUL"))
amount = select(IceHUD.SpellFunctionsReturnRank and 15 or 14, UnitAura(self.unit, spellName, "", "HARMFUL"))
duration = select(IceHUD.SpellFunctionsReturnRank and 6 or 5, IceHUD.UnitAura(self.unit, spellName, "", "HARMFUL"))
amount = select(IceHUD.SpellFunctionsReturnRank and 15 or 14, IceHUD.UnitAura(self.unit, spellName, "", "HARMFUL"))
staggerLevel = (debuffID == LightID) and 1 or (debuffID == ModerateID) and 2 or 3
break

View File

@ -1,3 +1,4 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
IceTargetAbsorb = IceCore_CreateClass(IceUnitBar)
IceTargetAbsorb.prototype.highestAbsorbSinceLastZero = 0
@ -29,6 +30,28 @@ function IceTargetAbsorb.prototype:GetDefaultSettings()
return settings
end
function IceTargetAbsorb.prototype:GetOptions()
local opts = IceTargetAbsorb.super.prototype.GetOptions(self)
opts["scaleToUnitHealth"] = {
type = 'toggle',
name = L["Scale to health"],
desc = L["Whether the bar's maximum value should be set to the unit's maximum health or not. If set, any absorb above that amount will not be shown."],
get = function()
return self.moduleSettings.scaleToUnitHealth
end,
set = function(info, v)
self.moduleSettings.scaleToUnitHealth = v
self:Update()
end,
disabled = function()
return not self.moduleSettings.enabled
end
}
return opts
end
function IceTargetAbsorb.prototype:Enable(core)
IceTargetAbsorb.super.prototype.Enable(self, core)
@ -47,6 +70,7 @@ function IceTargetAbsorb.prototype:MyUnregisterCustomEvents()
end
function IceTargetAbsorb.prototype:Update()
IceTargetAbsorb.super.prototype.Update(self)
self:UpdateAbsorbAmount()
end
@ -63,13 +87,17 @@ function IceTargetAbsorb.prototype:UpdateAbsorbAmount(event, unit)
self.highestAbsorbSinceLastZero = absorbAmount
end
self.absorbPercent = self.highestAbsorbSinceLastZero ~= 0 and absorbAmount / self.highestAbsorbSinceLastZero or 0
local maxAbsorb = self.highestAbsorbSinceLastZero
if self.moduleSettings.scaleToUnitHealth then
maxAbsorb = self.maxHealth
end
self.absorbPercent = maxAbsorb ~= 0 and IceHUD:Clamp(absorbAmount / maxAbsorb, 0, 1) or 0
if absorbAmount <= 0 or self.highestAbsorbSinceLastZero <= 0 then
if absorbAmount <= 0 or maxAbsorb <= 0 then
self:Show(false)
else
self:Show(true)
self:UpdateBar(absorbAmount / self.highestAbsorbSinceLastZero, self.ColorName)
self:UpdateBar(self.absorbPercent, self.ColorName)
end
if not IceHUD.IceCore:ShouldUseDogTags() and self.frame:IsVisible() then

