- added user-submitted ability to color a bar based on the low threshold. if it's above the threshold, the bar is max health/mana color, below the threshold is min health/mana color
- added a toggle to allow specifying whether or not to flash a bar when it falls below the low threshold
- added the ability to scale most health/power bars by the amount they're filled up with a customizable max/min color (health can go green to red, for example)
- updated from SharedMedia-1.0 to LibSharedMedia-2.0
- Improved TargetInfo and ToT module
- RoundBar texture looks better than ever
- PlayerHealth and TargetHealth modules have an option to turn off Blizzard default frames
- Fixed MH3 rounding bug