View File

@ -12,6 +12,25 @@ if GetNumGroupMembers then
GetNumRaidMembers = GetNumGroupMembers
end
local GetSpellInfo = GetSpellInfo
if not GetSpellInfo and C_Spell and C_Spell.GetSpellInfo then
GetSpellInfo = function(spellID)
if not spellID then
return nil
end
local spellInfo = C_Spell.GetSpellInfo(spellID)
if spellInfo then
return spellInfo.name, nil, spellInfo.iconID, spellInfo.castTime, spellInfo.minRange, spellInfo.maxRange, spellInfo.spellID, spellInfo.originalIconID
end
end
end
local GetSpellName = GetSpellInfo
if C_Spell and C_Spell.GetSpellName then
GetSpellName = C_Spell.GetSpellName
end
-- list of spell ID's for each CC type so we can avoid localization issues
local StunCCList = {
-- kidney shot
@ -72,10 +91,20 @@ local IncapacitateCCList = {
19503,
-- Sleep
700,
-- Polymorph
-- Polymorph (rank 1)
118,
-- Also Polymorph
65801,
-- Polymorph rank 2
12824,
-- Polymorph rank 3
12825,
-- Polymorph rank 4
12826,
-- Polymorph: Pig
28272,
-- Also Polymorph: Pig
28285,
-- Polymorph: Turtle
28271,
-- Polymorph: Penguin
@ -249,7 +278,7 @@ function TargetCC.prototype:PopulateSpellList(debuffListVar, ccList, ccName)
local spellName
for i=1,#ccList do
spellName = GetSpellInfo(ccList[i])
spellName = GetSpellName(ccList[i])
if spellName and spellName ~= "" then
debuffListVar[spellName] = ccName
@ -339,9 +368,9 @@ function TargetCC.prototype:GetMaxDebuffDuration(unitName, debuffNames)
local i = 1
local debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId
if IceHUD.SpellFunctionsReturnRank then
debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = IceHUD.UnitAura(unitName, i, "HARMFUL")
else
debuff, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
debuff, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = IceHUD.UnitAura(unitName, i, "HARMFUL")
end
local isMine = unitCaster == "player"
local result = {nil, nil, nil}
@ -350,7 +379,7 @@ function TargetCC.prototype:GetMaxDebuffDuration(unitName, debuffNames)
while debuff do
remaining = endTime - GetTime()
if debuffNames[spellId] and (not self.moduleSettings.onlyShowForMyDebuffs or isMine) then
if (debuffNames[spellId] or debuffNames[debuff]) and (not self.moduleSettings.onlyShowForMyDebuffs or isMine) then
if result[0] then
if result[2] < remaining then
result = {debuff, duration, remaining}
@ -363,9 +392,9 @@ function TargetCC.prototype:GetMaxDebuffDuration(unitName, debuffNames)
i = i + 1;
if IceHUD.SpellFunctionsReturnRank then
debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = IceHUD.UnitAura(unitName, i, "HARMFUL")
else
debuff, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
debuff, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = IceHUD.UnitAura(unitName, i, "HARMFUL")
end
isMine = unitCaster == "player"
end

View File

@ -204,6 +204,6 @@ end
-- Fulzamoth 2019-09-27 : load in Classic if LibClassicCasterino exists
-- Load us up
if not IceHUD.WowClassic or LibClassicCasterino then
if IceHUD.CanShowTargetCasting then
IceHUD.TargetCast = TargetCast:new()
end

View File

@ -3,6 +3,11 @@ IceTargetHealth = IceCore_CreateClass(IceUnitBar)
local IceHUD = _G.IceHUD
local IsAddOnLoaded = IsAddOnLoaded
if not IsAddOnLoaded and C_AddOns then
IsAddOnLoaded = C_AddOns.IsAddOnLoaded
end
IceTargetHealth.prototype.color = nil
IceTargetHealth.prototype.determineColor = true
IceTargetHealth.prototype.registerEvents = true
@ -708,13 +713,6 @@ function IceTargetHealth.prototype:CreateBackground(redraw)
self.frame.button:SetPoint("BOTTOMRIGHT", self.frame, "BOTTOMRIGHT", -1 * self.frame:GetWidth() / 1.5, 0)
end
end
if not self.frame.button.menu then
self.frame.button.menu = function(this, unit)
IceHUD.DropdownUnit = unit
ToggleDropDownMenu(1, nil, IceHUD_UnitFrame_DropDown, "cursor")
end
end
end
end
@ -728,7 +726,7 @@ function IceTargetHealth.prototype:EnableClickTargeting(bEnable)
self.frame.button:EnableMouse(true)
self.frame.button:RegisterForClicks("AnyUp")
self.frame.button:SetAttribute("type1", "target")
self.frame.button:SetAttribute("type2", "menu")
self.frame.button:SetAttribute("type2", "togglemenu")
self.frame.button:SetAttribute("unit", self.unit)
-- set up click casting
@ -841,6 +839,8 @@ function IceTargetHealth.prototype:Update(unit)
if (self.moduleSettings.scaleHealthColor) then
self.color = "ScaledHealthColor"
elseif self.moduleSettings.lowThresholdColor and self.healthPercentage <= self.moduleSettings.lowThreshold then
self.color = "ScaledHealthColor"
end
if (self.tapped) then
@ -982,9 +982,9 @@ end
function IceTargetHealth.prototype:UpdateRaidTargetIcon()
if self.moduleSettings.raidIconOnTop then
self.frame.raidIcon:SetFrameStrata("MEDIUM")
self.frame.raidIcon:SetFrameStrata(IceHUD.IceCore:DetermineStrata("MEDIUM"))
else
self.frame.raidIcon:SetFrameStrata("LOW")
self.frame.raidIcon:SetFrameStrata(IceHUD.IceCore:DetermineStrata("LOW"))
end
if not self.moduleSettings.showRaidIcon or (not UnitExists(self.unit) and (not self.configMode and not IceHUD.IceCore:IsInConfigMode())) then

View File

@ -1136,7 +1136,7 @@ do -- OVERRIDE: IceTargetInfo.prototype:CreateFrame(redraw)
self.frame:SetScale(self.moduleSettings.scale)
self.frame:SetFrameStrata("BACKGROUND")
self.frame:SetFrameStrata(IceHUD.IceCore:DetermineStrata("BACKGROUND"))
self.frame:SetWidth(self.width)
self.frame:SetHeight(32)
self.frame:ClearAllPoints()
@ -1150,7 +1150,7 @@ do -- OVERRIDE: IceTargetInfo.prototype:CreateFrame(redraw)
self.frame:SetScript("OnLeave", function(frame) self:OnLeave(frame) end)
self.frame:SetAttribute("type1", "target")
self.frame:SetAttribute("type2", "menu")
self.frame:SetAttribute("type2", "togglemenu")
-- set up click casting
ClickCastFrames = ClickCastFrames or {}
@ -1173,13 +1173,6 @@ do -- OVERRIDE: IceTargetInfo.prototype:CreateFrame(redraw)
self.frame:SetAttribute("unit", self.unit)
if not self.frame.menu then
self.frame.menu = function(this, unit)
IceHUD.DropdownUnit = unit
ToggleDropDownMenu(1, nil, IceHUD_UnitFrame_DropDown, "cursor")
end
end
-- create a fancy highlight frame for mouse over
if (not self.frame.highLight) then
@ -1220,7 +1213,7 @@ function IceTargetInfo.prototype:CreateAuraFrame(aura, redraw)
if (not self.frame[auraFrame]) then
self.frame[auraFrame] = CreateFrame("Frame", nil, self.frame)
self.frame[auraFrame]:SetFrameStrata("BACKGROUND")
self.frame[auraFrame]:SetFrameStrata(IceHUD.IceCore:DetermineStrata("BACKGROUND"))
self.frame[auraFrame]:SetWidth(1)
self.frame[auraFrame]:SetHeight(1)
self.frame[auraFrame]:Show()
@ -1244,7 +1237,7 @@ end
do
local function FrameFactory(frameType, parentFrame, inheritsFrame)
local frame = CreateFrame(frameType, nil, parentFrame, inheritsFrame)
frame:SetFrameStrata("BACKGROUND")
frame:SetFrameStrata(IceHUD.IceCore:DetermineStrata("BACKGROUND"))
frame:ClearAllPoints()
return frame
end
@ -1420,11 +1413,11 @@ function IceTargetInfo.prototype:UpdateBuffType(aura)
---- end change by Fulzamoth
if IceHUD.SpellFunctionsReturnRank then
name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable = UnitAura(self.unit, i, reaction .. (filter and "|PLAYER" or ""))
name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable = IceHUD.UnitAura(self.unit, i, reaction .. (filter and "|PLAYER" or ""))
else
---- Fulzamoth - 2019-09-04 : support for cooldowns on target buffs/debuffs (classic)
-- 1. in addition to other info, get the spellID for for the (de)buff
name, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, _, spellID = UnitAura(self.unit, i, reaction .. (filter and "|PLAYER" or ""))
name, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, _, spellID = IceHUD.UnitAura(self.unit, i, reaction .. (filter and "|PLAYER" or ""))
if duration == 0 and LibClassicDurations then
-- 2. if no duration defined for the (de)buff, look up the spell in LibClassicDurations
local classicDuration, classicExpirationTime = LibClassicDurations:GetAuraDurationByUnit(self.unit, spellID, caster)
@ -1453,7 +1446,7 @@ function IceTargetInfo.prototype:UpdateBuffType(aura)
end
else
self.frame[auraFrame].iconFrames[i]:Hide()
buffData[aura][i] = nil
table.remove(buffData[aura], i)
end
end
end

View File

@ -12,6 +12,25 @@ if GetNumGroupMembers then
GetNumRaidMembers = GetNumGroupMembers
end
local GetSpellInfo = GetSpellInfo
if not GetSpellInfo and C_Spell and C_Spell.GetSpellInfo then
GetSpellInfo = function(spellID)
if not spellID then
return nil
end
local spellInfo = C_Spell.GetSpellInfo(spellID)
if spellInfo then
return spellInfo.name, nil, spellInfo.iconID, spellInfo.castTime, spellInfo.minRange, spellInfo.maxRange, spellInfo.spellID, spellInfo.originalIconID
end
end
end
local GetSpellName = GetSpellInfo
if C_Spell and C_Spell.GetSpellName then
GetSpellName = C_Spell.GetSpellName
end
-- list of spell ID's for each CC type so we can avoid localization issues
local InvulnList= {
-- Anti-Magic Shell
@ -76,7 +95,7 @@ function TargetInvuln.prototype:PopulateSpellList(buffListVar, ccList, ccName)
local spellName
for i=1,#ccList do
spellName = GetSpellInfo(ccList[i])
spellName = GetSpellName(ccList[i])
if spellName and spellName ~= "" then
buffListVar[spellName] = ccName
@ -148,9 +167,9 @@ function TargetInvuln.prototype:GetMaxbuffDuration(unitName, buffNames)
local i = 1
local buff, rank, texture, count, buffType, duration, endTime, unitCaster
if IceHUD.SpellFunctionsReturnRank then
buff, rank, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
buff, rank, texture, count, buffType, duration, endTime, unitCaster = IceHUD.UnitAura(unitName, i, "HELPFUL")
else
buff, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
buff, texture, count, buffType, duration, endTime, unitCaster = IceHUD.UnitAura(unitName, i, "HELPFUL")
end
local isMine = unitCaster == "player"
local result = {nil, nil, nil}
@ -179,9 +198,9 @@ function TargetInvuln.prototype:GetMaxbuffDuration(unitName, buffNames)
i = i + 1;
if IceHUD.SpellFunctionsReturnRank then
buff, rank, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
buff, rank, texture, count, buffType, duration, endTime, unitCaster = IceHUD.UnitAura(unitName, i, "HELPFUL")
else
buff, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
buff, texture, count, buffType, duration, endTime, unitCaster = IceHUD.UnitAura(unitName, i, "HELPFUL")
end
isMine = unitCaster == "player"
end

View File

@ -125,6 +125,8 @@ function IceTargetMana.prototype:Update(unit)
if (self.moduleSettings.scaleManaColor) then
self.color = "ScaledManaColor"
elseif self.moduleSettings.lowThresholdColor and self.manaPercentage <= self.moduleSettings.lowThreshold then
self.color = "ScaledManaColor"
end
if (manaType == SPELL_POWER_RAGE) then

View File

@ -4,6 +4,18 @@ local DogTag = nil
local TargetOfTarget = IceCore_CreateClass(IceElement)
local UnitDebuff = UnitDebuff
if not UnitDebuff and C_UnitAuras and AuraUtil then
UnitDebuff = function(unitToken, index, filter)
local auraData = C_UnitAuras.GetDebuffDataByIndex(unitToken, index, filter)
if not auraData then
return nil
end
return AuraUtil.UnpackAuraData(auraData)
end
end
TargetOfTarget.prototype.stackedDebuffs = nil
TargetOfTarget.prototype.buffSize = nil
TargetOfTarget.prototype.height = nil
@ -124,24 +136,26 @@ function TargetOfTarget.prototype:GetOptions()
order = 34
}
opts["texture"] = {
type = 'select',
dialogControl = "LSM30_Statusbar",
name = L["Texture"],
desc = L["ToT frame texture"],
get = function(info)
return self.moduleSettings.texture
end,
set = function(info, v)
self.moduleSettings.texture = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
values = AceGUIWidgetLSMlists.statusbar,
order = 35
}
if AceGUIWidgetLSMlists then
opts["texture"] = {
type = 'select',
dialogControl = "LSM30_Statusbar",
name = L["Texture"],
desc = L["ToT frame texture"],
get = function(info)
return self.moduleSettings.texture
end,
set = function(info, v)
self.moduleSettings.texture = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
values = AceGUIWidgetLSMlists.statusbar,
order = 35
}
end
opts["sizeToGap"] = {
type = 'toggle',
@ -314,7 +328,7 @@ function TargetOfTarget.prototype:CreateFrame()
self.frame:SetAttribute("unit", self.unit)
end
self.frame:SetFrameStrata("BACKGROUND")
self.frame:SetFrameStrata(IceHUD.IceCore:DetermineStrata("BACKGROUND"))
if self.moduleSettings.sizeToGap then
self.frame:SetWidth(self.settings.gap)
else
@ -368,7 +382,7 @@ function TargetOfTarget.prototype:CreateBarFrame()
self.frame.bg:SetTexture(0,0,0)
self.frame.bar:SetFrameStrata("BACKGROUND")
self.frame.bar:SetFrameStrata(IceHUD.IceCore:DetermineStrata("BACKGROUND"))
if self.moduleSettings.sizeToGap then
self.frame.bg:SetWidth(self.settings.gap + 2)
self.frame.bar:SetWidth(self.settings.gap)
@ -410,7 +424,7 @@ function TargetOfTarget.prototype:CreateToTFrame()
self.frame.totName:SetHeight(self.moduleSettings.moduleHeight)
self.frame.totName:SetJustifyH("LEFT")
self.frame.totName:SetJustifyV("CENTER")
self.frame.totName:SetJustifyV("MIDDLE")
self.frame.totName:SetPoint("LEFT", self.frame, "LEFT", 0, -1)
self.frame.totName:Show()
@ -422,7 +436,7 @@ function TargetOfTarget.prototype:CreateToTHPFrame()
self.frame.totHealth:SetHeight(self.moduleSettings.moduleHeight)
self.frame.totHealth:SetJustifyH("RIGHT")
self.frame.totHealth:SetJustifyV("CENTER")
self.frame.totHealth:SetJustifyV("MIDDLE")
self.frame.totHealth:SetPoint("RIGHT", self.frame, "RIGHT", 0, 0)
self.frame.totHealth:Show()
@ -435,7 +449,7 @@ function TargetOfTarget.prototype:CreateDebuffFrame()
end
self.frame.debuffFrame = CreateFrame("Frame", nil, self.frame)
self.frame.debuffFrame:SetFrameStrata("BACKGROUND")
self.frame.debuffFrame:SetFrameStrata(IceHUD.IceCore:DetermineStrata("BACKGROUND"))
self.frame.debuffFrame:SetWidth(10)
self.frame.debuffFrame:SetHeight(self.height)
@ -451,7 +465,7 @@ function TargetOfTarget.prototype:CreateIconFrames(parent)
for i = 1, IceCore.BuffLimit do
buffs[i] = CreateFrame("Frame", nil, parent)
buffs[i]:SetFrameStrata("BACKGROUND")
buffs[i]:SetFrameStrata(IceHUD.IceCore:DetermineStrata("BACKGROUND"))
buffs[i]:SetWidth(self.buffSize)
buffs[i]:SetHeight(self.buffSize)
buffs[i]:SetPoint("LEFT", (i-1) * self.buffSize + (i-1), 0)

View File

@ -136,6 +136,8 @@ function TargetTargetHealth.prototype:Update(unit)
if (self.moduleSettings.scaleHealthColor) then
self.color = "ScaledHealthColor"
elseif self.moduleSettings.lowThresholdColor and self.healthPercentage and self.healthPercentage <= self.moduleSettings.lowThreshold then
self.color = "ScaledHealthColor"
end
if (self.tapped) then

View File

@ -83,6 +83,8 @@ function TargetTargetMana.prototype:Update(unit)
if (self.moduleSettings.scaleManaColor) then
self.color = "ScaledManaColor"
elseif self.moduleSettings.lowThresholdColor and self.manaPercentage and self.manaPercentage <= self.moduleSettings.lowThreshold then
self.color = "ScaledManaColor"
end
if (manaType == 1) then

View File

@ -30,6 +30,11 @@ if not UnitGroupRolesAssigned then
end
end
local GetItemInfo = GetItemInfo
if not GetItemInfo and C_Item then
GetItemInfo = C_Item.GetItemInfo
end
local MAX_NUM_RAID_MEMBERS = 40
local MAX_NUM_PARTY_MEMBERS = 5
@ -231,7 +236,7 @@ end
-- create the aggro range indicator bar
function IceThreat.prototype:CreateAggroBar()
self.aggroBar = self:BarFactory(self.aggroBar, "BACKGROUND","ARTWORK", "Aggro")
self.aggroBar = self:BarFactory(self.aggroBar, "BACKGROUND", "ARTWORK", "Aggro")
local r, g, b = self:GetColor("ThreatPullAggro")
if (self.settings.backgroundToggle) then

View File

@ -89,11 +89,11 @@ function Totems.prototype:GetOptions()
end,
order = 31
}
--[[
opts["hideBlizz"] = {
type = "toggle",
name = L["Hide Blizzard Frame"],
desc = L["Hides Blizzard Rune frame and disables all events related to it"],
desc = L["Hides Blizzard frame and disables all events related to it.\n\nNOTE: Blizzard attaches this UI to the player's unitframe, so if you have that hidden in PlayerHealth, then this won't do anything."],
get = function()
return self.moduleSettings.hideBlizz
end,
@ -110,7 +110,7 @@ function Totems.prototype:GetOptions()
end,
order = 32
}
--]]
opts["displayMode"] = {
type = 'select',
name = L["Totem orientation"],
@ -193,7 +193,7 @@ function Totems.prototype:GetDefaultSettings()
defaults["totemFontSize"] = 20
defaults["totemMode"] = "Graphical"
defaults["usesDogTagStrings"] = false
defaults["hideBlizz"] = true
defaults["hideBlizz"] = IceHUD.CanHookDestroyTotem
defaults["alwaysFullAlpha"] = false
defaults["displayMode"] = "Horizontal"
defaults["cooldownMode"] = "Cooldown"
@ -265,7 +265,7 @@ end
function Totems.prototype:CreateFrame()
Totems.super.prototype.CreateFrame(self)
self.frame:SetFrameStrata("BACKGROUND")
self.frame:SetFrameStrata(IceHUD.IceCore:DetermineStrata("BACKGROUND"))
self.frame:SetWidth(self.totemSize*self.numTotems)
self.frame:SetHeight(1)
self.frame:ClearAllPoints()
@ -349,7 +349,7 @@ function Totems.prototype:CreateTotem(i, name)
self.frame.graphical[i].totem:SetAllPoints(self.frame.graphical[i])
end
self.frame.graphical[i]:SetFrameStrata("BACKGROUND")
self.frame.graphical[i]:SetFrameStrata(IceHUD.IceCore:DetermineStrata("BACKGROUND"))
self.frame.graphical[i]:SetWidth(self.totemSize)
self.frame.graphical[i]:SetHeight(self.totemSize)
@ -380,7 +380,7 @@ function Totems.prototype:CreateTotem(i, name)
end
end
self.frame.graphical[i].cd:SetFrameStrata("BACKGROUND")
self.frame.graphical[i].cd:SetFrameStrata(IceHUD.IceCore:DetermineStrata("BACKGROUND"))
self.frame.graphical[i].cd:SetFrameLevel(self.frame.graphical[i]:GetFrameLevel()+1)
self.frame.graphical[i].cd:ClearAllPoints()
self.frame.graphical[i].cd:SetAllPoints(self.frame.graphical[i])

View File

@ -3,6 +3,25 @@ local Vengeance = IceCore_CreateClass(IceUnitBar)
local VENGEANCE_SPELL_ID = 93098
local GetSpellInfo = GetSpellInfo
if not GetSpellInfo and C_Spell and C_Spell.GetSpellInfo then
GetSpellInfo = function(spellID)
if not spellID then
return nil
end
local spellInfo = C_Spell.GetSpellInfo(spellID)
if spellInfo then
return spellInfo.name, nil, spellInfo.iconID, spellInfo.castTime, spellInfo.minRange, spellInfo.maxRange, spellInfo.spellID, spellInfo.originalIconID
end
end
end
local GetSpellName = GetSpellInfo
if C_Spell and C_Spell.GetSpellName then
GetSpellName = C_Spell.GetSpellName
end
Vengeance.prototype.current = nil
Vengeance.prototype.max = nil
@ -50,43 +69,25 @@ end
-- scan the tooltip and extract the vengeance value
do
-- making these local as they're not used anywhere else
local regions = {}
local spellName = GetSpellInfo(VENGEANCE_SPELL_ID)
local tooltipBuffer = CreateFrame("GameTooltip","tooltipBuffer",nil,"GameTooltipTemplate")
tooltipBuffer:SetOwner(WorldFrame, "ANCHOR_NONE")
-- suggested by Antiarc as a way to repopulate the same table instead of repeatedly creating a new one
local function makeTable(t, ...)
wipe(t)
for i = 1, select("#", ...) do
t[i] = select(i, ...)
end
end
local spellName = GetSpellName(VENGEANCE_SPELL_ID)
function Vengeance.prototype:UpdateCurrent(event, unit)
if (unit and (unit ~= self.unit)) then
return
end
local name = UnitAura(self.unit, spellName)
if name then
-- Buff found, copy it into the buffer for scanning
tooltipBuffer:ClearLines()
tooltipBuffer:SetUnitBuff(self.unit, name)
-- Grab all regions, stuff em into our table
makeTable(regions, tooltipBuffer:GetRegions())
-- Convert FontStrings to strings, replace anything else with ""
for i=1, #regions do
local region = regions[i]
regions[i] = region:GetObjectType() == "FontString" and region:GetText() or ""
if C_UnitAuras and C_UnitAuras.GetAuraDataBySpellName then
local data = C_UnitAuras.GetAuraDataBySpellName(self.unit, spellName)
if data and data.points and #data.points > 0 then
self.current = (data and data.points and #data.points > 0) and data.points[1] or 0
end
-- Find the number, save it
self.current = tonumber(string.match(table.concat(regions),"%d+")) or 0
else
self.current = 0
local _, idx = IceHUD:GetBuffCount(self.unit, spellName, true, true)
if idx then
self.current = select(17, IceHUD.UnitAura(self.unit, idx))
else
self.current = 0
end
end
self:Update()

View File

@ -1,20 +1,67 @@
# Changelog
v1.14.3:
v1.15.14:
- Add Spell ID support for aura tracking.
- Add Evoker support.
- Add Empowered Casting (hold-to-cast levels) support.
- Support WoW 11.1.5
- Update TWW TOC to 11.1.5
v1.14.2:
v1.15.13:
- Fix CC and Invuln modules not showing immediately when they should.
- Update TOCs
v1.14.1:
v1.15.12:
- Fix Hide Party feature on pre-10.0 clients.
- Update TOCs
v1.14.0:
v1.15.11:
- 10.0 compatibility
- Renamed Anima Charged combo points to Charged, and removed specific references to Kyrian.
- Fix imported profiles not saving across reloads
v1.15.10:
- Fix Chi not updating properly when the player's maximum amount of Chi points changes (e.g. via Ascension talent).
- Update TOCs
v1.15.9:
- Update Cataclysm Classic TOC to 4.4.1
- Update Classic-era TOC to 1.15.4
- Update TWW TOC to 11.0.5
v1.15.8:
- Fix reported error with custom cooldown bars set to "when ready" mode due to deprecation in 11.x (wowace issue #368)
v1.15.7:
- Fix cooldown display for overridden spells (such as Evoker spells where Font of Magic replaces the base spell with an override with the same name).
v1.15.6:
- Package new version of LibDogTag-Unit to fix an error with some units on 11.0.2
v1.15.5:
- Fix error when using an invalid spell with a custom bar on 11.x
v1.15.4:
- Update TOC for TWW
v1.15.3:
- Fix custom cooldown bars not working in 11.x (wowace issue #363)
v1.15.2:
- Re-enable right-click context menus on 11.x.
- Update TOC for Classic-era
v1.15.1:
- Fix error opening options.
v1.15.0:
- Support The War Within/11.0
- Add support for exporting and importing profiles through text.